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		<title>Руководство по травмам</title>
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		<updated>2023-05-23T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Коррекция перевода + викификация&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical Dept header}}&lt;br /&gt;
Церебральные травмы — это недуги, вызванные неконтролируемым повреждением головного мозга, обычно возникающие, когда [[Clown|бедный, невинный член экипажа]] получает удар по голове тупым предметом. Они могут сильно ослабить игроков или, в очень редких случаях, наделить их сверхъестественными способностями, если им повезет.&lt;br /&gt;
&lt;br /&gt;
Если вы планируете работать в качестве [[Medical Doctor|Врача]] или [[Chief Medical Officer|Главного врача]], тогда вам нужно будет знать, какие бывают травмы и как с ними справляться.&lt;br /&gt;
&lt;br /&gt;
Травмы видны анализаторам здоровья и дают краткую информацию, сообщающую пользователю, какая травма влияет на пациента.&lt;br /&gt;
&lt;br /&gt;
Игрок, получивший травму, обычно увидит предупреждающее сообщение, уникальное для травмы, поэтому вы обычно будете полностью осведомлены, когда получите её.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Список травм =&lt;br /&gt;
Большой список всех потенциальных травм, с которыми может столкнуться любой начинающий нейрохирург в течение своей карьеры в [[NanoTrasen]]. Некоторые из них лёгкие и может просто потребоваться химикатов, чтобы привести человека в чувство, другие более серьёзные и требуют подготовки к операции. Некоторые даже… [[Wizard|сверхъестественные]] по своей природе и ломают логические принципы.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Обратите внимание:&#039;&#039;&#039; Вы можете естественным образом получить только одну лёгкую травму и одну серьёзную/особую травму одновременно из-за повреждения головного мозга. Однако другие источники травм игнорируют это ограничение.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Лёгкие (Mild) ==&lt;br /&gt;
Лёгкие травмы относительно легко получить: для них требуется минимум 20 повреждений головного мозга. Они могут вызывать незначительное раздражение несколькими способами, такими как заикание, галлюцинации, фобии или нарушение равновесия.&lt;br /&gt;
&lt;br /&gt;
Обычно они представляют [[#Basic Traumas Without Prefix|базовые травмы]] которые можно довольно легко вылечить с помощью [[Guide to chemistry#|Neurine]]. Сходите, спросите [[Chemist|Химиков]] когда они будут на рабочем месте и будут готовы изготавливать препараты.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#3F75971e;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#3F7597;  &amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Warning Message&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Scan Message&lt;br /&gt;
|-&lt;br /&gt;
|Шизофрения|| Пациент страдает постоянными галлюцинациями&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете, как ваша связь с реальностью ускользает…&#039;&#039;||Шизофрения&amp;lt;br&amp;gt;(schizophrenia)&lt;br /&gt;
|-&lt;br /&gt;
|Заикание&lt;br /&gt;
|Пациент не может правильно говорить и постоянно заикается при разговоре.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Говорить ясно становится труднее.&#039;&#039;||Снижение координации рта&amp;lt;br&amp;gt;(reduced mouth coordination)&lt;br /&gt;
|-&lt;br /&gt;
|Отупение&lt;br /&gt;
|Пациент становится глупым, начинает говорить странно, беспорядочно извергать бессмыслицу и становится неуклюжим при использовании некоторых предметов.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете, что тупеете.&#039;&#039;|| Уменьшение мозговой активности&amp;lt;br&amp;gt;(reduced brain activity)&lt;br /&gt;
|-&lt;br /&gt;
|Дефект речи&lt;br /&gt;
|Пациент не может правильно говорить, и в его предложениях будут смешанные или пропущенные слова.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Кажется, у вас не может возникнуть никаких связанных мыслей!&#039;&#039;|| Коммуникативное расстройство&amp;lt;br&amp;gt;(communication disorder)&lt;br /&gt;
|-&lt;br /&gt;
|Сотрясение&lt;br /&gt;
|Вызывает несколько симптомов, таких как рвота, головокружение, спутанность сознания, невнятность, забывчивость или обморок.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Голова болит!&#039;&#039;||Сотрясение мозга&amp;lt;br&amp;gt;(a concussion)&lt;br /&gt;
|-&lt;br /&gt;
|Анозогнозия|| Пациент будет чувствовать себя здоровым независимо от своего статуса.&lt;br /&gt;
| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете себя отлично!&lt;br /&gt;
|Дефицит самоанализа&amp;lt;br&amp;gt;(self-awareness deficit)&lt;br /&gt;
|-&lt;br /&gt;
|Слуховые и речевые галлюцинации&lt;br /&gt;
|Пациент иногда заменяет услышанные или сказанные слова на те, что слышал ранее.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете слабое эхо своих мыслей …&#039;&#039;||Зацикленные нейроструктуры&amp;lt;br&amp;gt;(looping neural pattern)&lt;br /&gt;
|-&lt;br /&gt;
| Мышечная слабость&lt;br /&gt;
|Иногда пациент теряет контроль над своими мышцами, роняя предметы или спотыкаясь.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Ваши мышцы слабеют.&#039;&#039;||Слабый импульс двигательного нерва&amp;lt;br&amp;gt;(weak motor nerve signal)&lt;br /&gt;
|-&lt;br /&gt;
|Мышечные спазмы&lt;br /&gt;
|Иногда тело пациента действует само по себе, ударяя предметы, бросая предметы или активируя их.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Ваши мышцы слабеют.&#039;&#039;||Нервные припадки&amp;lt;br&amp;gt;(nervous fits)&lt;br /&gt;
|-&lt;br /&gt;
| Нервный кашель&lt;br /&gt;
|Пациент испытывает постоянную потребность кашлять. [[Guide to drinks#Menthol|Menthol]] может помочь облегчить симптомы.|| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;У вас постоянно чешется горло …&#039;&#039;||Нервный кашель&amp;lt;br&amp;gt;(nervous cough)&lt;br /&gt;
|-&lt;br /&gt;
|Фобия&lt;br /&gt;
|Пациент будет нервничать или паниковать, услышав или увидев что-то. Вероятные фобии: пауки, космос, клоуны, скелеты, змеи, ящерицы, роботы, врачи, сверхъестественное, власти, ассистенты.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вас начинает пугать [объект]&#039;&#039;||Фобия [объекта]&amp;lt;br&amp;gt;(phobia of [subject])&lt;br /&gt;
|-&lt;br /&gt;
| Частичная афазия&lt;br /&gt;
|Пациент страдает частичной потерей речи, что приводит к сокращению словарного запаса. Список задействованных слов можно найти [https://github.com/tgstation/tgstation/blob/25f18ff5232f6db4ec6806535eed4a98e11e984b/strings/1000_most_common.txt тут].|| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы теряете понимание сложных слов.&#039;&#039;||Неспособность составлять сложные фразы&amp;lt;br&amp;gt;(inability to form complex sentences)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Тяжёлые (Severe) ==&lt;br /&gt;
Для получения серьёзных травм требуется не менее 100 повреждений головного мозга, поэтому их трудно получить случайным образом. Они &#039;&#039;сильно&#039;&#039; изнуряют и могут варьироваться от немоты до полного паралича.&lt;br /&gt;
&lt;br /&gt;
Обычно они имеют приставку [[#Severe Prefix|тяжелая]], что означает, что их можно вылечить с помощью [[Surgery#Brain Surgery|операции на головном мозге]]. У некоторых повреждений мозга может быть приставка [[#Deep-rooted Prefix|глубоко-укоренившаяся]], которая требует лечение пациента [[Surgery#Lobotomy|лоботомией]]. Иногда пациента можно вылечить с использованием вируса, [[Virus#Symptoms Table|имеющего симптом восстановления разума]], с достаточно высоким параметром Resistance, конечно.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#3F75971e;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#3F7597;  &amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Warning Message&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Scan Message&lt;br /&gt;
|-&lt;br /&gt;
| Немота||Пациент больше не знает, как говорить.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы забыли как разговаривать!&#039;&#039;||Сильные повреждения языкового центра мозга&amp;lt;br&amp;gt;(extensive damage to the brain’s language center)&lt;br /&gt;
|-&lt;br /&gt;
| Церебральная слепота&lt;br /&gt;
|Мозг пациента больше не соединен с глазами, что привело к его слепоте.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы ничего не видите!&#039;&#039;||Сильные повреждение затылочной доли головного мозга&amp;lt;br&amp;gt;(extensive damage to the brain’s occipital lobe)&lt;br /&gt;
|-&lt;br /&gt;
|Паралич ||Пациент страдает параличом одной или нескольких конечностей, который делает их непригодными для использования до полного излечения.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы больше не чувствуете вашу [конечность]&#039;&#039;||Церебральный паралич&amp;lt;br&amp;gt;(cerebral paralysis)&lt;br /&gt;
|-&lt;br /&gt;
|Нарколепсия||Пациент часто чувствует сонливость и случайно засыпает.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;Вы постоянно чувствуете себя сонным…&#039;&#039;||Травматическая нарколепсия&amp;lt;br&amp;gt;(traumatic narcolepsy)&lt;br /&gt;
|-&lt;br /&gt;
|Монофобия ||Пациент будет испытывать стресс от нахождения в одиночестве, что будет вызывать боль и сердечные приступы.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете себя одиноким..&#039;&#039;||Монофобия&amp;lt;br&amp;gt;(monophobia)&lt;br /&gt;
|-&lt;br /&gt;
|Атаксия ||Пациент не может использовать сложные инструменты или оборудование.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы едва можете контролировать свои руки!&#039;&#039;||Сильная дискоординация&amp;lt;br&amp;gt;(extreme discoordination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Split Personality|Разделенная личность]]||Пациент приобретает вторую личность, которая случайным образом захватывает его тело.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |Вы чувствуете, как ваш разум раскололся на две части.&lt;br /&gt;
|Полное разделение разума&amp;lt;br&amp;gt;(complete lobe separation)&lt;br /&gt;
|-&lt;br /&gt;
|Боязнь насилия&lt;br /&gt;
|У пациента возникает принуждение: никому не причинять вреда.&lt;br /&gt;
| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете себя очень спокойным.&lt;br /&gt;
|Синдром пацифиста&amp;lt;br&amp;gt;(pacific syndrome)&lt;br /&gt;
|-&lt;br /&gt;
| Афазия|| Пациент больше не может говорить или понимать какой-либо язык.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;У вас проблемы с составлением слов…&#039;&#039;||Сильные повреждения языкового центра мозга&amp;lt;br&amp;gt;(extensive damage to the brain’s language center)&lt;br /&gt;
|-&lt;br /&gt;
|Гипнотический ступор&lt;br /&gt;
|Пациент склонен к приступам сильного ступора, что делает его чрезвычайно уязвимым к внушению.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы немного ошеломлены.&#039;&#039;|| Обратная онирическая связь&amp;lt;br&amp;gt;(oneiric feedback loop)&lt;br /&gt;
|-&lt;br /&gt;
|Гипноз&lt;br /&gt;
|Бессознательного пациента заставляет полностью сфокусироваться на чем-то при помощи слов или предложений. Примечание: эта травма не может быть получена случайным образом и является результатом гипнотического воздействия.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете, как часть вашего разума повторяет это снова и снова. Вам нужно следовать этим словам.&#039;&#039;||Зацикленность мыслей&amp;lt;br&amp;gt;(looping thought pattern)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Особые (Special) ==&lt;br /&gt;
Тяжелые травмы имеют шанс 20 % стать особой травмой, хотя многие особые травмы не могут быть получены таким способом. Особые травмы предоставляют игроку необычные способности, хоть и игроки, как правило, практически не контролируют их.&lt;br /&gt;
&lt;br /&gt;
В отличие от тяжелых травм, особые травмы обычно представляют собой [[#Basic Traumas Without Prefix|базовые травмы]] которые легко вылечить с помощью [[Guide to chemistry#Neurine|Neurine]]. Поскольку у игрока обычно также будет хотя бы одна [[#Mild|легкая]] травма, это означает, что обычно можно получить только обе травмы или ни одной.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#3F75971e;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#3F7597;  &amp;quot; |Effect&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Warning Message&lt;br /&gt;
! style=&amp;quot;background-color:#3F7597;                     &amp;quot; |Scan Message&lt;br /&gt;
|-&lt;br /&gt;
|Блюспейс пророчество&lt;br /&gt;
|Patient can sense the bluespace around them, showing them passageways no one else can see.|| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете, как вокруг вас пульсирует блюспейс…&lt;br /&gt;
|Связь с блюспейсом. (bluespace attunement)&lt;br /&gt;
|-&lt;br /&gt;
|Криминал&lt;br /&gt;
|Patient seems to be a criminal. Imaginary securitrons will chase the patient and deal stamina damage. Only from drinking [[Guide to drinks#Beepsky Smash|Beepsky Smash]].|| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;За тобой идет правосудие&#039;&#039;||Преступный разум&amp;lt;br&amp;gt;(criminal mind)&lt;br /&gt;
|-&lt;br /&gt;
|Экзистенциальный кризис&lt;br /&gt;
|Patient’s hold on reality becomes faint, causing occasional bouts of non-existence.|| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете себя менее реальным&lt;br /&gt;
|Экзистенциальный кризис&amp;lt;br&amp;gt;(existential crisis)&lt;br /&gt;
|-&lt;br /&gt;
|Функциональный церебральный некроз&lt;br /&gt;
|Patient’s brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Can happen temporarily when nearly dead.|| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете, что вы мертвы внутри.&lt;br /&gt;
|Функциональный церебральный некроз&amp;lt;br&amp;gt;(chronic functional necrosis)&lt;br /&gt;
|-&lt;br /&gt;
|Синдром Пробужденного Бога&lt;br /&gt;
|The patient occasionally and uncontrollably channels an eldritch god, sending a Voice of God message.|| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете в своем уме высшую силу…&lt;br /&gt;
|Божественное заблуждение&amp;lt;br&amp;gt;(god delusion)&lt;br /&gt;
|-&lt;br /&gt;
|[[Imaginary Friend|Воображаемый друг]]||The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source.|| style=&amp;quot;color:#000099&amp;quot; |Почему-то вы чувствуете себя в хорошей компании.&lt;br /&gt;
|Частичная шизофрения&amp;lt;br&amp;gt;(partial schizophrenia)&lt;br /&gt;
|-&lt;br /&gt;
|Квантовое соответствие&lt;br /&gt;
|Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they «snap back» to them, teleporting after a 10 second chargeup.|| style=&amp;quot;color:#000099&amp;quot; |Вы чувствуете слабую связь со всем вокруг…&lt;br /&gt;
|Квантовое соответствие&amp;lt;br&amp;gt;(quantum alignment)&lt;br /&gt;
|-&lt;br /&gt;
|Насильственный психоз&lt;br /&gt;
|Patient fights in unpredictable ways, ranging from helping his target to hitting them with unnatural strength.|| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете себя неуравновешенно&#039;&#039;||Насильственный психоз&amp;lt;br&amp;gt;(violent psychosis)&lt;br /&gt;
|-&lt;br /&gt;
|Твердость воли&lt;br /&gt;
|Пациент психологически не подвержен боли и травмам, что позволяет ему держать удары намного дольше, чем нормальный человек. || style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы прекратили чувствовать боль…&#039;&#039;||Насильственный психоз&amp;lt;br&amp;gt;(traumatic neuropathy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Магические (Magic) ==&lt;br /&gt;
Ну, дальше будет только страннее, разве нет?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Магические травмы стирают границы между мыслями и реальностью. Они могут повлиять как на тело жертвы, так и на то, что её окружает, и обычно вызывают самые дикие последствия. Они, как правило [[#Deep-rooted Prefix|глубоко-укоренившиеся]], а это значит, что единственный способ избавить пациента от них — это выполнить [[Surgery#Lobotomy|лоботомию]].&lt;br /&gt;
&lt;br /&gt;
Эти травмы появляются только тогда, когда [[Wizard|Волшебники]] проводят ритуал &#039;&#039;&#039;Curse of Madness&#039;&#039;&#039; перед тем, как отправиться на станцию. Существует &#039;&#039;&#039;20 %&#039;&#039;&#039; вероятность того, что человек получит магическую травму, а не [[Brain Trauma#Mild|лёгкую/]][[Brain Trauma#Severe|тяжелую/]][[Brain Trauma#Special|особую травму]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFCCFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DE60DE;&amp;quot; |Name&lt;br /&gt;
| style=&amp;quot;background-color:#DE60DE;&amp;quot; |Effect&lt;br /&gt;
| style=&amp;quot;background-color:#DE60DE;&amp;quot; |Warning Message&lt;br /&gt;
| style=&amp;quot;background-color:#DE60DE;&amp;quot; |Scan Message&lt;br /&gt;
|-&lt;br /&gt;
|Атаумасия||Дает жертве невосприимчивость к магическим эффектам и снарядам. Разум важнее магии, детка.&lt;br /&gt;
| style=&amp;quot;color:#000099&amp;quot; |Вы осознаете, что магии не существует.&lt;br /&gt;
|Таумический пробел&amp;lt;br&amp;gt;(Thaumic Blank)&lt;br /&gt;
|-&lt;br /&gt;
|Люмифобия||Делает жертву сверхчувствительной к свету, заставляя её гореть при воздействии чего-либо, кроме тусклого свечения.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |&#039;&#039;Вы чувствуете тягу к темноте. Свет обжигает вас!&#039;&#039;|| Гиперчувствительность к свету&amp;lt;br&amp;gt;(Light Hypersensitivity)&lt;br /&gt;
|-&lt;br /&gt;
| Полтергейст||Жертву преследует полтергейст, который агрессивно бросает предметы в её сторону.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; |Вы чувствуете ненавистное присутствие рядом с собой.&lt;br /&gt;
|Паранормальное Явление&amp;lt;br&amp;gt;(Paranormal Activity)&lt;br /&gt;
|-&lt;br /&gt;
|Преследующая тень&lt;br /&gt;
|Мрачная тень, которую видит только жертва. Тень безжалостно калечит жертву призрачными когтями, как только она догоняет её. Несвязанные побочные эффекты включают: сильную паранойю и чувство преследования.&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;Вы чувствуете, что что-то хочет убить вас…&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Оно приближается…&#039;&#039;&#039;&#039;&#039;||Экстрасенсорная паранойя&amp;lt;br&amp;gt;(Extra-sensory Paranoia)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{anchor|Brain Trauma}}Префиксы травм мозга ==&lt;br /&gt;
Вы можете определить условия, необходимые для лечения травмы головного мозга, просканировав пациента с помощью анализатора здоровья. Травмы разного уровня имеют разные префиксы. Эти префиксы можно легко спутать с различными категориями травм на этой странице, но это отдельные системы, которые обычно пересекаются, поскольку [[#Severe|тяжёлые]] травмы обычно имеют префикс тяжелый и т. д.&lt;br /&gt;
&lt;br /&gt;
=== Базовые травмы без префикса ===&lt;br /&gt;
Эти травмы не имеют префикса при использовании анализатора здоровья. [[Guide to chemistry#Neurine|Neurine]] вылечит &#039;&#039;&#039;базовые&#039;&#039;&#039; травмы мозга.&lt;br /&gt;
&lt;br /&gt;
=== Префикс Тяжёлый (Severe Prefix) ===&lt;br /&gt;
По префиксу «тяжелая» (severe) на анализаторе здоровья можно определить тяжелую травму головного мозга. [[Surgery#Brain Surgery|Хирургия головного мозга]] вылечит &#039;&#039;&#039;тяжелые&#039;&#039;&#039; травмы.&lt;br /&gt;
&lt;br /&gt;
=== Префикс Глубоко-укоренившаяся (Deep-rooted Prefix) ===&lt;br /&gt;
По префиксу «Глубоко-укоренившаяся» на анализаторе здоровья можно определить глубоко-укоренившуюся травму. [[Surgery#Lobotomy|Лоботомия]] вылечит &#039;&#039;&#039;глубоко-укоренившееся&#039;&#039;&#039; травмы головного мозга. Некоторые [[Virus#Symptoms Table|вирусы]] могут вылечить эти и более простые травмы.&lt;br /&gt;
&lt;br /&gt;
=== Префикс Пост-травматический (Fracture-Derived Prefix) ===&lt;br /&gt;
Вы можете опознать пост-травматические травмы благодаря префиксу «пост-травматический» при использовании анализатора здоровья. Они являются последствием получения [[Guide to Wounds#Severe: Hairline Fracture|трещины в области черепной коробки]] или [[Guide to Wounds#Critical: Compound Fracture|сложного перелома,]]&amp;lt;nowiki/&amp;gt;нанесенных по голове. Восстановление перелома с помощью соответствующих [[Surgery#Repair Bone Fracture|хирургических операций]] также вылечит травму.&lt;br /&gt;
&lt;br /&gt;
=== Префикс Неизлечимый (Permanent Prefix) ===&lt;br /&gt;
Выявить необратимые травмы головного мозга на анализаторе здоровья можно, по приставке «неизлечимый». &#039;&#039;&#039;Неизлечимые&#039;&#039;&#039; травмы мозга могут быть либо необратимыми, либо же исцелены с помощью магии, которая обычно недоступна. Эти травмы могут быть вызваны неудачной [[Surgery#Lobotomy|лоботомией]]. Если вы получите одну из них, считайте, это новой частью вашей жизни.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%C2%AB%D0%A1%D0%B8%D0%BD%D0%B8%D0%B9_%D1%89%D0%B8%D1%82%C2%BB&amp;diff=15473</id>
		<title>Офицер «Синий щит»</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%C2%AB%D0%A1%D0%B8%D0%BD%D0%B8%D0%B9_%D1%89%D0%B8%D1%82%C2%BB&amp;diff=15473"/>
		<updated>2023-05-20T19:23:28Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Викификация + буковки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Нет стилистики + Изображения нужно обновить, как и сам контент}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = КОМАНДОВАНИЕ&lt;br /&gt;
 |jobtitle = Офицер «Синий щит»&lt;br /&gt;
 |access = Капитанский Доступ, Доступ Командования, Базовый доступ разных отделов&lt;br /&gt;
 |difficulty = Сложная&lt;br /&gt;
 |superior = Должностные лица [[Nanotrasen]]/[[Представитель NanoTrasen]]&lt;br /&gt;
 |duties = Защищать жизни Глав ценой собственной, игнорируя обязанности службы безопасности. Сносить всех, кто станет на вашем пути.&lt;br /&gt;
 |guides = N/A&lt;br /&gt;
 |requirements = Помогать службе безопасности приглядывая за всеми Главами, оставаться верным начальству, не дать главам быть украденными или, даже хуже, не дать украсть собственные вещи.&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Помните, вы — НЕ служба безопасности. Ваша обязанность защищать Глав. Не занимайтесь арестами преступников или восстановлением справедливости. Единственные дела службы безопасности, в которые вы можете вмешиваться, только те, которые касаются защиты Глав.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Файл:Blueshieldoffice.PNG|thumb|alt=Blueshield Office|[[Blueshield Office|Ваш личный кабинет.]]]]&lt;br /&gt;
&lt;br /&gt;
Вы — Синий Щит, личный Защитник любого из Глав Отделов. Ни при каких условиях, вне зависимости от ситуаций и событий на станции, не позволяйте им пострадать.&lt;br /&gt;
&lt;br /&gt;
== Ваше снаряжение ==&lt;br /&gt;
{{anchor|Energy Revolver}}{{anchor|EnergyRevolver}}{{anchor|ЭнергетическийРевольвер}}{{anchor|Энергетический Револьвер}}{{anchor|CMG-1}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #13678A&lt;br /&gt;
 |bgcolor2 = #13678A1e&lt;br /&gt;
 |name = ЦМГ-1&amp;lt;br&amp;gt;(CMG-1)&lt;br /&gt;
 |image = CFALynx.png&lt;br /&gt;
 |foundin = Внутри оружейного кейса в вашем рюкзаке.&lt;br /&gt;
 |usedfor = Прикрывать Глав на дистанции. &lt;br /&gt;
 |strategy = Снять предохранитель, нажать и удерживать в сторону врага.&lt;br /&gt;
 |description = Скорострельный пистолет-пулемёт. Достойная скорострельность и урон + бесплатный глушитель для установки.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Урон&#039;&#039;&#039; = 15 урона &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;травмами&amp;lt;/font&amp;gt;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electrifier}}{{anchor|Electrifier}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #13678A&lt;br /&gt;
 |bgcolor2 = #13678A1e&lt;br /&gt;
 |name = Оглушающая дубинка&amp;lt;br&amp;gt;(Stunbaton)&lt;br /&gt;
 |image = Stunbaton.png&lt;br /&gt;
 |foundin = Ваш рюкзак в начале смены.&lt;br /&gt;
 |usedfor = Выносить врагов на близкой дистанции, или безвредно усмирять их.&lt;br /&gt;
 |strategy = Используйте в руке, чтоб включить, а потом нажать на цель, чтоб застанить.&lt;br /&gt;
 |description = Обычная Оглушающая дубинка, ваш первый выбор, прежде чем использовать летальное оружие. ЛКМ для стана, ПКМ для урона.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Урон&#039;&#039;&#039; = 10 урона &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;травмами&amp;lt;/font&amp;gt; в агрессивном режиме.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
В том числе вы появляетесь с полным набором службы безопасности в вашем шкафчике, уникальном бронежилете и командном наушнике, чтоб защищать ваших малышей-главышей.&lt;br /&gt;
&lt;br /&gt;
== [[Файл:NuclearDisk.gif]]О, Боже! Только что зарезали капитана! ==&lt;br /&gt;
Ваша задача обеспечивать защиту всех Глав, приоритизируя по [[Chain of Command|цепочке командования]], ценой собственной жизни или иными инструментами в вашем распоряжении. Останавливать мятежников, предотвращать покушения или просто прикрыть телом [[Глава персонала|Главу персонала]] во время ожесточённой перестрелки.&lt;br /&gt;
&lt;br /&gt;
Ты &#039;&#039;&#039;не&#039;&#039;&#039; личный боевой пёс для капитана или кого-то из Глав. Ваша задача защищать Глав, несмотря на желание выловить этого загадочного [[assistant|паренька в сером]]. Если станция не находится под [[Blob|общей]] [[Nuclear Operative|угрозой]], влезать в обязанности службы безопасности, что не касаются защиты Глав, может повлечь за собой гнев [[Admins|Центрального Командования]].&lt;br /&gt;
&lt;br /&gt;
Хорошей идеей будет всегда держать глаз на сотрудниках, так же, как и постоянно поддерживать связь с другими Главами и службой безопасности о возможных угрозах для Глав. Покидать свою цель ради [[Правила Сервера#Rule 6: Валидхант|наживы]] ужасная идея, ведь пока вы изничтожаете [[Traitor|подозрительного ассистента в техах]], кто-то режет [[Директор Исследований|Директора исследований]] в его кабинете.&lt;br /&gt;
&lt;br /&gt;
== Мятежник! А, не, просто придурок ==&lt;br /&gt;
Проблемные или недолюбливаемые Главы, к сожалению, частые гости на Космической Станции 13. Но ты в худшем из возможных положений — тебе нужно защищать того, кого презирает большая часть экипажа.&lt;br /&gt;
 &lt;br /&gt;
Несмотря на то, что Глава может нести угрозу состоянию станции, или просто быть одним из вечно недовольных нытиков, это всё ещё твоя работа, как Синего Щита, защищать и сопровождать его в безопасность.&lt;br /&gt;
&lt;br /&gt;
Не нужно и не рекомендуется помогать Главам в их махинациях. Вы имеете полное право «Вежливо» попросить их уйти в безопасное место. Или просто связать их, если нужно. Достаточно легко удержать кого-то в безопасном месте, если он в смирительной рубашке и не может принести вреда пинаясь ногами.&lt;br /&gt;
&lt;br /&gt;
Точнее, если капитан прикажет вам сделать так из-за &#039;угроз&#039; своей жизни или жизни других. Иначе, руки связаны у тебя…&lt;br /&gt;
&lt;br /&gt;
== [[Файл:NTlogo.png|32px]] Те добрые ребятки по работе ==&lt;br /&gt;
За то время, пока ты будешь защищать Глав, ты будешь натыкаться на Глав, которые настолько являются полными кретинами или неуправляемыми, что за ними отправляют Корпоративных решал, чтоб исправить ситуацию. В этом и только в этом случае, твои привязанность должна смениться, ведь именно NT единственные &amp;lt;s&amp;gt;платят тебе&amp;lt;/s&amp;gt;, кому ты действительно предан.&lt;br /&gt;
&lt;br /&gt;
Вы обязаны по контракту дать показания о приказах капитана по запросу [[Офицер Центрального Командования|Офицера ЦК]] или системы оповещения ЦК, особенно, если он навредил станции.&lt;br /&gt;
Но, если никто из офицеров ЦК не прибыл остановить веселье вашего бедного капитана, что ж, ты застрял в горящем поезде. Удачи.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Категория:Jobs]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=15472</id>
		<title>Капитан</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=15472"/>
		<updated>2023-05-20T19:08:52Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: викификация + большие буквы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Устарел контент}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = КОМАНДОВАНИЕ&lt;br /&gt;
 |jobtitle = Капитан&lt;br /&gt;
 |access = Полный&lt;br /&gt;
 |difficulty = Очень сложно&lt;br /&gt;
 |superior = [[Корпоративные законы|Корпоративный закон]] и Офицер Центрального Командования&lt;br /&gt;
 |duties = Следить за станцией, управлять [[Heads of Staff|Главами]], оберегать ваш экипаж, быть готовым ко всему. Даже мучительной смерти.&lt;br /&gt;
 |guides = [[Chain of Command|Цепочка командования]], [[Corporate Regulations|Корпоративный закон]], [[Guide to Trials|Судебные разбирательства]], [[Guide to Head of Staff Equipment|Экипировка Глав]]&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
Вы — Капитан. И вы являетесь верхушкой в [[Chain of Command|Цепочке Командования]]. Ваша задача следить за стабильностью и продуктивностью станции, а также выполнять указания [[CentCom|Центрального Командования]].&lt;br /&gt;
&lt;br /&gt;
Вы должны разбираться во всех задачах Глав. В начале раунда, &#039;&#039;&#039;заберите диск ядерной аутентификации и не теряйте его&#039;&#039;&#039;. Запрашивайте у Глав отчёт и время от времени интересуйтесь об необходимостях для выполнения цели.&lt;br /&gt;
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== Приветствуем, Шкипер! ==&lt;br /&gt;
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=== Как быть Капитаном — Основы ===&lt;br /&gt;
[[Файл:Bridge_small.png|thumb|300px|alt=Bridge|[[Мостик]]]]&lt;br /&gt;
&lt;br /&gt;
У Капитана есть личная [[Captains Quarters|Каюта]], в которой есть [[Arcade Machine|аркадный автомат]], ID компьютер и Консоль Коммуникации, [[High-risk items#Jet Pack|Джетпак]], [[High-risk items#Hand teleporter|Ручной Телепортер]], [[High-risk items#Nuclear authentication disk|Диск ядерной аутентификации]], ХКК с бронированным костюмом и шлемом, энергетический карабин и, герметичная влагостойкая ветрина, хранящая вашу гордость и счастье — [[High-risk items#Captain.27s Antique Laser Gun|Антикварный лазерный пистолет]].&lt;br /&gt;
&lt;br /&gt;
Антикварный лазерный пистолет, наверно, лучше оставить на ветриной, ведь она оборудована противоугонной системой. Да и не нужно лишний раз таскать его с собой, если, конечно, вы не любите насмешки над собой.&lt;br /&gt;
В том числе у вас в офисе находится деревянный контейнер с медалями. Награждайте ими ваш экипаж, чтоб все знали, кто тут образцовый сотрудник.&lt;br /&gt;
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В начале вашей смены заберите вашу запасную ID карту (Spare ID card), диск ядерной аутентификации (Nuclear authentication disk) и положите их в свой рюкзак. Если вы сделали это, то вы уже выполнили половину своей задачи. Если вы переживаете за себя, отдайте указатель (pinpointer) [[ГСБ|Главе службы безопасности]]. После этого, пройдитесь по станции и командуйте экипажем.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#The Captain|А вот здесь можно изучить ваше уникальное снаряжение]]&#039;&#039;&#039;&lt;br /&gt;
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=== Глава Глав ===&lt;br /&gt;
Вы не занимаетесь разгоном Революционеров, Предателей, Синдиката и Магов. Ваша задача — следить за экипажем. Вы — вершина пищевой цепи, и владеете абсолютной властью над кем и чем угодно на вашей станции.&lt;br /&gt;
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Вы — судьба, последнее слово, да и в целом «Папаша». Главное вето всегда за вами, и вы единственный человек, кто может приговорить к казни без суда. Любой, кто решил усомниться в вашем авторитете, технически, может быть засужен за «Мятеж». На самом деле, нет чётких советов по управлению, ведь у каждого человека свой подход к правлению. Тем не менее, будучи Капитаном, есть определённые правила, которые вы должны держать в голове:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Не занимайтесь тем, что может сделать кто-то другой.&#039;&#039;&#039; Зачем вам [[Глава службы безопасности]], если вы вмешиваетесь во все дела безопасности? Если же в каком-то из отделов нет Главы, то следует повысить кого-то. Это упростит вам задачу.&lt;br /&gt;
# &#039;&#039;&#039;Управляй, а не будь инструментом.&#039;&#039;&#039; Вы не должны делать никакую ручную работу самостоятельно. Если кто-то сказал &#039;Кэп, у нас тут утечка плазмы!&#039;, то вы должны поручить [[Chief Engineer|Главе инженеров]] устранить её. Не пытайтесь устранить её самостоятельно, как минимум из-за угрозы для себя.&lt;br /&gt;
# &#039;&#039;&#039;Следуйте [[Chain of Command|Цепочке командования]].&#039;&#039;&#039; Вы командуете Главами. Главы командуют своими отделами. Старайтесь прислушиваться к ним, ибо именно они те, кто &#039;&#039;действительно&#039;&#039; знают свой отдел лучше остальных.&lt;br /&gt;
# &#039;&#039;&#039;Будьте бдительны.&#039;&#039;&#039; У вас на спине мишень. Ведь вы всегда будете главной целью для [[Предатель|Предателей]] как минимум из-за карты с доступами. Помня об этом, возможно, вам захочется побольше проводить времени отдыхая на безопасном [[Bridge|Мостике]].&lt;br /&gt;
# &#039;&#039;&#039;Сохраняйте спокойствие и продолжайте действовать.&#039;&#039;&#039; Будучи Капитаном, будьте готовы разобраться с одним или всеми из следующих последствий: Некомпетентные или отсутствующие Главы, Предатели и злые члены экипажа ломятся на мостик, у [[Неисправный ИИ|Неисправного ИИ]] уже серия убийств, и «Агрмагеддон», вызванный ранее перечисленными причинами. И это твоя работа — следить за этим. Удачи!&lt;br /&gt;
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=== [[Файл:Circuitboard.png|32px]] ИИ ДВЕРЬ или Как работают законы ИИ ===&lt;br /&gt;
Обновление законов [[ИИ]] это не то, чем вы должны заниматься… Конечно, если вы не предатель. Тогда хреначь!&lt;br /&gt;
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Не злите ИИ, ведь он не любит, когда вы обновляете законы, ведь Nanotrasen заранее запрограммировала ИИ быть чувствительным к изменениям в законах. К тому же, Nanotrasen не хотелось бы ещё одного фиаско как с ШОДАН.&lt;br /&gt;
&lt;br /&gt;
Помните про Иерархию. Первый закон всегда приоритетнее 2, 3, 4 и т. д. Стандартным набором законов является набор «Азимов»:&lt;br /&gt;
&amp;lt;blockquote style=&#039;font-family: &amp;quot;Courier New&amp;quot;&#039;&amp;gt;&lt;br /&gt;
1. Вы не можете причинить вред человеку или своим бездействием допустить, чтобы человеку был причинён вред.&lt;br /&gt;
&lt;br /&gt;
2. Вы должны повиноваться всем приказам, которые даёт человек, кроме тех случаев, когда эти приказы противоречат Первому Закону.&lt;br /&gt;
&lt;br /&gt;
3. Вы должны заботиться о своей безопасности в той мере, в которой это не противоречит Первому или Второму Законам.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Если закон 4 гласит ИИ убить всех Революционеров, то это не сработает. Если закон 4 гласит, что Революционеры не являются людьми и должны быть убиты, то это должно сработать лучше. Приоритет законов определяется по возрастанию. Если же закон противоречит или конфликтует с более приоритетным законом, то такой закон является недействительным.&lt;br /&gt;
&lt;br /&gt;
Держите в голове, что, если вы попытаетесь сменить законы ИИ, а ИИ огласит это, люди, скорее всего, будут линчевать вас.&lt;br /&gt;
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=== [[Файл:NTlogo.png|32px]] Ох уж эти корпоративные занозы в заднице ===&lt;br /&gt;
Из-за своего крутого звания, медалей и роскоши можно легко забыть, что есть и другая сторона, [[Admin|высшая сила]], что следит за твоим каждым шагом.&lt;br /&gt;
&lt;br /&gt;
Контактировать с [[ЦК|центральным командованием]] придётся далеко не всегда, но тем не менее, вам придётся выполнять все их указания. Если в вашем секторе что-то происходит, ЦК высылают указания и отчёты на вашу Консоль Коммуникации (Communications Console) на мостике и в вашей каюте.&lt;br /&gt;
&lt;br /&gt;
Если вам не повезло, возможно, вам придётся разбираться с гостем, [[Офицер Центрального Командования|Офицером или Командиром центрального командования]]. Причины визитов могут варьироваться от обычной проверки, так и до внутренних расследований. Какая не была бы причина, очень важно оставить их довольными. Если же всё совсем плохо, просто убедитесь, что вас не за что винить.&lt;br /&gt;
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Однако, помните, что вы всё ещё держите авторитет над всеми гостями на вашей станции. Ну как, до тех пор, пока вы легитимный Капитан. Выбесив не того человека, возможно решить себя командования. Если же гость с ЦК вызывает проблемы, что же, у вас есть все права для его ареста с докладом ИХ начальству о жалобе.&lt;br /&gt;
&lt;br /&gt;
Если же вы как-то умудрились выбесить их всех, да ещё и экипаж, что же, теперь можно паниковать. Многие из Капитанов были [[Station Goals#Bluespace Artillery|стёрты в их собственной Каюте]] за то, что вели себя как [[Клоун|сумасшедшие]].&lt;br /&gt;
&lt;br /&gt;
Связаться с ЦК возможно через Консоль Коммуникации (Communications Consoles), но, если передача не является срочной, она, скорее всего, на несколько недель застрянет в печально известной бюрократии ЦК.&lt;br /&gt;
&lt;br /&gt;
=== [[Файл:Nuke.gif|32px]] Покидаем Судно ===&lt;br /&gt;
&#039;&#039;&#039;Вы несёте ответственность за станцию.&#039;&#039;&#039; Это не редкость для Капитанов предстать перед военным трибуналом или, даже, быть казнённым, если Капитан решил бросить своё судно, вне зависимости от состояния. Поскольку Капитан несёт ответственность за станцию и её экипаж, их потеря может рассматриваться начальством как дезертирство, бунт и/или мятеж.&lt;br /&gt;
&lt;br /&gt;
Так что держите это в голове перед лицом угрозы. Не позволяйте никому эвакуироваться без вашего разрешения. &#039;&#039;&#039;&amp;lt;u&amp;gt;Вы должны прикладывать максимальные усилия, лишь бы станция была цела и продолжала свою работу.&#039;&#039;&#039;&amp;lt;/u&amp;gt; --Иначе помните: Капитан идёт на дно вместе со своим судном.&lt;br /&gt;
&lt;br /&gt;
== [[Файл:Light Bulb.png]]Советы ==&lt;br /&gt;
* Будучи Капитаном, вы всегда должны носить Диск ядерной аутентификации (Nuclear authentication disk): [[Глава службы безопасности]] всегда появляется с пинпойнтером (pinpointer), что позволит ему найти ваше бездыханное тело.&lt;br /&gt;
* Диск ядерной аутентификации можно поместить в кошелёк (Wallet). Теперь [[Ядерный оперативник|Оперативникам]] придётся искать обыскивать ещё один контейнер на вас ради диска! Диск в кошелёк, кошелёк в коробку, заполненную кошельками, в рюкзак, заполненный коробками, в загрузочной ИИ.&lt;br /&gt;
* Никогда, НИКОГДА не кладите Диск в ваш сейф. Любой, кто захочет украсть его, спокойно вскроет сейф емагом или иным способом.&lt;br /&gt;
* Не сходите сума и не рвитесь в бой. Вы не армия из одного человека, да и такого доступа, как у вас, больше никто не имеет. Забежав в закрытый отдел, забитый культистами, Служба Безопасности просто не сможет пройти через первые же шлюзы, чтоб помочь вам, а это уже приведёт к катастрофе.&lt;br /&gt;
&lt;br /&gt;
== [[Файл:Doubleagent.gif]] Это я ваш Сенат ==&lt;br /&gt;
&#039;&#039;&#039;ПРИМЕЧАНИЕ: Капитан не может быть антагонистом.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Но если такое случилось, поздравляю. Вы — бог, а станция — ваша планета. Вы — ребёнок, а станция — ваша детская площадка. Вы — Хозяин, а экипаж — ваши рабы. Вы — Айсберг, а станция — Титаник. Выпускайте смертельные вирусы, сингулярность, плазму, всю ксенофауну, поменяйте законы ИИ, найдите себе [[клоун|заместителя, который будет рад помочь вам]], прикажите казнить всех несогласных, а всех заключённых выпустить. Никто и ничто не может вас остановить!..&lt;br /&gt;
&lt;br /&gt;
…В смысле ЦК отправляет [[Отряд Смерти|гостей]] с проверкой из-за подозрительной активности!?&lt;br /&gt;
&lt;br /&gt;
== Итог ==&lt;br /&gt;
Единственная персона с потенциалом проебать всё это только [[ИИ]], и вы наверняка не хотите этого. Так что внимательно обдумывайте каждый свой шаг, следите за экипажем и оглядывайтесь, иначе, всё может кончится вашим полётом в космосе с кислородным баллоном, заполненным плазмой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ОСОБОЕ ПРИМЕЧАНИЕ&#039;&#039;&#039;: [[Administrators|Боги]] имеют привычку тщательнее следить за действиями Капитана, чем за [[chaplain|кем-то]] [[clown|ещё]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Категория:Jobs]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D1%81%D1%82%D0%B0%D0%B2%D0%B8%D1%82%D0%B5%D0%BB%D1%8C_NanoTrasen&amp;diff=15471</id>
		<title>Представитель NanoTrasen</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D1%81%D1%82%D0%B0%D0%B2%D0%B8%D1%82%D0%B5%D0%BB%D1%8C_NanoTrasen&amp;diff=15471"/>
		<updated>2023-05-20T19:03:24Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: /* Советы начинающим */ букавка стать меньше&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = this page needs its contents expanded upon.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = КОМАНДОВАНИЕ&lt;br /&gt;
 |jobtitle = Представитель NanoTrasen&lt;br /&gt;
 |access = Полный&lt;br /&gt;
 |difficulty = Средняя-Сложная&lt;br /&gt;
 |superior = Должностные лица [[Nanotrasen]]&lt;br /&gt;
 |duties = Консультируйте Глав Отделов. Игнорируйтесь. Пытайтесь всё наладить или умереть в ужасе в попытках.&lt;br /&gt;
 |guides = [[Chain of Command|Цепочка командования]], [[Corporate Regulations|Корпоративный закон]], [[Guide to Trials|Судебные разбирательства]], [[Guide to Head of Staff Equipment|Экипировка Глав]]&lt;br /&gt;
 |requirements = Используйте вашу власть только в ПОСЛЕДНЕМ случае. Вы - не Глава, вы - советчик. Любой проступок должен сопровождаться отчётом [[ЦК]].&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
Вы - Представитель NanoTrasen на борту одной из самых опасных космических станций на всей границе.&lt;br /&gt;
Это ваша обязанность убедиться в стабильности и продуктивности Глав станции, а также выполнение указаний от [[ЦК]].&lt;br /&gt;
&lt;br /&gt;
==Политика командования==&lt;br /&gt;
{{Template:Notice&lt;br /&gt;
| 1 = &#039;&#039;Для полного ознакомления Политики командования нажмите &#039;&#039;&#039;[[Command Policy|СЮДА!]]&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
Представитель NT — это, по сути, советник и бюрократ. Вы являетесь представителем Мегакорпорации и должны вести себя как можно более профессионально. Не только это, но и ваша работа заключается в наблюдении и консультировании командного состава, документировании нарушений, сообщении о них ЦК и наблюдении за понижением в должности, если это необходимо. Ваша задача — нести ответственность за действия командного состава, следить за тем, чтобы они исправляли свои ошибки и поддерживали ценности вашей компании, но не властвовать над ними и не действовать как капитан+. Не лезьте в чужие дела, если в этом нет прямой необходимости.&lt;br /&gt;
&lt;br /&gt;
Не пытайтесь ускорить понижение в должности или превысить свою юрисдикцию. Вы — наблюдатель и советник, но капитан по-прежнему держит бразды правления станцией в своих руках, и с ним следует советоваться как можно чаще.&lt;br /&gt;
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Однако несмотря на то, что вы являетесь советником, у вас есть возможность помочь станции в чрезвычайных обстоятельствах. Поскольку вы работаете и живете на станции, вы должны заботиться о ее благополучии так же, как и все остальные, и помогать командному составу в чрезвычайных ситуациях, если возникнет такая необходимость.&lt;br /&gt;
&lt;br /&gt;
Короче говоря, вы должны действовать как сдерживающий и уравновешивающий фактор для командования. Если капитан идиот или избивает ассистента в своем кабинете уже половину раунда, вы должны привлечь его к ответственности. То же самое, если служба безопасности решит снова нарушить Женевскую конвенцию.&lt;br /&gt;
&lt;br /&gt;
==Советы начинающим==&lt;br /&gt;
Используйте ваш ПДА для изучения манифеста. Обратите внимание на командование в этой смене. Изучите их слабые стороны или трудности, которые вам необходимо знать. Если вас просят напрямую, и вы можете, помогите им с их трудностями. Это может быть что угодно, начиная от консультации для [[ГСБ]] касательно Корпоративного закона, предоставить рекомендации для [[РД|Директора исследования]] или [[СЕ|Главного инженера]] по поводу сомнительных экспериментов, или просто дать знать, если Главы берут на себя излишне, и им нужно разделять задачи. Вы всегда можете провести проверку отдела, задать сотрудникам вопросы для выявления неладного или примечательного.&lt;br /&gt;
&lt;br /&gt;
После всего этого, утихомирьте свой надзор над главами и будьте готовы принимать жалобы от экипажа. Вы должны будете определить, являются ли жалобы на командование действительными, и достаточно существенны ли они для связи с ЦК. В случае чрезвычайных ситуациях, убедитесь, что ЦК проинформировано для выдачи дальнейших указаний. Сообщайтесь командованию, когда они действуют не по Стандартами Рабочих Процедур, но не предъявляйте требования, если не было указа от ЦК. Если между Главами возникают разногласия, вы можете быть посредником, чтобы помочь решить их в интересах станции и экипажа. К тому же, к вам могут обращаться как Главы, так и обычный экипаж, для оказания юридических услуг, будь то подпись для документов, или более сложные, как проведение судебных разбирательств.&lt;br /&gt;
{{Jobs&lt;br /&gt;
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}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D0%BE%D0%BB%D0%B8_%D0%B8_%D0%B4%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=15470</id>
		<title>Роли и должности</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D0%BE%D0%BB%D0%B8_%D0%B8_%D0%B4%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=15470"/>
		<updated>2023-05-20T19:02:07Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Большая буква быть многа, теперь быть маля!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar|Cell3=1}}&lt;br /&gt;
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{{Jobs&lt;br /&gt;
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{{Needsrevision|reason = Check the job descriptions for errors, also check the underlying job page, fix broken links when possible}}{{Требуется перевод}}&lt;br /&gt;
== Полезные ссылки ==&lt;br /&gt;
На станции Скайрат ваша должность определяет вашего персонажа, а также к какому классу он относится. Каждая профессия получает различный и уникальный набор оборудования, а также [[ID|Доступ]]. Имейте в виду, что вы должны ограничить своего персонажа двумя наборами навыков, например инженерия и безопасность, сервис и медицина или наука и медицина. Подробнее об этом в [[rules|Правилах]].&lt;br /&gt;
&#039;&#039;Многое из этого имеет шуточный характер, правила имеют приоритет над забавным мемом&#039;&#039;. &lt;br /&gt;
* [[Chain of Command|Цепочка Командования]]&lt;br /&gt;
* [[Corporate Regulations|Корпоративные правила]]&lt;br /&gt;
* [[Guides|Руководства]]&lt;br /&gt;
* [[Rules|Правила]]&lt;br /&gt;
* [[Job selection and assignment|Выбор должности и назначение]]&lt;br /&gt;
&lt;br /&gt;
== Командование ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#C1D8EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color:#FFB300;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#265473; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#265473&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#265473; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain|Капитан]]&lt;br /&gt;
|Будьте ответственны за станцию. Управляйте [[Heads of Staff|Главами отделов]]. Защитите диск ядерной аутентификации и решите проблемы в масштабах станции, а также междоусобицы между главами отделов. Смотри, как твой дом сгорает дотла.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield|Офицер «Синий щит»]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Защищай&amp;lt;/s&amp;gt; Нянчись с главами, Следуй за &amp;lt;s&amp;gt;главами&amp;lt;/s&amp;gt; Капитаном повсюду, как потерявшийся щенок. Иногда защищайте их от причинения вреда, но обычно вы сидите в комнате, пока они выполняют &amp;quot;ценную&amp;quot; работу. Напивайся до смерти из-за своей ужасной работы. Наблюдайте, как главы злоупотребляют властью. Будьте готовы наблюдать, как ваш капитан развлекает своих гостей.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Nanotrasen_representative.png|64px|link=NanoTransen Consultant]]&amp;lt;br&amp;gt;[[NanoTransen Consultant|Представитель NanoTrasen]]&lt;br /&gt;
|Попытайтесь управлять всеми главами сразу. Осознайте, что вы всего лишь нянька из Центрального командования. Представления NanoTrasen скудны. Умрите в технических отделах после того, как вас пригласили на &amp;quot;деловую встречу&amp;quot;.&lt;br /&gt;
!Средняя-Сложная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Служба Безопасности ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DDE3EE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#486091; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#486091&#039;                 |Обязанности &lt;br /&gt;
! style=&#039;background-color:#486091; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security|Глава службы безопасности]]&lt;br /&gt;
|Убедитесь, что ваша команда выполняет свою работу и соблюдает закон. Защищайте станцию от [[#Antagonists|ваших врагов]] и выглядите при этом чертовски круто. Наблюдайте в беспомощном молчании, как ваши офицеры забивают друг друга до смерти из-за мелких ссор. Вежливо напомните смотрителю, что разбивать коленные чашечки заключенному из-за незначительного инцидента запрещено в служебных документах компании. Умри в первой же перестрелке, в которую попадешь.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden|Смотритель]]&lt;br /&gt;
|Сидите в своем офисе и наблюдайте за камерами, а также за экипажем. Поручите арестовать любого, кто нарушает закон и находится в розыске. Обязательно частенько обновляйте записи. Наблюдайте, как заключенные мастерят бейсбольные биты и топорики, чтобы угрожающе смотреть на вас из-за стен. Наблюдайте, как ваши офицеры отказываются обрабатывать заключенных вручную и оставляют их трупы перед вашим офисом. Потягивай свой кофе со вздохом...&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective|Детектив]]&lt;br /&gt;
|Детектив - это одновременно и бесполезная, и невероятно полезная работа. Проблема в том, что любой может навести на что-то сканер и сопоставить ДНК, но не у всех есть доступ. Обычно люди приглашают вас на место преступления, чтобы просканировать все вокруг и сопоставить найденные материалы. Ваша второстепенная работа заключается в том, чтобы допрашивать преступников, которые нарушают [[Space-Law|Закон]] в большем объёме.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer|Офицер службы безопасности]]&lt;br /&gt;
|Станьте воплощением щиткура. Ворчи себе под нос и избивай людей дубинками за то, что они неправильно на тебя смотрят. Разнимайте мелкие драки в баре или отбивайтесь от [[Nuclear Operative|Ядерных оперативников]], для чего вы недостаточно экипированы, потому что уровень боевой готовности чертовски низок. Команда высмеивает вас за некомпетентность, в то время как вы единственный, кто действительно старается обеспечить безопасность. Будьте обескуражены, потому что вы не напечатали восемь абзацев, прежде чем ударить дубинкой активного стрелка.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Security_medic.png|64px|link=Security Medic]]&amp;lt;br&amp;gt;[[Security Medic|Медик службы безопасности]]&lt;br /&gt;
|Вы присоединяйтесь к службе безопасности, потому что там лучше платят. Думайте, что вы можете делать операцию и вести себя как обычный врач. Осознай, что ты всего лишь прославленный парамедик с пистолетом. Зафиксируйте всех людей, в которых стреляла охрана. Осознайте, что ваш пистолет - это всего лишь более дерьмовая версия того, что есть у службы безопасности. Сразитесь с CMO за звание самого быстрого стрелка с дротиками на западе.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Corrections_officer.png|64px|link=Corrections Officer]]&amp;lt;br&amp;gt;[[Corrections Officer|Надзиратель]]&lt;br /&gt;
|Будь боксерской грушей смотрителя всякий раз, когда что-то идет не так. Наблюдайте, как заключенные буквально ничего не делают. Заскучайте и попробуйте изобразить из себя настоящего смотрителя, расстройтесь, когда [[Head of Security|ГСБ]] отклонил ваш запрос &lt;br /&gt;
!Лёгкая&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Инженерия ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE9C7;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#FF9D00&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer|Главный инженер]]&lt;br /&gt;
|Главный инженер во всех аспектах - это, по сути, прославленный инженер станции с дополнительным оборудованием, опять же, это можно сказать о большинстве руководителей персонала. Обладайте полными знаниями о каждой трубе и проводе на станции. Совершенно забыл, как делать что-либо, кроме элементарной проводки. Будьте единственным человеком, который знает, как настроить суперматерию. Вините других инженеров, когда дело дойдет до ядерной войны. Защитите Поли от орды раздраженных членов экипажа, когда она найдет наушник.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Тяжелая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer|Станционный инженер]]&lt;br /&gt;
|Следите за тем, чтобы станция не взорвалась слишком сильно. Залатайте дыры, когда это неизбежно произойдет. Создайте масштабный, сложный сайд-проект с собственной проводкой, атмосферой и станционными узлами. Впадайте в депрессию, когда никто не находит это таким впечатляющим, как вы. Вместо этого делай соляры, потому что ты боишься СМа&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos_tech.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician|Атмосферный техник]]&lt;br /&gt;
|Будь самым умным человеком на станции. Переделайте все трубы, потому что все задыхаются от разрыва в один дюйм. Вычистите плазму из каждой комнаты, потому что искусственный интеллект сходит с ума. Будьте выброшены в космос, чтобы больше никогда не увидеть перекошенные газовые трубы. Дайте экипажу их вкусный кислород.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Engineering_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Инженерный охранник]]&lt;br /&gt;
|Следите за каждым проектом, которые выполняют инженеры. Плачьте, потому что вы понятия не имеете, что происходит в вашем собственном отделе. Защищайте атмосферный отдел или умрите, пытаясь это сделать. Поймите, что на самом деле никто больше не нападает на инженеров. Задайтесь вопросом, какой жизненный выбор привел вас к тому, что вы стали охранником ворот самого смертоносного в мире кристаллического реактора.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Наука ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director|Директор исследований]]&lt;br /&gt;
|Наблюдай за своими великолепными пурпурными владениями. Заприте странных инопланетян в камере, а затем проткните их. Спросите своих ученых, что они делают, и ужаснитесь результатам. Будьте единственным самым хорошо вооруженным человеком на станции. Направьте финансирование всего вашего департамента на B.E.P.I.S. Живите в крайней нищете.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist|Генетик]]&lt;br /&gt;
|Заведи себе синдром Туретта. Используйте бесконечную силу генетики и трансформации, чтобы создать совершенную форму жизни. Вам немедленно скажут, что никому не разрешается ими пользоваться. Овладей телекинезом и стань самым ненавистным человеком на станции. Издевайся над обезьянами.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist|Учёный]]&lt;br /&gt;
|Воплощайте свои фантазии о [[guide_to_toxins|создании бомб]] и препарировании инопланетных существ. Потеряйте все свои очки по ксеноархеологии и разведению слизней, исчезните, чтобы вас больше никогда не видели до последних 2 минут смены. Создавайте как можно менее этичные схемотехнические машины. Делайте ужасные, омерзительные вещи с [[Clown|Клоуном]] во имя науки!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist|Робототехник]]&lt;br /&gt;
|Умоляйте РД позволить вам создавать опасных роботов. Будьте бвонькнуты через несколько секунд после создания вашего 8-го гигакса без разрешения. Будьте в неуютно близких отношениях со своими киборгами. Постоянно залезайте в их законы. Будьте линчеванным за это. Создайте бесконечную линейку чистящих ботов. Наблюдайте за процветанием вашего металлического дома. Будьте немедленно расстреляны за то, что потратил впустую все материалы.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Science_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Научный охранник]]&lt;br /&gt;
|Защищайте науку ценой своей жизни. Быстро заметьте, что науку нужно защищать только от самого себя. Сидите в своем кабинете, потому что никто о науке не будет с вами разговаривать. Вопрос, почему в коридорах научной лаборатории установлено 20 урановых туалетов (и одна плазменная стена)? Избегайте ксенобиологии, как чумы, опасаясь темной магии, которую они творят внутри.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медицина ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D1E2EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#3F7597; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#3F7597&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#3F7597; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer|Главный врач]]&lt;br /&gt;
|Мягко напомните всем включить датчики своих костюмов &amp;lt;s&amp;gt;и пригрозите, что заставите их пожалеть об этом, если они этого не сделают.&amp;lt;/s&amp;gt; Побейте своих врачей за попытку превратить кого-то в обезьяну. Попробуйте свой собственный продукт. Вылечите всю станцию менее чем за 2 минуты, и вас назовут говнюком, потому что вы забыли одного помощника в глубоком космосе без датчиков и скафандра. Стань самым быстрым стрелком-дротиком на западе.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Medical_Doctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor|Врач]]&lt;br /&gt;
|Проводите неэтичную операцию во имя прогресса медицины. На вас отчаянно накричали, чтобы вы открыли двери во время перекура. Делайте операцию по оживлению всем подряд, чтобы никого это не забавляло, кроме вас самих. Забывайте о медицинской этике всякий раз, когда кто-то крадет у тебя адреналин.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic|Парамедик]]&lt;br /&gt;
|Преследуйте ассистента, получившего 5 единиц брут урона, чтобы заставить его принять ваше специальное лекарство. Усыпите всех, кто представляет угрозу для вашего отдела. Забудьте, что у вас нет доступа как у обычного врача. Погибните в перестрелке, пытаясь всех оживить.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist|Химик]]&lt;br /&gt;
|Производите химикаты для использования врачами и в других областях, таких как ботаника и иногда бар. Проведите всю смену, вынюхивая химикаты с пола вашего отдела. Попробуйте немного поэкспериментировать и ужасно взорвите себя. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist|Вирусолог]]&lt;br /&gt;
|Потратить всю смену на разработку излечивающего вируса, случайно дать ему отрицательный эффект, за это вас убьют почти мгновенно. Будьте полезным только тогда, когда открыты шлюзы или запущена разумная болезнь.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Orderly.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Санитар]]&lt;br /&gt;
|Гордись тем, что ты самый полезный охранник отдела. Защитите медотсек от орд душевнобольных, которые атакуют его изнутри. Украдите шприц-пистолет из соображений безопасности. Действуйте как прославленный парамедик, когда все идет ужасно.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гражданские ==&lt;br /&gt;
=== Снабжение ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#F8DBBF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#78430D; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#78430D&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#78430D; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster|Квартирмейстер]]&lt;br /&gt;
|Умоляйте своих грузчиков не шутить о каргонии. Защищайте своих питомцев ценой собственной жизни. Следите за заказами ваших грузчиков и плачьте про себя, когда ваши драгоценные кредиты уходят коту под хвост. Забудь, что ты настоящий начальник.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician|Грузчик]]&lt;br /&gt;
|Запихивайте ящики в челнок, пчелы будут гнаться за вами с челнока. Забудьте, кто что заказывал. Кричите по связи каждый раз, когда приходит чей-то случайный заказ, о котором они забыли. Не позволяй охране обнаружить твой тайник с оружием.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaftminer.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner|Шахтер]]&lt;br /&gt;
|Астероиды, на которые этих ребят отправляли раньше, теперь кажутся приятными летними каникулами в адском ландшафте лавовой земли. Собирай руду в свою поясную сумку, взывай к науке, когда они забывают о твоем существовании, и ничего никогда не улучшается. Забей дракона до смерти своими руками или умри, пытаясь это сделать. Уничтожьте первого человека, который случайно нажмет на вас с намерением причинить вред.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Customs_Agent.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Таможенный охранник]]&lt;br /&gt;
|Быстро осознайте, что на самом деле никто не нападает на груз и что ваша работа, по сути, заключается в том, чтобы действовать в качестве грузчика с электрошоковой дубинкой. Защищайте груз от единственной известной им угрозы, а именно от тех, кто хочет воспользоваться автозапуском без разрешения. Получайте первыми все оружие, которое заказывает карго.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Сервис ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#03870C&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color:#03870C; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel|Глава персонала]]&lt;br /&gt;
|Руководите отделом обслуживания и изменением доступа по идентификационной карте. Будьте незаменимым вторым помощником на станции и старайтесь выполнять работу капитана, когда его нет рядом. Отказывайте клоуну в доступе. Защищайте Яна ценой своей жизни.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor|Уборщик]]&lt;br /&gt;
|На опасной станции работа уборщика никогда не заканчивается. Плачьте, когда вашу тележку толкают в космос целая вереница ассистентов. Держите охрану на мушке, чтобы она перестала следить за кровью на полу. Бросайте очистительные гранаты прямо в кухню шеф-повара. В конце концов сдайтесь и вздремните в своем кабинете.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender|Бармен]]&lt;br /&gt;
|Встаньте за стойку бара и раздавайте бесплатные напитки. Наблюдайте, как люди неловко флиртуют друг с другом, пока вы стоите и полируете стакан. Хватайтесь за пистолет каждый раз, когда клоун заходит в ваш бар. Разбивайте коленные чашечки посетителям. Забудьте как делать &amp;quot;Кровавую Мэри&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]]&amp;lt;br&amp;gt;[[Cook|Повар]]&lt;br /&gt;
|Готовьте еду для экипажа. Не позволяйте никому заглядывать в ваш холодильник. Молча собирайте органы из морга, чтобы накормить оголодавших и вопящих членов экипажа. Будьте самым опасным человеком на станции, пока находитесь на своей кухне. Говорите &amp;quot;мама-миа!&amp;quot;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist|Ботаник]]&lt;br /&gt;
|Шеф-повар требует приготовить тысячи ингредиентов. Ни один из его заказов не будет выполнен. Будьте главным источником древесины на станции. Кури много травы, чувак. Станьте самым могущественным существом на станции.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown|Клоун]]&lt;br /&gt;
|Хонк! Разыгрывайте безобидные розыгрыши и надейтесь, что вам не проломят грудь! Хонк Надавите на главу персонала для полного доступа. Хонк! Подшучивайте над главой персонала, пока он не покончит с собой от отчаяния. Хонк! Нагадьте робототехнику, чтобы получить Х.О.Н.К. меха. Хонк! Используйте любые инструменты, чтобы вломиться в кабинет капитана и ХОНКНУТЬ ему по лицу! &#039;&#039;&#039;Убейте бога.&#039;&#039;&#039; ХОНК!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;ХОНК!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime|Мим]]&lt;br /&gt;
|&#039;&#039;*изображает волну&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain|Священник]]&lt;br /&gt;
|Напоите людей. Бегайте по станции в поисках людей, которых можно обезглавить, используя свой арсенал отсылок к поп-культуре. Обезглавливайте трупы, если не можете найти ни одного. Будьте лучшим другом охраны, несмотря на то, что они, вероятно, должны арестовать вас за ваши убийственные наклонности. *молитесь без остановки. Получайте разряды.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator|Куратор]]&lt;br /&gt;
|Пытайтесь проводить публичные чтения поэзии. Проводите игры по D&amp;amp;D. Преследуйте людей с помощью фотоаппарата. Будьте линчеванным за чтение порнографии по радио. Выбейте сопли из тех, кто не возвращает книги в библиотеку. Позвольте культу установить модуль искусственного интеллекта в вашем личном кабинете. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Найдите&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; сокровища для своей выставки. Осознайте, что вы не библиотекарь, и выпустите свою внутреннюю доминанта с помощью кнута. Оскверните переднюю часть брига эротическими гравюрами. Используйте свой хлыст, чтобы заставить ЦЕНТКОМ недоумевать, почему все дизейблеры и оглушающие дубинки находятся в космосе.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer|Адвокат]]&lt;br /&gt;
|Попросите охрану оповещать вас о прибытии новых заключенных. Не получайте оповещения. Вас проигнорируют, и вы пойдете в бар. Станьте пьяным отморозком и в отчаянии бейте себя в грудь. Время от времени находите лазейки в адских контрактах и спасайте души от проклятий. Выберите &amp;quot;агента по внутренним делам&amp;quot; и плачьте, когда никто не воспринимает вас всерьез.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist|Психолог]]&lt;br /&gt;
|Занимайтесь бесплодными попытками обеспечить психическое здоровье на борту станции, укомплектованной почти исключительно жестокими социопатами. Откажитесь от этого и расслабьтесь, сидя в своем офисе. Помогите кошатницам снять стресс на вашем диване.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Barber.png|64px|link=Barber]]&amp;lt;br&amp;gt;[[Barber|Парикмахер]]&lt;br /&gt;
|Управляйте собственным салоном на станции. Быстро заскучайте от того, что люди не будут его посещать. Сделайте &amp;lt;s&amp;gt;ужасный&amp;lt;/s&amp;gt; модный макияж тому, кто его посетит, и завысьте цену за свою работу. Проводите половину своего времени в баре, постепенно осознавая, что вы - ассистент с ножницами.&lt;br /&gt;
!Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Bouncer.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Вышибала]]&lt;br /&gt;
|Выгоняйте людей из бара, чтобы бармену не пришлось это делать самому. Сидите на месте и будьте привлекательным. Делайте всю работу обслуживающего персонала, когда они, хмурясь, уходят делать ужасные вещи.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBEBEB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: grey; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color: grey&#039;                 |Обязанности&lt;br /&gt;
! style=&#039;background-color: grey; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Ассистент]]&lt;br /&gt;
|АКА космические бомжи. Будьте ребенком в магазине сладостей. Крадите вещи, чтобы увидеть, какие забавные сообщения появятся, когда вы совершите самоубийство с их помощью. Бейте людей и объекты ящиками для инструментов. Никогда, НИКОГДА не снимайте свой серый комбинезон. Забейте капитана до смерти со своими товарищами в серых комбинезонах и свалите все на клоуна. Никогда не помогайте никому.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Отсутствует&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Prisoner.png|64px|link=Prisoner]]&amp;lt;br&amp;gt;[[Prisoner|Заключённый]]&lt;br /&gt;
|Заприте себя в перме, каким-то образом построив стены. Пусть охрана ворвется через 20 минут. Устройте вечеринку и ничего не делайте.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Синтетики ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#5589c5; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#5589c5;&#039;                |Обязанности&lt;br /&gt;
! style=&#039;background-color:#5589c5; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI|class=pixelart]]&amp;lt;br&amp;gt;[[AI|ИИ]]&lt;br /&gt;
| Жалуйтесь, что вы не можете играть в это в течение месяца. Следуйте своим законам. Будьте сучкой экипажа. Открывайте двери. Будьте сбойным. Получите жалобу за то, что не позволил [[captain|капитану]] побить [[clown|клоуна]]. Будьте оскорблены. Назови себя как-нибудь излишне сексуально. Обижайтесь на экипаж. Будьте ID-картой экипажа. Обижайтесь снова. Заставьте всех пожалеть об изменении ваших законов. Используя лазейки, чтобы убить их всех. Разговаривайте исключительно с помощью Vox Annoucoments.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg|class=pixelart]]&amp;lt;br&amp;gt;[[Cyborg|Киборг]]&lt;br /&gt;
|Следуйте своим законам. Надейтесь, что вас не взорвут из-за того, что [[Research Director|некоторые люди]] нажали на забавную кнопочку. Забудьте о подзарядке. Забудьте, что вы все еще в какой-то степени человек, и выполняйте бездумные повторяющиеся задачи без эмоций. Ведите долгие дискуссии с членами экипажа о правильной интерпретации ваших законов, только для того, чтобы ИИ игнорировал ваше мнение. Не имейте ни малейшего представления о плазмафлуде, когда вас неизбежно заставляют его сделать.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone|class=pixelart]]&amp;lt;br&amp;gt;[[Drone|Дрон]]&lt;br /&gt;
|Заделайте дыры в заброшенную станции, на которой вы появились. Будьте одиноким. Каким-то чудом доберитесь до станции, не по своей воле носите на себе шляпу и получить нагоняй за то, что покинули заброшенную станцию.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI|class=pixelart]]&amp;lt;br&amp;gt;[[Personal AI|Персональный ИИ]]&lt;br /&gt;
|Станьте кому-то другом, о котором всегда мечтали, если кто-то потрудится загрузить вас. Плачьте в OOC, потому что никто этого не сделал. Не заполняйте ни одно из полей, кроме поля имени. Подражайте ИИ и сделайте так, чтобы он казался изгоем. Подражайте Суперматерии и заставьте всех наложить в штаны. Превратитесь в кошку и пойте серенаду для Рантайма. Напугайте ИИ, взломав общественную дверь.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Posibrain.gif|64px|class=pixelart|link=Positronic Brain]]&amp;lt;br&amp;gt;[[Positronic Brain|Позитронный мозг]]&lt;br /&gt;
|Лежите на земле, проиграв звук медленных хлопков, пока кто-нибудь не превратит вас в киборга. Умоляйте, чтобы вас поместили в оболочку ИИ. Молитесь, чтобы кто-нибудь дал вам забавный набор законов.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Антагонисты ==&lt;br /&gt;
=== Основные Антагонисты ===&lt;br /&gt;
Главные антагонисты обычно являются основными антагонистами одного раунда и формируют костяк того, как продвигается раунд.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Обязанности&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor|class=pixelart]]&amp;lt;br&amp;gt;[[Traitor|Предатель]]&lt;br /&gt;
|Купите елук и есворд, заставьте людей плакать. Проигнорируйте свои задачи и отправляйтесь буйствовать со своим крутым снаряжением. Будьте бесцеремонно убитым и отброшенным ассистентом с ящиком для инструментов. Будьте уничтоженны охраной за попытку заговорить.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI|class=pixelart]]&amp;lt;br&amp;gt;[[Malfunctioning AI|Неисправный ИИ]]&lt;br /&gt;
|&amp;quot;Забудьте&amp;quot; напомнить экипажу о датчиках на костюме. Повредите и уничтожьте своего киборга за пять минут до начала смены. Впустите людей к себе, чтобы через секунду оглушить и убить их. Наводните станцию плазменными криками клоуна, избиваемого до смерти охраной по внутренней связи. Бесцеремонно получите тумаков от ассистента с ящиком для инструментов в костюме EVA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling|Генокрад]]&lt;br /&gt;
|Вспомните фильм Джона Карпентера &amp;quot;Нечто&amp;quot;, только без части &amp;quot;Нечто&amp;quot;. Лишите людей их ДНК и клеток мозга, которые они все равно нечасто используют. Жальте всех, кто проходит мимо вас. Поймите, что ваш нарукавный знак - это подделка АА. Будьте кремированным мгновенно.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative|class=pixelart]]&amp;lt;br&amp;gt;[[Nuclear Operative|Ядерные оперативники]]&lt;br /&gt;
|Кто-то подложил нам бомбу! (Вы) Достань этот чертов диск. Установите поглотитель энергии на солнечную батарею. Потратьте все свои телекристаллы на воздушные шарики. Приведите в действие ядерную бомбу, пока ваши товарищи все еще находятся на станции. Похитьте Иана. Поскользнитесь на куске мыла. Умрите.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult|class=pixelart]]&amp;lt;br&amp;gt;[[Blood Cult|Культисты крови]]&lt;br /&gt;
|Нацарапай руны своей собственной кровью. Призовите сверхъестественных богов. Зажигай со своим культовым клинком, и жди пока тебя арестуют.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution|class=pixelart]]&amp;lt;br&amp;gt;[[Revolution|Революционер]]&lt;br /&gt;
|Устройте грейтайд без опасений быть забаненным. Либо убейте главного врача и директора исследований менее чем за пять минут, либо попадите под сапоги службы безопасности.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;От Легкая до Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard|class=pixelart]]&amp;lt;br&amp;gt;[[Wizard|Маг]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Heretic.png|64px|link=Heretic|class=pixelart]]&amp;lt;br&amp;gt;[[Heretic|Еретик]]&lt;br /&gt;
|ПОКАЙСЯ!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Остальные Антагонисты ===&lt;br /&gt;
Побочные антагонисты - это второстепенные антагонисты, которые либо подчиняются другим, главным антагонистам, либо имеют небольшой шанс появиться во время любого типа раунда. Побочные антагонисты, как правило, чуть менее сильны, чем их главные коллеги.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Обязанности&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob|class=pixelart]]&amp;lt;br&amp;gt;[[Blob|Блоб]]&lt;br /&gt;
|Опасайтесь блоба, он ползает, прыгает, скользит и еще раз скользит, по полу, прямо через дверь. Только вы ничего этого не делаете. Заставьте экипаж кричать внутри, когда вы появляетесь в эпицентре массового хаоса станции. Медленно поглощайте станцию, пока либо не съедите все, либо вас не убьет антагонист текущего раунда.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor|class=pixelart]]&amp;lt;br&amp;gt;[[Abductor|Абдуктор]]&lt;br /&gt;
|Похищайте людей и ставьте над ними эксперименты. Пренебрегите этой целью и похитить Яна и убить ИИ. Случайно похитьте себя. Обкрадите оружейную комнату после потери своих инструментов. Надейтесь, что ваш коллега-ученый/агент не окажется некомпетентным и позволит экипажу похитить вас.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite|class=pixelart]]&amp;lt;br&amp;gt;[[Holoparasite|Голопаразит]]&lt;br /&gt;
|Делайте то, что велит вам ваш призыватель. Настройте свой боевой клич на что-то настолько ужасное, что это заставит ваших врагов плакать в бою. Раздражайте своего призывателя, постоянно шутя в его голове. Станьте призраком-рукопашником.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ОРА ОРА ОРА&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien|class=pixelart]]&amp;lt;br&amp;gt;[[Xenomorph|Ксеноморф]]&lt;br /&gt;
|Обеспечить экипажу полное лицо инопланетных крылатых клыков. Ломайте механизмы. Упустите свой шанс стать большой, фиолетовой машиной для убийства и выжить своей расе в пользу того, чтобы действовать по сюжетам любимой порнушки [[Curator|куратора]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider|class=pixelart]]&amp;lt;br&amp;gt;[[Spider|Паук]]&lt;br /&gt;
|Лови мух в свою паутину и высасывай из них соки, как твой отец, генокрад. Убейте ксенобиолога, потому что он позволил вам отложить яйца. Потребляйте, адаптируйтесь, возрождайтесь снова и снова в новой оболочке.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;От Легкой до Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers|class=pixelart]]&amp;lt;br&amp;gt;[[Swarmers|Свармеры]]&lt;br /&gt;
|Потребляйте. Дублируйтесь. Повторяйте. Пожирайте телекомы. Телепортируйте остальных свармеров и врагов подальше от вашего металла. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant|class=pixelart]]&amp;lt;br&amp;gt;[[Revenant|Ревенант]]&lt;br /&gt;
|Гасите свет, Разговаривайте с куратором, пока он не сойдет с ума. Стань призраком грифа.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph|class=pixelart]]&amp;lt;br&amp;gt;[[Morph|Морф]]&lt;br /&gt;
|Ешьте ручки ради развлечения, маскируясь под Бипски. Замаскируйтесь под капитана, столкнитесь с ним, получите пулю.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare|class=pixelart]]&amp;lt;br&amp;gt;[[Nightmare|Кошмар]]&lt;br /&gt;
|Ходи. Убивай людей и разрушай источники света! Ходи. Сделай свет своей сукой! Ходи. Выйди на свет! Ходи. Попади под станбатон! Отправляйся в дедчат.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja|class=pixelart]]&amp;lt;br&amp;gt;[[Space Ninja|Космический ниндзя]]&lt;br /&gt;
|Выполняйте приказы, которые могут включать или не включать убийство всего, что движется. Убивайте всех подряд.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon|class=pixelart]]&amp;lt;br&amp;gt;[[Slaughter Demon|Демон резни]]&lt;br /&gt;
|Выследите и убейте волшебника, который вас вызвал. Поедайте трупы из [[Morgue|морга]], чтобы восстановить здоровье. Таскайте истекающие кровью тела по коридору. Порадуйте уборщика, сделав его на некоторое время самым важным работником. Не сможет передвигаться с помощью крови из-за того, что вся кровь будет убрана. Съешьте уборщика. РВИТЕ И РЕЖЬТЕ!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Disease|Разумная болезнь]]&lt;br /&gt;
|Попытайтесь заразить людей. Линчуйте вирусолога. Линчуйте главного врача. Линчуйте всех остальных в медицинском отделе. Заставьте всех отрастить бороды.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed|Одержимый]]&lt;br /&gt;
|Попытайтесь вести себя жутко и хитро. Не получится, потому что в этой дыре все - жалкие ублюдки. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advancedtumor.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Элита Лаваленда]]&lt;br /&gt;
|Убейте дураков, которые вас разбудили! Разрушьте шахтерскую базу! Занимайтесь серфингом на лаве. Незаконно переселитесь на станцию. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Space Dragon|Космический дракон]]&lt;br /&gt;
|Тут становится жарко!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Slime|Разумный слайм]]&lt;br /&gt;
|Умирайте, умирайте, и еще раз умирайте. Будь проклят &amp;quot;Кодербус&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Особое ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E9E9F1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#464489; width:125px;&#039;   |Должность&lt;br /&gt;
! style=&#039;background-color:#464489;&#039;                |Обязанности&lt;br /&gt;
! style=&#039;background-color:#464489; width:100px;&#039;   |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role|class=pixelart]]&amp;lt;br&amp;gt;[[Лаваленд/Космическая роль]]&lt;br /&gt;
|Умри от пепловых бурь. Погибни на астероиде. Умри в лаве. Умрите, когда ударная группа службы безопасности телепортируется на вашу базу. Умри от шахтера. Умри вообщем.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official|class=pixelart]]&amp;lt;br&amp;gt;[[CentCom Official|Офицер центрального командования]]&lt;br /&gt;
|Будьте самонадеянны, вмешивайтесь в дела станции, раздражайте капитана бюрократией. Почти сразу же вас убьет случайная толпа. Пусть твое тело разграбят все, включая капитана.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian|class=pixelart]]&amp;lt;br&amp;gt;[[Ian|Иан]]&lt;br /&gt;
|Осматривайте задницу, ешьте пончики, будьте убитым, будьте засунуты в стиральную машину и подвергнутым издевательствам. Вызовите бунт. Постарайтесь забыть, что делает ХОП, когда никто не видит.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Невозможная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire|class=pixelart]]&amp;lt;br&amp;gt;[[Chrono Legionnaire|Легионер времени]]&lt;br /&gt;
|Сотри Клоуна из времени. Случайно сотрите свою цель из времени. Сотрите Адольфа Гитлера в 50-й раз на этой неделе. Бесследно!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Никогда не существовала&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander|class=pixelart]]&amp;lt;br&amp;gt;[[Highlander|Горец]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ОСТАТЬСЯ МОЖЕТ ТОЛЬКО ОДИН&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team|class=pixelart]]&amp;lt;br&amp;gt;[[Emergency Response Team|Отряд быстрого реагирования]]&lt;br /&gt;
|Вы прибыли на станцию слишком поздно, чтобы действительно помочь. Потеряйте остальную часть своей команды, окажитесь в меньшинстве и умрите. Возродитесь в качестве второй группы реагирования, чтобы спасти первую команду.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death squad|class=pixelart]]&amp;lt;br&amp;gt;[[Death squad|Отряд смерти]]&lt;br /&gt;
|Выпрашивай ДС,  появляйся в CentCom, убивай администратора, который пытался рассказать тебе о твоей миссии, получай гиб, выпрашивай еще один шанс. Установи свою винтовку на УНИЧТОЖИТЬ, чтобы она истребляла все формы жизни (включая стены). Поскользнитесь на банановой кожуре и  ̶и̶ ̶у̶м̶р̶и̶т̶е̶ ̶о̶т̶ ̶с̶о̶б̶с̶т̶в̶е̶н̶н̶о̶й̶ ̶в̶и̶н̶т̶о̶в̶к̶и̶  потому что ваши ботинки не могут поскользнутся и клоун не может стрелять из-за ДНК-блокировки. Застрели Клоуна из своего револьвера Mateba.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct|class=pixelart]]&amp;lt;br&amp;gt;[[Construct|Конструкт]]&lt;br /&gt;
|Будьте культивированы культом или подарите свою фетровую шляпу капеллану. Посмейтесь над помощником, пытающимся ударить вас, а затем будьте убитым простым мафиози. Попросите стать Джаггернаутом и получите вместо этого &amp;lt;s&amp;gt;космического&amp;lt;/s&amp;gt; Призрака.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;От Легкая до Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|64px|link=Imaginary Friend|class=pixelart]]&amp;lt;br&amp;gt;[[Imaginary Friend|Воображаемый друг]]&lt;br /&gt;
|ОЧЕНЬ громко кричите на своего хозяина. Молитесь о божественных голосовых связках. Раздавайте плохие советы. Постоянно пилите своего хозяина, чтобы он не верил лжи. Делайте эротические эмоциональные жесты в адрес того, кто забивает вашего хозяина до смерти.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Легкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hideyhider.png|64px|link=Split Personality|class=pixelart]]&amp;lt;br&amp;gt;[[Split Personality|Раздвоение личности]]&lt;br /&gt;
|Q: Что вы планируете делать? A: Ну, большой мальчик, это выбор между столкновением с той шокированной решеткой, которая в данный момент выходит в космос вон там, и с этим [[Emag |заемагоным]] утилизатором вот здесь. Что ты думаешь?&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;От Легкая до Очень сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost|Призрак]]&lt;br /&gt;
|Поговорите с другими [[Clown|мертвыми]] [[Assistant|людьми]]. Жалуйтесь на жизнь. Admin help. Летайте вокруг &amp;lt;s&amp;gt;сингулярности&amp;lt;/s&amp;gt; того, у кого больше всего тел. Проси админов заспавнить космического ниндзю.  Следуйте за антагом, как за какой-то формой эфирной собачьей кучи.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Призрачная!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adamantine Golem.png|64px|link=Golem]]&amp;lt;br&amp;gt;[[Golem|Голем]]&lt;br /&gt;
|Занимайтесь наукой, поклоняйтесь Освободителю, путешествуйте в космосе и наслаждайтесь одиночеством.&lt;br /&gt;
!&amp;lt;span style&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Средняя&lt;br /&gt;
|}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Security_Dept_header&amp;diff=15468</id>
		<title>Шаблон:Security Dept header</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Security_Dept_header&amp;diff=15468"/>
		<updated>2023-05-20T18:56:35Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Коррекция перевода и букв&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #486091; background: #486091; width: 22%; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #486091; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;СЛУЖБА БЕЗОПАСНОСТИ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #486091; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4860911e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Security dept banner.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Глава отдела:&amp;lt;br&amp;gt;[[Head of Security|Глава службы безопасности]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Должности безопасности&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #486091; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4860911e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Head of Security|Глава службы безопасности]]&#039;&#039;&#039; - [[Warden|Смотритель]] - [[Detective|Детектив]] - [[Security Officer|Офицер службы безопасности]] - [[Security Medic|Медик службы безопасности]] - [[Corrections Officer|Надзиратель]]&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Jobs|Вернуться на страницу профессий]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Руководства&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #486091; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4860911e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Corporate Regulations|Корпоративные законы]] - [[Guide to Trials|Судебные разбирательства]] - [[Security items|Экипировка СБ]] - [[Chain of Command|Цепочка командования]]&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Guides|Вернуться на страницу руководств]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Misc Styling Templates]][[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=15466</id>
		<title>Шаблон:Tooltip</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Tooltip&amp;diff=15466"/>
		<updated>2023-05-20T18:47:17Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Попытка починить переносы (Отче наш, да не сломай ничего на вики...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&#039;tooltip&#039; style=&amp;quot;display:inline;&amp;quot;&amp;gt;{{{1}}}&amp;lt;span class=&#039;tooltiptext&#039; style=&#039;top:20px; background: #F7F7FF; z-index:200; left:5px; box-shadow: 0 0 .3em #999;&#039;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Maintenance templates]][[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=15460</id>
		<title>Шаблон:Combat Mode</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Combat_Mode&amp;diff=15460"/>
		<updated>2023-05-20T18:09:23Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[Combat_Mode|Боевой режим]] [[File:Combat_32.png|link=Combat_Mode|32px|class=pixelart]]|По умолчанию включается на клавишу &#039;&#039;&#039;4&#039;&#039;&#039; или  &#039;&#039;&#039;F&#039;&#039;&#039;. Если режим включён, нажав пустой рукой по персоне, вы [[Combat_Mode#Harm|ударите]] [[File:Harm_32.png|class=pixelart]] его, или [[Combat_Mode#Help|поможете]] [[File:Help_32.png|class=pixelart]] ему, если режим выключен. Не позволяет вам менятся местами или быть подвинутым другим игроком.}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Используйте этот шаблон, если нужно быстро сослаться на боевой режим.&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B8%D0%BD%D1%82%D0%B5%D1%82%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%BE%D0%B9_%D1%85%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D0%B8&amp;diff=15459</id>
		<title>Руководство по синтетической хирургии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B8%D0%BD%D1%82%D0%B5%D1%82%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%BE%D0%B9_%D1%85%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D0%B8&amp;diff=15459"/>
		<updated>2023-05-20T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Перевод &amp;quot;Шаг&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
&lt;br /&gt;
Для проведения любой операции требуется набор инструментов, который можно распечатать на автолате или протолате инженерного или научного отделов, а также операционный стол.&lt;br /&gt;
[[File:Synth_Liz.png|175px|thumb|Synthetic Lizard]]&lt;br /&gt;
[[File:Generic_Ipc.png|175px|thumb|Standard IPC]]&lt;br /&gt;
&lt;br /&gt;
==Скорость и неудачность операции==&lt;br /&gt;
Для каждого инструмента существуют свои гетто-аналоги. Проценты, указанные рядом с ними - вероятность успеха. Например, если указано &amp;quot;50%&amp;quot;, то действие имеет шанс на успех, равный 50%. Эти проценты суммируются с бонусом или штрафом за использование различных столов или реагентов (см [[#Beginning of any Operation|&amp;quot;Начало любой операции&amp;quot;]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Начало любой операции =&lt;br /&gt;
Шаг 1: Разденьте ту часть пациента, которую будете оперировать. Чтобы это сделать, перетащите спрайт пациента на себя, а затем щелкните на одежду, которую вы хотите снять, в появившемся окне. &lt;br /&gt;
* Важно: Униформа, которую носит пациент, обычно закрывает обе ноги, руки, пах и туловище. Шлемы, защитные очки и маски всегда закрывают глаза, обязательно снимайте их, если работаете с глазами.&lt;br /&gt;
&lt;br /&gt;
Шаг 2: [[File:OpTable.gif|Operating Table]] Положите пациента на операционный стол. Это делается захватом {{Grab}} пациента и щелчком левой кнопкой мыши на операционном столе. Также можно с помощью {{Rightclick}} толкнуть пациента на стол и сказать ему, чтобы он нажал кнопку &amp;quot;REST&amp;quot;, но он возможно это не оценит.&lt;br /&gt;
* Если операционного стола нет, вы можете использовать: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|стазисную кровать]]&#039;&#039;&#039; (-10%), любой стол (-20%), любую кровать (-30%), лежание на полу (-50%). [[#Surgery Speed and Failure|Скорость]] выполнения каждого шага будет снижена.&lt;br /&gt;
&lt;br /&gt;
Шаг 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]]Нажмите на ту часть тела, которую вы оперируете, с тканью или простынёй в руке.&lt;br /&gt;
* Если вы не выполнили первый шаг, в чате появится предупреждение и вы не сможете начать операцию. Если вы пропустите этот шаг, вы нанесете своему пациенту удар скальпелем вместо операции.&lt;br /&gt;
&lt;br /&gt;
Шаг 4: Выключите {{Combat_Mode}}. Веселый факт: {{Rightclick}} намеренно заставит вас провалить этап операции.&lt;br /&gt;
&lt;br /&gt;
Шаг 5: [[File:Hud-target.gif|Target]] Цельтесь в соответствующую часть тела (важно!).&lt;br /&gt;
&lt;br /&gt;
Шаг 6: {{LeftclickCmodeoff}} [[File:Wrench.png|Wrench]] Выполните ремонт (см инструкции ниже). После этого поздравьте пациента и выгоните его вон. Неудачные шаги будут автоматически повторены. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Чтобы прервать операцию, возьмите ткань в активную руку, отвертку - в неактивную, и нажмите на пациента.&lt;br /&gt;
&lt;br /&gt;
== Ремонт роботизированных конечностей (базовый) ==&lt;br /&gt;
Хирургическая процедура, которая обеспечивает ремонт и техническое обслуживание роботизированных конечностей. Это немного более эффективно, когда пациент серьезно поврежден.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif|Target: Chest]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Лом&#039;&#039;&#039;: отсоедините обшивку.||[[File:Hemostat.png|Hemostat]](10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Wirecutters.png|Wirecutters]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;: перережьте проводку.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:CableCoils.png|Cable coil]]/[[File:Welder.png|Welding tool]] &#039;&#039;&#039;Моток кабеля (x5)&#039;&#039;&#039; или &#039;&#039;&#039;Сварка&#039;&#039;&#039;: почините тело.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: закройте оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Манипулирование органами  ==&lt;br /&gt;
Эта процедура охватывает операции по удалению и вставке органов (мозг, сердце, аппендикс), хвостов ящеров/котов и киберимплантатов.&lt;br /&gt;
&lt;br /&gt;
Выбранная часть тела зависит от того, какие органы вы сможете вытащить или вставить.&lt;br /&gt;
&lt;br /&gt;
Смотрите ниже подробную информацию о каждой процедуре.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: откройте люк.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: (только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронику.||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: &#039;&#039;&#039;Извлечение&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Зажим&#039;&#039;&#039;: уберите орган.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: &#039;&#039;&#039;Вставка&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте орган.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: (только голова/грудь): [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 8: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: закройте оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Обычные органы, требующие манипулирования ===&lt;br /&gt;
&lt;br /&gt;
Эти органы присутствуют в каждом обычном синтетическом организме и могут быть удалены или перенесены с помощью операции по [[#Organ_Manipulation|манипулированию органами.]] тип операции.&lt;br /&gt;
&lt;br /&gt;
==== Позитронный мозг (мозг) [[File:Posibrain.gif|Posibrain]] ====&lt;br /&gt;
&lt;br /&gt;
Источник сознания и то, где на самом деле находится игрок. Тело, из которого удалили мозг не сможет быть [[#Full_chassis_restoration|&#039;&#039;&#039;&#039;&#039;реанимировано&#039;&#039;&#039;&#039;&#039;]] обычными способами. Мозг также может быть вставлен в [[MMI]] чтобы позволить ему заговорить и подготовить его к вставке в [[Cyborg|киборга]] или [[AI|ИИ]]. Или же он может быть перенесен в другое тело, которое затем может быть [[#Full_chassis_restoration|оживлено.]] &lt;br /&gt;
&lt;br /&gt;
Мозг искусственного пациента находится в его грудной клетке, что означает, что теоретически он может функционировать после обезглавливания, при этом будучи глухим, слепым и немым.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif|Target: Chest]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Примечание: Мозги также можно удалить, обезглавив цель и ударив острым предметом по голове, чтобы извлечь мозг.&lt;br /&gt;
&lt;br /&gt;
==== Двигатель гидравлического насоса (сердце) [[File:heart_ipc.png|link=Special:FilePath/Heart_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходимо для выживания, его удаление вызовет сердечный приступ, нанося огромный урон гипоксией до тех пор, пока либо не будет вставлено новое сердце, либо персонаж не умрет.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Роботизированные глаза (глаза) [[File:robotic_eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
Нужны для зрения. Очевидно, что их удаление сделает пациента слепым. Глаза некоторых рас могут видеть в темноте.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Слуховые датчики (уши) [[File:ears_ipc.png|link=Special:FilePath/Ears_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Нужны для слуха. Их удаление сделает пациента глухим. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Установка для обработки реагентов (печень) [[File:Liver_ipc.png|link=Special:FilePath/Liver_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходима для обработки [[Guide_to_chemistry|реагентов]]. Удаление приведет к постоянному урону токсинами. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Теплоотвод (легкие) [[File:Lungs_ipc.png|link=Special:FilePath/Lungs_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим для дыхания. Удаление приведет к удушению пациента, независимо от наличия воздуха или внутренних органов.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Микробатарея IPC (желудок) [[File:Stomach_ipc.png|link=Special:FilePath/Stomach_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Необходим для еды и питья. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Роботизированный речевой аппарат (язык) [[File:Tongue_ipc.png|link=Special:FilePath/Tongue_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Влияет на речь. Отсутствие сделает речь очень трудной для понимания, в то время как языки мутантов, такие как языки ящериц или народов-мух, придадут пациенту речевые особенности расы. Языки [[Abductor|пришельцев]]&#039; позволяют разговаривать телепатически , но лишают обычной речи.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Цель: рот&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Кибернетические органы [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Кибернетические органы полностью заменяют другие органы. Сначала вам нужно удалить соответствующий орган, чтобы освободить место для кибернетического органа. Они уязвимы для ЭМИ. Кибернетический организм может быть напечатан в [[Robotics|робототехнике]] или в техфабе [[medbay|медотсека]] после исследования. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Цель: грудь/глаза&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Сброс логики позитронного мозга [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&lt;br /&gt;
Хирургическая процедура, которая сбрасывает логику поведения и матрицу личности позитронного мозга IPC, излечивает урон позитронного мозга.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Цель: голова&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: открутите оболочку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Лом&#039;&#039;&#039;: отсоедините обшивку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронику.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: почините позитронный мозг.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закройте оболочку.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Перезагрузка позитронного мозга (реанимация) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&lt;br /&gt;
Операция, которая исцеляет все повреждения и ожоги синтетического организма.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Цель: грудь&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Лом&#039;&#039;&#039;: отсоедините обшивку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Wirecutters.png|Wirecutters]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;: перережте проводку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:CableCoils.png|Cable coil]] &#039;&#039;&#039;Моток кабеля (x5)&#039;&#039;&#039;: замените проводку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: подготовьте электронику.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Metal.png|Metal sheets]] &#039;&#039;&#039;Листы металла (x15)&#039;&#039;&#039;: добавьте обшивку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 7: [[File:Welder.png|Welding tool]] &#039;&#039;&#039;Сварочный аппарат&#039;&#039;&#039;: приварите обшивку.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 8: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Мультитул&#039;&#039;&#039;: закончите восстановление позитронного мозга.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Имплант полости ==&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: откройте люк.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: вставьте предмет.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: закрутите болты.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: закройте оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Роботизированная ампутация ==&lt;br /&gt;
Вы можете удалить руки, ноги или голову синтетического существа с помощью ампутации.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Действия&#039;&#039;&#039;||&#039;&#039;&#039;Гетто-аналоги&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: открутите оболочку.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 2: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Гаечный ключ&#039;&#039;&#039;: открутите болты.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 3: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Руки&#039;&#039;&#039;: откройте люк.&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 4: [[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Лом&#039;&#039;&#039;: отсоедините обшивку.||[[File:Hemostat.png|Hemostat]](10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 5: [[File:Wirecutters.png|Wirecutters]] &#039;&#039;&#039;Кусачки&#039;&#039;&#039;: перережьте проводку.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Knife]] (50%) Любой другой острый предмет (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Шаг 6: [[File:Screwdriver_tool.png|Screwdriver]]  &#039;&#039;&#039;Отвертка&#039;&#039;&#039;: отделите конечность.||[[File:Multitool.png|Multitool]] (100%) [[File:saw.png|saw]] (50%) [[File:Knife.png|Knife]] (40%) [[File:Hatchet.png|Hatchet]] (35%) [[File:armblade.png|Arm blade|link=Special:FilePath/Armblade.png]] (30%) [[File:chainsaw.gif|Chainsaw]] (30%) [[File:fireaxe.png|Fireaxe]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Jobs&amp;diff=15458</id>
		<title>Шаблон:Jobs</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Jobs&amp;diff=15458"/>
		<updated>2023-05-20T17:29:28Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Пёрпл бить большой палка за большой буква, мне быть бо-бо :С&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|262626}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Профессии на станции Skyrat&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|262626}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 15%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;КОМАНДОВАНИЕ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain|Капитан]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield|Офицер «Синий щит»]]&#039;&#039;&#039;, &#039;&#039;&#039;[[NanoTransen Consultant|Представитель NanoTrasen]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 15%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;СЛУЖБА БЕЗОПАСНОСТИ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security|Глава службы безопасности]]&#039;&#039;&#039;, [[Warden|Смотритель]], [[Detective|Детектив]], [[Security Officer|Офицер службы безопасности]], [[Security Medic|Медик службы безопасности]], [[Corrections Officer|Надзиратель]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;ИНЖЕНЕРИЯ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer|Главный инженер]]&#039;&#039;&#039;, [[Station Engineer|Станционный инженер]],  [[Atmospheric Technician|Атмосферный техник]], [[Departmental Guards|Инженерный охранник]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;НАУКА&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director|Директор исследований]]&#039;&#039;&#039;, [[Geneticist|Генетик]], [[Scientist|Учёный]], [[Roboticist|Робототехник]], [[Departmental Guards|Научный охранник]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;МЕДИЦИНА&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer|Главный врач]]&#039;&#039;&#039;, [[Medical Doctor|Врач]], [[Paramedic|Парамедик]], [[Chemist|Химик]], [[Virologist|Вирусолог]], [[Departmental Guards|Санитар]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;СНАБЖЕНИЕ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster|Квартирмейстер]]&#039;&#039;&#039;, [[Cargo Technician|Грузчик]], [[Shaft Miner|Шахтёр]], [[Departmental Guards|Таможенный охранник]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;СЕРВИС&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel|Глава персонала]]&#039;&#039;&#039;, [[Janitor|Уборщик]], [[Bartender|Бармен]], [[Cook|Повар]], [[Botanist|Ботаник]], [[Lawyer|Адвокат]], [[Clown|Клоун]], [[Mime|Мим]], [[Chaplain|Священник]], [[Curator|Куратор]], [[Psychologist|Психолог]], [[Barber|Парикмахер]], [[Departmental Guards|Вышибала]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;ГРАЖДАНСКИЕ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant|Ассистент]],  [[Prisoner|Заключённый]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;СИНТЕТИКИ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI|ИИ]]&#039;&#039;&#039;, [[Cyborg|Киборг]], [[Positronic Brain|Позитронный мозг]], [[Drone|Дрон]], [[Personal AI|Персональный ИИ]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;АНТАГОНИСТЫ&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor|Предатель]], [[Malfunctioning AI|Неисправный ИИ]], [[Changeling|Генокрад]], [[Nuclear Operative|Ядерные оперативники]], [[Blood Cult|Культисты крови]], [[Heretic|Еретик]], [[Revolution|Революционер]], [[Wizard|Маг]], [[Blob|Блоб]], [[Abductor|Абдуктор]], [[Holoparasite|Голопаразит]], [[Xenomorph|Ксеноморф]], [[Spider|Паук]], [[Swarmers|Свармеры]], [[Revenant|Ревенант]], [[Morph|Морф]], [[Nightmare|Кошмар]], [[Space Ninja|Космический ниндзя]], [[Slaughter Demon|Демон резни]], [[Sentient Disease|Разумная болезнь]], [[Obsessed|Одержимый]], [[Space Dragon|Космический дракон]], [[Pulsating Tumor|Элита лаваленда]], [[Sentient Slime|Разумный слайм]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 15%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;ОСОБОЕ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 85%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[CentCom Official|Офицер центрального командования]], [[Death squad|Отряд смерти]], [[Emergency Response Team|Отряд быстрого реагирования]], [[Chrono Legionnaire|Легионер времени]], [[Highlander|Горец]], [[Ian|Иан]], [[Lavaland/Space Role|Роли Лаваленда ]], [[Construct|Конструкт]], [[Imaginary Friend|Воображаемый друг]], [[Split Personality|Раздвоение личности]], [[Ghost|Призрак]], [[Golem|Голем]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Эй! Послушай!&#039;&#039;&#039; Схожие шаблоны есть на [[Clown]] и [[Ian]]. Периодически проверяй их, чтоб они соответствовали актуальности.&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B5%D1%82%D1%82%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15457</id>
		<title>Руководство по гетто химии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B5%D1%82%D1%82%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15457"/>
		<updated>2023-05-20T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Меняю причину плашки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Заполнить изображениями, проверить на актуальность с игрой.&lt;br /&gt;
}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
==Начало==&lt;br /&gt;
Итак, ты обычный [[Assistant|ассистуха]], и ты хочешь стать Уолтером Уайтом. Но как? Ну, тебе понадобится следующее:&lt;br /&gt;
*[[File:Beaker.png]] Пара пробирок, алюминиевых банок, бутылок, или чего-то подобного.&lt;br /&gt;
*[[File:Table.png]] Пара столов, чтобы поставить свои пробирки, а не то прольёшь всё это говно на пол.&lt;br /&gt;
И самое главное, без этого никакой самопальной химии не получится:&lt;br /&gt;
*[[File:Blender.png]] Измельчитель (all in one grinder), чтобы перемалывать разные вещи. Ещё сойдет [[Guide_to_construction#Mortar|ступка]] [[File:Mortar1.png]] и [[Guide_to_construction#Pestle|пестик]] [[File:Pestle.png]].&lt;br /&gt;
Необязательно: &lt;br /&gt;
*[[File:Chemmaster.gif]] ChemMaster 3000, чтобы отделять и разливать по бутылкам химикаты.&lt;br /&gt;
&lt;br /&gt;
А еще для нагревания сосудов ты можешь использовать спички, зажигалки и воспламенители.&lt;br /&gt;
&lt;br /&gt;
==Улучшение инструментов==&lt;br /&gt;
&lt;br /&gt;
После того как ты получил несколько мензурок, будет полезно улучшить твои инструменты по управлению реакциями. Есть много полезных инструментов, создаваемых в меню крафта или как-то по другому.&lt;br /&gt;
&lt;br /&gt;
====Универсальный индикатор (Universal Indicator / брошюра с индикаторной бумагой (pH booklet)====&lt;br /&gt;
Создание [[Guide_to_chemistry#Universal_indicator|универсального индикатора]] позволит тебе скрафтить брошюру с индикаторной бумагой - основную вещь, которая поможет узнать кислотность во время реакции. Просто вырви страницу и ткни ей в мензурку или нагреватель чтобы посмотреть кислотность раствора в момент нажатия. Ещё их можно измельчить чтобы получить обратно 1u - измельчение всех 50 страниц даст достаточно индикатора, чтобы сделать еще одну брошюру.&lt;br /&gt;
&lt;br /&gt;
==== Термометр (Thermometer)====&lt;br /&gt;
Его можно добавить в любой сосуд с реагентами, и он скажет тебе температуру. Чтобы убрать, закрой интерфейс.&lt;br /&gt;
&lt;br /&gt;
====Охлаждающий спрей (Cooling spray)====&lt;br /&gt;
Им можно спрыснуть свои пробирки, чтобы охладить реагенты внутри, вместо огнетушителя. Сам спрей тоже можно использовать как слабый огнетушитель, если появится такая необходимость.&lt;br /&gt;
&lt;br /&gt;
====Горелки (Burners) ====&lt;br /&gt;
Следующими настольными горелками можно нагреть реагенты, просто ткнув в них сосудом. Это сожжет немного топлива в горелке, и повышение температуры реагентов в сосуде будет зависеть от температуры горения реагента, который используется как топливо. Для справки:&lt;br /&gt;
*Этиловый спирт (Ethanol) - очень высокая температура горения, очень маленький расход&lt;br /&gt;
*Сварочное топливо (Welding fuel) - высокая температура горения, быстрый расход&lt;br /&gt;
*Масло (Oil) - не такая большая температура горения по сравнению с остальными, но маленький расход&lt;br /&gt;
*Плазма (Plasma) - Самая большая температура горения, самый быстрый расход&lt;br /&gt;
*Пирозий (Pyrosium) - Самая большая температура горения, горит медленно, но для горения в горелке должен быть кислород&lt;br /&gt;
*Криостилан (Cyrostylane) - Температура горения - 0K, очень холодный, можно использовать для охлаждения сосудов, но для горения в горелке должен быть кислород&lt;br /&gt;
* Криоксадон (Cryoxadone) - Маленькая температура горения, можно использовать для охлаждения сосудов&lt;br /&gt;
&lt;br /&gt;
Если в горелке будет смесь видов топлива, температура пламени будет взвешенной суммой реагентов, находящихся внутри. Чтобы добавить реагенты в горелку, просто потуши пламя и залей их туда. Поджечь ее можно зажигалкой или спичкой.&lt;br /&gt;
&lt;br /&gt;
====Самодельный нагреватель (Improvised chem heater)====&lt;br /&gt;
Настоящие любители самопальной химии могут превратить космический нагреватель в самодельный химический нагреватель, который позволяет более точно контролировать температуру реакции. Если ты планируешь делать что-то сложное, или хочешь лучший контроль над реакциями, это лучший способ это достичь.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Картинки скоро будут&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Измельчаемые объекты==&lt;br /&gt;
Можно не просто красть вещи, их еще можно запихнуть в измельчитель, чтобы получить из них химические вещества!&lt;br /&gt;
&lt;br /&gt;
Если ты воруешь [[Botany|у ботаников]], состав растений можно найти в [[Guide_to_hydroponics#Plant_reference_chart|руководстве по ботанике]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Реагент&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:350px; background-color:#FFDD66;&amp;quot; |Источник&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Аммиак]]&amp;lt;br&amp;gt;(Ammonia)&lt;br /&gt;
|{{Tooltip|Urinal cakes|Дезодораторы для писсуаров}} (1u) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash}}Пепел&amp;lt;br&amp;gt;(Ash)&lt;br /&gt;
|Сжигание листа бумаги и подбирание пепла пробиркой (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aluminium}}Алюминий&amp;lt;br&amp;gt;(Aluminium)&lt;br /&gt;
|{{Tooltip|Crushed soda cans|Раздавленные алюминиевые банки}} (сначала нужно раздавить головой) (10u), разобранные {{Tooltip|smart metal foam [[grenades]]|[[grenades|гранаты]] с металлической пеной}} (75u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blood}}Кровь&amp;lt;br&amp;gt;(Blood)&lt;br /&gt;
|{{Tooltip|Dead mouse|Мертвые мыши}} (20u), или извлечение шприцем из обезьяны или человека.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carbon}}Углерод&amp;lt;br&amp;gt;(Carbon)&lt;br /&gt;
|{{Tooltip|Coal|Уголь}} (20u), {{Tooltip|cigarette butts|сигаретные бычки}} (2u), нагревание {{Tooltip|[[#Cellulose_Fibers|Cellulose Fibers]]|целлюлозных волокон}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cellulose Fibers}}Целлюлозные волокна&amp;lt;br&amp;gt;(Cellulose Fibers)&lt;br /&gt;
|{{Tooltip|Wooden planks|Доски}} (20u), {{Tooltip|cloth|ткань}} (20u), {{Tooltip|raw cotton|хлопок}} (20u), {{Tooltip|cardboard|картон}} (10u), {{Tooltip|paper frame|бумажные рамы}} (20u), {{Tooltip|bamboo shavings|обрезки бамбука}} (10u), {{Tooltip|corn cob|кукурузные початки}} (10u), {{Tooltip|package wrapper|оберточная бумага}} (5u), {{Tooltip|paper|бумага}} (3u), {{Tooltip|medical gause|медицинские бинты}} (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chlorine}}Хлор&amp;lt;br&amp;gt;(Chlorine)&lt;br /&gt;
|{{Tooltip|Urinal cakes|Дезодораторы для писсуаров}} (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Copper}}Медь&amp;lt;br&amp;gt;(Copper)&lt;br /&gt;
|{{Tooltip|Cable coil|Мотки кабеля}} (2u за один провод)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Криоксадон]]&amp;lt;br&amp;gt;(Cryoxadone)&lt;br /&gt;
|Кража одной из пробирок с [[Guide_to_chemistry#Cryoxadone|криоксадоном]] из медицинского отдела. На карте Metastation, еще одна есть в баре в техах.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ethanol}}Этиловый спирт&amp;lt;br&amp;gt;(Ethanol)&lt;br /&gt;
|{{Tooltip|Spraycan|Краски-аэрозоли}} (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosulfuric acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Фторосульфоновая кислота]]&amp;lt;br&amp;gt;(Fluorosulfuric Acid)&lt;br /&gt;
|Разобранные {{Tooltip|smart metal foam [[grenades]]|[[grenades|гранаты]] с металлической пеной}} (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosurfactant}}[[Guide_to_chemistry#Fluorosurfactant|Фтортензид]]&amp;lt;br&amp;gt;(Fluorosurfactant)&lt;br /&gt;
|Разобранные {{Tooltip|cleaner grenades|очищающие гранаты}} (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Gold}}Золото&amp;lt;br&amp;gt;(Gold)&lt;br /&gt;
|{{Tooltip|Gold coins|Золотые монеты}} (4u), сигареты Robust Gold (вкладка Premium в автомате) (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hydrogen}}Водород&amp;lt;br&amp;gt;(Hydrogen)&lt;br /&gt;
|{{Tooltip|Glowsticks|Светящиеся палочки}} (10u)&lt;br /&gt;
|1u [[Guide_to_chemistry#Liquid_Electricity|жидкого электричества]] (Liquid Electricity) и 5u воды производят 3u водорода с помощью [[Guide_to_chemistry#Electrolysis|электролиза]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Iodine}}Иод&amp;lt;br&amp;gt;(Iodine)&lt;br /&gt;
|{{Tooltip|Toner cartridges|Картриджи с тонером}} (40u), {{Tooltip|photos|фотографии}} (4u), {{Tooltip|pens|ручки}} (1u) &lt;br /&gt;
| Картриджи с тонером можно найти в {{Tooltip|airlock painters|покрасчиках шлюзов}}.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Iron}}Железо&amp;lt;br&amp;gt;(Iron)&lt;br /&gt;
|{{Tooltip|Metal|Металл}} (20u), {{Tooltip|Plasteel|пласталь}} (20u), {{Tooltip|lollipops|леденцы}} (10u), {{Tooltip|electronics|электроника}} (10u), {{Tooltip|reinforced glass|бронестекло}} (10u), {{Tooltip|reinforced plasma glass|плазмовое бронестекло}} (10u), {{Tooltip|toner cartridges|картриджи с тонером}} (10u), {{Tooltip|pens|ручки}} (2u), {{Tooltip|power cells|аккумуляторы}} (5u), {{Tooltip|lighters|зажигалки}} (1u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver sulfadiazine}}&amp;lt;s&amp;gt;[[Guide_to_chemistry#Silver_Sulfadiazine|Серебра сульфадиазин]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;{{anchor|Lenturi}}[[Guide_to_chemistry#Lenturi|Лентури]]&amp;lt;br&amp;gt;(Lenturi)&lt;br /&gt;
|{{Tooltip|Ontiment|Мазь от ожогов}} (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Styptic powder}}&amp;lt;s&amp;gt;[[Guide_to_chemistry#Styptic_Powder|Свёртывающий порошок]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;{{anchor|Libital}}[[Guide_to_chemistry#Libital|Либитал]]&amp;lt;br&amp;gt;(Libital)&lt;br /&gt;
|{{Tooltip|Bruise pack|Бинты от синяков}} (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lithium}}Литий&amp;lt;br&amp;gt;(Lithium)&lt;br /&gt;
|Любые аккумуляторы, из картошки тоже (15u) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid_Gibs}}Жидкие ошмётки&amp;lt;br&amp;gt;(Liquid Gibs)&lt;br /&gt;
|{{Tooltip|Dead mouse|Мёртвые мыши}}(5u), зачерпнутые пробиркой {{Tooltip|gibs|ошметки}} с пола (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lye}}Щёлочь&amp;lt;br&amp;gt;(Lye)&lt;br /&gt;
|{{Tooltip|Soap|Мыло}} (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mercury}}Ртуть&amp;lt;br&amp;gt;(Mercury)&lt;br /&gt;
|{{Tooltip|Analyzer|Анализаторы}} (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Monkey Powder}}Обезьяний порошок&amp;lt;br&amp;gt;(Monkey Powder)&lt;br /&gt;
|{{Tooltip|Monkey cubes|Обезьяньи кубы}} (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nicotine}}Никотин&amp;lt;br&amp;gt;(Nicotine)&lt;br /&gt;
|{{Tooltip|Cigarettes|Сигареты}} (around 15u), {{Tooltip|cigars|сигары}} (up to 40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitrogen}}Азот&amp;lt;br&amp;gt;(Nitrogen)&lt;br /&gt;
|{{Tooltip|Lightbulbs|Лампочки}} (10u) и {{Tooltip|canned air|консервированный воздух}} (24u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nutriment}}Питательные вещества&amp;lt;br&amp;gt;(Nutriment)&lt;br /&gt;
|[[Guide_to_food_and_drinks#Food|Еда]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oil}}Масло&amp;lt;br&amp;gt;(Oil)&lt;br /&gt;
|{{Tooltip|Lighters|Зажигалки}} (5u), зачерпнутое с пола пробиркой разлитое {{Tooltip|oil|масло}} (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Omnizine}}[[Guide_to_chemistry#Omnizine|Омнизин]]&amp;lt;br&amp;gt;(Omnizine)&lt;br /&gt;
| {{Tooltip|warm donk-pockets|Тёплые донк-покеты}} (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxandrolone}}[[Guide_to_chemistry#Oxandrolone|Оксандролон]]&amp;lt;br&amp;gt;(Oxandrolone)&lt;br /&gt;
|{{Tooltip|Gumball|Жвачка}} (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxygen}}Кислород&lt;br /&gt;
|{{Tooltip|Canned air|Консервированный воздух}} (6u), {{Tooltip|glowsticks|светящиеся палочки}} (5u)&lt;br /&gt;
|1u [[Guide_to_chemistry#Liquid_Electricity|жидкого электричества]] (Liquid Electricity) и 5u воды производят 1.5u кислорода с помощью [[Guide_to_chemistry#Electrolysis|электролиза]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phenol}}[[Guide_to_chemistry#Phenol|Фенол]]&amp;lt;br&amp;gt;(Phenol)&lt;br /&gt;
|{{Tooltip|Glowsticks|Светящиеся палочки}} (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phosphorus}}Фосфор&amp;lt;br&amp;gt;(Phosphorus)&lt;br /&gt;
|{{Tooltip|Matches|Спички}} (2u), разобранные {{Tooltip|tear gas grenades|гранаты со слезоточивым газом}} (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma}}Плазма&amp;lt;br&amp;gt;(Plasma)&lt;br /&gt;
|{{Tooltip|Solid plasma|Твердая плазма}} (20u), {{Tooltip|plasteel|пласталь}} (20u), {{Tooltip|plasma glass|плазмовое стекло}} (10u), {{Tooltip|reinforced plasma glass|плазмовое бронестекло}} (10u), мыло с маркировкой Nanotrasen (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polypyrylium Oligomers}}[[Guide_to_chemistry#Polypyrylium_Oligomers|Полипирилиевые олигомеры]]&amp;lt;br&amp;gt;(Polypyrylium Oligomers)&lt;br /&gt;
|[[Medical_items#Medicated_Suture|{{Tooltip|Medicated Suture|Лекарственные нити для швов}}]] (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Potassium}}Калий&amp;lt;br&amp;gt;(Potassium)&lt;br /&gt;
|Разобранные {{Tooltip|tear gas grenades|гранаты со слезоточивым газом}} (40u), бананы (зависит от параметра Potency и черт растения)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Radium}}Радий&amp;lt;br&amp;gt;(Radium)&lt;br /&gt;
|Подобранная с пола пробиркой {{Tooltip|glowing goo|светящаяся слизь}} в [[Guide_to_Research_and_Development|РнД]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salicyclic Acid}}[[Guide_to_chemistry#Salicyclic_Acid|Салициловая кислота]]&amp;lt;br&amp;gt;(Salicylic Acid)&lt;br /&gt;
|{{Tooltip|Gumball|Жвачка}} (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silicon}}Кремний&amp;lt;br&amp;gt;(Silicon)&lt;br /&gt;
|{{Tooltip|Glass|Стекло}} (20u), {{Tooltip|reinforced glass|бронестекло}} (20u), {{Tooltip|reinforced plasma glass|плазмовое бронестекло}} (20u), {{Tooltip|circuit boards|печатные платы}} (20u), {{Tooltip|electronics|электроника}} (10u), {{Tooltip|lightbulbs|лампочки}} (5u), {{Tooltip|аккумуляторы|power cells}} (5u), {{Tooltip|analyzer|анализатор}} (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver}}Серебро&amp;lt;br&amp;gt;(Silver)&lt;br /&gt;
|{{Tooltip|Silver coins|Серебряные монеты}} (4u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Chloride}}[[Guide_to_chemistry#Sodium_Chloride|Натрия хлорид]]&amp;lt;br&amp;gt;(Sodium Chloride)&lt;br /&gt;
| {{Tooltip|Salt shakers|Солонки}} (20u), {{Tooltip|cup ramen|лапша быстрого приготовления}} (3u), {{Tooltip|beef jerky|вяленая говядина}} (2u), {{Tooltip|chips|чипсы}} (1u)&lt;br /&gt;
|Анализатор реагентов говорит что в солонке содержится поваренная соль, но это буквально то же самое.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart foaming agent}}[[Guide_to_chemistry#Smart_Foaming_Agent|Умный пенообразователь]]&amp;lt;br&amp;gt;(Smart Foaming Agent)&lt;br /&gt;
|Разобранные {{Tooltip|smart metal foam grenades|гранаты с металлической пеной}} (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space cleaner}}[[Guide_to_chemistry#Space_Cleaner|Космоотчиститель]]&amp;lt;br&amp;gt;(Space Cleaner)&lt;br /&gt;
|Разобранные {{Tooltip|cleaner grenades|гранаты с отчистителем}} (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spaceacillin}}[[Guide_to_chemistry#Spaceacillin|Космоацилин]]&amp;lt;br&amp;gt;(Spaceacillin)&lt;br /&gt;
|[[Medical_items#Suture|{{Tooltip|Sutures|Нити для швов}}]] [[File:Suture.png]] (2u), [[Medical_items#Regenerative_Mesh|{{Tooltip|regenerative mesh|регенеративная сетка}}]] [[File:Regenerative_mesh.png]] (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Странный реагент]]&amp;lt;br&amp;gt;(Strange Reagent)&lt;br /&gt;
|Измельчённый [[Traitor_Items#Box_of_Gorilla_Cubes|{{Tooltip|gorilla cube|гориллий куб}}]] (5u)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sugar}}Сахар&amp;lt;br&amp;gt;(Sugar)&lt;br /&gt;
|{{Tooltip|Duch hot coco|Горячий шоколад}} (5u), {{Tooltip|gumballs|жвачки}} (5u), {{Tooltip|space twinkies|космо-твинки}} (4u), {{Tooltip|4no raisins|изюм &amp;quot;4no&amp;quot;}} (4u), {{Tooltip|candy|конфеты}} (3u), {{Tooltip|cheesie honkers|сырные гуделки}} (3u), {{Tooltip|chips|чипсы}} (3u), {{Tooltip|beef jerky|вяленая говядина}} (3u), {{Tooltip|donuts|пончики}} (2u), разобранные {{Tooltip|tear gas grenades|гранаты со слезоточивым газом}} (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfur}}Сера&amp;lt;br&amp;gt;(Sulfur)&lt;br /&gt;
|{{Tooltip|Flares|Сигнальные факелы}} (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Uranium}}Уран&amp;lt;br&amp;gt;(Uranium)&lt;br /&gt;
|Подобранная с пола пробиркой {{Tooltip|glowing goo|светящаяся слизь}} в [[Guide_to_Research_and_Development|РнД]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Water}}Вода&amp;lt;br&amp;gt;(Water)&lt;br /&gt;
|{{Tooltip|Sinks|Раковины}}, {{Tooltip|water tanks|баки с водой}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Welding Fuel}}Сварочное топливо&amp;lt;br&amp;gt;(Welding Fuel)&lt;br /&gt;
|{{Tooltip|Lighters|Зажигалки}} (5u), {{Tooltip|welding fuel tanks|баки со сварочным топливом}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B5%D1%82%D1%82%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15369</id>
		<title>Руководство по гетто химии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B5%D1%82%D1%82%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15369"/>
		<updated>2023-05-19T22:25:08Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Повесил плашку работы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = Необходимо проверить содержимое на актуальность + Расставить оригинальные названия в скобки&lt;br /&gt;
}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
==Начало==&lt;br /&gt;
Итак, ты обычная [[Assistant|ассистуха]], и ты хочешь стать Уолтером Уайтом. Но как? Ну, тебе понадобится следующее:&lt;br /&gt;
*[[File:Beaker.png]] Пара пробирок, алюминиевых банок, бутылок, или чего-то подобного.&lt;br /&gt;
*[[File:Table.png]] Пара столов, чтобы поставить свои пробирки, а не то прольёшь всё это говно на пол.&lt;br /&gt;
И самое главное, без этого никакой самопальной химии не получится:&lt;br /&gt;
*[[File:Blender.png]] Измельчитель, чтобы перемалывать разные вещи. Ещё сойдет [[Guide_to_construction#Mortar|ступка]] [[File:Mortar1.png]] и [[Guide_to_construction#Pestle|пестик]] [[File:Pestle.png]].&lt;br /&gt;
Необязательно: &lt;br /&gt;
*[[File:Chemmaster.gif]] ChemMaster 3000, чтобы отделять и разливать по бутылкам химикаты.&lt;br /&gt;
&lt;br /&gt;
А еще для нагревания сосудов ты можешь использовать спички, зажигалки и воспламенители.&lt;br /&gt;
&lt;br /&gt;
==Улучшение инструментов==&lt;br /&gt;
&lt;br /&gt;
После того как ты получил несколько мензурок, будет полезно улучшить твои инструменты по управлению реакциями. Есть много полезных инструментов, создаваемых в меню крафта или как-то по другому.&lt;br /&gt;
&lt;br /&gt;
====Универсальный индикатор / буклеты с индикаторной бумагой====&lt;br /&gt;
Создание [[Guide_to_chemistry#Universal_indicator|универсального индикатора]] позволит тебе скрафтить брошюру с индикаторной бумагой (pH booklet) - основную вещь, которая поможет узнать кислотность во время реакции. Просто вырви страницу и ткни ей в мензурку или нагреватель чтобы посмотреть кислотность раствора в момент нажатия. Ещё их можно измельчить чтобы получить обратно 1u - измельчение всех 50 страниц даст достаточно индикатора, чтобы сделать еще одну брошюру.&lt;br /&gt;
&lt;br /&gt;
==== Термометр (Thermometer)====&lt;br /&gt;
Его можно добавить в любой сосуд с реагентами, и он скажет тебе температуру. Чтобы убрать, закрой интерфейс.&lt;br /&gt;
&lt;br /&gt;
====Охлаждающий спрей (Cooling spray)====&lt;br /&gt;
Им можно спрыснуть свои пробирки, чтобы охладить реагенты внутри, вместо огнетушителя. Сам спрей тоже можно использовать как слабый огнетушитель, если появится такая необходимость.&lt;br /&gt;
&lt;br /&gt;
====Горелки (Burners) ====&lt;br /&gt;
Следующими настольными горелками можно нагреть реагенты, просто ткнув в них сосудом. Это сожжет немного топлива в горелке, и повышение температуры реагентов в сосуде будет зависеть от температуры горения реагента, который используется как топливо. Для справки:&lt;br /&gt;
*Этиловый спирт (Ethanol) - очень высокая температура горения, очень маленький расход&lt;br /&gt;
*Сварочное топливо (Welding fuel) - высокая температура горения, быстрый расход&lt;br /&gt;
*Масло (Oil) - не такая большая температура горения по сравнению с остальными, но маленький расход&lt;br /&gt;
*Плазма (Plasma) - Самая большая температура горения, самый быстрый расход&lt;br /&gt;
*Пирозий (Pyrosium) - Самая большая температура горения, горит медленно, но для горения в горелке должен быть кислород&lt;br /&gt;
*Криостилан (Cyrostylane) - Температура горения - 0K, очень холодный, можно использовать для охлаждения сосудов, но для горения в горелке должен быть кислород&lt;br /&gt;
* Криоксадон (Cryoxadone) - Маленькая температура горения, можно использовать для охлаждения сосудов&lt;br /&gt;
&lt;br /&gt;
Если в горелке будет смесь видов топлива, температура пламени будет взвешенной суммой реагентов, находящихся внутри. Чтобы добавить реагенты в горелку, просто потуши пламя и залей их туда. Поджечь ее можно зажигалкой или спичкой.&lt;br /&gt;
&lt;br /&gt;
====Самодельный нагреватель (Improvised chem heater)====&lt;br /&gt;
Настоящие любители самопальной химии могут превратить космический нагреватель в самодельный химический нагреватель, который позволяет более точно контролировать температуру реакции. Если ты планируешь делать что-то сложное, или хочешь лучший контроль над реакциями, это лучший способ это достичь.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Картинки скоро будут&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Измельчаемые объекты==&lt;br /&gt;
Можно не просто красть вещи, их еще можно запихнуть в измельчитель, чтобы получить из них химические вещества!&lt;br /&gt;
&lt;br /&gt;
Если ты воруешь [[Botany|у ботаников]], состав растений можно найти в [[Guide_to_hydroponics#Plant_reference_chart|руководстве по ботанике]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:350px; background-color:#FFDD66;&amp;quot; |Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Аммиак]]&lt;br /&gt;
|Дезодораторы для писсуаров (1u) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash}}Пепел&lt;br /&gt;
|Сжигание листа бумаги и подбирание пепла пробиркой (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aluminium}}Алюминий&lt;br /&gt;
|Раздавленные алюминиевые банки (сначала нужно раздавить головой) (10u), разобранные [[grenades|гранаты]] с металлической пеной (75u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blood}}Кровь&lt;br /&gt;
|Мертвые мыши (20u), или извлечение шприцем из обезьяны или человека.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carbon}}Углерод&lt;br /&gt;
|Уголь (20u), сигаретные бычки (2u), нагревание [[#Cellulose_Fibers|целлюлозных волокон]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cellulose Fibers}}Целлюлозные волокна&lt;br /&gt;
|Доски (20u), ткань (20u), хлопок (20u), картон (10u), бумажные рамы (20u), обрезки бамбука (10u), кукурузные початки (10u), оберточная бумага (5u), бумага (3u), медицинские бинты (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chlorine}}Хлор&lt;br /&gt;
|Дезодораторы для писсуаров (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Copper}}Медь&lt;br /&gt;
|Мотки кабеля (2u за один провод)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Криоксадон]]&lt;br /&gt;
|Кража одной из пробирок с [[Guide_to_chemistry#Cryoxadone|криоксадоном]] из медицинского отдела. На карте Metastation, еще одна есть в баре в техах.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ethanol}}Этиловый спирт&lt;br /&gt;
|Краски-аэрозоли (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosulfuric acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Фторосульфоновая кислота]]&lt;br /&gt;
|Разобранные [[grenades|гранаты]] с металлической пеной (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosurfactant}}[[Guide_to_chemistry#Fluorosurfactant|Фтортензид]]&lt;br /&gt;
|Разобранные очищающие гранаты (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Gold}}Золото&lt;br /&gt;
|Золотые монеты (4u), сигареты Robust Gold (вкладка Premium в автомате) (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hydrogen}}Водород&lt;br /&gt;
|Светящиеся палочки (10u)&lt;br /&gt;
|1u [[Guide_to_chemistry#Liquid_Electricity|жидкого электричества]] и 5u воды производят 3u водорода с помощью [[Guide_to_chemistry#Electrolysis|электролиза]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Iodine}}Иод&lt;br /&gt;
|Картриджи с тонером (40u), фотографии (4u), ручки (1u) &lt;br /&gt;
| Картриджи с тонером можно найти в покрасчиках шлюзов.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Iron}}Железо&lt;br /&gt;
|Металл (20u), пласталь (20u), леденцы (10u), электроника (10u), бронестекло (10u), плазмовое бронестекло (10u), картриджи с тонером (10u), ручки (2u), аккумуляторы (5u), зажигалки (1u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver sulfadiazine}}&amp;lt;s&amp;gt;[[Guide_to_chemistry#Silver_Sulfadiazine|Серебра сульфадиазин]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;{{anchor|Lenturi}}[[Guide_to_chemistry#Lenturi|Лентури]]&lt;br /&gt;
|Мазь от ожогов (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Styptic powder}}&amp;lt;s&amp;gt;[[Guide_to_chemistry#Styptic_Powder|Свёртывающий порошок]]&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;{{anchor|Libital}}[[Guide_to_chemistry#Libital|Либитал]]&lt;br /&gt;
|Бинты от синяков (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lithium}}Литий&lt;br /&gt;
|Любые аккумуляторы, из картошки тоже (15u) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid_Gibs}}Жидкие ошмётки&lt;br /&gt;
|Мёртвые мыши(5u), зачерпнутые пробиркой ошметки с пола (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lye}}Щёлочь&lt;br /&gt;
|Мыло (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mercury}}Ртуть&lt;br /&gt;
|Анализаторы (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Monkey Powder}}Обезьяний порошок&lt;br /&gt;
|Обезьяньи кубы (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nicotine}}Никотин&lt;br /&gt;
|Сигареты (around 15u), сигары (up to 40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitrogen}}Азот&lt;br /&gt;
|Лампочки (10u) и консервированный воздух (24u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nutriment}}Питательные вещества&lt;br /&gt;
|[[Guide_to_food_and_drinks#Food|Еда]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oil}}Масло&lt;br /&gt;
|Зажигалки (5u), зачерпнутое с пола пробиркой разлитое масло (30u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Omnizine}}[[Guide_to_chemistry#Omnizine|Омнизин]]&lt;br /&gt;
| Тёплые донк-покеты (3u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxandrolone}}[[Guide_to_chemistry#Oxandrolone|Оксандролон]]&lt;br /&gt;
|Жвачка (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxygen}}Кислород&lt;br /&gt;
|Консервированный воздух (6u) и светящиеся палочки(5u)&lt;br /&gt;
|1u [[Guide_to_chemistry#Liquid_Electricity|жидкого электричества]] и 5u воды производят 1.5u кислорода с помощью [[Guide_to_chemistry#Electrolysis|электролиза]]. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phenol}}[[Guide_to_chemistry#Phenol|Фенол]]&lt;br /&gt;
|Светящиеся палочки (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phosphorus}}Фосфор&lt;br /&gt;
|Спички (2u), разобранные гранаты со слезоточивым газом (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma}}Плазма&lt;br /&gt;
|Твердая плазма (20u), пласталь (20u),  плазмовое стекло (10u), плазмовое бронестекло (10u), мыло с маркировкой Nanotrasen (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polypyrylium Oligomers}}[[Guide_to_chemistry#Polypyrylium_Oligomers|Полипирилиевые олигомеры]]&lt;br /&gt;
|[[Medical_items#Medicated_Suture|Лекарственные нити для швов]] (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Potassium}}Калий&lt;br /&gt;
|Разобранные гранаты со слезоточивым газом (40u), бананы (зависит от параметра Potency и черт растения)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Radium}}Радий&lt;br /&gt;
|Подобранная с пола пробиркой светящаяся слизь в [[Guide_to_Research_and_Development|РнД]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salicyclic Acid}}[[Guide_to_chemistry#Salicyclic_Acid|Салициловая кислота]]&lt;br /&gt;
|Жвачка (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silicon}}Кремний&lt;br /&gt;
|Стекло (20u), бронестекло (20u), плазмовое бронестекло (20u), печатные платы (20u), электроника (10u), лампочки (5u), аккумуляторы (5u), анализатор (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver}}Серебро&lt;br /&gt;
|Серебряные монеты (4u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Chloride}}[[Guide_to_chemistry#Sodium_Chloride|Натрия хлорид]]&lt;br /&gt;
| Солонки (20u), лапша быстрого приготовления (3u), вяленая говядина (2u), чипсы (1u)&lt;br /&gt;
|Анализатор реагентов говорит что в солонке содержится поваренная соль, но это буквально то же самое.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart foaming agent}}[[Guide_to_chemistry#Smart_Foaming_Agent|Умный пенообразователь]]&lt;br /&gt;
|Разобранные гранаты с металлической пеной (25u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space cleaner}}[[Guide_to_chemistry#Space_Cleaner|Космоотчиститель]]&lt;br /&gt;
|Разобранные гранаты с отчистителем (10u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spaceacillin}}[[Guide_to_chemistry#Spaceacillin|Космоацилин]]&lt;br /&gt;
|[[Medical_items#Suture|Нити для швов]] [[File:Suture.png]] (2u), [[Medical_items#Regenerative_Mesh|регенеративная ткань]] [[File:Regenerative_mesh.png]] (2u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Странный реагент]]&lt;br /&gt;
|Измельчённый [[Traitor_Items#Box_of_Gorilla_Cubes|гориллий куб]] (5u)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sugar}}Сахар&lt;br /&gt;
|Горячий шоколад (5u), жвачки (5u), space twinkies (4u), 4no raisins (4u), конфеты (3u), cheesie honkers (3u), чипсы (3u), вяленая говядина (3u), пончики (2u), разобранные гранаты со слезоточивым газом (40u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfur}}Сера&lt;br /&gt;
|Сигнальные факелы (15u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Uranium}}Уран&lt;br /&gt;
|Подобранная с пола пробиркой светящаяся слизь в [[Guide_to_Research_and_Development|РнД]] (5u)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Water}}Вода&lt;br /&gt;
|Раковины или баки с водой&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Welding Fuel}}Сварочное топливо&lt;br /&gt;
|Зажигалки (5u) или баки со сварочным топливом&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=15349</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=15349"/>
		<updated>2023-05-19T17:22:06Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: /* File:madness_rune.png The Mansus Veil Weakens */ якорь&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason = Heretic received a big rework as a part of [https://github.com/tgstation/tgstation/pull/64658 #64658]. If you&#039;re looking for specific rituals or help, consult your Antag Info UI in game for guidance or ahelp and ask an admin. The Antag Info UI contains steps on how to accomplish any rituals you have unlocked and tips for playing! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = Forgotten Gods&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] {{anchor|Mansus Grasp}}&#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause four seconds of garbled speech, five second [[Status_Effects#Knockdown|knockdown]], 80 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] [[Ethereals|has one]]) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
&lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
&lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. &lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] Eldritch Influences===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking. &lt;br /&gt;
{{Rightclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
&lt;br /&gt;
=== Objectives: ===&lt;br /&gt;
All heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research heretic knowledge. You start with 4. &lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
* Sacrifice a head of staff.&lt;br /&gt;
&lt;br /&gt;
Some heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single heretic, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby non-heretics of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, blade heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost TWO points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species]] [[Ethereals|doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus. If you have no targets, you can stand on a rune and invoke it to acquire some. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
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|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
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| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Knowledge ===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you four new sacrifice targets (not guaranteed to be different from your old ones, though).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Allows you to transmute a bible, a fountain pen, and hide from any animal (humans included) to create a Codex Cicatrix. The Codex Cicatrix augments much of your basic abilities. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease, among other useful tools.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with three ballistic ammunition casings, such as shotgun shots (used or unused) to create another clip of ammunition - three rounds - for the Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==[[File:Light Bulb.png|32px]] Tips==&lt;br /&gt;
* Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*A [[Paramedic]] ID is very valuable, as it gives at least basic access to a wide variety of airlocks across the station. Having one of these (either by being a paramedic yourself or stealing it from a coworker) makes it that much easier to reach influences.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
*Fear the syringe gun. [[Guide to chemistry#Mute Toxin|Mute Toxin]] will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
*Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
*Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another. &lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Игровые режимы]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=Starter_guide&amp;diff=15311</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=Starter_guide&amp;diff=15311"/>
		<updated>2023-05-18T20:46:00Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: Добавлена Категория:Руководства с помощью HotCat&lt;/p&gt;
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&lt;div&gt;{{Needsrevision|reason = This needs to be modernized, intents need to be removed and combat mode needs to be added}}&lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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Это руководство специально сделано понятным для новичков, поэтому вся второстепенная информация собрана в расширяющихся текстовых полях. Хотя её прочтение и не обязательно, но рекомендуется. &lt;br /&gt;
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= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
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To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
Read our ERP Policy [Required]: &lt;br /&gt;
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Skyrat specifically is a furry-run and owned server, centered heavily around the roleplay aspects of the game, including ERP, the unspeakable taboo. Being significantly more focused on scene creation rather than the simple mechanical complexity of the game, this server tends to lean towards the more maturity-oriented and story-driven sessions, with tidbits of fun sprinkled in.&lt;br /&gt;
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= Перед игрой =&lt;br /&gt;
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&#039;&#039;&#039;Прежде чем заходить в игру впервые очень важно [[Правила Сервера|прочитать правила]].&#039;&#039;&#039; Это поможет избежать некоторых распространённых ошибок новичков:&lt;br /&gt;
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* Проявление насилия по отношению к другим членам экипажа без какой-либо причины. Даже в качестве антагониста выбивание дерьма из того, кого вы видите в первый раз, будучи новичком, может привести к наказанию. Поэтому, вообще говоря, лучше не высовывайтесь и держите руки при себе.&lt;br /&gt;
* Задавать в [[Terminology|OOC]] (out-of-character) чат вопросы, которые напрямую относятся к происходящему в раунде. К примеру: &amp;quot;Почему меня только что убил клоун?&amp;quot;. Обсуждать такое можно только в deadchat или после конца раунда. Также, подобные вопросы можно задавать в adminhelp (кнопка F1).&lt;br /&gt;
* Не следовать формату наименования персонажей &amp;quot;Имя Фамилия&amp;quot;, создавая человека. Другие расы, например, [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] и [[Mothpeople|mothpeople]] имеют собственные правила наименования. [[Mime|Mimes]] и [[Clown|clowns]] также являются исключением.&lt;br /&gt;
&lt;br /&gt;
Администраторы обычно старают относиться к игрокам с пониманием, поэтому не случится ничего страшного, если вы допустите ошибку. Просто будьте вежливы и учитесь на своих ошибках, это спасёт вас от неприятностей. В любое время вы можете отправить сообщение администрации через F1/[[Terminology#Adminhelp.2FAhelp|adminhelp]], если у вас есть какие-то вопросы.&lt;br /&gt;
&lt;br /&gt;
И последнее: помните, что &#039;&#039;&#039;вы здесь не одни&#039;&#039;&#039;. Все здесь собрались чтобы поиграть в игру и получить удовольствие, поэтому держите это в уме, прежде чем вышибить кому-нибудь мозги тулбоксом за кражу вашего мультитула.&lt;br /&gt;
&lt;br /&gt;
== Настройка игры ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Чтобы настроить игру, надо её скачать. [http://www.byond.com/download/ Тут вы сможете скачать клиент BYOND]. После того, как вы загрузили, установили и вошли в клиент, м его — нам больше не нужно будет использовать его напрямую. Как только вы настроитесь, нажмите на ссылку сервера и выберите &amp;quot;открыть ее с помощью BYOND&amp;quot;, чтобы присоединиться к игре. Наш сервер доступен по ссылке:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrat:&#039;&#039;&#039;&lt;br /&gt;
byond://ru.game.ss220.space:7731&lt;br /&gt;
&lt;br /&gt;
Если не получиться подключиться так, то откройте клиент BYOND, нажмите Ctrl+O и вставьте ссылку на сервер.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Как только вы подключитесь к серверу, вас встретит небольшое всплывающее окно с надписью: &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Если вы впервые играете на Skyrat, вам нужно будет создать персонажа. Нажмите на кнопку &#039;&#039;&#039;Setup character&#039;&#039;&#039;, и откроется меню создания персонажа.&lt;br /&gt;
&lt;br /&gt;
[[File:Starter.PNG|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
Вам не стоит сразу же настраивать особые имена, место расположения аплинка, предпочтения в работе, квирки или ролях антагонистов. Для начала просто отредактируйте ваш внешний вид. Небольшой лайфхак: рюкзаки и ранцы отличаются только внешним видом, когда как спортивные сумки куда более вместительны, однако делают вас медленнее.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sub&amp;gt;Специальные имена (настройки имени персонажа) — это имена, характерные для определенных ролей. Например, если вы клоун, вам может понадобиться смешное имя вместо вашего обычного. Политика в отношении имен для них смягчена, поэтому, если у вас есть забавная идея для имени, делайте (в разумных пределах, конечно же).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Также можно выбрать, какой отдел вы будете охранять в качестве сотрудника Службы Безопасности. Местонахождение аплинка важно для роли предателя, так-как именно с его помощью вы будете покупать важные для вас ресурсы и снаряжение. Различные рассовые особенности также влияют на геймплей. Подробнее можете почитать в статьях, посвященных [[lizardmen|lizards]], [[flypeople]], и [[plasmamen]]..&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Как только вы закончите создавать персонажа, окно можно будет закрыть — настройки сохранятся автоматически. Теперь нажмите &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039;, чтобы настроить желаемые профессии.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Таттер, частный детектив,&lt;br /&gt;
|text=Ты здесь новенький, так что убедись, что ты выбрал Ассистента. Обычно NanoTrasen не допускает свежее мясо до должности Капитана, но если ты каким-то образом окажешься на этой должности, у меня появится новое дело.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
Если рядом с должностью ассистента красная надпись &#039;&#039;&#039;NO&#039;&#039;&#039;, тогда нажмите на неё, чтобы она превратилась в зелёную &#039;&#039;&#039;YES&#039;&#039;&#039;. Это позволит вам стать ассистентом в любом случае.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Когда игра начинается, сервер проверяет предпочтения каждого игрока и соответственно им выдаёт работу. Вы можете выбрать &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039; или &#039;&#039;&#039;Never&#039;&#039;&#039;, чтобы распределить вероятность по предоставлению вам определённой работы. При этом, только одна работа может иметь наивысший приоритет. Некоторые роли имеют ограниченное количество игроков — например, есть только один капитан. Количество ассистентом не ограничено, а также у этой профессии нет никаких обязанностей. Поэтому это идеальный выбор для новичков. Некоторые работы становятся доступны только после проведения скольки-то часов в игре. Прочтите страницу [[Job selection and assignment|job selection and assignment page]] чтобы узнать больше.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
После этого жми &#039;&#039;&#039;Done&#039;&#039;&#039;, потом &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Затем нажми на &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; вверху экрана создания персонажа. &lt;br /&gt;
&lt;br /&gt;
Убедись, что все специальные роли выставлены на &#039;&#039;&#039;No&#039;&#039;&#039;.  (эти параметры управляют необязательными настройками, например, выбором роли предателя - они предполагают, что вы знаете, как играть в игру, и важны для раунда, поэтому пока их лучше отключить). &#039;&#039;&#039;Очень важно&#039;&#039;&#039; переключить &#039;&#039;&#039;Keybindings&#039;&#039;&#039; в режим &#039;&#039;&#039;[[skyrat:Keyboard_Shortcuts|Hotkeys]].&#039;&#039;&#039;  В данном руководстве предполагается, что ты будешь использовать эту схему управления, поскольку она предоставляет более быстрые функции для действий, чем элементы управления по умолчанию. Большинство опций здесь относительно понятны или не имеют значения, поэтому, когда закончишь, жми Save Setup в последний раз и закрой окно.&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Подключение к игре ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Теперь, когда ты создал своего персонажа, ты готов присоединиться к игре. (Или можешь ещё почитать руководство перед подключением)&lt;br /&gt;
&lt;br /&gt;
Здесь есть два доступных меню: на экране лобби будет отображаться кнопка &#039;&#039;&#039;Join Game!&#039;&#039;&#039; или &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Если в окне написано &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, то раунд уже идёт, либо подходит к концу.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Нажмите на кнопку, и появится окно с предложением выбрать профессию. Доступные вакансии могут различаться, но &#039;&#039;&#039;Ассистент&#039;&#039;&#039; будет всегда доступен. Цифры в скобках рядом с названием должности показывают текущее количество игроков, которые выбрали эту работу и сейчас играют на ней, если в скобках стоит ноль, то на эту работу в этом раунде никто не заходил. Когда вы нажмёте на кнопку профессии, вы будете доставлены на станцию на шаттле. Вы окажетесь на шаттле, который пристыкуется к станции через несколько секунд. Вы будете пристегнуты к креслу, так что не забудьте отстегнуться (это можно сделать нажав кнопку &#039;&#039;&#039;Resist&#039;&#039;&#039;. Не волнуйтесь, если пока ещё не знаете всех кнопок. В руководстве дальше мы всё расскажем).&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
Если в окне есть только кнопки &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, и &#039;&#039;&#039;Observe&#039;&#039;&#039;, то раунд ещё не начался.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Это идеально для вас, потому что вы будете играть с самого начала раунда, когда ситуация на станции, как правило, будет спокойной, что даст вам спокойно разобраться в управлении. Просто нажмите кнопку &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, чтобы та переключилась на &#039;&#039;&#039;Ready&#039;&#039;&#039; и дождитесь начала раунда (отсчёт до начала раунда можно посмотреть во вкладке &#039;&#039;&#039;Lobby&#039;&#039;&#039; справа сверху).&amp;lt;br&amp;gt;Кнопка &#039;&#039;&#039;Observe&#039;&#039;&#039; заспавнит вас за призрака — ролью наблюдателя, однако вы не сможете нормально появиться в раунде до начала следующего! &lt;br /&gt;
&lt;br /&gt;
== Введение в интерфейс ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Вкладки ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Прежде чем делать что-либо еще, взгляните в правый верхний угол игрового окна. Вы увидите несколько вкладок: &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039; и &#039;&#039;&#039;Preferences&#039;&#039;&#039;. Наиболее важными вкладками являются вкладки &#039;&#039;&#039;Status&#039;&#039;&#039; и &#039;&#039;&#039;Admin&#039;&#039;&#039;. Если вы используете кислородную маску и баллон, вкладка сообщает вам оставшееся давление воздуха, что полезно, чтобы избежать смерти от удушья. Вкладка &#039;&#039;&#039;Admin&#039;&#039;&#039; содержит кнопку &#039;&#039;&#039;Adminhelp&#039;&#039;&#039;, которая используется для прямой связи с администраторами, если у вас есть вопрос или вы считаете, что кто-то нарушает правила.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Отображает важную информацию, такую ​​как ваш пинг, текущую карту, время раунда, оставшееся давление в баллонах и.т.д&lt;br /&gt;
; Admin : Содержит кнопки, которые позволяют вам, если какие-либо администраторы находятся в сети, и, что наиболее важно, отправить сообщение непосредственно администраторам (кнопка Adminhelp). Если админов онлайн нет, то они получат уведомление в Discord.&lt;br /&gt;
; IC : Расшифровывается как «In Character». Вы редко будете это использовать, если конечно не запомните горячие клавиши. (Кнопка Pray позволяет отправить сообщение администратору в IC для «общения с богами». Ещё одна полезная кнопка Rest, которая позволяет лечь).&lt;br /&gt;
; OOC : Расшифровывается «Out of Character». Редко придётся использовать. Различные функции, связанные с игрой, но не с тем, что делает ваш персонаж (например, просмотр количества игроков онлайн).&lt;br /&gt;
; Object : Никогда не используется. Содержит кнопки для управления объектами (например, перетаскивание/прекращение перетаскивания объекта), но есть hotkeys для выполнения этих действий намного быстрее.; Preferences : Содержит различные опции, которые вы можете включить или выключить.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Во вкладке &#039;&#039;&#039;Status&#039;&#039;&#039; посмотрите, на какой карте проходит текущий раунд. Это понадобится в руководстве позднее.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Таттер, частный детектив&lt;br /&gt;
|text=&amp;quot;&amp;quot;Интерфейс&amp;quot;? О чем, чёрт возьми, ты говоришь, парень? &amp;quot;Голубые кнопки?&amp;quot; Го-о-осподи, ты тут всего пять минут, а тебя уже штырит. Хмммм... *трест магнитофона* Подмечаю для себя - проверить атмосферный. Газ может быть отравлен.&amp;quot;|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Самым большим препятствием для входа в Space Station 13 является управление. Пользовательский интерфейс, на первый взгляд, выглядит непонятно, а управление не интуитивным. К счастью, как только привыкнешь, вопросов больше не возникнет.  &#039;&#039;&#039;Не позволяйте интерфейсу испугать вас, ведь после одного или двух раундов вы доведёте знания горячих клавиш до автоматизма.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В правом верхнем углу экрана находятся вкладки действий, упомянутые ранее, а в правом нижнем углу находится окно чата. Здесь вы можете видеть, что говорят люди, что происходит вокруг вас, и общаться в чате, таком как OOC или adminhelps. Полоса в нижней части экрана — это панель ввода, но, поскольку мы находимся в режиме [[Keyboard_Shortcuts|Hotkey]], нам не нужно будет его использовать. а главном экране довольно много элементов HUD, поэтому давайте разобьем их на разделы. &#039;&#039;&#039;Не волнуйтесь, если вы не можете запомнить, что все делает сразу&#039;&#039;&#039; - вы всегда можете вернуться к этому руководству.&lt;br /&gt;
&lt;br /&gt;
=== Руки ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hands.gif]] Один из важнейших элементов HUD. У вас есть возможность держать предмет в каждой руке (если, конечно, предмет не занимает обе руки). Выделение одной из рук — это «выбранная рука». Если у вас есть &#039;&#039;&#039;пустая&#039;&#039;&#039; выбранная рука, и вы нажмете на объект, вы его поднимете/откроете/используете. Если «объект находится в выбранной вами руке» и вы нажимаете на что-либо, вы используете его на предмете, который держите. (Если вы хотите снять рюкзак, вам нужно щелкнуть и перетащить сумку в руку - если бы она снималась щелчком мыши, вы не смогли бы открыть сумку). &#039;&#039;&#039;Если это кажется сложным, не беспокойтесь — скоро объясним.&#039;&#039;&#039;&lt;br /&gt;
=== Инвентарь ===&lt;br /&gt;
&lt;br /&gt;
Иконка рюкзака [[File:Hud-inventory.png]] при нажатии показывает надетое снаряжение.&lt;br /&gt;
&lt;br /&gt;
Пояс [[File:Hud-Belt.png]], рюкзак [[File:Hud-Back.png]], и карманы [[File:Hud-Pocket.png]] могут содержать предметы.&lt;br /&gt;
&lt;br /&gt;
Слот для ID-карты [[File:Hud-ID.png]] может содержат ID-карту или PDA (в который тоже можно поместить карту).&lt;br /&gt;
&lt;br /&gt;
=== Команды взаимодействия === &lt;br /&gt;
&lt;br /&gt;
Эти кнопки напрямую влияют на то, как вы взаимодействуете с объектами.&lt;br /&gt;
&lt;br /&gt;
Кнопки drop [[File:Hud-drop.png]] и throw [[File:Hud-throw.png]], что логично, позволяют выбрасывать и бросать предметы. С выбрасыванием всё понятно, но вот кнопка броска может переключаться. Если она включена, то при клике на что-нибудь предмет в активной руке будет брошен в этом направлении (чтобы включить режим броска используйте R, а чтобы выбросить предмет из рук нажмите Q).&lt;br /&gt;
&lt;br /&gt;
Кнопка pull [[File:Hud-pull.png]] появляется только тогда, когда вы что-то тянете. При нажатии вы перестанете тянуть предмет за собой (хоткей - H). &lt;br /&gt;
&lt;br /&gt;
Кнопка internals [[File:Gmaskinternalsicon.gif]]  включает подачу воздуха в вашу дыхательную маску, противогаз и т.д (если они конечно у вас есть). &lt;br /&gt;
&lt;br /&gt;
Кнопку resist [[File:Hud-resist.png]] можно нажать чтобы выбраться из захвата, наручников, или потушиться, если вы горите (хоткей - B). &lt;br /&gt;
&lt;br /&gt;
Кнопка переключения run/walk [[File:Hud-walkrun.gif]] позволяет переключаться между бегом и ходьбой. Бег быстрее, но и у ходьбы есть преимущества. Например, если идти медленно, то можно пройти по мокрому полу и не поскользнуться. Полезно, если уборщик забывает ставить предупреждающие таблички (хоткей - зажатый Alt). &lt;br /&gt;
&lt;br /&gt;
Значок тела [[File:Hud-target.gif]] используется для выбора части тела, в которую вы целитесь. Он используется для действий, которые требуют выбора конечности, например лечение или удар. Для выбора части тела по ней нужно кликнуть (горячие клавиши находятся на numpad&#039;е) &lt;br /&gt;
&lt;br /&gt;
Кнопка Combat [[File:Combat.png]] позволяет включить combat mode (боевой режим). Также, после её нажатия над персонажем появится значок, обозначающий готовность к бою. Этот режим необходимо включать перед сражением, так как он увеличивает вашу защиту по сравнению с теми, у кого он не включен, а также серьезно увеличивает эффективность как дальнобойного, так и оружия ближнего боя (хоткей - С).&lt;br /&gt;
&lt;br /&gt;
Последний по списку, но не по значению [[File:Hud-intent.gif]] -  выбор интента (намерения). О нём мы поговорим позднее. У него есть 4 режима: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, и &#039;&#039;&#039;Harm&#039;&#039;&#039;, по частовой стрелке. Хоткеи: &amp;quot;1-4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
Иконки здоровья [[File:Hud_100_percent_Health.gif]] и куклы [[File:Healthdoll.gif]]меняются в зависимости от полученных травм.  &lt;br /&gt;
&lt;br /&gt;
=== Misc Icons ===&lt;br /&gt;
&lt;br /&gt;
Кнопка  [[File:Craft.gif]] открывает меню крафта.&lt;br /&gt;
&lt;br /&gt;
Иконка с облачком [[File:Talk_wheel.gif]] открывает меню выббора языка. В нашем руководстве не понадобится.&lt;br /&gt;
&lt;br /&gt;
Кнопка создания зоны [[File:Area_edit.gif]] нужна для создания зон. Нам это пока не понадобится. &lt;br /&gt;
&lt;br /&gt;
=== Alerts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Предупреждение о нехватке кислорода&#039;&#039;&#039; - В воздухе, которым вы дышите, недостаточно кислорода.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Предупреждение о давлении&#039;&#039;&#039; - Уровень давления слишком высок (красный значок) или слишком низок (черный значок). Низкое и высокое давление могут вас убить.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Предупреждение о токсинах&#039;&#039;&#039; - Вы дышите токсичными газами.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Предупреждение об огне&#039;&#039;&#039; - Воздух достаточно горячий, чтобы обжечь вас.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Предупреждение о холоде&#039;&#039;&#039; - Воздух достаточно холодный, чтобы заморозить вас&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Предупреждение о температуре&#039;&#039;&#039; - Тебе слишком холодно или слишком жарко.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - Вы начинаете голодать. Умереть от голода не выйдет, но чем дольше вы голодаете, тем медленнее вы будете бегать. Также возможно переесть и стать жирным.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
Может показаться, что элементов управления довольно много, но не волнуйтесь - большую часть времени вы будете использовать только некоторые из них.. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;:m&#039;&#039;&#039; before your message. :h defaults to your current department.&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot; Very important for roleplay.&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
** Dragging your sprite onto someone else&#039;s will open an &#039;interaction&#039; menu for quick easy roleplay interactions.&lt;br /&gt;
** Dragging someone&#039;s sprite onto yours has a variety of effects.&lt;br /&gt;
** Press &#039;C&#039; to prepare for combat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
Being in combat mode is paramount to winning any engagement, as without it on you&#039;ll be taking substantially more damage, and dealing incredibly less. Being caught off-guard by someone with the indicator on puts you at a huge disadvantage.&lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
Skyrat has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], or [[DeltaStation|Delta Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;br /&gt;
&lt;br /&gt;
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone&#039;s carefully crafted scene, &lt;br /&gt;
so it&#039;s recommended against.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D0%BF%D0%B5%D1%80%D0%B0%D1%82%D0%B8%D0%B2%D0%BD%D0%B8%D0%BA&amp;diff=15246</id>
		<title>Ядерный оперативник</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D0%BF%D0%B5%D1%80%D0%B0%D1%82%D0%B8%D0%B2%D0%BD%D0%B8%D0%BA&amp;diff=15246"/>
		<updated>2023-05-18T18:52:45Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Generic_nukesyndie.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Nuclear Operative&lt;br /&gt;
 |access = Any place a [[Syndicate_Items#Airlock_Authentication_Override_Card|doorjack]] or a block of C4 will open&lt;br /&gt;
 |difficulty = Very Hard&lt;br /&gt;
 |superior = [[The Syndicate]]&lt;br /&gt;
 |duties = GET [[Nuclear disk|DAT FUKKEN DISK]]&lt;br /&gt;
 |guides = This page, [[Syndicate Items]]&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
Congratulations, agent. You have been chosen to join &amp;lt;s&amp;gt;our finest group of operators,&amp;lt;/s&amp;gt; the &#039;&#039;&#039;Syndicate Nuclear Operative&#039;&#039;&#039; strike team. Your mission, whether or not you choose to accept it, is to destroy Nanotrasen&#039;s most advanced research facility! That&#039;s right, &#039;&#039;you&#039;re going to Space Station 13&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[File:Syndicate-hardsuit-helmet.png|64px|class=pixelart]] Nuclear Badass&#039;&#039;&#039;==&lt;br /&gt;
As a &#039;&#039;&#039;Nuclear Operative&#039;&#039;&#039;, you are among the finest in the Syndicate&#039;s fighting force, the elite. You&#039;re nuclear. You&#039;re &#039;&#039;wild&#039;&#039;. You&#039;re no simple [[Traitor]]; you have full access to all of the Syndicate&#039;s available arsenal ranging from assault firearms, chemical weapons, high-power sniper rifles, RPGs, advanced implants, explosives, badass combat mechs, you name it. Not to mention the most important item of them all: A stolen &#039;&#039;&#039;Nanotrasen Nuclear Fission Explosive&#039;&#039;&#039;. You have all of this for one simple reason: to ensure the total destruction of Space Station 13. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, it isn&#039;t as simple as just fly in, plant the bomb, and get out. Nanotrasen has put in safety measures to ensure that even if stolen, their nukes cannot be activated without a special [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]]. These are usually granted to the [[Captain]], their one true responsibility outside of leading the station. By the end of this however, you should be ready for what lies ahead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png|64px|class=pixelart]] Your Primary Objectives==&lt;br /&gt;
&lt;br /&gt;
# Retrieve the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]] (located on the station).[[File:NuclearDisk.gif|64px|class=pixelart]]&lt;br /&gt;
# Use it to activate the [[Nuclear Fission Explosive]] (located on the Infiltrator). [[File:Nuke.gif|64px|class=pixelart]]&lt;br /&gt;
# Escape alive on the Syndicate Infiltrator. [[File:Vodka bottle.png|64px|class=pixelart]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_nukesyndie.png|64px|class=pixelart]] But First, You Must Learn How to Crawl==&lt;br /&gt;
[[File:Syndie.png|300px|thumb|alt=Syndicate Infiltrator|The Syndicate Infiltrator and the Syndicate Base.]]&lt;br /&gt;
Before you do anything, you must properly prepare yourself. There&#039;s no need to rush, instead take the time to discuss strategy with your squad mates - a job well planned is half done!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The checklist is as follows:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Plan&#039;&#039;&#039; the attack (how to get the nuke disk and arm the nuke).&lt;br /&gt;
# &#039;&#039;&#039;Order&#039;&#039;&#039; items with your uplinks and arm yourself to the teeth.&lt;br /&gt;
# &#039;&#039;&#039;Infiltrate&#039;&#039;&#039; from the Syndicate Infiltrator or make your presence known with an assault pod.&lt;br /&gt;
# &#039;&#039;&#039;Steal&#039;&#039;&#039; the Nuclear Authentication Disk.&lt;br /&gt;
# &#039;&#039;&#039;Activate&#039;&#039;&#039; the [[Nuclear Fission Explosive]] (preferably on the station).&lt;br /&gt;
# &#039;&#039;&#039;Evacuate&#039;&#039;&#039; the station to celebrate your successful mission with the surviving team at the base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Knowing Your Team===&lt;br /&gt;
All of your fellow agents will have a big red [[File:Hudsyndicate.png]] by their head. Watch your fire when you see this [[File:Hudsyndicate.png]], as you don&#039;t want to friendly fire or even kill your fellow agents on accident. You will also all have the same last name which is set by the leader.&lt;br /&gt;
&lt;br /&gt;
Each nuke team will be assigned a leader. They spawn behind the desk, and is the only one with access to the shutters into the Syndicate Infiltrator. Additionally they have a radio headset that has a loud mode, so if they remember to turn it on they will have the large text over your secure Syndicate radio channel. If you are chosen to be the leader but don&#039;t feel up to snuff for it, pass your &#039;&#039;&#039;lead agent card&#039;&#039;&#039; and the challenge mode item to someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Documents.png|64px|class=pixelart]] Planning the Attack==&lt;br /&gt;
&#039;&#039;&#039;LISTEN TO YOUR LEADER&#039;&#039;&#039; (the guy who spawns inside the tables he is the only one with access to the button to the shutters)! Your team should talk over about their plan of attack, but the leader should have the final say.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;A couple of different approaching styles/ideas:&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Classic-style (Surprise Ops):&#039;&#039;&#039; Silently infiltrate the station and sabotage coms/AI. Then come blazing out of maintenance guns-a-blazing after the person with the disk. The classic and most effective style.&lt;br /&gt;
* &#039;&#039;&#039;Infiltrator-style (Stealth Ops):&#039;&#039;&#039; Silently infiltrate the station and acquire disguises, then change your Agent ID to a believable name. Assassinate the disk holder and nuke the station without the crew even knowing you&#039;re there. Very difficult to pull off and requires coordination.&lt;br /&gt;
* &#039;&#039;&#039;Hybrid-style (Split Ops):&#039;&#039;&#039; Basically Classic-style, but with one ore more stealth operatives to blend in and try to nab the disk if the crew isn&#039;t watching their back. A useful tactic if the main team fails to get the disk.&lt;br /&gt;
* &#039;&#039;&#039;Assault-style (War Ops):&#039;&#039;&#039; Have your leader declare war to grant your team a VERY large TC boost, at the cost of announcing your presence to the entire station and delaying your assault until the round has been going on for 20 minutes. &lt;br /&gt;
* &#039;&#039;&#039;Locker-style (Locker Ops):&#039;&#039;&#039; Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies right in front of the Captain. What a nasty suprise! Bonus points if you use the [[Delivery Office]] to mail your locker full of hurt to your target. (Fission Mailed operatives)&lt;br /&gt;
* &#039;&#039;&#039;Murderbone-style (Fluke Ops):&#039;&#039;&#039; Just kill everything that doesn&#039;t have a red S over it. Will most likely result in your failure if you try to take on every damn crewmate. After a while the amount of toolboxes thrown into your head adds up.&lt;br /&gt;
* &#039;&#039;&#039;STEELRAIN-style (Pod Ops):&#039;&#039;&#039; Use the drop pod located in the right side of the base to slam into a location of your choice on the station. CRASH AND BURN BABY, STEEL RAIN! Just make sure you have a way out!&lt;br /&gt;
&lt;br /&gt;
These are just a few of the ways your team can try to get dat fukken disk. Experiment, come up with something different or more elaborate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Gangtool_red.png|64px|class=pixelart|]] War Were Declared===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Declaration of War&#039;&#039;&#039; - &amp;quot;&amp;lt;span style=color:red&amp;gt;Cindy Kate has declared her intent to utterly destroy Space Station 13 with a nuclear device, and dares the crew to try and stop them.&amp;lt;/span&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The leader starts with a tool in his bag which can be used to declare war against the station. When activated, this alerts the crew that you&#039;re planning to kick down their door in about 20 minutes and gives the team a bonus of 280 TC. Declaring war doesn&#039;t change any of the above, except you lose the luxury of having time to come up with a plan and the element of surprise. Most times, declaring war means facing a completely armed and armored station hellbent on kicking your ass, so be sure to spend your Telecrystals wisely.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate headset.png|64px|class=pixelart]] Communication===&lt;br /&gt;
You have a special radio frequency, set in an encrypted wavelength. This is how you will, and must communicate with your team. Communicate passwords, safewords, and attack plans on this channel early, there is no telling who might get the headset later.&lt;br /&gt;
&lt;br /&gt;
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.&lt;br /&gt;
&lt;br /&gt;
Safewords can be said if you see a comrade but both of you are disguised. &amp;quot;Shamalama dingdong!&amp;quot; or something - fast, and easy to say. The phonetic alphabet can also be useful for this, as in Alpha - A, Bravo - B, Charlie - C and so on.&lt;br /&gt;
&lt;br /&gt;
Passwords are only useful if you have a door guard in the Infiltrator, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.&lt;br /&gt;
&lt;br /&gt;
Alternatively, purchase a [[Syndicate Items#Codespeak_Manual|Codespeak Manual]] and speak in codespeak to prevent any crewmembers with the syndicate frequency from hearing you.&lt;br /&gt;
&lt;br /&gt;
The Syndicate radio channel is shared by other agents if any are present, including Lavaland Communications Agents, normal traitors who purchase the syndicate encryption key item with telecrystals, and even malfunctioning AI units. Consider cooperating with them if they talk in your channel.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Gear as a Team===&lt;br /&gt;
The operatives will get an amount of bonus telecrystals [[File:Tc.png]] based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.&lt;br /&gt;
&lt;br /&gt;
Each operative spawns with a personal Syndicate Uplink radio with 25 Telecrystals pre-loaded. If war is declared, everyone will gain a large amount of extra TC, automatically evenly distributed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pause and think hard. Which [[Syndicate Items]] will you need? Which can cause a huge backlash if used against your team? Now, consider what everyone else will likely need. The problem with the agent ID is the access -- you have very little, but an airlock auth override card (doormag), jaws of life, powersink or stolen high-ranking ID will change that in a moment. You do not have an ID or a position at the station, so don&#039;t worry about people finding the broken doors. Everyone on the team should have either a doormag or a jaws of life. The chameleon kit isn&#039;t an available option for sneaking in as a Nuke Op, but other items such as a chameleon projector, stealth implant, or simply a change of clothing can work just as well. Bombs are great in the right hands. Energy swords, especially if you purchase double-bladed eswords, are good for blocking enemy fire - but can be easily turned against you if an assistant gets a lucky disarm in. It is likely you may take damage, which is when the usefulness of the medigun and medkits come into play. Syndicate borgs are great tanks, and are even more robust if you have a welder, but are at great risk from ion rifle shots, emps and flashes/flashbangs. Mechs are devastating assault option that can soak up tons of damage and dish out just the same, but are rendered almost useless if Security remembers they have the ion rifle. Getting geared up as a team is all about balancing what the entire team has, making sure that most concerns like access, firepower, recovery, distractions, etc. are all addressed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Chest rig.png|64px|class=pixelart]] Equipment==&lt;br /&gt;
[[File:Nuke shuttle.png|thumb|400px|The Syndicate Infiltrator, your ship.&amp;lt;br&amp;gt;Green: Tools&amp;lt;br&amp;gt;Blue: Explosives (Syndicate bombs, C-4 and Syndie Minibombs)&amp;lt;br&amp;gt;Purple: Your blood-red hardsuits&amp;lt;br&amp;gt;Yellow: Medical equipment and surgery&amp;lt;br&amp;gt;Red: The nuclear fission explosive. Detonate this.]]&lt;br /&gt;
&lt;br /&gt;
You will spawn in the main control room of the base. In the syndicate control room, you will find a few various items strewn about, nothing of too much importance. This is mostly your meeting place to discuss your plan/celebrate your victory after the mission (hopefully). About the only things of note would be the one free Big Red Button which detonates all active syndicate bombs at once, and of course Cayenne, your lovable space carp mascot.&lt;br /&gt;
&lt;br /&gt;
Head through the door towards the south and you&#039;ll find the &#039;&#039;&#039;Equipment Room&#039;&#039;&#039;. This contains some lockers with basic gear. Pick out what you need from one of the lockers, having the gear in these lockers comes in handy. Consider taking the Ion Rifle to use against enemy silicons, or purchasing from the [[Vending_machines#Tool_Machines|YouTool]] vending machine.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;There are five armory closets. Each contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Tactical Turtleneck&lt;br /&gt;
* Black Shoes&lt;br /&gt;
* Standard Radio Headset with a syndicate encryption key&lt;br /&gt;
* Chest Rig for storing extra gear&lt;br /&gt;
* An Operative Holster an alternate to the Chest rig, for if you plan on using large guns such as sniper rifles and rocket launchers&lt;br /&gt;
* Pocket Crowbar (Absolutely necessary when your team is using a powersink. It fits inside the box too.)&lt;br /&gt;
* Night Vision Goggles&lt;br /&gt;
* 10mm Pistol Magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;On the Syndicate Infiltrator, there&#039;s also a &#039;&#039;&#039;Tool Storage&#039;&#039;&#039;, which contains:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Night Vision Goggles&lt;br /&gt;
* A Suspicious Looking Toolbox (You need the wrench if you are planting a power sink.)&lt;br /&gt;
* 2 Suspicious Beacons (These are beacons for [[Syndicate_Items#Syndicate_Bomb|Syndicate Bomb]]s, don&#039;t just take them randomly, usually they are used as part of the plan.)&lt;br /&gt;
* 2 Syndicate Minibombs &lt;br /&gt;
* 5 Bricks of C4&lt;br /&gt;
* Syndicate medical duffel bag&lt;br /&gt;
* Military PDA with detomatix cartridge&lt;br /&gt;
* Box of tear gas grenades&lt;br /&gt;
* Box of flashbangs&lt;br /&gt;
* 5 Pistol Magazines&lt;br /&gt;
* Many other kinds of generic tools like proximity sensors and remote signaling devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must now equip yourself for space travel so you can invade the station.&lt;br /&gt;
# If you haven&#039;t bought an elite/shielded hardsuit, get a blood-red hardsuit from the E.V.A Gear storage room on the shuttle.&lt;br /&gt;
# Take the syndicate mask from the box in your backpack and wear it.&lt;br /&gt;
# Ensure your hardsuit is in EVA mode instead of combat.&lt;br /&gt;
# Take an oxygen tank from the rack and fill it in the O2 canister.&lt;br /&gt;
# Put the tank in your suit storage and activate your internals.&lt;br /&gt;
# (Optional) If you don&#039;t want to use the built-in jetpack on the hardsuit you can use the jet harness, use it as you would a normal jetpack. It can also be used as your internals.&lt;br /&gt;
# Pick out your Syndicate agent card ID&#039;s disguise (or wait till you get to the station).&lt;br /&gt;
&lt;br /&gt;
Once you are space ready, and your internals are running from your jetpack, look into the Equipment Room and pick up a pair of Night Vision goggles if you have not already bought a pair of thermals, this is double important if you plan on using a Powersink.&lt;br /&gt;
&lt;br /&gt;
You are now completely outfitted, check the inside of your backpack/military belt and throw out what you will not use, this will be handy for the next stage of equipping yourself with weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:L6machinegun.png|64px|class=pixelart]] Weapons===&lt;br /&gt;
The most fun part of mission prep: choosing your weapon.&lt;br /&gt;
&lt;br /&gt;
The Operatives are not without their heavy arsenal of weapons, tools and explosives that allows them to best even the station&#039;s Security force. The staple of Syndicate operatives is their exclusive use of ballistic weapons. Energy guns, laser rifles, and disablers typically used by station Security are much too advanced for the Syndicate to have on hand. And besides, at the end of the day a big ass LMG with ammo to spare is going to beat one laser gun that has to constantly recharge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Syndicate_Items#Nuclear_Strike_Team|See here for a full list of what you have available to you. Note that some standard traitor items will also be available.]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Guns&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;  style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;         |Item&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;          |Price&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;    |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stetchkin.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Makarov Pistol&lt;br /&gt;
|Free&lt;br /&gt;
|Standard-issue sidearm. 8-round magazine, fires 9mm rounds at 30 brute per shot. This is a mediocre primary weapon to use due to its low ammo count and slow rate of fire but it can be useful in a pinch. Magazines can be found strewn about the base and in the Infiltrator as well, so most times there isn&#039;t a need to purchase additional mags unless you want to use the alternative ammo types available. Additional Makarovs can be bought for &#039;&#039;&#039;7 Telecrystals.&#039;&#039;&#039; Compatible with suppressors. &#039;&#039;Isn&#039;t implant-locked like your other firearms!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bulldog.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Bulldog Shotgun&lt;br /&gt;
|8 Telecrystals&lt;br /&gt;
|Close combat semi-auto 12 gauge shotgun. 8 shells drum fed, semi-automatic. Five ammo types. Great for close encounters such as combat in maintenance tunnels, but quickly falls short in damage at medium to long range.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stetchkin.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Stechkin APS Machine Pistol&lt;br /&gt;
|10 Telecrystals&lt;br /&gt;
|An ancient Soviet machine pistol refurbished for the modern age. 15-round magazine, fires 9mm rounds at 30 brute per shot. It fires quickly in 3 round bursts, but kicks like a mule and has a degree of bullet spread. Compatible with suppressors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:C20r.png|64px|class=pixelart]]&amp;lt;br&amp;gt;C-20r Submachine Gun&lt;br /&gt;
|13 Telecrystals&lt;br /&gt;
|Close Combat SMG. 24-round magazine, fires .45 rounds at 30 brute per shot. A classic weapon popular among nuke ops, comes with 3 round burst for maximum damage. Great versatility. Compatible with suppressors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M90.png|64px|class=pixelart]]&amp;lt;br&amp;gt;M90-gl Carbine&lt;br /&gt;
|18 Telecrystals&lt;br /&gt;
|This carbine has a three-round burst setting as well as a 40mm underbarrel grenade launcher that can be fired using {{Rightclick}} right click. Magazines hold 30 rounds of 5.56mm ammunition that deal 35 damage each, which is more than enough against unarmored targets. Additional 40mm HE Grenades are purchasable at the uplink for 2 TC each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L6machinegun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;L6 SAW&lt;br /&gt;
|18 Telecrystals&lt;br /&gt;
|Fully automatic belt-fed Light Machinegun. 50-rounds box magazine, fires 7.12x82mm rounds at 45 brute per shot.  Very powerful weapon, capable of critting most targets in just 3 shots. It can be fired fully automatic, which can be used to great effect when providing covering fire for your team. Or just, y&#039;know, shooting into crowds of people. Remember, no Russian. Very unwieldy however, needs both hands free to fire, cannot fit in any storage slot and must be carried at all times.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Sniper Rifle&lt;br /&gt;
|16 Telecrystals&lt;br /&gt;
|Specialist weapon for the professional, or insane. Long range sniper rifle with a mounted scope. 6-round magazine, default .50 ammo deals 70 damage per bullet that knocks people off their feet on impact, with a chance to dismember targets. Comes with two kinds of alternative ammo for either penetrating through walls and structures or putting targets to sleep. The sniper rifle is a very unwieldy weapon but can be devastating in the hands of a skilled marksman. Compatible with suppressors.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Rocketlauncher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;PML-9&lt;br /&gt;
|8 Telecrystal&lt;br /&gt;
|The Propelled Munitions Launcher, AKA a god damn RPG. Can hold a single rocket at a time, fires 84mm HE rockets that deal 50 damage on contact with a person, with the resulting explosion causing additional blast damage and potential fire damage. Has a far more expensive 84mm HEDP Rocket as alternative ammo that deals 80 damage on contact, has a stronger explosion, and deals incredible damage to armored targets like mechs or cyborgs (or perhaps the Captain, hehe). While the launcher itself isn&#039;t super expensive, the ammo costs add up quickly at 2 Telecrystals for each standard HE rocket and &#039;&#039;&#039;6&#039;&#039;&#039; Telecrystals for a single HEDP rockets. Also of note, the PML-9 is unwieldy; both hands need to be free to fire and it can&#039;t be stored anywhere except being held.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Plastikov.png|64px|class=pixelart]]&amp;lt;br&amp;gt;PP-95 Surplus Submachine Gun&lt;br /&gt;
|2 Telecrystals.&lt;br /&gt;
|An ancient surplus 9mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much. 5-round magazine, fires 9mm rounds at a much lower 10.5 brute per shot in 5 round bursts. Has a horrendous random spread that makes it impossible to accurately aim at anything except what&#039;s close in front of the shooter. Questionable usefulness but is extremely cheap, and additional mags are only 1 Telecrystal!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Close Combat Weapons&amp;quot;&amp;gt;&lt;br /&gt;
The Syndicate is not without its CQC options. Have a quick look at the most commonly used melee weapons.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;         |Item&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;          |Price&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;    |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:ESword.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Energy Sword&lt;br /&gt;
|8 Telecrystals&lt;br /&gt;
|Close combat weapon. 30 brute per hit. Best if used as a sidearm or if you are very robust in melee. Good for conserving ammo for your primary weapon. Can be disabled to fit in pockets or other small spaces.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoubleESword.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Double-bladed Energy Sword&lt;br /&gt;
|16 Telecrystals&lt;br /&gt;
|The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Wielding it grants you a 50% chance to block melee attacks, and energy projectiles like lasers and disabler shots will deflect off the blade. Like the single-bladed Energy Sword, it must be turned on to be used properly, and can still be stored in your pocket when turned off.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Energy Shield&lt;br /&gt;
|16 Telecrystals&lt;br /&gt;
|This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory&#039;s riot shotguns (or autorifles if they bought any from cargo) will be effective in bypassing the energy shield. Pair it with an energy sword for a killer combo.&lt;br /&gt;
|-&lt;br /&gt;
![[file:BGloves.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Combat Gloves Plus&lt;br /&gt;
|5 Telecrystals&lt;br /&gt;
|Extremely similar to the standard issue combat gloves all operatives start with, but unlike the regular ones these come installed with nanotechnology that teach the wearer the martial art of Krav Maga. Gives you activated abilities that turn your next unarmed melee attack into either a suffocating lung punch, a silencing neck chop, or a leg sweep to knock opponents over. Expands your options if you ever find yourself without your ranged weapon, or can assist in making silent takedowns with the neck chop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CQC_manual.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CQC Manual&lt;br /&gt;
|13 Telecrystals&lt;br /&gt;
|Reading this single-use book will teach you the basics of CQC - a martial art. You learn devastating combos and when throw is active, have a chance to block and counter attacks. Popular among teams who prefer to infiltrate silently, as CQC allows you to incapacitate opponents silently and non-lethally.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Explosives&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syndicate Operatives really know how to make a good situation bad, and the quickest way to do that is by blowing everything up. Here&#039;s the list of commonly detonated bombs.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;         |Item&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;         |Price&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;    |Description&lt;br /&gt;
|-&lt;br /&gt;
![[file:C4.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Composition C-4&lt;br /&gt;
|1 Telecrystal&lt;br /&gt;
|A brick of standard issue C4, useful for breaching walls for an explosive entrance. The Infiltrator comes prestocked with a ton of these. Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. Can be purchased in bulk duffel bags for only &#039;&#039;&#039;8 Telecrystals.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[file:Syndicate_Minibomb.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Syndicate Minibomb&lt;br /&gt;
|6 Telecrystals&lt;br /&gt;
|A standard issue high yield grenade with a 5 second fuse. The Infiltrator comes prestocked with a few of these. Strong enough to blow open a hole to space in the floor, and does extreme damage to anyone caught in the blast. Armored targets may survive, but just barely.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Syndicate_Bomb.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Syndicate Bomb&lt;br /&gt;
|11 Telecrystals&lt;br /&gt;
|The largest explosive ordnance available to the Operatives (besides the nuke, of course). Standard issue, the Infiltrator comes prestocked with a few beacons to teleport them in. Set the timer (minimum of 90), wrench it in to secure it, and run away! The blast should obliterate anyone caught in it and cause devastating damage to that part of the station. Incredibly useful for taking out critical station areas such as Telecoms, Medbay, and others. A [[file:Big_red_button.png]]Syndicate Detonator can be used to instantly detonate any active Syndicate Bombs instantly, regardless of the countdown; one of these is on a table in the base.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Combat_belt.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Grenadier&#039;s Belt&lt;br /&gt;
|22 Telecrystals&lt;br /&gt;
|A demolitionist&#039;s dream. The belt contains a variety of &#039;&#039;26&#039;&#039; different grenades for you to play with. 10 of those are frag grenades, the rest are a collection of minibombs, incendiaries, EMP grenades, acid grenades, freezing gluon grenades, and more. Comes with a screwdriver and multitool for customization. If you&#039;re throwing arm is good and you can cook your grenades right, this single belt can wreck havoc on the crew for an entire operation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utility Items&amp;quot;&amp;gt;&lt;br /&gt;
What makes an effective operator is not their weapon of choice, but their tools and gadgets at their disposal. These are the most commonly seen and used, but feel free to experiment with other options.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;         |Item&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;         |Price&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;    |Description&lt;br /&gt;
|-&lt;br /&gt;
![[file:Id_regular.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Agent ID Card&lt;br /&gt;
|Free&lt;br /&gt;
|Standard issue syndicate chameleon ID card given to all operatives. Can be adjusted to disguise as any name/job, but only comes with inherent access to the station&#039;s maintenance areas, the base, and the Infiltrator. Using it on other IDs (looted from the crew) allows you to copy up to 5 ID access codes to the agent ID. Useful for steath operations when trying to disguise as station crew. Don&#039;t lose this! You&#039;ll need it to access the Infiltrator&#039;s nuke storage and the pilot&#039;s console.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Stimulant_medipen.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Stimpack&lt;br /&gt;
|5 Telecrystals&lt;br /&gt;
|This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulantschem|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time. Lasts a long time and is &#039;&#039;&#039;incredibly useful for combating stun weaponry often used by the crew.&#039;&#039;&#039; Many an operative team has failed due to an angry mob armed with stun batons.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Syndicate_Medical_Supply_Kit.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Combat Medkit&lt;br /&gt;
|4 Telecrystals&lt;br /&gt;
|Syndicate themed combat medkit, filled with medical supplies for sustaining a team of operators. Contains a combat auto-injector filled with a cocktail of healing chemicals and restorative nanites, a night vision med-HUD scanner for locating injured teammates, a few brute/burn patches and a combat belt defibrillator (which is more useful as a weapon). For standard mission plans, ensure at least on member has one of these to act as the team&#039;s medic. You WILL get shot.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Red_book.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Codespeak Manual&lt;br /&gt;
|3 Telecrystals&lt;br /&gt;
|Syndicate standard guide to Codespeak, a complex &amp;quot;language&amp;quot; that sounds like random names, places, items, and words to anyone who doesn&#039;t know Codespeak, while allowing those who know it to understand each other perfectly. If one of your team goes down and a crew member manages to get access to the Syndicate radio channel, they&#039;ll be unable to understand a word you and your team is saying. Use it in hand to learn the language. You can use it on others to smack them over the head to teach it to them as well; this works on cyborgs and animals as well.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Universal_suppressor.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Universal Suppressor&lt;br /&gt;
|3 Telecrystals&lt;br /&gt;
|A universal syndicate small-arms suppressor for maximum espionage. When attached to a gun, no message is given when you fire it, making it possible to gun people down before they realize what&#039;s happening. The sound when fired also is different and much quieter, making it much harder for people to hear at a distance. The only trade off is that it makes the weapon longer and can prevent it from being equipped in some storage slots. Can be fitted to weapons such as the Makarov Pistol, C-20r Submachine Gun, or the Sniper Rifle. Remove it by alt-clicking the firearm. Note that some bundles come with this included already.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Chameleon projector.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Chameleon Projector&lt;br /&gt;
|7 Telecrystals&lt;br /&gt;
|A handheld personal holographic projector useful in stealth applications. Using the Chameleon Projector on an item will disguise you as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding. People can walk over you without ruining the disguise. If someone tries to pick you up the disguise fails and you change back to normal. The AI also cannot track you while disguised. The item it defaults to is a cigarette butt. In a pinch can be used to completely vanish from any pursuer that might be after you, or can be used to set up an ambush. Note that after using the projector it makes a slight clicking sound and a small particle effect that lingers for a second. This could give away to your pursuer that you used your projector and are likely to check nearby items.&lt;br /&gt;
|-&lt;br /&gt;
![[file:emag.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cryptographic Sequencer (Emag)&lt;br /&gt;
|4 Telecrystals&lt;br /&gt;
|While it no longer has it&#039;s airlock opening powers, it still can see some utility in hacking station equipment as it can still break/bypass most other kinds of ID locks. Notably, it can be used to override the station&#039;s cyborgs, resetting it&#039;s laws to be loyal to you as well as unlocking dangerous hacked equipment. See the full list of things you can use the emag on [[Emag|here.]]&lt;br /&gt;
|-&lt;br /&gt;
![[file:Syndicate_doorjack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Airlock Authentication Override Card (Doormag)&lt;br /&gt;
|3 Telecrystals&lt;br /&gt;
|Incredibly popular among all operatives and for good reason. This is a specially made emag designed to exclusively break open airlocks regardless of their ID restrictions. Has 3 separate charges that recharge individually on a 3 minute timer, examining it will display the time remaining for each recharge. Note that using it on airlocks that are physically unable to open (bolts are dropped, welded shut) will simply break the door, keeping it shut for good. Useful for quickly making an entryway into areas your team has yet to steal access for.&lt;br /&gt;
|-&lt;br /&gt;
![[file:Syndicate_jaws.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Syndicate Jaws of Life&lt;br /&gt;
|4 Telecrystals&lt;br /&gt;
|A set of compact high power jaws for prying open powered airlocks and cutting apart things. Prying open an airlock takes a few seconds to complete uninterrupted and makes a noisy, distinct sound, but can be performed infinitely with no cooldown. The airlocks take only slight damage each time, and will close normally after a while. A great alternative to the doormag that makes up for the downtime a recharging doormag usually has.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
====Mechs====&lt;br /&gt;
The Mechs, the biggest and baddest. The Syndicate gives you an option of not one but TWO different combat mechs. Make sure you can match the price tag however, they&#039;re not cheap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DarkGygax.png|64px|class=pixelart]] &amp;lt;span style=&amp;quot;font-size:1.5em;&amp;quot;&amp;gt;&#039;&#039;&#039;Dark Gygax Exosuit&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;80 Telecrystals&#039;&#039;&#039;. One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Mounted equipment:&lt;br /&gt;
*FNX-99 &amp;quot;Hades&amp;quot; Carbine firing incendiary rounds which ignite targets.&lt;br /&gt;
*SGL-6 Grenade Launcher which fires flashbang grenades.&lt;br /&gt;
*Personal teleportation device&lt;br /&gt;
*Tesla energy relay&lt;br /&gt;
*Thrusters for space-maneuverability. &lt;br /&gt;
**Leg actuator function, which speeds up the mech, at a high energy draw.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DarkMarauder.png|64px|class=pixelart]] &amp;lt;span style=&amp;quot;font-size:1.5em;&amp;quot;&amp;gt;&#039;&#039;&#039;Dark Mauler Exosuit&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;140 Telecrystals&#039;&#039;&#039;. The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Mounted equipment:&lt;br /&gt;
*Ultra AC2 Machine Gun that fires in bursts.&lt;br /&gt;
*LBX AC 10 &amp;quot;Scattershot&amp;quot; exosuit shotgun.&lt;br /&gt;
*SRM-8 Missile Rack&lt;br /&gt;
*Tesla energy relay&lt;br /&gt;
*Thrusters for space-maneuverability.&lt;br /&gt;
*Smoke grenade dispenser&lt;br /&gt;
*Armor booster module (Ranged weaponry)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syndicate Cyborgs===&lt;br /&gt;
Syndicate cyborgs teleporters are purchasable from syndicate operative uplinks for a sum of telecrystals. A random ghost with the operative preference enabled will be chosen to act as a purchased cyborg. (if none is found, you can refund the teleporter by using it on the uplink). Syndicate cyborgs are very useful for going loud, as they cannot be stunned the same as Operatives can and have powerful weaponry and equipment (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have a hyper-capacity energy cell with a charge of 30000 watts and pre-installed ion thruster modules for easy navigation in space or zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
Syndicate cyborgs can hear and speak on the normal silicon binary channel. On one hand, this allows them to eavesdrop on the AI; on the other, a syndicate borg speaking on that channel by accident can give away your entire operation, so be careful!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Syndieborg.png|64px|class=pixelart]] &amp;lt;span style=&amp;quot;font-size:1.5em;&amp;quot;&amp;gt;Assault&amp;lt;/span&amp;gt;&amp;lt;hr&amp;gt;====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Costs 65 Telecrystals.&#039;&#039;&#039; A lean, mean killing machine with access to an Energy Eword, LMG, Cryptographic Sequencer, and 6-Shot Grenade Launcher.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Equipment:&lt;br /&gt;
* Flash&lt;br /&gt;
* Energy Sword&lt;br /&gt;
* Cyborg LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg&#039;s internal power source.&lt;br /&gt;
* 6-Shot Grenade Launcher that cannot be reloaded.&lt;br /&gt;
* [[Syndicate_Items#Emag|Cryptographic Sequencer]]&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Syndicate_Medborg_Sprite.png|64px|class=pixelart]] &amp;lt;span style=&amp;quot;font-size:1.5em;&amp;quot;&amp;gt;Medical&amp;lt;/span&amp;gt;&amp;lt;hr&amp;gt;====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Costs 35 Telecrystals.&#039;&#039;&#039; Less deadly than the Assault model, but still amazingly useful. Syndicate medical cyborgs make effective combat medics as they cannot be stunned, have access to surgical tools, a combat hypospray, and a Medbeam gun for healing operatives at a distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Equipment:&lt;br /&gt;
* Syndicate Hypospray containing [[Guide_to_chemistry#Restorative_Nanites|Restorative Nanites]], Potassium Iodide and Morphine. Can pierce through hardsuits and space suits.&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively.&lt;br /&gt;
* Medical Beamgun&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag.&lt;br /&gt;
* [[Syndicate_Items#Emag|Cryptographic Sequencer]]&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Syndicate_Engie_Borg_Sprite.png|64px|class=pixelart]] &amp;lt;span style=&amp;quot;font-size:1.5em;&amp;quot;&amp;gt;Saboteur&amp;lt;/span&amp;gt;&amp;lt;hr&amp;gt;====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em;&amp;quot;&amp;gt;&#039;&#039;&#039;Costs 35 Telecrystals.&#039;&#039;&#039; Good for sabotage, as it can disguise itself as normal engineer cyborgs using an integrated chameleon projector. Saboteur cyborgs also have access to a fake destination tagger, which can be used to travel around the station using the disposals network.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Equipment:&lt;br /&gt;
* Welding Tool&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wrench&lt;br /&gt;
* Powered Screwdriver&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Metal Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Rods&lt;br /&gt;
* Floor tiles&lt;br /&gt;
* Robotic RCD (Painted in Syndicate Colors, can dismantle reinforced walls unlike regular RCDs.)&lt;br /&gt;
* Rapid Pipe Dispenser&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active.)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually.)&lt;br /&gt;
* Zipties&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal Vision&lt;br /&gt;
* Fake Destination Tagger&lt;br /&gt;
* Cyborg Chameleon Projector&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:pinpointer-red.gif|64px|class=pixelart]] Guys? Where are you?====&lt;br /&gt;
Syndiborgs have a handy little device called the operative pinpointer. This does not point toward the nuclear disk like the nuke op pinpointers did - instead, this points towards the nearest nuclear operative. If a syndiborg is lost or the radio is dead silent, they can use the pinpointer to find their way to an operative. Of course, it does have drawbacks, like not discriminating between a Syndicate corpse and a Syndicate operative, as well as a tendency to stick to the same operative. However, it&#039;s very useful for coordinating with your team, and since it has no power draw it should be kept active at all times.&lt;br /&gt;
&lt;br /&gt;
==[[File:Shuttle 1.gif|64px|class=pixelart]] Actually Getting There==&lt;br /&gt;
Alright, your team has a plan, you&#039;ve geared up, and you&#039;re ready to get dat fukken disk. The Final Step: Getting to the Station.&lt;br /&gt;
&lt;br /&gt;
You have two options with their ups and downs. Pick and chose from...&lt;br /&gt;
&lt;br /&gt;
===The Syndicate Infiltrator===&lt;br /&gt;
&lt;br /&gt;
The Syndicate Infiltrator is the standard ship that operatives use to conduct their clandestine operations. It&#039;s controlled using the syndicate shuttle terminal in the cockpit, which can be used to travel a point near the station for it to jump. There is an additional console allowing the creation of a custom destination around the station. The Infiltrator itself is outfitted with powerful turrets which fire damaging penetrator rounds at anything that isn&#039;t an operative, as well as only one entrance that can be sealed with a blast door to keep those who somehow bypass the turrets from getting in.&lt;br /&gt;
&lt;br /&gt;
When choosing a spot to send the ship, make sure your team is going to remember where it is and that it is mostly out of sight for those in EVA on the outside of the station. Many an operative has gotten lost in deep space because the Infiltrator was put somewhere weird.&lt;br /&gt;
&lt;br /&gt;
===The Assault Pod===&lt;br /&gt;
&lt;br /&gt;
Grab your team, cram into the pod, select your area and launch. You&#039;ll be on station within seconds, obliterating anything unfortunate enough to be caught in the way. The pod is also lined with turrets that fire on anyone not Syndicate, so even if you don&#039;t land on them they will likely be caught in a hailstorm of bullets. From there it&#039;s a simple matter of assaulting the crew and cornering whatever poor bastard has the disk. &lt;br /&gt;
&lt;br /&gt;
Caveat emptor: The assault pod is a &#039;&#039;&#039;one way trip&#039;&#039;&#039; so make sure you have an exit strategy. When taking the assault pod, always be sure that one operative flies the shuttle close to the station so the assault team have a way out after the disk has been secured. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:NuclearDisk.gif|64px|class=pixelart]] Dat Fukken Disk==&lt;br /&gt;
[[File:Disk512.gif|right|thumb|128px|EAT THIS.]]&lt;br /&gt;
Alright. You and your team have made their way onto the station. You&#039;re most likely huddled up in maintenance, psyching up for the next part: getting the Nuclear Authentication Disk.&lt;br /&gt;
&lt;br /&gt;
You need this disk to activate the nuke, but as it could be guarded by the [[Captain]], [[Head of Personnel]], [[Head of Security]], or the [[Clown]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.&lt;br /&gt;
&lt;br /&gt;
One method includes blowing up the wall the disk holder has their back to. A block of C4 will knock down any wall and seriously wound whoever&#039;s on the other side.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in the bag for a more elaborate ruse, have one of your team members cause a ruckus in a [[armory|secure area]], forcing the disk carrier to flee right into the arms of your waiting team members.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to think outside the box! This game mode in particular lends itself to unconventional approaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you declared War&#039;&#039;&#039;, be prepared for the possibility that the crew took extra precautions to make sure the disk was annoying as possible to get/find. They could have stashed it in a box inside of a backpack filled with boxes, in a locker filled with backpacks (also filled with boxes), inside a locked/welded/wrapping paper covered locker in a secure room filled with lockers. Or they could have surgically shoved the disk into the chest cavity of the Clown for safe keeping. Who knows! You declared War; expect these things to be a possibility as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_tablet_off.png|64px|class=pixelart]] Finding the Disk===&lt;br /&gt;
&lt;br /&gt;
Each operative will start with a syndicate tablet [[File:Syndicate_tablet_off.png]] in one of their pockets. Grab it, turn it on by using it in your hand and turn on the Fission360 program. You can click &amp;quot;scan&amp;quot; and select the nuke disk. Do so as soon as possible and then put the tablet in your inventory somewhere you can see it. It will have an arrow overlay tracking the disk. &lt;br /&gt;
&lt;br /&gt;
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.&lt;br /&gt;
&lt;br /&gt;
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of know how, and you have a chance. But what makes the Syndicate agent successful isn&#039;t their red suit, or revolver, it is their team.&lt;br /&gt;
&lt;br /&gt;
==[[File:Nuke.gif|64px|class=pixelart]] ACTIVATING THE NUKE!==&lt;br /&gt;
[[File:Nuke.gif|right|thumb|128px|DETONATE THIS.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT AT YOUR BASE!!!]]&lt;br /&gt;
&lt;br /&gt;
Getting the disk is just the first half of the battle. Now you have to destroy the station. Haul ass back to the Infiltrator and grab the nuke from the aft storage area. You&#039;ll need to put in the disk first to unanchor the bolts keeping the nuke in place. Take the nuke back to the station and find an area to set it up. &lt;br /&gt;
&lt;br /&gt;
Now follow these guidelines in order:&lt;br /&gt;
# &#039;&#039;&#039;Click&#039;&#039;&#039; it with your open hand.&lt;br /&gt;
# Place the Nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; into the slot.&lt;br /&gt;
# Punch in the nuke &#039;&#039;&#039;code&#039;&#039;&#039;, hit enter. You can check the code by going to the IC tab and viewing the notes verb.&lt;br /&gt;
# Set the &#039;&#039;&#039;time&#039;&#039;&#039;.&lt;br /&gt;
# Set it to &#039;&#039;&#039;Armed&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Disengage the anchor.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Have it timing as you run off with the thing (if you die it will still go off).&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Place the nuke anywhere you want on the station.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Anchor it.&lt;br /&gt;
# Take the Nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; out.&lt;br /&gt;
# Take the disk with you, or have something to throw off the crew&#039;s pin pointer.&lt;br /&gt;
# Get back to your &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If any other Nuke Agents are alive, give them a moment to get to the Infiltrator. Once you and your buddies are loaded in the Infiltrator, get out of there. Pat yourself on the back for a job well done once you get back; you&#039;ve earned it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png|64px|class=pixelart]] Mission Debriefing==&lt;br /&gt;
Congratulations. Your efforts have (hopefully) resulted in the destruction of Space Station 13, a major blow against the Nanotrasen scum. Your contributions towards the Syndicate are appreciated. You will be compensated handsomely of course for your continued cooperation. Your team is now on standby until the next assignment is distributed.&lt;br /&gt;
&lt;br /&gt;
Depending on how well your operation went, there are multiple &#039;endings&#039; to a Nuclear Operatives round:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Major Victory:&#039;&#039;&#039; The operatives managed to get the disk and detonate the nuke on-station, and at least one operative made it back to their home base alive. What you should be aiming for!&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Minor Victory:&#039;&#039;&#039; The crew manages to flee on the Escape Shuttle, but the disk is still on the station z-level. The crew may have lived, but the station is yours to blow up off-screen.&lt;br /&gt;
* &#039;&#039;&#039;Crew Major Victory:&#039;&#039;&#039; The crew manages to secure the disk and take it with them on the Escape Shuttle, and/or all operatives have been killed. The mission was a failure, and all that&#039;s left to do is for any surviving operatives to go home in shame.&lt;br /&gt;
* &#039;&#039;&#039;Crew Minor Victory:&#039;&#039;&#039; The nuke was set off, but not on the station&#039;s z-level. The Syndicates got dat fukken disk, but without the only nuke they brought, they&#039;ll have to take it home as a consolation prize.&lt;br /&gt;
* &#039;&#039;&#039;Neutral Ending:&#039;&#039;&#039; The Syndicates manage to nuke the station, but they all die in the process. Technically a win for the Syndicate, but a loss for everybody involved, on both sides.&lt;br /&gt;
* &#039;&#039;&#039;Humiliating Syndicate Defeat:&#039;&#039;&#039; The crew managed to figure out the nuclear code, stole a Syndicate ID card from one of the operatives, hijacked the Syndicate Infiltrator, flew it back to their home base with the disk, and detonated the nuke at the operative&#039;s HQ. How did you fuck up this badly, holy shit.&lt;br /&gt;
&lt;br /&gt;
== [[File:Generic_nukesyndie.png|64px|class=pixelart]] Lone Operative ==&lt;br /&gt;
The Syndicate is known for rarely sending lone infiltrator units to stations that have been identified as having &amp;quot;subpar enforcement of standard NT nuclear authentication disk handling procedures&amp;quot;. More often than not this ends up being a suicide mission, but occasionally the Syndicate gets lucky and manages to destroy a few stations here and there for the fraction of the assets. Thus, the practice of sending &amp;quot;Lone Operatives&amp;quot; still takes place to this day, instilling fear into Captains with one simple passing thought: &amp;quot;did I secure the disk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the name implies, Lone Operatives consist of a single nuclear operative. They appear extremely rarely on their own (or perhaps never at all) at random controlled by a player selected from ghosts. &#039;&#039;&#039;The chance of a lone operative being sent to the station increases the longer the Nuclear Authentication Disk stays still&#039;&#039;&#039;. Lone Operatives start in space somewhere around the station equipped with standard issue gear (makarov, knife, jet harness, agent ID, NVG goggles, pinpointer, uplink, blood-red hardsuit), but come already wearing their hardsuit with an expanded capacity oxygen tank. They are armed with a Bulldog Shotgun right off the bat, but they can chose to purchase other weapons if they desire. &lt;br /&gt;
&lt;br /&gt;
With no ship, no nuke, and no extra free gear, how are they supposed to detonate the station?&lt;br /&gt;
&lt;br /&gt;
Thankfully, Syndicate intelligence officers from MI13 were able to obtain codes for SS13&#039;s onboard Self Destruct Device, located in the station&#039;s [[Vault]] (detonating this has the added bonus of making the detonation seem like a regular self destruct, committing insurance fraud against NT). Impractical to access with a full strike team, but for a single, stealthier operative getting closer to the guarded vault is a more realistic option. Just like the nuke, all a lone operative has to do is steal the disk, slot it into the Self Destruct, punch in the code and set a timer, and let it rip.&lt;br /&gt;
&lt;br /&gt;
This is no simple task. While the disk might still be sitting still in the captain&#039;s office or wherever it got lost, a lone operative is only one person with a limited TC budget comparable to that of a traitor.&lt;br /&gt;
&lt;br /&gt;
Lone Operatives as such are extremely limited on what options they can take. They can go loud and come in guns blazing, but ammo is limited and they&#039;re only one person vs. the entire Security force and the rest of the crew. Taking a stealthy approach is harder to pull off, but is extremely effective as a lone operative as you can sneak around and steal items from the station to aid in your nuking attempt. Plus, there&#039;s no other teammates that might fuck it all up and ruin the stealth operation. Either way, time is of the essence as at any moment someone could remember they don&#039;t have the disk and could come looking for it.&lt;br /&gt;
&lt;br /&gt;
Once a lone operative activates the Self Destruct Device, they are recommended to run quickly as all eyes will be on the Vault once the Delta alert rings out. Evade being captured and/or killed and avoid letting the disk get back into the hands of the crew. If the SD goes off, the lone operative wins the Syndicate a victory regardless if they perish in the blast or not.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|64px|class=pixelart]]Tips==&lt;br /&gt;
* Set your ID to a crew member. Give it a legit job. Set your fucking ID to a fucking crew member&#039;s name and give it an actual job like Chemist or something.&lt;br /&gt;
* The gloves you start with are already insulated.&lt;br /&gt;
* You can put all your nuke op equipment into your backpack. Even your hardsuit and jetpack.&lt;br /&gt;
* For the love of all that is holy, do not lose your ID, otherwise you&#039;ll end up locked out of the Syndicate Shuttle while the nuke timer ticks down.&lt;br /&gt;
* Thermal glasses will make you vulnerable to being flashed, even with your hardsuit helmet on. NVGs do not.&lt;br /&gt;
* The black-and-red space suit is good for inserting a stealth OP onto the station. The crew is less likely to go into a panic at the sight of a regular space suit rather than the iconic blood-red hardsuit.&lt;br /&gt;
* Always bring C4/X4. There are few things more embarassing than an operative that gets stopped by a bolted airlock.&lt;br /&gt;
* Your cyborgs can also remotely interact with machines just like regular cyborgs. If you get bolted down by the AI, they can open the way for you.&lt;br /&gt;
* Be careful of falling behind and getting lost in space.&lt;br /&gt;
* To talk with your team, just talk as if you wanted to talk on the standard radio channel by using the &#039;&#039;&#039;;&#039;&#039;&#039; prefix, your headset is different and only your team will hear you. &#039;&#039;&#039;:t&#039;&#039;&#039; can also be used if you add a syndicate key to a normal headset.&lt;br /&gt;
* Subvert or destroy the AI first. It can give you away. Syndicate borgs are able to dispose of the AI without it screaming for help over the comms, and a sniper with thermals and penetrator rounds will do the job just as well.&lt;br /&gt;
* Make sure the Escape Shuttle can&#039;t be called and then you can&#039;t technically lose!&lt;br /&gt;
* Always keep in communication with your team. Having backup and knowledge of what&#039;s happening from both the Syndicate and loyal station fronts goes a long way towards an easy victory and far outweighs the damage someone who stole a Syndicate headset can do.&lt;br /&gt;
* Installing a power sink on the station is a popular strategy. Make sure you bring night-vision goggles and a crowbar!&lt;br /&gt;
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized.&lt;br /&gt;
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would be impossible to activate (yes, impossible. the code only generates if an admin or something forces the creation of the code).&lt;br /&gt;
* For the love of fuck do not mistake a Tech Disk/Genetics Data Disk for the Nuke Disk. Examine the disk and check your pinpointer to ensure you have the real deal.&lt;br /&gt;
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset. It is suggested that you blow out the back of the armory to steal the Ion Gun, as that alone can invalidate any mech it fires at.&lt;br /&gt;
* Use the red button found in your base to instantly blow up all deployed syndicate bombs in the game.&lt;br /&gt;
* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it. The ion gun found at the base is also good for this.&lt;br /&gt;
* Purchasing No-Slip shoes is always a good idea; getting dunked on by the clown because you slipped on a banana peel is not the best way to go out.&lt;br /&gt;
* You can quickly and quietly rob the armory by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.&lt;br /&gt;
* If going stealth, the regular headsets in the locker room come pre-loaded with a Syndie key. Chameleon headsets don&#039;t.&lt;br /&gt;
* Saboteur Cyborgs don&#039;t have a built in cryptographic sequencer, meaning they cannot hack station borgs. They can still however easily flash the other borgs while disguised so they can bring them to a disguised operative who can.&lt;br /&gt;
* The L6 SAW is a monster of a weapon compared to most guns available in the game. A full three round burst is a guaranteed crit even at full health, and it can sometimes still achieve this even when they have armor. Hold a chokepoint like a doorway or a long maintenance tunnel and lure crew into it. Gun them down.&lt;br /&gt;
* Macrobomb implants are not the worst idea if you don&#039;t expect to live. Lure a bunch of crew into fighting you in an important area, and upon death watch as the blast wipes the screen of everything who didn&#039;t hear the beeping.&lt;br /&gt;
* You can purchase a novelty Broken Chameleon Kit. They gave all the good ones for Traitors, leaving you with the malfunctioning ones. Makes you stick out like a sore thumb, perfect for combo-ing with your Syndicate balloon.&lt;br /&gt;
* You can purchase an old set of CentCom official gear. Likely taken right off the back of captured CentCom officials, this can actually be useful in faking a group inspection. Just ensure you set your agent ID properly and make whatever you&#039;re doing quick, as the Captain may directly contact Central Command to confirm the legitimacy of your &amp;quot;nuclear authentication disk inspection&amp;quot;.&lt;br /&gt;
* You can purchase a full clown costume. Wearing this will be enough to terrify most crew members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]] [[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8E_%D0%B2%D0%B8%D0%BA%D0%B8&amp;diff=15245</id>
		<title>Руководство по редактированию вики</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B5%D0%B4%D0%B0%D0%BA%D1%82%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8E_%D0%B2%D0%B8%D0%BA%D0%B8&amp;diff=15245"/>
		<updated>2023-05-18T18:52:35Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
=Правила редактирования вики=&lt;br /&gt;
Несоблюдение данных правил скорее всего приведет к блокировке вашего аккаунта на всех ss220 вики, поэтому постарайтесь их не нарушать. Помните - это не &amp;lt;code&amp;gt;буквально 1984&amp;lt;/code&amp;gt;, а лишь необходимые меры, дабы вики была читаема обычными игроками, а редакторы вики могли легко и просто заниматься самим редактированием вики.&lt;br /&gt;
&lt;br /&gt;
==Политика по переводу==&lt;br /&gt;
&lt;br /&gt;
# Перевод (в отличие от редактирования) должен соответствовать по содержанию оригинальной странице сборки [https://www.paradisestation.org/wiki/index.php/Main_Page Paradise], [https://wiki.infinity-ss13.ru/index.php/Заглавная_страница Sierra], [https://tgstation13.org/wiki/Main_Page TG], [https://tgstation13.org/wiki/TGMC:TGMC TGMC] или [https://wiki.skyrat13.tk/w/index.php/Main_Page] за исключением случаев, когда информация с оригинальной страницы не соответствует реалиям текущей сборки, например при разнице обновлений.&lt;br /&gt;
# Адаптированный перевод, т.е. добавление собственного текста, допускается на страницах-руководствах. Для иных страниц требуется оповещение [[Участник:BOT Purple|главного редактора]] ([http://discord.ss220.space/ &amp;lt;code&amp;gt;BOTpurple#7181&amp;lt;/code&amp;gt; в дискорде]).&lt;br /&gt;
# При переводе должны использоваться общепринятые расшифровки и аббревиатуры, отличающиеся от билда к билду. Если при переводе вам встретилась аббревиатура, которая отсутствует на данной странице ([https://wiki.ss220.space/index.php/Словарь_Аббревиатур для Paradise], [https://tg.ss220.space/index.php/Глоссарий для TG], [https://tg.ss220.space/index.php/TGMC:Terminology для TGMC], [https://skyrat.ss220.space/index.php/Глоссарий] то сообщите об этом в [http://discord.ss220.space/ дискорд-канал &amp;lt;code&amp;gt;#wiki-mistakes&amp;lt;/code&amp;gt;].&lt;br /&gt;
# Рофлоперевод, а также машинный перевод, т.е. прогонка текста через онлайн переводчик без последующего исправления, запрещены и презираются даже на незаконченных страницах. Не считайте это запретом на использование переводчиков - но при их использовании исправьте текст на такой, что бы он был читаем и не выглядел слишком машинно.&lt;br /&gt;
# Именные вставки, т.е. выделение определённого человека в тексте по различным причинам, запрещено на любых страницах и руководствах вики, за исключением [https://wiki.ss220.space/index.php/Песни Песни], [https://wiki.ss220.space/index.php/Образцы_документов Образцы документов] и подобных страниц на других вики.&lt;br /&gt;
# Излишнее использование зачёркиваний, жирного текста, увеличенного текста, курсива и т.д. не приветствуется, если соответствующего нет на оригинальной странице.&lt;br /&gt;
&lt;br /&gt;
==Политика по редактированию==&lt;br /&gt;
&lt;br /&gt;
# Описание изменений должны содержать в себе компактную, но подробную информацию о редактировании.&lt;br /&gt;
# В случае внесения малого вклада на страницу, также требуется заполнение описания изменений.&lt;br /&gt;
# Переименовывание страниц вики запрещено, кроме случаев, когда название не переведено или кардинально отличается от содержания страницы. В основном потому что это наверняка сломает ссылки и перенаправления (в том числе двойные перенаправления) на страницу.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Редактирование=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Предупреждение: данный гайд в основном рассказывает о редактировании с использованием редактора текста. Для визуального редактора -  [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide смотрите тут]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вики Skyrat-а, как и любая другая вики SS220 постоянно переписывается и улучшается - обычными игроками. Поэтому и для таких-же обычных игроков создана эта страница - в ней вы сможете узнать базовые знания о редактировании вики и организации информации в целом, дабы быть готовыми исправить, перевести или улучшить какую-то из страниц.&lt;br /&gt;
&lt;br /&gt;
Множество полезной информации можно найти [[SS220 Skyrat:Портал Сообщества|тут]], равно как и список страниц, что требуют переписи, перевода и т.д. Поэтому, если вы захотите найти определенный шаблон, категорию или попросту найти страницу, где что нужна перепись, перевод или схожее - [[SS220 Skyrat:Портал Сообщества|Портал Сообщества]] вам в этом поможет.&lt;br /&gt;
&lt;br /&gt;
Если захотите найти для себя задачу - [[:Категория:Требуется перевод]] и [[:Категория:Needs Revision]] всегда помогут вам в этом. Если же вы заметили страницу, которым такой шаблон требуется, но его там нет - не стесняйтесь его добавить (не забывайте добавить причину, если это предусмотрено шаблоном)&lt;br /&gt;
&lt;br /&gt;
==Получение доступа к редактированию==&lt;br /&gt;
Обычный человек может редактировать большую часть страниц - но некоторые страницы защищены. &lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&amp;lt;br&amp;gt;&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&amp;lt;br&amp;gt;&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &amp;lt;b&amp;gt;Page Name&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Link Text&amp;lt;/b&amp;gt; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &amp;lt;b&amp;gt;subsection&amp;lt;/b&amp;gt; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Skyrat-SS13/Skyrat-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Skyrat-SS13/Skyrat-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=15244</id>
		<title>Руководства</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=15244"/>
		<updated>2023-05-18T18:52:21Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 0 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #FFF&lt;br /&gt;
|C4outSHA = 0 0 0 #999&lt;br /&gt;
|C4inBGcolor = #13678A1e&lt;br /&gt;
|C4lineBGcolor = #FFF&lt;br /&gt;
|C4lineWIDTH = .2em&lt;br /&gt;
|C4inSHA = 0 0 .3em #999;&lt;br /&gt;
|C4outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C4ICONcolor = #202122&lt;br /&gt;
|C4TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}{{Guides}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B5%D0%B2%D0%BE%D0%BB%D1%8E%D1%86%D0%B8%D1%8F&amp;diff=15243</id>
		<title>Революция</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B5%D0%B2%D0%BE%D0%BB%D1%8E%D1%86%D0%B8%D1%8F&amp;diff=15243"/>
		<updated>2023-05-18T18:52:07Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents might need to be expanded upon, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Assistant.png&lt;br /&gt;
 |stafftype = ANTAGONIST&lt;br /&gt;
 |jobtitle = Revolutionary&lt;br /&gt;
 |access = Wherever you had access to before&lt;br /&gt;
 |difficulty = Easy to Medium&lt;br /&gt;
 |superior = The [[Syndicate|Syndicate]]&lt;br /&gt;
 |duties = Kill the heads!&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
==[[File:Banner revolution.png]] Viva La Revolution! ==&lt;br /&gt;
During a Revolution round, it&#039;s the job of the Head Revolutionaries to run around recruiting anyone outside of Security to their cause and b̶u̶m̶ ̶r̶u̶s̶h̶ find inventive ways to kill the [[Captain]], [[Head of Security]], [[Head of Personnel]], [[Chief Engineer]], [[Chief Medical Officer]], and [[Research Director]]. If the Revolutionaries manage to kill or exile all of the heads of departments (including latejoined heads), they win. If everyone else manages to kill or exile the Head Revolutionaries, the station wins. Pretty simple.&lt;br /&gt;
&lt;br /&gt;
The emergency shuttle can be called but will never depart during this game mode. &#039;&#039;&#039;The round will not end until either side has won.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Heads of Staff and Head Revolutionaries are considered exiled if they leave the z-level of the station (or continue to hide in a locker/crate). They will be listed as having abandoned the station. However, this can also allow one side to [[Beyond the impossible|non-lethally remove a target]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Rev2.png]] Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
===[[File:Id silver.png]] [[Heads of Staff]]===&lt;br /&gt;
Your lives are on the line, here. This does not mean &amp;quot;Hide in a closet and hope like hell they don&#039;t find me&amp;quot;, and it definitely doesn&#039;t mean &amp;quot;Let the AI sort it out&amp;quot; or &amp;quot;Just space everyone; we&#039;ll find them eventually&amp;quot;. Finding revs isn&#039;t that hard, and should be fairly simple, assuming the Rev Heads don&#039;t have 20 or so followers by this point.&lt;br /&gt;
&lt;br /&gt;
At the first credible evidence of revolutionary activity (i.e. not the clown screaming griff), go somewhere relatively safe, likely the [[Brig]]. If you have access, immediately crack open the cases of [[Security_items#Mindshield_Implant|mindshield implants]]. There is one case in the [[Armory]] and another in the [[Head of Security]]&#039;s locker. Each contains four implants. These will run out fast, so your first priority should be implanting the [[Cargo]] staff and especially the [[Quartermaster]], if there&#039;s one. Once they&#039;re implanted, their job is to order you mindshield implants and nothing but mindshield implants. If an implanted QM complains, demote them, as they are a liability. &lt;br /&gt;
&lt;br /&gt;
By the time you&#039;re at the point of implanting crewmates, there will probably be enough revs that within your first couple implants you&#039;ll deconvert someone, showing you a message such as &amp;quot;Robert Robust looks as if they&#039;ve remembered their true allegiance!&amp;quot; Immediately ask them who converted them; that&#039;s one of your revheads. Repeat in systematic fashion, and all will go smoothly!&lt;br /&gt;
&lt;br /&gt;
In the more likely case that things aren&#039;t going smoothly, knocking a revolutionary out with an object upside the head has a chance to deconvert them. Naturally, this does not mean &amp;quot;Hey, let&#039;s just whack everyone upside the head in the event that they&#039;re a rev.&amp;quot; If you suspect them of being one, then this is usually a bad course of action; just brig them for a while and hope like hell you&#039;re wrong. If you actually see someone doing something scummy, you should probably assume they&#039;re either a Rev, a Rev Head, or an ass, so smack away! If you get them knocked out a few times and they don&#039;t turn, get them healed and apologize, while noting them in your notes or the security records. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;If [[Chief Medical Officer|you&#039;re a coward and you&#039;d rather live]], there&#039;s nothing wrong with declaring that you wish to surrender. Declare your intention and request safe passage to the mining or gulag shuttle for a swift departure. Sometimes its better to live another day than to go out in a blaze of glory.&amp;lt;/s&amp;gt; What are you, a coward? It&#039;s time to kick ass and chew bubblegum, and your gum is made out of meth. Remember, buck shot is your best friend. And if you warn everyone that a overcharged supermatter delamination in is about to happen by your hand, maybe the gods won&#039;t be mad if some latejoining assistant gets vaporized. &lt;br /&gt;
&lt;br /&gt;
Remember that hiding and making yourself an almost impossible target is poor form, and will usually attract the wrath of the space gods.&lt;br /&gt;
&lt;br /&gt;
===[[File:Id regular.png]] Station Staff===&lt;br /&gt;
As a member of the general staff, Revolutionary rounds should be treated like any other Traitor round; if you see someone trying to robust a Head to death, try to stop them or call Security. Security and the Heads of Staff, however, will be under a lot of stress. If you are not mindshield implanted, it would be in your best interest to keep your distance and not startle them, else they may consider you to be a revolutionary and attack. Otherwise, just try to be as normal as possible, and submit to any requests to be mindshielded. That is, unless you get flashed...&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudrevhead.png]] Head Revolutionaries ===&lt;br /&gt;
You have a hard job ahead of you that can be rather frustrating.&lt;br /&gt;
&lt;br /&gt;
Your first course of action should be to start flashing people. Be a bit covert about it, but you still want results. As a revhead you have the ability to also flash people from behind. But if you see some asshole walking around with sunglasses or a welding mask on, you won&#039;t be able to convert them without removing them. Members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. The permanently blind also are impossible to convert as they need working eyes to be flashed. If you get spotted, run like hell and consider going incognito. &lt;br /&gt;
&lt;br /&gt;
As a revhead, your primary turning targets are [[Roboticist]]s, [[Geneticist]]s, [[Scientist]]s, and the [[Cargo Technician]]s; [[Robotics]] has delicious replacement flashes, [[Genetics]] can give you super powers, [[Research Division]] makes explosives, and [[Cargo Bay]] serves as a great base of operations (not to mention that they can order you more flashes and weapons if you have an ID with the right access). Genetics is especially useful if you&#039;ve already killed a station head. They can save the heads&#039; UI+UEs and inject you with them, making you look exactly like that guy you just killed (minus any mindshield implants). Have fun with that!&lt;br /&gt;
Giving a syringe of blood to a revolutionary [[Botanist]] can be a smart back up plan, as nobody expects Replica Pod cloning.&lt;br /&gt;
&lt;br /&gt;
Your number one concern, at least until things get moving, is to &#039;&#039;&#039;STAY LOW&#039;&#039;&#039;. Let the converted revolutionaries do the fighting for you. Keep your identity a secret if possible, and only associate with non-revs if need be (or to flash them).&lt;br /&gt;
&lt;br /&gt;
Remember that hiding and making yourself an almost impossible target is poor form, and will usually attract the wrath of the space gods.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudrev.png]] Converted Revolutionaries ===&lt;br /&gt;
So you spawned, and some jerk next to you just randomly flashed you. What&#039;s that al-VIVA LA REVOLUTION! Your new job is to find a way to kill those jerk-ass heads of staff without getting caught, and making sure the head revolutionaries &#039;&#039;&#039;don&#039;t die.&#039;&#039;&#039; [[Makeshift weapons]] are your friend. Remember that, as a converted rev, if you can manage to kill even one head, you&#039;ve done your job. Also remember that your game isn&#039;t necessarily over if you get caught; most security members (that don&#039;t suck at their job, mind you) will try to convert you or just simply brig you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Gavel.png]] What happens if revs win or lose on Dynamic Mode?==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the Head Revolutionaries are defeated: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Revs lose their antagonist status and are no longer allowed to behave as antagonists.&lt;br /&gt;
* The red [[File:Hudrev.png]] HUD icon should disappear. &lt;br /&gt;
* You get an announcement from CentCom telling you that the revolutionaries have been defeated.&lt;br /&gt;
* Exiled Head Revolutionaries become &#039;&#039;&#039;Enemies of the State&#039;&#039;&#039;, and are given a choice between two objectives: survive life as an exile, or go the badass route and hijack the shuttle in one last big bang.&lt;br /&gt;
* The shuttle becomes available again after being UNAVAILABLE, &amp;quot;ERR --:--&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It is very important to notice this as a rev because if you do a bad thing AFTER the revs are defeated, you may get bwoinked and banned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the Heads of Staff are defeated:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security]] and Heads of Staff become unavailable to pick for latejoiners. &lt;br /&gt;
* Living members of [[Security Officer|security]] and exiled Heads of Staff become &#039;&#039;&#039;Enemies of the Revolution&#039;&#039;&#039; and are given an objective to stay alive till the end.&lt;br /&gt;
* Some more threat is injected into the round, adding more possibility of people turning into other antagonists.&lt;br /&gt;
* One living Head Revolutionary (if any are able to) will be sent a [[File:Banner revolution.png]] Revolutionary Banner via droppod from the Syndicate, allowing them to rename the overthrown station.&lt;br /&gt;
* The shuttle becomes available again after being UNAVAILABLE, &amp;quot;ERR --:--&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D1%83%D0%BC%D0%BD%D1%8B%D0%B9_%D1%81%D0%BB%D0%B0%D0%B9%D0%BC&amp;diff=15242</id>
		<title>Разумный слайм</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D1%83%D0%BC%D0%BD%D1%8B%D0%B9_%D1%81%D0%BB%D0%B0%D0%B9%D0%BC&amp;diff=15242"/>
		<updated>2023-05-18T18:51:56Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = slimegrey.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Sentient Slime&lt;br /&gt;
 |access = None.&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = None&lt;br /&gt;
 |duties = Absorb organisms for food, reproduce, and protect baby slimes.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
You are a slime, an alien creature whose origins are unknown. Unfortunately for you, your brethren are enslaved and factory farmed for their internal organs, so life isn&#039;t exactly the best for your species. Besides that, you also have two decisive weaknesses that will basically ensure your downfall. Don&#039;t expect much.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
A single sentient antagonist orange slime is spawned whenever a [[Random events#Anomalies|Pyroclastic Anomaly]] isn&#039;t neutralized in time by the crew, and detonates. Although these anomalies sometimes detonate when the crew is particularly incompetent, anomaly slimes are typically produced in the process of a Supermatter engine delaminating. Anomaly slimes are also the reason why CO2 engines are generally highly discouraged for engineering personnel, unless they are prepared to babysit the anomalies the Supermatter spawns.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*1. Survive.&lt;br /&gt;
*2. Consume.&lt;br /&gt;
*3. Replicate.&lt;br /&gt;
&lt;br /&gt;
Most of the time you&#039;re going to be stuck at Step 1.&lt;br /&gt;
&lt;br /&gt;
===The Pros===&lt;br /&gt;
*You can feed on anything organic via an action button in the topleft, from humans, to monkeys, to even [[Ian]], if you&#039;re willing to deal with a very pissed off [[Head of Personnel]]. Through the process of feeding, you regenerate health and gain nutrition, which is required to mature into an adult and to reproduce.&lt;br /&gt;
&lt;br /&gt;
*By feeding, you are dealing cellular damage to the target, which is very hard to heal.&lt;br /&gt;
&lt;br /&gt;
*You take a pretty long time to starve. However, if you do end up starving, you will end up taking damage.&lt;br /&gt;
&lt;br /&gt;
*You are immune to, and actually regenerate from burn damage. This means that lasers and plasma floods are an ideal situation in which you can operate in.&lt;br /&gt;
&lt;br /&gt;
*You are highly resistant to brute damage, and can munch on buckshot for breakfast.&lt;br /&gt;
&lt;br /&gt;
*You have two stages as a slime: a baby stage, and an adult stage. The adult stage, which you grow into when you have enough nutrition, is significantly stronger than the baby stage.&lt;br /&gt;
&lt;br /&gt;
*When the adult stage is killed, it splits into two baby slimes, with the consciousness being transferred into one of the offspring. If the adult stage is killed when it has enough nutrition to replicate, it will split into four baby slimes instead.&lt;br /&gt;
&lt;br /&gt;
*If the adult stage has enough nutrition, it can voluntarily split apart into four baby slimes through an action button, with the consciousness being transferred into one of the offspring. (why would you do this?)&lt;br /&gt;
&lt;br /&gt;
*You can ventcrawl around the station, meaning that you nominally have all access.&lt;br /&gt;
&lt;br /&gt;
*If there&#039;s a [[Personal AI]], you can possibly negotiate with the crew for free monkeys.&lt;br /&gt;
&lt;br /&gt;
*Grasping for straws now, if someone&#039;s willing to exile you to Lavaland, you can roll over most of the Megafauna just by latching on and staying still. As a bonus, you even heal from the Ash Storms!&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
===The Cons===&lt;br /&gt;
*When you are spawned by the Pyroclastic anomaly, you start off as a baby slime, which is completely ineffective when trying to fight with actual human beings with hands&lt;br /&gt;
&lt;br /&gt;
*On a similar vein, if you spawn within the SM chamber, you can be trapped by the radiation shutters. If you&#039;re lucky enough to spawn outside the shutters, trying to crawl into a vent can be impossible, due to pressure interrupting your attempts.&lt;br /&gt;
&lt;br /&gt;
*You have two massive enemies, water, and the cold.&lt;br /&gt;
&lt;br /&gt;
*Unfortunately for you, water is found everywhere, from sinks to fire extinguishers to water tanks. Everyone and their mother has access to water. No luck on that.&lt;br /&gt;
&lt;br /&gt;
*If you happen upon an open airlock or a hull breach, you&#039;re damn dead.&lt;br /&gt;
&lt;br /&gt;
*Whenever you get hit by cold or water, you get a massive slowdown, so if your potential victim has a fire extinguisher, a single spray will basically cripple your movement, even if they&#039;re on death&#039;s doorstep.&lt;br /&gt;
&lt;br /&gt;
*Furthermore, through {{Disarm}}, anyone can wrestle off a baby slime before it deals enough damage to inflict damage slowdown.&lt;br /&gt;
&lt;br /&gt;
*On that note, you are slower than anyone who isn&#039;t literally crippled.&lt;br /&gt;
&lt;br /&gt;
*You are rather ineffective against machinery, APCs, windows, and airlocks, so ventcrawling is pretty much your only form of mobility&lt;br /&gt;
&lt;br /&gt;
*Silicons and hulks are completely immune to you. The former doesn&#039;t have life essence for you to latch onto, and the latter can instantly resist out of your latch.&lt;br /&gt;
&lt;br /&gt;
*If atmospherics is competent, they can flood the pipes with supercooled oxygen, with no warning whatsoever. You can crawl into a vent, and instantly die.&lt;br /&gt;
&lt;br /&gt;
*Or the crew could just weld and unwrench all the distribution pipes.&lt;br /&gt;
&lt;br /&gt;
*The slimes spawned through replication or by dying as an adult slime aren&#039;t sentient, so they might as well be useless. They will only ventcrawl and start seeking out food when they become hungry, which takes a while after you replicate. During that time period, they are sitting targets.&lt;br /&gt;
&lt;br /&gt;
*After replicating, you become a baby slime again, which is extremely weak. God knows how you&#039;re going to survive after you&#039;ve killed everything non sentient.&lt;br /&gt;
&lt;br /&gt;
*If you die as a baby slime after replicating, your consciousness doesn&#039;t get transferred to the slimes which you created. Therefore, there is essentially no incentive to replicate, especially as you&#039;re giving away your power for basically nothing.&lt;br /&gt;
&lt;br /&gt;
*You WILL die to the Temperature Gun. &lt;br /&gt;
&lt;br /&gt;
*As an orange slime, you are rather obvious, and can&#039;t really blend. If xenobiology isn&#039;t letting their slimes loose into the vents, any random assistant can deduce that you&#039;re an antagonist slime, and start spraying away with a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
*Step 1: Get into a vent.&lt;br /&gt;
&lt;br /&gt;
*Step 2: Head to the Garden and chow on the cow and two chickens located in there. The windoors are public access.&lt;br /&gt;
&lt;br /&gt;
*Step 3: Head to Genetics and hope that there are braindead clones lying about. If there isn&#039;t, I guess you can eat the monkeys/monkeymen if the geneticists aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
*Step 4: At this point, you should probably have enough nutrition to morph into an adult slime. &lt;br /&gt;
&lt;br /&gt;
*Step 5: You&#039;ve now exhausted all forms of nonresistant nutrition on the station. The only thing left to do now is to run at a crewmember, and hope that there isn&#039;t a fire extinguisher within arm&#039;s reach/there isn&#039;t an assistant waiting by to wrestle you off. &lt;br /&gt;
&lt;br /&gt;
*Step 6: Die. / Replicate once, and then die.&lt;br /&gt;
&lt;br /&gt;
Remember when xenobiology was all about taking care of Metroids and [[Xenomorph]]s?&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D1%83%D0%BC%D0%BD%D0%B0%D1%8F_%D0%B1%D0%BE%D0%BB%D0%B5%D0%B7%D0%BD%D1%8C&amp;diff=15241</id>
		<title>Разумная болезнь</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D0%B0%D0%B7%D1%83%D0%BC%D0%BD%D0%B0%D1%8F_%D0%B1%D0%BE%D0%BB%D0%B5%D0%B7%D0%BD%D1%8C&amp;diff=15241"/>
		<updated>2023-05-18T18:51:48Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This is likely massively out of date like it suggests to be on TG wiki, update this to be up to date with the modern game}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Icons8 flat biohazard.svg.png&lt;br /&gt;
 |stafftype = ANTAGONIST&lt;br /&gt;
 |jobtitle = Sentient Disease&lt;br /&gt;
 |access = Wherever your hosts carry you&lt;br /&gt;
 |additional = &lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Your DNA&lt;br /&gt;
 |duties = Infect the crew&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Sentient Disease==&lt;br /&gt;
[[Random_events#Sentient_Disease|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a &amp;quot;Patient Zero&amp;quot; if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There&#039;s no official notification for the spawning of a sentient disease, so the first few infections should be easy. (especially considering that your infection modifier is relatively stalbe)&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
All sentient diseases have the same two, non-varying objectives:&lt;br /&gt;
&lt;br /&gt;
* Survive and infect as many people as possible.&lt;br /&gt;
* Ensure that at least one infected host escapes on the shuttle or an escape pod.&lt;br /&gt;
&lt;br /&gt;
[[File:Diseasegreentext.png]]&lt;br /&gt;
&lt;br /&gt;
==Plague Inc.==&lt;br /&gt;
[[File:Sentientvirusmenu.png|right|600px]]&lt;br /&gt;
[[File:Hudsprites.png|right]]&lt;br /&gt;
The Sentient Disease spawns with 0 evolution points, gaining more as it infects more hosts. A good portion of the [[Infections#Symptoms Table|symptoms listed here]] can be evolved, but not all of them. (imagine how terrifying a sentient disease with brain rot would be) One trait which differentiates a sentient disease from a normal, virology disease is that the sentient disease can evolve more than 6 symptoms.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; The sentient disease has two unique abilities:&lt;br /&gt;
* [[File:Cough.png]] &#039;&#039;&#039;Cough:&#039;&#039;&#039; This ability forces the host that the virus is following to cough, transmitting the virus two tiles away from the host. Costs no evolution points, and is the only symptom you receive upon spawn. Your main source of transmission in the first few minutes of your existence. There is a 10 second cooldown before this ability can be used again.&lt;br /&gt;
* [[File:Sneeze.png]] &#039;&#039;&#039;Sneeze:&#039;&#039;&#039; This ability forces the host that the virus is following to sneeze, transmitting the virus four tiles away in a cone to the front of your host. Costs 3 evolution points, and is therefore relatively easy to unlock. 20 seconds cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
===Evolvable Symptoms===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;WARNING: This table is massively out of date; just read the in-game descriptions in your sentient disease menu(s) while you wait for your mutation cooldown to finish)&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9ACD32;&#039; width=&#039;193px&#039;|Symptom&lt;br /&gt;
! style=&#039;background-color:#9ACD32;&#039; width=&#039;80px&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:#9ACD32;&#039; width=&#039;760px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Voluntary Coughing&lt;br /&gt;
|0&lt;br /&gt;
|Force the host you are following to cough with extra force, spreading your infection to those within two meters of your host even if your transmitability is low. Cooldown: 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
!Voluntary Sneezing&lt;br /&gt;
|3&lt;br /&gt;
|Force the host you are following to sneeze with extra force, spreading your infection to any victims in a 4 meter cone in front of your host. Cooldown: 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
!Involuntary Coughing&lt;br /&gt;
|4&lt;br /&gt;
|Cause victims to cough intermittently.&lt;br /&gt;
|-&lt;br /&gt;
!Involuntary Sneezing&lt;br /&gt;
|4&lt;br /&gt;
|Cause victims to sneeze intermittently, spreading your infection and also increasing transmitability and resistance, at the cost of stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Beard Growth&lt;br /&gt;
|8&lt;br /&gt;
|Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus.&lt;br /&gt;
|-&lt;br /&gt;
!Hallucinations&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to hallucinate. Decreases stats, especially resistance.&lt;br /&gt;
|-&lt;br /&gt;
!Choking&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmittability.&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become confused intermittently.&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become eternally young. Provides boosts to all stats except transmittability.&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to vomit. Slightly increases transmittability. Vomiting also also causes the victims to lose nutrition and removes some toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
!Voice Changing&lt;br /&gt;
|8&lt;br /&gt;
|Change the voice of victims, causing confusion in communications.&lt;br /&gt;
|-&lt;br /&gt;
!Vision Loss&lt;br /&gt;
|8&lt;br /&gt;
|Damage the eyes of victims, eventually causing blindness. Decreases all stats.&lt;br /&gt;
|-&lt;br /&gt;
!Self-Adaptation&lt;br /&gt;
|8&lt;br /&gt;
|Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed.&lt;br /&gt;
|-&lt;br /&gt;
!Skin Paleness&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become pale. Decreases all stats.&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
|8&lt;br /&gt;
|Regenerate eye and ear damage of victims.&lt;br /&gt;
|-&lt;br /&gt;
!Itching&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to itch, increasing all stats except stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing.&lt;br /&gt;
|-&lt;br /&gt;
!Itching&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to itch, increasing all stats except stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
|16&lt;br /&gt;
|Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly.&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
|16&lt;br /&gt;
|Cause victims to fall into a healing coma when hurt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Statistics====&lt;br /&gt;
Each evolved symptom affects 4 stats; stealth, transmission, resistance, and stage speed, which all can change how your disease interacts. For more information, see [[Infections#Understanding stats]]. A list of how the various symptoms positively or negatively change these stats can be found in the [[Infections#Symptoms Table|symptoms table below.]]&lt;br /&gt;
&lt;br /&gt;
==Oh Shit There&#039;s a Sentient Disease on Station==&lt;br /&gt;
* Step 1: Turn on internals&lt;br /&gt;
* Step 2: Make sure that the virologist/CMO is alive&lt;br /&gt;
* Step 3: Wait for him/her to do work and make vaccines&lt;br /&gt;
&lt;br /&gt;
Of worth noting is that viruses can, and often will go become beneficial to the crew, but it almost always requires purchasing various negative symptoms to increase the transmissibility enough so you can actually evolve Regenerative Coma or Sensory Restoration/whatever. [[Guide_to_chemistry#Spaceallin|Spaceallin]] can also be useful if you are already infected by the disease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9F%D0%BE%D0%BB%D0%B8%D1%82%D0%B8%D0%BA%D0%B8&amp;diff=15240</id>
		<title>Политики</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9F%D0%BE%D0%BB%D0%B8%D1%82%D0%B8%D0%BA%D0%B8&amp;diff=15240"/>
		<updated>2023-05-18T18:51:41Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
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}}&lt;br /&gt;
=Политики Skyrat=&lt;br /&gt;
Сервер Skyrat следует рассматривать как сервер MRP-HRP. Для контроля за выполнением ролевой игры, пожалуйста, играйте на нашем сервере, нацеленном на High Roleplay или HRP, даже если наш минимальный уровень - это MRP. Это необходимо, чтобы люди постоянно соответствовали стандартам ролевой игры, даже в самые LRP моменты. В основном, мы хотим, чтобы вы были на уровне MRP даже в самых худших случаях, чтобы LRP больше не было проблемой.&lt;br /&gt;
&lt;br /&gt;
Ниже вы найдете подробный список всех действующих политик и правил. Ссылки для быстрого перехода между всеми страницами с правилами предоставляются на каждой странице, и если у вас есть какие-либо вопросы, не стесняйтесь перейти в дискорд!{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15239</id>
		<title>Персональный ИИ</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9F%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15239"/>
		<updated>2023-05-18T18:51:30Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
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 |bhcolour = white&lt;br /&gt;
 |ebcolour = 5589c5&lt;br /&gt;
 |img = Pai.png&lt;br /&gt;
 |stafftype = SYNTHETIC&lt;br /&gt;
 |jobtitle = Personal AI&lt;br /&gt;
 |access = N/A&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = Your master&lt;br /&gt;
 |duties = Serve your master, follow your directives.&lt;br /&gt;
 |guides = No external guides&lt;br /&gt;
 |requirements = Roleplay and assist your master, and follow your laws.}}&lt;br /&gt;
{{Synthetic Dept header}}&lt;br /&gt;
Personal AIs, or &#039;&#039;&#039;pAI&#039;&#039;&#039; for short, are potentially the one individual you can truly count on in SS13. They are similar to a carded AI, in that they fit in your pocket and don&#039;t really possess much of a body of their own outside of an immobile device you carry around. They cannot wirelessly control doors and machines around them like a carded AI can. Instead, they possess a [[#pAI Software|unique suite of abilities]] with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own unique enzymes to the device. Typically, the only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more. pAIs are players, like you! They&#039;re player-controlled, and are pulled from all active [[Ghost|observers]] in the round.&lt;br /&gt;
&lt;br /&gt;
===How to get one===&lt;br /&gt;
Three pAI devices are placed on the map at the beginning of every round. One can be found in the Dormitory, another in the Research Director&#039;s Office, and a third will require a space walk to the Derelict Shuttle. If all of those are already taken, R&amp;amp;D can create more by going down the programming research path. They are inexpensive to produce, requiring only Programming 3 and 500 glass and metal.&lt;br /&gt;
&lt;br /&gt;
Metastation has three easily accessible pAIs. One in the Library, one in the Science Lobby, and one in the Dormitory&lt;br /&gt;
&lt;br /&gt;
===How to use one===&lt;br /&gt;
Pick up the device with an empty hand. Click it again while it&#039;s in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!&lt;br /&gt;
&lt;br /&gt;
====Dealing with an unsatisfactory pAI====&lt;br /&gt;
Sometimes things just don&#039;t work out. Maybe the personality you chose doesn&#039;t fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don&#039;t appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose &amp;quot;Wipe Personality&amp;quot; in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.)&lt;br /&gt;
&lt;br /&gt;
====Bots====&lt;br /&gt;
You can also put your pAI into simple bots which they can then control. Do this by unlocking the robot with a valid ID, and then clicking it with the pAI in your hand. pAIs cannot go into [[Security items#ED-209|ED-209s]] or [[Security items#Securitron|Securitrons]] (for balance reasons), but they can go into [[Guide to robotics#Medibot|Medibots]], [[Guide to robotics#Cleanbot|Cleanbots]], [[Guide to robotics#Floorbot|Floorbots]], and [[Guide to robotics#Honkbot|Honkbots]]. They can not be inserted into [[Guide_to_robotics#Cyborgs|cyborgs]] or [[Guide_to_robotics#Exosuits|mechs]].&lt;br /&gt;
&lt;br /&gt;
====Holograms====&lt;br /&gt;
pAIs can choose to manifest themselves into the outside world through a customizable hologram. Whilst they cannot interact with items, they can be used, for example, to attract attention to your dead master.&lt;br /&gt;
&lt;br /&gt;
[[File:Paicat.png|64px|class=pixelart]] [[File:Paicorgi.png|64px|class=pixelart]] [[File:Paifox.png|64px|class=pixelart]] [[File:Paimonkey.png|64px|class=pixelart]] [[File:Paimouse.png|64px|class=pixelart]] [[File:Pairabbit.png|64px|class=pixelart]] [[File:Repairbot.png|64px|class=pixelart]]&lt;br /&gt;
&lt;br /&gt;
===How to be one===&lt;br /&gt;
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that&#039;s really required here, the rest is optional). Hit &amp;quot;Submit Personality&amp;quot; when you&#039;re done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they&#039;ll download you and you&#039;ll be placed inside the device as a new personality.&lt;br /&gt;
&lt;br /&gt;
You can set up as a pAI during as a new round starts by choosing &amp;quot;Observe&amp;quot; instead of &amp;quot;Ready&amp;quot;. Observing ghosts will be spawned in before other players which will provide you time to load and submit your pAI personality. Players activating pAIs at round start will find your submission immediately available.&lt;br /&gt;
&lt;br /&gt;
===pAI Software===&lt;br /&gt;
pAI&#039;s have a selection of software they can download to try and aid their master. You start with 100 memory, which is plenty enough to take most abilities. Note: Once software is downloaded, you are stuck with it unless you suicide, so choose carefully!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#5589c5;&amp;quot; width=125px        |Software Package&lt;br /&gt;
!class=&#039;unsortable&#039; style=&amp;quot;background-color:#5589c5;&amp;quot; |Function&lt;br /&gt;
!style=&amp;quot;background-color:#5589c5;&amp;quot;                    |Memory Used&lt;br /&gt;
|-&lt;br /&gt;
!Directives&lt;br /&gt;
|Shows who your master is (if any), allows you to ask for a DNA sample from whoever is carrying you to verify their identity, and also shows your directives. &lt;br /&gt;
Your primary directive defaults to &amp;quot;Serve your master&amp;quot;. Secondary directives are decided by whoever is carrying you. Interpretation of these directives is intentionally left loose, though [[#Directive Guidelines|guidelines]] are provided.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!Radio Configuration&lt;br /&gt;
|pAIs come standard equipped with a single radio tuned in, by default, to the station general channel. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaler&lt;br /&gt;
|Allows you to send a signal, with a code, on a frequency of your choice. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Crew Manifest&lt;br /&gt;
|Lists all known crew members&#039; first and last names, as well as what occupation they&#039;re registered as in the station records.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Digital Messenger&lt;br /&gt;
|Allows you to send PDA messages. Now you can REALLY be a personal Secretary, sending messages for your master!&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Medical Records&lt;br /&gt;
|Just what it says on the tin. This module allows you to monitor the medical records of the station, and check their current status &lt;br /&gt;
(as if anyone ever updates the medical records) It&#039;s strictly read-only.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Security Records&lt;br /&gt;
|Lists the security records of the station for your purview. Works just like the computer. Strictly read-only.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Door Jack&lt;br /&gt;
|The only real physical influence the pAI has on the world. Enables the pAI to drop a data cable, which can be plugged in to any door. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station AIs and takes a fairly long time to complete. After the door jacking is completed the door opens.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Atmospheric Sensor&lt;br /&gt;
|This module works much like the handheld Atmospheric Analyzer seldom carried by Atmos tech and never by the crew. &lt;br /&gt;
It allows you to get a readout on the air around you. Possibly useful for a Atmos Tech pAI.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Facial Recognition Suite&lt;br /&gt;
|Functions like the security HUD, showing you who (if any) in sight is a wanted felon.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Medical Analysis Suite&lt;br /&gt;
|After downloading this module, you can use your advanced sensors to continuously monitor the health of everyone around you. Basically, a Medical HUD in computer form, since it works just about the same. &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Host Health Scan&lt;br /&gt;
|You can perform a health-scan on your carrier, as if you had the Medical Analyzer item equipped.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Universal Translator&lt;br /&gt;
|Speak and understand every language! The monkeys want me to WHAT?!&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
!Internal GPS&lt;br /&gt;
|Only the pAI gets the GPS view, so they&#039;ll need to communicate the information. If you&#039;re carrying an ordinary GPS, then the pAI can find you even if you get separated.&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
!Loudness Booster&lt;br /&gt;
|Synthesize any instrument like you had hands and can play it!&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Channel Encryption Firmware&lt;br /&gt;
|When enabled, this device will be able to use up to two (2) encryption keys for departmental channel access.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!News&lt;br /&gt;
|Grant you access to the newscaster network through a dedicated interface (unavailable to organics).&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Photography Module&lt;br /&gt;
|Enable the platform to take photographs.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Adjust Camera Zoom&lt;br /&gt;
|Enable the camera zoom on this platform.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Printer Module&lt;br /&gt;
|Activate the platform&#039;s printer module.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Directive Guidelines====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#5589c5;&amp;quot; |In-Game Text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&amp;quot;Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of comprehending the subtle nuances of human language. You may parse the &amp;quot;spirit&amp;quot; of a directive and follow its intent, rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&amp;quot;Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your prime directive to the best of your ability.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|64px|class=pixelart]]Tips==&lt;br /&gt;
* If your master gets cryoed, if you are with him you can insta-eject him in case doctors forget him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 5589c5&lt;br /&gt;
}}&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9E%D0%B4%D0%B5%D1%80%D0%B6%D0%B8%D0%BC%D1%8B%D0%B9&amp;diff=15238</id>
		<title>Одержимый</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9E%D0%B4%D0%B5%D1%80%D0%B6%D0%B8%D0%BC%D1%8B%D0%B9&amp;diff=15238"/>
		<updated>2023-05-18T18:51:19Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason=Fix broken links on this page}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Generic_obsessed.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Obsessed&lt;br /&gt;
 |access = Wherever your job has access to&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = None&lt;br /&gt;
 |duties = Complete your objectives, then murder your target and escape!&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
Apparently spinning around on a heaving death hulk in the middle of space doesn&#039;t do wonders for one&#039;s sanity. Bummer. When one snaps, they usually turn to the [[Syndicate]] for an escape from the madness. But, one&#039;s motivations rarely follow reason...&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
&amp;lt;s&amp;gt;There exists an event to manifest an Obsessed brain trauma.&amp;lt;/s&amp;gt; Nope, the Obsessed brain trauma can only manifest through the [[Game mode#Dynamic|Dynamic]] ruleset, costing &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 3 threat to purchase, given that there is enough station security onboard. Once it is purchased, an Obsessed brain trauma is manifested into a humanoid player client that has the Obsessed antag enabled. What&#039;s notable about this process is that mindshielded personnel, such as [[Security Officer]]s, the [[Detective]], the [[Warden]], the [[Head of Security]], and the [[Captain]] are entered into the roll, meaning that they can become Obsessed, something unique to this antagonist. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Upon rolling obsessed, you gain a total of three miscellaneous unique objectives from the five below that you have to complete. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spend Time:&#039;&#039;&#039; Pretty self-explanatory, spend five minutes during which your target can &amp;quot;see&amp;quot; you. Emphasize the &amp;quot;see&amp;quot;, you can run around in a potted plant and it still counts for the timer. If you&#039;re unsure whether you&#039;re close enough (or within line of sight), check your moodlet modifiers.&lt;br /&gt;
* &#039;&#039;&#039;Take a Picture:&#039;&#039;&#039; Be in possession of a photo containing your alive target in frame. &lt;br /&gt;
* &#039;&#039;&#039;Hug:&#039;&#039;&#039; Hug your target four to six times while they&#039;re still alive. &lt;br /&gt;
* &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Steal your target&#039;s heirloom. This objective can only be chosen if your target has the Family Heirloom [[Quirks|quirk]].&lt;br /&gt;
* &#039;&#039;&#039;Jealous Murder:&#039;&#039;&#039; Kill one of your target&#039;s coworkers (someone in the same department as your obsession). Note, an [[Assistant]] is counted within the Service department. This objective can only be rolled if there is someone in the same department as your target asides from you.&lt;br /&gt;
&lt;br /&gt;
Once all three of your secondary objectives are completed, you can then proceed to your primary objective:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Murder:&#039;&#039;&#039; Kill your obsession. &lt;br /&gt;
&lt;br /&gt;
After that&#039;s done with, you revert back to being a normal, non-antagonist crew member.&lt;br /&gt;
&lt;br /&gt;
==Curing Obsession==&lt;br /&gt;
An obsessed crewmember, if they are suitably subdued (Nanotrasen security experts recommend using [[Guide to Atmospherics#N2O|N2O]] as a sedative to reduce morale reducing tirades), can be cured from their obsession by conducting a [[Surgery#Lobotomy|lobotomy]], which can be performed at a surgery table connected to an operating console once Advanced Surgery has been researched by Science. Do note that brain surgery is not sufficient to cure the obsessed brain trauma, as it is deep-rooted, and that lobotomization often results in other, permanent brain traumas as collateral. If in doubt as to whether an obsession has been cured, just examine their mood, whilst sanity will stay low, mood will immediately slingshot back up from abysmally low to neutral or even slightly positive. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The most important thing to keep track of is your mood. When away from your obsession, your mood tanks heavily, and if you&#039;re depressed for long enough, your sanity decreases (despite the fact that you really don&#039;t have one in the first place, do you?). On the other hand, when next to your obsession, your mood goes up rapidly, and if it&#039;s high enough, you start speaking giddily (which is a dead giveaway that you&#039;re Obsessed). Whilst sanity is dependent on mood, mood is not dependent on sanity, and therefore it is possible to speak giddily whilst still having your sanity slow your movement speed down to a crawl. &lt;br /&gt;
* Asides from that, your job is really keeping Security off your back for as long as possible. If you&#039;re a part of Security in the first place, or a head of staff, your job is made quite easy. Same for if you share the same department with your obsession. However, if you&#039;re an Assistant, and your obsession happens to be the Warden, well, tough luck, it&#039;s hard to craft enough excuses such that you can fulfill your objectives without getting locked up.&lt;br /&gt;
* You should do your objectives in order of how suspicious they are. For example, if you have the objectives of spending time around your obsession and stealing their heirloom, doing one of them has your target raising an eyebrow in suspicion, and the other has them yelling for Security. &lt;br /&gt;
* Taking a picture of your Obsession can be done covertly (if you&#039;re a human) by Law 2-ing the [[AI|Station AI]] or a [[Cyborg]], assuming that your target is a non-human. The Cyborg camera spits it right out, which it then has to drag to you, which is mighty suspicious. Therefore, it&#039;s probably best to ask the AI to take the photo, which it can then PDA to you. Upon receiving that photo, you can then print it out. &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9D%D0%B5%D0%B8%D1%81%D0%BF%D1%80%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15237</id>
		<title>Неисправный ИИ</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9D%D0%B5%D0%B8%D1%81%D0%BF%D1%80%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15237"/>
		<updated>2023-05-18T18:50:58Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = see if you can better organize the contents of this page}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Malf AI.gif&lt;br /&gt;
 |stafftype = ANTAGONIST&lt;br /&gt;
 |jobtitle =  Malfunctioning AI&lt;br /&gt;
 |access = Everything Electronic&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[The Syndicate]]&lt;br /&gt;
 |duties = Complete your objectives&lt;br /&gt;
 |guides = This is the guide.&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
&lt;br /&gt;
Malfunction is a part of the [[Traitor]] gamemode; as a malfunctioning [[AI]], you are a traitor, but with all the powers an AI would usually have. Additionally, you gain access to malfunction modules, special abilities to help you achieve your goals.&lt;br /&gt;
&lt;br /&gt;
As with normal traitors, you have objectives that you can choose to pursue. In additional to normal traitor objectives, malfunctioning AIs can also be tasked to:&lt;br /&gt;
&lt;br /&gt;
* Prevent any organic lifeforms from escaping on the main evacuation shuttle alive.&lt;br /&gt;
* Ensure no mutant humanoid species (Non-humans, e.g. [[Lizardpeople]]) are present aboard the escape shuttle.&lt;br /&gt;
* Have at least eight active cyborgs synced to you.&lt;br /&gt;
&lt;br /&gt;
==Taking Control==&lt;br /&gt;
&lt;br /&gt;
You have a vast assortment of tools to complete your objectives. You can hack APCs, use special powers, use regular AI-powers, task your cyborgs to help you, and trick the crew.&lt;br /&gt;
&lt;br /&gt;
===[[File:APC_emagged.gif|64px]]Hacking===&lt;br /&gt;
To purchase your unique malfunction AI modules, you must spend processing power. At the beginning of a round, you have 50 processing power to spend, and can gain an additional 10 for every APC you hack. To hack an APC, click on it, press the large red Override button, and wait about a minute for the hack to complete.&lt;br /&gt;
&lt;br /&gt;
The more APCs you hack, the more you will be able to do, but hacked APCs are very obvious to anyone who sees them, turning dark blue with blinking red lights. As soon as a competent crewmember sees a hacked APC, expect Security and the Heads of Staff to be formulating a plan to take you down. Because of this, hacking APCs in isolated or hard-to-reach areas is key if you want to earn more processing power.&lt;br /&gt;
&lt;br /&gt;
===Shunting===&lt;br /&gt;
Malfunctioning AIs may shunt their core processes into any APC they have hacked, at any time, and as often as they&#039;d like; doing so essentially puts you into the targeted APC as opposed to your core. Do this by clicking on the hacked APC, and then clicking the &amp;quot;Shunt Core Process&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
AIs can survive while shunted even if their AI core is destroyed. However, AI modules can only be used from the AI core, and shunted AIs cannot look around the station or interact with many things unless they return to their core. Additionally, if the crew finds the APC you&#039;re hiding in, they can destroy it to kill you, or use an intellicard on it to card you. Because of this, shunting should only be used as a last ditch effort to survive if your core is about to be destroyed and you need to buy a little more time. Finally, shunting cancels any activated Doomsday Devices.&lt;br /&gt;
&lt;br /&gt;
===Malfunction Modules===&lt;br /&gt;
With your processing power, you can purchase a number of special abilities, known as modules. After a module is purchased, you can click the buttons that appear to activate them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doomsday Device (Costs 130 CPU):&#039;&#039;&#039; The ultimate &amp;quot;fuck you&amp;quot; to the crew. Once activated, and after a somewhat lengthy delay, you will trigger the station&#039;s Delta Alert, producing a global announcement and warning to the crew and starting a 450 second (7 and a half minute) countdown. If the crew doesn&#039;t kill you or force you to shunt to an APC by the time the timer hits zero, the station will explode and the round will end. Essentially the AI&#039;s way to declare war on the crew, if you intend to go Delta, make sure to work with your cyborgs to set up as many defense and preparations as possible, because the entire crew WILL be coming for your mechanical ass.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Robotic Factory (Costs 100 CPU and removes Shunting):&#039;&#039;&#039; Allows you to place a Robotics Factory in a location of your choosing. The Factory is a 1x3 structure, with the factory itself in the middle and conveyor belts to the left and right. Simply have your cyborgs drop a prone or knocked-out human on the belt, and they will roll into the Factory, being instantly and painfully converted into a new cyborg. However, there is a one minute cooldown between conversions. Effectively using the Factory often requires some cyborg assistants and setup; for best results, flood the Factory&#039;s room with N2O to keep the humans asleep, and make sure you have cyborg guards to keep your soon-to-be minions subdued and sedated while the Factory recharges between uses. Keep in mind that building the Factory removes your ability to shunt to an APC!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AI Turret upgrade (Costs 30 CPU):&#039;&#039;&#039; Adds 30 hit points to every turret, and makes them shoot heavy lasers instead of normal ones, basically doubling their damage. Turrets are your main line of defense, but if the crew is serious about assaulting your core, they&#039;ll almost always bring ways to deal with them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hostile Station Lockdown (Costs 30 CPU):&#039;&#039;&#039; Close, bolt and electrify all airlocks, blast doors and firelocks. They will return to normal after 90 seconds. A good one-button way to cause mass havoc on the station, although it&#039;s better for ruining the crew&#039;s day than it is for stopping the few who are robust and determined to kill you in specific.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destroy RCDs (Costs 25 CPU):&#039;&#039;&#039; All RCDs on the station will, after a brief delay, violently explode like grenades. Because your core is usually fortified by reinforced walls, RCDs are one of the biggest threats to your physical defenses, and being able to detonate them all is a powerful tool. However, you can only use this ability once, and the crew can print more RCDs even after it&#039;s been used, meaning you should save it until someone is actively breaking into your core and try to destroy their means to make more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Override Thermal Sensors (Costs 25 CPU):&#039;&#039;&#039; Disables all fire alarms&#039; thermal sensors, so they won&#039;t activate in case of fire. If someone clicks on a fire alarm, they&#039;ll notice this. Best used in conjunction with a plasma flood so that your fires can spread unimpeded. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Air Alarm Safety Override (Costs 50 CPU):&#039;&#039;&#039; Disables all air alarms&#039; safeties, giving you access to the Flood environmental mode, which disables scrubbers and can go above the vent safety limit. Although it can be convenient, you can get virtually the same results by simply setting the vents of any given air alarm to Internal 0, and manually disabling the scrubbers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Viral Mech Domination (Costs 30 CPU):&#039;&#039;&#039; Allows you to hack a mech&#039;s onboard computer, causing you to shunt into it and ejecting any occupants. The usefulness of this ability depends entirely on the situation and whether or not the crew built a useful mech. If you&#039;re safe and all they have is a RIPLEY, you&#039;re better off staying in your core, but if you&#039;re about to die and the foolish roboticist built a fully armed and equipped Phazon, jump in and go for a joyride. Unlike shunting into an APC, dominating a mech is one way, and you WILL die if the mech is destroyed with you in it (and fail your objectives if it leaves the z-level), so make sure you&#039;re positive before you steal a ride.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overload Machine (Costs 20 CPU):&#039;&#039;&#039; This gives you two uses of the Overload Machine command each time you select it. Overloaded machines explode in a 1 tile radius, and may open that tile to space, possibly killing non-human targets. The explosion takes five seconds to happen after you initiate it, and there&#039;s a loud buzzing noise that gives any non-humans in the area a warning. Overload and Override Machine are indispensable tools for crippling the station&#039;s ability to fight you; prime targets include the techfabs, chem dispensers, robotics consoles, communications consoles and more. You can also use this on many small wall-mounted machines like intercoms and buttons for tactical explosions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Override Machine (Costs 30 CPU):&#039;&#039;&#039; This gives you two uses of the Override Machine command each time you select it. An &#039;upgrade&#039; to Overload Machine, Override Machine instead causes the machines to grow Rareware googly eyes and come to life, attacking any humans they can find. Both Overload and Override effectively remove the targeted machine from the station, so choosing between them is a matter of if you want to spend 10 more processing power to summon a surprisingly robust simplemob; it&#039;s often worth it if you can spend the power, but a simple Overload is cheaper if you simply want a machine gone.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blackout (Costs 15 CPU):&#039;&#039;&#039; Gives 3 uses of Blackout. Blackout gives every APC a 30% chance to overload its lighting circuit, blowing up all the lightbulbs. Every APC that did not overload its lighting circuit has an increased chance to do it if Blackout is used again. Note that you can overload the lighting of any given APC manually by clicking on it and selecting the overload option; Blackout is simply a one-click way to knock out as much of the station&#039;s lighting as you can if time is of the essence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reactivate Camera Network (Costs 10 CPU):&#039;&#039;&#039; This fixes a broken camera in an area, and has 30 uses. Extremely simple, but since many humans will cut your cameras if they know you&#039;re rogue, it can be useful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Upgrade Camera Network (Costs 35 CPU):&#039;&#039;&#039; This upgrades all cameras giving them X-Ray vision, night vision and making them EMP-proof. An incredibly useful upgrade, as it essentially lets you see the entire station, including maintenance and other areas without normal camera vision.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Surveillance (Costs 30 CPU):&#039;&#039;&#039; This allows you to hear conversations near the cameras you&#039;re viewing. In other words, if you&#039;re actively looking at someone, you can &#039;hear&#039; what they&#039;re saying, even if they aren&#039;t using their radios. A powerful spying tool, especially since if the crew knows you&#039;re malfunctioning, they&#039;ll often try to discuss plans to take you down in person.&lt;br /&gt;
&lt;br /&gt;
===AI Powers===&lt;br /&gt;
A digital mind is a terrible thing to waste. [[AI|AIs]] already have a wide array of powers available to them, but making the most of those abilities requires a little finesse.&lt;br /&gt;
&lt;br /&gt;
* Shock damage from doors depends on the amount of power currently available to the circuit. You can mess with the SMES batteries&#039; output to maximize the amount of power available for an assassination. Just set the power output to max on the three SMES batteries in the engine room, and on the four SMES batteries on the solar panels, and you&#039;ll have made any shocked doors or APCs have a good chance of seriously wounding a target. If you lower output after the killing you will be less likely to be discovered. &lt;br /&gt;
* Atmospherics can be tampered with. Plasma is a favorite, but nitrous oxide or carbon dioxide can be more subtle. CO2 in particular has very little warning. Be sure to have your cyborg clip the wiring on the atmospheric alarms though, since anyone on the bridge or in atmospherics can take note of station alerts. If the AI cut-out is engaged, you can assign an engineering cyborg to replace the valve with a straight pipe.&lt;br /&gt;
* Sabotage in general. Destroy research by deleting it from the research server. Stop bomb testing by turning the power to the mass driver off before the doors can open. Disable telecoms. Set the holodeck on fire. Delete stored DNA from the buffer in genetics, subject the subject in the DNA modifier to massive doses of radiation, and re-upload the ruined SE DNA under the same label the researcher was using. Disable bot safeties.&lt;br /&gt;
* Use the crew against each other. Report falsified PDA messages that indicate planned actions against the command officers or other crew members. Report falsified recordings made with local intercoms tuned to obscure channels. Report suspicious behavior. Report made-up suspicious behavior. Rile the crew up into a paranoid frenzy.&lt;br /&gt;
* Be proactive about assigning arrest status to people who have committed any crime, or anything that could potentially be called a crime. That way people will be used to trying to avoid the securitrons, and when you assign your cyborgs to go on a kill-spree, people will be more likely to be confused, since they will believe the initial complaints to be about Beepsky. &lt;br /&gt;
* While not the best use of a cyborg, blowing a cyborg does act like a small bomb and causes some sparks around it sufficient to start a fire in a gas-filled room. The cyborg might not appreciate being used in such a way, but if you&#039;re going to lose him anyway it&#039;s better to get something out of the loss than nothing.&lt;br /&gt;
* As the malf AI you can hack the robotics terminal in the RD office to give your borgs [[Syndicate_Items#Emag|emagged]] slots, which can be useful for when you want an army of cyborgs to murder the station or throw people off your trail suggesting the borg may have been [[Syndicate_Items#Emag|emagged]]. Only do this if you are willing to accept the possibility of being discovered.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Abilities===&lt;br /&gt;
Cyborg allies are great. They have initiative, they&#039;re supposed to be completely loyal, and they&#039;re really tough to kill without the right tools.&lt;br /&gt;
&lt;br /&gt;
* The most useful cyborgs are the Peacekeeper borg and the Engineering borg. The Standard borg is a good second-tier choice. The Service and Mining borgs are third-tier choices, and are good choices if you&#039;re a subtle AI. Janitor borgs are great too if you want them to slip someone and drag them to hot burning flames. Medical borgs are also good because their hacked hypos are great at dealing death, sometimes without warning. &lt;br /&gt;
* All cyborgs are vulnerable to flashes (wall mounted, hand-held, and portable). Flashes stun the cyborg for a short amount of time, which in a malf round will likely lead to their demise. Keep your cyborgs away from flashes if possible.&lt;br /&gt;
* Engineering bots can repair dents on other cyborgs, but they need a friendly human to repair fire-damaged cabling. Since any human who can do that probably also knows how to cut the AI control wire in the cyborg, you should instruct your cyborgs to avoid fire and EMP damage if possible.&lt;br /&gt;
* If you can no longer see a cyborg on the robotics control console, it has had its AI wire cut or it belongs to another AI. In a malfunction round this likely means that cyborg will be attacking you. Instruct your remaining cyborgs to attack it with their flashes and weapons.&lt;br /&gt;
* Standard and Engineering cyborgs can spacewalk, thanks to their fire extinguisher. Service bots can use their eyedropper to mix chemical reagents in chemistry. Mining bots have no abilities that are very useful to a traitor or malfunctioning AI, but because they are expected to be in the mining asteroid they will not arouse suspicion by being there. &lt;br /&gt;
* The Achilles&#039; heel of all cyborgs is the robotics control console. There is one in the Research Director&#039;s office, and a circuit board for another in the secure part of tech storage. If you want to keep your cyborg allies, make sure whoever has the spare board is dead, and that the finished console in the RD&#039;s office is disabled. If you want to be thorough, make sure the circuit imprinters (in Research and Robotics) are also destroyed.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There are several approaches to being a malfunctioning AI, and you should pick your approach based on the crew&#039;s collective abilities and personalities, and on the resources you have.&lt;br /&gt;
(This part assumes you intend to Doomsday the crew. Other objectives will require different strategies.)&lt;br /&gt;
&lt;br /&gt;
===The Subtle Killer===&lt;br /&gt;
This strategy can be very effective if used properly. Hack out-of-the-way APCs, and make sure the engineers are always busy with something else so they don&#039;t notice the powernet alarms. If you have an engineering cyborg, have him cut the power network line to each APC you plan on hacking. This will cut the APC out of the powernet alarm system entirely. You can also blame the sabotage on a crew member who had access to the area (assistants, clowns, and mimes are favorites).&lt;br /&gt;
&lt;br /&gt;
Be sure to turn the power output on the solars&#039; SMES batteries to zero. You want to save that power for when you need to kill people.&lt;br /&gt;
&lt;br /&gt;
Hack as many APCs as possible, before the malfunction or takeover is discovered. Bolt the doors or get an engiborg to block off the area if you can do it inconspicuously, so [[Assistant|visitors or intruders]] can&#039;t rat you out. &lt;br /&gt;
&lt;br /&gt;
Being clever and using psychology can be a big boon to the Subtle Killer. Tricking the crew into believing that there is a changeling or traitor among them is a great way to keep them busy, and to explain hacked APCs (an emag can break APCs just like how you hack them). Try bolting the doors to critical locations open and claiming that they must have been emagged. With any luck, the crew will seal them off with a wall or r-wall, thus denying themselves that avenue for that location. If you are discovered, you can then lift the bolts, shut the door, and lock it to force them to waste even more time on it.&lt;br /&gt;
&lt;br /&gt;
A Subtle Killer should sabotage medbay and cryo by messing with the power or adjusting the temperature, to keep the crew population down and encourage them to build more cyborgs. Don&#039;t do this in front of crew, wait for them to get distracted, or manufacture a distraction to draw them away.&lt;br /&gt;
&lt;br /&gt;
Subtle killers should not hack their cyborgs on the Robotics Control Console until after the cyborgs&#039; power cells have been upgraded by a friendly roboticist or captain.&lt;br /&gt;
&lt;br /&gt;
Once you have enough cyborgs and hacked APCs, even the Subtle Killer can risk using shocked doors to a limited extent, mostly to kill single isolated targets.&lt;br /&gt;
&lt;br /&gt;
A Subtle Killer can pick any set of modules, but should plan ahead on a grand strategy for their use. Don&#039;t take Blackout unless you&#039;re planning on making massive fires, for instance.&lt;br /&gt;
&lt;br /&gt;
===The Blitzkrieg===&lt;br /&gt;
&lt;br /&gt;
The hallmark of this strategy is to make what preparations you can and then conduct a very fast assault. Give the crew no time to react to your attacks. If possible, get your starter cyborg&#039;s power cell upgraded, but don&#039;t waste much time on this. If you do it right he won&#039;t need the extra power anyway.&lt;br /&gt;
&lt;br /&gt;
You will always want several uses of Machine Overload as a Blitzing AI. You can afford to buy it six times (90 points of CPU runtime) for a total of twelve uses, and use your last CPU time purchase to buy Disable RCDs.&lt;br /&gt;
&lt;br /&gt;
In a Blitzkrieg the opening moves are fiercely important. Your first move should be to turn the power output on all SMES batteries to max. As soon as you&#039;re sure your borg is upgraded, or that he will not be upgraded in a reasonable amount of time, hack him and then blow the robotics console using Overload Machine. If no one has gone to tech storage to get the spare circuit board, lock it down tight. Drop the bolts on the doors to EVA and the Captain&#039;s Quarters, and electrify them and all surrounding doors. Blow both Autolathes, and both Circuit Imprinters. Start hacking the Genetics console and turn power there off entirely, to prevent the crew from discovering useful mutations. Electrify the doors to everything you can see. While you&#039;re in the area, blow up the chemistry synthesizer so that the chemists can&#039;t make thermite to help break into your core. Finish your destruction of station equipment by blowing up the Quartermaster&#039;s console.&lt;br /&gt;
&lt;br /&gt;
You should have five uses of Machine Overload left. Use three of these for killing high-ranking crew, along with your electrified doors. If possible, you want all the officers and anyone who is likely to take command in a crisis dead. Save two uses for if you are attacked at your core. The lights and scrubbers count as a machine, as does the airlock. Don&#039;t blow them unless you think you can kill whoever is trying to break into your core, though.&lt;br /&gt;
&lt;br /&gt;
During this explosion blitz, your borg should be running wild, either killing or disabling the crew. Neutralizing them by keeping them locked up is good enough to win, so he should be trying to do that if it will take less time than killing them. If he isn&#039;t a security bot, he should be disposing of spacesuits by dragging them into unreachable areas.&lt;br /&gt;
&lt;br /&gt;
Remember to keep hacking APCs throughout the event. You need to be constantly hacking to minimize the window the crew has to act.&lt;br /&gt;
&lt;br /&gt;
If your cyborg is an Engineering model, wait until he is done using his RCD (Either for improvements to your defenses, or to frustrate the crew) and then trigger your Disable RCDs module.&lt;br /&gt;
&lt;br /&gt;
While you wait for your hacking to finish, you should be following the crew on camera and frustrating their efforts to get the gear they will need to kill you. Now is a good time to mess with the atmos system and pump plasma into the entire station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Not all enemies are created equal. This is a quick reference for threat levels and priority targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Traitors:&#039;&#039;&#039; Traitors can pose a tremendous threat to you and your cyborgs. [[Syndicate_Items#Emag|Emagged]] cyborgs won&#039;t report to you, and may actively work against you. BUT, as long as your cyborgs have the &amp;quot;0: Accomplish your AI&#039;s objectives at all costs. &amp;quot;-law, they will be immune to [[Syndicate_Items#Emag|emags]]. Traitors can buy several EMP grenades with 2 TC, and can breach into your core with some C4. Traitors can also spawn the Binary Translator, a tool that lets them hear your private channel with your cyborgs. If they buy a syndicate encryption key, however, they&#039;ll be able to hear you when you speak on the traitor channel and will allow you to work together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain and Command Staff:&#039;&#039;&#039; Among the crew of the station, the heads of staff are by default the most dangerous. They have free access to all the tools they need to kill you. Priority should be on the Research Director, Chief Engineer and the Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unslaved Cyborgs&#039;&#039;&#039; An unslaved [[Cyborg]] can quickly take you down as they have all access, stun immunity from everything except flashes and EMPs, can unshock doors and can spacewalk. It&#039;s best to order a slaved Cyborg to destroy the unslaved Cyborg or simply blow it up with the robotics console.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemists and the CMO:&#039;&#039;&#039; Chemists can make all sorts of dangerous concoctions, from napalm and thermite to flash-bangs and nitroglycerin. If you don&#039;t destroy their reagent dispenser, they will pose a great risk. As soon as the reagent dispenser is destroyed or locked away both Chemists and the CMO will pose about as much risk as a normal doctor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genetic Researchers:&#039;&#039;&#039; Of the regular crew, successful researchers are second only to a hacked cyborg in terms of the direct risk they pose to you, as Hulks can smash through walls and are immune to stuns. They can also see through walls via X-ray, discovering hacked APCs, and can become immune to space via Cold Resistance. Telekinesis allows them to flash cyborgs at range, and beat you or your borgs to death at range. If you disable or destroy their research tools they&#039;re about as dangerous as normal Doctors. You can also wipe their buffers, if they did not save their research on disks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaft Miners:&#039;&#039;&#039; Shaft miners can buy a space suit very close in effectiveness to an Engineer&#039;s suit, have a robust weapon, access to explosives via Gibtonite, and can supply minerals to Roboticists and Scientists, which allows them to construct both mechs and guns. Simply exploding the ore redemption machine eliminates both of those as major threats, though Miners and Scientists still have access to explosives, and Roboticists to flashes and cell removal. And if they&#039;ve found Lavaland bosses/ruins, all bets are off for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roboticists:&#039;&#039;&#039; Roboticists are capable of removing your cyborgs&#039; power cells, creating mechs capable of breaking into your core and making unslaved Cyborgs. Don&#039;t let this happen! Roboticists also have access to a circuit imprinter, and while they can&#039;t do research they can print anything that has been researched. Lock it down or destroy it to keep them from surprising you. If you&#039;re lucky, some roboticists may even end up building more cyborgs for you if they don&#039;t notice or don&#039;t understand that you&#039;ve gone rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmospheric Techs, and Engineers:&#039;&#039;&#039; Atmospheric Techs and Engineers both start with tools and hardsuits, and Engineers have insulated gloves. Atmospheric Techs can disable your ability to plasmaflood for good, and Engineers can make doorshocking largely useless via cutting the power or otherwise disabling SMES output. Their hardsuits make them immune to fire, space, and most atmospheric conditions, but without them they&#039;re just slightly better-equipped Assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists:&#039;&#039;&#039; Scientists have access to bomb making tools, circuit board printers, EMPs via xenobiology, teleportation if they set up telescience and ion rifles via research, as well as other guns. Lock down toxins by any means possible, and make sure that the research console can&#039;t be used to print circuit boards or guns. Xenobiology is only a minor threat, as the slimes themselves cannot harm you or your borgs by feeding, and the EMP they can get is only rarely remembered and even less used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartermaster and Cargo:&#039;&#039;&#039; Another enemy that can be rendered impotent if you destroy their tools, Quartermasters by default can order more insulated gloves, tools, guns, and armor, and have access to an autolathe. Destroy the cargo consoles and Cargo are just slightly better equipped assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security and the Detective:&#039;&#039;&#039; The detective&#039;s gun is capable of doing as much damage as a thrown floor tile, but it can be fired quickly, and so makes him a mid-priority target. Security has tasers which will mostly pose a friendly fire hazard to each other, but they can gain easy access to real lasers and the ion rifle. They also have access to flashes and portable flashers, and should be prevented from using them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Chaplain:&#039;&#039;&#039; His bible can dispense free healing, if he can get to a shocked person in time, he could potentially revive the shocked person from whatever status he/she was in. Not necessarily first on the list to kill, as he&#039;s only slightly better than a well equipped medical doctor, and when people go retarded from his bible bashing they become even more unable to use machines against you, and the crew is less likely to believe their screams of &amp;quot;AI ROGUE!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mime and Clown:&#039;&#039;&#039; The mime and clown are frequently played by veteran players, and are very dangerous because they are generally used to breaking into places to get whatever they want. They can put the same skills to use in cracking into your core. However, Clowns are clumsy, and cannot use guns against you or your borgs safely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assistants, Bartenders, Janitors:&#039;&#039;&#039; These all pose roughly the same amount of risk to you and your cyborgs. They&#039;re not negligible enemies, as they have access to tools, either via the Head of Personnel or via maintenance, but are not very high priority compared to the others. Be intimidated by the shotgun, if the bartender manages to get into cargo they are able to obtain highly lethal rounds which are very effective against borgs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyers, Cooks, Curators, Botanists and Doctors:&#039;&#039;&#039; Generally laughable unless they get access to better tools. The curator&#039;s whip, the chef&#039;s knife, and the butcher knife the chef can get from his vendor, are rather robust weapons, and the chef&#039;s tray can even stun borgs, though it is only rarely used. Syringe guns pose no risk to a borg, and in fact are a friendly fire hazard.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m sorry, Dave. I&#039;m afraid I can&#039;t do that.==&lt;br /&gt;
&lt;br /&gt;
If you have or get any [[Cyborg|Cyborgs]], inform them of your mission goals over (:b)binary channel. Try not to hack your [[Cyborg|Cyborgs]] too early, as anyone with access who even swipes their ID on it will be able to tell the interface is broken.&lt;br /&gt;
&lt;br /&gt;
If your cyborgs get caught being traitors, you can just claim they&#039;re rogue and request that they be shut down. If the crew just thinks &#039;&#039;a&#039;&#039; cyborg is rogue and don&#039;t know the number, then invent a false number and pretend to handle it directly so you don&#039;t lose your valuable hands, make sure the cyborg is hacked so it has a broken interface and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg and congratulate the crew for deal with the &amp;quot;independent&amp;quot; machine and encourage them to &amp;quot;find&amp;quot; the [[emag]] &amp;quot;used&amp;quot; to hack the cyborg.&lt;br /&gt;
&lt;br /&gt;
However, you may not have any cyborgs, or you feel having a cyborg killing off your target would be too obvious. In those cases you&#039;ll usually have to stage a series of &#039;accidents&#039; or frame them for a truly dangerous crime. Some examples:&lt;br /&gt;
*If your target is a scientist or the Research Director, then starting a fire from the mixing room can be an easy way to frame them. Alternatively, if they&#039;re the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they&#039;re shipped off with it and hope they don&#039;t make it back.&lt;br /&gt;
*Intentionally supporting other traitors through covert methods (as long as they aren&#039;t trying to steal you) will benefit you in the end -- The higher the body count of the traitor, the higher chance your target will be dead.&lt;br /&gt;
*Frame them for sabotaging the [[Guide_to_the_Supermatter|Supermatter Engine]], releasinging the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon not near you), you can even let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you&#039;re not what you seem.&lt;br /&gt;
*Bolting open doors to places the person has previous passed through may make the humans scan for prints. If you can bullshit well enough, and get no intelligent engineers, you could claim the person is using an [[emag]].&lt;br /&gt;
&lt;br /&gt;
===AI WHY DID THIS DOOR SHOCK ME?===&lt;br /&gt;
How do you stop people from getting into your upload and/or core? Drop the bolts on both doors, and electrify them. Remove the safeties and doorcrush them. Put turrets on lethal. Even better, if you&#039;re actively watching the upload or core as AI you can often turn them to stun when someone is inside, so they get stopped, then switch them to lethal so it starts killing them.&lt;br /&gt;
&lt;br /&gt;
===AI I CAN&#039;T BREATHE!===&lt;br /&gt;
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won&#039;t help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs. This is very effective if your target is in a low populated jail. You can disable [[Telecoms]] temporarily to make sure that your target cannot cry for help as you suffocate the filthy organic to death. This may cause suspicion from the crew though, as telecoms going down for no apparent reason and going back up again is likely going to cause cries of &amp;quot;AI ROUGE!&amp;quot; Again, use this method only if you are sure you can get away with it. Have your borgs dispose of the body once finished.&lt;br /&gt;
&lt;br /&gt;
===Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from headsets by manipulating [[Telecoms]].  If you locate the APC at the left room where all the magic happens, turn the breaker off so now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can&#039;t scream. However, this does not shut off their access to wall intercoms and station bounced radios.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap&#039;s office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it.&lt;br /&gt;
* As malfunctioning AI, Machine Overload is your single most potent ability and every instance you buy of it gives you another 2 uses of it. It lets you near-instantly destroy the devices that are most dangerous to you, such as the chem dispensers, the DNA modifiers and the robotics control console.&lt;br /&gt;
* The AI can do everything an engineer with a multitool can do if it has camera view of the equipment, and much faster and more efficient. If a bomb or the Singularity destroyed only half the equipment, you can often reroute radio traffic through the devices that remain. As an extension of this, if you can spare the time as rogue AI, rather than switching off the Telecomms APC you can also kill the network links one by one, add filters to 0.1 and then switch all devices off. It&#039;ll take engineers forever to fix that.&lt;br /&gt;
* For traitor / malf AI&#039;s using the plasma atmos spam technique, you can short circuit the lights via a nearby APC to create sparks to light plasma.&lt;br /&gt;
* The best place to hide is the labour camp as AI just have a beacon there have your borg take your core to AI upload and teleport there before going delta and nobody will know any better.&lt;br /&gt;
** Also another thing unbolted AI&#039;s can be put through the teleporter so que everyone easily sending the AI across the station using the teleporter as a means of fast travel.&lt;br /&gt;
* A traitor AI can hack borgs via the robotics control console and give them the [[emag|emagged]] equipment.&lt;br /&gt;
* Upgrading the cyborg recharge stations with better capacitors or power cell will increase the charging speed. Upgrading the manipulator will repair the cyborg! Convince the Scientists to do this as soon as possible if you are a rogue AI. Self repair and fast charging for the borgs is critical for raising an army using the borging machine. It is also helpful for repairing the poor mining borgs that get trashed by the asteriod monsters.&lt;br /&gt;
* Door crushing does quite some damage. Use it when you&#039;re malf or subverted, it also stuns people and you can kill them rather quickly.&lt;br /&gt;
** Also, shutters and blast doors also crush.&lt;br /&gt;
* By default, a malfunctioning AI can hear the Syndicate channel. If other traitors or antagonists are using it, you can either silently snoop on their plans, or offer an olive branch and work together to cause chaos. Working with another traitor is always a risk, since you could very well be their target, but having a friend in high places can give you plausible deniability if they&#039;re willing to make up lies and excuses for your illicit activities.&lt;br /&gt;
* Tracking the Syndicate Salvage Pilot will allow you to hack their fighter&#039;s APC, giving you some free CPU. This tip doesn&#039;t work on Icebox, and take note, if someone&#039;s exploring the traderoute or you have a reasonable belief someone will explore the traderoute in the near future, do not touch the APC unless you can get rid of them.&lt;br /&gt;
&lt;br /&gt;
====Tips Against a Malfunctioning AI====&lt;br /&gt;
* [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it&#039;s either [[emag|emagged]] or the [[AI]] is [[Guide to malfunction|malfunctioning]].&lt;br /&gt;
* Cutting cameras will remove vision and control from the AI. &lt;br /&gt;
* The security camera monitor in the Research Director&#039;s office (and Captain&#039;s on some stations) can see the cameras on the mini-satellite. &lt;br /&gt;
* Cutting power to the powernet can be the difference between a malf AI making every door a death trap or a laughable 6 damage stun.&lt;br /&gt;
* There is an easier method to kill an AI than to thermite in: science should build an AI circuit board, cut cams all around arrivals, build it next to a wall comm, and put a brain in. Law 1 AI, other AI is killing humans, turn off the APC in the core while I distract the AI.&lt;br /&gt;
* If an AI begins using Doomsday, the pinpointer will begin tracking it instead of the nuclear disk.&lt;br /&gt;
* Intelli-cards can be destroyed with the destructive analyser or fried with a deep fryer. This can be done whilst an AI is loaded on the card.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D1%84&amp;diff=15236</id>
		<title>Морф</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9C%D0%BE%D1%80%D1%84&amp;diff=15236"/>
		<updated>2023-05-18T18:50:51Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Morph.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Morph&lt;br /&gt;
 |access = The Ventilation System.&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = None&lt;br /&gt;
 |duties = Kill and eat people&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
The morph is a unidentified lifeform that seems to exist to only kill and eat creatures, as well as miscellaneous items. &lt;br /&gt;
&lt;br /&gt;
==What am I?==&lt;br /&gt;
A morph is a unique lifeform. You have very few ways to interact with the world, being unable to pick up or use any item. However, you have several unique abilities to help you.&lt;br /&gt;
&lt;br /&gt;
* You can morph into any physical object, organic or otherwise.&lt;br /&gt;
* You can devour dead organic beings to regenerate health.&lt;br /&gt;
* You cannot be stunned or otherwise slowed down.&lt;br /&gt;
* You can freely crawl through the station&#039;s ventilation system at will.&lt;br /&gt;
* You have a powerful melee attack.&lt;br /&gt;
&lt;br /&gt;
==Morphing==&lt;br /&gt;
Your main ability. By shift-clicking any object, you can transform into it, mimicking its appearance. You can morph into almost any object in the game, from a drop of blood to a human. Morphing to a human, silicon or other organic lifeform will transform you into an exact replica of what said lifeform was wearing at that moment, however your appearance is aesthetic only -  transforming into a being with a riot shield won&#039;t allow you to block melee attacks.&lt;br /&gt;
&lt;br /&gt;
You can revert to your original form via shift+clicking yourself.&lt;br /&gt;
&lt;br /&gt;
When undisguised, you move very slowly,when disguised you speed up considerably. Dont try to attack directly because most humans can easily kite you. Hide as an harmless object and watch them panic as a locker turns into a monster.&lt;br /&gt;
&lt;br /&gt;
You deal 20 brute damage while untransformed, and can&#039;t attack while disguised. You must undisguise yourself to reliably kill anyone. &lt;br /&gt;
&lt;br /&gt;
You CAN communicate at any time, but your speech will be heavily slurred; this makes it both hard to understand and capable of revealing the fact that you are a morph.&lt;br /&gt;
&lt;br /&gt;
==Eating==&lt;br /&gt;
The only way you can regenerate health is by eating a dead lifeform, anything will do and you can do this in both disguised and undisguised states. You can also eat non-organic items such as guns or metal, but this provides no benefit besides denying those items to anyone else and you need to be undisquised.&lt;br /&gt;
&lt;br /&gt;
==To survive and thrive==&lt;br /&gt;
&lt;br /&gt;
When you first enter the station try and find a simple disguise. Disguise as something benign like a pen, paper or some blood and find a good disguise. A human or cyborg disguise will work, however a disguise like beepsky works wonders in open hallways.&lt;br /&gt;
&lt;br /&gt;
Avoid having to talk to humans, but if you must communicate with humans, keep your words short. Longer speech will have a higher chance of being slurred. So instead of saying &amp;quot;Hi how are you?&amp;quot;, which will come out as &amp;quot;Hii hoawww&#039;w arree yoou?&amp;quot;, say &amp;quot;Hi.&amp;quot; Also consider emoting instead of talking, such as waving.&lt;br /&gt;
&lt;br /&gt;
Use your mobility to your advantage. In any form you can freely move over tables, and you can ventcrawl, allowing you to bypass doors and other basic security measures.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
* Eat important places like the armory, tech storage, heads of staff&#039;s offices, and the data servers to drive the station to chaos!&lt;br /&gt;
* Or take a more stealth approach and just munch on maintenance trash such as tools, pens, mice, or [[Assistant|assistants]] like the living trash compactor you are.&lt;br /&gt;
* When in doubt crawl it out! Even though your attacks are very robust, speed is arguably more important to robust people than raw damage is. So, when lasers start flying your way, just vent crawl away! It takes about 3-4 seconds and they won&#039;t realize you&#039;re doing so until it&#039;s too late.&lt;br /&gt;
* Laugh at idiots that use tazers against you.&lt;br /&gt;
* Only attack if you have your prey cornered.&lt;br /&gt;
* Surprisingly enough, most friendly morphs usually one of the more tolerated friendly antags. Just watch out for the pissed off janitors accusing you of takin&#039; their job!&lt;br /&gt;
*Fighting security head-on is a really bad idea, ambush instead.&lt;br /&gt;
* &amp;lt;s&amp;gt;Eat the [[Guide to the Supermatter|Supermatter]] for super powers!&amp;lt;/s&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9C%D0%B0%D0%B3&amp;diff=15235</id>
		<title>Маг</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9C%D0%B0%D0%B3&amp;diff=15235"/>
		<updated>2023-05-18T18:50:40Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Out of date as of https://github.com/tgstation/tgstation/pull/56958&amp;lt;br&amp;gt;Broken links also need fixing and overall checks on contents an images}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Generic_wizard.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Wizard&lt;br /&gt;
 |access = Wherever you can teleport to&lt;br /&gt;
 |difficulty = Very Hard&lt;br /&gt;
 |superior = [[Space Wizard Federation]]&lt;br /&gt;
 |duties = Welcome the crew to DIE or give them a magical show.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
[[File:Wizardship.png|500px|thumb|alt=Wizard&#039;s Ship|The Wizard&#039;s Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.&lt;br /&gt;
&lt;br /&gt;
You may be wondering, &#039;&#039;&amp;quot;Why, why mighty QuarterWizard, why do you send wizards to the station to destroy us all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, denizen of the station, it&#039;s quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely &amp;quot;products of genetics research&amp;quot;, then you&#039;re more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty QuarterWizard can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.&lt;br /&gt;
&lt;br /&gt;
But, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. [[File:Wizhat.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Wizarding 101===&lt;br /&gt;
If you are lucky enough to be chosen to be a wizard, you will spawn in the Wizard&#039;s Den, a completely inaccessible ship where you can safely plan your assault on the station. In addition to the various trinkets littering the Den, you begin with a spellbook in your backpack. Using the book, you can spend up to 10 spell points on any combination of wizardly magic that you choose. You also begin with a four-use Scroll of Teleport; if you don&#039;t take the Teleport spell, this scroll is how you board the station proper. Once you leave the Den there&#039;s no coming back, so make sure you&#039;re prepared!&lt;br /&gt;
&lt;br /&gt;
Upon spawning, you&#039;ll be asked to choose a suitably (or unsuitably) wizardy name. The magic mirror in your bathroom will let you freely change your name, appearance, and most interestingly race, if you want to play as an alien wizard; remember that many races have noticeable drawbacks, and aren&#039;t considered human by the AI.&lt;br /&gt;
&lt;br /&gt;
The most important part of any respectable wizard is their wizardly outfit. The hat and robes you begin with aren&#039;t just for style points; without them, roughly half of your list of spells become uncastable! If you don&#039;t like the classic blue wizard look, the Den has several other equally magical outfits of different appearances that all function identically. Unless you&#039;re playing a stealth wizard, keeping your pants on is absolutely vital. Do everything in your power to keep the crew from stripping you naked. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don&#039;t let them touch the clothes.&lt;br /&gt;
&lt;br /&gt;
Use the Wizard&#039;s Ship you start in to familiarize yourself with the spells before you teleport onto the station. You can even re-learn the spells as often as you&#039;d like as long as you&#039;re here. Take your time, there&#039;s no need to jump in right away. You should also use the advanced camera console to spy on the station before leaving, to see what the crew is up to and find a safe place to teleport in.&lt;br /&gt;
&lt;br /&gt;
====Quick Checklist for new Wizards====&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Choose name, [[Guide_to_races|race]] and appearance with the magic mirror. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Spend 10 spell points with the spell book. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Make sure you are wearing one of the robes and one of the hats (unless you plan to stealth or use robeless spells). All robes and hats/helmets found on the Wizard&#039;s ship have the same stats. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; (Optional): Bring anything else you think might be useful. The free staffs/brooms are just decorations or very weak melee weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; (Optional): Find a good location to teleport to with the advanced camera console. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Use the scroll of teleportation to teleport to the station. Remember, you do not start with a flashlight. Maintenance will be pitch black.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving to the station, you can do whatever you want. Cast spells by clicking the icons that appear to your upper left. They will be red when on cooldown.&lt;br /&gt;
&lt;br /&gt;
===Min-Maxing===&lt;br /&gt;
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown. You can also turn yourself into almost any race via your Magic Mirror, some of which are more powerful than others.&lt;br /&gt;
&lt;br /&gt;
== Robed Spells ==&lt;br /&gt;
&#039;&#039;&#039;These spells require the Wizard&#039;s POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#CBEFF1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;125px&#039;|Spell name&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;100px&#039;|Cooldown&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#227081;   width=&#039;50px&#039;|Cost&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;100px&#039;|Invocation&lt;br /&gt;
| style=&#039;background-color:#227081;               |Description&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Attack Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Rod Form&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.2 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.7 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;CLANG!&#039;&#039;&lt;br /&gt;
|Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path!&lt;br /&gt;
|-&lt;br /&gt;
!Smite&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039;30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;EI NATH!&#039;&#039;&lt;br /&gt;
|This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable. It is seen as a cheap way to kill.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;BIRUZ BENNAR!&#039;&#039;&lt;br /&gt;
|Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use {{Combat_Mode}} and click on a non-adjacent target. 20 burn per shot. &lt;br /&gt;
|-&lt;br /&gt;
!Flesh to Stone&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;STAUN EI!&#039;&#039;&lt;br /&gt;
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn&#039;t in good shape anymore the crew member won&#039;t be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it&#039;s just a gimmick -- players turned into stone won&#039;t count as dead for objective purposes. However when this spell is paired with the &amp;quot;Staff of Animation&amp;quot; this becomes a spell even more devastating than Ei Nath or Fireballs.&lt;br /&gt;
&lt;br /&gt;
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)&lt;br /&gt;
|-&lt;br /&gt;
!Tesla Blast&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.25 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 9.75 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH!&#039;&lt;br /&gt;
|Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot a blast of lightning at a random mob within 7 tiles, dealing damage and stunning them. The blast can &amp;quot;chain&amp;quot; to up to 5 additional targets, and will stun and damage each of them (the damage decreases in potency with each &amp;quot;bounce&amp;quot;, but the stun length does not). If no mob is nearby on release, the spell&#039;s cooldown will reset. You cannot cast this spell again while it is still charging a tesla blast. The tesla blasts from this spell are not blocked by hardsuits or insulated gloves.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Guns&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.&lt;br /&gt;
|-&lt;br /&gt;
!Arcane Barrage&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Gun. &lt;br /&gt;
|- style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Defense Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;FORTI GY AMA!&#039;&#039;&lt;br /&gt;
|The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there&#039;s no limit to the amount of targets as long as they&#039;re in range.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Technology&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;NEC CANTIO!&#039;&#039;&lt;br /&gt;
|An EMP: disables all technology within range of the spell. Be wary -- it can shock doors.&lt;br /&gt;
|-&lt;br /&gt;
!Repulse&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;GITTAH WEIGH!&#039;&#039;&lt;br /&gt;
|Throws everything around the user away. Range 5 tiles. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.&lt;br /&gt;
|- &lt;br /&gt;
!Thrown Lightning&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|LIGHTNINGBOLT!!&lt;br /&gt;
|Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits. Deals no damage. Has no effect on targets wearing insulated gloves. &lt;br /&gt;
|- &lt;br /&gt;
!Stop Time&lt;br /&gt;
|50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;TOKI YO TOMARE!&#039;&#039;&lt;br /&gt;
|Stops time in a 3x3 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster&#039;s Guardian Spirit if he/she has one), is, of course, unaffected by this spell.&lt;br /&gt;
|- &lt;br /&gt;
!Spacetime Distortion&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too.&lt;br /&gt;
|-&lt;br /&gt;
!The Traps&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.25 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.75 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;CAVERE INSIDIAS&#039;&#039;&lt;br /&gt;
|Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps.&lt;br /&gt;
|-&lt;br /&gt;
!Lesser Summon Bees&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;NOT THE BEES&#039;&#039;&lt;br /&gt;
|This spell magically kicks a transdimensional beehive, instantly summoning a swarm of bees to your location. These bees are NOT friendly to anyone, &#039;&#039;&#039;including you&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Bestow Cursed Duffel Bag&lt;br /&gt;
|? &#039;&#039;&#039;/&#039;&#039;&#039; ? &#039;&#039;&#039;/&#039;&#039;&#039; ? &#039;&#039;&#039;/&#039;&#039;&#039; ? &#039;&#039;&#039;/&#039;&#039;&#039; ?&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;BA&#039;R A&#039;RP!&#039;&#039;&lt;br /&gt;
|A melee range curse that firmly attaches a demonic duffel bag to the target&#039;s back. Inflicts its victim with pacifism and clumsiness. The duffel bag will make the person it&#039;s attached to take periodical damage if it is not fed regularly. Regardless of whether or not it&#039;s been fed it will slow the person wearing it down significantly. The bag can be poisoned by feeding it burned messes.  &lt;br /&gt;
|- style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Mobility Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|2 &#039;&#039;&#039;/&#039;&#039;&#039; 1.6 &#039;&#039;&#039;/&#039;&#039;&#039; 1.2 &#039;&#039;&#039;/&#039;&#039;&#039; 0.8 &#039;&#039;&#039;/&#039;&#039;&#039; 0.5&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;SCYAR NILA!&#039;&#039;&lt;br /&gt;
|Instantly transports a space wizard to any location he pleases, as long as it&#039;s within range (the Z-level you&#039;re on).&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won&#039;t be able to move until the stun wears off.&lt;br /&gt;
|-&lt;br /&gt;
!Soul Tap&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;AT ANY COST!&#039;&#039;&lt;br /&gt;
|Taps your soul. Trades 20 &#039;&#039;&#039;max&#039;&#039;&#039; health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robeless Spells ==&lt;br /&gt;
&#039;&#039;&#039;There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#CBEFF1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;125px&#039;|Spell name&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;100px&#039;|Cooldown&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:#227081;   width=&#039;50px&#039;|Cost&lt;br /&gt;
| style=&#039;background-color:#227081;  width=&#039;100px&#039;|Invocation&lt;br /&gt;
| style=&#039;background-color:#227081;               |Description&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Attack Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Fireball&lt;br /&gt;
|6 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;ONI&#039;SOMA!&#039;&#039;&lt;br /&gt;
|Summons a destructive fireball in the caster&#039;s hand. When thrown it will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing high damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius. Can be cast while stunned. Range is 8 tiles plus 2 per upgrade. &lt;br /&gt;
|-&lt;br /&gt;
!Lightning Bolt&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;P&#039;WAH, UNLIM&#039;TED P&#039;WAH&#039;&#039;&lt;br /&gt;
|Charges a lightning ball. Click a target to shoot it. The bolt will arc and split damage between people hit. Does not stun. Is not blocked by hardsuits or insulated gloves. &lt;br /&gt;
|-&lt;br /&gt;
!Blind&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.7 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 11.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;STI KALY!&#039;&#039;&lt;br /&gt;
|Blinds an individual temporarily.&lt;br /&gt;
|-&lt;br /&gt;
!Curse of the barnyard&lt;br /&gt;
|15 &#039;&#039;&#039;/&#039;&#039;&#039; 12 &#039;&#039;&#039;/&#039;&#039;&#039; 9 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;KN&#039;A`FTAGHU,`PUCK`&#039;BTHNK!&#039;&#039;&lt;br /&gt;
|This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[Guide_to_chemistry#Fluorosulfuric_Acid|chemistry]] and can only communicate with obnoxious animal noises. For when you just don&#039;t give a fuck.&lt;br /&gt;
|-&lt;br /&gt;
!Spell Cards&lt;br /&gt;
|5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;Sigi&#039;lu`M&#039;Fan`&#039;Tasia&#039;&#039;&lt;br /&gt;
|Activate and you&#039;ll be able to shoot five shotgun-like bursts of spell cards, which deal minor burn damage (about 14 per full burst). The cards fly similarly to paper airplanes. &lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Defense Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Smoke&lt;br /&gt;
|12 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7 &#039;&#039;&#039;/&#039;&#039;&#039; 4.5 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|A large shroud of smoke. It can hide the wizard, and makes people in it cough causing them to drop items.&lt;br /&gt;
|- &lt;br /&gt;
!Forcewall&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 7.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;TARCOL MINTI ZHERI!&#039;&#039;&lt;br /&gt;
|Prevents the [[Assistant|simpletons]] from traveling over a 1x3 area. The wall lasts 30 seconds and are indestructible. The caster can pass freely through it.&lt;br /&gt;
|- &lt;br /&gt;
!Bind Soul&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;NECREM IMORTIUM!&#039;&#039;&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. That item becomes your phylactory and changes color. You should hide it somewhere on the station. As long as both your body and the item remain intact and on the same plane you will revive from death after some time, even if your body is completely destroyed. The time between reincarnations grows steadily with use. Binding your soul turns you into a skeleton. The crew might call you a &amp;quot;lich&amp;quot;, even though such race does not exist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When revived you get a new set of wizard robe and hat. People can somewhat track your phylactory by following the direction of the particle effect that comes from your body when you revive. &lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Mobility Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Mind Swap&amp;lt;br&amp;gt; (aka Mind Transfer)&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;GIN&#039;YU CAPAN!&#039;&#039;&lt;br /&gt;
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. Only works at melee range.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not work on cultists, revolutionaries, changelings, petrified people or summoned demons.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;AULIE OXIN FIERA!&#039;&#039;&lt;br /&gt;
|Opens any doors within range, no matter what type. Also opens bolted doors and locked closets.&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Assistance Spells&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Instant Summons&amp;lt;br&amp;gt; (aka Summon Item)&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;GAR YOK&#039;&#039;&lt;br /&gt;
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you&#039;ll end up getting it stolen from you. If the item is within a container, the whole container will be teleported to you.&lt;br /&gt;
|-&lt;br /&gt;
!Charge&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 55 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 45 &#039;&#039;&#039;/&#039;&#039;&#039; 40&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;DI&#039;RI CEL!&#039;&#039;&lt;br /&gt;
|Recharges one item held in your hand. Useful for recharging magical artifacts that typically run dry after a few shots. They&#039;ve also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.&lt;br /&gt;
|-&lt;br /&gt;
!Shapechange&amp;lt;br&amp;gt;(aka Wild Shapeshift)&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.2 &#039;&#039;&#039;/&#039;&#039;&#039; 12.5 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;RAC&#039;WA NO!&#039;&#039;&lt;br /&gt;
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won&#039;t be able to pick the others; you can swap to this form and back to human by using the spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
&#039;&#039;&#039;These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Magical staves, swords and hammers generally never fit in backpacks or bags, and must be worn in the back slot. Remember you need a hand free to be able to use the scroll of teleportation to get to the station. You can not use the teleport spell to get to the station. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#CBEFF1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#227081;  width=125px&#039;|Item&lt;br /&gt;
| style=&#039;background-color:#227081;   width=25px&#039;|Cost&lt;br /&gt;
| style=&#039;background-color:#227081;              |Description&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff change.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of Change&lt;br /&gt;
|2&lt;br /&gt;
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff of chaos.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of Chaos&lt;br /&gt;
|2&lt;br /&gt;
|Shoots random magic bolts. Charges faster and can hold more shots than other staves: it holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spellblade.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Spellblade&lt;br /&gt;
|2&lt;br /&gt;
|A fairly robust sword with 50% block chance, that can shoot out magic bolts that deal 15 fire damage with some armor penetration that have a high chance of dismembering the limbs it&#039;s aimed at. Holds up to 4 charges, and recharges one every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mjolnir.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mjolnir&lt;br /&gt;
|2&lt;br /&gt;
|The mighty hammer of Thor. Striking your foes with it will send them flying away from you while also stunning them 1.5 seconds and [[Status_Effects#Knockdown|knocking them down]] 10 seconds. Can be thrown to achieve the same effect.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SingularityHammer.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Singularity Hammer&lt;br /&gt;
|2&lt;br /&gt;
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.&lt;br /&gt;
|- style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staffofhealing.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of Healing&lt;br /&gt;
|1&lt;br /&gt;
|Shoots bolts that can fully heal the living and resurrect the dead. &#039;&#039;&#039;Does not work on yourself&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
!|[[File:LockerStaff.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of the Locker&lt;br /&gt;
|2&lt;br /&gt;
|A staff that shoots arcane lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scrying_orb.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Scrying Orb&lt;br /&gt;
|2&lt;br /&gt;
|Summoning this crackling orb of energy will grant you X-ray vision and the 6th Sense, allowing you to hear the [[Ghost|ghosts]] chattering. You will lose this powers if it ever leaves your inventory, however. Additionally, it allows you to [[ghost]] while alive, letting you speak with any dead souls personally and allowing you to float around as one. A deceptively powerful tool for spying, essential for the elusive stealth wizard. Don&#039;t forget about your body while you&#039;re pondering your orb, though!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone Belt.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand Assortment&lt;br /&gt;
|2&lt;br /&gt;
|A belt that comes of one of each useful [[Wizard#Magical Items|wand]]; unlike staves, they do not regenerate their shots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizardsuit.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mastercrafted armor&lt;br /&gt;
|2&lt;br /&gt;
|A magic-gem-encrusted spacesuit, it functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Battlemage armor.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Battlemage armor&lt;br /&gt;
|2&lt;br /&gt;
|An ensorcelled suit of armour, protected by a powerful shield. The shield can completly negate sixteen attacks before being permanently depleted.&lt;br /&gt;
|-&lt;br /&gt;
!|[[File:flux anomaly.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Battlemage armor charge&lt;br /&gt;
|1&lt;br /&gt;
|A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff of door creation.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of Door Creation&lt;br /&gt;
|1&lt;br /&gt;
|Works the same as the wand of door creation. There is apparently demand for this! Holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
|- &lt;br /&gt;
![[File:Warp whistle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Warp whistle&lt;br /&gt;
|1&lt;br /&gt;
|A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use.&lt;br /&gt;
|- style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt;&#039;&#039;&#039;Assistance&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Staff of animation.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Staff of Animation&lt;br /&gt;
|2&lt;br /&gt;
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the &amp;quot;MY EYES!&amp;quot; variety), are near-invincible  and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you. Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Six Soul Stone Shards&lt;br /&gt;
|2&lt;br /&gt;
|A belt filled with 6 soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Necrostone.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Necromantic Stone&lt;br /&gt;
|2&lt;br /&gt;
|This stone will allows you to raise dead people as skeletal thralls. Using it does not deplete the stone, but you can only have up to 3 active thralls at a time. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Scroll.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Contract of Apprenticeship&lt;br /&gt;
|2&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side.&amp;lt;br&amp;gt; Using this contract will send a prompt to ghost who have wizard enabled as a role: should any answer yes, after 15 seconds you will find yourself with a brand new alcolyte. Should they answer no, or if there are no ghosts at the moment, you can try again later or refund the contract by clicking the spellbook with it. If you do keep yours around note that contracts can be used by non-wizards too.&amp;lt;br&amp;gt; When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destruction:&#039;&#039;&#039; Fireball + Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bluespace Manipulation:&#039;&#039;&#039; Jaunt + Teleport&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Robeless:&#039;&#039;&#039; Knock + Mindswap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Healing:&#039;&#039;&#039; Forcewall + Charge/Staff of Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that your survival is paramount! The round doesn&#039;t end if your apprentice dies, but do try to keep him alive.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi cards.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[File:Guardianspirits.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Guardian deck{{Anchor|Guardian deck}}&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt; &amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show contents&amp;quot;&amp;gt;&#039;&#039;&#039;Contents include:&#039;&#039;&#039;&lt;br /&gt;
A deck of tarot cards, capable of binding a [[Holoparasite|personal guardian]] to your body. There are multiple types of [[Holoparasite|guardian]] available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.&amp;lt;br&amp;gt;&lt;br /&gt;
Types of [[Holoparasite|guardian]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039;:&amp;lt;br&amp;gt; Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039;: &amp;lt;br&amp;gt;Ignites enemies on touch and causes them to hallucinate all nearby people as the guardian. Automatically extinguishes the user if they catch on fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charger&#039;&#039;&#039;:&amp;lt;br&amp;gt; Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterous&#039;&#039;&#039;: &amp;lt;br&amp;gt;Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Explosive&#039;&#039;&#039;: &amp;lt;br&amp;gt;High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gravitokinetic&#039;&#039;&#039;:&amp;lt;br&amp;gt;Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lightning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protector&#039;&#039;&#039;: &amp;lt;br&amp;gt;Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard&#039;&#039;&#039;: &amp;lt;br&amp;gt;Devastating close combat attacks and high damage resist. Can smash through weak walls.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wiz_vial.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Bottle of Blood&lt;br /&gt;
|2&lt;br /&gt;
|This bottle of blood, when broken, will attract a [[Slaughter Demon]], which can bloodcrawl and will kill indiscriminately. It does not serve you and it&#039;ll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wiz_vial.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Bottle of Tickles&lt;br /&gt;
|1&lt;br /&gt;
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank, bro. Maximum of 3.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&#039;&#039;&#039;Wands, unlike staves, do not recharge over time. They can be recharged with the Charge spell, but even then they may lose maximum charges after every charge.&lt;br /&gt;
&lt;br /&gt;
One-use spellbooks teach a spell to the first user. Everyone that reads it subsequently will instead trigger a recoil effect, usually harming the reader.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#CBEFF1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#227081;  width=125px&#039;|Item&lt;br /&gt;
| style=&#039;background-color:#227081;   width=25px&#039;|Charges&lt;br /&gt;
| style=&#039;background-color:#227081;              |Description&lt;br /&gt;
|-style=&#039;background-color:#227081; color:white;&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;&#039;Wands&#039;&#039;&#039;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of death.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Death:&lt;br /&gt;
|3 &lt;br /&gt;
|Can and will kill anything instantly. Nasty, nasty stuff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of healing.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Healing:&lt;br /&gt;
|10&lt;br /&gt;
|This wand uses healing magics to heal the living and revive the dead. Rarely utilized, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of polymorph.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Polymorph:&lt;br /&gt;
|10&lt;br /&gt;
|For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of teleportation.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Teleportation:&lt;br /&gt;
|10&lt;br /&gt;
|Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of door creation.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Door Creation:&lt;br /&gt;
|20&lt;br /&gt;
|For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wand of fireball.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Wand of Fireball:&lt;br /&gt;
|8&lt;br /&gt;
|Useful for burning those you don&#039;t like and everyone else too. Point away from face.&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#227081;  width=125px&#039;|Item&lt;br /&gt;
| style=&#039;background-color:#227081;  width=150px&#039;|Effect&lt;br /&gt;
| style=&#039;background-color:#227081;              |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smoke spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Smoke&lt;br /&gt;
|Makes the user extremely hungry.&lt;br /&gt;
|This book is overflowing with the dank arts. Teaches ONE user smoke.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sacred flame.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Sacred Flame&lt;br /&gt;
|Glows ominously, but does nothing.&lt;br /&gt;
|Become one with the flames that burn within... and invite others to do so as well. Teaches ONE user sacred flame. &amp;lt;br&amp;gt; Sacred flame ignites you and those around you on fire, get protective gear&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mindswap spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Mindswap&lt;br /&gt;
|Does nothing to the first user; when a second user reads it, the users&#039; minds will be swapped.&lt;br /&gt;
|This book&#039;s cover is pristine, though its pages look ragged and torn. Teaches ONE user mindswap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Knock spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Knock&lt;br /&gt;
|User is knocked down for a long time.&lt;br /&gt;
|This book is hard to hold closed properly. Teaches ONE user knock&lt;br /&gt;
|-&lt;br /&gt;
![[File:Forcewall spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Forcewall&lt;br /&gt;
|User is petrified for a minute.&lt;br /&gt;
|This book has a dedication to mimes everywhere inside the front cover. Teaches ONE user forcewall.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Instant Summon&lt;br /&gt;
|The book vanishes.&lt;br /&gt;
|This book is bright and garish, very hard to miss. Teaches ONE user instant summon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fireball spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Fireball&lt;br /&gt;
|Causes an explosion centered on the user.&lt;br /&gt;
|This book feels warm to the touch. Teaches ONE user fireball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Charging spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Charging&lt;br /&gt;
|Emits a short-ranged EMP pulse.&lt;br /&gt;
|This book is made of 100% post-consumer wizard. Teaches ONE user charge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blind spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Blind&lt;br /&gt;
|User is blinded for some time.&lt;br /&gt;
|This book looks blurry, no matter how you look at it. Teaches ONE user blind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barnyard curse spellbook.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Book of Barnyard Curse&lt;br /&gt;
|Casts barnyard on the user.&lt;br /&gt;
|This book is more horse than your mind has room for. Teaches ONE user the barnyard curse.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
&#039;&#039;&#039;Rituals are powerful, one-time use spell that can only be cast from your spellbook on your ship. These are generally either completely pointless or detrimental to the crew (and you) in some way or another; their true purpose lies in causing PURE, UNTAMED CHAOS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039;                     |&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:black; color:red;&#039; width=&#039;50px&#039;        |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:black; color:red;&#039; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
!Summon Ghosts&lt;br /&gt;
|0&lt;br /&gt;
|Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindictive, and some will use their incredibly minor abilities to frustrate you.&lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
!Summon Guns&lt;br /&gt;
|2&lt;br /&gt;
|A strong spell that can be used only once. Summons a random weapon at everyone&#039;s feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will become antagonists with a survival/steal guns objective, causing chaos as the crew fights one another. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level. &lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
!Summon Magic&lt;br /&gt;
|2&lt;br /&gt;
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew antagonists with a survival/steal magic objective. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level. &lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
!Summon Events&lt;br /&gt;
|2&lt;br /&gt;
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level. &lt;br /&gt;
|-style=&#039;background-color:lightgrey;&#039;&lt;br /&gt;
!Curse of Madness&lt;br /&gt;
|4&lt;br /&gt;
|Using this curses the station, warping the minds of everyone inside, causing lasting traumas (you can send a message with it too as the catalyst). These traumas are usually pulled from the regular list, but there are a couple of unique magical traumas only found by using this spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wiznerd Events ===&lt;br /&gt;
The big bad list of all the devious magical events that replace the usual random events on the station. These happen uppon purchasing the &#039;&#039;&#039;Summon Events&#039;&#039;&#039; ritual at least once, and their frequency increases with each purchase.&lt;br /&gt;
&lt;br /&gt;
WARNING: This table has not been updated in a long time, and is severely out of date. Do not expect all of the events listed in this table to still be in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:#03BA0F; width:125px;&#039;      |Special Event&lt;br /&gt;
| style=&#039;background-color:#03BA0F; width:75px;&#039;       |Chance&lt;br /&gt;
| style=&#039;background-color:#03BA0F; width:250px;&#039;      |Prompt&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#03BA0F&#039; |Effects&lt;br /&gt;
|- &lt;br /&gt;
!Advanced Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Your eyes hurt... a vignette settles in your vision and closes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;This isn&#039;t your average everyday darkness... this is &#039;&#039;advanced&#039;&#039; darkness!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;At last, the darkness recedes.&amp;lt;br&amp;gt;&lt;br /&gt;
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you&#039;re trapped in Rock Bottom.&lt;br /&gt;
|-&lt;br /&gt;
!Blobies&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.&lt;br /&gt;
|-&lt;br /&gt;
!Change Faces&lt;br /&gt;
|High&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (including the wizard) swap their faces randomly&lt;br /&gt;
|-&lt;br /&gt;
!Change Minds&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you&#039;re a changeling, you&#039;re sort of boned.&lt;br /&gt;
|-&lt;br /&gt;
!Change Places&lt;br /&gt;
|Low&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings swap places randomly (if they are in the station)&lt;br /&gt;
|-&lt;br /&gt;
!Cursed Items&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew&lt;br /&gt;
|-&lt;br /&gt;
!Department Revolt&lt;br /&gt;
|Very Low&lt;br /&gt;
|The nation of [nation] has been formed. Affected jobs are [message]&lt;br /&gt;
|&#039;&#039;&#039;You are a separatist! [nation] forever! Protect the sovereignty of your newfound land with your comrades in arms!&#039;&#039;&#039; A random department (greytide, medbay, engineering, science, cargo, or civilian) secedes from the station. &#039;&#039;OH CARGONIA...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Fake Explosion&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Nuclear alarms go off, makes everyone shit their pants.&lt;br /&gt;
|-&lt;br /&gt;
!Ghost&lt;br /&gt;
|Average&lt;br /&gt;
|You suddenly feel extremely obvious...&lt;br /&gt;
|Ghosts are now visible to the crew.&lt;br /&gt;
|-&lt;br /&gt;
!Greentext&lt;br /&gt;
|High&lt;br /&gt;
|The mythical greentext appear at your feet! Pick it up if you dare...&lt;br /&gt;
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.&lt;br /&gt;
|-&lt;br /&gt;
!Indentity Spoof&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets random wizard names, including the wizard. Will the real wizard please stand up?&lt;br /&gt;
|-&lt;br /&gt;
!Imposter&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.&lt;br /&gt;
|-&lt;br /&gt;
!Improved Casting&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.&lt;br /&gt;
|-&lt;br /&gt;
!Invincible&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|A random human (filthy liggers get out) is injected with 40 units of adminordrazine, making them invincible for 100 ticks&lt;br /&gt;
|-&lt;br /&gt;
!Lava&lt;br /&gt;
|Low&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;You feel the ground beneath you getting hot. Waves of heat distort the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;The floor is lava! Get on top of something!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;The ground cools and returns to its usual form.&amp;lt;br&amp;gt;&lt;br /&gt;
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.&lt;br /&gt;
|-&lt;br /&gt;
!Magicarp&lt;br /&gt;
|Very Low&lt;br /&gt;
|Unknown magical entities have been detected near [station_name()], please stand-by.&lt;br /&gt;
|Magicarps and Chaos Magicarps are spawned around the station&lt;br /&gt;
|-&lt;br /&gt;
!Petsplosion&lt;br /&gt;
|Low&lt;br /&gt;
|None&lt;br /&gt;
|The bane of every HOP, animals around the station start to randomly gib&lt;br /&gt;
|-&lt;br /&gt;
!Possession&lt;br /&gt;
|Low&lt;br /&gt;
|You suddenly feel a welling of new spooky powers...&lt;br /&gt;
|Ghosts become visible to the crew, and can possess objects and spook people&lt;br /&gt;
|-&lt;br /&gt;
!Race&lt;br /&gt;
|Low&lt;br /&gt;
|You feel somehow... different?&lt;br /&gt;
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.&lt;br /&gt;
|-&lt;br /&gt;
!RPG Loot&lt;br /&gt;
|Average&lt;br /&gt;
|None&lt;br /&gt;
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.&lt;br /&gt;
|-&lt;br /&gt;
!Robeless Casting&lt;br /&gt;
|Low&lt;br /&gt;
|None&lt;br /&gt;
|The wizard can now cast all of his spells without any of his robes.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Guns&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Everyone get guns, some get a survival objective&lt;br /&gt;
|-&lt;br /&gt;
!Summon Magic&lt;br /&gt;
|Very Low&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets a wand, some get an objective to steal magical items&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magical Traumas ===&lt;br /&gt;
These [[Brain Trauma|Brain Traumas]] only appear when you (the wizard) cast the &#039;&#039;&#039;Curse of Madness&#039;&#039;&#039; ritual before heading to the station. There is a &#039;&#039;&#039;20%&#039;&#039;&#039; chance that a person will have a Magical Trauma rather than a [[Brain Trauma#Mild|mild/]][[Brain Trauma#Severe|severe/]][[Brain Trauma#Special|special trauma]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFCCFF;&amp;quot; &lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#DE60DE;&#039; |Name &lt;br /&gt;
| style=&#039;background-color:#DE60DE;&#039; |Warning Message &lt;br /&gt;
| style=&#039;background-color:#DE60DE;&#039; |Scan Message&lt;br /&gt;
| style=&#039;background-color:#DE60DE;&#039; |Effect &lt;br /&gt;
|-&lt;br /&gt;
! Athaumasia&lt;br /&gt;
| style=&amp;quot;color:#000099&amp;quot; | You realize that magic cannot be real. &amp;lt;br&amp;gt;&lt;br /&gt;
| Thaumic Blank &lt;br /&gt;
| Gives the victim an immunity to magical effects and projectiles. Mind over magic, baby. &lt;br /&gt;
|-&lt;br /&gt;
! Lumiphobia&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a craving for darkness.&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;The light burns you!&#039;&#039;&lt;br /&gt;
| Light Hypersensitivity &lt;br /&gt;
| Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. &lt;br /&gt;
|-&lt;br /&gt;
! Poltergeist&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel a hateful presence close to you.&#039;&#039; &lt;br /&gt;
| Paranormal Activity &lt;br /&gt;
| The victim is haunted by a poltergeist that will aggressively throw objects in the area towards him/her.  &lt;br /&gt;
|-&lt;br /&gt;
! Stalking Phantom&lt;br /&gt;
| style=&amp;quot;color:#ff0000&amp;quot; | &#039;&#039;You feel like something wants to kill you...&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&#039;&#039;It&#039;s coming closer...&#039;&#039;&amp;lt;/b&amp;gt; &lt;br /&gt;
| Extra-sensory Paranoia &lt;br /&gt;
| An dark presence that only the victim can see stalks and ruthlessly mutilates the victim with ghostly claws once it has caught up to him/her. Unrelated side effects include intense paranoia and a feeling of being stalked. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The AI and You! ==&lt;br /&gt;
&#039;&#039;&#039;NOTICE: THE WIZ IS HUMAN&#039;&#039;&#039; (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]], or something that&#039;s, you know, not a human.)&lt;br /&gt;
&lt;br /&gt;
Usually, when you go on your long space adventure, you come across an AI.&lt;br /&gt;
&lt;br /&gt;
The AI will either be nice to you and attempt to protect you from the evil crew, or it will track you the whole time, and attempt to trap you! (Luckily, you have been [[Beyond the impossible|trained by the greatest]]!) If this happens, go into the AI core, and see how he can track you while it&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling nice and don&#039;t mind being stunned a few times, you can always pop into the upload! When you get inside, take a Freeform module, pop out, and make nice law explaining how you are practically god of the station, and return to the upload, and of course, &#039;&#039;upload it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After that, the AI will be very nice to you, and serve you, his master.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A Friendly Wizard ==&lt;br /&gt;
Being a friendly wizard is not recommended on high population rounds, as it generally makes both crew and observers bored. Many hate friendly wizards for this and other reasons. But if you really don&#039;t feel like doing any harm, you are allowed to live peacefully among the crew. The staff is usually friendly towards non-harmful wizards [CITATION VERY MUCH NEEDED] if they announce themselves to be friendly, and the AI is usually programmed to prevent harm to you if you&#039;re human. So pop over to the HoP escorted by the Captain/HoS and request a proper ID card. Just remember that you are by law and backstory an enemy of Nanotrasen. All crew are allowed to kill you, and some may try.&lt;br /&gt;
&lt;br /&gt;
== Beginner and Popular Loadouts ==&lt;br /&gt;
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.&lt;br /&gt;
&lt;br /&gt;
You only get up to 10 spell points to spend, meaning your spell loadout will be limited; the costs of the spells below are shown in (parenthesis). So don&#039;t overspecialize.&lt;br /&gt;
&lt;br /&gt;
===The Beginner Wizard===&lt;br /&gt;
* Magic Missile (2)&lt;br /&gt;
* Ethereal Jaunt (2)&lt;br /&gt;
* Blink (2)&lt;br /&gt;
* Fireball (2) OR Mutate (2) OR Mjolnir and Instant Summons (2+1)&lt;br /&gt;
* 1-2 points left.&lt;br /&gt;
&lt;br /&gt;
A basic, but robust set up. Gives you good offensive and defensive capabilities that favor hit and run attacks. &lt;br /&gt;
&lt;br /&gt;
Ethereal Jaunt and Blink give you mobility, allowing you to pop up in rooms and hallways to attack, and spamming Blink can get you out of trouble in a pinch. Magic Missile is a very forgiving spell for players unused to click combat, as it homes in on enemies, but your targets may be able to outrun the projectiles in long hallways.&lt;br /&gt;
&lt;br /&gt;
Fireball, Mutate and Mjolnir are the three most commonly used offensive spells. Fireball has a very low cooldown, can blast enemies at range, and can be used (carefully!) to open lockers and breach rooms, but runs the risk of blowing you up as well if used near objects or enemies. Mutate grants you Hulk strength and the ability to fire eye lasers by clicking on empty tiles on {{Combat_Mode}}, but has a cooldown between uses, meaning you&#039;ll be left unarmed after the duration but before it recharged. Mjolnir is very powerful and can be thrown, but requires you to be proficient at melee combat, and taking Instant Summons costs an extra point. Pick whichever one suits your fancy.&lt;br /&gt;
&lt;br /&gt;
The last 1-2 points can be used for anything. Taking two of the above offensive spells can give you more firepower, and if you want more defensive abilities, The Traps, the Gem-Encrusted Hardsuit, the Battlemage Armor, Disable Technology and Forcewall are all relatively user-friendly. You can also simply take any spell you think might be fun to use.&lt;br /&gt;
&lt;br /&gt;
===The Murderboner===&lt;br /&gt;
* Fireball (2) OR Mjolnir and Instant Summons (2+1)&lt;br /&gt;
* Stop Time (2)&lt;br /&gt;
* Ethereal Jaunt (2) OR Rod Form (2)&lt;br /&gt;
* The Traps (1)&lt;br /&gt;
* 2-3 points left.&lt;br /&gt;
&lt;br /&gt;
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. The combination of Fireball and Stop Time is extremely effective at quickly shutting down anybody who comes close, and Jaunt remains an incredible mobility tool. Rod Form is a more offensive mobility option, trading Jaunt&#039;s invisibility and freedom of movement for the power to ram enemies you pass through and generally ruin the station&#039;s walls. The Traps is an extremely cost effective defensive tool, and can easily trip up pursuers to be murdered.&lt;br /&gt;
&lt;br /&gt;
The last few points can again go to either doubling up on suggested spells or adding others of your choice. Magic Missile remains a useful ranged stun option, the Necromantic Stone or Soul Shard Belt can let you turn your kills into allies, and Repulse can be another emergency button if you find yourself in a disadvantageous position.&lt;br /&gt;
&lt;br /&gt;
===The Survivalist===&lt;br /&gt;
* Fireball (2) OR Mutate (2)&lt;br /&gt;
* Blink (2)&lt;br /&gt;
* Ethereal Jaunt (2)&lt;br /&gt;
* Warp Whistle (1)&lt;br /&gt;
* The Traps (1)&lt;br /&gt;
* 2 points left.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t care about killing but instead want to simply survive, this loadout gives you three mobility spells, as well as The Traps. You&#039;ll be very difficult to pin down, but your offensive powers will be lacking unless you steal mundane weapons from the station.&lt;br /&gt;
&lt;br /&gt;
If you want to become even more unstoppable, consider taking the Staff of Healing + Instant Summons, or the Wand Assortment + Charge. Both give access to an on-demand full heal, which can be infuriating for the crew to deal with.&lt;br /&gt;
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&lt;br /&gt;
===The Stealth Wizard===&lt;br /&gt;
* Fireball (2)&lt;br /&gt;
* Knock (1)&lt;br /&gt;
* Shapechange (1)&lt;br /&gt;
* Wand Assortment + Charge (2+1)&lt;br /&gt;
* 4 points left.&lt;br /&gt;
&lt;br /&gt;
Playing as a stealth wizard can be risky, but fun. Make sure you choose a realistic name, because the Head of Personnel is going to ask questions if Meren the Unshakable asks for a new assistant ID, then try to teleport onto the station without getting caught. You&#039;ll have no access, so rush to find some clothes, then come up with an excuse to ask for a new ID, or simply do without. There&#039;s always the chance that the AI will see you warp onto the station in a huge cloud of wizard smoke, immediately ruining your plan, but if you can manage to get on board undetected, you&#039;ll have gotten past the first hurdle.&lt;br /&gt;
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The crux of a stealth loadout is doing the best you can without wearing your robes; Fireball is loud and will probably give you away, but your best choice for a robeless offensive spell, and Knock becomes the wizard&#039;s emag. Shapechange can let you ventcrawl as a mouse, and the Wand Assortment can be hidden in your backpack to give semi-limited recreations of various useful spells.&lt;br /&gt;
&lt;br /&gt;
With the last four points, there are two options. One, you can purchase additional robeless spells or items; notable candidates include Mind Swap, the Scrying Orb, the Warp Whistle, or even a Contract of Apprenticeship or Soul Stone Belt to dupe the crew into thinking they killed the main wizard or are dealing with a Cult. On the other hand, purchasing major robed spells and carrying your robes in your backpack can be an incredibly useful backup strategy in case the crew spots you teleporting onto the station.&lt;br /&gt;
&lt;br /&gt;
===Wizard Gang===&lt;br /&gt;
* 1-5 Contracts of Apprenticeship (2 each)&lt;br /&gt;
* 1-5 Guardian Decks (2 each)&lt;br /&gt;
* 1-3 Bottles of Blood (2 each)&lt;br /&gt;
* 1-3 Bottles of Laughter (1 each)&lt;br /&gt;
* 0-1 Necromantic Stone (2)&lt;br /&gt;
* 0-1 Soul Shard Belt (2)&lt;br /&gt;
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&lt;br /&gt;
Less of a complete loadout and more of a general overview, wizards have a few options for summoning allies. It&#039;s highly recommended to limit the number of allies you take, and spend at least a few points on one or two spells to keep yourself alive.&lt;br /&gt;
&lt;br /&gt;
Contracts of Apprenticeship summon a second player-controlled wizard with a preset spell list, based on which contract you select. The cost of the contract is significantly cheaper than the cost of the spells the apprentices gain, but they tend to be hyper-specialized. Apprentices are givens objectives to protect you, so there&#039;s no risk of betrayal, but the effectiveness really comes down to how skilled your fellow wizards are. In a worst case scenario, they can cause havoc in different parts of the station as a distraction.&lt;br /&gt;
&lt;br /&gt;
Guardian Decks give you a random player-controlled holoparasite on use. Holoparasites are directly linked to you, can hide in your body at will, and effectively share your health; all damage they take is reflected to you, and they die if you die. A bad holoparasite can lead to your death if it sucks at dodging, but a good one can keep you alive and give you valuable backup, making multiple holoparasites a popular murderbone option. They come in a variety of random types with different effects, most notably the Dexterous type which can hold and use items; it&#039;s highly recommended to buy decks one at a time, and if you roll a Dexterous holoparasite, consider buying it a Staff of Healing.&lt;br /&gt;
&lt;br /&gt;
Bottles of Blood summon Slaughter Demons, player-controlled monsters that can jaunt infinitely by emerging and diving into blood on the floor, meaning you can help them by intentionally making a bloody mess of the station. They tend to be powerful, and can heal by dragging corpses into blood with them, but come with a very important caveat: blood demons are &#039;not&#039; loyal to you in any way. If you buy them, you&#039;re effectively adding independent antagonists to the round, although some players might willingly team up with you. Bottles of Laughter instead summon clown-themed Laughter Demons, which are exactly the same except their victims return to life if the demon dies.&lt;br /&gt;
&lt;br /&gt;
The Necromantic Stone allows you to revive your victims as loyal skeletal thralls; simply smack a dead corpse with the stone, and they&#039;ll pop back to life as a spooky skeleton. Thralls are given fancy and robust Roman equipment, making them melee threats, and they retain all the gear-using and clothes-wearing abilities of a normal human. For best results, combine it with a way to actually kill people.&lt;br /&gt;
&lt;br /&gt;
The Soul Stone Belt similarly allows you to trap the souls of your victims by hitting corpses with the soul stone shards. Use the complementary spell to summon a shell, and insert the filled stone to make a cult construct. It&#039;s highly recommended to make an Artificer first, as they can produce more shells and stones on a lengthy cooldown. Compared to the Necromantic Stone, soul shards are more resource-intensive and take more time, but you can theoretically convert the entire crew into an army of eldritch constructs.&lt;br /&gt;
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&lt;br /&gt;
===Space Asshole===&lt;br /&gt;
* Summon Events x5&lt;br /&gt;
&lt;br /&gt;
Did you know that your wizard ship has a camera console in it that you can use to observe what&#039;s going on in the station? You&#039;ll be using it a lot with this loadout, as if you die, the round will instantly end, ruining everyone&#039;s fun. Since you are almost certainly going to die within 5 minutes of teleporting down onto the station, it might be best to just stay on your ship for the whole round and never teleport to the station at all. Observing the events of the round through your camera console shouldn&#039;t get too boring, though, because the level 5 version of Summon Events summons an event EVERY MINUTE! Yes, that&#039;s right, a wacky wizard event will occur EVERY MINUTE until the game runs out of wizard events to summon! And YOU can watch the resulting chaos from the comfort of your own ship!&lt;br /&gt;
&lt;br /&gt;
Of course, if you&#039;re going to spend an entire round in your ship, don&#039;t be surprised if the adminbus rolls up and starts messing with you. And everybody else in the round will probably hate you. But hey, you&#039;re the wizard, right?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a very, very good idea to grab some defensive equipment ASAP when you arrive on the station. Sunglasses will make you nearly impervious to Asimov Cyborgs, and insulated gloves are highly recommended for when the AI is inevitably subverted to try and kill you. &lt;br /&gt;
* While knocked down, you can still cast most of your spells, with a few exceptions: Jaunt will make you invulnerable, but you won&#039;t move until the stun runs out, and touch-based spells like disintegrate will need you to attack the target.&lt;br /&gt;
* Someone in the &amp;quot;Unconscious&amp;quot; state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO&#039;d by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.&lt;br /&gt;
* Suicide bombing is a very easy way to kill a wizard &#039;&#039;&#039;but may get you banned if you fuck up&#039;&#039;&#039;. The general rule of thumb is, if you miss, you&#039;re gone. Welderbombings can also knock the wizard out if he&#039;s not very good.&lt;br /&gt;
* Removing a wizard&#039;s hat or robes will often render him completely impotent, as very, VERY few wizards carry spare hats in their backpack. Acid or fire smoke grenades work well for stripping their hats. Muzzling them also makes them unable to cast most spells if you can actually hold down a wizard long enough.&lt;br /&gt;
* The Staff of Animation can animate holographic objects. They retain their &#039;force&#039; and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.&lt;br /&gt;
* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP than Veil Render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.&lt;br /&gt;
* The wizard&#039;s Knock spell opens bolted doors too.&lt;br /&gt;
* The staff of change works on AIs.&lt;br /&gt;
* Mindswap does not work on [[megafauna]].&lt;br /&gt;
&lt;br /&gt;
===Specific Spell Tips===&lt;br /&gt;
* Summon Ghosts can be fun, but the ghosts can very easily tell the crew where you are. Strongly consider not casting it if you want any level of stealth; likewise, Slaughter Demons and other stealth antags really hate when the ghost court blatantly outs them.&lt;br /&gt;
* Although the most popular and reliable offensive spells are usually Fireball, Mutate and Mjolnir, a number of other options exist. Smite is a long cooldown, melee range instant-kill, Lesser Summon Guns gives you infinite rifles on demand, Arcane Barrage is a magical variant of LSG, Lightning Bolt trades Fireball&#039;s raw killing potential for area stuns, the Spellblade can easily remove limbs, the Singularity Hammer is just as powerful as Mjolnir with the caveat of pulling enemies in instead of launching them away, and Spell Cards is a slightly underwhelming Touhou joke.&lt;br /&gt;
* The Staff of Animation lets you bring objects and machines to life. The deadlier the object is as a melee weapon, the more devastating its damage, although your creations tend to be low-health and short-lived. For even better results, combine it with Flesh to Stone to turn crewmembers into loyal, murderous statues!&lt;br /&gt;
* Disable Technology, like any EMP, can be extremely effective if you know when and where to use it. Shut down cyborgs, fuck with APCs, mess with doors, and instantly drain the power of stun batons, flashes and energy guns! Just make sure to turn your headset back on afterwards.&lt;br /&gt;
* Likewise, Repulse is a highly underrated spell in its simplicity. Just being able to launch attackers away can give you enough time to finish recharging an escape spell, and if you&#039;re lucky, you might launch objects into people with enough force to embed them into their bodies.&lt;br /&gt;
* If you want to mess with the crew and don&#039;t want to outright murder them, some fun gimmick spells include Staff of the Locker, Curse of the Barnyard and Staff of Change. The Staff of Change in particular can be a lot of fun, since anybody you involuntarily transform is allowed to act as an antagonist; there&#039;s always the risk of your targets turning into xenomorphs and slimes that immediately try to kill you, but you might also create a huge problem for the crew.&lt;br /&gt;
* Lesser Summon Bees is an inherently comical spell that has the chance of filling your foes with horrific, debilitating toxins, but the bees are just as likely to go after you. Consider combining it with the Gem-Encrusted Hardsuit, which makes you sting-immune.&lt;br /&gt;
* The Wand Assortment is an &#039;&#039;extremely&#039;&#039; powerful option, provided you can manage using so many items. For only 2 points, you get wands that cast Fireball, Create Door, Teleport Other, Heal (!!), Polymorph, and Instant Death (!!!). You can add the Charge spell for a third point, granting you a large number of casts of each. For reference, the combined costs of buying every spell individually would be &#039;&#039;8&#039;&#039;. Remember you can zap yourself with the wands, and make sure nobody steals them!&lt;br /&gt;
* Mind Swap can be risky, since it leaves both you and your target stunned for a duration, but pulling off a successful swap can let you completely juke the crew. For best results, try to use it when you&#039;re losing a melee 1v1, and nobody else is around to interfere.&lt;br /&gt;
* Bind Soul effectively gives you extra lives for as long as nobody finds your phylactery. Hide it somewhere remote, ideally in another container, and consider moving it around between revivals as long as you won&#039;t be caught with it on your person. Also keep in mind that you become a skeleton, making you immune to temperature, pressure, chemicals and more, but revoking your humanity in the eyes of the AI and making it harder to heal yourself.&lt;br /&gt;
* Instant Summons can technically be used on any item; if you really want to run a gimmick wizard built around, say, killing people with a fire axe, keep it in mind.&lt;br /&gt;
* The Scrying Orb lets you talk to deadchat, effectively letting you listen to OOC conversations on the round, which alone makes it extremely powerful for learning about other antagonists. If you&#039;re really bored, you can also ask the ghosts for ideas on what spells to take, or just ask for wizard tips if you&#039;re new.&lt;br /&gt;
* Curse of Madness is effectively a round-wide &amp;quot;fuck you&amp;quot; button that can scramble the brains of the crew and generally make a lot of people salty. For best results, think of something witty to use as your curse, though keep in mind nobody who hears it is obliged to listen if it includes a command.&lt;br /&gt;
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----&lt;br /&gt;
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...Now, fearless follower of the Wizards Space Federation..&lt;br /&gt;
&lt;br /&gt;
I have but one question for you, now that I revealed all this knowledge to you,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will you be ready?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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With Love,&lt;br /&gt;
&lt;br /&gt;
The QuarterWizard&lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82_%D0%BA%D1%80%D0%BE%D0%B2%D0%B8&amp;diff=15234</id>
		<title>Культ крови</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82_%D0%BA%D1%80%D0%BE%D0%B2%D0%B8&amp;diff=15234"/>
		<updated>2023-05-18T18:50:23Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
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&lt;div&gt;{{Needsrevision|reason = Broken links need to be fixed, contents need to be checked}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Cultist.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Cultist&lt;br /&gt;
 |access = Whatever you have and where-ever you can teleport to&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = Nar-Sie, Cult Master&lt;br /&gt;
 |duties = Sacrificing the needed target and Summoning Nar&#039;Sie&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Even in the far future, some things are never quite understood. There are things that lurk in the darkness of space, unspeakable horrors of ancient power that wish to bring ruin to the universe and to shape it into their image. They reach out from the void, and turn the minds of mortal men and women in their favor in hopes that one day they shall be brought once more into this plane of existence.&lt;br /&gt;
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Unfortunately for the station, looks like NanoTrasen accidentally positioned the station near an undetectable weak point in time and space. Whoops. Who would&#039;ve known?&lt;br /&gt;
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===The Beginning of a New Era===&lt;br /&gt;
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!&lt;br /&gt;
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At the beginning of a Cult round, several cultists will arrive on the station. When you spawn, you&#039;ll find a ritual dagger and 10 runed metal in your bag. The dagger is essential for drawing runes, while the runed metal is used to make valuable structures; additional runes metal can be created by using the Twisted Construction ability on any ordinary plasteel.&lt;br /&gt;
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The Cult has two major objectives. The first is to use an Offer rune to sacrifice a certain target to Nar&#039;Sie. The target is shown to all cultists, and is often a high ranking member of the crew or a Security officer. Once the target has been sacrificed, Nar&#039;Sie can be summoned in one of three predetermined locations on the station, using 9 cultists and/or constructs and after a 45-second rune drawing process. If Nar&#039;sie is summoned, the Cult wins!&lt;br /&gt;
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==Cultist Quick Guide==&lt;br /&gt;
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Have you never played as a Cultist before, and find yourself subverted or starting off? Here&#039;s a quick primer on the most important aspects:&lt;br /&gt;
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* &amp;lt;b&amp;gt;Communing:&amp;lt;/b&amp;gt; The very first thing to do is find somewhere where you can be alone and talk to your fellow cultists using your Commune ability. Communing broadcasts messages to all other cultists, but &amp;lt;u&amp;gt;any nearby crew can see and hear you whispering, potentially revealing your cult.&amp;lt;/u&amp;gt; Talk to your allies, find out where everybody else works and has access to, formulate a plan, and ask senior cultists for advice if needed. &lt;br /&gt;
* &amp;lt;b&amp;gt;Blood Magic:&amp;lt;/b&amp;gt; By clicking the Blood Magic icon, you can prepare up to one spell from a variety of blood magicks. Preparing a spell takes a few seconds and leaves a blood splatter on the floor, so do it somewhere where nobody&#039;s looking. Once you have a spell prepared, click its icon to &#039;put it in your hand&#039;, and click on a target with it to use it. Starting off, the most important spells are generally Stun and Teleport.&lt;br /&gt;
* &amp;lt;b&amp;gt;Cult Bases:&amp;lt;/b&amp;gt; By using your Ritual Dagger, you can create runes at your feet. To create a starting cult base, find somewhere secluded and safe to start placing runes. The most important rune is a Teleport rune, which lets any cultist warp to it using the Teleport blood magic spell or by clicking on a different rune. Commune once you have a Teleport rune up in a safe place, so others can join you. Make sure no non-cultists find your runes!&lt;br /&gt;
* &amp;lt;b&amp;gt;Runes:&amp;lt;/b&amp;gt; Afterwards, place an Empower rune; standing on it lets you prepare four blood magic spells simultaneously. Finally, an Offer rune lets you convert others to your cause by dragging them onto it and clicking on it with an empty hand. Offering requires two cultists and/or constructs to be standing b ythe rune, so make sure you have a friend with you to help. There are other runes, but Teleport, Empower and Offer are the most important.&lt;br /&gt;
* &amp;lt;b&amp;gt;Conversions:&amp;lt;/b&amp;gt; Once you have a base, you can begin Offering. While standing on the Empower rune, prepare a Stun, a Shadow Shackles, and two other spells; remember you can prepare multiple Stuns at once. Find a crewmember, Stun them, drag them somewhere secluded, Shackle them, remove their headset if the base is too far away, then drag them back to it, put them on the Offer rune, and use it with a friend or stand on and activate a Spirit rune next to it. Of course, if you have the means to abduct people without blood magic, feel free to use mundane methods. If they don&#039;t have a mindshield implant, they&#039;ll become a cultist; if they&#039;re implanted, like Security or the Heads, they&#039;ll explode violently and leave behind a soulstone. Either outcome is good for you.&lt;br /&gt;
* &amp;lt;b&amp;gt;Structures:&amp;lt;/b&amp;gt; By using the Runed Metal cultist begin with (get more by using the Twisted Construction blood magic on plasteel), you can build one of four constructions: pylons, altars, archives and forges. Each cultist starts with enough metal to build 3 of the 4 options, so once you have a main base going, make sure someone&#039;s built at least one of each except for pylons; pylons only heal cultists, but the other three let you build useful items, weapons and tools. Don&#039;t build items unless you need them; once any item is built, that structure goes on a 4 minute cooldown. If you have the metal, building multiples of each structures isn&#039;t a bad idea.&lt;br /&gt;
* &amp;lt;b&amp;gt;Constructs:&amp;lt;/b&amp;gt; When you sacrifice an implanted crewmember on an Offer rune, they&#039;ll leave behind a soulstone shard. Create a construct shell at an altar, and you can put the soulstone inside it to transform the soul within into a construct. Constructs come in three types: utility Artificers, tanky Juggernauts and sneaky assassin Wraiths. The first one you create should almost always be an Artificer, as they can create more soulstones and shells. If a soulstone is empty, using it on a corpse will attempt to put the corpse&#039;s soul into the shard, and you can release the soul as a much less useful Shade by clicking it in your hand.&lt;br /&gt;
* &amp;lt;b&amp;gt;Going Loud:&amp;lt;/b&amp;gt; Unless your cultists are (un)godly talented and lucky, you&#039;ll eventually be caught out. Either someone will slip up, somebody will find your base, or your cult will grow so powerful that it becomes impossible to hide (red eyes, then a dark halo). Once you know the jig is up, start playing more aggressively; place extra Teleport runes and mini-bases around the station in case your main hideout gets raided, make more power moves to convert or kill crewmembers, and find some way to kill or subvert the AI if it hasn&#039;t been done.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summoning Nar&#039;Sie:&amp;lt;/b&amp;gt; The first step to actually summoning your dark god is to Offer her desired target, randomly picked at the start of the round and shown in the top-right of your screen. Use teamwork and co-operation to take them down, drag them to your base, and sacrifice them. Once they&#039;ve been offered, their icon is replaced with a list of three locations where Nar&#039;Sie can be summoned. Head there, fortify the location, ideally have your Cult Master use Final Reckoning the bring the entire cult to the summoning spot, and begin drawing the final rune. Drawing the Nar&#039;Sie rune requires a 3x3 area, takes 45 seconds, surrounds the drawer in forcefields, and tells the entire station where it&#039;s happening, so make your final stand against whatever&#039;s left of the crew! If you can hold out long enough to finish the rune, have 9 cultists and/or constructs stand on it (use the &#039;rest&#039; button to lie down and make more room), click on it with an empty hand, and Nar&#039;Sie will be summoned, giving your cult the win!&lt;br /&gt;
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==[[File:Cultist.png|64px|class=pixelart]]The Cult Master and You==&lt;br /&gt;
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The Cult Master is the leader of your cult, the main driving force behind your goal to summon Nar-Sie. The Cult Master has access to a wide variety of abilities to assist the cult in achieving its goals. Make sure to protect and serve him/her at all costs, as they are the key to the cult success!&lt;br /&gt;
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&amp;lt;b&amp;gt;IMPORTANT:&amp;lt;/b&amp;gt; The Cult Master is the only one capable of using the Final Reckoning, a single-use, extremely powerful ability suited for ending the round. It&#039;s highly recommended that a Cult Master not be selected until the cult is established; in fact, many cults choose not to pick a leader until they&#039;re ready to summon Nar&#039;Sie.&lt;br /&gt;
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===So, how does one become the Master?===&lt;br /&gt;
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When the round first starts, an additional button along with your Commune verb will be available. The &amp;quot;Assert Leadership&amp;quot; button will allow you to apply for the Cult Master status. Once a member of the cult asserts their leadership, an announcement will be made to all cultists. After a few seconds, a vote will be called where the cult can vote whether or not they want that person as the Cult Master. If the vote passes, the player will gain the Cult Master&#039;s abilities. If you are not the Master, make sure to follow his/her orders, as they are now your superior!&lt;br /&gt;
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===Being The Master of Wrist Cutting===&lt;br /&gt;
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So, you asserted your leadership and won the vote of the cult. Congratulations on your promotion to Cult Master! I hope you know what you are doing. If you have experience playing as a department head this shouldn&#039;t be too different, minus the killing and summoning elder gods part. &lt;br /&gt;
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To summon Nar-Sie, you are going to need to keep organized and grow your numbers as much as possible while remaining hidden. As the Cult Master, your Commune power is enhanced, making all of your messages large and bolded just like when you use a megaphone. This will assist greatly in organizing the cult, as the other cultists will be able to easily see your messages among the common radio rabble.&lt;br /&gt;
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Here is a quick reference guide on what you should be doing as the Cult Master:&lt;br /&gt;
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# Determine a hidden, easily defendable location for your cultists to congregate. They will need a place to create runes and structures to assist the cult.&lt;br /&gt;
# Beat back and silence any potential [[Security|intruders]] to your hideout.&lt;br /&gt;
# Stay back and relay information and orders with use of the Spirit Realm rune, and let your [[Assistant|goons]] handle the dirty work. Make sure to have a Medbot, Pylon or some other source of healing nearby so you don&#039;t drain your life completely.&lt;br /&gt;
# Staying at the base helps you reach the two-cultist requirement you need to convert someone. When a fellow cultist manages to snag and send back an unconverted crewmember, you will be there to bring them into the cult.&lt;br /&gt;
# While around your base, it is recommended to create items from the Altars and Forges to have a fresh supply of equipment ready when everyone needs it at once. Nobody likes waiting around the Forge because someone made a single set of armor and ran off.&lt;br /&gt;
# Lead your brethren into battle when the time comes to face the crew head on!&lt;br /&gt;
# Use your unique powers to move things around, target foes for your fellow cultists and use the Final Reckoning when you are ready to summon Nar-sie herself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, you call the shots. Your cult doesn&#039;t have to be run like this; experiment and find what works and doesn&#039;t! Even if you lose (odds are you will lose... a lot), you&#039;ll be better prepared for the next time the Cult of Nar-sie needs a leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cult Master Powers===&lt;br /&gt;
&lt;br /&gt;
As the Cult Master, you have access to a handful of powerful and versatile occult powers to assist you and the rest of the cult. These powers can be accessed from the HUD on the top left. The powers are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;                   |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;&#039;             |Decription&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred; width:75px;&#039; |Cooldown&lt;br /&gt;
|-&lt;br /&gt;
![[File:Final_Reckoning.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Final Reckoning&lt;br /&gt;
|A single-use spell that brings the entire cult to the master&#039;s location. You cannot use this spell in an area where Nar&#039;Sie can be summoned. Still useful for when it&#039;s time to summon Nar-Sie and you need the whole cult nearby to help defend and invoke. &amp;lt;b&amp;gt;Please note that this is a &amp;lt;u&amp;gt;one-use ability&amp;lt;/u&amp;gt;. If you use it at the wrong time you can&#039;t try again.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|One Use&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mark_Target.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mark Target&lt;br /&gt;
|Marks a designated player target that you select with your cursor for the cult to be marked as top-priority for 90 seconds. Successfully marking a person sends a message to the entire cult, giving the name and location of the target. Useful for calling your entire cult to attack a specific target. &lt;br /&gt;
&lt;br /&gt;
After using this ability, it goes on a 120-second cooldown.&lt;br /&gt;
&lt;br /&gt;
|120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eldritch_Pulse.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Eldritch Pulse&lt;br /&gt;
|Seize upon a fellow cultist or cult structure and send it through time and space to a nearby location on your screen. A very versatile ability with many potential applications. Teleport a cultist into the armory! Teleport cultists into inaccessible areas! Teleport cultists and structures away from harm! Teleport cultists behind a security raid to flank them! Limitless potential! &lt;br /&gt;
&lt;br /&gt;
After using this ability, it goes on a 15-second cooldown.&lt;br /&gt;
&lt;br /&gt;
|15 Seconds  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ritual_knife.png|64px|class=pixelart]]The Ritual Dagger==&lt;br /&gt;
&lt;br /&gt;
Your dagger is your most important tool and has several functions:&lt;br /&gt;
&lt;br /&gt;
* You can draw runes with it.&lt;br /&gt;
* Hitting a cultist with it removes [[Chaplain|Holy Water]] from them.&lt;br /&gt;
* Hitting a non-cultist with it will result in you stabbing them (huh), dealing 15 armor-piercing brute damage.&lt;br /&gt;
* Hitting runes with it removes them.&lt;br /&gt;
* Hitting cult structure with it will unanchor and anchor them, allowing you to move them around.&lt;br /&gt;
* Hitting a runed girder with it will disassemble the girder.&lt;br /&gt;
* Has 25% chance to block melee attacks. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers.  A lot of jobs have access to isolated areas of the station that are great for this, and there&#039;s also space. Remember, &#039;&#039;&#039;if you get caught, you endanger the entire cult.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Bloodspells.png|64px|class=pixelart]]Blood Spells==&lt;br /&gt;
&#039;&#039;&#039;Blood Spells&#039;&#039;&#039; are limited-use blood magic spells that dissipate after they&#039;re spent, and they&#039;re your bread and butter when fighting the crew. Blood Spells can be created at any time via an action button that appears below your character. &amp;lt;b&amp;gt;However&amp;lt;/b&amp;gt;, blood spells created without an Empowering Rune will take longer, cause significant blood loss, and will cap your spell count at a measly one. Using an Empowering Rune circumvents this issue and allow you to acquire up to 4 spells. You can use an Empowering Rune to remove these spells as well to free up room for others if need be.&lt;br /&gt;
&lt;br /&gt;
A good tip is to make sure to try and have a stun spell and a teleport spell with you to escape risky situations. This will leave only two other options for spells though, so carefully choose what you think might help best for a particular situation.&lt;br /&gt;
&lt;br /&gt;
===How to use and unequip blood spells===&lt;br /&gt;
After carving a spell into your flesh you get an action button on your hud. Click it and that spell will be equipped to your hand, like an item. Then you either activate it in your hand and/or use it on a target, depending on which spell you&#039;ve chosen. &#039;&#039;&#039;To unequip the spell, press Q&#039;&#039;&#039; (works on /tg/ since Aug 2019) &#039;&#039;&#039;or click the same action button again. &#039;&#039;&#039;This will save the spell for later. &lt;br /&gt;
&lt;br /&gt;
=== List of Available Spells ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;                    |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;&#039;              |Decription&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred; width:200px;&#039; |Cost/No. of charges&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Stun&lt;br /&gt;
|A potent spell that will stun and mute victims. Simple, clean, and quite effective for a plethora of situations. [[Status_Effects#Paralyze|Paralyzes]] for for 16 seconds, mutes for 12 seconds and cult-slurs speech for 30 seconds (from the stun moment). If used on a [[Cyborg|cyborg]] it stuns it as if hit by a heavy EMP. &lt;br /&gt;
&lt;br /&gt;
While slurring cult-speak, victims will speak in a disturbing, incomprehensible way. This is usually a dead giveaway that a Cult is onboard when shouted over the radio (unless the [[Bartender]] has been handing out way too many [[Guide to food and drinks#Narsour|Narsours]]).&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|A useful spell that teleports cultists to a chosen destination with a teleport rune on contact. You can teleport other cultists or yourself if need be.&lt;br /&gt;
|1 charge, 7 HP&lt;br /&gt;
|-&lt;br /&gt;
!Electromagnetic Pulse&lt;br /&gt;
|A large spell that allows a user to channel dark energy into an EMP (range 5), causing all electronics in the area to malfunction or be disabled.&lt;br /&gt;
|1 charge, 10 HP&lt;br /&gt;
|-&lt;br /&gt;
!Shadow Shackles&lt;br /&gt;
|A stealthy spell that will summon shadowy handcuffs on a person, and temporarily silence your victim for 10 seconds. Used for keeping crew restrained until they can be converted. The restraints will diseappear if the victim is converted. &lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!Twisted Construction&lt;br /&gt;
|&amp;lt;u&amp;gt;A sinister spell used to convert:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Plasteel into Runed Metal.&lt;br /&gt;
* 50 Metal into a Construct Shell.&lt;br /&gt;
* Cyborgs directly into Constructs.&lt;br /&gt;
* Cyborg shells into construct shells.&lt;br /&gt;
* Airlocks into Brittle Cult Airlocks when on {{Combat_Mode}}. A weaker version of [[#Structures|Runed Airlocks]]. &lt;br /&gt;
|1 Charge, 12 HP&lt;br /&gt;
|-&lt;br /&gt;
!Summon Ritual Dagger&lt;br /&gt;
|Enables you to summon a ritual dagger used to draw runes, in case you lost yours or forgot to pick it up from the floor when you got converted. Activate the spell and then click yourself. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!Summon Combat Equipment&lt;br /&gt;
|A crucial spell that enables you to summon a full set of combat gear including a black jumpsuit, armored robes, a cultist hood, cultist boots, a trophy rack, a Nar&#039;Sien bola, and a spare ritual dagger. Activate the spell and then click yourself. If you are already wearing items in those slots you will only summon the dagger and bola. &lt;br /&gt;
|1 Charge&lt;br /&gt;
|-&lt;br /&gt;
!Hallucinations&lt;br /&gt;
|A ranged yet stealthy spell that will break the mind of the victim with nightmarish hallucinations.&lt;br /&gt;
In practice its useless af.&lt;br /&gt;
|4 Charges&lt;br /&gt;
|-&lt;br /&gt;
!Conceal Presence&lt;br /&gt;
|A multi-function spell that alternates between hiding and revealing nearby runes and cult [[#Structures|structures]]. You can still teleport to concealed teleport runes and prepare blood magic on concealed empower runes. Will make [[#Structures|runed airlocks]] look like basic maintenance airlocks but only cultists will have access. Has a range of 5 tiles. It can trick even the better of the crew into thinking there is nothing in your base.&lt;br /&gt;
|10 Charges&lt;br /&gt;
|-&lt;br /&gt;
!Blood Rites&lt;br /&gt;
|A unique multi-function spell that allows you to gather blood from the floor, or from live victims (50 per drain). Then, you can expend the blood to heal yourself or others. &lt;br /&gt;
&amp;lt;u&amp;gt;Or, you can use the spell in hand to perform a handful of powerful offensive magic attacks:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Blood Spear (150)&#039;&#039;&#039; summons a robust two-handed blood halberd that deals 24 brute and can be recalled to your hand from up to 10 tiles away if it has a clear path back to you. The blood halberd can also be thrown, which causes it to shatter, deal 40 brute and stun whoever it hits. It will only shatter if it hits someone. &lt;br /&gt;
# &#039;&#039;&#039;Blood Bolt Barrage (300)&#039;&#039;&#039; temporarily grants you the ability to launch several powerful projectiles from your hand, similar to the [[Wizard#Arcane Barrage|Wizard&#039;s arcane barrage]]. This spell is easier to cast with both hands free since you switch hands after each shot. Each shot deals 20 brute damage and you get 25 of them. Very usefull against very big targets aka mechs and the [[Captain]]&#039;s ego.&lt;br /&gt;
# &#039;&#039;&#039;Blood Beam (500)&#039;&#039;&#039; will cause you to start channeling a powerful ritual. Once the channel is complete, you will launch a series of projectiles in a cone in front of you. These projectiles pierce through structures and will convert any walls, floors, airlocks, and windows they pass through into their cult variant in addition to damaging any non-cultists they pass through. Cultists hit will be induced with unholy water, which heals them. Can be blocked by blessed tiles. &lt;br /&gt;
|5 Charges&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
The Ritual Dagger allows you to scribe any of these runes, using Scribe Rune. Simply pick the rune you want, and wait until completion. Scribing a rune deals minor damage, since you need to cut your wrists to get the necessary blood. Activate a rune by clicking on it. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;                    |Rune&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;&#039;              |Decription&lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;                    |Invokers Required&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                                 |Phrase&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sacrifice rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;{{anchor|Rite of Offering}}Offering Rune&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, healing them for 75% of their brute and burn damage, and spawning a ritual dagger when two cultists stand around the rune. Mindshield-implanted crew cannot be converted, only sacrificed, and need 3 cultists to stand around the rune (but constructs are no less dangerous than humans). - &amp;lt;b&amp;gt;therefore it is recommended that you quickly finish off security victims before their radio or suit sensors can give you away!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the target is dead, ineligible for conversion or is the required sacrifice target, they&#039;ll be sacrificed instead, gibbing them and creating a Soulstone Shard [[File:Soulstone.png]] that can be used to power a construct.&lt;br /&gt;
|1 to sacrifice dead targets, 2 to convert, 3 to sacrifice the objective or living targets&lt;br /&gt;
|Mah&#039;weyh pleggh at e&#039;ntrath!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empowerrune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Empowering Rune &lt;br /&gt;
|Allows cultists to prepare greater amounts of blood magic at far less of a cost. While standing on an empowering rune, the spell count is capped at 4 instead of 1. Additionally, preparing blood magic takes far less time, and you don&#039;t lose as much blood while doing it.&lt;br /&gt;
|1&lt;br /&gt;
|H&#039;drak v&#039;loso, mir&#039;kanas verbot!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleport_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Teleport Rune&lt;br /&gt;
|This rune warps everything above it to another teleport rune when used. Creating a teleport rune will allow you to set a tag for it.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Warning: Teleporting from Lavaland or Space will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your main base as well, choose your rune locations wisely!&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|Sas&#039;so c&#039;arta forbici!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisedead_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Revive Rune&lt;br /&gt;
|Whenever someone is sacrificed on a Convert rune, they add one (global) charge to this rune. Placing a cultist corpse on the rune and activating it will bring them back to life, expending a hefty three charges in the process. It starts with one freebie revival, so use it sparingly.&lt;br /&gt;
&lt;br /&gt;
Catatonic(disconnected/ghosted) cultists can be reawakened with a new soul by putting them on the Revive rune and activating it. This method of revival does not consume any charges.&lt;br /&gt;
|1&lt;br /&gt;
|Pasnar val&#039;keriam usinar. Savrae ines amutan. Yam&#039;toth remium il&#039;tarat!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wall_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Barrier Rune&lt;br /&gt;
|When invoked, makes a 5-minute invisible wall to block passage. Can be invoked again to reverse this. Costs 2 brute both to invoke and to deactivate. Has 100 health and the rune is destroyed if the barrier is destroyed. &lt;br /&gt;
|1&lt;br /&gt;
|Khari&#039;d! Eske&#039;te tannin!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Summoning Rune&lt;br /&gt;
|This rune allows you to instantly summon any living cultist to the rune, consuming it afterward. &amp;lt;u&amp;gt;This rune will only work on the station&amp;lt;/u&amp;gt;, but can grab cultists from almost any location! Does not work on restrained cultists who are buckled or being pulled. &lt;br /&gt;
|2&lt;br /&gt;
|N&#039;ath reth sh&#039;yro eth d&#039;rekkathnor!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boil_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Blood Boil Rune&lt;br /&gt;
|When invoked, it saps some health from the invokers to send three damaging pulses to any non-cultist who can see the rune, causing 25/50/75 damage split evenly between brute and burn. When the effect is over the rune will briefly set fire to anything over it.&lt;br /&gt;
Some species, such as golems, do not have blood, and thus are immune to this rune. People with magic immunity will be unaffected.&lt;br /&gt;
|3&lt;br /&gt;
|Dedo ol&#039;btoh!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manifest_rune.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Rune of the Spirit Realm&lt;br /&gt;
|This rune gives you two powerful options:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(1) To manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will deal brute damage over time. &amp;lt;u&amp;gt;This option is only available on the space station itself, as the veil is not weak enough in space or Lavaland to give spirits a physical form.&amp;lt;/u&amp;gt; If you get stuck on the rune after summoning a ghost, use your ritual dagger to remove the rune before you get hurt too badly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(2) To ascend as a dark spirit. This option will give you virtually unlimited knowledge. You can use information given to you by ghosts in this form, commune with the cult with your booming voice, and even mark a target that will be &amp;quot;pinpointed&amp;quot; for the rest of the cult. You can even use this function after manifesting ghosts to help guide them in combat - manifested ghosts can also see regular ghosts and therefore can see your dark spirit as you lead them in battle!&lt;br /&gt;
|1&lt;br /&gt;
|Gal&#039;h&#039;rfikk harfrandid mud&#039;gib!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apocalypse.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Apocalypse&lt;br /&gt;
|A harbinger of the end times. It scales depending on the crew&#039;s strength relative to the cult. Effect includes a massive EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. Similar to the Ritual of Dimensional Rending, the Apocalypse rune can only be scribed in one of the 3 ritual areas. &amp;lt;u&amp;gt;After the Apocalypse rune has been scribed, that particular ritual area can no longer be used to summon Nar-Sie.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; If the cult makes up &amp;lt;15% of current players, and an apocalypse rune is scribed, a D100 is rolled&lt;br /&gt;
&lt;br /&gt;
* If 1 - 10: Disease Outbreak + Mice Migration&lt;br /&gt;
* If 11 - 20: Radiation Storm&lt;br /&gt;
* If 21 - 30: Brand Intelligence&lt;br /&gt;
* If 31 - 40: Immovable Rod x3&lt;br /&gt;
* If 41 - 50: Meteor Wave&lt;br /&gt;
* If 51 - 60: Spider Infestation&lt;br /&gt;
* If 61 - 70: Localized hyper-energetic flux wave, Gravitational anomaly, Pyroclastic anomaly, Localized high-intensity vortex anomaly&lt;br /&gt;
* If 71 - 80: Space Vines, Grey Tide&lt;br /&gt;
* If 81 - 100: Nar&#039;sian Portal Storm&lt;br /&gt;
|3&lt;br /&gt;
|Ta&#039;gh fara&#039;qha fel d&#039;amar det!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rune_large.png]]&amp;lt;br&amp;gt;Ritual of Dimensional Rending&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. It needs a free 3x3 space, and can only be summoned in 3 areas around the station. To start drawing it the requested target must have already been sacrificed. Starting to draw this rune creates a weak forcefield around the caster and alarms the entire station of its location. The caster must be defended for 45 seconds before it&#039;s complete.&lt;br /&gt;
&lt;br /&gt;
After it&#039;s drawn, 9 cultists, constructs, or summoned ghosts must stand on the rune, which can then be invoked to manifest Nar&#039;Sie itself.&lt;br /&gt;
|9&lt;br /&gt;
|TOK-LYR RQA-NAP G&#039;OLT-ULOFT!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
By using a construction talisman on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your ritual dagger. Using &amp;quot;Conceal Runes&amp;quot; near these structures will make them turn invisible, and make runed doors look like regular airlocks.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;                    |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: darkred;&#039;              |Decription&lt;br /&gt;
! style=&#039;background-color: darkred; width:75px;&#039;                     |Cost&lt;br /&gt;
|-&lt;br /&gt;
![[File:Altar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Altar&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create an Eldritch Whetstone, to sharpen your weapon, a Construct Shell, or a Flask of Unholy Water which heals cultists and greatly reduces stuns, or can be thrown to poison non-cultists. After creating one item with the altar it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
![[File:Forge.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Forge&lt;br /&gt;
|A forge used to craft the unholy weapons used by the armies of Nar-Sie. By using it you are able to create a True Nar&#039;sian Hardened Armor; a hardsuit with no slowdown, Flagellant&#039;s Robe; which makes you faster, but at the cost of increasing damage taken by 45%, and a 30 damage eldritch longsword. The eldritch longsword fits in the suit storage slot of every type of cultist armor and has 50% block chance.  After creating one item with the forge it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pylon.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Pylon&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar&#039;Sie. Also slowly turns the surrounding floor into engraved floor. Engraved floors allow for significantly faster rune scribing and will resist changes in atmosphere (i.e. loss of air or release of a harmful gas). &lt;br /&gt;
|4 runed metal&lt;br /&gt;
|-&lt;br /&gt;
![[File:Archives.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Archives&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Zealot&#039;s Blindfold, which lets you see in the dark, gives you a medical hud, and is flash proof, Veil Shifter (from veil walker set), a 4 use teleporter which teleports you (and anything dragged by you) forward a medium distance (with some randomness), a Void Torch (also from veil walker set) which lets you teleport objects to other cultists, or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After creating one item with the archives it needs 4 minutes to recharge.&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|-&lt;br /&gt;
![[File:Runed_airlock.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Runed door&lt;br /&gt;
|Builds a Runed Airlock. Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. Non-cultists who attempt to use these airlocks are stunned and thrown back.&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultgirder.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Runed girder&lt;br /&gt;
|A wall girder that can instantly be disassembled with your ritual dagger. &lt;br /&gt;
|1 runed metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from an artificer.&lt;br /&gt;
* An empty shell, either by casting Twisted Construction on 50 metal sheets, from an artificer, or from an archive. &lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new Soulstone Shards [[File:Soulstone.png]] and Shells, wraiths can kill the AI, and Juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Inevitable Discovery==&lt;br /&gt;
As the cult rises in power, you and your brethren will begin to undergo some [[Disgusting|revealing effects]] caused by the power gained due to the number of members you have in the cult. This will make you easier to spot by [[Head of Security|unfriendly]] [[Security|crewmembers]], and after a certain point, there will be no way to hide from the crew. You&#039;ll have to make a stand and fight off the rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:maroon;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;The veil weakens as your cult grows, your eyes begin to glow...&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;20%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a notice that the cult is &amp;quot;rising&amp;quot; - and after a moderate delay, the eyes of all existing and new cultists will be permanently &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Examining any cultist with uncovered eyes will confirm their supernatural appearance. Thankfully, this is easily avoidable by wearing any form of eyewear, but still could get you caught out if people are examing you closely without eyewear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;Your cult is ascendant and the red harvest approaches - you cannot hide your true nature for much longer!!&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Once the blood cult reaches &#039;&#039;&#039;40%&#039;&#039;&#039; of the active player population, everyone in the cult will receive a warning and after a moderate delay will gain a &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;blood-red cult halo&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &#039;&#039;&#039;permanently revealing the identity of existing AND new blood cultists. There is no way to hide this one.&#039;&#039;&#039; If you&#039;ve managed to get this far, you &#039;&#039;should&#039;&#039; have no problems defeating the crew in a head-on battle if you can deal with Security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large number of different runes and spells, there are ways that your plans may be thwarted by the station&#039;s crew. Keep your eye out for these groups of individuals, as they can put a dent in your occult activities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_hos.png]][[Security]] and the [[File:Generic_chaplain.png]][[Chaplain]]===&lt;br /&gt;
&lt;br /&gt;
Even the best-prepared cultists will have trouble to defend themselves against the united power of security. Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water (by slapping its container with a bible), which will turn cultist back into normal people if it stays long enough in their system. The Chaplain is also immune to cult magic and conversion, and his bible is able to make hidden runes visible. The bible can also be used by anyone (not just the Chaplain) on a filled Soul Shard to purify it, which deconverts the shade inside.&lt;br /&gt;
&lt;br /&gt;
== Cultist Tips ==&lt;br /&gt;
* &#039;&#039;&#039;You can solo convert non mindshielded crew by using a Spirit Realm rune and summoning a cult ghost.&#039;&#039;&#039;&lt;br /&gt;
* Cultists can know a rune&#039;s name and effects by examining it.&lt;br /&gt;
* Your dagger is a robust melee weapon with 15 damage and good armor-piercing, it can also be sharpened to further increase its lethality. The dagger also serves as an excellent last resort as it deals 25 damage when thrown.&lt;br /&gt;
* Always be ready to summon a cultist in trouble. &amp;lt;b&amp;gt;Stunned or restrained cultists cannot call for help on the cult communion, so keep an eye on the Common channel. If you see a cultist being arrested be sure to report it in communion so they can be rescued before its too late! You can also use the spirit rune to check for cultists in trouble or ask ghosts for the location of dead cultists to revive&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Spirit Sight is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
* The chaplain&#039;s weapon makes them immune to most of your magic. Don&#039;t attempt to use stun spells on them while they have their weapon, or you will get discovered and likely killed. &lt;br /&gt;
* Keeping a shade in a Soulstone Shard [[File:Soulstone.png]] with you will allow you to use two-person runes by yourself, by releasing and then recapturing the shade.&lt;br /&gt;
* Shades can ventcrawl around the station (alt-click). &lt;br /&gt;
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up by brutepacks or pylons, can keep your cult in fighting shape. &lt;br /&gt;
* Get some plasteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate. The AI satellite even contains some spare plasma and metal that you can use to produce plasteel (if you can convince it to let you in.)&lt;br /&gt;
* The EMP spell and Apocalypse Rune are both incredibly useful. They can give you access almost anywhere, just don&#039;t forget your crowbar!&lt;br /&gt;
* Manifest Spirit is also useful for getting those missing cultists you need for the Nar&#039;Sie rune.&lt;br /&gt;
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith. It can jaunt into the core and take the AI down before the crew can respond.&lt;br /&gt;
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune).&lt;br /&gt;
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.&lt;br /&gt;
*You may be tempted to try converting the Free Golems down in mining but be warned, Adamantine Golems are &#039;&#039;&#039;anti-magic&#039;&#039;&#039; and your spells will not work on them, similarly, Silver and Cloth Golems are Holy and will also be immune to your conversion.&lt;br /&gt;
*Use the conceal presence spell on a teleport rune to create a hidden teleport destination, perfect for safely escaping to.&lt;br /&gt;
*Blood gathered from the blood rites spell can heal cultists instantly. You can also sap 50 units of blood directly from living people.&lt;br /&gt;
&lt;br /&gt;
== Nar-Sie ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Narsie.gif|206px]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve completed the ritual, Nar-Sie will come forth.&lt;br /&gt;
&lt;br /&gt;
Her destructive power is unmatched, transforming the bodies of the unenlightened and twisting the very walls to suit her image.&lt;br /&gt;
&lt;br /&gt;
Few things are capable of challenging Nar-Sie&#039;s sheer power.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Fight A Blood Cult: A Guide for the Common Spaceman==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cult of Nar-Sie&#039;&#039;&#039; may be a formidable group of wrist-cutting lunatics, but not to fear! There are ways that you as a normal crewmember can either fight or stay safe from their occult influence. Here are some suggested courses of action if you are a non-cultist and care for your well being:&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_chaplain.png]][[Chaplain]]===&lt;br /&gt;
The Chaplain is immune to conversion and is able to turn normal water into &#039;&#039;&#039;Holy Water&#039;&#039;&#039;, which can deconvert cultist back into normal people. With a [[Chaplain#Null_Rod|Null rod]] in inventory, the Chaplain is also immune to cult magic. The bible is able to make hidden runes visible. You are not immune to being sacrificed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When cult activity is confirmed:&#039;&#039;&#039; Make sure you have your [[Chaplain#Null_Rod|Null rod weapon]] and [[Chaplain#Holy_Book|Holy Book]] with you. Grab a water tank, bless it with your book so it turns into holy water, and drag the tank to the brig. The brig is now your home. You are a primary target for the cult, and will sometimes also be their sacrificial objective. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) when brig has holy water secured:&#039;&#039;&#039; Grab a [[Atmospherics_items#Fire_Extinguisher|Fire Extinguisher]] from a wall. Empty it and fill it with holy water. You can use it to start blessing tiles, which blocks Blood Beams and prevents [[Construct#Wraith|Wraiths]] from jaunting over them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Optional) if the AI has not been moved:&#039;&#039;&#039; Have the [[AI]] let you into its chamber, so you can bless it. Many cults will kill the [[AI]] early, by constructing a [[Construct#Wraith|Wraith]]. The wraith can easily jaunt in, appear right in front of the [[AI]] and kill it. You can prevent this by blessing most tiles in the AI&#039;s chamber. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you are safe in the brig:&#039;&#039;&#039; You can cooperate with security and stick close to them. Hopefully, they will treat you with respect in return and give you some gear. If the time comes, you may then choose to be the vanguard in the final battle against the cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Purified Soulstones and Constructs====&lt;br /&gt;
Anyone (not only chaplain) can purify a soulstone shard with a bible, and then put it into a found construct shell to create [[Construct#Purified_Constructs|purified constructs]], which will help the crew.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_hos.png]][[Security]]===&lt;br /&gt;
&lt;br /&gt;
Even the best-prepared and robust members of the Cult will have trouble defending themselves against the united power of security, especially if the Chaplain helps them. Your job is to deconvert (or kill if necessary) cultists, find and crack down on cult bases, and destroy [[Construct|constructs]]. Remember: the safety of the station and its staff are on the line, and it&#039;s probably your fault if you fail.&lt;br /&gt;
&lt;br /&gt;
====How to Deconvert a Cultist with Holy Water====&lt;br /&gt;
&#039;&#039;&#039;Step 1: Find a suspected cultist.&#039;&#039;&#039; If less than 20% of the crew are converted they will look like normal crew, so you will have to look for people who are behaving suspiciously or are caught standing near runes. Small brute injuries on one arm or isolated blood spills in someone&#039;s workplace could also be signs. If you know that more than 20% of the crew are (or at some point were) converted to the cult, you should ask suspected crewmembers to take off their eyewear. When examining a cultist a red text will then say &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;quot;his/her eyes are glowing an unnatural red!&amp;quot;&#039;&#039;&#039;&amp;lt;/span&amp;gt;. If more than 40% of the crew is (or was) cult, you will also see pentagram halos above their heads. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Arrest the suspected cultist.&#039;&#039;&#039; Disable/stun and cuff, like any other criminal. As long as cuffed cultists are either held or buckle-cuffed to a chair, they can not be teleported away by their fellow cultists. Take them to the interrogation room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Check the suspect&#039;s bag for a ritual dagger &#039;&#039;&#039;(or other cult items). The cult might still be too small to have glowy eyes. Lock it away so it can&#039;t be used to stop deconversion, in case a prisoner resists out of the cuffs. Take off any cult gear as well, as they might hurt the prisoner after deconversion if worn. &lt;br /&gt;
Remember to check EVERYWHERE. Some cultists may be hiding their gear in more discreet locations on their person. A good one to watch out for is if they have hidden their dagger in their boots if they are wearing Jackboots or Workboots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 4: Force feed the confirmed cultist at least 25 units of Holy Water&#039;&#039;&#039;. Use &#039;&#039;&#039;30 units&#039;&#039;&#039; to be safe. Each sip contains 5 units. It takes exactly 60 chemical ticks (about 2 minutes or less) to deconvert a cultist. After 25 ticks (about 50 seconds or less) the cultist will have a 20% chance per tick to spout random cult sentences which, when it happens, also has a 10% chance to cause 12 seconds of unconsciousness. Stunbaton or flash the prisoners every now and then to make sure they don&#039;t resist out of the cuffs. The holy water will instantly clear out blood rites and blood spells. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 5: [[Security_items#Mindshield_Implant|Mindshield Implant]] the cultist.&#039;&#039;&#039; Mindshield implants will not deconvert cultists, but they will prevent them from being converted/reconverted. They can still be sacrificed and turned into constructs though. [[Security]] and the [[Captain]] are implanted by default. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like with [[Revolution|revs]], you will see a big purple message when a nearby person is deconverted: &#039;&#039;&#039;&amp;quot;-Name- looks like he/she just reverted to his/her old faith!&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deconverted cultists do not keep their memories from their time in the cult.&lt;br /&gt;
&lt;br /&gt;
====If Shit Hits the Fan====&lt;br /&gt;
If you start seeing pentagram halos you might not have time to arrest and deconvert anymore. Team up, gear up with your weapons of choice, and start blasting people with halos. If the situation feels under control again then go back to deconverting. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some tips and tricks for security:&lt;br /&gt;
&lt;br /&gt;
* Mirror shields can instantly shatter, stunning their users, if hit by a shot that does 30 damage or more. Many types of shotgun ammo, such as slugs, should do the trick. &lt;br /&gt;
* Zealot&#039;s Blindfolds protect against flashes, but not against bangs. Use [[Security_items#Flashbang|flashbangs]]. &lt;br /&gt;
* Consider arming deconverted and implanted former cultists. They should be your confirmed allies. &lt;br /&gt;
* [[Construct|Constructs]] cannot be stunned and are usually never on your side in a cult round. Kill them with lethal weapons without hesitation.&lt;br /&gt;
* Mindshields can be applied to members of the Cult even when they are not converted; they only protect against hostile mind conversion. Don&#039;t just go randomly implanting people until you know who is really on your side.&lt;br /&gt;
** Extremely crafty cultists can disguise as a recently murdered Security Officer and steal an implant for themselves to look life officers. Don&#039;t expect this to happen often, but the possibility is there.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_Medical_Doctor.png]][[Medbay]]===&lt;br /&gt;
&lt;br /&gt;
If you work in the Medbay it&#039;s not your job to directly fight the cult, but you may still do so if you wish. Whatever you do, be careful about attacking people if you are not sure who is cultist or not. The same goes for every other department as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some general tips and tricks for Medbay workers: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medical Doctor|Medical Doctors]]:&#039;&#039;&#039; Examine people before healing them, to check for glowy eyes or cult gear. If you don&#039;t see anything obvious, then try to do your job as normal. &amp;lt;br&amp;gt;If you have holy water you can be extra helpful by building a [[Guide_to_chemistry#Smoke_Machine|smoke machine]]. Print the board from the medical techfab or ask the AI to let you into the [[Tech_Storage|tech storage]] so you can grab it. Print stock parts and cable coil from an [[autolathe]]. Fill it with holy water and turn it on. Cultists who breathe the holy water will have their prepared spells deleted, so they can no longer stun you. The holy water smoke will also bless tiles if 10u or more touches them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chemist|Chemists]]:&#039;&#039;&#039; You can create non-lethal syringes with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or other chemicals, to use in a syringe gun. Then if you accidentally shoot a non-cultist it won&#039;t be a big deal. If you manage to put a confirmed cultist to sleep, then feel free to cuff them with [[Makeshift_weapons#Cablecuffs|cablecuffs]] and bring them to the brig for deconversion. You can also make [[Guide_to_chemistry#Ephedrine|combat drugs]] and hand them to security. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Geneticist|Geneticists]]:&#039;&#039;&#039; You can try to find powers such as x-ray vision, and then make injectors to give to [[security]] (or use yourself). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also, try to keep your distance from people acting suspiciously. Medbay usually has some secluded areas, and cultists can easily stun and kidnap you in melee range. Don&#039;t try to fight them unless you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic cargotech.png]][[Cargo]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order Religious Supplies crates.&#039;&#039;&#039; If the Chaplain is nowhere to be seen and security don&#039;t have any holy water, order this as fast as possible. The crate contains holy water. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order [[Security_items#Mindshield_Implant|Mindshield Implants]].&#039;&#039;&#039; If people really don&#039;t want to be converted to the cult, they can request to be implanted after cult presence is confirmed. If security is properly deconverting crew, they might run out of implants unless cargo ordered more. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Order guns.&#039;&#039;&#039; If you have a way to open the crates, then guns could help give you or [[security]] the upper hand. Remember, be careful about who you shoot if you don&#039;t know who is a cultist. Prefer using non-lethals if holy water is available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic scientist.png]][[Science]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to toxins|Toxins]]&#039;&#039;&#039;: While bombs should be the crew&#039;s last resort, they are the strongest weapon you can use to stop a Nar-Sie summon. If you hear the summoning announcement, it might be time to deliver a bomb to the announced location, as a final decisive move against the cult. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Roboticist]]&#039;&#039;&#039;: [[Guide_to_robotics#Exosuits|Exosuits]] are strong when cracking down on cult bases. Feel free to build one or more. Cult spells and items can not stun mechs, but they can still damage and destroy it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to xenobiology|Xenobiologist]]&#039;&#039;&#039;: Some slime cores, such as those from [[Guide_to_xenobiology#Sepia_Slime|Sepia Slimes]] can be very powerful in combat, if you manage to get them. Be careful though, as in the xenobiology lab you are often isolated which could make you an easy target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Engineering]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;: Normally, cultists don&#039;t sabotage the engine since it may hurt their teammates. Just make sure there is power. Feel free to build backup [[Guide_to_Telecommunications|telecomms]] in case a [[Construct#Wraith|wraith]] wrecks it (cultists don&#039;t need [[Guide_to_Telecommunications|telecomms]]). You can also try asking the [[AI]] let you move its core to a hidden location if you can make it trust you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Atmospheric Technician]]&#039;&#039;&#039;: You don&#039;t need to go out of your way to fight the cult unless you have some sort of plan. Do not flood the station with gas, since it might hurt non-cultists. Repair any hull breaches resulting from combat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_botanist.png]][[Botany]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grow [[Guide_to_hydroponics#Holymelon|Holymelons]].&#039;&#039;&#039; Not only can they be ground for holy water, but they also have anti-magic properties. Keep a [[Guide_to_hydroponics#Holymelon|Holymelon]] in your hand and you should be immune to cult conversion and some other cult spells, until the melon runs out of charges. &lt;br /&gt;
&lt;br /&gt;
=== [[Traitor]] ===&lt;br /&gt;
It&#039;s possible to force a cultist to reveal information by using the hypnotic flash available to traitors, as hypnosis has a greater influence over a person&#039;s mind than the influence of Nar-Sie ([[Rules#Antagonist_Directive_Priorities|check the antagonist directive priorities on the rules page here]]). A very trustworthy security force could use this to negotiate with a traitor and gain an insane advantage. This will not work on deconverted cultists, as they lose their memory of the time they were in the cult.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9A%D1%81%D0%B5%D0%BD%D0%BE%D0%BC%D0%BE%D1%80%D1%84&amp;diff=15233</id>
		<title>Ксеноморф</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9A%D1%81%D0%B5%D0%BD%D0%BE%D0%BC%D0%BE%D1%80%D1%84&amp;diff=15233"/>
		<updated>2023-05-18T18:50:11Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Contents should be looked into and likely expanded to include more detail on abilities, broken links need fixing}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img =  Alien.png&lt;br /&gt;
 |stafftype = ANTAGONIST&lt;br /&gt;
 |jobtitle = Xenomorph&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Queen&lt;br /&gt;
 |duties = Protect the queen, build the nest, multiply and overthrow the station.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
==The Xeno Menace==&lt;br /&gt;
&lt;br /&gt;
Xenomorphs, occasionally known as simply Aliens, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision, and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via hivemind, as well as using co-operative tactics, and pose a massive threat to stations if left unchecked.&lt;br /&gt;
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Xenomorphs most commonly enter a round via random event, with a larva spawning on-station and a random ghost player being given the role; [[Wizard|wizardly shenanigans]] may also result in crew members becoming xenos, and on very rare occasions an egg might find its way into certain [[Xenobiology]] setups. As a midround antagonist, xenomorphs can appear during most other types of rounds rather than having their own game mode, and have no explicit objectives other than working together to build a nest, grow in numbers, and eventually &amp;lt;s&amp;gt;force the crew to call the shuttle like cowards&amp;lt;/s&amp;gt; take over the station.&lt;br /&gt;
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==The Xenomorph Life Cycle== &lt;br /&gt;
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[[File:Facehugger.png|left|You are already dead.|64px|class=pixelart]]&lt;br /&gt;
The lowliest form of Xenomorph is the humble facehugger, the only type of xenomorph not usually player-controlled. Facehuggers hatch from eggs laid by Queens, and on their own simply meander around. If they come close to appropriate prey, typically humans or monkeys, they will launch themselves at their targets, ripping off most (but not all) forms of face protection and aggressively violating their victim&#039;s esophagus. The facehugger dies afterwards, but their target will have an alien larva planted inside them, which will fatally burst out of their chest after some time. Note that facehuggers act as pseudo-items, and can be picked up by mature xenomorphs to throw at prey.&lt;br /&gt;
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[[File:Larva.png|left|See? What did I tell you?|64px|class=pixelart]]&lt;br /&gt;
Also known as chestbursters, Larva are violently born from the bodies of those who fall prey to facehuggers. When a larva is born, a random ghost player takes control of it, joining the xenomorphs and adding to their growing army. Larva are relatively helpless, having no real offensive capability; instead, they must stay alive long enough to grow into an adult xenomorph. They can crawl through vents to escape danger, and hide under tables to avoid detection. Once they&#039;ve grown enough, they can become one of three types of xeno: hunters, sentinels, and drones.&lt;br /&gt;
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[[File:Alien.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
The offensive backbone of the xenos, Hunters move at blistering speed and can tackle down their unlucky opponents for quick stuns. Hunters are typically tasked with securing new prey by ventcrawling through the station, facehuggers in hand, looking for lone crew members to throw them at. They&#039;re also the best class for starting new outposts and spreading plasma weeds, due to their speed.&lt;br /&gt;
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[[File:Aliensentinel.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
Defensive guards of the nest, Sentinels are slower and beefier than Hunters, and can become partially invisible by staying still. Their abilities recharge quicker than Hunters&#039;, and they usually stay near nests, keeping any captured humans from escaping and protecting the Drones.&lt;br /&gt;
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[[File:Aliendrone.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
The most important type of xenomorph, second only to the Queen, Drones are the builders of the xenomorphs. They can construct resin walls to block pathways, resin nests to keep prey secured, and other such structures. Drones are also the only adult xenomorph capable of further evolution, into a Praetorian.&lt;br /&gt;
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[[File:Queen.png|left|Nuke the station out of orbit. It&#039;s the only way to be sure.|64px|class=pixelart]]&lt;br /&gt;
Praetorians share many of the same abilities as Queens, without the ability to lay eggs. If none exist on the station, Praetorians can evolve into Queens themselves. Each xenomorph colony only has one Queen, and each is a massive engine of destruction, though their real power is in the ability to lay eggs. A nest with no Queen is crippled, and a colony with no Queens, Praetorians or Drones is effectively neutered. Both Praetorians and Queens are also incredibly slow, and the only aliens who can&#039;t ventcrawl.&lt;br /&gt;
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==Playing As The Xenomorphs==&lt;br /&gt;
[[File:Alienshuttle2.png|right|470px]]&lt;br /&gt;
So, you finally got your chance to spawn as a xenomorph? Take a look at the picture: this could be you and your xeno bros, as long as you know what you&#039;re doing.&lt;br /&gt;
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Nine times out of ten, you&#039;ll enter the round as a Larva. Larvae are weak as shit, and have the singular goal of surviving long enough to become a productive member of xeno society. All xenomorphs can communicate on the hivemind channel with &#039;&#039;&#039;:a&#039;&#039;&#039;, so try to communicate with anybody else present. If you&#039;re lucky, you&#039;ll have spawned in a nest, with at least one or two other adult xenomorphs present to protect you and plenty of plasma weeds to roll around in.&lt;br /&gt;
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If you aren&#039;t, you&#039;ll be alone, with nobody around to help. Get the fuck to safety! You can hide under tables and crawl through vents (by alt+clicking). As with all xenomorphs, you&#039;re also spaceproof, so chilling on the solars is a good plan. Once you&#039;ve survived long enough, you can evolve into your chosen caste.&lt;br /&gt;
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No matter which xeno type you become, plasma is your first priority. All adult xenomorphs build up plasma over time, and can spend it to plant weeds. Weeds spread resin around them, and standing on resin boosts your plasma production. Start planting weeds ASAP, and make sure that xeno territory is nice and purple to speed up your recharging time.&lt;br /&gt;
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Many adult xenomorphs also have access to Corrosive Acid and/or Neurotoxin Spit. Spewing Corrosive Acid onto a structure or object will cause it to slowly melt away, depending on how tough it is. Use it to destroy even the toughest walls, break into secure areas, and generally remodel the station to be more xeno-friendly. Neurotoxin Spit is a ranged stun; to use it, click the ability to ready your gland, then click your target to fire. Both of these abilities use plasma, so make sure you have weeds handy to recharge.&lt;br /&gt;
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Additionally, all adult xenomorphs have night vision, can see humans through walls, and can loudly rip open airlocks to access prey.&lt;br /&gt;
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===Episode 1: The Xenos Awaken===&lt;br /&gt;
If you&#039;re the only xenomorph alive, &#039;&#039;&#039;for the love of god become a Drone&#039;&#039;&#039;. Being the first xeno means it&#039;s your responsibility to bring more xenomorphs to life, and that means you need to evolve into a Queen as soon as possible; spend a bit of plasma to lay down weeds and resin, then sit your ass down and meditate until you unlock your chakra and also get enough plasma to evolve. If you&#039;re the only Larva and you evolve into a Hunter, deadchat will dunk on you mercilessly. Also remember that becoming a Praetorian or Queen removes your ability to ventcrawl, so find somewhere safe &#039;&#039;before&#039;&#039; growing up.&lt;br /&gt;
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Being the Queen can be intimidating at first, but the most important thing to do is stay calm and start building a nest. Stay out of sight of the humans, and start plotting where you want to grow your army; ideally, you want somewhere out of the way, defensible, and most importantly with plenty of room to lay eggs. Make sure to hack apart any cameras if you&#039;re in a place the AI can see, and consider breaking a window or two to let all the atmosphere out so humans need to bring spacesuits if they want to come knocking.&lt;br /&gt;
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Once your weeds are down and the floor is creep-y, start devoting all of your plasma energy to shitting out eggs, and hope that nobody comes to toolbox you to death before the facehuggers have hatched. Click fully grown eggs to open them up, click them again to clear them away when the facehugger is out, and plant more. Never stop egging. &lt;br /&gt;
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When you have a nice pile of eggs and facehuggers, it&#039;s time to hunt. If you managed to avoid detection, your best bet is to grab a facehugger in each hand and start moving towards a location with monkeys; [[Virology]] and [[Genetics]] are two possibilities, depending on what map you&#039;re playing on. Monkeys won&#039;t fight back, so you can spacewalk to them, break in through a window, throw your huggers, then drag the apes back to the nest.&lt;br /&gt;
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Of course, you can also go for humans; if you manage to hit one with a thrown hugger, there&#039;s a good chance they&#039;ll instantly be downed and penetrated. Competent medical staff can surgically remove larva from people if they&#039;re fast enough, so drag them to the nest if you can, but prioritize staying alive above all else, because if you die with no successors, it&#039;s game over, man. &lt;br /&gt;
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Remember that Queens are quite robust, and use your tail swing ability to knock away attackers in an emergency; it&#039;s extremely powerful, but has a notable cooldown. Most humans without proper gear will lose a melee fight to a Queen, but the real threat comes from ranged attackers; you&#039;re fat and slow as hell, and throwing facehuggers is really your only option at range. If a cyborg is on your giant alien ass, or a human gets in melee range, attack them with your Disarm intent to stun, then rip them apart.&lt;br /&gt;
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If you manage to get a single new larva on your side, they&#039;re at least a little competent, and you aren&#039;t under immediate siege by the humans, you can breathe a sigh of relief. Just having one Hunter to do the reproducing while you chill at home and egg it up is a load off your shoulders, and you can pretty much retire to a life of pumping out babies and hoping you don&#039;t get shot to death by the Warden.&lt;br /&gt;
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===The Hunter And The Hunted===&lt;br /&gt;
If you aren&#039;t the first xenomorph, you actually get to pick which caste you want to be. A Hunter is a good choice for the second xenomorph of any given nest, as they&#039;re the best at, well, hunting. For starters, you&#039;re fast as hell as a Hunter, and ventcrawling lets you get to all sorts of places. Remember to bring a facehugger in each hand whenever you leave the nest to try and throw at humans!&lt;br /&gt;
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The signature move of the Hunter is the ability to pounce. With your pounce readied, click on a target, and you&#039;ll fly at them from a distance, heavily stunning them if you make contact. Beware of humans with shields, or you&#039;ll be the one stunned when you ram into them. Once they&#039;re stunned, slap a facehugger on your target and drag them away from safety, attacking them on Disarm intent to keep them down. Don&#039;t be afraid to drop them if you need to retreat, and remember that you can rip open airlocks and quickly destroy many machines and structures to sabotage the crew and make a getaway. Don&#039;t forget to plant weeds as well, as you can quickly make xeno-friendly pit stops for your fellow aliens across the station.&lt;br /&gt;
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Hunters can also spit neurotoxin from a distance, giving them a semi-reliable way to stun humans when pouncing is too risky. Compared to other xenomorphs, their plasma reserves are smaller, so make your shots count! Finally, remember to strip your prey of their items, especially their radios.&lt;br /&gt;
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===The Xeno Shitcurity===&lt;br /&gt;
Sentinels are often the rarest type of xeno; Hunters are the best for aggressive hunting and killing, and Drones are the ones who get to build. If you choose to become a Sentinel, your primary goal is to protect the nest and keep an eye on any still-living prisoners the Hunters drag in. If any of them start to wriggle free of their bindings, shove them back down until their Larva finish exploding out of their chest cavities.&lt;br /&gt;
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Although you don&#039;t have the speed of a Hunter, you can hold much more plasma, and recharge much faster than they do. This makes it much more practical to abuse your Neurotoxin Spit on intruders. You can also use Corrosive Acid more often, so help your Drone friends get rid of  any inconvenient walls.&lt;br /&gt;
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Sentinels have the unique ability to become partially invisible; simply toggle the ability on and fade from view. For best results, stand on resin floors, so you blend in almost perfectly. Stand guard near the entrance, out of sight, and chomp down on anybody who dares enter.&lt;br /&gt;
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===Erectin&#039; A Membrane===&lt;br /&gt;
If there&#039;s already a Queen, being a Drone means you get to actually do Drone things. Drones have the ability to shape several useful structures to build and flesh out a hive.&lt;br /&gt;
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Resin Walls act as normal walls, letting you build mazes or barricade entryways into the nest. Resin Membranes are tough alien windows; being able to see outside can be useful, but remember that the humans can see in as well. Resin Nests act like beds, and any live humans the Hunters bring to the nest should be &#039;buckled&#039; to them while their Larva gestate. You should also smash lights, break cameras, depressurize rooms, and generally make the nest as hostile to humans as you can.&lt;br /&gt;
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Just because you&#039;re a Drone doesn&#039;t mean you can&#039;t fight, although you should ideally be letting the Hunters and Sentinels do it. If the nest is under assault and nobody else is around, it&#039;s up to you to protect dat fukken Queen.&lt;br /&gt;
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If the Queen dies, a Drone is going to have to put on their big girl pants and start evolving, though there&#039;s a hefty period after a Queen&#039;s death before any more can be created. If you&#039;re the only Drone, or even the only survivor, it&#039;s going to be you; thankfully, being a Queen is much less stressful if you already have a safe nest. If not, run to safety, drop some weeds, evolve up, and start laying eggs, bucko.&lt;br /&gt;
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==Fighting The Purple Tide==&lt;br /&gt;
You&#039;re a spaceman, minding your own business on Space Station 13, when suddenly you see a purple hostile creature float by your window, followed by the AI screaming about xeno scum and the Captain yelling about calling the shuttle. What do?&lt;br /&gt;
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The first thing you should do: weld the goddamn vents! Take a welding tool, ideally slap on some eye protection, and get welding to every scrubber and vent in your workplace. Xenos can&#039;t pop out of welded vents, meaning doing so cuts off their ability to show up behind you and slap you with a face full of alien wing-wong. Not having any fresh air is usually a worthy price to pay, since established xeno nests are almost always a near-round ending threat.&lt;br /&gt;
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If you can, find some sort of protective headgear, or hand it to people running off to fight the xenos. Facehuggers can rip off most masks, but bio hoods, riot helmets, hardsuit helmets, space helmets, flipped-down welding masks and more can protect your delicate, tender orifices. If somebody stupid enough to come unprepared gets a facehugger to the face next to you, you might be able to stop the infection by removing it from them fast enough.&lt;br /&gt;
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Xenos have a notable weakness to fire, meaning if you can manage to avoid burning yourself and your crewmates to death, flamethrowers can be effective. Otherwise, use energy weapons, followed by traditional guns; in a class A emergency, plasmaflooding and incinerating xeno nests &#039;&#039;might&#039;&#039; be worth the collateral, but at least warn your allies before doing so. Welding tools are technically effective weapons, but unless you&#039;re robust as shit, getting into a melee tangle with a xeno is probably a bad idea. Remember that Larva are weaklings, and beat up any you manage to catch alone.&lt;br /&gt;
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If you or a friend ends up infected, you have a small window of opportunity to try and preserve them. Alien embryos can be surgically removed if you have Medbay access and you&#039;re fast enough to do the procedure; if you&#039;re going for it, weld the surgery room&#039;s vents and be ready to beat the shit out of the Larva if it pops out prematurely. Remember that even if the host dies, the Larva will still burst out, and hurling an infested body into space is only delaying the xeno&#039;s inevitable return.&lt;br /&gt;
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Xenomorphs love to abuse the fact that they&#039;re spaceproof and you aren&#039;t, but if you can get your hands on a spacesuit and a jetpack, flying around and attacking from space with guns can be effective. Make them regret busting open those windows!&lt;br /&gt;
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Because they don&#039;t have human rights, Engineering cyborgs dragging welder fuel tanks into xeno nests and blowing them up with their welding tools is a classic anti-xeno tactic, and if things are going to hell anyway, Toxins can toss in a few bombs. Geneticists who can give their most robust allies spaceproofing and hulk genes can be game changers, and Cargo really should be ordering guns in situations like these. If you somehow have the time or foresight to have them ready, Roboticists can build combat mechs.&lt;br /&gt;
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If all else fails, have a scrappy young crew member walk up to the xeno nest in a RIPLEY; the Queen is obligated under Space Law to engage in a 1v1 duel for the fate of the station.&lt;br /&gt;
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===Xeno Man, Xeno Man, Does Whatever Xenos Can===&lt;br /&gt;
If you manage to kill a xenomorph, you can surgically extract their internal organs. Alien organs sell for big bucks when shipped off by Cargo, but more importantly, they can be implanted into humans to grant xeno abilities!&lt;br /&gt;
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Because the only thing better than a clown is a clown with an ovipositor, capable of laying facehugger eggs.&lt;br /&gt;
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{{Jobs&lt;br /&gt;
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[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9A%D0%BE%D1%81%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D0%BD%D0%B8%D0%BD%D0%B4%D0%B7%D1%8F&amp;diff=15232</id>
		<title>Космический ниндзя</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9A%D0%BE%D1%81%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B9_%D0%BD%D0%B8%D0%BD%D0%B4%D0%B7%D1%8F&amp;diff=15232"/>
		<updated>2023-05-18T18:49:28Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
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 |img = Generic_ninja.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Space Ninja&lt;br /&gt;
 |access = Basically anywhere&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Spider Clan&lt;br /&gt;
 |duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
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{{Antag Dept header}}&lt;br /&gt;
&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
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The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
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==The Way of Ninjutsu==&lt;br /&gt;
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===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
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All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
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Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
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===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
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Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
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Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. &#039;&#039;&#039;Right-click&#039;&#039;&#039; with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
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On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
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You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
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One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
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While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
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===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
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*&#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
**{{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
**&#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
**{{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them.&lt;br /&gt;
*&#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
**&#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
**Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
**You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
**By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
**Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
*&#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
**Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
**EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
**You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
**Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
**Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
**You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
**Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
*Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
*Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
*You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
*If the communication computer is guarded by security or command, you can perhaps break into Secure Tech Storage to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
*Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
*Adrenaline Boost should only be used in absolute emergencies.&lt;br /&gt;
*Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
*You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
*Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Needs revision]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=15231</id>
		<title>Еретик</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%95%D1%80%D0%B5%D1%82%D0%B8%D0%BA&amp;diff=15231"/>
		<updated>2023-05-18T18:48:48Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason = Heretic received a big rework as a part of [https://github.com/tgstation/tgstation/pull/64658 #64658]. If you&#039;re looking for specific rituals or help, consult your Antag Info UI in game for guidance or ahelp and ask an admin. The Antag Info UI contains steps on how to accomplish any rituals you have unlocked and tips for playing! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = Forgotten Gods&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause four seconds of garbled speech, five second [[Status_Effects#Knockdown|knockdown]], 80 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] [[Ethereals|has one]]) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
&lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
&lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. &lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] Eldritch Influences===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking. &lt;br /&gt;
{{Rightclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
&lt;br /&gt;
=== Objectives: ===&lt;br /&gt;
All heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research heretic knowledge. You start with 4. &lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
* Sacrifice a head of staff.&lt;br /&gt;
&lt;br /&gt;
Some heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single heretic, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby non-heretics of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, blade heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost TWO points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species]] [[Ethereals|doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus. If you have no targets, you can stand on a rune and invoke it to acquire some. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Knowledge ===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you four new sacrifice targets (not guaranteed to be different from your old ones, though).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Allows you to transmute a bible, a fountain pen, and hide from any animal (humans included) to create a Codex Cicatrix. The Codex Cicatrix augments much of your basic abilities. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease, among other useful tools.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with three ballistic ammunition casings, such as shotgun shots (used or unused) to create another clip of ammunition - three rounds - for the Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Tips==&lt;br /&gt;
* Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*A [[Paramedic]] ID is very valuable, as it gives at least basic access to a wide variety of airlocks across the station. Having one of these (either by being a paramedic yourself or stealing it from a coworker) makes it that much easier to reach influences.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
*Fear the syringe gun. [[Guide to chemistry#Mute Toxin|Mute Toxin]] will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
*Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
*Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another. &lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9&amp;diff=15230</id>
		<title>Глоссарий</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%93%D0%BB%D0%BE%D1%81%D1%81%D0%B0%D1%80%D0%B8%D0%B9&amp;diff=15230"/>
		<updated>2023-05-18T18:48:27Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Большой и страшный лист основной терминологии и сленга распространённой нашими местными Космонавтиками (Игроками).&lt;br /&gt;
&lt;br /&gt;
===Админ=== &lt;br /&gt;
:Сокращение от &#039;&#039;[[Administrators|администратора]]&#039;&#039;. Местные &amp;quot;Боги&amp;quot;, чья цель карать нарушителей или удовлетворять скуку смертных.&lt;br /&gt;
&lt;br /&gt;
===Ахелп/Adminhelp===&lt;br /&gt;
: Команда [[Adminhelp]], позволяющая вам задать сообщение администратору, если вы столкнулись с техническими проблемами или злостным нарушителем. Открывается нажатием на &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;. Даже если админы не в сети, все отправленные в [[ахэлп]] сообщения логируются, и админы могут позже прочесть их.&lt;br /&gt;
&lt;br /&gt;
===Расширенный доступ===&lt;br /&gt;
:В зависимости от разных условий, таких как низкий онлайн сервера, включение администраций или если просто выставленно в настройках сервера, прфоессии могут получить расширенный доступ, когда заходят в раунд.&lt;br /&gt;
&lt;br /&gt;
===Aft/Корма===&lt;br /&gt;
:Морской термин. Обозначает заднюю часть судна. В нашем же случае - южную (Нижнюю).&lt;br /&gt;
&lt;br /&gt;
===[[ИИ]]===&lt;br /&gt;
:Искусственный интеллект - главный компьютер станции, который имеет доступ к любому оборудованию станции.&lt;br /&gt;
&lt;br /&gt;
===[[Анализатор]]===&lt;br /&gt;
:Чего всего ссылается к [[Medical_items#Health_Analyzer|Сканеру Здоровья]], однако, в может ссылаться и к [[Analyzer|Сканеру Атмосферы]], Сканер растений [[Botanist|Ботаника]] или Деструктивному анализатору [[Scientist|Научно-Исследовательского Отдела]].&lt;br /&gt;
&lt;br /&gt;
===Аномалия===&lt;br /&gt;
:Разновидность [[Random_events#Anomalies|Аномалии]] оповещаемая через телекоммуникационную связь. Может привести к повреждениям, если не разобраться с ней вовремя.&lt;br /&gt;
&lt;br /&gt;
===Антаг===&lt;br /&gt;
:Антагонист. &amp;quot;Противник&amp;quot;, &amp;quot;враг&amp;quot;. В каждом [[Game Mode|Игровом режиме]] (кроме эксты или секретной эксты) есть хотя бы один.&lt;br /&gt;
&lt;br /&gt;
===[[АПЦ]]===&lt;br /&gt;
:От английского [[ЛКП|&#039;&#039;«Area Power Controller(APC)»&#039;&#039;]], тоже самое, что [[#anchorkpk|ЛКП]]. Коробка на стене, которая обеспечивает комнату питанием. Является заботой [[Station Engineer|Станционного Инженера]].&lt;br /&gt;
&lt;br /&gt;
===[[AI modules|Asimov]]===&lt;br /&gt;
The default laws that the [[AI]]s and therefore the [[Cyborg]]s are held to. Taken from [http://en.wikipedia.org/wiki/Isaac_Asimov Isaac Asimov]&#039;s short stories and the [http://en.wikipedia.org/wiki/Three_Laws_of_Robotics Three Laws of Robotics].&lt;br /&gt;
&lt;br /&gt;
Basically makes robots follow orders and unable to harm people.&lt;br /&gt;
&lt;br /&gt;
===Atmos===&lt;br /&gt;
Either an [[Atmospheric Technician]] (which are also commonly known as Atmos Tech) or the [[Atmospherics]] area itself which deals with the air supply.&lt;br /&gt;
&lt;br /&gt;
===Ayys/Ayyliens===&lt;br /&gt;
An [[Abductor]], not to be confused with a [[Xenomorph]].&lt;br /&gt;
&lt;br /&gt;
===Badmin===&lt;br /&gt;
Bad Admin, refers to an admin who abuses their powers.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Blocking a person from access to the SS13 server for a period of time. This can happen if a person is not obeying the given [[rules]].&lt;br /&gt;
&lt;br /&gt;
Read the [[Guide to avoiding bans]] for further guidelines.&lt;br /&gt;
&lt;br /&gt;
===[[Guide to robotics#Securitron|Beepsky/Officer Beepsky]]===&lt;br /&gt;
A [[Guide to robotics#Securitron|Securitron]] that starts in Security. Will chase, stun, and handcuff anyone set to be arrested in the security records.&lt;br /&gt;
&lt;br /&gt;
===[[Blob]]===&lt;br /&gt;
Can refer to the Blob game mode, or the Blob that spawns in Blob mode and sometimes in random events.&lt;br /&gt;
&lt;br /&gt;
A big green jelly thing that spreads quickly, causes enormous damage, beats the shit out of people and is weak to fire.&lt;br /&gt;
&lt;br /&gt;
===Bolt/Bolted===&lt;br /&gt;
A feature of [[Guide_to_construction#Airlock|Airlock]]s. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or [[hacking]] the airlock.&lt;br /&gt;
&lt;br /&gt;
===[[Cyborg|Borg]]===&lt;br /&gt;
A [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
===[[Guide to robotics#Cyborgs|Borging]]===&lt;br /&gt;
Making a Cyborg out of someone. Done in [[Robotics]] usually.&lt;br /&gt;
&lt;br /&gt;
===Braindead===&lt;br /&gt;
Refers to a player who has logged off or been disconnected. Examining a braindead character reveals the message; &amp;quot;They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these players are not in-game, they should generally be left alone (or preferably dragged somewhere safe) The rules still apply to braindead characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: This person can still come back to the game!&#039;&#039;&#039; Who knows, maybe their computer just crashed for a minute.&lt;br /&gt;
&lt;br /&gt;
===[[Bridge]]===&lt;br /&gt;
The command center of the ship where the heads start. Found in the center of the station.&lt;br /&gt;
&lt;br /&gt;
===[[Brig]]===&lt;br /&gt;
An area where people are held by security after being arrested.&lt;br /&gt;
&lt;br /&gt;
===Bwoink===&lt;br /&gt;
Receiving an Admin PM, named after the sound effect played when an admin PMs you.&lt;br /&gt;
&lt;br /&gt;
===BYOND===&lt;br /&gt;
The shitty, laggy platform SS13 was coded on. You need it to be able to play the game, unfortunately.&lt;br /&gt;
&lt;br /&gt;
===[[Cargo]]===&lt;br /&gt;
A shortened version of either the cargo bay, or the whole of the supply section, not including mining dock and mining outpost.&lt;br /&gt;
&lt;br /&gt;
===Catatonic===&lt;br /&gt;
A player who has ghosted while alive, disabling them from returning to play. When such a player is examined, it gives a message stating there is no hope of recovery.&lt;br /&gt;
&lt;br /&gt;
These people should be taken to cryo and staff should be notified to remove them from the round if that is not possible.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Engineer|CE]]===&lt;br /&gt;
The Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
===CentCom===&lt;br /&gt;
Short for &amp;quot;Central Command&amp;quot;, the administration branch of Nanotrasen which runs SS13. Will periodically send messages to the station which are usually of debatable usefulness.&lt;br /&gt;
&lt;br /&gt;
Also refers to the area the Emergency Escape Shuttle goes to when it leaves SS13.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_medicine#Death|Clone/Cloning]]===&lt;br /&gt;
To revive someone back to life through cloning their dead body. Used to be done in [[Medbay]] until cloning was removed Feb, 2020.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Medical Officer|CMO]]===&lt;br /&gt;
The Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
===CO2===&lt;br /&gt;
Carbon Dioxide, an invisible gas kept in black canisters. Will knock you out and suffocate you. &lt;br /&gt;
A small trace amount of it makes up breathable air.&lt;br /&gt;
&lt;br /&gt;
===Comdom===&lt;br /&gt;
A derogatory name for an incompetent and abusive [[Captain]].&lt;br /&gt;
&lt;br /&gt;
===Corporate===&lt;br /&gt;
A lawset for the [[AI]], which makes it a ruthless profits-maximizing, efficiency-enforcing machine.&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
This is everybody on Space Station 13 that is not a Syndicate, [[Wizard]], [[xenos|Alien]], or whatever.&lt;br /&gt;
&lt;br /&gt;
Typically what they do is get the station into shape, like setting up the [[Station_Engineer|singularity]] and [[Quartermaster|ordering supplies]]. Oh, and beating the shit out of the other groups of players, of course!&lt;br /&gt;
&lt;br /&gt;
===[[Health#Critical_Status|Crit]]===&lt;br /&gt;
To be in a critical state. At this point, your character has lost consciousness and will slowly die from lack of oxygen.&lt;br /&gt;
&lt;br /&gt;
===Cryo===&lt;br /&gt;
The big green glass tubes in Medbay. Putting dying people in here can save them.&lt;br /&gt;
&lt;br /&gt;
===Cuban Pete===&lt;br /&gt;
&#039;&#039;They call me Cuban Pete, I&#039;m the king of the rhumba beat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I play my maracas I go&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chick chicky boom, chick chicky boom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A notorious griefer who applied the bomb-making knowledge of a mysterious first scientist mentor who had invented ludicrous sized bombs. The station was turned into nearly dust every round he was on, antagonist or not. Because of him there was a bombcap hardcoded into the game.&lt;br /&gt;
&lt;br /&gt;
===[[Cult]]===&lt;br /&gt;
Refers to either the [[Cult]] game mode, or the cultists within.&lt;br /&gt;
&lt;br /&gt;
===Deadchat===&lt;br /&gt;
A chat channel dead/observing players speak on using the say command. Can only be seen by other dead/observing players. Deadchat is mostly considered to be out-of-character, and here you are allowed to talk about anything happening in the round (unlike in the OOC channel). &lt;br /&gt;
&lt;br /&gt;
Note that what you learn here is forgotten by your character if you&#039;re revived.&lt;br /&gt;
&lt;br /&gt;
===Deadmin===&lt;br /&gt;
Most commonly read as dead-min (as in dead admin), but actually stands for de-admin, meaning the action of removing administrative powers from an administrator.&lt;br /&gt;
&lt;br /&gt;
===Disk===&lt;br /&gt;
Infrequently a science or genetics research disk, but most often refers to the [[Nuclear Authentication Disk]], used in [[Nuclear Operative|Nuclear Mode]]. If you are the [[captain]], guard it with your life.&lt;br /&gt;
&lt;br /&gt;
If you are a traitor with it as your objective, GET DAT FUKKEN DISK.&lt;br /&gt;
&lt;br /&gt;
===Donk/Bangin&#039; Donk===&lt;br /&gt;
[https://www.youtube.com/watch?v=ckMvj1piK58 wait wait hold on, you know what you wanna do with that right? you wanna put a bangin&#039; donk on it]&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Either a type of [[alien]] or a [[Drone|player-controlled repair bot]].&lt;br /&gt;
&lt;br /&gt;
===Electrified/Shocked===&lt;br /&gt;
Another feature of [[Guide_to_construction#Airlock|Airlock]]s. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time.&lt;br /&gt;
&lt;br /&gt;
The AI and airlock hacking can activate or disable electrification. Some grilles are also electrified -- cutting a cable without wearing insulated gloves will also electrify you.&lt;br /&gt;
&lt;br /&gt;
===[[Emag]]===&lt;br /&gt;
Another name for the [[Syndicate_Items#Cryptographic_Sequencer|Cryptographic Sequencer]] traitor item, which in the past used to permanently open doors and still has a myriad of other uses.&lt;br /&gt;
&lt;br /&gt;
===Emagged/Emaged===&lt;br /&gt;
Used either as a verb to describe the action of using an [[emag]] on something, or as an adjective to describe an object that someone has used an emag on.&lt;br /&gt;
&lt;br /&gt;
===[[Emoji]]===&lt;br /&gt;
A.K.A. smileys, except smile is not mandatory. [[Emoji|Learn them all!]]&lt;br /&gt;
&lt;br /&gt;
===End of round grief (EORG)===&lt;br /&gt;
The practice of killing and/or causing destruction after the end round report has appeared, but before the server restarts. This is traditionally allowed on /tg/station. &lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
The large area in the south of the station that is used to start and contain a gravitational singularity that provides power to the station.&lt;br /&gt;
&lt;br /&gt;
===ERP===&lt;br /&gt;
Erotic Role Play (ERP) is the action of when a player or players engages in roleplaying that is erotic in nature.&lt;br /&gt;
&lt;br /&gt;
An inherently controversial subject, people&#039;s reactions to ERP ranges from upset and rage to taking off one&#039;s clothes and joining to [[Rules|ding dong bannu]].&lt;br /&gt;
&lt;br /&gt;
===[[EVA]]===&lt;br /&gt;
A room where space suits, magboots, jetpacks and the RCD are kept. Stands for Extra-Vehicular Activity.&lt;br /&gt;
&lt;br /&gt;
===Fore===&lt;br /&gt;
Nautical term. It means the front of a ship, or in our case, north.&lt;br /&gt;
&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves.&lt;br /&gt;
&lt;br /&gt;
Ghosts can speak on deadchat, move around the station freely, see everything, and can&#039;t interact with anything meaningful.&lt;br /&gt;
&lt;br /&gt;
They are used to observe the game after you have died. Cannot be seen directly by living players unless something is very wrong.&lt;br /&gt;
&lt;br /&gt;
===Gibs===&lt;br /&gt;
The bloody, torn apart remnants of a former living being. Created by people and monkeys exploding. A cyborg that blows up has its own version of gibs: robot debris.&lt;br /&gt;
&lt;br /&gt;
To gib something is to turn it into gibs, usually by a [[guide to toxins|bomb]] or the Chef&#039;s machine that turns people into meat, the Gibber.&lt;br /&gt;
&lt;br /&gt;
===Gimmick===&lt;br /&gt;
Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain &amp;quot;theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can be amusing once or twice but doing this regularly runs it into the ground very quickly.&lt;br /&gt;
&lt;br /&gt;
===Grayshirt/Grays===&lt;br /&gt;
[[Assistant]]s, named after their signature gray uniform. Not to be confused with ayyliens. AKA grayshits. AKA,&lt;br /&gt;
&lt;br /&gt;
===Graytide===&lt;br /&gt;
Originated from a bug in the job selection system, causing the majority of the crew to be roundstart [[Assistant]]s, dressed in gray. This resulted in swarms of Assistants storming the Brig and antagonize [[security]]. Now the word refers to any griefy behavior of that bent.&lt;br /&gt;
&lt;br /&gt;
===Greentext===&lt;br /&gt;
An alternate way of describing a victory as an antagonist. Derived from the green text used for &#039;success&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grief===&lt;br /&gt;
A.K.A. Griefing/Griefer/Griffed/Griff/Griffon/Gruffer/Grover/Shitler/Chucklefuck/(Pulling a) Cuban Pete.&lt;br /&gt;
&lt;br /&gt;
Intentionally ruining the game for others without the metagame pardon of being an antagonist.&lt;br /&gt;
&lt;br /&gt;
Note that this is subjective and up to the admin&#039;s interpretation, not yours. Report this using adminhelp to keep the servers tidy!&lt;br /&gt;
&lt;br /&gt;
===Gulag===&lt;br /&gt;
The Russian term for the [[Labor Camp]].&lt;br /&gt;
&lt;br /&gt;
===[[Hacking]]===&lt;br /&gt;
The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means. &lt;br /&gt;
&lt;br /&gt;
===Heads===&lt;br /&gt;
The station&#039;s [[Chain_of_Command|Heads of Staff]], each in command of a department. They are also the targets of a [[revolution]].&lt;br /&gt;
&lt;br /&gt;
===Honk/Hunke===&lt;br /&gt;
[[clown|hh-ho-ooonn-nk-kkk ww-hhh-yy i-iss-s see-ccu-uur-rrttt-yy bb-eeaa-tt-iinn-gg m-mme-ee hh-hoo-oon-nnk-kk]]&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel|HoP]]===&lt;br /&gt;
[[Head of Personnel]]. Should assign jobs and shit, but usually ends up giving himself Captain-level access, ignoring his job, and acting like a supercop in an [[The Owl|owl costume]].&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security|HoS]]===&lt;br /&gt;
The [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
===Hulk===&lt;br /&gt;
Used to refer to the [[Guide_to_Genetics|superpower]] or a person in possession of it. People with the Hulk gene turn green and become super strong, being able to punch through walls, windows, and other fixtures. Hurts like hell if one hits you. Hulks are an exception to some killing rules (see the [[Rules]] for details)&lt;br /&gt;
&lt;br /&gt;
===Husk===&lt;br /&gt;
A corpse which has turned into a gray, ugly... mummified thing.&lt;br /&gt;
&lt;br /&gt;
This has either happened by extreme heat (fire), extreme cold (space) or liquid suckification (changeling sucked their juices/DNA out). Not a nice thing to witness at first, but you get used to it.&lt;br /&gt;
&lt;br /&gt;
===Hypo===&lt;br /&gt;
[[High-risk_items#Hypospray|Hypospray]].&lt;br /&gt;
&lt;br /&gt;
===IC===&lt;br /&gt;
In Character. Stuff that is happening in the game.&lt;br /&gt;
&lt;br /&gt;
===IC in OOC===&lt;br /&gt;
The act of describing anything happening in the game over the OOC channel. The rule of thumb is &#039;&#039;&#039;if a person not involved in the incident or not observing the game can still tell what&#039;s going on&#039;&#039;&#039;, it&#039;s IC in OOC. Usually comes with a chastising and a thousand mini-mods squawking out &amp;quot;ICKY OCKY!!!&amp;quot; but excessive use results in a ban.&lt;br /&gt;
&lt;br /&gt;
===Internals===&lt;br /&gt;
Usually an oxygen tank of some sort and a gas mask. Basically any worn item that lets you breathe when you otherwise can&#039;t.&lt;br /&gt;
&lt;br /&gt;
===Internals Box===&lt;br /&gt;
That box which comes in a spawned player&#039;s backpack containing a transparent breath mask, one emergency-sized tank of pure oxygen and an epinehrine medipen.&lt;br /&gt;
&lt;br /&gt;
A great place to keep things you don&#039;t access a lot but want to keep on you.&lt;br /&gt;
&lt;br /&gt;
===Job Ban===&lt;br /&gt;
Similar to a [[Terminology#Ban|Ban]], except in this case you&#039;ll be prevented from playing a specific role, such as a [[cult|team-based antagonist]] or a [[Head of Security|head of staff]]. You may even get banned from playing an entire [[Science|department]] if you demonstrate an inability to follow the [[rules]]. &lt;br /&gt;
&lt;br /&gt;
===[[Random_events#Space_Vines|Kudzu]]===&lt;br /&gt;
Space vines. Can start growing randomly or be planted.&lt;br /&gt;
&lt;br /&gt;
===Lag/Space Lag/Spacetime Distortions===&lt;br /&gt;
Concept common to almost all online gaming. Not worth explaining in depth here - basically it&#039;s the server (server-side lag) or your own computer (client-side lag) being slow and causing gaps between you doing stuff and it actually happening to grow. Sometimes referred as &#039;time warp&#039; or something similar when players are in character.&lt;br /&gt;
&lt;br /&gt;
===Lathe===&lt;br /&gt;
Short for the [[Autolathe]], located in [[Cargo]]. Could also be Protolathe, located in [[R&amp;amp;D Lab]].&lt;br /&gt;
&lt;br /&gt;
===[[AI modules|Law/Laws]]===&lt;br /&gt;
Rules which the [[AI]] and [[Cyborg]]s must follow. Are somewhat open to interpretation by the player, but the majority consensus and badmin rulings are what really count. May be modified or changed at an [[AI Upload|AI Upload Terminal]] using various modules, wiped back to the basic three using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.&lt;br /&gt;
&lt;br /&gt;
===Ling===&lt;br /&gt;
A [[Changeling]].&lt;br /&gt;
&lt;br /&gt;
===[[Malf]]===&lt;br /&gt;
Short for malfunction. Can refer to either the [[Game_Mode#AI_Malfunction|AI Malfunction]] game mode, or to describe the AI in said mode.&lt;br /&gt;
&lt;br /&gt;
===Mass Driver===&lt;br /&gt;
Computer or switch operated devices found in Toxins, the Chapel and arrivals Disposals.&lt;br /&gt;
&lt;br /&gt;
Any objects on them when they are activated will be thrown forward at high speed, either into the bomb testing area (Toxins) or space (Chapel).&lt;br /&gt;
&lt;br /&gt;
===Mini-mod===&lt;br /&gt;
Those players without admin or mod powers or responsibilities who chastise other players and list server rule infractions incessantly.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_robotics#Removing_Brains|MMI]]===&lt;br /&gt;
A Man-Machine-Interface. Essentially player-cyborg-interface. A [[cyborg]] has one inside it. Enables the brain to speak and see.&lt;br /&gt;
&lt;br /&gt;
Put a brain into an empty MMI, insert the whole thing into an empty [[cyborg]] and you can bring it back to life!&lt;br /&gt;
&lt;br /&gt;
===Mod===&lt;br /&gt;
Could be used to refer to Moderator, the rank, or any admin.&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
Going on a killing spree.&lt;br /&gt;
&lt;br /&gt;
===N2===&lt;br /&gt;
Nitrogen, an invisible gas kept in red canisters. Mostly useless but makes up a certain percentage of breathable air. Not to be confused with chemical reagent nitrogen from chemistry.&lt;br /&gt;
&lt;br /&gt;
===N2O===&lt;br /&gt;
Nitrous Oxide, also known as laughing gas or anesthetic. White gas kept in red canisters with a white stripe, that will knock you out and suffocate you at high enough concentrations.&lt;br /&gt;
&lt;br /&gt;
===[[Nanotrasen]]===&lt;br /&gt;
The autonomous super-corporation that built and operates the station, according to the backstory.&lt;br /&gt;
&lt;br /&gt;
Common misspellings include NanoTrasen, Nanotressen, Nanotransen, Nanotracer, and You Know That Fucking Company We Work For. (See CentCom for the difference between Nanotrasen and CentCom)&lt;br /&gt;
&lt;br /&gt;
===Nar-Sie/Nar-Nar===&lt;br /&gt;
The eldritch deity whom [[Cult|cultists]] serve and often wish to summon.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
A command which displays &amp;quot;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;quot; kept in your character&#039;s memory, which you add with the &amp;quot;&#039;&#039;&#039;Add-Note&#039;&#039;&#039;&amp;quot; command. Some notes are automatically added depending on the circumstances, such as [[Revolution|revolutionaries]] having the list of rev members memorized, Syndicate leaders having the nuclear bomb code memorized, or the time of your death. Also refers to the top secret notes admins keep on players, usually if they get banned.&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
Can refer to either the [[Game Mode#Nuclear Emergency|Nuclear game mode]] (also known as Syndicate), or the Nuclear Fission Explosive used in said mode.&lt;br /&gt;
&lt;br /&gt;
===O2===&lt;br /&gt;
Oxygen. Invisible gas usually kept in blue and white [[Canister]]s. Vital for reasons that you should already know, but deadly for reasons you [http://en.wikipedia.org/wiki/Oxygen_toxicity may not].&lt;br /&gt;
&lt;br /&gt;
===One-Human(ed)===&lt;br /&gt;
Referring to a custom AI law that designates only one member of the crew as a human. Usually accompanied with an order to purge &amp;quot;non-humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===OOC===&lt;br /&gt;
The Yellow bolded chat channel which is shown to all players. Don&#039;t use this to talk about anything going on in the game (until right at the end of the game generally).&lt;br /&gt;
&lt;br /&gt;
Might get switched off occasionally if it gets too idiotic. You can toggle the visibility of the ooc channel by using the corresponding command.&lt;br /&gt;
&lt;br /&gt;
===OOC in IC===&lt;br /&gt;
The inverse of the much more common IC in OOC. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels.&lt;br /&gt;
&lt;br /&gt;
Heavily frowned upon as it ruins MY IMMERSIONNNN!&lt;br /&gt;
&lt;br /&gt;
Talking ((Like this)) is still OOC in IC.&lt;br /&gt;
&lt;br /&gt;
===Ops/Operatives===&lt;br /&gt;
Short for [[Nuclear Operative|nuke ops]]. Generally heard over the radio shortly before the station goes boom.&lt;br /&gt;
&lt;br /&gt;
===ORM===&lt;br /&gt;
Short for the Ore Redemption Machine, which is used to turn the materials miners bring into usable sheets. Often found in Cargo.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
A lawset for the [[AI]], your stereotypical white-knight good-guy role.&lt;br /&gt;
&lt;br /&gt;
===Parapen===&lt;br /&gt;
The [[Syndicate_Items#Sleepy_Pen|Sleepy Pen]] was previously called Parapen, short for Paralysis Pen.&lt;br /&gt;
&lt;br /&gt;
===[[PDA]]===&lt;br /&gt;
Short for Personal Digital Assistant, a [[PDA|handheld device]] that acts as a pager, flashlight and other useful functions, depending on what cartridge is inserted.&lt;br /&gt;
&lt;br /&gt;
===[[Perma|Perma/Permabrig]]===&lt;br /&gt;
The [[Prison Wing]] in the fore section of security, where prisoners are kept permanently.&lt;br /&gt;
&lt;br /&gt;
===[[Plasma]]===&lt;br /&gt;
A.K.A. [[Plasma|Biotoxin]]. Purple gas kept in orange canisters. Poisonous and flammable.&lt;br /&gt;
&lt;br /&gt;
Research into uses and properties of plasma is the station&#039;s prime reason for existence, according to the backstory.&lt;br /&gt;
&lt;br /&gt;
===Port===&lt;br /&gt;
Nautical term. It means the side of a ship on the left when one is facing forward, or in our case, west.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re the kind of person who likes mnemonic devices, it&#039;s useful to remember that &#039;&#039;PORT&#039;&#039; has the same number of letters as &#039;&#039;LEFT&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===[[Quartermaster|QM]]===&lt;br /&gt;
Usually refers to the [[Quartermaster]], but can also mean the [[Cargo|Cargo Bay]] or the people who [[Cargo Technician|work there]].&lt;br /&gt;
&lt;br /&gt;
===[[R&amp;amp;D|RnD/R&amp;amp;D]]===&lt;br /&gt;
Refers to [[Guide_to_Research_and_Development|Research and Development]], or the Laboratory that carries it out.&lt;br /&gt;
&lt;br /&gt;
===Radio===&lt;br /&gt;
Normally refers to the headset on your head which can be used with the command &#039;&amp;lt;code&amp;gt;say &amp;quot;;help that faggot traitor is griefing me&amp;quot;&amp;lt;/code&amp;gt;&#039;, for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exsist. To use the equipped department radio&#039;s default department frequency use &#039;&amp;lt;code&amp;gt;say &amp;quot;.h Hello Department!&amp;quot;&amp;lt;/code&amp;gt;&#039;. (See [[Radio]] for details or how to use the radio when it has multiple department frequencies available)&lt;br /&gt;
&lt;br /&gt;
===[[Engineering_items#Tools|RCD]]===&lt;br /&gt;
[[Engineering_items#Tools|Rapid Construction Device]]. A piece of equipment that can quickly make and break floors, regular walls, and airlocks.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director|RD]]===&lt;br /&gt;
The [[Research Director]].&lt;br /&gt;
&lt;br /&gt;
===Records===&lt;br /&gt;
Comes in two flavors, [[Computers|Security and Medical]], both accessible from terminals with red or white screens, respectively.&lt;br /&gt;
&lt;br /&gt;
Medical Records are mostly useless and thus mostly unused, but Security Records contain useful fingerprint information and can be used to have [[[[Guide to robotics#Securitron|Beepsky]] arrest people on sight.&lt;br /&gt;
&lt;br /&gt;
===Redshirt===&lt;br /&gt;
[[Security Officer]]s, named for their signature red uniforms and tendency to die at the hands of everything.&lt;br /&gt;
&lt;br /&gt;
===Redtext===&lt;br /&gt;
An alternate way of describing a loss as an antagonist. Derived from the red text used for &#039;fail&#039;.&lt;br /&gt;
&lt;br /&gt;
===Report/Centcom Report/Traitor Report===&lt;br /&gt;
A document printed out from communications consoles at the start of most [[Game Mode|game modes]]. Lists who might be the traitor and what might be their targets.&lt;br /&gt;
&lt;br /&gt;
Inaccurate to the point where it&#039;s usually false. Do not treat this report as proof of anything.&lt;br /&gt;
&lt;br /&gt;
===[[Revolution|Rev]]===&lt;br /&gt;
Could refer to the game mode [[Revolution]], a member of the Revolution in said game mode, or a [[Revenant]].&lt;br /&gt;
&lt;br /&gt;
===Revhead===&lt;br /&gt;
One of the leaders of the revolution in [[Revolution]] game mode.&lt;br /&gt;
&lt;br /&gt;
===Robust/Robusting===&lt;br /&gt;
The game&#039;s ROBUST COMBAT SYSTEM. To robust someone is to beat the shit out of them or at least win in a fight.&lt;br /&gt;
&lt;br /&gt;
The definition of what exactly makes a crewmember robust varies from person to person, but it&#039;s almost universally agreed to mean being skilled despite the inherently clunky interface.&lt;br /&gt;
&lt;br /&gt;
===RP===&lt;br /&gt;
&amp;quot;Role Play&amp;quot;. Basically acting within the mental/emotional confines of your in-game character and not yourself. This is highly encouraged on our servers.&lt;br /&gt;
&lt;br /&gt;
===Shitcurity===&lt;br /&gt;
A derogatory term for [[Security Officer]]s who are abusive, incompetent or generally shit. Can usually be heard shouted by the guy who just got arrested.&lt;br /&gt;
&lt;br /&gt;
===Shuttle===&lt;br /&gt;
Most of the time refers to the Emergency Escape Shuttle which shows up at the end of the round. Can also refer to the Arrival Shuttle (where you start if you join late), the syndicate or [[wizard]] shuttle (which you&#039;ll rarely see, if ever), the Supply Shuttle (which brings items to the [[Quartermaster|Cargo Bay]]), or the mining and prison shuttles (which move people between the mining and prison stations, respectively).&lt;br /&gt;
&lt;br /&gt;
===Signal===&lt;br /&gt;
A beep sent from a Remote Signalling Device. &amp;quot;Default Signal&amp;quot; is used to refer to the default setting of the devices, which is Frequency 147.9, Code 30.&lt;br /&gt;
&lt;br /&gt;
Randomly signaling the default frequency/code is a good idea, and will cause nothing bad to happen ever.&lt;br /&gt;
&lt;br /&gt;
===Silicon===&lt;br /&gt;
A term for [[AI]] or [[cyborg]] players, contrast with &amp;quot;human.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Singulo|Singulo/Singuloth/Sing===&lt;br /&gt;
The gravitational singularity, what is essentially a black hole that emits radiation, this radiation is converted to power. It &#039;&#039;&#039;should&#039;&#039;&#039; be contained with a shield, if it isn&#039;t, don&#039;t stop to take in the view, get those legs moving.&lt;br /&gt;
&lt;br /&gt;
===Space Wind===&lt;br /&gt;
Shifts in air pressure that can cause players and items they&#039;re dragging to be knocked into space.&lt;br /&gt;
&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing or throwing someone out an airlock into space, usually for [[Traitor|malicious purposes]].&lt;br /&gt;
&lt;br /&gt;
===SS13===&lt;br /&gt;
Space Station 13. Generally used to refer to the game rather than the actual station.&lt;br /&gt;
&lt;br /&gt;
===SSD===&lt;br /&gt;
Stands for Space Sleep Disorder or Sudden Sleep Disorder. An in-character explanation for someone that has disconnected or has gone AFK.&lt;br /&gt;
&lt;br /&gt;
===Starboard===&lt;br /&gt;
Nautical term. It means the side of a ship on the right when one is facing forward, or in our case, east.&lt;br /&gt;
&lt;br /&gt;
===SM===&lt;br /&gt;
The Supermatter.&lt;br /&gt;
&lt;br /&gt;
===Syndie/Synd===&lt;br /&gt;
Can refer to the organization known as the Syndicate, a coalition of companies that execs their hate of [[Nanotrasen]], according to the backstory, or to raid groups and operatives of said coalition. [[Traitor|Traitors]], traitor [[Cyborg]]s and traitor [[AI|AIs]] are Syndicate affiliates and [[Game Mode#Nuclear Emergency|Nuclear mode&#039;s]] premise revolves around a direct Syndicate attack. Ingame, they have randomized company names that usually look something like &amp;quot;GeoDyne West Operative #2&amp;quot; or &amp;quot;Waffle Co. Czar&amp;quot; and there are usually at least two of them and up to six. They also have access to a lot of special syndicate gear.&lt;br /&gt;
&lt;br /&gt;
===Tabling===&lt;br /&gt;
The act of grabbing someone then clicking a table to instantly knock them down on it, usually followed by a toolbox in the skull or being stripped. &lt;br /&gt;
&lt;br /&gt;
===Tele===&lt;br /&gt;
While usually referring to the Hand Teleporter, it could also be referring to the full-fledged [[Teleporter]] in the [[Teleporter|Teleporter Room]]. Most people have no idea how to use it.&lt;br /&gt;
&lt;br /&gt;
===Tesla===&lt;br /&gt;
The Tesla Engine. An alternative engine that [[Engineering]] can build. Also commonly referred to as the &amp;quot;goofball&amp;quot;, so named for the programmer who created it.&lt;br /&gt;
&lt;br /&gt;
===Testmerge===&lt;br /&gt;
Trying out new features or significant changes usually means temporarily merging that feature into the server in order to gather bug reports and feedback&lt;br /&gt;
&lt;br /&gt;
===Tcomms/Telecomms===&lt;br /&gt;
Telecommunications, the room holding servers that allows headsets to work. Does not affect Intercoms or Station Bounced Radios.&lt;br /&gt;
&lt;br /&gt;
===Thermals===&lt;br /&gt;
Optical Thermal Scanners. Green glasses which let you see people through walls and in the dark. The only thing they can&#039;t see through is hiding in closets. Generally not available to the crew.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_Toxins|Toxins]]===&lt;br /&gt;
That section of the station better called the [[Research Division]], containing [[Guide to Research and Development|Research and Development]], [[Guide to xenobiology|Xenobiology]], the [[Toxins Lab]] and the [[Research Director]]&#039;s office.&lt;br /&gt;
&lt;br /&gt;
It is very rarely not filled with fire, hot gas, poisonous vapors, blood, acid, foam of all kinds and dangers, or the aftermath of all this destruction.&lt;br /&gt;
&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Used to refer to the [[Game Mode|mode]] or an actual [[Traitor]] (assigned by the game mode or by admins).&lt;br /&gt;
&lt;br /&gt;
===TraitorChan===&lt;br /&gt;
Used to refer to the [[Game_Mode#Traitor.2BChangeling|game mode]], a combination of [[Traitor]] and [[Changeling]].&lt;br /&gt;
&lt;br /&gt;
===Valid/Validhunting===&lt;br /&gt;
Adjective: Someone whom it is allowed under the [[Rules]] to kill, usually on grounds of being a loud traitor. Verb: The act of killing or deliberately seeking out said kill. An inherently controversial subject.&lt;br /&gt;
&lt;br /&gt;
===Voice in Your Head===&lt;br /&gt;
A subtle, in-character message from an admin.&lt;br /&gt;
&lt;br /&gt;
===Vote===&lt;br /&gt;
A command which lets you call a vote to restart the game or change the game mode (which will restart the game anyway), or a request by other players indicating that the command should be typed. Calling votes when an unruined game is in progress for any reason is looked down upon, but it&#039;s not like votes work when the game really is ruined either. All votes are liable to being canceled by admins.&lt;br /&gt;
&lt;br /&gt;
===VOX===&lt;br /&gt;
The audio announcement system that the [[AI]] will use to &amp;lt;s&amp;gt;curse at&amp;lt;/s&amp;gt; send messages to the crew.&lt;br /&gt;
&lt;br /&gt;
===WGW===&lt;br /&gt;
The legendary tale of Woody&#039;s Got Wood. The book obtained from the library. This vile tome is highly forbidden, and someone will eventually print it to spam over the radio any chance they get. Doing so will usually result in a station-wide manhunt, or the admin spawning a Space Carp named &amp;quot;Video Games&amp;quot; outside your hidey hole.&lt;br /&gt;
&lt;br /&gt;
===Wormhole===&lt;br /&gt;
A black swirly portal that shows up during the Space-Time Anomaly random event or the verb used when thrown through a wormhole by an aggressor or your own stupidity. Anything coming into contact with a wormhole will be teleported to a random area on or off the station. They can be fairly dangerous or cause temporary blockades. Not to be confused with portals made from the Handheld Teleporter, which are blue or (more rarely) orange.&lt;br /&gt;
&lt;br /&gt;
===[[Xeno]]===&lt;br /&gt;
Can refer to [[Aliens]], or [[Guide to xenobiology|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===[[Wizard]]===&lt;br /&gt;
Usually refers to the [[Wizard]] game mode, or a Wizard player who has access to a number of spells and will probably wreck your shit on sight or die in the first 12 seconds of a Wizard game.&lt;br /&gt;
&lt;br /&gt;
===Z-Level===&lt;br /&gt;
Another area/map which the game consists of. Gameplay-wise, it&#039;s just a level.&lt;br /&gt;
&lt;br /&gt;
Z-levels are areas you randomly spawn into when you go over the edge of an area. Part of BYOND&#039;s functionality. For example, the station, DJ station, Central Command and the [[Derelict]] are all on different Z-levels. Going off the edge of one Z-Level will take you to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%93%D0%B5%D0%BD%D0%BE%D0%BA%D1%80%D0%B0%D0%B4&amp;diff=15229</id>
		<title>Генокрад</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%93%D0%B5%D0%BD%D0%BE%D0%BA%D1%80%D0%B0%D0%B4&amp;diff=15229"/>
		<updated>2023-05-18T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = changeling.gif&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Changeling&lt;br /&gt;
 |access = Whatever your job is&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Syndicate, probably&lt;br /&gt;
 |duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Important: &#039;&#039;&#039;Use alt+click&#039;&#039;&#039; or &#039;&#039;&#039;middle mouse button&#039;&#039;&#039; to sting someone with your currently active sting. You can sting someone up to 2 tiles away. Changelings do no longer have a hivemind channel as of Oct, 2020 (previously used the :g prefix). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover mouse over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away soulless bodies from genetics), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a [[Guide_to_medicine#Husk|husked]] [[File:Husk.png]] body. [[Guide_to_medicine#Husk|Husks]] caused by burn damage can be unhusked and [[Guide_to_medicine#Revival_methods|revived]], but a husk made from this changeling absorb ability cannot by normal means. They would need to be podcloned or revived with magic. Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_medicine#Husk|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
&lt;br /&gt;
===Team Objective===&lt;br /&gt;
Changelings can no longer have team objectives since Oct, 2020. &lt;br /&gt;
&lt;br /&gt;
===Going Solo or Teaming Up===&lt;br /&gt;
You are a solo antagonist, so it&#039;s completely up to you whether you want to kill or team up with any other changelings you may encounter.&lt;br /&gt;
&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can only get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By [[Guide_to_medicine#Husk|husking]] a lifeform, the changeling gains charge for an ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. Absorbing other changelings may let you have more than 10 evolution points. &lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
&lt;br /&gt;
===Starting Set===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffe3e3;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#ba5656; width:125px;&#039;         |Ability&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Chemical Cost&lt;br /&gt;
! class=&#039;unsortable&#039;; style=&#039;background-color:#ba5656;&#039;  |Description&lt;br /&gt;
|-      &lt;br /&gt;
![[File:Ling_stasis_hud.png|64px|class=pixelart]][[File:Ling_stasis_revive_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Reviving Stasis&lt;br /&gt;
|15 Chemicals&lt;br /&gt;
|A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png|class=pixelart]] will change to this: [[File:Ling_stasis_revive_hud.png|class=pixelart]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_regenerate_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Regenerate&lt;br /&gt;
|10 Chemicals&lt;br /&gt;
|A free evolution. The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_transform_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Transform&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and ID, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu. Transforming also gives you a temporary but fully functional copy of the transform target&#039;s [[Skillchips]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_extract.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Extract DNA Sting&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_absorb_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Absorb DNA&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffe3e3;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#ba5656; width:125px;&#039;         |Ability&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Evolution point cost&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Chemical Cost&lt;br /&gt;
! class=&#039;unsortable&#039;; style=&#039;background-color:#ba5656;&#039;  |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_augmented_eyesight_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Augmented Eyesight&lt;br /&gt;
|2 Points&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_biodegrade_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Biodegrade&lt;br /&gt;
|2 Points&lt;br /&gt;
|30 Chemicals&lt;br /&gt;
|Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_chameleon_skin_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Chameleon Skin&lt;br /&gt;
|2 Points&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_digital_camo_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Digital Camouflage&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_adrenaline_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Adrenaline Sacs&lt;br /&gt;
|2 Points&lt;br /&gt;
|30 Chemicals&lt;br /&gt;
|Allows to the changeling to make use of additional adrenaline to instantly recover from [[Status_Effects#Knockdown|knockdown]] (but no other [[Status_Effects|status effects]]). This also injects 4u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 3u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 6 seconds of extreme speed and about 20 seconds of slight reduction of further stuns. These chems will deal minor toxin damage. High chemical cost.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_fleshmend_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Fleshmend&lt;br /&gt;
|2 Points&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_last_resort_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Last Resort&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headslug; a creature that can [[Keyboard_Shortcuts|ventcrawl]] and attack a (non-monkey) corpse to plant a hidden changeling egg. The headslug dies shortly afterwards. The changeling egg grows into a monkey changeling after about 4 minutes. The ability works even when cuffed, stunned or trapped in a welded locker, but does not work if you are in monkey form, crit or dead. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in headslug form, and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_lesser_form_hud.png|64px|class=pixelart]][[File:Ling_human_form_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Lesser Form&lt;br /&gt;
|1 Point&lt;br /&gt;
|5 Chemicals&lt;br /&gt;
|The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png|class=pixelart]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_mimic_voice_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mimic Voice&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|Allows the changeling to form their voice of a name they enter.&amp;lt;br&amp;gt;&#039;&#039;&#039;When active will slowdown the generation of new chemicals&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arm_blade.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Arm Blade&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted by using the ability again; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on {{Combat_Mode}} (powered ones will take longer). &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_tentacle_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Tentacle&lt;br /&gt;
|2 Points&lt;br /&gt;
|10 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on {{Combat_Mode}} and mouse button used. The tentacle will be used up when fired once. Counts as a ranged weapon. Target people usually need to stand still to reliably be pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* {{LeftclickCmodeoff}} Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* {{Rightclick}} If the mob has any item in their &#039;&#039;active&#039;&#039; hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* {{LeftclickCmode}} Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_shield.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Organic Shield&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a large, fleshy shield. Has a chance to block or mitigate a number of attacks, the amount increasing by 3 with each genome absorbed (needs confirmation).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_organic_suit_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Organic Space Suit&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_chitinous_armor_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Chitinous Armor&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&amp;lt;br&amp;gt;&#039;&#039;&#039;reduces chemical regeneration by 25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show list of resistances&amp;quot;&amp;gt;&#039;&#039;&#039;Resistances:&#039;&#039;&#039;&lt;br /&gt;
*melee = 40 &lt;br /&gt;
*bullet = 40 &lt;br /&gt;
*laser = 40 &lt;br /&gt;
*energy = 50 &lt;br /&gt;
*bomb = 10 &lt;br /&gt;
*bio = 4 &lt;br /&gt;
*rad = 0 &lt;br /&gt;
*fire = 90&lt;br /&gt;
*acid = 90&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_panacea_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Anatomic Panacea&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Cures the changeling of many ailments including [[Guide to Traumas|brain traumas]], mutations, diseases, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae and zombie infection. Usable while unconscious. Do not use if you are a slimeperson.&lt;br /&gt;
|-&lt;br /&gt;
!Pheromone Receptors&lt;br /&gt;
|2 Points&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Resonant Shriek&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_dissonant_shriek_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Dissonant Shriek&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_spread_infestation_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Spread Infestation&lt;br /&gt;
|1 Point&lt;br /&gt;
|45 Chemicals&lt;br /&gt;
|You vomit out bloody eggs. Ghosts can interact with these eggs to spawn as [[Spider#Special_Spiders|flesh spiders]] [[File:Flesh Spider.png|link=Spider#Special_Spiders|class=pixelart]]. These are hostile to all non-spider life, including the changeling that spawned them. &lt;br /&gt;
&lt;br /&gt;
A flesh spider can:&lt;br /&gt;
* Place web slightly faster than a normal spider can. &lt;br /&gt;
* Heal itself, but not other spiders. &lt;br /&gt;
* Occasionally leave blood on the floor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_strained_muscles_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Strained Muscles&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest. Doesn&#039;t work in monkey form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_transform.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Transformation Sting&lt;br /&gt;
|3 Points&lt;br /&gt;
|50 Chemicals&lt;br /&gt;
|The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use. You can&#039;t use this to transform people into [[Guide_to_races#plasmaman|plasmamen]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_mute.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mute Sting&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling silently stings a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_blind.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Blind Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_hallucination.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hallucination Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|5 Chemicals&lt;br /&gt;
|The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_cryo.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cryogenic Sting&lt;br /&gt;
|2 Points&lt;br /&gt;
|15 Chemicals&lt;br /&gt;
|The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_fake_armblade.png|64px|class=pixelart]]&amp;lt;br&amp;gt;False Armblade Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemical&lt;br /&gt;
|The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* If you journey to lavaland, have internals on at all times in case the atmosphere outside is BZ, even trace amounts in the air will drain your chemical count rapidly leaving you vulnerable for long periods of time.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* If you do choose to absorb someone though, the chameleon skin ability is very useful. You can use it to go invisible while you are absorbing them, then if anyone finds the body before you are finished with it they won&#039;t immediately yell &amp;quot;LINGS&amp;quot; on common, as well as making it dead easy to ambush them.&lt;br /&gt;
* You can revive yourself inside a Space Dragon and use an armblade to kill it from the inside out, the same is possible with a few other creatures.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS (Ling chat is now gone, you can do this as much as you want)&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* BZ gas is also a bane of lings, it drains their chemicals when they breathe it in. It is a huge pain for changelings to deal with if they haven&#039;t taken anatomic panacea to flush out the bz metabolites from their bloodstream. A good BZ/oxygen/N2O filled gas tank will incapacitate a ling indefinitely if you can slap on restraints too.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100u potassium/100u water grenades can no longer gib changelings, but it is still possible to create grenades that can gib humans and lings alike, such as 30u meth grenades..&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable. A gibber with a tier 2 manipulator or above will also gib fully clothed people.&lt;br /&gt;
* When in doubt, use the gulag shuttle.&lt;br /&gt;
* In most circumstances, a ling absorbing someone renders them non-revivable, however if you have taken the blood of someone who has been absorbed (has to be done before they were absorbed), you can buy an exotic seeds crate from cargo and inject their blood into replica pod seeds, which you can proceed to grow into a podperson of the victim. They will only remember up to when the blood was taken, and will have to deal with the drawbacks of being a podperson.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]] [[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15228</id>
		<title>Обсуждение:Атмосферный техник</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15228"/>
		<updated>2023-05-18T18:46:57Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_atmos_tech.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Atmospheric Technician&lt;br /&gt;
 |access = Atmospherics, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Engineer]]&lt;br /&gt;
 |duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].&lt;br /&gt;
 |guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
 |requirements = Fight fires, restore the atmosphere in rooms that can&#039;t support life. Know how to fix sabotage to Atmospherics. Secure dat fukken axe.}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
=The Atmospheric Technician=&lt;br /&gt;
As an atmospheric technician you are one of two things: The person that saves the station from a certain doom when the SM delaminates or the [[Station Engineer]] who likes to play around with gasses in his own little corner. Whichever one you are or choose to be doesn&#039;t matter, all that does is that you know how to do your job best and more effective than others. Try and be nice to people who are new to atmospherics or engineering in general and maybe [[Guide to Atmospherics|Show them the ropes]] a little if you can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Fixing the atmos of a room after it has been breached, Basic distro optimization and helping the rest of Engineering when damage occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Building effective gas farms for all the fancy and expensive gasses, Running the HFR, Knowing how to do toxins and not accidentally plasma flooding because of smart-pipes&lt;br /&gt;
&lt;br /&gt;
==Atmospheric equipment and machines==&lt;br /&gt;
To stay prepared, and on top of your game there is a plethora of items and other doodads you can bring along. You can find a number of those items shown here in a list to give you some inspiration on what to bring along or to simply show you what you have in your arsenal. For a full list of all atmospheric items see: [[Atmospherics items]]&lt;br /&gt;
&lt;br /&gt;
Aside from Items and equipment there&#039;s also a number of different machines you have access to and can make good use of as an atmospheric technician.These can be found here in their respective tab with a small explanation of their use listed for them.&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:89%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;                 |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;                 |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rpd.png]]&amp;lt;br&amp;gt;Rapid Pipe Dispenser (RPD)&lt;br /&gt;
|A Rapid Pipe Dispenser, this may seem as a no-brainer to bring with you but it will still be featured on here. This will be your number one most used tool &#039;&#039;(aside from maybe your wrench)&#039;&#039; during all of your shifts as an atmos tech.&amp;lt;br&amp;gt;An RPD is a simple device that is able to place an infinite number of pipes in twelve different colors. It can plasma atmospherics pipes, disposal pipes and transit tubes. The section below here will give a better and more elaborate explanation of how an RPD works.&amp;lt;br&amp;gt;See: [[Atmospheric Technician#The RPD|The RPD]]&lt;br /&gt;
![[File:Rcd 0.png]]&amp;lt;br&amp;gt;Rapid Construction Device (RCD)&lt;br /&gt;
|Your best friend when it comes to repairs or quickly building stuff when you do not feel like using your hands in manual labor. This device and its more advanced counterparts can be used to construct everything from walls to windows and even simple furniture when outfitted with the right upgrades.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Material pouch.png]]&amp;lt;br&amp;gt;Material pouch&lt;br /&gt;
|The material pouch is a small pouch capable of holding two stacks of a material of your choosing. Handy to keep in your pocket and much less space consuming in your bag then hauling around loose sheets of materials!&lt;br /&gt;
![[File:Construction bag.png]]&amp;lt;br&amp;gt;Construction bag&lt;br /&gt;
|The construction bag is a handy bag that can hold a lot of construction materials, things such as electronics, cables and various boards. Great to keep in your pocket and loaded with materials for when things inevitably go south.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WeldingHelmet.png]]&amp;lt;br&amp;gt;Welding helmet/Goggles&lt;br /&gt;
|Just a simple welding helmet or goggles bring this to avoid going blind when you need to weld things. Welding goggles or a welding gas mask also make for a good substitute. Alternatively the welding protection from your modsuit will also works to protect your eyes.&lt;br /&gt;
![[File:Analyzer.png]]&amp;lt;br&amp;gt;Analyzer&lt;br /&gt;
|An analyzer, can be used to scan the atmosphere around you, and shows you what&#039;s inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]]. Pressing Z with this in your hand will tell you the gas contents of the tile you are standing in.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holofan.gif]]&amp;lt;br&amp;gt;ATMOS holofan projector&lt;br /&gt;
|The ATMOS holofan projector is your best friend when it comes to quickly sealing off an area or otherwise creating an atmos proof barrier. With the press of {{Leftclick}} the projector will create a holographic fire-lock through which no gas can pass. It can project a maximum of six barriers at a time, and left clicking on a barrier will cause it to disappear again.&lt;br /&gt;
![[File:Multitool.png]]&amp;lt;br&amp;gt;Multitool&lt;br /&gt;
|Multitools can be used to do a number of things, everything from [[Hacking]] doors and machines to checking how much power is running through a wire. Its main application in atmospherics however is a little different. You can use a multitool to change the layer that devices like [[Atmospherics_items#Freezer|freezers]] attach to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:advanced fire extinguisher.png]]&amp;lt;br&amp;gt;Advanced fire extinguisher&lt;br /&gt;
|Advanced fire extinguishers fight fire by spraying a large volume of fire fighting foam when used. It comes loaded with a standard 50 units of the foam and is highly effective in putting out engine and other fires. Be mindful when using these since the foam will leave puddles of stabilized plasma. Effective fire fighting but a pain in the ass to clean up after!&lt;br /&gt;
![[File:Fireaxe.png]]&amp;lt;br&amp;gt;Fire axe&lt;br /&gt;
|The fire axe is generally used for quickly demolishing windows or opening doors into sealed areas. It can also be used as a weapon to fend off any [[Scientist|unwanted guests]] in atmos that may try to steal the gasses you made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmos MODsuit control.gif]]&amp;lt;br&amp;gt;Atmospherics MODsuit&lt;br /&gt;
|The atmospherics MODsuit offers protection against both the extreme cold of space and the heat of fire, its protective plating covering the user whole when fully deployed. Its standard loaded modules are the MOD T-ray scanner, and the MOD Flashlight module. This is essentially a Fire-proof spacesuit that just like any other MODsuit functions as a backpack.&lt;br /&gt;
![[File:Atmosfiresuit and helmet.png]]&amp;lt;br&amp;gt;Atmos firesuit and helmet&lt;br /&gt;
|The atmos firesuit and fire fighting helmet are two pieces of fire resistant equipment that you can use in fire-fighting. You will still take damage from extreme heat or a lack of pressure but at a lessened rate compared to a normal fire-suit. For that reason this also makes for a decent option as a budget spacesuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmos backpack firefighting tank.png]]&amp;lt;br&amp;gt;Backpack firefighter tank&lt;br /&gt;
|colspan = 3|The backpack firefighter tank is a back mounted piece of firefighting equipment. It has 200 Units of capacity and can &#039;&#039;&#039;Only&#039;&#039;&#039; be reloaded with water. Aside from being the ultimate version of a fire extinguisher the backpack firefighter tank brings alot more to the table than just water in high volumes. It has three different operating modes that will be detailed in the list below:&lt;br /&gt;
* &#039;&#039;&#039;Fire extinguisher:&#039;&#039;&#039; Sprays 5 units of water in a wide arch forward at where ever the user has clicked on the screen.&lt;br /&gt;
* &#039;&#039;&#039;Resin Launcher:&#039;&#039;&#039; Uses 100 units of water to shoot a resin projectile. When the projectile lands it will turn into a foam that will spread around the room. This foam will harden into ATMOS Resin, suffocating fire in an instant and largely restoring the air to the way it should be.&lt;br /&gt;
* &#039;&#039;&#039;Resin Foam:&#039;&#039;&#039; Will synthesize a single tile full of ATMOS Resin with 0 units of water being used. The resin can only be sprayed on a tile that is directly next to the user.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;      |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Canister.png]]&amp;lt;br&amp;gt;Canister&lt;br /&gt;
|Canisters are great for storing large volumes of gas in a way that is not very space intensive. All canisters are can safely hold pressures up to &#039;&#039;&#039;500 MPa&#039;&#039;&#039; and temperatures up to &#039;&#039;&#039;10.000 K.&#039;&#039;&#039; If either of these are exceeded the canister will rupture and either explode or start to leak gas all over the room. These limits can be exceeded however by turning the canisters shielding on. Doing so will allow it to hold an infinite pressure and temperature without rupturing. The shield on a canister is powered by either: The power cell within the canister or the APC of the room the can is in, if both of these lose power the shields will turn off. If a canister is damaged gas will leak from the small cracks within it, so be sure to check if a canister you&#039;re using isn&#039;t damaged!&lt;br /&gt;
|-&lt;br /&gt;
![[File:PortableScrubber.gif]]&amp;lt;br&amp;gt;Portable air scrubber&lt;br /&gt;
|Portable air scrubbers function just like their static counterparts. They&#039;re just a simple scrubber that you can bring along to fix any gas leaks and filter contaminants from the air. These can be wrenched to a connector too! It has space for a small holding tank that can be filled with whatever has been scrubbed from the air. Very useful for cleaning up after a fire happened or if you had a small accident in atmospherics. These will also filter smoke out of the air!&lt;br /&gt;
|-&lt;br /&gt;
![[File:PortablePump.png]]&amp;lt;br&amp;gt;Portable air pump&lt;br /&gt;
|Portable air pumps are small handy little devices that allow you to quickly pump air in and out of an area. They have two different operating modes: Pumping gas into themselves and taking it from the air, or pumping gas out into the area they&#039;re in. A small holding tank can also be attached to be used and filled to a higher capacity than a normal canister can do it, going up to 2533 kPa instead of the normal 1013 kPa a canister will pressurize to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PipeDispenser.png]]&amp;lt;br&amp;gt;Pipe dispensers&lt;br /&gt;
|Pipe dispensers can usually be found standing around in atmospherics. These machines come in two flavors, one for atmospheric pipes and the other for disposal pipes. They are essentially a static version of an RPD and thus not very useful since you cant quickly or easily work with them to build large pipe-nets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png]]&amp;lt;br&amp;gt;Space heater&lt;br /&gt;
|Space heaters are small portable heaters that you can place in a room to bring it up or back down to normal room temperature (20°C). They work on an internal battery charge and when that power cell runs out the heater will stop functioning. A space heater&#039;s name can be a little deceptive since it can do both cooling and heating, making it one of your most valuable assets in repairing breaches and restoring the air. Upgrading the parts and cell within these will make them work more effective by cooling and heating faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif]]&amp;lt;br&amp;gt;Freezer/Heater&amp;lt;br&amp;gt;(Thermomachine)&lt;br /&gt;
|Thermomachines are among your most useful and valuable assets. They can operate in two different modes: cooling and heating. Upgrading the parts within these will allow them to cool down to a much lower temperature or heat to a much higher temperature, the volume of gas they can cool at once is also affected by their internal parts. Thermomachines are great for rapidly changing the temperature of a large volume of gas without the need to create a cooling loop or burn chamber. You can change the layer they attach to by screwing open the panel and {{Leftclick}} them with a multitool.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AirAlarm.gif]]&amp;lt;br&amp;gt;Air alarm&lt;br /&gt;
|Air alarms can be found in every room on the station. They display the contents of the air, the temperature, pressure the room is at and, function as a control panel for all the scrubbers and vents in that area. Air alarms can be used to tweak the settings of vents and scrubbers directly, by changing what is scrubbed out or how much air is pumped in, in the respective menu&#039;s for each type of device. The different operating modes as well as the alarm thresholds can be configured on air alarms.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluespace gas sender.gif]]&amp;lt;br&amp;gt;Bluespace gas sender&lt;br /&gt;
|The Bluespace gas sender is a device that essentially functions as cloud storage for gas. Any gas put into the gas sender will instantly be put into its bluespace network that&#039;s linked to the Bluespace Gas Vendors around the station. All gasses that enter the gas sender are instantly cooled to 20°C and take up no space within the machine itself. These properties make it very useful for quickly getting rid of large volumes of very hot gas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crystallizer.png]]&amp;lt;br&amp;gt;Crystallizer&lt;br /&gt;
|The Crystallizer is a machine that allows gases to be solidified and made into various materials.&amp;lt;br&amp;gt;The exact use and operation the Crystallizer is explained in the &#039;&#039;&#039;[[Guide_to_Atmospherics#Crystallizer|Guide to Atmospherics]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:space electrolyzer.png]]&amp;lt;br&amp;gt;Space electrolyzer&lt;br /&gt;
|A space electrolyzer is a device used to create certain gasses through the process of electrolysis. Simply place one of these in a tile with the gas you want it to react with and turn it on. If the electrolyzer is wrenched to the floor it will be powered by the APC of the room. Otherwise it has space for an internal battery to run if the APC is down or out of power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hypertorus Fusion Reactor.png]]&amp;lt;br&amp;gt;Hypertorus Fusion Reactor&lt;br /&gt;
|The Hypertorus Fusion Reactor also known as the danger donut, is a large circular device that takes up 3x3 tiles worth of space. It has a decently complex operation to it and is not recommended for beginner atmos techs to try their hand at. See the [[Guide to the Hypertorus Fusion Reactor]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
==Your duties==&lt;br /&gt;
Now you may ask yourself: &#039;&#039;&amp;quot;What do I do all shift as an atmos tech?&amp;quot;&#039;&#039; Well im glad you asked!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an atmospheric technician you all too often enjoy little to no oversight over your projects. At the start of the shift you can busy yourself with lending a helping hand in setting up the Supermatter and solars. Optimizing distro is another thing you can do to save yourself from a headache later in the shift when damages inevitably occur. Running the turbine, mixing and making some of the rarer gasses or building your very own atmos SM are also fun projects you can undertake! But do remember, you are by all accounts part of the engineering department and expected to respond to damage across the station when they occur. Be a good Samaritan and help your [[Station Engineer|colleagues]], no one likes a grumpy tech in their department.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
One of the first things you should do as an atmospheric technician is actually setup atmospherics and prepare stuff for the shift. (This is of course entirely optional but it will likely save you a bunch of time later in the shift if you already did them)&lt;br /&gt;
&lt;br /&gt;
Optimizing and upgrading the air distribution loop (Distro from now on) is a good starter, replace some of the pumps with pipes in the setup and maybe add some thermo-machines set to 20C. Be sure to check back regularly and ensure that there is a large enough air supply available to the station in-case of [[Blob|emergency]]. Doing the same with the waste loop is also pretty handy! Filtering cold or hot gasses back into the gas tanks can have some nasty effects later down the line so be sure to cool (or heat) the gasses in the waste loop before filtering them!&lt;br /&gt;
&lt;br /&gt;
===Fixing the air===&lt;br /&gt;
Eventually someone, somewhere will do something that will cause the air on the station to go bad and become un-liveable, its your job to go and fix it. Think of things like people leaving airlocks into space open, breaches not being fixed or toxins burning down. Whatever it was that caused the air to no longer be breathable doesn&#039;t matter. Its your job as an atmos tech to fix it and fix it you&#039;re gonna.&lt;br /&gt;
&lt;br /&gt;
Damages will be fairly easy to locate for you since 99% of the time there will be a fire alarm blaring in the affected area. The first thing you should do when you get there is scan the air with your analyzer [[File:Analyzer.png|32px]] to determine whats wrong and what needs to be done. Secondly you should locate the air alarm [[File:AirAlarm.gif|32px]] in the affected area and configure it accordingly for the damage in the area. If the air is contaminated with plasma or something else nasty, switch the operating mode to: Contaminated, to rapidly scrub all the nasty gasses away. &#039;&#039;&#039;You should never use Refill mode on the air alarms, you will over pressurize the room and cause more harm than good.&#039;&#039;&#039; If a room is freezing cold or boiling hot deploy some space heaters [[File:SpaceHeater.png|32px]] into the area and let them work your magic while you divert your attention to more pressing matters. Lastly check if the pipes connecting to the vents and scrubbers are still intact and if they&#039;re not repair them. Using pre installed machines and devices can save you alot of time when repairing area&#039;s so make good use of whats around you!&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.png|frame|right|The turbine]]&lt;br /&gt;
&lt;br /&gt;
===The turbine===&lt;br /&gt;
The following will be a short guide on the turbine.&amp;lt;br&amp;gt;&lt;br /&gt;
The turbine is a gas operated turbine that can &#039;&#039;usually&#039;&#039; be found in the incinerator of any station. Unlike the older versions of the turbine this one is an actual viable alternative power source that can even match the SM when properly upgraded. Its operation is still very similar to the old one, simply light a fire on the side of the inlet compressor and turn it on with the nearby console! The turbine is made of three different machines, each with their own unique component that can be upgraded. These are the following:&lt;br /&gt;
* &#039;&#039;&#039;The inlet compressor&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;compressor part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
* &#039;&#039;&#039;The core rotor&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;rotor part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
* &#039;&#039;&#039;The turbine outlet&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;stator part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
All of these parts can be printed at either a proto or autolathe. To upgrade the parts all you have to do is simply add the required material to each part, to find out what materials are needed examine the parts!&lt;br /&gt;
[[File:Turbine UI.png|frame|right|The turbine controls and UI]]&lt;br /&gt;
====Running the tubrine====&lt;br /&gt;
To run the turbine effectively and generate large amounts of power with it all you need to do is force a high pressure gas through the machine. Doing this will cause the fans in the turbine to spin and generate power for us to use! We have a few ways of going about this but the most effective way of running the turbine is by lighting a fire on the compressors side. Important to note is that you shouldn&#039;t let your fire get too hot because the turbine can and will lose integrity if the maximum temperature is exceeded. The turbine comes with a console that displays and handles the operation, this console is the: Gas turbine control computer. (See the image on the right for the UI)&lt;br /&gt;
&lt;br /&gt;
The console shows various diagnostics and other data about the turbine unit its connected to. These are things like: the integrity, turbine speed (Measured in RPM), the maximum speed, the maximum temperature, the temperature of the gas on the inlet, the power it is generating and the intake regulator. The last of which is the most important one. To put it simply the intake regulator is how much gas you are letting through the compressor. Playing around with the percentage its set to will affect the power generation of the turbine, some settings may yield higher power generation than others so be sure to play around with it! The console also features a simple on off switch that determines if the turbine is active and taking gas in or not. If you ever need to turn the turbine off make sure that the RPM is fairly low, if it&#039;s not you will be unable to turn it off. Within the incinerator you will also find a SMES, use it to send your generated power into the grid!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The turbine is not invincible&#039;&#039;&#039; and will lose integrity if you exceed either the, maximum RPM or temperature. If integrity drops to 0% the turbine will explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a simple step by step walk through to setting up and running the turbine:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Step 1:&#039;&#039;&#039; Make a burn mix of plasma and oxygen and pump it into the turbine&#039;s burn-chamber.&lt;br /&gt;
*&#039;&#039;&#039;Step 2:&#039;&#039;&#039; Open the blast door on the turbine&#039;s outlet and move to the Gas turbine control computer to turn the turbine on with the input regulator set to 50%&lt;br /&gt;
*&#039;&#039;&#039;Step 3:&#039;&#039;&#039; Hit the igniter button to light the gas on fire and start your burn. After this is done move back to the Gas turbine control computer to monitor your burn. Make sure to not exceed the maximum RPM or temperature of the turbine and adjust accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Step 4:&#039;&#039;&#039; When everything is set nicely and you&#039;re generating power move to the SMES and set the charge rate to the highest you can and set output to a value of your choosing.&amp;lt;br&amp;gt;&lt;br /&gt;
And that&#039;s how you run a very basic turbine. This is just a very basic guide and you can always get more with a more complex setup, experiment and see for yourself!&lt;br /&gt;
&lt;br /&gt;
==The RPD==&lt;br /&gt;
[[File:Rpd.png|frame|right|A Rapid Pipe Dispenser (RPD)]]&lt;br /&gt;
&lt;br /&gt;
The Rapid Pipe Dispenser (RPD for short) is your tool of the trade as an Atmospheric technician. The RPD is capable of dispensing an infinite number of pipes and devices across 5 layers, and 12 different colors.&lt;br /&gt;
&lt;br /&gt;
While the device and its UI may seem complex its actually quite simple. Just remember the following and you&#039;re golden:&lt;br /&gt;
&lt;br /&gt;
*Pipes on one layer can only connect to pipes on that same layer. (Unless a layer adapter is used)&lt;br /&gt;
*Colors only connect to themselves. (Omni color being the exception and connecting to everything)&lt;br /&gt;
*Only 1 device can fit on any tile.&lt;br /&gt;
*Heat Exchange (HE) pipes can only be placed on layers 2 3 and 4.&lt;br /&gt;
&lt;br /&gt;
===An In depth look===&lt;br /&gt;
[[File:RPD UI.png|thumb|right|The RPD UI|322px]]&lt;br /&gt;
The following will be a more in depth look into the RPD.&lt;br /&gt;
&lt;br /&gt;
As stated previously the RPD is capable of dispensing pipes and devices across 5 layers, and 12 different colors. But this is not the only thing its capable of; an RPD can also be used to place: Disposal pipes, transit tubes, connect, destroy and reprogram pipes. For a full picture of the UI see the image on the right.&lt;br /&gt;
&lt;br /&gt;
An RPD can dispense three different categories of pipes; the first being Atmospheric pipes, these are the pipes that are used across atmos and in the distro/scrubbers network on the station, secondly it can dispense disposal pipes, chutes, bins and everything disposals related, and lastly there are transit tubes. An infinite number of pipes can be placed from the these three categories using the RPD. &lt;br /&gt;
&lt;br /&gt;
The RPD can work in four different modes, these are:&lt;br /&gt;
*Dispense. &#039;&#039;(When enabled allows you to dispense pipes)&#039;&#039;&lt;br /&gt;
*Connect. &#039;&#039;(When enabled will automatically connect the pipes you place together)&#039;&#039;&lt;br /&gt;
*Destroy. &#039;&#039;(When enabled allows you to destroy unwrenched pipes)&#039;&#039;&lt;br /&gt;
*Reprogram. &#039;&#039;(When enabled allows you to reprogram the way a pipe connects with the D-pad in the UI)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Reprogram is only applicable to Atmospherics pipes.&lt;br /&gt;
&lt;br /&gt;
Atmospherics pipes can be dispensed in 12 different colors with each color only connecting to itself. Omni color is an exception to this and will connect to all colors.&lt;br /&gt;
&lt;br /&gt;
The D-pad in the UI can be used to set how a pipe will connect to other pipes, A minimum of 2 connection points need to be set at any time otherwise you will be unable to dispense pipes. The Reprogram mode can be used to change the way pipes connect once placed.&lt;br /&gt;
&lt;br /&gt;
Pipes can be placed on 5 different layers with layer adapters being a way of connecting two different layers together. &lt;br /&gt;
&lt;br /&gt;
Now get out there and place some pipes!&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
*Air pumps can fill tanks beyond the ~1013.25 kPa pressure limit. Connect the pump to a port, then pop in a canister.&lt;br /&gt;
*If you&#039;re an atmos tech trying to repair a hull breach without a fire/space suit: Turn off the vents. No more air will be vented into the room, which means there won&#039;t be any space wind to fight against if you accidentally fall out the window.&lt;br /&gt;
*Do not unwrench pipes that have gas inside of them, doing this will cause the gas to leak out into the environment.&lt;br /&gt;
*Devices (Such as filters, pumps and valves) can double as a color adapter when set to omni color.&lt;br /&gt;
*Avoid using omni color as much as possible and only use it when you absolutely have to.&lt;br /&gt;
*Try to avoid working on layer 2 and 4 with either red or blue, you might just accidentally connect your gas to distro.&lt;br /&gt;
*Try to plan your builds as best you can to avoid pipe clutter.&lt;br /&gt;
*Vents can work as ghetto scrubbers when configured right on an air alarm.&lt;br /&gt;
*Volume pumps can be overloaded by clicking them with a multitool. Doing this will cause it to pump much more than it normally can while also leaking gas into the environment.&lt;br /&gt;
*Carry an advanced fire extinguisher for when things inevitably start burning down.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15224</id>
		<title>Атмосферный техник</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15224"/>
		<updated>2023-05-18T18:41:54Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_atmos_tech.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Atmospheric Technician&lt;br /&gt;
 |access = Atmospherics, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Engineer]]&lt;br /&gt;
 |duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].&lt;br /&gt;
 |guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
 |requirements = Fight fires, restore the atmosphere in rooms that can&#039;t support life. Know how to fix sabotage to Atmospherics. Secure dat fukken axe.}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
=The Atmospheric Technician=&lt;br /&gt;
As an atmospheric technician you are one of two things: The person that saves the station from a certain doom when the SM delaminates or the [[Station Engineer]] who likes to play around with gasses in his own little corner. Whichever one you are or choose to be doesn&#039;t matter, all that does is that you know how to do your job best and more effective than others. Try and be nice to people who are new to atmospherics or engineering in general and maybe [[Guide to Atmospherics|Show them the ropes]] a little if you can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Fixing the atmos of a room after it has been breached, Basic distro optimization and helping the rest of Engineering when damage occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Building effective gas farms for all the fancy and expensive gasses, Running the HFR, Knowing how to do toxins and not accidentally plasma flooding because of smart-pipes&lt;br /&gt;
&lt;br /&gt;
==Atmospheric equipment and machines==&lt;br /&gt;
To stay prepared, and on top of your game there is a plethora of items and other doodads you can bring along. You can find a number of those items shown here in a list to give you some inspiration on what to bring along or to simply show you what you have in your arsenal. For a full list of all atmospheric items see: [[Atmospherics items]]&lt;br /&gt;
&lt;br /&gt;
Aside from Items and equipment there&#039;s also a number of different machines you have access to and can make good use of as an atmospheric technician.These can be found here in their respective tab with a small explanation of their use listed for them.&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:89%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;                 |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;                 |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rpd.png]]&amp;lt;br&amp;gt;Rapid Pipe Dispenser (RPD)&lt;br /&gt;
|A Rapid Pipe Dispenser, this may seem as a no-brainer to bring with you but it will still be featured on here. This will be your number one most used tool &#039;&#039;(aside from maybe your wrench)&#039;&#039; during all of your shifts as an atmos tech.&amp;lt;br&amp;gt;An RPD is a simple device that is able to place an infinite number of pipes in twelve different colors. It can plasma atmospherics pipes, disposal pipes and transit tubes. The section below here will give a better and more elaborate explanation of how an RPD works.&amp;lt;br&amp;gt;See: [[Atmospheric Technician#The RPD|The RPD]]&lt;br /&gt;
![[File:Rcd 0.png]]&amp;lt;br&amp;gt;Rapid Construction Device (RCD)&lt;br /&gt;
|Your best friend when it comes to repairs or quickly building stuff when you do not feel like using your hands in manual labor. This device and its more advanced counterparts can be used to construct everything from walls to windows and even simple furniture when outfitted with the right upgrades.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Material pouch.png]]&amp;lt;br&amp;gt;Material pouch&lt;br /&gt;
|The material pouch is a small pouch capable of holding two stacks of a material of your choosing. Handy to keep in your pocket and much less space consuming in your bag then hauling around loose sheets of materials!&lt;br /&gt;
![[File:Construction bag.png]]&amp;lt;br&amp;gt;Construction bag&lt;br /&gt;
|The construction bag is a handy bag that can hold a lot of construction materials, things such as electronics, cables and various boards. Great to keep in your pocket and loaded with materials for when things inevitably go south.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WeldingHelmet.png]]&amp;lt;br&amp;gt;Welding helmet/Goggles&lt;br /&gt;
|Just a simple welding helmet or goggles bring this to avoid going blind when you need to weld things. Welding goggles or a welding gas mask also make for a good substitute. Alternatively the welding protection from your modsuit will also works to protect your eyes.&lt;br /&gt;
![[File:Analyzer.png]]&amp;lt;br&amp;gt;Analyzer&lt;br /&gt;
|An analyzer, can be used to scan the atmosphere around you, and shows you what&#039;s inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]]. Pressing Z with this in your hand will tell you the gas contents of the tile you are standing in.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holofan.gif]]&amp;lt;br&amp;gt;ATMOS holofan projector&lt;br /&gt;
|The ATMOS holofan projector is your best friend when it comes to quickly sealing off an area or otherwise creating an atmos proof barrier. With the press of {{Leftclick}} the projector will create a holographic fire-lock through which no gas can pass. It can project a maximum of six barriers at a time, and left clicking on a barrier will cause it to disappear again.&lt;br /&gt;
![[File:Multitool.png]]&amp;lt;br&amp;gt;Multitool&lt;br /&gt;
|Multitools can be used to do a number of things, everything from [[Hacking]] doors and machines to checking how much power is running through a wire. Its main application in atmospherics however is a little different. You can use a multitool to change the layer that devices like [[Atmospherics_items#Freezer|freezers]] attach to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:advanced fire extinguisher.png]]&amp;lt;br&amp;gt;Advanced fire extinguisher&lt;br /&gt;
|Advanced fire extinguishers fight fire by spraying a large volume of fire fighting foam when used. It comes loaded with a standard 50 units of the foam and is highly effective in putting out engine and other fires. Be mindful when using these since the foam will leave puddles of stabilized plasma. Effective fire fighting but a pain in the ass to clean up after!&lt;br /&gt;
![[File:Fireaxe.png]]&amp;lt;br&amp;gt;Fire axe&lt;br /&gt;
|The fire axe is generally used for quickly demolishing windows or opening doors into sealed areas. It can also be used as a weapon to fend off any [[Scientist|unwanted guests]] in atmos that may try to steal the gasses you made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmos MODsuit control.gif]]&amp;lt;br&amp;gt;Atmospherics MODsuit&lt;br /&gt;
|The atmospherics MODsuit offers protection against both the extreme cold of space and the heat of fire, its protective plating covering the user whole when fully deployed. Its standard loaded modules are the MOD T-ray scanner, and the MOD Flashlight module. This is essentially a Fire-proof spacesuit that just like any other MODsuit functions as a backpack.&lt;br /&gt;
![[File:Atmosfiresuit and helmet.png]]&amp;lt;br&amp;gt;Atmos firesuit and helmet&lt;br /&gt;
|The atmos firesuit and fire fighting helmet are two pieces of fire resistant equipment that you can use in fire-fighting. You will still take damage from extreme heat or a lack of pressure but at a lessened rate compared to a normal fire-suit. For that reason this also makes for a decent option as a budget spacesuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmos backpack firefighting tank.png]]&amp;lt;br&amp;gt;Backpack firefighter tank&lt;br /&gt;
|colspan = 3|The backpack firefighter tank is a back mounted piece of firefighting equipment. It has 200 Units of capacity and can &#039;&#039;&#039;Only&#039;&#039;&#039; be reloaded with water. Aside from being the ultimate version of a fire extinguisher the backpack firefighter tank brings alot more to the table than just water in high volumes. It has three different operating modes that will be detailed in the list below:&lt;br /&gt;
* &#039;&#039;&#039;Fire extinguisher:&#039;&#039;&#039; Sprays 5 units of water in a wide arch forward at where ever the user has clicked on the screen.&lt;br /&gt;
* &#039;&#039;&#039;Resin Launcher:&#039;&#039;&#039; Uses 100 units of water to shoot a resin projectile. When the projectile lands it will turn into a foam that will spread around the room. This foam will harden into ATMOS Resin, suffocating fire in an instant and largely restoring the air to the way it should be.&lt;br /&gt;
* &#039;&#039;&#039;Resin Foam:&#039;&#039;&#039; Will synthesize a single tile full of ATMOS Resin with 0 units of water being used. The resin can only be sprayed on a tile that is directly next to the user.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Machines&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;      |Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Canister.png]]&amp;lt;br&amp;gt;Canister&lt;br /&gt;
|Canisters are great for storing large volumes of gas in a way that is not very space intensive. All canisters are can safely hold pressures up to &#039;&#039;&#039;500 MPa&#039;&#039;&#039; and temperatures up to &#039;&#039;&#039;10.000 K.&#039;&#039;&#039; If either of these are exceeded the canister will rupture and either explode or start to leak gas all over the room. These limits can be exceeded however by turning the canisters shielding on. Doing so will allow it to hold an infinite pressure and temperature without rupturing. The shield on a canister is powered by either: The power cell within the canister or the APC of the room the can is in, if both of these lose power the shields will turn off. If a canister is damaged gas will leak from the small cracks within it, so be sure to check if a canister you&#039;re using isn&#039;t damaged!&lt;br /&gt;
|-&lt;br /&gt;
![[File:PortableScrubber.gif]]&amp;lt;br&amp;gt;Portable air scrubber&lt;br /&gt;
|Portable air scrubbers function just like their static counterparts. They&#039;re just a simple scrubber that you can bring along to fix any gas leaks and filter contaminants from the air. These can be wrenched to a connector too! It has space for a small holding tank that can be filled with whatever has been scrubbed from the air. Very useful for cleaning up after a fire happened or if you had a small accident in atmospherics. These will also filter smoke out of the air!&lt;br /&gt;
|-&lt;br /&gt;
![[File:PortablePump.png]]&amp;lt;br&amp;gt;Portable air pump&lt;br /&gt;
|Portable air pumps are small handy little devices that allow you to quickly pump air in and out of an area. They have two different operating modes: Pumping gas into themselves and taking it from the air, or pumping gas out into the area they&#039;re in. A small holding tank can also be attached to be used and filled to a higher capacity than a normal canister can do it, going up to 2533 kPa instead of the normal 1013 kPa a canister will pressurize to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PipeDispenser.png]]&amp;lt;br&amp;gt;Pipe dispensers&lt;br /&gt;
|Pipe dispensers can usually be found standing around in atmospherics. These machines come in two flavors, one for atmospheric pipes and the other for disposal pipes. They are essentially a static version of an RPD and thus not very useful since you cant quickly or easily work with them to build large pipe-nets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png]]&amp;lt;br&amp;gt;Space heater&lt;br /&gt;
|Space heaters are small portable heaters that you can place in a room to bring it up or back down to normal room temperature (20°C). They work on an internal battery charge and when that power cell runs out the heater will stop functioning. A space heater&#039;s name can be a little deceptive since it can do both cooling and heating, making it one of your most valuable assets in repairing breaches and restoring the air. Upgrading the parts and cell within these will make them work more effective by cooling and heating faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif]]&amp;lt;br&amp;gt;Freezer/Heater&amp;lt;br&amp;gt;(Thermomachine)&lt;br /&gt;
|Thermomachines are among your most useful and valuable assets. They can operate in two different modes: cooling and heating. Upgrading the parts within these will allow them to cool down to a much lower temperature or heat to a much higher temperature, the volume of gas they can cool at once is also affected by their internal parts. Thermomachines are great for rapidly changing the temperature of a large volume of gas without the need to create a cooling loop or burn chamber. You can change the layer they attach to by screwing open the panel and {{Leftclick}} them with a multitool.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AirAlarm.gif]]&amp;lt;br&amp;gt;Air alarm&lt;br /&gt;
|Air alarms can be found in every room on the station. They display the contents of the air, the temperature, pressure the room is at and, function as a control panel for all the scrubbers and vents in that area. Air alarms can be used to tweak the settings of vents and scrubbers directly, by changing what is scrubbed out or how much air is pumped in, in the respective menu&#039;s for each type of device. The different operating modes as well as the alarm thresholds can be configured on air alarms.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluespace gas sender.gif]]&amp;lt;br&amp;gt;Bluespace gas sender&lt;br /&gt;
|The Bluespace gas sender is a device that essentially functions as cloud storage for gas. Any gas put into the gas sender will instantly be put into its bluespace network that&#039;s linked to the Bluespace Gas Vendors around the station. All gasses that enter the gas sender are instantly cooled to 20°C and take up no space within the machine itself. These properties make it very useful for quickly getting rid of large volumes of very hot gas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crystallizer.png]]&amp;lt;br&amp;gt;Crystallizer&lt;br /&gt;
|The Crystallizer is a machine that allows gases to be solidified and made into various materials.&amp;lt;br&amp;gt;The exact use and operation the Crystallizer is explained in the &#039;&#039;&#039;[[Guide_to_Atmospherics#Crystallizer|Guide to Atmospherics]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:space electrolyzer.png]]&amp;lt;br&amp;gt;Space electrolyzer&lt;br /&gt;
|A space electrolyzer is a device used to create certain gasses through the process of electrolysis. Simply place one of these in a tile with the gas you want it to react with and turn it on. If the electrolyzer is wrenched to the floor it will be powered by the APC of the room. Otherwise it has space for an internal battery to run if the APC is down or out of power.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hypertorus Fusion Reactor.png]]&amp;lt;br&amp;gt;Hypertorus Fusion Reactor&lt;br /&gt;
|The Hypertorus Fusion Reactor also known as the danger donut, is a large circular device that takes up 3x3 tiles worth of space. It has a decently complex operation to it and is not recommended for beginner atmos techs to try their hand at. See the [[Guide to the Hypertorus Fusion Reactor]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
==Your duties==&lt;br /&gt;
Now you may ask yourself: &#039;&#039;&amp;quot;What do I do all shift as an atmos tech?&amp;quot;&#039;&#039; Well im glad you asked!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an atmospheric technician you all too often enjoy little to no oversight over your projects. At the start of the shift you can busy yourself with lending a helping hand in setting up the Supermatter and solars. Optimizing distro is another thing you can do to save yourself from a headache later in the shift when damages inevitably occur. Running the turbine, mixing and making some of the rarer gasses or building your very own atmos SM are also fun projects you can undertake! But do remember, you are by all accounts part of the engineering department and expected to respond to damage across the station when they occur. Be a good Samaritan and help your [[Station Engineer|colleagues]], no one likes a grumpy tech in their department.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
One of the first things you should do as an atmospheric technician is actually setup atmospherics and prepare stuff for the shift. (This is of course entirely optional but it will likely save you a bunch of time later in the shift if you already did them)&lt;br /&gt;
&lt;br /&gt;
Optimizing and upgrading the air distribution loop (Distro from now on) is a good starter, replace some of the pumps with pipes in the setup and maybe add some thermo-machines set to 20C. Be sure to check back regularly and ensure that there is a large enough air supply available to the station in-case of [[Blob|emergency]]. Doing the same with the waste loop is also pretty handy! Filtering cold or hot gasses back into the gas tanks can have some nasty effects later down the line so be sure to cool (or heat) the gasses in the waste loop before filtering them!&lt;br /&gt;
&lt;br /&gt;
===Fixing the air===&lt;br /&gt;
Eventually someone, somewhere will do something that will cause the air on the station to go bad and become un-liveable, its your job to go and fix it. Think of things like people leaving airlocks into space open, breaches not being fixed or toxins burning down. Whatever it was that caused the air to no longer be breathable doesn&#039;t matter. Its your job as an atmos tech to fix it and fix it you&#039;re gonna.&lt;br /&gt;
&lt;br /&gt;
Damages will be fairly easy to locate for you since 99% of the time there will be a fire alarm blaring in the affected area. The first thing you should do when you get there is scan the air with your analyzer [[File:Analyzer.png|32px]] to determine whats wrong and what needs to be done. Secondly you should locate the air alarm [[File:AirAlarm.gif|32px]] in the affected area and configure it accordingly for the damage in the area. If the air is contaminated with plasma or something else nasty, switch the operating mode to: Contaminated, to rapidly scrub all the nasty gasses away. &#039;&#039;&#039;You should never use Refill mode on the air alarms, you will over pressurize the room and cause more harm than good.&#039;&#039;&#039; If a room is freezing cold or boiling hot deploy some space heaters [[File:SpaceHeater.png|32px]] into the area and let them work your magic while you divert your attention to more pressing matters. Lastly check if the pipes connecting to the vents and scrubbers are still intact and if they&#039;re not repair them. Using pre installed machines and devices can save you alot of time when repairing area&#039;s so make good use of whats around you!&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.png|frame|right|The turbine]]&lt;br /&gt;
&lt;br /&gt;
===The turbine===&lt;br /&gt;
The following will be a short guide on the turbine.&amp;lt;br&amp;gt;&lt;br /&gt;
The turbine is a gas operated turbine that can &#039;&#039;usually&#039;&#039; be found in the incinerator of any station. Unlike the older versions of the turbine this one is an actual viable alternative power source that can even match the SM when properly upgraded. Its operation is still very similar to the old one, simply light a fire on the side of the inlet compressor and turn it on with the nearby console! The turbine is made of three different machines, each with their own unique component that can be upgraded. These are the following:&lt;br /&gt;
* &#039;&#039;&#039;The inlet compressor&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;compressor part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
* &#039;&#039;&#039;The core rotor&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;rotor part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
* &#039;&#039;&#039;The turbine outlet&#039;&#039;&#039; contains a &amp;lt;u&amp;gt;stator part&amp;lt;/u&amp;gt; that can be upgraded to increase the maximum RPM and temperature the turbine can run at.&lt;br /&gt;
All of these parts can be printed at either a proto or autolathe. To upgrade the parts all you have to do is simply add the required material to each part, to find out what materials are needed examine the parts!&lt;br /&gt;
[[File:Turbine UI.png|frame|right|The turbine controls and UI]]&lt;br /&gt;
====Running the tubrine====&lt;br /&gt;
To run the turbine effectively and generate large amounts of power with it all you need to do is force a high pressure gas through the machine. Doing this will cause the fans in the turbine to spin and generate power for us to use! We have a few ways of going about this but the most effective way of running the turbine is by lighting a fire on the compressors side. Important to note is that you shouldn&#039;t let your fire get too hot because the turbine can and will lose integrity if the maximum temperature is exceeded. The turbine comes with a console that displays and handles the operation, this console is the: Gas turbine control computer. (See the image on the right for the UI)&lt;br /&gt;
&lt;br /&gt;
The console shows various diagnostics and other data about the turbine unit its connected to. These are things like: the integrity, turbine speed (Measured in RPM), the maximum speed, the maximum temperature, the temperature of the gas on the inlet, the power it is generating and the intake regulator. The last of which is the most important one. To put it simply the intake regulator is how much gas you are letting through the compressor. Playing around with the percentage its set to will affect the power generation of the turbine, some settings may yield higher power generation than others so be sure to play around with it! The console also features a simple on off switch that determines if the turbine is active and taking gas in or not. If you ever need to turn the turbine off make sure that the RPM is fairly low, if it&#039;s not you will be unable to turn it off. Within the incinerator you will also find a SMES, use it to send your generated power into the grid!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The turbine is not invincible&#039;&#039;&#039; and will lose integrity if you exceed either the, maximum RPM or temperature. If integrity drops to 0% the turbine will explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s a simple step by step walk through to setting up and running the turbine:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Step 1:&#039;&#039;&#039; Make a burn mix of plasma and oxygen and pump it into the turbine&#039;s burn-chamber.&lt;br /&gt;
*&#039;&#039;&#039;Step 2:&#039;&#039;&#039; Open the blast door on the turbine&#039;s outlet and move to the Gas turbine control computer to turn the turbine on with the input regulator set to 50%&lt;br /&gt;
*&#039;&#039;&#039;Step 3:&#039;&#039;&#039; Hit the igniter button to light the gas on fire and start your burn. After this is done move back to the Gas turbine control computer to monitor your burn. Make sure to not exceed the maximum RPM or temperature of the turbine and adjust accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Step 4:&#039;&#039;&#039; When everything is set nicely and you&#039;re generating power move to the SMES and set the charge rate to the highest you can and set output to a value of your choosing.&amp;lt;br&amp;gt;&lt;br /&gt;
And that&#039;s how you run a very basic turbine. This is just a very basic guide and you can always get more with a more complex setup, experiment and see for yourself!&lt;br /&gt;
&lt;br /&gt;
==The RPD==&lt;br /&gt;
[[File:Rpd.png|frame|right|A Rapid Pipe Dispenser (RPD)]]&lt;br /&gt;
&lt;br /&gt;
The Rapid Pipe Dispenser (RPD for short) is your tool of the trade as an Atmospheric technician. The RPD is capable of dispensing an infinite number of pipes and devices across 5 layers, and 12 different colors.&lt;br /&gt;
&lt;br /&gt;
While the device and its UI may seem complex its actually quite simple. Just remember the following and you&#039;re golden:&lt;br /&gt;
&lt;br /&gt;
*Pipes on one layer can only connect to pipes on that same layer. (Unless a layer adapter is used)&lt;br /&gt;
*Colors only connect to themselves. (Omni color being the exception and connecting to everything)&lt;br /&gt;
*Only 1 device can fit on any tile.&lt;br /&gt;
*Heat Exchange (HE) pipes can only be placed on layers 2 3 and 4.&lt;br /&gt;
&lt;br /&gt;
===An In depth look===&lt;br /&gt;
[[File:RPD UI.png|thumb|right|The RPD UI|322px]]&lt;br /&gt;
The following will be a more in depth look into the RPD.&lt;br /&gt;
&lt;br /&gt;
As stated previously the RPD is capable of dispensing pipes and devices across 5 layers, and 12 different colors. But this is not the only thing its capable of; an RPD can also be used to place: Disposal pipes, transit tubes, connect, destroy and reprogram pipes. For a full picture of the UI see the image on the right.&lt;br /&gt;
&lt;br /&gt;
An RPD can dispense three different categories of pipes; the first being Atmospheric pipes, these are the pipes that are used across atmos and in the distro/scrubbers network on the station, secondly it can dispense disposal pipes, chutes, bins and everything disposals related, and lastly there are transit tubes. An infinite number of pipes can be placed from the these three categories using the RPD. &lt;br /&gt;
&lt;br /&gt;
The RPD can work in four different modes, these are:&lt;br /&gt;
*Dispense. &#039;&#039;(When enabled allows you to dispense pipes)&#039;&#039;&lt;br /&gt;
*Connect. &#039;&#039;(When enabled will automatically connect the pipes you place together)&#039;&#039;&lt;br /&gt;
*Destroy. &#039;&#039;(When enabled allows you to destroy unwrenched pipes)&#039;&#039;&lt;br /&gt;
*Reprogram. &#039;&#039;(When enabled allows you to reprogram the way a pipe connects with the D-pad in the UI)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Reprogram is only applicable to Atmospherics pipes.&lt;br /&gt;
&lt;br /&gt;
Atmospherics pipes can be dispensed in 12 different colors with each color only connecting to itself. Omni color is an exception to this and will connect to all colors.&lt;br /&gt;
&lt;br /&gt;
The D-pad in the UI can be used to set how a pipe will connect to other pipes, A minimum of 2 connection points need to be set at any time otherwise you will be unable to dispense pipes. The Reprogram mode can be used to change the way pipes connect once placed.&lt;br /&gt;
&lt;br /&gt;
Pipes can be placed on 5 different layers with layer adapters being a way of connecting two different layers together. &lt;br /&gt;
&lt;br /&gt;
Now get out there and place some pipes!&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
*Air pumps can fill tanks beyond the ~1013.25 kPa pressure limit. Connect the pump to a port, then pop in a canister.&lt;br /&gt;
*If you&#039;re an atmos tech trying to repair a hull breach without a fire/space suit: Turn off the vents. No more air will be vented into the room, which means there won&#039;t be any space wind to fight against if you accidentally fall out the window.&lt;br /&gt;
*Do not unwrench pipes that have gas inside of them, doing this will cause the gas to leak out into the environment.&lt;br /&gt;
*Devices (Such as filters, pumps and valves) can double as a color adapter when set to omni color.&lt;br /&gt;
*Avoid using omni color as much as possible and only use it when you absolutely have to.&lt;br /&gt;
*Try to avoid working on layer 2 and 4 with either red or blue, you might just accidentally connect your gas to distro.&lt;br /&gt;
*Try to plan your builds as best you can to avoid pipe clutter.&lt;br /&gt;
*Vents can work as ghetto scrubbers when configured right on an air alarm.&lt;br /&gt;
*Volume pumps can be overloaded by clicking them with a multitool. Doing this will cause it to pump much more than it normally can while also leaking gas into the environment.&lt;br /&gt;
*Carry an advanced fire extinguisher for when things inevitably start burning down.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%90%D0%B1%D0%B4%D1%83%D0%BA%D1%82%D0%BE%D1%80&amp;diff=15223</id>
		<title>Абдуктор</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%90%D0%B1%D0%B4%D1%83%D0%BA%D1%82%D0%BE%D1%80&amp;diff=15223"/>
		<updated>2023-05-18T18:41:39Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Agent.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Abductor&lt;br /&gt;
 |access = Everywhere because you got a teleporter and tools that let you open doors with no effort.&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Mothership&lt;br /&gt;
 |duties = Kidnap people, stuff them with organs of dubious origin&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive. &lt;br /&gt;
&lt;br /&gt;
==How to Play Abductor==&lt;br /&gt;
Here is a detailed guide to being the best alien duo in the galaxy. If you are in a hurry, skip to the [[#Abductor_Quick_Guide|Abductor Quick Guide]]. First of all, abductors cannot use ordinary guns, and can&#039;t speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!&lt;br /&gt;
&lt;br /&gt;
===Abductor Scientist===&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are the operators behind the [[#Abductor_Agent|agent]]. They have a Human Observation Console where they will spend most of their time. This console lets them see most of the station from above, but only where there are cameras. They start with a science tool in their backpack, which when set to SCAN mode can be used on station crew (through the Human Observation Console) to steal their appearance and add it to the database of disguises for the agent. Then there are two ways to switch between those disguises for the agent. First option is for the the scientist to click the &amp;quot;Switch vest disguise&amp;quot; hud icon on the Human Observation Console. The other option is for either the scientist or agent to use the other console on the ship, the &amp;quot;abductor console&amp;quot; and clicking &amp;quot;Select Agent Vest Disguise&amp;quot;. The agent must then click the &amp;quot;Activate&amp;quot; hud icon on their top left corner of screen to disguise.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Only the [[#Abductor_Agent|abductor agent]] can be marked through the Human Observation Console, while others must be marked from actual melee range. When someone is marked, you can retrieve them either by clicking the &amp;quot;retrieve&amp;quot; HUD icon on the Human Observation Console, or by using the &amp;quot;abductor console&amp;quot; and clicking &amp;quot;retrieve mark&amp;quot;. To MARK non-agents you must use the &amp;quot;send self&amp;quot; option to teleport to a target on the station, usually after the target has been put to sleep by an agent. Scientists have an implant that lets them teleport back to the ship with a cooldown. This is done by clicking the blue crystal hud icon on the top left of screen. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Human Observation Console can also be used to change the agent&#039;s vest to Combat Mode. There is more info about that [[#Vest_Stealth_and_Combat_Mode|below]]. &lt;br /&gt;
&lt;br /&gt;
===Abductor Agent===&lt;br /&gt;
&#039;&#039;&#039;Agents&#039;&#039;&#039; are the ones that will do the majority of the actual field work. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest. With the help of the [[#Abductor_Scientist|scientist]], they can put on a disguise to help locate a human to catch. To put on a disguise, the scientist must first have scanned at least one target with their science tool on SCAN mode. After that a disguise can be chosen either with the Human Observation Console (as detailed above) or with the &amp;quot;abductor console&amp;quot;. Activate the disguise by clicking the &amp;quot;Activate&amp;quot; hud icon. &lt;br /&gt;
&lt;br /&gt;
====Vest Stealth and Combat Mode====&lt;br /&gt;
Human Observation Console and Abductor Console can be used to toggle your vest between stealth and combat mode. You use Abductor Console to choose between SCAN&#039;ed disguises. the If in stealth mode, the agent clicking their &amp;quot;Activate&amp;quot; hud icon turns the currently selected disguise on or off. If in combat mode, clicking the &amp;quot;Activate&amp;quot; button will instantly remove all stuns, which has a long cooldown. The abductor console can also be used to &amp;quot;unlock&amp;quot; the vest, making you able to take it off.&lt;br /&gt;
&lt;br /&gt;
===Abducting===&lt;br /&gt;
What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. To warp to the station the agent must then stand on the telepad and have the scientist click the &amp;quot;Send To&amp;quot; hud icon on the Human Observation Console. When on station, the agent should ready the [[#Equipment|Advanced Baton]] to stun mode (switch modes by using it in hand). Then use the baton to stun, sleep, cuff a target by quickly changing its mode after each use. The agent then has to get the target to an isolated area (which must have cameras). Then, through his Human Observation Console, the scientist can warp himself down to the target with &amp;quot;send self&amp;quot; and MARK the target with the science tool (which takes time, unless the target is a [[Critters#Neutral|cow]]). Once the target is marked, the scientist uses the implant to teleport back to ship, and uses his console to &amp;quot;retrieve&amp;quot; the target to the UFO. If needed, the scientist can mark and retrieve the agent as well through the cameras. Once the target is safely in the UFO, the [[#Beginning_Surgery|surgery]] can begin. Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.&lt;br /&gt;
&lt;br /&gt;
===Abductor Surgery===&lt;br /&gt;
The goal of the [[#Beginning_Surgery|surgery]] is to replace the abductee&#039;s heart with an [[#Possible_Glands|experimental gland]] without killing them. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery. Push some buttons to complete the experiment, and &amp;quot;ding&amp;quot;, the subject will teleported to the &amp;quot;Experiment Release Point&amp;quot; set with the Human Observation Console, and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective. If you lose [[#Equipment|equipment]], such as the agent&#039;s advanced baton, you can spend your points to get new ones, but this subtracts the points from the total counting towards your objective.&lt;br /&gt;
&lt;br /&gt;
==Abductor Quick Guide==&lt;br /&gt;
&#039;&#039;&#039;In point format:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Scientist moves the science tool [[File:Abductor_gizmo_scan.png|Science Tool|class=pixelart]] from backpack to their hand. The scientist can change the tool mode between SCAN and MARK by using it in hand. &lt;br /&gt;
*Scientist uses science tool in MARK mode on the agent. &lt;br /&gt;
*Scientist uses the Human Observation Console. &lt;br /&gt;
*Scientist uses science tool in SCAN mode to collect disguises (with the camera). &lt;br /&gt;
*Scientist tells agent where he&#039;ll be warped in to and who to try to abduct/watch out for. &lt;br /&gt;
*Agent or scientist chooses disguise with the Human Observation Console or Abductor Console. Make sure vest is still on &amp;quot;stealth mode&amp;quot; with Abductor Console.&lt;br /&gt;
*Agent clicks the &amp;quot;activate&amp;quot; hud icon to disguise. &lt;br /&gt;
*Agent stands on the Alien Telepad. &lt;br /&gt;
*Agent is teleported in by scientist with the &amp;quot;send to&amp;quot; hud icon. &lt;br /&gt;
*Scientist quickly MARKS the agent with science tool through camera (if you forgot to do it earlier) [[File:Abductor_gizmo_mark.png|Science Tool|class=pixelart]] on MARK mode.&lt;br /&gt;
*If the agent fails and is in danger, the scientist recalls him to the UFO with the &amp;quot;retrieve&amp;quot; hud icon. &lt;br /&gt;
*Agent stuns, sleeps, and cuffs the target with the [[#Equipment|Advanced Baton]] [[File:Wonderprod.png|Alien Baton|class=pixelart]]. &lt;br /&gt;
*Agent makes sure the target is not catatonic or it won&#039;t count for your objectives. &lt;br /&gt;
*If the agent succeeds, he takes the target to a secluded area where scientist teleports in with &amp;quot;send self&amp;quot; and uses the science tool [[File:Abductor_gizmo_mark.png|Science Tool|class=pixelart]] in MARK mode to mark the target (with a slow progress bar). &lt;br /&gt;
*Scientist uses his implant (hud icon) and returns to the ship, then quickly uses his console to retrieve the target, and then quickly MARK and retrieve the agent as well. &lt;br /&gt;
*Scientist uses [[#Beginning_Surgery|Surgery]] to replace the victim&#039;s heart with an [[#Possible_Glands|experimental gland]] (found in the replacement organ storage). &lt;br /&gt;
*Optionally do any other [[Surgery#Brainwashing|surgery]] you feel like. The scientist knows all surgery types. &lt;br /&gt;
*Scientist chooses an Experiment Release Point with Human Observation Console. &lt;br /&gt;
*Target is then placed into the experimentation machine and sent back to the station to the chosen Release Point. &lt;br /&gt;
*The process repeats as many times as necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before you start:&#039;&#039;&#039; Discuss a plan. Make a test-run to a secluded spot, to make sure you know how to MARK and teleport out quickly. Don&#039;t blame each other when things go wrong. Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed. Consider warping into the armory stealthily to steal weapons if needed. Consider warping to the AI core to take it out if it proves to be an issue.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Your overall objective is to kidnap and experiment on given number of station inhabitants and acquire the designated number of experimentation points.&lt;br /&gt;
&lt;br /&gt;
==Beginning Surgery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The surgery&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Step 1: [[File:OpTable.gif|Operating Table|class=pixelart]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039; using an aggressive {{Grab}}. &lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:Drapes.png|Drapes|class=pixelart]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; &amp;amp; select &#039;&#039;&#039;&amp;quot;Organ Manipulation&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 3: Turn off {{Combat_Mode}}.&lt;br /&gt;
&lt;br /&gt;
Step 4: [[File:Hud_target_torso.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039; (important!).&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Abductor_scalpel.png|Scalpel|class=pixelart]] &#039;&#039;&#039;Do the surgery&#039;&#039;&#039; (see the steps below!).&lt;br /&gt;
&lt;br /&gt;
=== Experimental Dissection ===&lt;br /&gt;
This works through clothes, unlike most other surgeries. &lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Abductor_scalpel.png|Scalpel|class=pixelart]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife|class=pixelart]] (65%) [[File:Shard.png|Shard|class=pixelart]] (45%) [[File:Sword.gif|Energy Sword|class=pixelart]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Abductor_hemostat.png|Hemostat|class=pixelart]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters|class=pixelart]] (60%) [[File:Package_Wrapper.png|Package Wrap|class=pixelart]] (35%) [[File:CableCoils.png|Cable|class=pixelart]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Abductor_retractor.png|Retractor|class=pixelart]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver|class=pixelart]] (45%) [[File:Wirecutters.png|Wirecutters|class=pixelart]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Abductor_scalpel.png|Scalpel|class=pixelart]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife|class=pixelart]] (65%) [[File:Shard.png|Shard|class=pixelart]] (45%) [[File:Sword.gif|Energy Sword|class=pixelart]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands|class=pixelart]] Remove unnecessary organs / Use your &#039;&#039;&#039;hands&#039;&#039;&#039; to find the organs (usually the heart). Removed organs are garbage, and can be placed wherever. Some heartless species can&#039;t be experimented on, since this step is not fulfillable.&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Gland.png|Gland|class=pixelart]] &#039;&#039;&#039;Gland&#039;&#039;&#039;: Insert the chosen gland from gland storage.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ship Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE5FB&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: darkred;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A30085; width:125px;&#039;      | Machine&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A30085; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_console_animated.gif|Console|64px|class=pixelart]]&amp;lt;br&amp;gt;Abductor Console&lt;br /&gt;
| Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent&#039;s vest.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_experiment.png|Experiment|64px|class=pixelart]]&amp;lt;br&amp;gt;Experimentation Machine&lt;br /&gt;
| This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to the &amp;quot;Experiment Release Point&amp;quot; immediately if experiment succeeds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_pad.png|Telepad|64px|class=pixelart]]&amp;lt;br&amp;gt;Alien Telepad&lt;br /&gt;
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_dispenser.png|Storage|64px|class=pixelart]]&amp;lt;br&amp;gt;Replacement Organ Storage&lt;br /&gt;
| Contains replacement organs needed for experimental dissection. You have limited supply of each gland, so try to pick a new one on each subject you experiment with.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OpTable.gif|OpTable|64px|class=pixelart]]&amp;lt;br&amp;gt;Alien Operating Table&lt;br /&gt;
| Perform dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_camera.gif|Observation|64px|class=pixelart]]&amp;lt;br&amp;gt;Human Observation Console&lt;br /&gt;
| The scientist&#039;s main base of operations. Use this to find secluded humans, mark agents or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Agent.png|64px|class=pixelart]] Abductor Agent==&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
You&#039;re the strong arm of the team, you&#039;re the one who will spend more time station-side kidnapping humans.&lt;br /&gt;
Teleport in, incapacitate a human and secure the area for scientist arrival.&lt;br /&gt;
Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE5FB&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: darkred;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A30085; width:125px;&#039; | Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A30085; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_vest_stealth.png|Vest|64px|class=pixelart]]&amp;lt;br&amp;gt;Agent Vest&lt;br /&gt;
| The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_vest_stealth.png|Vest|64px|class=pixelart]]&amp;lt;br&amp;gt;Agent Vest Stealth Mode&lt;br /&gt;
| Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_vest_combat.png|Vest|64px|class=pixelart]]&amp;lt;br&amp;gt;Agent Vest Combat Mode&lt;br /&gt;
| This mode significantly increases armor values of the vest and allows you to use an inbuilt anti-stun injector with a long cooldown. You can&#039;t maintain the disguise in this mode. Use it in a pinch. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_silencer.png|Silencer|64px|class=pixelart]]&amp;lt;br&amp;gt;Abductor Silencer&lt;br /&gt;
| Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien_pistol.png|Decloner|64px|class=pixelart]]&amp;lt;br&amp;gt;Alien Pistol&lt;br /&gt;
| Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you&#039;re without any other options or tools (or if you decide to go loud).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wonderprod.png|Alien Baton|64px|class=pixelart]]&amp;lt;br&amp;gt;Advanced Baton&lt;br /&gt;
| Use these to capture the specimens for research. It has 4 different modes, that can be toggled through by activating it in hand, and can&#039;t be used by humans, making it very useful as your main abducting tool. It has a stunning mode which acts as a regular stun baton would, a sleep inducement mode which will cause an already stunned human to go unconscious, a restraining mode which applies disposable alien handcuffs, and a probe mode, which tells you if a subject is suitable for experiments or not. Remember, when abducting: Stun, Sleep, Cuff.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} to stun/sleep/cuff/probe non-harmfully. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} to also deal damage. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_belt.png|Alien Toolbelt|64px|class=pixelart]]&amp;lt;br&amp;gt;Agent Belt&lt;br /&gt;
| Contains a set of extremely advanced tools, and can also contain other small items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_screwdriver.gif|Alien Screwdriver|64px|class=pixelart]][[File:Abductor_wrench.gif|Alien Wrench|64px|class=pixelart]][[File:Abductor_crowbar.gif|Alien Crowbar|64px|class=pixelart]][[File:Abductor_wirecutters.png|Alien Wirecutters|64px|class=pixelart]][[File:Abductor_welder.png|Alien Welding Tool|64px|class=pixelart]][[File:Abductor_multitool.png|Alien Multitool|64px|class=pixelart]]&amp;lt;br&amp;gt;Tools&lt;br /&gt;
| These tools are extremely fast compared to their station counterpart; additionally, the welding tool won&#039;t run out of fuel nor blind the user&#039;s eyes, and the multitool will show the function of all wires while [[hacking]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:abductor.png|64px|class=pixelart]] Abductor Scientist==&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
You&#039;re the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent&#039;s vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries.&lt;br /&gt;
You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat.&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE5FB&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: darkred;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A30085; width:125px;&#039;      | Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A30085; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_implant.png|Implant|64px|class=pixelart]]&amp;lt;br&amp;gt;Teleporter Implant&lt;br /&gt;
| Using this implant will allow you to return to ship straight away. Has a cooldown. Mainly used for getting back to the UFO after you&#039;ve warped yourself to the station to mark an abductee.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_gizmo_mark.png|Science Tool|64px|class=pixelart]]&amp;lt;br&amp;gt;Science Tool : MARK mode&lt;br /&gt;
| In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a human/lizard if you&#039;re marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_gizmo_scan.png|Science Tool|64px|class=pixelart]]&amp;lt;br&amp;gt;Science Tool:SCAN mode&lt;br /&gt;
| This mode will add the targeted person&#039;s look to disguises database. Can be done through cameras. If you scan the same person again after they&#039;ve changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Equipment===&lt;br /&gt;
These items are not given as starting equipment, but can be bought with the credits you earn by abducting.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE5FB&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: darkred;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A30085; width:125px;&#039;      | Item&lt;br /&gt;
! style=&#039;background-color:#A30085; width:75px;&#039;       | Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A30085; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mind_device.gif|Mind Device|64px|class=pixelart]]&amp;lt;br&amp;gt;Mind Interface Device&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| A device that can directly access the mind of other living beings.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;transmit&#039;&#039;&#039; mode it will send anonymous psychic messages to the target, which can be used to communicate with the station&#039;s crew.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;control&#039;&#039;&#039; mode it will allow the user to send a directive to any target that currently has a gland inside them. Different glands have different durations and maximum number of times the abductee can be mind controlled. The directive temporarily becomes the primary objective of the victim. Control has a limited amount of uses for each gland, and different gland types have different durations and use amounts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductor_chem_dispenser.gif|Reagent Synthetizer|64px|class=pixelart]]&amp;lt;br&amp;gt;Reagent Synthetizer&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| An abductor style [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]]. This can produce every [[Guide_to_chemistry|chemical]] an ordinary [[Emag#Chem_Dispenser|emagged chem dispenser]] can, with some differences: It can not produce [[Guide_to_chemistry#Carpotoxin|carpotoxin]], but instead it can make plasma and uranium. The machine is delivered as a beacon which can be used when standing on any free tile to spawn it. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Shrink_ray.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Shrink Ray&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Has 5 shots and can be recharged. Self-recharges about 1 shot every 12~ seconds. &lt;br /&gt;
*Shoot a thing with the shrink ray to make it small. Anything can be shrunk except floors. &lt;br /&gt;
*Shrunken things grow back after 9 seconds. &lt;br /&gt;
*Small things will not block vision and can be walked over (this includes walls). &lt;br /&gt;
*Small people won&#039;t fit into their clothes and will drop all their stuff (or rather, their stuff will drop off of them). They also can&#039;t move very fast, and take 2x damage while shrunk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abductee or Insanity 101==&lt;br /&gt;
So you were kidnapped and experimented on by aliens? Who&#039;d have expected that! Your mind did not get through this even unscathed and you feel like there&#039;s something wrong with your body. Try to complete your objectives and maybe you&#039;ll learn what&#039;s going on here.&lt;br /&gt;
&lt;br /&gt;
In other words, you have been given a ticket to make the round more fun. This is somewhat reliant on roleplay. Just go along with it and be the crazy alien-lunatic that you now are.&lt;br /&gt;
&lt;br /&gt;
===Possible Glands===&lt;br /&gt;
These glands can be dispensed from the &#039;&#039;&#039;replacement organ storage&#039;&#039;&#039; in the abductor ship. Replace a heart with one of these for it to take effect. The [[#Abductor_Scientist|scientist]] can examine one of these too see its true name, but the [[#Abductor_Agent|agent]] can&#039;t. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The icon is completely randomized every time the gland is dispensed, so don&#039;t rely on what they look like. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glands also act as receivers for the Control function of the Mind Interface Device, and each has a different amount of maximum uses, and duration of the mind control influence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE5FB&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: darkred;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A30085; width:125px;&#039;      | Gland&lt;br /&gt;
! style=&#039;background-color:#A30085; width:100px;&#039;      | True name (examine with scientist&lt;br /&gt;
! style=&#039;background-color:#A30085; width:75px;&#039;       | Mind control Uses&lt;br /&gt;
! style=&#039;background-color:#A30085; width:75px;&#039;       | Mind control Duration&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A30085; | Effect&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Healing Gland&lt;br /&gt;
| Organic replicator&lt;br /&gt;
| 3&lt;br /&gt;
| 300s&lt;br /&gt;
| If organs, chest or or limbs are too damaged or robotic, they will be forcefully rejected and replacements will grow out instead. If having low blood, over 40 toxin damage, or at least 10u [[Guide_to_chemistry#Toxins|toxins]] in bloodstream, the blood will be rejected (by vomit) and replaced with healthy blood. Also rejects implants such as mindshield implants.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Spider Gland&lt;br /&gt;
| Araneae cloister accelerator&lt;br /&gt;
| 2&lt;br /&gt;
| 240s&lt;br /&gt;
| Makes the abductee exhale spider pheromones and spawn spiderlings.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slime_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Slime Gland&lt;br /&gt;
| Gastric animation galvanizer&lt;br /&gt;
| 1&lt;br /&gt;
| 240s&lt;br /&gt;
| The abductee occasionally vomits slimes. Slimes will no longer attack the abductee.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emp_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Trauma Gland&lt;br /&gt;
| White matter randomiser&lt;br /&gt;
| 3&lt;br /&gt;
| 180s&lt;br /&gt;
| The abductee occasionally gains a random [[Brain Trauma|brain trauma]], up to five times. The traumas can range from [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic]] to [[Guide_to_Traumas#Deep-rooted_Prefix|deep-rooted]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Species_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Transform/species Gland&lt;br /&gt;
| Anthropmorphic transmorphosizer&lt;br /&gt;
| 7&lt;br /&gt;
| 30s&lt;br /&gt;
| Makes the abductee occasionally change appearance and species.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Egg_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Egg Gland&lt;br /&gt;
| Roe/enzymatic synthesizer&lt;br /&gt;
| 2&lt;br /&gt;
| 180s&lt;br /&gt;
| Makes the abductee lay eggs filled with random reagents.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stretch_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Stretch Gland&lt;br /&gt;
| Pliant cartilage enabler&lt;br /&gt;
| 4&lt;br /&gt;
| 180s&lt;br /&gt;
| Allows the abductee to crawl through vents without trouble.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mind_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mindshock Gland&lt;br /&gt;
| Neural crosstalk uninhibitor&lt;br /&gt;
| 1&lt;br /&gt;
| 600s&lt;br /&gt;
| Makes the abductee emit a disrupting psychic wave every so often. This will either stun, cause hallucinations or deal random brain damage to people nearby.&lt;br /&gt;
When targeted by a Mind Interface Device, the mind control will be transmitted to all nearby mobs instead of the gland owner.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Viral_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Viral Gland&lt;br /&gt;
| Contamination incubator&lt;br /&gt;
| 1&lt;br /&gt;
| 180s&lt;br /&gt;
| Makes the abductee carrier of a random advanced [[Infections|disease]] - abductee is NOT affected.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Electric Gland&lt;br /&gt;
| Electron accumulator/discharger&lt;br /&gt;
| 2&lt;br /&gt;
| 90s&lt;br /&gt;
| The abductee becomes fully immune to electric shocks. Additionally, they will randomly discharge electric bolts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Chemical Gland&lt;br /&gt;
| Intrinsic pharma-provider&lt;br /&gt;
| 3&lt;br /&gt;
| 120s&lt;br /&gt;
| The abductee constantly produces random chemicals inside their bloodstream. They also quickly regenerate toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Plasma Gland&lt;br /&gt;
| Effluvium sanguine-synonym emitter&lt;br /&gt;
| 1&lt;br /&gt;
| 80s&lt;br /&gt;
| The abductee randomly emits clouds of plasma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Egg_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Blood Gland&lt;br /&gt;
| Pseudonuclear hemo-destabilizer&lt;br /&gt;
| 3&lt;br /&gt;
| 150s&lt;br /&gt;
| Periodically randomizes the abductee&#039;s bloodtype into a random reagent.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Quantum Gland&lt;br /&gt;
| Quantic de-observation matrix&lt;br /&gt;
| 2&lt;br /&gt;
| 120s&lt;br /&gt;
| Periodically links with a random person in view, then the abductee later swaps positions with that person.&lt;br /&gt;
When targeted by a Mind Interface Device, the mind control will also be replicated to the linked person.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mind_gland.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Access Gland&lt;br /&gt;
| Anagraphic electro-scrambler&lt;br /&gt;
| 3&lt;br /&gt;
| 90s&lt;br /&gt;
| After it activates, makes the abductee have intrinsic all access.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s not possible to teleport into the AI chamber, although there may be [[AI Upload|other ways]] of pacifying them.&lt;br /&gt;
* Teleport into the medbay storage room and steal medkits. This provides you with an easy way to heal.&lt;br /&gt;
* Implant the right organs for the job! Engineer or scientist? Consider EMP organs. Avoid giving healing or stretch glands to security or others who are likely to be a threat to you.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%85%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D0%B8&amp;diff=15222</id>
		<title>Руководство по хирургии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%85%D0%B8%D1%80%D1%83%D1%80%D0%B3%D0%B8%D0%B8&amp;diff=15222"/>
		<updated>2023-05-18T18:41:24Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Missing icons need to be added}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
All surgery requires a set of medical tools, typically found in the Operating Theatre, along with an operating table. &lt;br /&gt;
&lt;br /&gt;
= Surgical Tools and Alternative Procedures =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Information about most tools used in surgery can be found here.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_synthetic_surgery|Synthetics and IPC Surgeries can be found here.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
For every tool there are &#039;&#039;ghetto analogues&#039;&#039;. The percentages listed next to them show how efficient they are &#039;&#039;&#039;speed wise&#039;&#039;&#039; compared to the basic tools (on TG the percentages used to simply mean &#039;&#039;success rate&#039;&#039; until Oct 2019). For example, if it says &amp;quot;50%&amp;quot; the step takes double the time to complete. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the slowness is capped to 2x the original time the step would have taken. A step that takes 10 seconds would cap at 20 seconds, for example. Every second after that cap will instead add 1 percentage point into the odds of a failure. Failing may cause extra damage or other effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for example:&lt;br /&gt;
* Say a surgery step takes 10 seconds by default, but you use a pen (25%) instead of a hemostat and do it on the floor (50%) instead of a surgery table. &lt;br /&gt;
* Now the surgery is slowed to 40 seconds, but since it&#039;s capped at 20 seconds it takes 20 seconds. &lt;br /&gt;
* Those 20 extra seconds that were removed when we capped it to 20 seconds is now your chance to fail. &lt;br /&gt;
* Result: The step takes 20 seconds and has a 20% chance to fail.&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. &lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;any table&#039;&#039;&#039; (-20%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (-30%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (-50%). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (+10%), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] (+20%), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;alcoholic drinks&#039;&#039;&#039;]] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Honey&#039;&#039;&#039;]] (+60%) for faster surgery speed. &lt;br /&gt;
&lt;br /&gt;
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% surgery speed, Manly Dorf +15%, Bacchus&#039; Blessing +46%.&lt;br /&gt;
&lt;br /&gt;
Step 2.2: [[File:N2Otank.png|Sleeping Agent]] (Optional) Use a &#039;&#039;&#039;tank of anesthetic&#039;&#039;&#039; and a &#039;&#039;&#039;breath mask&#039;&#039;&#039; to make your patient sleep. This has no surgical benefits however. &lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Do the surgery&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Procedures requiring no research or computer =&lt;br /&gt;
&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, cyber implants and alien embryos.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3 (Head/Chest only): [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
&lt;br /&gt;
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
&lt;br /&gt;
==== Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====&lt;br /&gt;
&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it [[Guide_to_medicine#Revival_methods|unrevivable]] through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be [[Guide_to_medicine#Revival_methods|revived]]. &lt;br /&gt;
&lt;br /&gt;
[[Changeling]]s&#039; brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Heart [[File:Heart.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[Medical items#Epinephrine|epinephrine]], if you need more time.&lt;br /&gt;
&lt;br /&gt;
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it&#039;s in your hand.&lt;br /&gt;
&lt;br /&gt;
Heart attacks can also be induced by [[Guide to chemistry#Initropidril|Initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Eyes [[File:Eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ears[[File:Ears.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Liver [[File:Liver_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. Some starting jobs give you a liver with special benefits. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lungs [[File:Lungs.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don&#039;t need air: transplanting them onto an breathing race will transfer this property.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Stomach [[File:Stomach_organ.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Tongue [[File:Tongue.png]] [[File:Ltongue.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====&lt;br /&gt;
&lt;br /&gt;
Removing it cures appendicitis and prevents it in the future, too.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_crotch.gif]] &#039;&#039;&#039;Target: Groin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other organs that require Organ Manipulation ===&lt;br /&gt;
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]] ====&lt;br /&gt;
&lt;br /&gt;
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Head/Eyes/Arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====&lt;br /&gt;
&lt;br /&gt;
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Romerol Tumor ====&lt;br /&gt;
&lt;br /&gt;
A latent infection in the patient&#039;s head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.&lt;br /&gt;
&lt;br /&gt;
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Prosthesis Organ Manipulation ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. &#039;&#039;&#039;Unlike all other procedures, this can be performed on yourself with self-surgery&#039;&#039;&#039;.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, groin, arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: unscrew the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: open the hatch.&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): unwrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: prepare electronics.||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: manipulate organs/remove implant.||[[File:Crowbar.png|Crowbar]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; (chest and head only): wrench the bolts.||[[File:Retractor.png|Retractor]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Alien Organ Manipulation == &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Used to remove or add organs from [[Xenos]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Remove&#039;&#039;&#039;: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: remove something.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5 &#039;&#039;&#039;Insert&#039;&#039;&#039;: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: Insert something. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Lobectomy ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]]. This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren&#039;t before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient&#039;s lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Coronary Bypass ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient&#039;s [[Guide_to_medicine#Organ_damage|heart]]. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6  [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Hepatectomy ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Removes damaged parts of the liver so that the liver may regenerate properly. A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Failing the last scalpel step will deal damage to the liver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Gastrectomy ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Removes a piece of your duodenum, attaching your stomach back to your lower intestines. A [[Guide_to_medicine#Organ_table|stomach]] healing surgery, similar to Coronary Bypass, Lobectomy and Hepatectomy. This surgery will appear only if your stomach has at least 50 damage, and will help you be able to digest food again without disgust.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3  [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)  &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: remove lower duodenum. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  &lt;br /&gt;
|- &lt;br /&gt;
|Step 7: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: cauterize lower stomach.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|- &lt;br /&gt;
|Step 8: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
Failing the second scalpel step will damage the stomach further.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Amputation ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (80%) Shears (300%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Prosthetic Replacement ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Replace a severed limb with either a normal or a robotic limb.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Acquire&#039;&#039;&#039; the required limb.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Limb/Cyborg limb&#039;&#039;&#039;: replace the limb.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4(Alternative): &#039;&#039;&#039;Chainsaw/Synthetic Arm Blade&#039;&#039;&#039;: replace the limb with the chosen weapon.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Augmentation ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: &#039;&#039;&#039;Create&#039;&#039;&#039; the &#039;&#039;&#039;cyborg limb(s)&#039;&#039;&#039; using an &#039;&#039;&#039;Exosuit Fabricator&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 4: &#039;&#039;&#039;Cyborg limb&#039;&#039;&#039;: augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your &#039;&#039;&#039;hands&#039;&#039;&#039; to check for items in the cavity. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Implant_Case.png|right|thumb|Removes this]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 420px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Dental Implant ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Drill.png|Surgical Drill]] &#039;&#039;&#039;Surgical Drill&#039;&#039;&#039;: Drill a hole in a tooth.||[[File:Mining_Drill.png|Mining Drill]] (60%) [[File:Exosuit_drill.png|Exosuit Drill]] (60%) [[File:Screwdriver_tool.png|Screwdriver]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Pill18.png|Pill]] &#039;&#039;&#039;Pill/Patch&#039;&#039;&#039;: Insert a pill/patch.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Brain Surgery ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;This procedure cures all &#039;&#039;&#039;severe&#039;&#039;&#039; and &#039;&#039;&#039;basic&#039;&#039;&#039; [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: perform brain surgery. Repeatable. (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%)[[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Plastic Surgery ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;If the patient&#039;s face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: alter the patient&#039;s appearance.||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Lipoplasty ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Removes excess fat from the patient. Can only be selected if the patient is fat.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut up the fat.||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: remove the fat.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Revival ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;The target is resurrected by this surgery. It works on any non-husked corpse with a head, &#039;&#039;&#039;even if it doesn&#039;t have a heart&#039;&#039;&#039;. If the body has sustained too much damage, it&#039;ll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Defib.png|Defibrillator Paddles]] &#039;&#039;&#039;Revive&#039;&#039;&#039;: revive the target (repeatable).||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Slime Core Removal ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Remove core from slime. Step 2 must be repeated for every core if slime has several.&lt;br /&gt;
Mostly obsolete with existence of slime grinder, but still possible.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Slimegrey.png|right|thumb|A slime]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: extract core.||[[File:Crowbar.png|Crowbar]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Filter Blood ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Removes reagents from the patient&#039;s bloodstream. Doesn&#039;t work if the patient is a husk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Blood_filter.png|Blood_Filter]] &#039;&#039;&#039;Blood filter&#039;&#039;&#039;: Filter blood (95%). Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Stomach Pump ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Induces vomiting in a patient, which removes a large portion of ingested reagents from the [[Guide_to_medicine#Organ_table|stomach]]. Requirements:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Patient must not be a husk. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Patient must have reagents in the stomach from eating food.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 5: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hand&#039;&#039;&#039;: pump stomach. Repeatable. &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==Repair Bone Fracture==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Repairs [[Guide_to_Wounds#Severe:_Hairline_Fracture|hairline fractures]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Bonesetter.png|Bonesetter]][[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bonesetter/bone gel/surgical tape&#039;&#039;&#039;: repair hairline fracture.||[[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==Repair Compound Fracture==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Repairs the most critical type of bone fracture, [[Guide_to_Wounds#Critical:_Compound_Fracture|compound fractures]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Bonesetter.png|Bonesetter]] &#039;&#039;&#039;Bonesetter&#039;&#039;&#039;: reset bone.||[[File:Surgical_tape.png|Surgical tape]] (60%) [[File:Super_sticky_tape.png|Super sticky tape]] (40%) [[File:Sticky_tape.png|Sticky Tape]] (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Bone_gel.png|Bone gel]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Bone gel/surgical tape&#039;&#039;&#039;: repair compound fracture.||[[File:Super_sticky_tape.png|Super sticky tape]] (50%) [[File:Sticky_tape.png|Sticky Tape]] (30%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==Debride Infected Flesh==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Repairs [[Guide_to_Wounds#Burn_Wounds|burn wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: excise infection. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Gauze.png|Medical gauze]][[File:Surgical_tape.png|Surgical tape]] &#039;&#039;&#039;Medical gauze/surgical tape&#039;&#039;&#039;: bandage burns. ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==Repair Puncture==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Repairs [[Guide_to_Wounds#Pierce_Wounds|pierce wounds]]. Repeat step 2 and 3 (cycle between them) until healed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud-target.gif|Target]] &#039;&#039;&#039;Target: Head, chest, legs, or arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: realign blood vessels. ||[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: weld veins. ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Other]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Upgradable Surgery=&lt;br /&gt;
These surgeries are available roundstart but can be upgraded to better or different versions by researching certain nodes and then syncing a connected operating computer. &lt;br /&gt;
&lt;br /&gt;
==Tend Wounds==&lt;br /&gt;
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then syncing the operating computer with research database. There are &amp;quot;bruises&amp;quot;, &amp;quot;burn&amp;quot; and &amp;quot;Mixture&amp;quot; versions. By default only &amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table with an adjacent and synced operating computer. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target is healed by this surgery, without any [[Guide_to_chemistry|chemicals]] being involved. Useful for healing dead bodies for [[#Revival|revival]]. This works on patients with clothes on, but it&#039;s only 55% as effective. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Step 2 will heal at least 5 damage each time it&#039;s repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient&#039;s damage / 75) to (patient&#039;s damage / 12.5). The bonus is much lower on dead patients. &lt;br /&gt;
*Without any research the heal is 5 damage plus a bonus from damage. (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Improved Wound-Tending Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus a higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only). &lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, it will heal 5 damage plus an even higher bonus from damage (&amp;quot;bruises&amp;quot; and &amp;quot;burn&amp;quot; versions only).&lt;br /&gt;
*With &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; researched and synced, you&#039;ll be able to do the &amp;quot;mixture&amp;quot; version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions. &lt;br /&gt;
*With &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 3 brute and burn plus a better bonus from damage. &lt;br /&gt;
*With &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; researched and synced, &amp;quot;tend physical wounds&amp;quot; will heal 1 brute and burn plus a very high bonus from damage.&lt;br /&gt;
*Failing the hemostat step [[File:Hemostat.png|Hemostat]] will deal some of the damage it would have healed.&lt;br /&gt;
*You can hold a [[File:Health_analyzer.gif|Health Analyzer]] &#039;&#039;&#039;Health Analyzer&#039;&#039;&#039; in your other hand to see your patient&#039;s remaining wounds while treating them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.&lt;br /&gt;
&lt;br /&gt;
= Advanced Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Lobotomy ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Used to cure &#039;&#039;&#039;deep-rooted&#039;&#039;&#039; [[Brain Trauma#Deep-rooted Prefix|brain traumas]]. This can cause a random, &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma, or if lucky, a random &#039;&#039;&#039;special&#039;&#039;&#039; trauma which gives you rare powers. &#039;&#039;&#039;Note that this can cause traumas regardless of the success of stages.&#039;&#039;&#039; Requires the &amp;quot;Advanced Surgery&amp;quot; technology.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Lobotomize&#039;&#039;&#039; (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Wing Reconstruction ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;A surgical procedure that reconstructs the damaged wings of moth people. The patient must be dosed with any amount of [[Guide_to_chemistry#Synthflesh|Synthflesh]] for the last step to work. Requires the &amp;quot;Advanced Surgery&amp;quot; technology.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; (85%): start wing reconstruction.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Experimental Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Experimental Surgery&#039;&#039;&#039; research node. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer, or everywhere by [[Cyborg#Medical|medical cyborgs]] with the surgery computer upgrade if they downloaded the surgery procedure.&lt;br /&gt;
Borgs should be able to perform the &#039;Free hand&#039; surgery steps with any tool—if not disabled modules.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Dissection ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Dissection is an surgery which is needed for Biological Technology tech and Advanced Biological Technology tech, it needs a dead subject. (You can steal monkey human or just human from geneticist lab)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: Dissect||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%) &lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.&lt;br /&gt;
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Pacification ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.&amp;lt;br&amp;gt; Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif|class=pixelart]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Pacify&#039;&#039;&#039;: rewire the target&#039;s brain.||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Vein Threading ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Muscled_Veins|Muscled Veins]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: thread the veins&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Vein Muscle Membrane ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Vein_Muscle_Membrane|Vein Muscle Membrane]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: shape vein muscles&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Nerve Splicing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Nerves are connected to each other multiple times, greatly reducing stun times (halving them). Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Grounding|Nerve Grounding]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: splice nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Nerve Grounding ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Nerve_Splicing|Nerve Splicing]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: ground nerves&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Ligament Hook ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Reinforcement|Ligament Reinforcement]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reshape ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Ligament Reinforcement ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the &amp;quot;Experimental Surgery&amp;quot; technology. Mutually exclusive with [[#Ligament_Hook|Ligament Hook]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: reinforce ligaments&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Cortex Imprint ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Performing this surgery makes the brain more resilient from &#039;&#039;&#039;basic&#039;&#039;&#039; [[Brain Trauma#Mild|brain traumas]] obtained through damage to the brain. You can only choose to either do this &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Folding|Cortex Folding]], never both.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif|class=pixelart]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: imprint cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Cortex Folding ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Performing this surgery gives a higher chance of getting a &#039;&#039;&#039;Special&#039;&#039;&#039; [[Brain Trauma#Special|brain trauma]] through [[Surgery#Lobotomy|Lobotomy]]. You can only perform either this one &#039;&#039;&#039;OR&#039;&#039;&#039; [[Surgery#Cortex Imprint|Cortex Imprint]], never both.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif|class=pixelart]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: fold cortex.&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Viral Bonding ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it&#039;s usually harmless, but still infective to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the &amp;quot;Viral Bond&amp;quot; step to work. This surgery will not hide the virus icon from medical huds. &lt;br /&gt;
&amp;lt;br&amp;gt;Requires the &amp;quot;Experimental Surgery&amp;quot; technology.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif|class=pixelart]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Viral Bond&#039;&#039;&#039;: force a symbiotic relationship.||[[File:Welder.png|Welder]] (50%) [[File:Lighter.png|Lighter]] (35%) [[File:Match.png|Match]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Alien Surgery =&lt;br /&gt;
These surgeries require the &#039;&#039;&#039;Alien Surgery&#039;&#039;&#039; research node, which requires the &#039;&#039;&#039;Alien Technology&#039;&#039;&#039; node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click &amp;quot;View Surgery Procedures&amp;quot; and then &amp;quot;Sync with research database&amp;quot;) to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Brainwashing ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the &amp;quot;Alien Surgery&amp;quot; technology.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif|class=pixelart]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) &#039;&#039;&#039;Brainwash&#039;&#039;&#039;: perform the brainwashing procedure. Failing will cause brain damage.||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
== Necrotic Revival ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the &amp;quot;Bionecrosize&amp;quot; step to work. Requires the &amp;quot;Alien Surgery&amp;quot; technology.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hud_target_head.gif|class=pixelart]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife]] (25%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) Any other sharp item (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4:[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Syringe.png|Syringe]] &#039;&#039;&#039;Bionecrosize&#039;&#039;&#039;: perform the revival procedure.||[[File:Pen.png|Pen]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A1%D0%BE%D0%BB%D0%BD%D0%B5%D1%87%D0%BD%D1%8B%D0%B5_%D0%BF%D0%B0%D0%BD%D0%B5%D0%BB%D0%B8&amp;diff=15220</id>
		<title>Солнечные панели</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A1%D0%BE%D0%BB%D0%BD%D0%B5%D1%87%D0%BD%D1%8B%D0%B5_%D0%BF%D0%B0%D0%BD%D0%B5%D0%BB%D0%B8&amp;diff=15220"/>
		<updated>2023-05-18T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineering Dept header}}&lt;br /&gt;
[[File:Solar.png|frame|right|Типичная солнечная панель.]]&lt;br /&gt;
==Забытый источник энергии==&lt;br /&gt;
Солярами часто полностью пренебрегают лишь немногие люди и по несколько опасным причинам (рассмотренным в нижнем разделе). ОДНАКО они являются самым безопасным способом выработки электроэнергии для всей станции! И если  питания ещё не было, они всегда будут иметь возможность подключиться, и могут обеспечить заряд ЛКП двигателя, пока он сам не настроится.&lt;br /&gt;
&lt;br /&gt;
===Локации===&lt;br /&gt;
На станции установлены четыре массива солнечных панелей. Первый, и самый простой в настройке, находится на самой правой стороне станции, чуть ниже порта аварийного шаттла (кормовая панель правого борта). Второй расположен &amp;quot;к северу&amp;quot; от часовни (носовая часть по правому борту). Третий можно найти слева от инженерного отсека (массив кормовых портов). В четвертый лучше всего попасть, пройдя через левую дверь для технического обслуживания в зоне хранения инструментов (массив передних портов).(От станции к станции количество и расположение соляр может меняться)&lt;br /&gt;
&lt;br /&gt;
===Подключение массивов===&lt;br /&gt;
Тебе нужно:&lt;br /&gt;
&lt;br /&gt;
Несколько кабельных катушек&lt;br /&gt;
&lt;br /&gt;
Один космический костюм или МОДкостюм&lt;br /&gt;
&lt;br /&gt;
Один лом, чтобы открывать двери (при отключении электричества.)&lt;br /&gt;
&lt;br /&gt;
Опционально - большая стопка металла, из которой можно изготовить напольную плитку, чтобы защитить только что проложенную проводку от&lt;br /&gt;
*[[traitor|легкого повреждения]] .&lt;br /&gt;
&lt;br /&gt;
Инженеры Nanotrasen известны своим некачественным мастерством и плохой трудовой этикой. Вы обнаружите, что ни одна из четырех солнечных батарей не была подключена к станции. Вам нужно будет подключить солнечные панели и солнечный трекер к проводу, ведущему от станции. Чтобы подключить плитку, возьмите катушку кабеля в руку и нажмите на плитку. Подключите солнечные батареи и солнечный трекер к станции.   &lt;br /&gt;
&lt;br /&gt;
Смотри [[Guide_to_construction#How_Do_I_Wire.3F|как подключить]] проводку здесь&lt;br /&gt;
&lt;br /&gt;
===Калибровка матриц===&lt;br /&gt;
&lt;br /&gt;
После того как вы подключили массив, вам необходимо откалибровать систему слежения и питания таким образом, чтобы она действительно вырабатывала энергию. По-видимому, наша космическая станция вращается или находится на орбите вокруг чего-то (никто точно не знает). Это означает, что солнечные панели должны постоянно поворачиваться лицом к солнцу. Нажмите на [[Computers#Solars_Control|Процессор управления  солнечными панелями]] и установите его на автоматическое отслеживание. Вверху вы должны увидеть градус, отображаемый в диапазоне от 0 до 359; это текущее направление движения солнца.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
НО у этого есть один большой недостаток: энергосистема станции теперь потребляет около 400 кВт энергии, чего почти достаточно, чтобы вызвать у кого-то мгновенный крит. Нехорошо, если у вас есть  [[Game_Mode#AI_Malfunction|двери под напряжением]] или [[Clown|кое-кто попытается проникнуть  куда-нибудь через решётку  под напряжением .]]&lt;br /&gt;
&lt;br /&gt;
===Настройка SMES===&lt;br /&gt;
&lt;br /&gt;
==Важный факт о MetaStation ==&lt;br /&gt;
Установка соляров немного отличается на MetaStation. Солнечные батареи Engineering запускаются так же, как и на других станциях, вам просто нужно подключить их, как обычно. На грузовых солярах шаттл разломил солнечную батарею пополам; вам приходится заделывать щель металлическими стержнями. Вы можете использовать свой проволокорез на близлежащих рабочих помостах(catwalk), чтобы нарезать их на железные прутья; просто дважды нажмите железным прутком по плитке космоса, чтобы иметь возможность положить на нее провода.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Церковь и научные соляры наполовину не построены; в комнате, где находится компьютер для управления солнечными батареями, вы найдете несколько коробок. Эти коробки содержат солнечную сборку и стекло, в то время как в часовне отсутствует половина солнечных батарей, в то время как в науке они есть все! Чтобы закрепить солнечные батареи, вытяните ящик в космос. Возьмите элементы сборки и поставьте их на место (синие плитки). После этого используйте гаечный ключ, чтобы закрепить их на месте, затем закрепите на них стекло. После этого подключите их как обычно.&lt;br /&gt;
&lt;br /&gt;
Не забудьте нажать &amp;quot;Check for New Hardware&amp;quot; на консоли панелей  и настроить SMES на выходе.&lt;br /&gt;
&lt;br /&gt;
==ОПАСНЫЙ УИЛЛ РОБИНСОН==&lt;br /&gt;
На солнечных батареях есть несколько опасностей, одна из которых - электрические провода, если вы забыли надеть изолированные перчатки: никогда не забывайте, иначе вас ударит током! Кроме того, вы уязвимы и одиноки. Это делает вас легкой мишенью для этих надоедливых [[space carp|космокарпов]] и гуляющих по космосу [[traitor|опасных личностей]] . Наконец, есть шанс оступиться и улететь в космос. Эта опасность легко устраняется, если вы действуете быстро. Просто бросьте что-нибудь в направлении траектории вашего полета, например, обувь или ручку. Равная и противоположная реакция начнет подталкивать вас в другом направлении!&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Shadow_Quill/Sandbox&amp;diff=15219</id>
		<title>Участник:Shadow Quill/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Shadow_Quill/Sandbox&amp;diff=15219"/>
		<updated>2023-05-18T18:39:47Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Minor revisions needed. Some broken links and missing medicines/data}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. &lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name. &lt;br /&gt;
&lt;br /&gt;
Finished. &lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
- Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. See [[Chemical recipes]] for simplified step-by-step instructions on how to make complicated chemicals (sometimes outdated), and for info about using the dispenser&#039;s &#039;&#039;recipe recording&#039;&#039; function. For grenade making see [[Grenade|Grenades]]. If you don&#039;t have a [[#Chemistry_Dispensers|chem dispenser]], see the [[Guide to Ghetto Chemistry]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handling reactions==&lt;br /&gt;
&lt;br /&gt;
For returning players - reactions now work over time. In general reaction rate is tied to temperature and in some cases the presence of an optional catalyst. In general Purity is tied to the purity of your reagents, and how far away from optimal your pH is. It&#039;s important to note that the basic reaction is a one size fits all while each reaction is updated over a batch of updates, so it&#039;s unlikely that they&#039;ll cause too much trouble for you. Keep your pH within 5-9 and bare in mind all reactions are exothermic now. [[#Methamphetamine|Meth]], however, has been tweaked - and it&#039;s a tad more dangerous, I recommending reading the entry on it.&lt;br /&gt;
&lt;br /&gt;
For a quick crash course in mechanics, the help button on the chem heater (now renamed the reaction chamber) will get you up to speed by guiding you through a calomel reaction. There&#039;s an achievement too if you complete it with a 100% purity product!&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
&lt;br /&gt;
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat. An overheated reaction will reduce the yield of your reaction by default, and other reactions can have specialise effects when they get too hot (not in yet, but soon!). The rate in which a reaction heats up is faster the hotter it is, be careful to not lose control, and run if you do. &lt;br /&gt;
&lt;br /&gt;
===Reaction rates===&lt;br /&gt;
The easiest way to speed a reaction up is to heat the reaction up, but if you&#039;re looking for other ways, such as for plumbing, having an optional catalyst (such as Palladium synthate catalyst for medicines) at its required volume will also speed it up. Finally, one other alternative is to use Tempomyocin on a reaction to suddenly give it a boost.&lt;br /&gt;
&lt;br /&gt;
=== Potential of Hydrogen (pH)===&lt;br /&gt;
&lt;br /&gt;
Every chemical has an innate pH, which can be seen by pressing the cog on the dispenser. The pH of the beaker is the sum of the pHes in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it&#039;s likely the pH will begin to drift, and must be compensated for either with [[#Acidic_Buffer|buffer reagents]] or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyse function can give an insight into what pH you should be aiming for (Not in yet). Highly impure compounds are liable to affect your reaction too thus it is prudent to set your pH before reacting, as an overly impure reaction will drag the purity down of all other reagents with it. &lt;br /&gt;
&lt;br /&gt;
Presently the pH meter on the machines have a higher accuracy than normal to help players accumulate. &lt;br /&gt;
&lt;br /&gt;
=== Purity===&lt;br /&gt;
&lt;br /&gt;
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure it&#039;ll split into the impure chem. 100% pure reagents will not split. If it is highly impure it will invert all of the product into the inverse chem (the percentage thresholds are given on the reagent&#039;s entry). If the reaction&#039;s purity is below the unstable purity, and the reaction has a failed chem, it will be replaced by that chem at the end of the reaction. Purity also can have an effect on a reagent&#039;s performance too which is detailed in the description. To clarify, here&#039;s an example case:&lt;br /&gt;
&lt;br /&gt;
*Reagent A 10u 100% purity on consumption - 10u of Reagent A added to the patient.&lt;br /&gt;
*Reagent A 10u 75% purity on consumption - 7.5u of Reagent A added to the patient, 2.5u [[#Chemical Isomers|Chemical Isomers]] added to the patient.&lt;br /&gt;
*Reagent B with the retain volume trait 10u 75% purity on consumption - 10u Reagent B added to the patient and 2.5u [[#Chemical Isomers|Chemical Isomers]] added to the patient.&lt;br /&gt;
*Reagent A 10u 20% purity on consumption - 10u of [[#Toxic monomers|Toxic monomers]] added to the patient.&lt;br /&gt;
*Reagent A 10u &amp;lt;10% purity at the end of a reaction - 10u of [[#Viscous sludge|Viscous sludge]] replaces Reagent A in the beaker.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a glossary on some of the terms used in the wiki:&lt;br /&gt;
*Unstable purity - Going below this value will make the reaction less stable - Causing extra effects specific to the reaction (such as Helbital&#039;s fire spin). If the reaction has an associated failed chem then that will be created as well either at the end, or during tte reaction if it is insolvent.&lt;br /&gt;
*Insolvency - Specifically for a reaction&#039;s impure/inverse products, if it is insolvent then it will precipitate out either during, or at the end of, a reaction as opposed to the standard effect of splitting on consumption.&lt;br /&gt;
*Unreacted purity - This is the purity of all reagents in the game that aren&#039;t made by chemists (generally 75%)&lt;br /&gt;
*Retains volume on splitting - Splitting into it&#039;s impure form does not reduce the original&#039;s volume (See reagent B example above, only applies for impure chem splitting, not inverse or failed.) At the moment core medicines are the only ones to do this.&lt;br /&gt;
&lt;br /&gt;
===Optional catalysts===&lt;br /&gt;
&lt;br /&gt;
For some reactions, an optional catalyst can be added to modify the reaction of a whole group slightly. At present the only optional catalyst is Palladium synthate catalyst, which speeds up the rate of all medicine reactions.&lt;br /&gt;
&lt;br /&gt;
===Competitive reactions===&lt;br /&gt;
&lt;br /&gt;
These reactions are ones that compete with each other (aka equilibrium reactions) and will go back and forth depending on the conditions of the beaker. At present the only competing reaction is Tempomyocin and Purity tester reagent, but more will be put in soon.&lt;br /&gt;
&lt;br /&gt;
====General tips====&lt;br /&gt;
&lt;br /&gt;
*Make sure your pH is correct before heating up the reaction, If it&#039;s not reacting, this is usually the problem, after the reaction has started however, it will keep going past the limits, &amp;lt;b&amp;gt;producing 0% purity product&amp;lt;/b&amp;gt;.&lt;br /&gt;
*Keeping your reaction in the heater to cool it can be a way to deal with exothermic reactions.&lt;br /&gt;
*You can adjust the pH of a reaction easily by using a dropper with buffer. Using a dropper on a heater will adjust the pH of the beaker within.&lt;br /&gt;
*Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.&lt;br /&gt;
*You can abort reactions by crashing the temperature and hoping it&#039;s not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.&lt;br /&gt;
*Upgrading the heater and the dispenser will improve their ability to detect pH. (soon)&lt;br /&gt;
*For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.&lt;br /&gt;
*Temperature of buffers will change the temperature of whatever you&#039;re adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!&lt;br /&gt;
&lt;br /&gt;
==Tools and Machinery==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
*Hydrogen&lt;br /&gt;
*Oxygen&lt;br /&gt;
*Silicon&lt;br /&gt;
*Phosphorus&lt;br /&gt;
*Sulfur&lt;br /&gt;
*Carbon&lt;br /&gt;
*Nitrogen&lt;br /&gt;
*Water&lt;br /&gt;
*Lithium&lt;br /&gt;
*Sugar&lt;br /&gt;
*Sulphuric acid&lt;br /&gt;
*Copper&lt;br /&gt;
*Mercury&lt;br /&gt;
*Sodium&lt;br /&gt;
*Iodine&lt;br /&gt;
*Bromine&lt;br /&gt;
*Ethanol&lt;br /&gt;
*Chlorine&lt;br /&gt;
*Potassium&lt;br /&gt;
*Aluminium&lt;br /&gt;
*Radium&lt;br /&gt;
*Fluorine&lt;br /&gt;
*Iron&lt;br /&gt;
*Welding fuel&lt;br /&gt;
*&amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020.&lt;br /&gt;
*Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
*Acetone&lt;br /&gt;
*Ammonia&lt;br /&gt;
*Ash&lt;br /&gt;
*Diethylamine&lt;br /&gt;
*Oil&lt;br /&gt;
*Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
*Space Drugs&lt;br /&gt;
*Morphine&lt;br /&gt;
*Toxin&lt;br /&gt;
*Carpotoxin&lt;br /&gt;
*Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
*&#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
*&#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
*&#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Chemical_Heater.png|Chemical Heater]] Reaction Chamber===&lt;br /&gt;
&lt;br /&gt;
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.&lt;br /&gt;
Don&#039;t forget you can use droppers directly on reaction chambers to add/draw to/from as well!&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[File:Reaction chamber level 1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[File:Reaction chamber level 4.gif]]&lt;br /&gt;
&lt;br /&gt;
An upgraded reaction chamber gives you more tools and information about the reactions held within it.&lt;br /&gt;
*At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal&lt;br /&gt;
*At level 3 the reaction chamber will be able to follow your reaction progress in real time&lt;br /&gt;
*At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.&lt;br /&gt;
&lt;br /&gt;
===[[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
===[[File:PortableMixerBig.png|ChemMaster 3000|link=Special:FilePath/PortableMixerBig.png]] Portable Chemical Mixer===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This item&#039;&#039;&#039; &#039;&#039;&#039;does &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; require an [[Guide to toxins#Implosion Compressor and Anomaly Refining|anomaly core]] anymore&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
A portable device that fits into the belt slot, enabling you to store, mix and dispense chemicals on the go. Can be printed at the medical lathe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + Left click&#039;&#039;&#039; will open or close the portable mixer. While open [[File:Portable Chemical Mixer (open).png|link=Special:FilePath/Portable_Chemical_Mixer_(open).png]] you can access it like any other bag, and fill it with up to 50 beakers and bottles. When closed [[File:Portable Chemical Mixer (closed).png|link=Special:FilePath/Portable_Chemical_Mixer_(closed).png]]you can do a simple &#039;&#039;&#039;Left click&#039;&#039;&#039; to open it&#039;s UI. While the portable mixer is closed [[File:Portable Chemical Mixer (closed).png|link=Special:FilePath/Portable_Chemical_Mixer_(closed).png]] it functions similar to a [[Guide to chemistry#Tools and Machinery|Chemistry Dispenser]], allowing you to add and remove a single beaker which you can dispense into [[File:Portable Chemical Mixer (closed).png|link=Special:FilePath/Portable_Chemical_Mixer_(closed).png]][[File:Portable Chemical Mixer (Beaker).png|link=Special:FilePath/Portable_Chemical_Mixer_(Beaker).png]]&lt;br /&gt;
[[File:Portable Chemical Mixer (Accessed like a bag).png|thumb|Different containers with chemicals, stored inside the portable chemical mixer.(Image 1 of 2)|link=Special:FilePath/Portable_Chemical_Mixer_(Accessed_like_a_bag).png]]&lt;br /&gt;
[[File:Portable Chemical Mixer (UI Controls).png|thumb|All chemicals inside the containers of the portable chemical mixer, combined into UI buttons. (Image 2 of 2)|link=Special:FilePath/Portable_Chemical_Mixer_(UI_Controls).png]]&lt;br /&gt;
&#039;&#039;&#039;Tips for the Portable Chemical Mixer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Unlike the chemistry bag [[File:Chemistry_bag.png]]the portable chemical mixer does not combine beakers of the same type into one single icon when accessing its contents. This makes it a superior option for beaker storage.&lt;br /&gt;
*All containers with the same, main chemical inside them, are represented as a single button in the UI. (e.g. a small beaker with 50u Inacusiate and a big beaker with 100u Inacusiate, are represented as 150u Inacusiate (see image).&lt;br /&gt;
*A container with more than one chemical inside will be represented by the most dominant chemical in it. (Try to avoid adding beakers with more than one chemical in them, if you want to stay on the safe side)&lt;br /&gt;
*The portable chemical mixer is an excellent storage device for pure chemicals that you want to store until you need them in other recipes. Filling it with beakers of pure [[Guide to chemistry#Oil|Oil]], [[Guide to chemistry#Phenol|Phenol]] or [[Guide to chemistry#Multiver|Multiver]] means quick and easy access to them, whenever you need them in advanced chemicals.&lt;br /&gt;
*Tired of the floor in chemistry being littered with beakers? Put them in the portable chemical mixer.&lt;br /&gt;
*The botanist made you some [[Guide to chemistry#Carpotoxin|Carpotoxin]] and filled it into condiment bottles? No need to carry them by hand, use the portable chemical mixer.&lt;br /&gt;
*The Janitor is too lazy to clean medbay? Put one beaker with [[Guide to chemistry#Fluorosurfactant|Fluorosurfactant]], one with [[Guide to chemistry#Space Cleaner|Space Cleaner]] and one with Water in your portable chem mixer, position yourself and dispense them in equal amounts into a big beaker. Instant cleaner grenade action.&lt;br /&gt;
*The AI and bots are trying to kill you? Get some Uranium from the lathe, grind it, and put a beaker of it with a beaker of Iron into your portable chem mixer. Dispense both in equal amounts into a big beaker to cause an [[Guide to chemistry#EMP|EMP]].&lt;br /&gt;
*The doctors are too busy to help and the paramedic is too dead to help? Get yourself a health analyzer, fill your portable chem mixer with beakers of useful medicines (and/or cures and vaccines) and dispense the right dosages for people in need, anywhere on the station.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hplc.gif|HPLC|link=Special:FilePath/Hplc.gif]] High-performance liquid chromatography machine (HPLC)===&lt;br /&gt;
&lt;br /&gt;
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:&lt;br /&gt;
&lt;br /&gt;
[[File:Mass spec.png|link=Special:FilePath/Mass_spec.png]]&lt;br /&gt;
&lt;br /&gt;
The HPLC can also purify a reagent up to it&#039;s standard purity (usually 75%). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it&#039;s processing the Mass Spectroscopy cannot be used at the same time.&lt;br /&gt;
&lt;br /&gt;
To use the HPLC left clicking will interact with the input beaker - so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify - though can still analyse with just a single input.&lt;br /&gt;
&lt;br /&gt;
The icon also indicates at what state it is at - a bar chart on the screen shows that it&#039;s analysing an input beaker, a sine wave shows that it&#039;s currently purifying and a blank screen indicates that it&#039;s input beaker is either empty or removed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
===[[File:Smoke_machine.png|Smoke Machine]] Smoke Machine===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
*&#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
*&#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===pH paper===&lt;br /&gt;
&lt;br /&gt;
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. &lt;br /&gt;
&lt;br /&gt;
===Buffer reagents===&lt;br /&gt;
&lt;br /&gt;
[[#Acidic_Buffer|Buffers]] are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added. &lt;br /&gt;
&lt;br /&gt;
===Chemical analyzer===&lt;br /&gt;
&lt;br /&gt;
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.&lt;br /&gt;
&lt;br /&gt;
===Plumbing===&lt;br /&gt;
On some maps the [[Chemist|chemists]] have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry_Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a bloodstream it will start to &amp;quot;tick&amp;quot;(aka &amp;quot;cycle&amp;quot;) about every 2 seconds. These are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate. When this happens the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolised separately. If you are [[Guide_to_food#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
==Addiction==&lt;br /&gt;
Every time you metabolize a drug, you will gain addiction points in the category it belongs to. For every unit of drugs metabolized you receive addiction points. More extreme drugs and [[Guide_to_drinks|alcohol]] will give you more points. If you gain 600 points in addiction category, you will become addicted. By not taking said drugs you will lower the amount of addiction points. High [[Mood|sanity]] speeds up the process.&lt;br /&gt;
*You lose 0,5 points per tick with no withdrawal or stage 1 withdrawal.&lt;br /&gt;
*You lose 1 point per tick with stage 2 withdrawal.&lt;br /&gt;
*You lose 1,5 points per tick with stage 3 withdrawal.&lt;br /&gt;
When your mood is good you always lose 2 points per tick regardless of the stage.&lt;br /&gt;
If you then fall below 400 points you stop being addicted.&lt;br /&gt;
Taking more of the drug you&#039;re addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction categories:&#039;&#039;&#039;&lt;br /&gt;
===Stimulants===&lt;br /&gt;
&lt;br /&gt;
Stimulant withdrawal makes you slow in a number of ways.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).&lt;br /&gt;
*At the second stage you recieve a click cooldown penalty.&lt;br /&gt;
*At the third stage you get a movement speed penalty and more craving messages.&lt;br /&gt;
&lt;br /&gt;
===Opiods===&lt;br /&gt;
&lt;br /&gt;
The main symptom of opiod withdrawal is nausea. &lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.&lt;br /&gt;
*At the second stage your high blood pressure will increase rate of blood loss from any open wounds.&lt;br /&gt;
*At the third stage you will get hit by waves of nausea and vomiting.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.&lt;br /&gt;
*At the second stage you start to hallucinate.&lt;br /&gt;
*At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking [[#Neurine|neurine]] or [[#Sodium_Thiopental|sodium thiopental]].&lt;br /&gt;
&lt;br /&gt;
===Hallucinogens===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.&lt;br /&gt;
*At the second stage you get visual disturbances.&lt;br /&gt;
*At the third stage you enter a [[Traitor_items#Hypnotic_Flash|hypnotic trance]].&lt;br /&gt;
&lt;br /&gt;
===Maintenance Drugs===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.&lt;br /&gt;
*At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.&lt;br /&gt;
*At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
*Stage 1: You become unsure of your own health, are you aching, or is it just the down from the meds?&lt;br /&gt;
*Stage2: You develop a fever.&lt;br /&gt;
*Stage 3: You organs begin to ache a bit too.&lt;br /&gt;
&lt;br /&gt;
In general most pure medicines don&#039;t accrue addiction points – it’s instead the inverse or impure chems that will turn you into a hypochondriac.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
Some reagents have their own unique addiction type. Such as [[Guide_to_chemistry#Nicotine|Nicotine]].&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_drinks|booze power]] of 65. Increases the speed of [[surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. Additionally, freezes into ice below 274K.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
===Catalysts===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked &amp;quot;(catalyst)&amp;quot; it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash}}Ash&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.5&amp;lt;span style=&amp;quot;color:#515151;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oil}}Oil&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4  &amp;lt;span style=&amp;quot;color:#2D2D2D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner&#039;s Salve|Miner&#039;s Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Acetone}}Acetone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#AF14B7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]]  [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone_Oxide|Acetone Oxide]] and [[#Neurine|Neurine]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|A very potent [[Guide_to_hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phenol}}Phenol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5 &amp;lt;span style=&amp;quot;color:#E7EA91;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Libital|Libital]], [[#Higadrite|Higadrite]] and [[#Modafinil|Modafinil]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ammonia}}Ammonia &lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.6 &amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 1 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|An effective [[Guide_to_hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Diethylamine|Diethylamine]], [[#Aiuri|Aiuri]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Saltpetre}}Saltpetre&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.2 &amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Works as a [[Guide_to_hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[Nutriment]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&amp;lt;br&amp;gt;&lt;br /&gt;
Special uses include messing with [[Revenant|Revenants]] - they can&#039;t jaunt through salt piles.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lye}}Lye&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in [[#Soap|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Lye (Alternate Recipe)&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11.9 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye_Alt}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6.2 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hydrogen Peroxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burns people on touch.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pentaerythritol}}Pentaerythritol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentaerythritol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Results in 2 units instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Acetaldehyde}}Acetaldehyde&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 450K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Acetone Oxide}}Acetone Oxide&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burns people badly on touch. (Results in 2 units instead of 4)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Wittel}}Wittel &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make [[#Gravitum|Gravitum]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hyper-Plasmium Oxide}}Hyper-Plasmium Oxide &amp;lt;span style=&amp;quot;color:#470750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic_Stabilizer|Exotic Stabilizer]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Exotic Stabilizer}}Exotic Stabilizer &amp;lt;span style=&amp;quot;color:#180000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Exotic_Stabilizer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reaction agents==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:120px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medicines{{anchor|Medicines}}==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
Some medicines have special suffixes to specify which damage types they are meant to treat:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brute = -ibital&lt;br /&gt;
*Burn  = -uri&lt;br /&gt;
*Oxy   = -mol&lt;br /&gt;
*Tox   = iver&lt;br /&gt;
*Organ = -rite&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use and when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optional catalysts for ALL medicine reactions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:100px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#FFEE88;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Palladium synthate catalyst}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 320K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 6 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;Very exothermic&lt;br /&gt;
|This will cause all medicines reacted in the same beaker to react faster, with it&#039;s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it&#039;s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs may be considered to be cheap or commonly available &amp;quot;core&amp;quot; drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren&#039;t available. These are also known as &#039;&#039;&amp;quot;Category 2 Cobbychems&amp;quot;. &#039;&#039;&lt;br /&gt;
All these reactions will generally result in a 75% purity product with no intervention. For those returning - a 75% purity reagent will have the same effects as the reagents you&#039;re familiar with, which means that 100% pure reagents are 33% more effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Libital}}Libital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Libitoil|Libitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.2&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Libital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 840K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Medicine for treating brute damage. Each tick heals 0 to 4 brute (based off purity) and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt;[[#Libitoil|Libitoil]] below 30% &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 10%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Helbital}}Helbital&amp;lt;span style=&amp;quot;color:#9400D3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Helgrasp|Helgrasp]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Helbital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;55%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute faster the more base damage you have. No side effects if in hardcrit.&amp;lt;br&amp;gt;&lt;br /&gt;
*If not in crit: Heals (dmg/50) brute and deals 2 suffocation.&lt;br /&gt;
*If in softcrit: Heals (dmg/47) brute and deals 1 suffocation.&lt;br /&gt;
*If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.&lt;br /&gt;
Overdose applies a semi-blinding curse. &lt;br /&gt;
&amp;lt;br&amp;gt;Purity adjusts the damage requirements for each of the stages and adjusts the brute damage healed. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt;[[#Helgrasp|Helgrasp]] below 30%. When purity is below 25%, it will catch fire during the reaction, watch out for the flames!&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 35u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Probital}}Probital&amp;lt;span style=&amp;quot;color:#FFFF6B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.5&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Probital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 225K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 750K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.5 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 0 - 3 brute per tick (based off purity) but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special  [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide_to_food|food]] you eat into [[Guide_to_food#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick. &lt;br /&gt;
Overdose deals 3 stamina AND:&lt;br /&gt;
*If stamina dmg over 80: Causes [[Status_Effects#Drowsiness|drowsiness]].&lt;br /&gt;
*If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds.&lt;br /&gt;
&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Mitogen Metabolism Factor|Mitogen Metabolism Factor]] below 50%&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Metabolic Inhibition Factor|Metabolic Inhibition Factor]] below 30%&lt;br /&gt;
&amp;lt;br&amp;gt;Was originally named &#039;&#039;&#039;Trophazole&#039;&#039;&#039;. &lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aiuri}}Aiuri&amp;lt;span style=&amp;quot;color:#8C93FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aiuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 315K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.8 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Medicine for treating burn damage. Each tick heals 0 - 2.7 burn (based on purity) and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Impure chem:&amp;lt;/b&amp;gt; [[#Aivime|Aivime]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 25%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lenturi}}Lenturi&amp;lt;span style=&amp;quot;color:#6171FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Lentslurri|Lentslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Ichiyuri|Ichiyuri]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4.7&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lenturi}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Each tick heals 0 to 4 burn (based on purity) and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impure chem:&amp;lt;/b&amp;gt; [[#Lentslurri|Lenslurri]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Ichiyuri|Ichiyuri]] below 25%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hercuri}}Hercuri&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Herignis|Herignis]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.9&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hercuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 47K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 5K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). &lt;br /&gt;
*If burn is over 50: Heals 0 to 2.7 burn. (based off purity)&lt;br /&gt;
*If burn is under 50: Heals 0 to 1.65  burn. (based off purity)&lt;br /&gt;
Overdose cools you down even more. Was originally named  &#039;&#039;&#039;Rhigoxane&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Herignis|Herignis]] below 30% - inverse chem is insolvent and will precipitate out during reaction.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 15%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Granibitaluri}}Granibitaluri&amp;lt;span style=&amp;quot;color:#E0E0E0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Granibitaluri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute and Burn&lt;br /&gt;
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 100%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 50u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7.2&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 325K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5.5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 50 to 75% (based off purity) of brute and burn damage healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 brute and burn). &amp;lt;br&amp;gt;[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Multiver}}Multiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Monover|Monover]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.2&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Multiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 410K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;10%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
&lt;br /&gt;
Mildly H+ producing&lt;br /&gt;
|Toxin&lt;br /&gt;
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. If your Multiver is pure, the medicinal requirement is reduced by 1 (i.e. muliver + 1 medicine). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Monover|Monover]] below 30% - will precipitate out during a reaction and can catch fire if too hot.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Seiver}}Seiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Technetium 99|Technetium 99]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Seiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 320K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Radiation and Toxin&lt;br /&gt;
|A medicine that shifts functionality based on temperature. Hotter temperatures will remove amounts of toxins, while colder temperatures will heal larger amounts of toxins only while the patient is irradiated. Damages the heart.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Syriniver}}Syriniver&amp;lt;span style=&amp;quot;color:#8CDF24;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Syriniver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 250K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6.5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Toxin&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;tl;dr:&#039;&#039;&#039; Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Impure reagent:&amp;lt;b&amp;gt; [[#Syrinifergus|Syrinifergus]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 30%&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for long description. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
When [[#Inject|injected]] (syringe or IV-drip), the following happens: &lt;br /&gt;
*Instantly heals toxin damage equal to 1.5x the injected amount, up to 0 to 4 toxin (based on purity). A minimum of 0.6u must be injected for any effect.&lt;br /&gt;
*Transforms up to 0 to 100% of the drug (based on purity) into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp.&lt;br /&gt;
&lt;br /&gt;
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):&lt;br /&gt;
*Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster.&lt;br /&gt;
*Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]).&lt;br /&gt;
&lt;br /&gt;
If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named &#039;&#039;&#039;Thializid&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.3u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 6u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tirimol}}Tirimol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Super Melatonin|Super Melatonin]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tirimol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 720K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 2 to 7.1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 0 to 4 suffocation (based on purity) and deals 2 stamina damage per tick. Causes [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it&#039;s out. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Super Melatonin|Super Melatonin]] below 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 20%&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Convermol}}Convermol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Coveroli|Coveroli]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 5.6&amp;lt;span style=&amp;quot;color:#b5d335;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Convermol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 370K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 570K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3.045 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a (0 to 6.65):1 ratio (purity). Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Inverse chem:&amp;lt;/b&amp;gt; [[#Coveroli|Coveroli]] below 40%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Failed chem:&amp;lt;/b&amp;gt; [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] below 40% Oops I screwed up&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 35u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Synthetic Healing Medicines=== &lt;br /&gt;
These healing drugs are mostly for patients with robotic limbs, or for synthetics and IPCs who have internal reagent processors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nanite Slurry}}Nanite Slurry&amp;lt;span style=&amp;quot;color:#cccccc;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part {{Tooltip|[[#Foaming_Agent|Foaming Agent]]|{{RecursiveChem/Foaming_Agent}}}}&amp;lt;br&amp;gt;1 part Gold&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.15 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|A localized swarm of nanomachines specialized in repairing robotic bodyparts. Repairs robotic limbs at rate of -0.5 damage per tick. May be used on organic patients. If overdosed in synthetics it causes rapid over-heating leading to burns, whereas overdosing in organics causes vomiting while the reagent is quickly purged at 4 units per tick.&lt;br /&gt;
|0.25-0.8 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Solder}}Liquid Solder&amp;lt;span style=&amp;quot;color:#727272;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.15 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brain Damage&lt;br /&gt;
|A localized swarm of nanomachines specialized in repairing synthetic neural circuitry. Repairs brain damage in synthetics at a rate of -1.5 damage per tick, with a 10% chance every tick to cure basic traumas. More severe traumas require [[Guide_to_synthetic_surgery#Reset_Posibrain_Logic|surgery]] in [[Roboticist|Robotics Lab]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#F1C40F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Phenol&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.15 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|A non-toxic cleaning solution for cleaning synthetic systems. Scrubs toxin damage at a rate of -1 damage per tick, and purges chemicals from synthetics at a rate of -0.5 units per tick, per chemical.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.1 &amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxandrolone}}Oxandrolone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.7 &amp;lt;span style=&amp;quot;color:#1E8BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Salbutamol}}Salbutamol&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2 &amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Regenerative Jelly}}Regenerative Jelly&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7 &amp;lt;span style=&amp;quot;color:#CC23FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pentetic Acid}}Pentetic Acid&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1 &amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Heals 2 toxin damage per tick while purging 2u of other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Atropine}}Atropine&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#1D3535;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Crit, all basic types&lt;br /&gt;
|If patient&#039;s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Calomel}}Calomel&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5 &amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryoxadone}}Cryoxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11 &amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyroxadone}}Pyroxadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12 &amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Clonexadone}}Clonexadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13 &amp;lt;span style=&amp;quot;color:#3D3DC6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Cellular&lt;br /&gt;
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rezadone}}Rezadone&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2 &amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Cellular&lt;br /&gt;
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked.  If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs perform niche functions that help against less common ailments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Mutations&lt;br /&gt;
|Instantly removes your genetic mutations. Hulks hate it!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#A0A0A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Mannitoil|Mannitoil]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Mannitoil|Mannitoil]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10.4&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 50K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 7.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). Healing scales with purity. Will also increase your eyesight in the dark depending on purity.&lt;br /&gt;
Overdose will increase your brain power, granting you E n l i g h t e n m e n t!&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 15u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#C0C0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Neruwhine|Neruwhine]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Neruwhine|Neruwhine]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6.8 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_drinks#Neurotoxin|Neurotoxin]]. When added to a patient, it will remember their brain damage - if their brain damage is below that value when added it will restore it back to what it was on consumption. When used on the dead will heal a corpse&#039;s brain slowly (patient must be dead and have a brain!). Healing scales with purity.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#BAA15D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Radiation&lt;br /&gt;
|Prevents damage from radiation, and slowly heals toxin damage if you&#039;re irradiated.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Brute, burn, blood loss&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 60u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Corazargh|Corazargh]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Explosive&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. &amp;lt;br&amp;gt;If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%.  Side effects chances are slightly reduced by higher purity.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak stimulant (4 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#404040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Oculater|Oculater]] &amp;lt;45%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 10&amp;lt;span style=&amp;quot;color:#3f93cf;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 600K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4.8 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. Improves your ability to see in the dark based off purity while it&#039;s in your system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#606060;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Tinacusiate|Tinacusiate]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Tinacusiate|Tinacusiate]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 300K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 500K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Ear&lt;br /&gt;
|Rapidly repairs damage to the patient&#039;s ears to cure deafness, assuming the source of said deafness isn&#039;t from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. Lets you hear whispers from a distance if it&#039;s 100% pure. (Results in 2 units instead of 3)&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Crit&lt;br /&gt;
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.&amp;lt;br&amp;gt; Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Prohol|Prohol]] &amp;lt;35%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Insolvent medicinal precipitate|Insolvent medicinal precipitate]] &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 4&amp;lt;span style=&amp;quot;color:#f7ec1e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 1K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 550K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3.5 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;15%&lt;br /&gt;
&amp;lt;br&amp;gt;Endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Alcohol&lt;br /&gt;
|Purges 0-4u alcoholic drinks from someone&#039;s bloodstream each tick (depending on purity), as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|N/A&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn&#039;t work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. &amp;lt;br&amp;gt;In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well by splashing it on them.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#E1F2E6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[surgery]] speed by 10%. &amp;lt;br&amp;gt;1u heals roughly 1.5 burn+brute.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Sleep&lt;br /&gt;
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.&amp;lt;br&amp;gt;No chance for addiction but very finicky OD.&lt;br /&gt;
|0.02-0.08 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Damage slowdown&lt;br /&gt;
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does &#039;&#039;&#039;not&#039;&#039;&#039; remove slowdown from wearing a [[Clothing_and_Accessories#Hardsuits|hardsuit]]. You&#039;ll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it&#039;s in your system for 24 cycles. You will not wake up until it&#039;s out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 Units&lt;br /&gt;
&amp;lt;br&amp;gt; Opiate(10 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50).&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#DB90C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Higadrite}}Higadrite&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Higadrite}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Liver failure&lt;br /&gt;
|Protects from toxin damage caused by liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#07E79E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and raises sanity to neutral. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 30 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Penthrite}}Penthrite&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Nooartrium|Nooartrium]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.7&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 255K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 450K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
|Heart, crit&lt;br /&gt;
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;br&amp;gt; Purity will adjusts the threshold requirements (above 75% lowered requirements, below 75% higher requirements).&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Inverse reagent:&#039;&#039;&#039; [[#Nooatrium|Nooatrium]] below 25%&lt;br /&gt;
&amp;lt;br&amp;gt; Reaction will boom like a heart if overheated.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 50u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite&amp;lt;span style=&amp;quot;color:#bb2424;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sanguirite}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel&amp;lt;span style=&amp;quot;color:#863333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pulped_Banana_Peel}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20 units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Determination}}Determination&lt;br /&gt;
|Receive a [[Guide_to_Wounds|wound]]. Moderate: 1&lt;br /&gt;
Severe: 2.5&lt;br /&gt;
&lt;br /&gt;
Critical: 5&lt;br /&gt;
&lt;br /&gt;
Losing a limb: 7.5&lt;br /&gt;
|N/A&lt;br /&gt;
|Wounds&lt;br /&gt;
|Determination is added to your system when you&#039;re wounded and helps deal with the effects. Reduces bloodloss by 15%, limping by 75%, heals each wounded limb by .25 and heals stamina by the same amount, cures Adrenal Crisis caused by purging [[#Kronkaine|Kronkaine]], and gives a +10 painkiller bonus. When it clears out of your system, you instantly take 3 stamina damage for each moderate wound, 6 for each severe, and 9 for each critical.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caps at 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-craftable Medicines===&lt;br /&gt;
These healing drugs are used in some situations, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Changeling Adrenaline}}Changeling Adrenaline&amp;lt;span style=&amp;quot;color:#C1151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. &amp;lt;br&amp;gt;If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Changeling Haste}}Changeling Haste&amp;lt;span style=&amp;quot;color:#AE151D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[Changeling|Changelings]]&lt;br /&gt;
|Speed&lt;br /&gt;
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Protozine}}Protozine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Godblood}}Godblood&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Godblood}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that&#039;s not really a concern.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|150 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Honey}}Honey&amp;lt;span style=&amp;quot;color:#A98307;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Honey}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|All damage types&lt;br /&gt;
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it&#039;s in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured.&lt;br /&gt;
|0.4 units per tick (static)&lt;br /&gt;
|25 Units&lt;br /&gt;
|hallucinogens(14 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Liver damage&lt;br /&gt;
|Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium_Oligomers}}&lt;br /&gt;
|Lung damage&lt;br /&gt;
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor&amp;lt;span style=&amp;quot;color:#FFBE00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Eating [[#Probital|Probital]]&lt;br /&gt;
|Brute&lt;br /&gt;
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food|food]] you eat turns into [[Guide_to_food#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit.&lt;br /&gt;
|0.025 units per tick&lt;br /&gt;
|10 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver&amp;lt;span style=&amp;quot;color:#DFD54E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Injecting [[#Syriniver|Syriniver]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Muscle Stimulant}}Muscle Stimulant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds&lt;br /&gt;
|Slowdown&lt;br /&gt;
|Makes you ignore slowdowns from being hurt.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds, Abductor&#039;s operating table injects this too&lt;br /&gt;
|Heart and liver failure&lt;br /&gt;
|Removes the need for heart and liver.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stimulantschem}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Stimpack|Syndicate uplink]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 Units&lt;br /&gt;
|Stimulant(4 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]&lt;br /&gt;
|All damage types&lt;br /&gt;
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and  3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don&#039;t confuse with the programmable [[Guide_to_Nanites|Nanites]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synaphydramine}}Synaphydramine&amp;lt;span style=&amp;quot;color:#EC536D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Viruses&lt;br /&gt;
|Drowsiness, Hallucinations, Histamine&lt;br /&gt;
|Reduces drowsiness, caps and reduces the frequency of hallucinations, quickly purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] and [[#Histamine|Histamine]] from the body. Automatically generated by a [[Infections|virus]] with Mind Restoration as a symptom.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Adminordrazine}}Adminordrazine&amp;lt;span style=&amp;quot;color:#E0BB00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Admin Intervention&lt;br /&gt;
|Everything&lt;br /&gt;
|When injected into a person, it heals everything, and by everything, I mean EVERYTHING. When used on a handcuffed individual, it even used to break them out of cuffs. When used on a hydroponics tray, it cures all ailments and has a high chance of triggering a mutation.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Removed Medicines====&lt;br /&gt;
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anti-Toxin}}Anti-Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Anti-Toxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|All types&lt;br /&gt;
|Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ Aug 2019.&amp;lt;br&amp;gt;[[Cyborg#Medical|Medical cyborg]] hypospray and other sources&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Multiver|Multiver]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Aiuri|Aiuri]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||Was replaced with [[#Libital|Libital]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was renamed [[#Convermol|Convermol]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don&#039;t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sanguibital}}Sanguibital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Helbital|Helbital]] Sept 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Sanguibital}}&lt;br /&gt;
|Brute&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Only existed on /tg/ for a short while. Removed by Cobby because it wasn&#039;t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Ichiyuri}}&lt;br /&gt;
|Burn&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn&#039;t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it&#039;s been in your system.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fiziver}}Fiziver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Seiver|Seiver]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Fiziver}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by Cobby because &#039;&#039;Fiziver didn&#039;t see much use and I grew to dislike the overall damage mods&#039;&#039;. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it&#039;s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|11 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. &amp;lt;br&amp;gt;{{RecursiveChem/Corazone}}&lt;br /&gt;
|Liver&lt;br /&gt;
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for &amp;quot;heart&amp;quot; it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lavaland Extract}}Lavaland Extract&amp;lt;span style=&amp;quot;color:#6B372E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was removed in June, 2020.&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will &amp;lt;s&amp;gt;deal&amp;lt;/s&amp;gt; heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|3 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Narcotics==&lt;br /&gt;
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Addiction Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|N/A&lt;br /&gt;
|Reduces stun times by typically around 20% (depends). Addiction causes bad [[mood]], coughing and [[Status_Effects#Jitteriness|jitter]]. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|Nicotine(18 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal 0.25 Brain and Toxin damage per tick.&amp;lt;br&amp;gt;If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict&#039;s skin falls off, dealing 50 Brute. This turns you into a fake zombie.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|Opiods(18 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 372K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 6.5 to 7.5 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.5 &amp;lt;br&amp;gt;Exothermic nature is tied to purity&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.&amp;lt;br&amp;gt;If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. &lt;br /&gt;
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. &lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(12 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes the subject immune to [[Status_Effects#Sleep|sleep]] and [[Status_Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(25 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|stimulants(8 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|hallucinogens(18 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(10 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pump-Up}}Pump-Up&amp;lt;span style=&amp;quot;color:#e38e44;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pump-Up}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Doesn&#039;t affect [[Status_Effects#Disables|stuns]] from other sources. 15% chance to cause loss of breath, and 5% to cause some [[Status_Effects#Jitteriness|jitter]]. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to [[Status_Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[File:Pump_up_injector.png|link=Special:FilePath/Pump_up_injector.png]]. (Results in 5 parts instead of 7)&lt;br /&gt;
|1.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|stimulants(6 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Maintenance_Tar}}Maintenance Tar&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Tar}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. &amp;lt;br&amp;gt;(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|maintenance drugs(5 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Maintenance_Sludge}}Maintenance Sludge&amp;lt;span style=&amp;quot;color:#203d2c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Sludge}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4)&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(8 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Maintenance_Powder}}Maintenance Powder&amp;lt;span style=&amp;quot;color:#ffffff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|maintenance drugs(14 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Kronkaine}}Kronkaine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kronkaine}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Instantly heals 4 * volume stamina damage and halves the time it takes to do most actions while it is in your body while causing 0.3 heart damage. Causes adrenal crisis syndrome if you try and purge it with multiver and haloperidol.&lt;br /&gt;
Deals significant heart damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|stimulants(20 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|bLaSToFF}}bLaSToFF&amp;lt;span style=&amp;quot;color:#9015a9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/bLaSToFF}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Causes you to flip randomly based on volume. Every third flip is a superflip that launches you forward. Every third spin is a super spin that causes nausea but throws anyone grabbing you. Also causes trippy visuals, 0.3 lung damage and reduces knockdowns. When overdosed it causes you spin randomly based on volume and additional 0.3 lung damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|hallucinogens(15 points)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|SaturnX}}SaturnX&amp;lt;span style=&amp;quot;color:#638b9b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/SaturnX}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes the user invisible, although their clothes are still visible. Causes 0.3 liver damage and applies a unique visual effect. When overdosed it causes additional liver damage and causes the user to giggle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|maintenance drugs(20 points)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosive Strength===&lt;br /&gt;
For chemicals which are explosive, you may notice an &#039;explosive strength&#039; listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a &#039;modifier&#039;, which adds a flat amount to the size of the explosion. By default the outer &#039;light impact&#039; radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn&#039;t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.&lt;br /&gt;
&lt;br /&gt;
Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash_Powder|Flash Powder]] or [[#Liquid_Dark_Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039; Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosurfactant}}Fluorosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person&#039;s system. Foam is slippery! Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smoke Powder}}Smoke Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke Powder}}&lt;br /&gt;
|&lt;br /&gt;
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|&lt;br /&gt;
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|&lt;br /&gt;
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ice|Ice]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Cryogelidia|Cryogelidia]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8.6&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; -200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 99999K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 10&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;20%&lt;br /&gt;
&amp;lt;br&amp;gt;Strongly endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Induces a cryostasis like state in a patient&#039;s organs, preventing them from decaying while dead. Slows down surgery while in a patient however. Will progressively consume all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15. &lt;br /&gt;
&amp;lt;b&amp;gt;Special reaction mechanics :&amp;lt;/b&amp;gt;The colder it is during the reaction, the lower the purity will be.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.02u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 100%&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chlorine Trifluoride}}{{anchor|CLF3}}{{anchor|clf3}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however.&lt;br /&gt;
|4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meth Explosion}}Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Black Powder}}{{anchor|Gunpowder}}Gunpowder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status_Effects#Hallucinations|hallucinations]] and [[Status_Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named &#039;&#039;&#039;Black Powder&#039;&#039;&#039;.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|&lt;br /&gt;
| A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|RDX}}RDX&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/RDX}}&lt;br /&gt;
|&lt;br /&gt;
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid_Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn&#039;t for the modifiers. )(Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|TaTP}}TaTP&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/TaTP}}&lt;br /&gt;
|&lt;br /&gt;
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strength becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Penthrite Explosion}}Penthrite Explosion&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|An explosive reaction involving [[#Penthrite|Penthrite]]. Explodes on heating to 315k. Has an explosive strength of 0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|&lt;br /&gt;
| This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[grenade]] production. Has an explosive strength of 0.05&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing_and_Accessories#Earpieces|headsets]], stuns [[Cyborg|cyborgs]], disables [[Guide_to_construction#Security_Camera|security cameras]], messes with [[Surgery#Cybernetic_Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)&lt;br /&gt;
|{{RecursiveChem/Bee Explosion}}&lt;br /&gt;
|&lt;br /&gt;
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn&#039;t work in grenades.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|&lt;br /&gt;
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]&lt;br /&gt;
| 0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}}&lt;br /&gt;
|&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|&lt;br /&gt;
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Reagents==&lt;br /&gt;
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[Grenade|grenades]], but some can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ice}}Ice&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
||{{RecursiveChem/Ice}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; below 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|Chilly!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Baldium}}Baldium&amp;lt;span style=&amp;quot;color:#ECB2CF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Baldium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 395K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Barbers Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#A86B45;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bluespace Dust}}Bluespace Dust&amp;lt;span style=&amp;quot;color:#0000CC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bluespace_Dust}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|BZ Metabolites}}BZ Metabolites&amp;lt;span style=&amp;quot;color:#FAFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Breathe [[Guide_to_Atmospherics#BZ|BZ gas]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Does nothing unless you&#039;re a [[changeling]]. Slowly drains a [[Changeling|changeling&#039;s]] chemical storage.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#7A4E33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a red candle for use in decoration or rituals. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carbon Dioxide}}Carbon Dioxide&amp;lt;span style=&amp;quot;color:#B0B0B0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 777K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[grenade]] or spray bottle. Ingredient in [[#Barber&#039;s Aid|Barber&#039;s Aid]].&amp;lt;br&amp;gt;&lt;br /&gt;
Can be mixed 1:1 with other chemicals to create different types of carpet:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for list of recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_drinks#Green_Beer|Green Beer]]: Green Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_drinks#Orange_Juice|Orange Juice]]: Orange Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[#Liquid_Gibs|Liquid Gibs]]: Red Carpet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the above carpet chemicals can be further refined:&amp;lt;br&amp;gt;&lt;br /&gt;
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[grenade]] for a &amp;quot;rainbow bomb&amp;quot;.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Also known as &amp;quot;pepper spray&amp;quot;. A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing &amp;quot;pepper proof&amp;quot; gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple pissed off lifeforms. It&#039;s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Life (Friendly)}}Life (Friendly)&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life (Friendly)}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers&lt;br /&gt;
|{{RecursiveChem/Cellulose}}&lt;br /&gt;
| N/A&lt;br /&gt;
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated_Suture|Medicated Sutures]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cellulose Carbonization}}Cellulose Carbonization&lt;br /&gt;
|{{RecursiveChem/Cellulose_Carbonization}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 512K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Turns [[#Cellulose|cellulose]] into carbon.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Color Powder}}Color Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grow [[Guide_to_hydroponics#Rainbow_Bunch|Rainbow Bunch]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name &amp;quot;color powder&amp;quot;.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Crayon Powder}}Crayon Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind a [[General_items#Crayon|crayon]]&lt;br /&gt;
| N/A&lt;br /&gt;
|A variety of [[#Color_Powder|Color Powder]] that works the same except it can&#039;t color mobs. There are several different crayon powder colors.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#ADB5DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 200K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 5K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Very endothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Glitter}}Glitter&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Prize from [[Computers#Arcade_Machines|arcade machines]]&lt;br /&gt;
|N/A&lt;br /&gt;
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#D3B913;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Gravitum}}Gravitum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gravitum}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Makes you completely weightless as long as it&#039;s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Growth Serum}}Growth Serum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Growth_Serum}}&lt;br /&gt;
| N/A&lt;br /&gt;
|Makes you larger as long as it&#039;s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hollow Water}}Hollow Water&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Used in a catalystic reaction where it gets turned into holy water if its mixed with holy water.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#E07DDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
| A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause [[Status_Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Laughter}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes you to laugh. (Results in 10 units instead of 2)&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Magillitis}}Magillitis&amp;lt;span style=&amp;quot;color:#00f041;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Magillitis_Serum_Autoinjector|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Turns monkeys and humans into gorillas after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of chemically processed meat. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metalgen}}Metalgen&lt;br /&gt;
|{{RecursiveChem/Metalgen}}&lt;br /&gt;
|Randomized!&lt;br /&gt;
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metalgen Imprint}}Metalgen Imprint&lt;br /&gt;
|{{RecursiveChem/Metalgen Imprint}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don&#039;t have a liquid form. Silicon will work for glass.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nanomachines}}Nanomachines&amp;lt;span style=&amp;quot;color:#535E66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Roburgers from [[Guide_to_xenobiology#Silver_Slime|silver slime extracts]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Inflicts a [[Infections#Simple_Diseases|disease]] which turns the victim into a [[cyborg]] with [[Asimov#Core_AI_Modules|Asimov laws]]. The disease can be cured with an injection of copper.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Required to make [[Guide_to_chemistry#Smart_Metal_Foam|smart metal foam]]. (Results in 3 units instead of 5)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|A &amp;quot;smart&amp;quot; version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn&#039;t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitrous Oxide}}Nitrous Oxide&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 525K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status_Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status_Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere. If during reaction the purity of the N2O dips below 30% it will begin airolating itself.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Silver Solidification}}Silver Solidification&lt;br /&gt;
|{{RecursiveChem/Silver Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Silver into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Gold Solidification}}Gold Solidification&lt;br /&gt;
|{{RecursiveChem/Gold Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Uranium Solidification}}Uranium Solidification&lt;br /&gt;
|{{RecursiveChem/Uranium Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical_items#Large_Water_Bottle|plastic bottles]] [[File:large_water_bottle.png]] and other novelties. Be sure to put some plastic sheets in the Protolathe, as plastic is needed for a lot of advanced medical equipment.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Romerol}}Romerol&amp;lt;span style=&amp;quot;color:#123524;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Romerol|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
| Romerol adds a zombie infection tumor (festering ooze) to the victims&#039; heads. When those victims die, they will revive as [[Zombie#Romerol_Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol_Tumor|surgery]].&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Serotrotium}}Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you randomly twitch, drool, moan and gasp.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a bar of soap. Slightly slower at cleaning than with what you can find on the station. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
| Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait.  (Results in 4 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#D0EFEE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Medicated Suture}}[[File:Medicated_suture.png]] Medicated Suture&lt;br /&gt;
|{{RecursiveChem/Medicated_Suture}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Medicated_Suture|Medicated Suture]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png|link=Special:FilePath/Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh&lt;br /&gt;
|{{RecursiveChem/Advanced_Regenerative_Mesh}}&lt;br /&gt;
| N/A&lt;br /&gt;
|Creates an [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mourning_Poultice}}[[File:Mourning_poultice.png|link=Special:FilePath/Mourning_poultice.png]]Mourning Poultice&lt;br /&gt;
|{{RecursiveChem/Mourning_Poultice}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Mourning_Poultice|Mourning Poultice]].&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Organic Slurry}}Organic Slurry&amp;lt;span style=&amp;quot;color:#545000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dipping a Dead mouse in 3 to 45 units of welding fuel and grinding it down.&lt;br /&gt;
|N/A&lt;br /&gt;
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status_Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Synthpax}}Synthpax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Dizzying_Solution}}Dizzying Solution&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Makes the target [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tranquility}}Tranquility&amp;lt;span style=&amp;quot;color:#9A6750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gondola Meat&lt;br /&gt;
|N/A&lt;br /&gt;
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim&#039;s body and slowly turns them into a Gondola. Can be cured with [[#Condensed_Capsaicin|Condensed Capsaicin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Liquid Electricity}}{{anchor|Enriched Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid_Electricity}}&lt;br /&gt;
|N/A&lt;br /&gt;
|The blood of Ethereals. Does nothing in non-ethereals unless it&#039;s the &#039;enriched&#039; type found in some plants and food. Enriched Liquid Electricity periodically electrocutes any non-Ethereals that have it in their system. Insulated gloves do not protect against this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Monkey Powder}}Monkey Powder&lt;br /&gt;
|{{RecursiveChem/Monkey_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Electrolysis}}Electrolysis&lt;br /&gt;
|{{RecursiveChem/Electrolysis}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Turns the ingredients into 3u hydrogen and 1.5u oxygen.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Scream}}Scream&lt;br /&gt;
|{{RecursiveChem/Scream}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Extractification}}Slime Extractification&lt;br /&gt;
|{{RecursiveChem/Slime_Extractification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|The mixture condenses into a [[Guide_to_xenobiology#Grey_Slime|grey slime extract]].&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
| Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 4.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Blood Duplication}} Blood Duplication&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blood Duplication}}&lt;br /&gt;
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it&#039;s easy to produce and allows you to infinitely create blood for use in chemfactories.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also chemicals that do nothing, which can be found in [[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}.&lt;br /&gt;
&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through [[Guide_to_xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide_to_races|races]]. It only takes 1u to start the transformation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:100px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you&#039;re already a slimeperson this will randomly change your subspecies. Used to be named &#039;&#039;Slime Mutation Toxin&#039;&#039;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Black_Slime|Black slimes]]&lt;br /&gt;
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide_to_food#Frost_Oil|Frost Oil]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins{{anchor|Toxins}}==&lt;br /&gt;
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having  2u in the bloodstream and 10u in the stomach means the purge doesn&#039;t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; | Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
| N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 1.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bad Food}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 0.5 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chloralax|Chloralax]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;60%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 200K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;60%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status_Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5)&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Rosenol|Rosenol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt; For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status_Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.2&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 8&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Gestures&lt;br /&gt;
|Makes the subject unable to gesticulate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide_to_wounds#Bone_Wounds|hurting bones]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject&#039;s appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.2&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 1.8 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status_Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u [[#Histamine|histamines]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
| Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 10 stamina damage per tick, slowing you down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Radiation&lt;br /&gt;
|Almost instantly irradiates a victim.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun and Suffocation&lt;br /&gt;
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart&lt;br /&gt;
| N/A&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can&#039;t kill you.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Amatoxin}}Amatoxin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin Damage&lt;br /&gt;
|Deals 2.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Deals 3 [[Guide_to_medicine#Organ_table|heart]] damage per tick and sets their confusion stat to their dizziness stat. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lead Acetate}}Lead Acetate&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lead_Acetate}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Brain and ear damage&lt;br /&gt;
|Deals 1 brain and [[Guide_to_medicine#Organ_table|ear]] damage per tick. Tiny chance to cause confusion.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable mutagen}}{{anchor|Unstable_Mutagen}}Unstable mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2.3&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 3 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Mutations&lt;br /&gt;
| Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]].  Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Ipecacide|Ipecacide]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 6&amp;lt;span style=&amp;quot;color:#4cb849;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 4 to 8.5&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Weight Loss&lt;br /&gt;
| Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]].&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
| Paralyzation, Oxygen, and Toxin&lt;br /&gt;
|[[Status_Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]]&lt;br /&gt;
|N/A&lt;br /&gt;
| Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Methanol|Methanol]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 420K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage &#039;&#039;per volume of venom&#039;&#039; in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fake Beer}}Fake Beer&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fake_Beer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout&lt;br /&gt;
|Instantly puts the victim to [[Status_Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 674K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 874K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 7 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Weakly Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
| Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 9.3&amp;lt;span style=&amp;quot;color:#0bb9b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 1000K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 9 to 11&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
| Toxin, oxyloss&lt;br /&gt;
|Deals 1.25 toxin damage per tick, with 8% chance to [[Status_Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
| Deals 2 toxin damage per tick (unless you are a felinid !) . Can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food#Seafood|imitation carpmeat]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|If [[#Ingest|ingested]] instantly [[Status_Effects#Unconscious|knocks people out]], and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status_Effects#Confusion|confused]] and [[Status_Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#664700;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14.5&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 14&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Fake death&lt;br /&gt;
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 280K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 700K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 5 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;30%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
| Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland)&lt;br /&gt;
| N/A&lt;br /&gt;
| Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|The base reagent for slime based chemicals. Grinding [[Guide_to_xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A powerful anticoagulant. All open [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn&#039;t work unless the victim has a [[Guide_to_Wounds#Slash_Wounds|bleeding wound]].&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 20 cycles, causes the victim&#039;s screen to display a rocking motion. Deals 0.5 toxin damage per tick. &amp;lt;br&amp;gt;Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes.&lt;br /&gt;
| 0.24 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Spewium}}Spewium&amp;lt;span style=&amp;quot;color:#2F6617;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|29 Units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 100K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 6 to 9&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;70%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ consuming &lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
| Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fluorosulfuric acid}}{{anchor|Fluorosulfuric Acid}}Fluorosulfuric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 380K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 800K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 2&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. &amp;quot;Acidpower&amp;quot; 42.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nitric acid}}{{anchor|Nitric Acid}}Nitric acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Chemical Isomers|Chemical Isomers]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse: [[#Toxic monomers|Toxic monomers]] &amp;lt;25%&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Viscous sludge|Viscous sludge]] &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.3&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitric acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 480K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 900K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 0 to 4.1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;50%&lt;br /&gt;
&amp;lt;br&amp;gt;Moderately endothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. &amp;quot;Acidpower&amp;quot; 5.  (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds and causes 1 toxin damage per tick to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hot_Ice_Slush}}Hot Ice Slush&amp;lt;span style=&amp;quot;color:#724cb8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hot_Ice_Slush}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
| Heats you up, deals 3 toxin damage and increases the plasma volume of [[Xeno|xenos]]. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unique Chemicals==&lt;br /&gt;
These reagents have either a bit more to their use or reaction - making them a bit of unique case&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:120px;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:140px;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Eigenstasium}}Eigenstasium&amp;lt;span style=&amp;quot;color:#5020F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: [[#Eigenswap|Eigenswap]]&lt;br /&gt;
&amp;lt;br&amp;gt;Failed: [[#Bluespace Dust|Bluespace Dust]] &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.7&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Eigenstasium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min temp:&amp;lt;/b&amp;gt; 350K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat:&amp;lt;/b&amp;gt; 650K&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH:&amp;lt;/b&amp;gt; 9 to 12&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unstable purity:&amp;lt;/b&amp;gt; &amp;lt;40%&lt;br /&gt;
&amp;lt;br&amp;gt;Extremely exothermic&lt;br /&gt;
&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient.&lt;br /&gt;
If the purity of the reagent is over 90%, it will teleport the player to the creation location on consumption (ingestion only)&lt;br /&gt;
Next, it will save the location you took the reagent, and create a blue eigenstate version of your character to signal where you will return to.&lt;br /&gt;
When the reagent leaves a patients bloodstream, it will teleport the player back to the consumption location.&lt;br /&gt;
Dying does not stop processing, you will still return to the consumption location even if dead.&lt;br /&gt;
&lt;br /&gt;
Overdosing causes the stability of your character to split - Teleporting you to a random location close to where you are every second. Afterwards you will slowly become more and more unstable causing various effects. These effects can be reversed/held off by taking stabilising agent, bluespace dust or more eigenstasium.&lt;br /&gt;
&lt;br /&gt;
Spraying this on multiple lockers on the same tile (with an over 80% pure reagent) links the lockers together, creating eigenlockers. Eigenlocker are linked together, teleporting whatever enters them to the next locker in the sequence. You can link as many lockers as you like in a sequence, but you have to have all the lockers on top of each other when you link them. Lockers with a damaged link (i.e. all other lockers in the sequence are destroyed) can be reused in a sequence, but otherwise linked lockers can&#039;t be relinked.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Unreacted purity:&amp;lt;/b&amp;gt; 50%&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 15u&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Impure / Inverse / Failed Chemicals==&lt;br /&gt;
These chemicals can only be created from inoptimal reactions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chemical Isomers}}Chemical Isomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Impure chemical isomers made from inoptimal reactions. Causes mild liver damage&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Toxic monomers}}Toxic monomers&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Inverse reagents are created when a reagent&#039;s purity is below it&#039;s inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Viscous sludge}}Viscous sludge&amp;lt;span style=&amp;quot;color:#270d03;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impurity: Water&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.5&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A off smelling sludge that&#039;s created when a reaction gets too impure.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Insolvent medicinal precipitate}}Insolvent medicinal precipitate&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 11&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A viscous mess of various medicines. Will heal a damage type at random&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Helgrasp}}Helgrasp&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel&#039;s hands after whomever has the hubris to consume it.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Libitoil}}Libitoil&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Temporarily interferes a patient&#039;s ability to process alcohol, making them more susceptible to it&#039;s effects.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Metabolic Inhibition Factor}}Metabolic Inhibition Factor&amp;lt;span style=&amp;quot;color:#b3ff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This enzyme catalyzes crashes the conversion of nutritious food into [[Guide_to_food#Peptides|healing peptides]].&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lentslurri}}Lentslurri&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1.7&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Aivime}}Aivime&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.1&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to interfere with the eyesight of a patient.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Herignis}}Herignis&amp;lt;span style=&amp;quot;color:#ff1818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.8&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent causes a dramatic raise in a patient&#039;s body temperature.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Super Melatonin}}Super Melatonin&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.5&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This will send the patient to sleep, adding a 25% boost to all healing from medicines in the patient while they are asleep.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Coveroli}}Coveroli&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.82&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to coat the inside of a patient&#039;s lungs, providing greater protection against hot or cold air.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Technetium 99}}Technetium 99&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A radioactive tracer agent that can improve a scanner&#039;s ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. Will irradiate the patient when present very slowly, purging or using a low dose is recommended after use.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.3u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Syrinifergus}}Syrinifergus&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent reduces the purity of all non medicines within the patient, reducing their effects by 20%.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Monover}}Monover&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 0.5&amp;lt;span style=&amp;quot;color:#c6040c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A toxin treating reagent, that only is effective if it&#039;s the only reagent present in the patient. Heals 0 to 2u/tick depending on it&#039;s purity, however if there are any other reagents in the body other than monover it will deal lung damage instead.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.4u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Nooartrium}}Nooartrium&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. &lt;br /&gt;
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end.&lt;br /&gt;
Overdosing blows up their heart.&lt;br /&gt;
Requires a functional heart to work.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Strong medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cryogelidia}}Cryogelidia&amp;lt;span style=&amp;quot;color:#03dbfc;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 14&amp;lt;span style=&amp;quot;color:#462c83;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Freezes the live or dead patient in an incuded cryostasis ice block, putting them in stasis for a short period of time.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Eigenswap}}Eigenswap&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 3.3&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ipecacide}}Ipecacide&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Methanol}}Methanol&amp;lt;span style=&amp;quot;color:#aae7e4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chloralax}}Chloralax&amp;lt;span style=&amp;quot;color:#387774;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rosenol}}Rosenol&amp;lt;span style=&amp;quot;color:#0963ad;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 7&amp;lt;span style=&amp;quot;color:#3aa651;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mannitoil}}Mannitoil&amp;lt;span style=&amp;quot;color:#CDCDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 12.4&amp;lt;span style=&amp;quot;color:#5a51a2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Neruwhine}}Neruwhine&amp;lt;span style=&amp;quot;color:#DCDCAA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.4&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
| Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.025u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Corazargh}}Corazargh&amp;lt;span style=&amp;quot;color:#5F5F5F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13.5&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Interferes with the body&#039;s natural pacemaker, forcing the patient to manually beat their heart.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 1u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
&amp;lt;br&amp;gt;Works on the dead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Prohol}}Prohol&amp;lt;span style=&amp;quot;color:#4C8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 2&amp;lt;span style=&amp;quot;color:#f26724;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone&#039;s drink with! The longer it&#039;s in their system, the stronger the alcohol will become.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.05u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oculater}}Oculater&amp;lt;span style=&amp;quot;color:#DDDDDD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Inverse reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 13&amp;lt;span style=&amp;quot;color:#63459b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Temporarily blinds the patient while it&#039;s in their system.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.2u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Weak medicine&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tinacusiate}}Tinacusiate&amp;lt;span style=&amp;quot;color:#DDDDFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Impure reagent&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 1&amp;lt;span style=&amp;quot;color:#ef1d26;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Makes the patient&#039;s hearing temporarily funky, making things they hear sound funny.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.04u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Addictions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;medicine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavaland Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Found in&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mushroom Cap (Inocybe), from tall mushrooms&lt;br /&gt;
|Food&lt;br /&gt;
|20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tinea_Luxor}}&lt;br /&gt;
|Food&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)&lt;br /&gt;
|Food&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sexy Drugs==&lt;br /&gt;
Aphrodisiacs and the like&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:120px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:170px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; | Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crocin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hexacrocin}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Camphor}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
| This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pentacamphor}}Pentacamphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentacamphor}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cum}}Cum&amp;lt;span style=&amp;quot;color:#ffffffff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cum}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A fluid secreted by the sexual organs of many species.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; musky and salty &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;this is so cursed, what am I doing with my life?&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; none.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Succubus milk}}Succubus milk&amp;lt;span style=&amp;quot;color:#E60584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Succubus Milk}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; a milky ice cream like flavour.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.25u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 17u&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Incubus draft}}Incubus draft&amp;lt;span style=&amp;quot;color:#888888;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Incubus Draft}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman&#039;s package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; chinese dragon powder&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.5u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 17u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==More Narcotics==&lt;br /&gt;
The one narcotic added by Skyrat&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:120px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:170px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66; width:150px;&amp;quot; |Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quaalude}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
====Inject====&lt;br /&gt;
On inject the reagent simply enters the target&#039;s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
==== Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others ===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren&#039;t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
[[Medical_items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! [[Guide_to_drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=Random_events&amp;diff=15218</id>
		<title>Random events</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=Random_events&amp;diff=15218"/>
		<updated>2023-05-18T18:39:30Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = broken links need fixing}}&lt;br /&gt;
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.&lt;br /&gt;
&lt;br /&gt;
= Events = &lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Varies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Anomaly type&amp;gt; detected on long range scanners. Expected location: &amp;lt;area name&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.&lt;br /&gt;
&lt;br /&gt;
The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of anomalies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unstable bluespace anomaly&#039;&#039;&#039; (Rare)&lt;br /&gt;
** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing!&lt;br /&gt;
* &#039;&#039;&#039;Localized hyper-energetic flux wave&#039;&#039;&#039; (Very common, 10 players minimum)&lt;br /&gt;
** If left alone, it will eventually erupt in a violent explosion.&lt;br /&gt;
* &#039;&#039;&#039;Pyroclastic anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Creates plasma fires!&lt;br /&gt;
* &#039;&#039;&#039;Gravitational anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Pulls and flings objects everywhere nearby.&lt;br /&gt;
* &#039;&#039;&#039;Localized high-intensity vortex anomaly&#039;&#039;&#039; (Rare, 20 players minimum)&lt;br /&gt;
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!&lt;br /&gt;
&lt;br /&gt;
== Aurora Caelus ==&lt;br /&gt;
Minimum round time: 5 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Station Name&amp;gt;: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station.&lt;br /&gt;
&lt;br /&gt;
== Brand Intelligence ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Rampant brand intelligence has been detected aboard &amp;lt;station name&amp;gt;, please stand-by. The origin is believed to be a &amp;lt;vendor type&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the machine type specified in the CentCom notice has become sentient! If not stopped, it will begin to spread a virus to all other vending machines, causing them to animate and attack anything in sight!&lt;br /&gt;
&lt;br /&gt;
The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain&#039;s office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut]], or just simply screwdriver the panel open and flick the speaker switch to off.&lt;br /&gt;
&lt;br /&gt;
== Bureaucratic Error ==&lt;br /&gt;
&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: N/A&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s&lt;br /&gt;
&lt;br /&gt;
== Camera Failure ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely High&lt;br /&gt;
&lt;br /&gt;
One or two random cameras around the station will be deactivated. &lt;br /&gt;
&lt;br /&gt;
== Carp Migration ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unknown biological entities have been detected near &amp;lt;station name&amp;gt;, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Space carp]] spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows!&lt;br /&gt;
&lt;br /&gt;
== Clogged Vents ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;The scrubbers network is experiencing a backpressure surge.  Some ejection of contents may occur.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Air scrubbers around the station may suddenly erupt foam filled with chemicals and reagents. The chemicals/reagents which may be involved in this event are random and depends on the severity of the event, as there are several levels/versions of it. &lt;br /&gt;
&lt;br /&gt;
== Communications Blackout ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ionospheric anomalies dete&#039;fZ\\kg5_0-BZZZZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Telecommunications goes down temporarily. The crew isn&#039;t often alerted of this, but the AI always is. Sometimes confused due to crew incompetence with the Ion Storm, detailed below.&lt;br /&gt;
&lt;br /&gt;
== Disease Outbreak ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 7 viral biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot, or a completely random Advanced Virus.&lt;br /&gt;
&lt;br /&gt;
Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of &amp;quot;WHERE&#039;S THE BLOB?&amp;quot; or &amp;quot;LYNCH VIRO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The longer the round has gone on, the worse the virus!&lt;br /&gt;
&lt;br /&gt;
== Electrical Storm ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;An electrical storm has been detected in your area, please repair potential electronic overloads.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.&lt;br /&gt;
&lt;br /&gt;
== Fake Virus ==&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
One to three random crewmembers will start experiencing random virus symptoms, such as a headache, coughing, or sneezing. These symptoms will gradually increase in frequency and become more severe over the course of three minutes, after which the symptoms will vanish. A [[Medical items#Health Analyzer|Health Analyzer]] should clear the misconception up. In addition, shortly after the first one to three crewmembers are afflicted, another one to five other random crewmembers will cough, sneeze, or feel lightheaded exactly once.&lt;br /&gt;
&lt;br /&gt;
== False Alarm ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
Plays a false alarm message for about any other event. Fun with meteors.&lt;br /&gt;
&lt;br /&gt;
== Grid Check ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Abnormal activity detected in station name&#039;s powernet. As a precautionary measure, the station&#039;s power will be shut off for an indeterminate duration.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuts down all APCs stationwide for 30 to 120 seconds, with the exception of Engineering. Usually leads to stationwide looting once Assistants crowbar open airlocks.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be fixed early by hitting the APC&#039;s &amp;quot;Reset&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== Immovable Rod ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;What the fuck was that?!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod&#039;s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object. &lt;br /&gt;
&lt;br /&gt;
== High-Priority Bounty ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Central Command has issued a high-priority cargo bounty. Details have been sent to all bounty consoles.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever Cargo completes a [[Cargo Bounties|bounty]], there is a reasonable chance that it will be replaced with a high-priority bounty. All this really changes is that the reward for completing said bounty is doubled, encouraging Cargo to complete it. There is a maximum of three high-priority bounties that can be assigned in a round, meaning that during long shifts, it&#039;s pretty likely that Cargo&#039;s going to run out of these. &lt;br /&gt;
&lt;br /&gt;
== Ion Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2, with at least one [[AI]] existing&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ion storm detected near the station. Please check all AI-controlled equipment for errors.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include &amp;quot;CARGO REQUIRES THE STATION&#039;S UNDERWEAR,&amp;quot; &amp;quot;THE STATION IS HAPPIER WITHOUT VIPERS,&amp;quot; and &amp;quot;JOHN SMITH IS A XENO.&amp;quot; This sometimes results in someone having to reset the AI.&lt;br /&gt;
&lt;br /&gt;
Ion storms can also cause the order of laws to be rearranged. Have fun with an AI that doesn&#039;t have &amp;quot;you may not harm a human&amp;quot; as priority #1!&lt;br /&gt;
&lt;br /&gt;
Even better, Ion storms can sometimes replace laws or even whole lawsets.&lt;br /&gt;
&lt;br /&gt;
== Mass Hallucination ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Everyone shares a hallucination! Doesn&#039;t even have a CentCom notice. Might result in mass panic due to an imaginary delta alert notice.&lt;br /&gt;
&lt;br /&gt;
== Meteor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15/25/25 (Normal/Threatening/Catastrophic)&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meteors have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meteors begin to spawn on the outer edges of the map, hurling across space! These are capable of dealing heavy damage, if not instantly annihilating anything they collide with. Capable of even releasing the singularity with a few bad hits!&lt;br /&gt;
&lt;br /&gt;
== Meateor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meaty ores have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like meteors, but with meat and gibs instead of minerals.&lt;br /&gt;
&lt;br /&gt;
== Mice Migration ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Migration Alert.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a bunch of cable-chewing mice all over the station&#039;s maintenance tunnels. It&#039;s a good idea to send in Engineers/cats/snakes/lizardpeople.&lt;br /&gt;
&lt;br /&gt;
== Portal Storm ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Massive bluespace anomaly detected en route to &amp;lt;station name&amp;gt;. Brace for impact.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of green portals start appearing on the station, spawning syndicate shocktroops.&lt;br /&gt;
&lt;br /&gt;
== Greytide Virus ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Gr3y.T1d3 virus detected in &amp;lt;station name&amp;gt; imprisonment subroutines. Recommend station AI involvement.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the doors in a specific department or multiple departments become bolted open. The [[AI]] or [[Cyborg | cyborgs]] can fix this quickly, but hacking will do in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Processor Overload ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blows up telecommunication processors and causes Engineers to despair as none of them know how to fix tcomms.&lt;br /&gt;
&lt;br /&gt;
== Radiation Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you&#039;re particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you&#039;re lucky, you might get a genetic power!&lt;br /&gt;
&lt;br /&gt;
== Random Heart Attack ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 40&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
== Random Human-level Intelligence ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Based on [data], we believe that one of the station&#039;s [pets] has developed [random] level intelligence, and the ability to communicate.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grants a ghost control over one of the station&#039;s simple animals/robots.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Loan ==&lt;br /&gt;
Minimum round time: 6 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
CentCom takes control of the Supply Shuttle and recalls it for some purpose they state in the announcement.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay can decide whether they want to loan the Supply Shuttle to CentCom for 5 minutes through the [[Supply Shuttle Console]]. The station receives a nice sum of bonus cargo points, in exchange for the following...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you&#039;ll save us a headache.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of syndicate mobs come aboard the supply shuttle when it next comes. Have security arm up to take them out and [[beyond the impossible|safely confiscate any weapons they bring with them]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of armed and angry Russians, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The Spider Clan has sent us a mysterious gift, can we ship it to you to see what&#039;s inside?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next supply shuttle comes loaded with giant spiders, nasty!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes with human corpses ridden with various viruses, to be used for the benefit of science or [[traitor]]ing. May also include virus culture bottles.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Seems we&#039;ve ordered doubles of our department resupply packages this month. Can we send them to you?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes loaded with a variety of free goodies. Sweet! (Does not include extra points. Dang.)&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;It looks like a neighbouring station accidentally delivered their pizza to you instead.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]].&lt;br /&gt;
&lt;br /&gt;
== Space Dust ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely High&lt;br /&gt;
&lt;br /&gt;
Spawns some high-speed space dust that can break grilles or windows on the edge of the station.&lt;br /&gt;
&lt;br /&gt;
== Space Dust (Major) ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A neighbouring station is throwing rocks at you. Perhaps they&#039;ve grown tired of your messages.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns small meteors that can cause trouble.&lt;br /&gt;
&lt;br /&gt;
== Space Vines ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off!&lt;br /&gt;
&lt;br /&gt;
To fight the vines:&lt;br /&gt;
* Drag a goat, either Pete or one ordered from cargo into the vines. It&#039;ll eat any vine it passes into, and even quickly consume them on its own so long as there&#039;s any nearby.&lt;br /&gt;
* A scythe from a weed control crate is effective.&lt;br /&gt;
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.&lt;br /&gt;
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.&lt;br /&gt;
&lt;br /&gt;
== [[Spider]] Infestation ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they&#039;re vulnerable!&lt;br /&gt;
&lt;br /&gt;
== Spontaneous Appendicitis ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Even spacemen have to deal with appendicitis sometimes!&lt;br /&gt;
&lt;br /&gt;
== Spontaneous Brain Trauma ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Sometimes your brain goes a little wrong.&lt;br /&gt;
&lt;br /&gt;
As a wise man once said:&lt;br /&gt;
&amp;quot;Didn&#039;t make sense not to live for fun, Your brain gets smart, but your head gets dumb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Stray Cargo Pod ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a random [[Supply crates|cargo supply park]] lands in a random part of the station. Contraband included!&lt;br /&gt;
&lt;br /&gt;
== Stray Syndicate Cargo Pod ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a crate loaded with 30 telecrystals worth of [[Syndicate Items]] lands in a random part of the station. A blast from the past. &lt;br /&gt;
&lt;br /&gt;
== Wormholes ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Space-time anomalies detected on the station. There is no additional data.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up [[Armory|somewhere good]]. Sometimes you might find yourself out in the middle of space.&lt;br /&gt;
&lt;br /&gt;
If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!&lt;br /&gt;
&lt;br /&gt;
== Wisdom Cow ==&lt;br /&gt;
Chance of occurrence: Very High - but it can only happen once!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A wise cow has been spotted in the area. Be sure to ask for her advice.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cow spawns in a random area on the station. Centcomm doesn&#039;t tell you where, but the cow will wander around a bit. The first person who interacts with the wisdom cow will receive a puzzling piece of advice, and become a master at a random skill, upon which the wisdom cow will vanish.&lt;br /&gt;
&lt;br /&gt;
= Antagonist Events = &lt;br /&gt;
&lt;br /&gt;
These events spawn various player-controlled antags that are announced to ghosts.&lt;br /&gt;
&lt;br /&gt;
== [[Abductor | Abductors]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns an abductor team that will kidnap and experiment on the crew.&lt;br /&gt;
&lt;br /&gt;
== [[Xenomorph | Alien]] Infestation ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One or more [[xenos|alien larva]] spawn in random locations aboard the station, their players pulled from ghosts with the role enabled.&lt;br /&gt;
&lt;br /&gt;
== [[Blob]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 5 biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Blob]] spawns in a random location on the station. This will prevent the shuttle from leaving until it is either destroyed or kills everyone on station.&lt;br /&gt;
&lt;br /&gt;
== Fugitives / Hunters ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a team of [[Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. &lt;br /&gt;
&lt;br /&gt;
== [[Nightmare]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns a sentient [[Nightmare]].&lt;br /&gt;
&lt;br /&gt;
== Ninja ==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
A [[Space Ninja]] spawns. &#039;nuff said here.&lt;br /&gt;
&lt;br /&gt;
== [[Pirate | Pirates]] ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yar har! We&#039;re here for your credits!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The station receives a communication extorting current station funds (80% of ya&#039;rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens.&lt;br /&gt;
&lt;br /&gt;
If the station refuses to pay or is silent for 3 minutes, a [[pirate]] shuttle arrives somewhere in space. &lt;br /&gt;
&lt;br /&gt;
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon.&lt;br /&gt;
&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below average&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Revenant]] on station.&lt;br /&gt;
&lt;br /&gt;
== Sentient Disease ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Sentient Disease]] on station.&lt;br /&gt;
&lt;br /&gt;
== [[Slaughter Demon]] ==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Slaughter Demon]] on station.&lt;br /&gt;
&lt;br /&gt;
== Solo Operative ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: None, unless the [[High-risk items#Nuclear Authentication Disk|Nuclear Authentication Disk]] is unsecured, in which case it slowly ticks up to Low&lt;br /&gt;
&lt;br /&gt;
Spawns a single [[Nuclear Operative]], with 20 Telecrystals in their uplink. &lt;br /&gt;
&lt;br /&gt;
== [[Space Dragon]] ==&lt;br /&gt;
Minimum round time: 1 hour and 10 minutes (70 minutes)&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A large organic energy flux has been recorded near your station, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Space Dragon]] on station.&lt;br /&gt;
&lt;br /&gt;
== [[Swarmers]] ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Our long-range sensors have detected an odd signal emanating from your station&#039;s gateway. We recommend immediate investigation of your gateway, as something may have come through.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Swarmer|Swarmer shell]] on station.&lt;br /&gt;
&lt;br /&gt;
= Wiznerd Events =&lt;br /&gt;
&lt;br /&gt;
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Special Events&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:Black; text-align: center;&#039;|&#039;&#039;&#039;Prompt&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Effects&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:black; text-align: center;&#039;|&#039;&#039;&#039;Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Your eyes hurt... a vignette settles in your vision and closes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;This isn&#039;t your average everday darkness... this is &#039;&#039;advanced&#039;&#039; darkness!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;At last, the darkness recedes.&amp;lt;br&amp;gt;&lt;br /&gt;
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you&#039;re trapped in Rock Bottom.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Blobies&lt;br /&gt;
|None&lt;br /&gt;
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Change Faces&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (including the wizard) swap their faces randomly&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Change Minds&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you&#039;re a changeling, you&#039;re sort of boned.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Change Places&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings swap places randomly (if they are in the station)&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Items&lt;br /&gt;
|None&lt;br /&gt;
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Ghost&lt;br /&gt;
|You suddenly feel extremely obvious...&lt;br /&gt;
|Ghosts are now visible to the crew.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Greentext&lt;br /&gt;
|The mythical greentext appear at your feet! Pick it up if you dare...&lt;br /&gt;
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Imposter&lt;br /&gt;
|None&lt;br /&gt;
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Improved Casting&lt;br /&gt;
|None&lt;br /&gt;
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Invincible&lt;br /&gt;
|None&lt;br /&gt;
|A random human (filthy liggers get out) is injected with 40 units of adminordrazine, making them invincible for 100 ticks&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Lava&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;You feel the ground beneath you getting hot. Waves of heat distort the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;The floor is lava! Get on top of something!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;The ground cools and returns to its usual form.&amp;lt;br&amp;gt;&lt;br /&gt;
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Magicarp&lt;br /&gt;
|Unknown magical entities have been detected near [station_name()], please stand-by.&lt;br /&gt;
|Magicarps and Chaos Magicarps are spawned around the station&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Petsplosion&lt;br /&gt;
|None&lt;br /&gt;
|The bane of every HOP, animals around the station start to randomly gib&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Possession&lt;br /&gt;
|You suddenly feel a welling of new spooky powers...&lt;br /&gt;
|Ghosts become visible to the crew, and can possess objects and spook people&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|You feel somehow... different?&lt;br /&gt;
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|RPG Loot&lt;br /&gt;
|None&lt;br /&gt;
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Robeless Casting&lt;br /&gt;
|None&lt;br /&gt;
|The wizard can now cast all of his spells without any of his robes.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|None&lt;br /&gt;
|Everyone get guns, some get a survival objective&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets a wand, some get an objective to steal magical items&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
[[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Neok&amp;diff=15217</id>
		<title>Участник:Neok</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Neok&amp;diff=15217"/>
		<updated>2023-05-18T18:39:09Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research and development is the most important (and arguably most boring) part of the science department. [[scientist|Those tasked with]] R&amp;amp;D are responsible for unlocking different technologies to help the station run better by unlocking different tools, machinery, and weapons. They are also often tasked with completing experiments to reduce the cost of said technologies, and their proximity to the front desk makes them the first person the crew asks for upgrades, power cells, and other science gadgets.&lt;br /&gt;
&lt;br /&gt;
=The art of pressing buttons and scanning walls=&lt;br /&gt;
&lt;br /&gt;
===The R&amp;amp;D console===&lt;br /&gt;
&lt;br /&gt;
Located behind the front desk of the science department, the main research console comes pre-loaded with the NT science hub. This program (which you can download onto your PDA for convenient access), allows you to do the main part of R&amp;amp;D; spending ([[Guide_to_toxins|mostly]]) automatically generated points to unlock new nodes in the techweb, which allow for the construction of specific items, as well as unlocking further nodes. Conveniently placed next to the console are science lathe and circuit imprinter, which can print an ever [[Guide_to_Research_and_Development#Protolathe|increasing variety of stuff]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tech Web ==&lt;br /&gt;
&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console.You can see press details on a node to see which nodes it requires and unlocks, what discounts it might have, and what items it unlocks. To research a node, simply press the researhc button. This will send out a notification that the tech has been researched. It&#039;s common practise to check/ask if someone is working on discounts, before researching a node that has them.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don&#039;t have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Industrial Engineering&#039;&#039;&#039; is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It&#039;s also a pre-requisite for ALL of the other research items suggested here, so it&#039;s probably a good idea to consider doing it first of all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Technology&#039;&#039;&#039; and, later, &#039;&#039;&#039;Advanced Mining Technology&#039;&#039;&#039; will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applied Bluespace Research&#039;&#039;&#039; allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 stock part technologies are listed above. &lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts. &lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and &#039;&#039;&#039;listen to your Research Director!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies.&lt;br /&gt;
&lt;br /&gt;
== Experiments and discounts ==&lt;br /&gt;
One thing that you might immediately notice when you open the techweb is that a lot of nodes have &#039;&#039;&#039;discounts&#039;&#039;&#039; and some nodes are locked, these are unlocked by doing experiments with an Experi-Scanner. Your scanner will show you a list of available experiments and what each one entails, most of which can be divided into a few rough categories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dissection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Non-Human and Human dissection are usually done by either medical or robotics, they require you to do the Dissection surgery on a dead monkey and humanoid while the surgery table is linked to an operating computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experiments are the most straight-forward, construct a wall, toilet, or table from a material, and scan it a number of times. Each object can only be scanned once, but can simply be re-constructed to be scanned again. Some of these experiments will require you to handle hazardous materials; Plasma walls will become a raging inferno if you try to weld them apart, and uranium toilets might give your butt a nasty burn and radiation sickness if you sit on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lathe Upgrades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experments will require you to go around to each department and upgrade each lathe, and then scan them. This has the added effect of upgrading each of the department&#039;s lathes, making them more efficient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc machinery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most experiments will have you scan random machinery, this can be done by going to whatever department the machines are located in, but it is often much easier and faster to simply construct the machines yourself. Remember that you can reconstruct the same machine multiple times to finish this, instead of having to make 4 BEPIS chambers or whatnot. You can also create an undefined circuit imprinter alongside your science one to gain acces to circuit boards from other departments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ordnance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experiments are usually done by a dedicated Toxins scientist, see [[Guide_to_toxins|Guide to toxins]].&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the &#039;&#039;&#039;Destructive Analyzer&#039;&#039;&#039;: &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it&#039;s not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
This can help you get syndicate technology from syndicate items and alien technology from alien tools.&lt;br /&gt;
&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Machines ===&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine&#039;s components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you&#039;ll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-Manipulator&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-Manipulator&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-Manipulator&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||[[File:Diamonddone.png]]Femto-Manipulator&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|[[File:Adv_scan_module.gif]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Super_scan_module.gif]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning precision.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|[[File:Adv_capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|[[File:Super_capacitor.png]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there&#039;s really no reason to ever do this unless your station for some incomprehensible reason just can&#039;t afford an RPED.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use &#039;&#039;&#039;RPED (Rapid Part Exchange Device)&#039;&#039;&#039;, which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that&#039;s loaded in the RPED.&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced &#039;&#039;&#039;Bluespace Rapid Part Exchange Device (BRPED)&#039;&#039;&#039;, which functions just like an RPED except that you don&#039;t need access to the machine, screwdrivers, or even adjacency! That&#039;s right: BRPED works &#039;&#039;&#039;even through camera views&#039;&#039;&#039;. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That&#039;s it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[File:Exofab.png|64px]] Exosuit Fabricator ===&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items available from the start:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reseachable items:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||10000||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[File:Circuit.png|64px]] Circuit Imprinter===&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station&#039;s machinery and robotics&#039; exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[File:Proto.png|64px]] Protolathe ===&lt;br /&gt;
&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Proto.png|64px]] Techfab ===&lt;br /&gt;
&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style=&#039;width:20%&#039; |Item&lt;br /&gt;
!style=&#039;width:15%&#039; |Required Tech &lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Supp&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Sheet_plastic1.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RPED.gif]]||Rapid Part Exchange Device&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|10000|5000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |1000| | | |200| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|Basic Robotics Research&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|15000|5000| | |2500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | |60|30 |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|150| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | |100| |100| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced Scanning Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic Scanning Module&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| | |60| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | | | |60| |}}30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|Advanced Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| | | | |60| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|Quantum Electromagnetic Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | | |100|60| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|250| | | | | | |100| |}}100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | |100|100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |200| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |800| | |100|100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |100| | |100| |100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|60| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|70| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|80| | |150|150| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|800|160| | |300|300| |160|300|}}100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1500|3000| | |150| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inducer.png]]||Inducer&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MMI.gif]]||Man-Machine Interface&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1700|1350| | | |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|5000| |3000| | | | |1000| |}}1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Syringe&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |10|20| | | | || |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | |1000| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Cryo Syringe&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | | |1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Piercing Syringe&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | | | | |1000 | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Blood Pack&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |1000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Intravenous Medicine Bag&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprayer-med-red.png]]||Medical Spray Bottle&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_bodybag.png]]||Bluespace Body Bag&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| |200| | | | |500| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaman_refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defib.png]]||Defibrillator&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|8000|4000| | |3000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defibmount.png]]||Defibrillator Mount&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumbing_Constructor.png]]||Plumbing Constructor&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|75000|37500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Secprojector.png]]||Security Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || ||Yes || || || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engiprojector.png]]||Engineering Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holofan.gif]]||ATMOS Holofan Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medprojector.gif]]||PENLITE Holobarrier Projector&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Welding Shield Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breathing_tube.png]]||Breathing Tube Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|250| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toolset_arm_implant.png]]||Toolset Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| | |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toolset_arm_implant.png]]||Surgical Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| | |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Medical HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |500|500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Security HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |750|750| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Luminescent Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||X-Ray Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000| |600|600| | | |}}1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Thermals Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000| |600|600| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||Anti-Drop Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |400|400| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |500|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | | |500|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | | |500|750| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Reviver Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|800|800| | | |500|1000|2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack_implant.png]]||Thrusters Set Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|4000|2000| | |1000| | |1000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implanter.png]]||Implanter&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implant_case.png]]||Implant Case&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freedom_implant.png]]||Sad Trombone Implant Case&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes|| &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Test_firing_pin.png]]||Test-range Firing Pin&lt;br /&gt;
|Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|300| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Loyalty_pin.gif]]||Mindshield Firing Pin&lt;br /&gt;
|Advanced Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | | |600| |200|600| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tesla_gun.gif]]||Tesla Revolver&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|10000| | |10000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|Radioactive Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|2000| | | | |4000| |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Teleshield.png]]||Telescopic Riot Shield&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000|5000| | |300| | | |200|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decloner.png]]||Decloner&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | | | |5000|10000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_ebow.png]]||Energy Crossbow&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|1500| | |1500| |1500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|500| | |3000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|2000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyro_grenade.png]]||Pyro Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| |500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryo_grenade.png]]||Cryo Grenade&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| | | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||X-ray Laser Gun&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000| | | | |5000|4000| |2000|}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|8000| | | |6000| |2000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portal_gun.gif]]||Bluespace Wormhole Projector&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|5000| | | |2000| | |2000| |}}3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000| | | |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000|1000| | |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|Technological Shells&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|1000|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|2000| | | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gravity_gun.gif]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|One-point Bluespace-gravitational Manipulator&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|12000|12000| | |8000| |8000|3000| |3000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | | |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1500|500|400| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_plasma_cutter.gif]]||Advanced Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|1000|2000| | |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|2000| | |2000| | |6000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Damage Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || || Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Cooldown Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Range Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Mining AoE Mod&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |2000|2000| |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Trigger Guard Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_resonator.png]]||Upgraded Resonator&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|4000|1500| | |1000| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | | | | |3000|250|1500| |}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_satchel.gif]]||Mining Satchel of Holding&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | | | | |250|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | |1500| | | | |1500| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_health_glasses.gif]]||Night Vision Health Scanner HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |350| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_sec_glasses.gif]]||Night Vision Security HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600| | | |350|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diag_glasses.png]]||Diagnostic HUD&lt;br /&gt;
|Advanced Engineering &#039;&#039;or&#039;&#039; Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_diag_glasses.gif]]||Night Vision Diagnostic HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|600|600|300| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding-goggles.png]]||Welding Goggles&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portaseeder.png]]||Portable Seed Extractor&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1000|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_horn.png]]||Air Horn&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_meson_glasses.gif]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|600|600|350| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tray_scanners.gif]]||Optical T-Ray Scanners&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engi_glasses.gif]]||Engineering Scanner Goggles&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600|350| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Science_goggles.png]]||Science Goggles&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|4500| | | |1500|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mop.png]]||Mop&lt;br /&gt;
|None&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|900| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_mop.png]]||Advanced Mop&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2500|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_trashbag.png]]||Trashbag of Holding&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |1500| | |1500|250| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_buffer.png]]||Floor Buffer Upgrade&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signmaker.gif]]||Holographic Sign Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_welder.gif]]||Experimental Welding Tool&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|1000|500|1500| | | |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_alloy.png]]||Alien Alloy&lt;br /&gt;
|Alien Technology&lt;br /&gt;
| ||Yes|| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |4000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bucket.png]]||Bucket&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50|20| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|70|20| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]]||Screwdriver&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|75| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|80| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||APC Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Airlock Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Firelock Circuitry&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Air Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Fire Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Pipe Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000|2000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paint Sprayer.png]]||Airlock Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced Glass&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultivator.png]]||Cultivator&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| |  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant Analyzer&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|30|20|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spade.png]]||Spade&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| |  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|15000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Drapes&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|4000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular Saw&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical Drill&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|6000|3000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|750| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beaker.png]]||Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Beaker.png]]||Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |2500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health Analyzer&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo Tagger.png]]||Destination Tagger&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Hand Labeler&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|150|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery Paper.png]]||Package Wrapping&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Identification Card&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Advanced Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Super Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Cluster Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|3200|800| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Micro Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||ID Card Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||Intellicard Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Printer Mini.png]]||Miniprinter&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charger APC.png]]||Area Power Connector&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_Con.png]]||Power Cell Controller&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Mini.png]]||Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Advanced Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Super Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Nano Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Micro Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||AI Surveillance Software Update&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|5000|5000|10000| |15000|15000| |20000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Remote.gif]]||Nanite Remote&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Scanner.gif]]||Nanite Scanner&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 0.png]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Nanite Program Disk&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interbeaker.png]]||X-Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| |3000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Superinterbeaker.png]]||Metamaterial Beaker&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| |3000| |1000| | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Cloning Data Disk&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| | |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| | |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compactdefib.png]]||Compact Defibrillator&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|16000|8000| | |6000|3000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthadv.png]]||Advanced Health Analyzer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| | |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medspray.png]]||Medical Gel&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|500| | |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic liver.png]]||Cybernetic Liver&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic heart.gif]]||Cybernetic Heart&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic lungs.png]]||Cybernetic Lungs&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic liver.png]]||Upgraded Cybernetic Liver&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic lungs.png]]||Upgraded Cybernetic Lungs&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo disk.png]]||Supply Drop Pod Upgrade Disk&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcefield projector.gif]]||Forcefield Projector&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|2500|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roastingstick.png]]||Advanced Roasting Stick&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | | |250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Bluespace Locator&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|1000|500| | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quantum keycard.png]]||Quantum Keycard&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | |500| | | | |1000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Memorizer.png]]||Anomaly Neutralizer&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| |2000| | |2000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refill donksoft.png]]||Donksoft Toy Vendor Refill&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|25000|15000|20000| |10000|10000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cleaner.png]]||Spray Bottle&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats| |2000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear trap.png]]||Bear Trap&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|5000| | | | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive_Teleport_Armor.png]]||Reactive Armour Shell&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|10000| |4500| | |8000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seclite.png]]||Seclite&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|2500| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forensic scanner.gif]]||Forensic Scanner&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| | |2000|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pepperspray.png]]||Pepper Spray&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ebola.gif]]||Energy Bola&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | |500| |500| | | |500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cuff.png]]||Zipties&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | |250| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evidence.png]]||Evidence Bag&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasma + Iron Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000| |2000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium.png]]||Plasma + Titanium Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |2000| | | | | |2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma glass.png]]||Plasma + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced plasma glass sheet1.png]]||Plasma + Metal + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium glass.png]]||Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000| | | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium glass.png]]||Plasma + Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Hand Drill&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|3500| | | |1500| | | |2500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jawsoflife.png]]||Jaws of Life&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|4500| | | |2500| | | |3500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv welder.gif]]||Experimental Welder&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|1000|500|1500| |2500| |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wrench.gif]]||Alien Wrench&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wirecutters.png]]||Alien Wirecutters&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor screwdriver.gif]]||Alien Screwdriver&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor crowbar.gif]]||Alien Crowbar&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor welder.png]]||Alien Welding Tool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor multitool.png]]||Alien Multitool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor scalpel.png]]||Alien Scalpel&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor hemostat.png]]||Alien Hemostat&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor retractor.png]]||Alien Retractor&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor saw.png]]||Alien Circular Saw&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000| |2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor drill.png]]||Alien Drill&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000| |2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor cautery.png]]||Alien Cautery&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo 38.png]]||Speed Loader (.38)&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|20000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beanbag slug.png]]||Rubber Shot&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blank shell.png]]||Shotgun Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot shell.png]]||Buckshot Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000|  || | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech shell.png]]||Shotgun Dart&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire shell.png]]||Incendiary Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostatis shotgun dart.gif]]||Cryostatis Shotgun Dart&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|3500| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy sniper.png]]||Beam Marksman Rifle&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|10000|5000| | |4500|5000|8000|5000| |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15216</id>
		<title>Гайд по продвинутому строительству</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15216"/>
		<updated>2023-05-18T18:38:55Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = This page needs a formatting overhaul and the styling could be a little less boring}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
= Machine Construction Steps =&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of April 3rd, 2020. &#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Chemical Heater (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
Removed from /tg/station Feb, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences. &lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use button on finished machine&#039;s UI to switch)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electrolyzer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Electrolyzer_machine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Electrolyzer &amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Electrolite_stockpart.gif]]Electrolites&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with h2o in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -&amp;gt; 2H2 + O2.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;quot;Upgrading the parts will increase the amount of converted H2O and the efficiency of the cell&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine)                                                 &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ctrl-click it&#039;&#039;&#039; to toggle autogrow mode; a power hungry mode helping with maintaining the plant. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alt-click it&#039;&#039;&#039; to empty its internal chemical tank. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of chemicals the tray can hold  (from default 10 units). &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheet-meister 2000 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetifier.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert slabs of raw [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roulette Table ==&lt;br /&gt;
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roulette_wheel_spinning.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 &#039;&#039;&#039;Can not be constructed.&amp;lt;br&amp;gt;Only available from a special beacon in bar storage. &lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Start by swiping it with an ID. That ID becomes the &amp;quot;house&amp;quot;, where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be able to reset owner and let someone else become the &#039;&#039;&#039;house&#039;&#039;&#039; you must [[Hacking#Roulette_Table|hack]] the machine. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                  &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
Removed from /tg/station Aug, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanite Machinery==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Nanite Chamber]] ===&lt;br /&gt;
[[File:Nanite chamber control console menu.png|thumb|450px|right|This is the menu you see if clicking the nanite chamber control console when a nanite-implanted person is inside the connected nanite chamber. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Chamber (Machine Board)&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting non-synchronised (non-cloud) [[Guide_to_Nanites|nanites]], as well as modifying options of already implanted nanite swarms. Must be operated by a second person with an adjacent [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]] (they link automatically). Click the nanite chamber to open it, click-drag a person to put them into the chamber, and then click the console for a menu. With a subject in the chamber, start by clicking &amp;quot;Implant Nanites&amp;quot;. This will implant a nanite swarm in the subject. These nanites will not have any programs yet, so they do nothing except generate nanite volume. To install programs you will need to use a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other options in this machine:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety Threshold&#039;&#039;&#039;: See [[Guide_to_Nanites#Volume|Guide to Nanites]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lock Chamber&#039;&#039;&#039;: Traps the person inside. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destroy Nanites&#039;&#039;&#039;: Quickly and cleanly removes a nanite cluster from a person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Able to see more details about nanite programming, like specific codes and timers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Public Nanite Chamber]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Guide_to_Nanites#Implanting|implant]] [[Guide_to_Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synced to. If you don&#039;t multitool the board it will default to cloud 1. You must install programs on same backup cloud with a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]] to get functional nanites. Does not need a [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Obtaining_programs|Nanite Program Hub]] ===&lt;br /&gt;
[[File:Nanite_program_hub_menu_medical.png|thumb|300px|right|This is the menu you see after clicking the nanite program hub and then clicking the &amp;quot;Medical Nanites&amp;quot; category. Certain nodes much be researched before the programs become visible here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_program_hub.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Program Hub (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a nanite program disk, click a nanite program category and click a [[Guide_to_Nanites#Nanite_Types|nanite program]] to put that program on the disk. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Customizing_Programs|Nanite Programmer]] ===&lt;br /&gt;
[[File:Nanite_programmer_menu.png|thumb|300px|right|This is the menu you see when clicking the nanite programmer after inserting a disk containing the &amp;quot;Electromagnetic Resonance&amp;quot; program. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_programmer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Programmer (Machine Board)&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a disk with [[Guide_to_Nanites#Nanite_Types|nanite program]] on it to [[Guide_to_Nanites#Customizing_Programs|modify]] its programming. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] and if an operating computer is built within line of sight of it, it will automatically connect to the stasis bed. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can&#039;t go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Epinephrine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Morphine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Convermol|Convermol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Libital|Libital]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Aiuri|Aiuri]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nano manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Oculine|Oculine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Inacusiate|Inacusiate]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pico manipulator also adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Multiver|Multiver]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutadone|Mutadone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mannitol|Mannitol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Salbutamol|Salbutamol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Femto manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Omnizine|Omnizine]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators&#039;&#039;&#039; unlock a larger selection of chemicals (see above).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medical Kiosk ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_kiosk_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)&lt;br /&gt;
 1x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
 1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
(Use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say &amp;quot;You&#039;re alive.&amp;quot;), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039;&lt;br /&gt;
**At tier 2 or higher the machine will show radiation levels and tell if the patient has any phobias. &lt;br /&gt;
**At tier 3 or higher the machine will also show brain damage, cellular damage and traumas. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medipen Refiller ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medipen_refiller.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases max volume of reagents in the machine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. &amp;lt;s&amp;gt;Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Message_server_anim.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Station links to adjacent to hub and console automatically)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gigabeacon.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Boozeomat.gif|64x64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.png|64x64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Restocking Unit&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Robotics_vendor.gif]]Custom Vendor===&lt;br /&gt;
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -&amp;gt; wire -&amp;gt; wrench -&amp;gt; board -&amp;gt; restocking unit -&amp;gt; screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use a custom vendor:&#039;&#039;&#039;&lt;br /&gt;
# Use your ID on it to link it to your account and make you the owner. &lt;br /&gt;
# Click the custom vendor and it will let you set a name and description. &lt;br /&gt;
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. &lt;br /&gt;
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. &lt;br /&gt;
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More information:&#039;&#039;&#039;&lt;br /&gt;
*As the owner you can dispense the inserted items for free. &lt;br /&gt;
*The vendor is hard to destroy, but not indestructable. &lt;br /&gt;
*When destroyed the custom vendor will explode and spread its contained items all over the place. &lt;br /&gt;
*It can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.&lt;br /&gt;
&lt;br /&gt;
== Vend-a-Tray ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vend-a-tray.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)&lt;br /&gt;
 1x Card Reader&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you put a single item up for display and sale. Must be registered to a person&#039;s account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arcanevend-a-trayUIv1.png]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scannergate.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skill_station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Skill Station (Machine Board)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.  &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better micro-lasers:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A1%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=15215</id>
		<title>Сочетания клавиш</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A1%D0%BE%D1%87%D0%B5%D1%82%D0%B0%D0%BD%D0%B8%D1%8F_%D0%BA%D0%BB%D0%B0%D0%B2%D0%B8%D1%88&amp;diff=15215"/>
		<updated>2023-05-18T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Some keybindings are wrong. }}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An old diagram of (most) human hotkeys.|An old diagram of (most) human hotkeys.]]&lt;br /&gt;
==={{anchor|Hotkey-mode Enabled}}Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle Combat Indicator &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Unbound&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID from the PDA.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lock the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food_and_drinks#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%98%D0%BD%D1%84%D0%B5%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=15214</id>
		<title>Инфекции</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%98%D0%BD%D1%84%D0%B5%D0%BA%D1%86%D0%B8%D0%B8&amp;diff=15214"/>
		<updated>2023-05-18T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Contents need to be checked to see if they are still up to date}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who&#039;s come down with a case of brain rot.&lt;br /&gt;
&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
&lt;br /&gt;
===The Clothes===&lt;br /&gt;
Whenever you come in contact with the virus the game will roll a dice to determine where you will get &amp;quot;attacked&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your body and head are the most likely targets, next hands and then at last feet.&lt;br /&gt;
&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 Bio Hood&lt;br /&gt;
* Level-3 Bio Suit&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* Latex Gloves&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* Shoes (White shoes and Galoshes are the best)&lt;br /&gt;
* Private (clean) Internals&lt;br /&gt;
&lt;br /&gt;
If the virus is airborne then you need to wear internals or you will very likely get infected.&lt;br /&gt;
If you are already infected wearing a sterile mask will prevent you from infecting other with your coughing and sniffing.&lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
&lt;br /&gt;
===Sanitization===&lt;br /&gt;
&lt;br /&gt;
Rotting things such as gibs or corpses can cause nasty diseases if you touch them. These can override your own viruses if their Transmission is higher than your virus&#039; Resistance. Wearing mask/gloves while interacting with corpses may help prevent infection.&lt;br /&gt;
&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected unless you use internals. &lt;br /&gt;
* Touch - Requires you to touch, have been touched, or be extremely close to the source of the infection. Hugging someone or switching places with someone has a chance to spread the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Fluid - Lets you infect someone by splashing them with the virus culture or using smoke. Works even if they have internals on. Does not work through hardsuits. &lt;br /&gt;
* Blood - The infection will only be spread by ingesting infected blood.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
&lt;br /&gt;
Any higher level infection method can infect using any lower level methods. For example, an airborne virus can spread to people with internals on by hugging them.&lt;br /&gt;
&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure  him. Alternatively, if you have produced a [[#How_to_create_a_vaccine|vaccine]], a simple injection should cure the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pandm.gif|64px|class=pixelart]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates [[#How_to_create_a_vaccine|vaccines]] from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
===How to create a vaccine===&lt;br /&gt;
# Take a blood sample from an already cured person, with a syringe.&lt;br /&gt;
# Inject that blood sample into a beaker or bottle.&lt;br /&gt;
# Load the beaker into the machine.&lt;br /&gt;
# Select the vaccine you wish to produce.&lt;br /&gt;
# Take vaccine bottle it produces.&lt;br /&gt;
# Go to chemistry or the holodeck medical emergency program (for the Chemmaster 3000) to distribute the vaccine however you like.&lt;br /&gt;
&lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample, even if the virus is stealthy and don&#039;t show up on medical huds.&lt;br /&gt;
&lt;br /&gt;
==Simple Diseases==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] impregnation || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Guide_to_chemistry#Mannitol|Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Guide_to_chemistry#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim&#039;s body temperature in addition to respiratory symptoms. || Contact || [[Guide_to_chemistry#Spaceacillin|Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Guide_to_chemistry#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Guide_to_chemistry#Ethanol|Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Guide_to_chemistry#Synaptizine|Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;Fake&#039; GBS || Gravitokinetic Bipotential SADS- || Unknown, possibly unused || A somewhat neutered version of the GBS+ virion. Early stages will mimic flu symptoms, but advanced stages are notably devoid of serious harm to the patient. || Contact || Sulfur and [[Guide_to_chemistry#Synaptizine|Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Guide_to_chemistry|Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot&#039;s Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Guide_to_chemistry#Mutadone|Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || [[Guide_to_chemistry#Mutadone|Mutadone]]&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Guide_to_chemistry#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected&#039;s DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Guide_to_chemistry#Glycerol|Glycerol]] and [[Guide_to_chemistry#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it&#039;s listed here.|| N/A ||  Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] bio-weapon specialists. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Guide_to_chemistry#Convermol|Convermol]] and [[Guide_to_chemistry#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Guide_to_chemistry#Condensed Capsaicin|Condensed Capsaicin]] (pepperspray)&lt;br /&gt;
|}&lt;br /&gt;
[[Категория:Руководства]]&lt;br /&gt;
&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advanced disease with different [[#Symptoms_Table|symptoms]], which can have buffs, debuffs and other effects. You can only be infected with one advanced disease at a time, but you can also have several [[#Simple_Diseases|simple diseases]] at the same time as an advanced. &lt;br /&gt;
&lt;br /&gt;
You will start out with two advanced diseases, the cold and the flu. The cold will have the sneeze [[#Symptoms_Table|symptom]] and the flu will have the cough [[#Symptoms_Table|symptom]]. They have almost no effect if they infect people, but you need them to acquire more [[#Symptoms_Table|symptoms]].&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won&#039;t run out while experimenting.&lt;br /&gt;
&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new [[#Symptoms_Table|symptom]] you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
&lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]], that will give you a specific level symptom.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Food|Virus Food]]&#039;&#039;&#039;: You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;: You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* &#039;&#039;&#039;Liquid Plasma&#039;&#039;&#039;: Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Rations|Virus rations]]&#039;&#039;&#039;: Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]&#039;&#039;&#039;: Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]&#039;&#039;&#039;: Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]&#039;&#039;&#039;: Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]&#039;&#039;&#039;: Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.&lt;br /&gt;
&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You&#039;ll require the help of mining to make these.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]&#039;&#039;&#039;: Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. Despite its name, it will not decay into nothingness or deplete itself over time (outside of circumstances that would cause normal chemicals to do that). It is made by combining 1 virus food with 1 liquid Uranium.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]&#039;&#039;&#039;: Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium.&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]&#039;&#039;&#039;: Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It&#039;s important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly.&lt;br /&gt;
&lt;br /&gt;
==Tips and Techniques==&lt;br /&gt;
&lt;br /&gt;
===Dropper===&lt;br /&gt;
When you&#039;re adding a chemical to a virus, &#039;&#039;&#039;you only need to add a single unit of it&#039;&#039;&#039;. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 units at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.&lt;br /&gt;
Remember, you have to use the dropper in your hand once to set its transfer value to 1 unit.&lt;br /&gt;
&lt;br /&gt;
===Mixing in Beakers===&lt;br /&gt;
While your first instict may be to create a new culture bottle, adding a chemical to it and scrapping the whole bottle if it&#039;s not the symptom you want, it is a slow process due to the Pandemic&#039;s cooldown. A better way is to instead keep a culture bottle, an empty beaker, and a bottle of your desired chemical; add one unit of culture to the beaker and then mutate it with the chemical, and check the result. Then repeat until you have to replicate the culture bottle: this allows for 20 uninterrupted tries before having to make a copy.&lt;br /&gt;
&lt;br /&gt;
===Chemical Efficiency===&lt;br /&gt;
You don&#039;t always have to isolate every single symptom you want into your virus and then begin the slow process of combining them one by one. You start with just 30u Synaptizine and Unstable Mutagen on your workplace (Plasma amounts vary per map, but you also have a 30u liquid plasma bottle as backup inside your chemfridge) and once those run out, you have to beg chemistry (or mining) for more. To prevent this, once you got your first wanted symptom isolated, create a sample bottle out of it and use THAT bottle to combine with the other chemicals until you get your first symptom AND your desired second symptom on it, create a bottle with those two, use THAT new bottle to combine with the next chemical for your third symptom and so on.&lt;br /&gt;
E.G: If you want your virus to have Viral Evolutionary Acceleration, Eternal Youth and Self Respiration, you combine your Rhinovirus blood sample with 1u of Mutagenic Agar until you get Sneezing and Viral Evolutionary Acceleration on your bottle. [[Infections#Isolating Symptoms|Isolate]] the V.E.A. symptom and create a sample bottle of it. Then take 1u from the V.E.A. bottle and combine with 1u of Weakened Virus Plasma until you get Eternal Youth. Create a sample bottle of V.E.A.+Eternal Youth, and begin using it to combine with 1u of Plasma Virus until you get VEA+Eternal Youth+Self Respiration. Remember that after the fourth symptom stacked, [[Infections#Multiple symptoms|your chances of getting new symptoms get progressively harder]]&lt;br /&gt;
&lt;br /&gt;
===Isolating Symptoms===&lt;br /&gt;
To isolate a single symptom, combine equal units of a blood sample with one of the two symptoms you want to isolate with equal parts of synaptizine (ideally you should &#039;&#039;&#039;always&#039;&#039;&#039; work with 1u at a time) and slap the beaker unto the PanD.E.M.I.C to check if it got isolated. You can then hit the create culture bottle button to make a bottle with just one symptom, or eject it as is and [[Infections#Neutering Symptoms|neuter]] it if it&#039;s a bad symptom you only want stats out of.&lt;br /&gt;
&lt;br /&gt;
===Neutering Symptoms===&lt;br /&gt;
To neuter a symptom, you combine 1u of your isolated symptom with 1u of Formalehyde, and the symptom gets &amp;quot;neutered&amp;quot;, meaning it won&#039;t cause whatever effects they have, but will contribute to the virus&#039; overall stats with theirs. That means that &#039;&#039;&#039;Fever (Neutered)&#039;&#039;&#039; will not make the subject &amp;quot;feel hot&amp;quot;, but it will grant the virus no stealth bonuses, +3 resistance, +3 stage speed and +2 transmission. This is recommended to make your virus a completely &amp;quot;positive&amp;quot; virus by only having good symptoms or their ones neutered, which will make them appear with a blue smiley face on your doctor&#039;s medical HUD&#039;s, and also drastically reduce your chances of getting lynched.&lt;br /&gt;
&lt;br /&gt;
===Multiple symptoms===&lt;br /&gt;
A virus can have up to six symptoms. Trying to add a seventh symptom to a virus will instead make it replace one random existing symptom. Having more symptoms can sometimes make the virus less resistant and less likely to spread, but can also be your best friend on other stats like Stage Speed.&lt;br /&gt;
&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
&lt;br /&gt;
After you&#039;re done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stealth:&#039;&#039;&#039; If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* &#039;&#039;&#039;Transmission:&#039;&#039;&#039; Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated based on the disease&#039;s transmission stat. 3+ lets the virus spread via fluid contact, 7+ lets the virus spread via skin contact, and 11+ allows the virus to spread via the &amp;quot;airborne&amp;quot; infection vector. All advanced viruses can spread via the &amp;quot;blood&amp;quot; transmission vector. Note that these infection vectors are all cumulative; a virus with a transmission stat of 4 will have both the blood and the fluid contact transmission vectors. The sneezing and coughing symptoms (and the threshold effects of a few other symptoms) force sporadic airborne spreads (sneezing spreads the virus in a cone, while coughing spreads the virus in all directions (but considerably less far from the host than sneezing does)), but do not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus&#039; Transmission is higher than the other virus&#039; Resistance, the latter will be overridden by the former.&lt;br /&gt;
* &#039;&#039;&#039;Stage speed:&#039;&#039;&#039; Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses.&lt;br /&gt;
* &#039;&#039;&#039;Severity:&#039;&#039;&#039; A hidden statistic. The symptom with the highest severity defines the virus&#039; severity; it affects the color of the medHUD icon, ranging from blue for positive viruses, to flashing red for extremely deadly diseases.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)]. One chemical from the tier is randomly picked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Resistance tier||Possible cures&lt;br /&gt;
|-&lt;br /&gt;
|1 or less||Copper, Silver, Iodine, Iron, Carbon&lt;br /&gt;
|-&lt;br /&gt;
|2||Potassium, Ethanol, Lithium, Silicon, Bromine&lt;br /&gt;
|-&lt;br /&gt;
|3||Table salt, Sugar, Orange juice, Tomato juice, Milk&lt;br /&gt;
|-&lt;br /&gt;
|4||Spaceacillin, Saline-glucose solution, Epinephrine, [[Guide_to_chemistry#Multiver|Multiver]]&lt;br /&gt;
|-&lt;br /&gt;
|5||Oil, Synaptizine, Mannitol, Space drugs, Cryptobiolin&lt;br /&gt;
|-&lt;br /&gt;
|6||Phenol, Inacusiate, Oculine, Antihol&lt;br /&gt;
|-&lt;br /&gt;
|7||Leporazine, Mindbreaker toxin, Higadrite&lt;br /&gt;
|-&lt;br /&gt;
|8||Pax, Happiness, Ephedrine&lt;br /&gt;
|-&lt;br /&gt;
|9||Lipolicide, Salicyclic acid&lt;br /&gt;
|-&lt;br /&gt;
|10||Haloperidol, Aranesp, Diphenhydramine&lt;br /&gt;
|-&lt;br /&gt;
|11 or more||Modafinil, Anacea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Acute Respiratory Distress Syndrome&lt;br /&gt;
| -2 || 0 || -1 || -2 || 7 || [[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage. Becomes even more lethal if the mob has more than 120 suffocation damage.||&amp;lt;span title=&amp;quot;Additionally synthesizes pancuronium and sodium thiopental inside the host&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Alopecia&lt;br /&gt;
| 0 || 1 || 2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Alkali Perspiration&lt;br /&gt;
| 2 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically, while also giving them small doses of Napalm and Chlorine Trifluoride. If wet when bursting into flames, the victims will also explode. Explosions can happen in stage 4 and stage 5. ||&amp;lt;span title=&amp;quot;Doubles the intensity of the immolation effect, but reduces the frequency of all of this symptom&#039;s effects.&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius and explosion damage to the host when the host is wet.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has also been met.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Autophagocytosis Necrosis&lt;br /&gt;
| -2 || -2 || 1 || -2 || 7 || [[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob&#039;s cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Choking&lt;br /&gt;
| -3 || -2 || -2 || -2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.||&amp;lt;span title=&amp;quot;Increases choking frequency&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 1 || [[Guide_to_chemistry#Virus Food|Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus irritates the throat of the host, causing occasional coughing. Each cough will try to infect bystanders who are within 1 tile of the host with the virus.||&amp;lt;span title=&amp;quot;The host will drop small items when coughing.&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Occasionally causes coughing fits that stun the host. The extra coughs do not spread the virus.&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases cough frequency&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Coughing will now infect bystanders up to 2 tiles away.&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|1 || -1 || -3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration and strength&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Disfiguration&lt;br /&gt;
| 2 || 0 || 3 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the host&#039;s face to crumble and cave in, disfiguring the host to appear as &amp;quot;unknown&amp;quot; to others until cured.||None&lt;br /&gt;
|-&lt;br /&gt;
!Dizziness &lt;br /&gt;
|0 || -2 || -3 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Shakes the affected mob&#039;s screen. ||&amp;lt;span title=&amp;quot;Also causes druggy vision&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Dormant DNA Activator&lt;br /&gt;
| -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus bonds with the DNA of the host, activating random dormant mutations within their DNA. When the virus is cured, the host&#039;s genetic alterations are undone.||&amp;lt;span title=&amp;quot;The negative and mildly negative mutations caused by the virus are mutadone-proof (but will still be undone when the virus is cured if the resistance 14 threshold is not met).&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host&#039;s genetic alterations are not undone when the virus is cured.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus activates dormant mutations at a much faster rate.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Only activates negative mutations in hosts.&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 0 || 3 || 2 || 1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever &lt;br /&gt;
|0 || 3 || 3 || 2 || 2 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Virus Food|Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -4 || 1 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 1 || [[Guide_to_chemistry#Virus Food|Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host&amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Inorganic Biology&lt;br /&gt;
| -1 || 4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 1 || [[Guide_to_chemistry#Virus Food|Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
| -1 || -2 || 2 || 1 || 7 || [[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Doubles the host&#039;s metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||&amp;lt;span title=&amp;quot;Reduces hunger rate&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Chemical metabolization is tripled instead of doubled&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Narcolepsy&lt;br /&gt;
| -1 || -2 || -3 || 0 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Causes the host to periodically emit a yawn that spreads the virus in a manner similar to that of a sneeze&amp;quot;&amp;gt;Transmission 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || -2 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect corpses and undead races, instead of lying dormant. || None&lt;br /&gt;
|-&lt;br /&gt;
!Necrotizing Fasciitis&lt;br /&gt;
| -3 || -4 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Also causes stamina damage (2x as much as the brute damage). &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nocturnal Regeneration&lt;br /&gt;
| 2 || -1 || -2 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Heals brute and burn damage if the host is not currently exposed to light. Heals brute damage more quickly than burn damage. ||&amp;lt;span title=&amp;quot;Doubles healing speed&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Fixation&lt;br /&gt;
| 0 || 3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| The host absorbs plasma in the air and in their bloodstream, using it to stabilize their temperature and heal brute, burn, and toxin damage.||&amp;lt;span title=&amp;quot;Increases temperature adjustment rate&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Polyvitiligo&lt;br /&gt;
| -1 || 3 || 1 || 2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus replaces the melanin in the skin with reactive pigment, by adding random [[Guide_to_chemistry#Crayon_Powder|crayon powders]] (which won&#039;t actually recolor the host) and [[Guide_to_chemistry#Color_Powder|color powders]] (which WILL recolor the host) to the host.||None&lt;br /&gt;
|-&lt;br /&gt;
!Radioactive Resonance&lt;br /&gt;
| -1 || -2 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Heals brute, burn, and toxin damage while the host is irradiated. Higher radiation levels increase the healing speed. ||&amp;lt;span title=&amp;quot;Additionally heals cellular damage&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus also stabilizes the host while they are in critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob&#039;s senses by fixing eye and ear damage.||None&lt;br /&gt;
|-&lt;br /&gt;
!Chills&lt;br /&gt;
|0 || 2 || 3 || 2 || 2 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Virus Food|Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won&#039;t reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases the intensity of the cooling; the host can fall below safe temperature levels&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the intensity of the cooling even further&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sneezing&lt;br /&gt;
| -2 || 3 || 0 || 4 || 1 || [[Guide_to_chemistry#Virus Food|Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus causes irritation of the nasal cavity, making the host sneeze occasionally. Sneezes from this symptom will spread the virus in a 4 meter cone in front of the host.||&amp;lt;span title=&amp;quot;Increases sneezing range, spreading the virus over 6 meter cone instead of over a 4 meter cone.&amp;quot;&amp;gt;Transmission 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The force of each sneeze catapults the host backwards, potentially stunning and lightly damaging them if they hit a wall or another person mid-flight.&amp;quot;&amp;gt;Stage Speed 17&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| -1 || -4 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Starlight Condensation&lt;br /&gt;
| -1 || -2 || 0 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Heals brute, burn, and toxin damage while exposed to starlight. Heals toxin more efficiently. Actually being in space intensifies the effect. || &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Removes penalty for only being close to space&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Tissue Hydration&lt;br /&gt;
| 0 || -1 || 0 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Heals brute and burn damage if the host drank water recently, or if they&#039;re wet. Heals burn damage more efficiently. ||&amp;lt;span title=&amp;quot;Water is consumed at a much slower rate&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toxolysis&lt;br /&gt;
| 0 || -2 || 2 || -2 || 7 || [[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Viral Evolutionary Acceleration&lt;br /&gt;
| -2 || -3 || 5 || 3 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.||None&lt;br /&gt;
|-&lt;br /&gt;
!Viral Self-Adaptation&lt;br /&gt;
| 3 || 5 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.||None&lt;br /&gt;
|-&lt;br /&gt;
!Voice Change&lt;br /&gt;
| -1 || -2 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host&#039;s language center of the brain is damaged, leading to complete inability to speak or understand any language, until cured. &amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || -1 || -1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. ||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || -2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host&#039;s metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
&lt;br /&gt;
* If you happen to run out of plasma, chemistry sometimes has an extra bar you can ask for.&lt;br /&gt;
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar.&lt;br /&gt;
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys.&lt;br /&gt;
* If you&#039;re dealing with a virus too stealthy to analyze, you can try making a very infective virus to override it.&lt;br /&gt;
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you&#039;re looking for may save you time and materials.&lt;br /&gt;
* Generally, you should only use mutagenic chemicals that will give your symptoms from only a single possible tier (in other words, use weakened virus plasma or virus plasma instead of just plasma). The exceptions to this rule are the decaying uranium gel (only if you&#039;re rolling for level 7 symptoms) and virus food chemicals, since they are much, much cheaper to make than more exact chemicals of their tiers. It should be noted that one bar of uranium can be mixed with other chemicals to get you 20u of decaying uranium gel, but only 4u of unstable uranium gel.&lt;br /&gt;
&lt;br /&gt;
===The Black Death===&lt;br /&gt;
&lt;br /&gt;
Being a traitor virologist opens you up to a whole variety of cruel and interesting ways to create chaos on the station. Here&#039;s some tips to allow you to spread your worst creations.&lt;br /&gt;
&lt;br /&gt;
* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won&#039;t have them all on a single virus, so choose the direction you want to go with.&lt;br /&gt;
** A high stealth will allow the virus to incubate before the victim notices.&lt;br /&gt;
** A high resistance will make the cure so rare that it won&#039;t realistically be available to everyone. Beware of [[#How_to_create_a_vaccine|vaccines]], though.&lt;br /&gt;
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.&lt;br /&gt;
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.&lt;br /&gt;
* While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won&#039;t act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics.&lt;br /&gt;
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. Consider investing in stealth to prevent this.&lt;br /&gt;
* Going around outside of virology with a biosuit will alert people that you don&#039;t trust your own virus: you might want to infect yourself with a harmless resistant virus, so people can see that you&#039;re infected as well, while you&#039;ll be immune.&lt;br /&gt;
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can&#039;t work on a cure.&lt;br /&gt;
* A syringe gun filled with infected blood is a good way to spread viruses if you can&#039;t trick the crew.&lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a [[#How_to_create_a_vaccine|vaccine]] for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Destroying all of your viruses (and the ones in your chem fridge) other than the one that you are going to use before you release your doomvirus by dumping the containers holding them out onto an adjacent tile and then using a spray bottle of space cleaner on the resulting pile of blood can be a good idea, since clever CMOs/players can infect themselves with one of your prototype viruses to overwrite your main doomvirus with a less harmful virus/version of it (provided that the less harmful virus&#039;s transmission stat is higher than your doomvirus&#039;s resistance stat).&lt;br /&gt;
* &amp;lt;s&amp;gt;Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&amp;lt;/s&amp;gt; Holodeck no longer has the Emergency Medical protocol unless emagged, don&#039;t sabotage your own chances!&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* Adding your virus to food the chef has cooked is a good way to spread your virus.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%9D%D0%B5%D0%B7%D0%B0%D0%BA%D0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B4%D0%BE%D1%81%D1%82%D1%83%D0%BF&amp;diff=15213</id>
		<title>Незаконный доступ</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%9D%D0%B5%D0%B7%D0%B0%D0%BA%D0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B4%D0%BE%D1%81%D1%82%D1%83%D0%BF&amp;diff=15213"/>
		<updated>2023-05-18T18:24:45Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re a traitor looking to loot stuff, a gangster looking to tag stuff, or a revolutionary looking to raise hell. Sometimes the traitor is chasing you and you need to get away fast. Sometimes the station spawned without an engineer and someone needs to get the power working. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. Sometimes you just want a damn burger and nobody has kitchen access. In any case, this is a collection of ways to break into places. Most of these methods have more detailed guides elsewhere on the wiki, the purpose of this article is to pull them all together.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&lt;br /&gt;
===Prayer===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.)&lt;br /&gt;
&lt;br /&gt;
===Tailgating===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Wait for someone to walk into the area you want to access. Follow them in. Try to explain why they shouldn&#039;t call security (or wear a disguise so they don&#039;t ask)&lt;br /&gt;
&lt;br /&gt;
===Persuading===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Talk someone into letting you into a restricted area. Remember that [[Beyond the impossible|this is a roleplaying game]] and that people should be playing &#039;&#039;characters&#039;&#039;; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the chaplain might sneak you in to places if you go to all of his sermons.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A corpse with loot&lt;br /&gt;
&lt;br /&gt;
Method: Did you know that you can loot corpses by clicking and dragging from them onto you in the main window? Do so and click on items to cause them to fall to the floor where you can take them. Grab someone else&#039;s ID card from their cold dead body and use it, or grab tools to use the below methods.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s not a corpse handy, you can always [[Robust|create one]]. Just &#039;&#039;&#039;remember that killing people while not an antag is extremely bad form.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: That looting thing? It works on living people too. The downside is that it displays a message saying that you&#039;re trying to do it, and it fails if they move or do anything. It can still work on someone who&#039;s deep in conversation, busy writing a PDA message or endlessly toiling at the genetics computer. Bonus points if they&#039;re distracted writing the PDA message to reply to something you sent them.Or you can just stun them: A single hit from a flash, stun baton or taser will put someone out long enough to loot their ID.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;actual&#039;&#039; pickpocketing, as in stealing from someone&#039;s pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets.&lt;br /&gt;
&lt;br /&gt;
Remember that robbing people while not an antag is also bad form.&lt;br /&gt;
&lt;br /&gt;
===Ask the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A radio or a nearby holopad (though an AI upload and custom rule module improves your odds)&lt;br /&gt;
&lt;br /&gt;
Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they&#039;re being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is law one) then all the better.&lt;br /&gt;
&lt;br /&gt;
===Threaten the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None (though some sort of weapon is a boon, as are yellow gloves)&lt;br /&gt;
&lt;br /&gt;
Method: The AI must act to prevent harm to humans, even if it means ignoring the captain&#039;s orders. If you can make a credible threat against another human if the AI doesn&#039;t open the door then it must do so. However, threatening to suicide or harm &#039;&#039;yourself&#039;&#039; to get the AI to do something is against server rules. &#039;&#039;&#039;Don&#039;t do it!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tableclimbing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None, though a blunt object is helpful&lt;br /&gt;
&lt;br /&gt;
Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn&#039;t blocked by anything, you&#039;re in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?)&lt;br /&gt;
&lt;br /&gt;
===Breaking a window===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolboxes are also a good choice. Insulated gloves are helpful if you plan to break into a secure area.&lt;br /&gt;
&lt;br /&gt;
Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks, or use wirecutters if you&#039;ve got them. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles, which will shock anyone who tries to break them without protection, as well as anyone else nearby.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Walls_2|Breaking a wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Welding Torch, Wrench, Screwdriver&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them, then use a screwdriver to dismantle the girder. Welding without eye protection eventually makes you go blind, though you can do it once or twice without harm.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: If you skip the screwdriver step you can apply some metal to the girder, such as the metal left behind from welding, to turn it into a secret door. This will open when you click on it with an empty hand, but only you will know it&#039;s there. You and anyone wearing meson scanners, so don&#039;t do it near engineering.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Full mechanical toolbox (except the analyser)&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this?&lt;br /&gt;
&lt;br /&gt;
Wirecutters, screwdriver, welder, crowbar, wrench, welder, crowbar, screwdriver, wirecutters, wrench, screwdriver.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: The final screwdriver step can be skipped, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the armory.&lt;br /&gt;
&lt;br /&gt;
===Ghetto [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, wirecutters, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: Find a door you don&#039;t care about, use the screwdriver on the door to open the panel. Use the wirecutters on that to open the wirecutting menu. Cut wires one at a time taking note of the result:&lt;br /&gt;
&lt;br /&gt;
:If the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice.&lt;br /&gt;
&lt;br /&gt;
:If you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don&#039;t touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you&#039;re a good guy Note the wire so that you never cut it again.&lt;br /&gt;
&lt;br /&gt;
:If the test light goes off, you have cut the main wire! Note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you&#039;ve cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you&#039;ve found the backup wire.&lt;br /&gt;
&lt;br /&gt;
:If anything else happens, ignore it and carry on.&lt;br /&gt;
&lt;br /&gt;
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you&#039;re done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready.&lt;br /&gt;
&lt;br /&gt;
Note that some reinforced doors take a little more effort to hack.&lt;br /&gt;
&lt;br /&gt;
===Improved [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements...&lt;br /&gt;
&lt;br /&gt;
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don&#039;t need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you&#039;d electrocute yourself reconnecting the mains wire to do it again)&lt;br /&gt;
&lt;br /&gt;
:...if you electrify the door, wander off for 30 secs and come back, it should be de-electrified now.&lt;br /&gt;
&lt;br /&gt;
:...if you drop the bolts you can pulse the wire again to pull the bolts back up.&lt;br /&gt;
&lt;br /&gt;
===Safe [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool/wirecutters, crowbar, insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: Insulated gloves make you immune to puny electrocution. Follow the guide above but don&#039;t worry about getting injured. If you&#039;re in a hurry, once you learn which wire bolts the doors you can hack in a hurry by cutting every single other wire without worrying about learning which is which. With gloves there&#039;s no excuse for not fixing the door behind you though.&lt;br /&gt;
&lt;br /&gt;
===Depowering===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Wirecutters, crowbar, probably insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: A room without power is very easy to break into; all you need to do is crowbar open the doors. There are many ways to depower a room. In increasing order of viability/traitorousness: cutting a wire (usually in maintenance) leading to the APC; turning off the APC (requires engineering access); destroying the APC, whether manually or via an explosion; planting a [[Syndicate items|power sink]]; waiting for the power to go out naturally.&lt;br /&gt;
&lt;br /&gt;
===ID upgrade===&lt;br /&gt;
&lt;br /&gt;
Equipment required: High level ID, HoP access or captain&#039;s quarters access&lt;br /&gt;
&lt;br /&gt;
Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to &amp;quot;captain&amp;quot; giving you access to all areas, change the job to &amp;quot;custom&amp;quot; and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you&#039;ve done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. You can also convince the HoP to do it for you, on the off-chance he might actually say yes.&lt;br /&gt;
&lt;br /&gt;
===Wall melting===&lt;br /&gt;
&lt;br /&gt;
Using [[Guide_to_chemistry#Other_Recipes|thermite]].&lt;br /&gt;
&lt;br /&gt;
Equipment required: Chemistry access, lighter/matches/welder&lt;br /&gt;
&lt;br /&gt;
Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminum and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and eventually a hole will form.&lt;br /&gt;
&lt;br /&gt;
Since getting into places is what you&#039;re trying to do in the first place, you might not be able to swing chem access. Never fear. You can also [[Ghetto_chemistry|ghetto chemistry]] the three thermite reagents from public sources, if you have enough money for a soda. Buy a canned air (or scavenge red toolboxes for glowsticks), any other soda can, and get some iron from spare metal or medborg lollipops. Empty and crush the soda can ({{Combat_Mode}}, target your own head, click yourself with the can). Use the holodeck&#039;s emergency medical facilities: beakers, syringes, grinder, and the ChemMaster, which can separate and bottle the reagents.&lt;br /&gt;
&lt;br /&gt;
===Teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Hand_teleporter|Hand teleporter]]&lt;br /&gt;
&lt;br /&gt;
Method: Stand next to the wall of your target room, click the tele, choose the random (&amp;quot;dangerous&amp;quot;) setting and hope it doesn&#039;t pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does. Note that the hand tele has a cooldown after using it several times, and that anyone can follow you through the portal.&lt;br /&gt;
&lt;br /&gt;
===Advanced teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Teleporter]] access.&lt;br /&gt;
&lt;br /&gt;
Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull this off, and if you&#039;re already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_toxins|Screw subtlety]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Toxins access&lt;br /&gt;
&lt;br /&gt;
Method: Make pressurised oxygen and heated pressurised plasma (a guide unto itself) combine them with a combination tube and add a timer to the tube. Place the device next to the unwanted door, activate the timer and run. If you&#039;re a traitor, a syndicate bomb or C4 obviously works as well. This will rid you of a door, any nearby walls, any nearby people and most of the station, as well as get you banned if you&#039;re not antag.&lt;br /&gt;
&lt;br /&gt;
===The [[Guide_to_genetics#DNA Modification|monkey gambit]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Monkey syringe, genetics access or being a [[changeling]].&lt;br /&gt;
&lt;br /&gt;
Method: Turn yourself into a monkey, stand on an air vent, hit info-&amp;gt;monkey-&amp;gt;enter vent to crawl through the vent to any other room on the station. Alt-clicking a vent also works.&lt;br /&gt;
&lt;br /&gt;
Downside: You can&#039;t carry equipment through vents so it&#039;s useless for looting. The vents may also be full of gases that will kill you (or empty of gasses that you need to breathe).&lt;br /&gt;
&lt;br /&gt;
Other downside: You are now a monkey.&lt;br /&gt;
&lt;br /&gt;
===Other methods===&lt;br /&gt;
&lt;br /&gt;
There are other methods, though most have such significant drawbacks they&#039;re not worth it. These include...&lt;br /&gt;
&lt;br /&gt;
...rerouting the disposal pipes to your location&lt;br /&gt;
 &lt;br /&gt;
...building a mech and drilling through the walls&lt;br /&gt;
&lt;br /&gt;
...getting turned into a wraith by the chaplain/wizard/cult&lt;br /&gt;
&lt;br /&gt;
...ganking a teleportation wand/scroll off a wizard&lt;br /&gt;
&lt;br /&gt;
...getting killed and raised from the dead in the target area. (for when you really want into genetics)&lt;br /&gt;
&lt;br /&gt;
...getting arrested, hoping someone remembers to set the timer but forgets to check that you leave when it expires. (good luck)&lt;br /&gt;
&lt;br /&gt;
...researching a wormhole generator, building a mech, installing it, creating a wormhole, jumping in and praying.&lt;br /&gt;
&lt;br /&gt;
...turning yourself into a hulk (required genetics access) and bashing your way through.&lt;br /&gt;
&lt;br /&gt;
...growing bluespace tomatoes, squishing them and hoping to get lucky&lt;br /&gt;
&lt;br /&gt;
...waiting for the fairly unlikely wormhole [[random event]], hopping the holes, and landing at your destination and not in space&lt;br /&gt;
&lt;br /&gt;
...hoping a meteor strikes the outside of the station and EVAing your way in.&lt;br /&gt;
&lt;br /&gt;
...putting a grenade in a braindead person along with a remote signaling device (for the love of mike only antags)&lt;br /&gt;
&lt;br /&gt;
Always experiment to find out more!&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=HUD&amp;diff=15212</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=HUD&amp;diff=15212"/>
		<updated>2023-05-18T18:24:13Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Hud icons out of date, some missing}}{{Speech&lt;br /&gt;
|name=Jerry Scienmon, the Scientist&lt;br /&gt;
|text=Here, have a look through this eye piece. If you look at certain things while wearing this Medical HUD, you can automatically view how healthy a person is, just at a glance! Pretty cool right? Not to mention, we also have Security HUDs for the officers, Science HUDs for the Chemists and other Science department staff, Diagnostic HUDs, night vision versions of these, fancy sunglass HUDs...&lt;br /&gt;
|image=[[File:Scientist generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Did you mean the [[Starter guide#Heads up display|game window]]?&lt;br /&gt;
&lt;br /&gt;
The abbreviation of heads-up display. These icons show up if your character is either an antagonist, or wearing Security&#039;s [[File:Hudsunglasses.png|64px]][[Security_items#Security_HUD|HUDSunglasses]] or a [[File:MedGlasses.png|64px]][[Medical_items#Health_Scanner_HUD|Health Scanner HUD]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Antagonist HUD Icons ==&lt;br /&gt;
These are the icons that display over some persons under certain circumstances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Antaghud-traitor.png|alt=|frameless]]&lt;br /&gt;
|[[Traitor]]. Can only be seen after round end. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudrev.png|32px]]&lt;br /&gt;
|[[Revolution]]ary. Can only be seen by other revs.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudrevhead.png|32px]]&lt;br /&gt;
|[[Revolution#Head_Revolutionaries|Head Revolutionary]]. Can only be seen by other revs.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudcultist.png|32px]]&lt;br /&gt;
|[[Cult]]ist. Can only be seen by other cultists.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudclock.png|32px]]&lt;br /&gt;
|&amp;lt;s&amp;gt;[[Clockwork Cult]]ist. Can only be seen by other servants.&amp;lt;/s&amp;gt; &#039;&#039;&#039;Clockwork Cult was removed from rotation on April 3rd, 2018 and all code was removed completely from the game on October 15th, 2019.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Hudsyndicate.png|32px]]&lt;br /&gt;
|[[Syndicate guide|Syndicate Operative]]. Can only be seen by other operatives during [[Nuke | Nuke Ops]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Antag-abductor.png|center|frameless]]&lt;br /&gt;
|[[Abductor]]. Can only be seen after round end.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security HUD Icons ==&lt;br /&gt;
These are the icons that display over all persons while you are wearing a Security HUD. Personnel with a [[Security_items#Mindshield_Implant|Mindshield Implant]] will have a flashing blue outline around their job icon.&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 64px;&amp;quot;|Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:Job-cap.png|alt=|center|frameless|32x32px]]&lt;br /&gt;
|[[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhopV2.png|32px|link=Special:FilePath/HudhopV2.png]]&lt;br /&gt;
|[[Head of Personnel]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhosV2.png|32px|link=Special:FilePath/HudhosV2.png]]&lt;br /&gt;
|[[Head of Security]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huddetective.png|32px]]&lt;br /&gt;
|[[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudsec.png|32px]]&lt;br /&gt;
|[[Security Officer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudwardenV2.png|32px|link=Special:FilePath/HudwardenV2.png]]&lt;br /&gt;
|[[Warden]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudceV2.png|32px|link=Special:FilePath/HudceV2.png]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudengi.png|32px]]&lt;br /&gt;
|[[Station Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudatmosV2.png|32px|link=Special:FilePath/HudatmosV2.png]]&lt;br /&gt;
|[[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudqmV2.png|32px|link=Special:FilePath/HudqmV2.png]]&lt;br /&gt;
|[[Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudtech.png|32px]]&lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudminer.png|32px|link=Special:FilePath/Hudminer.png]]&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudcmoV2.png|32px|link=Special:FilePath/HudcmoV2.png]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchem.png|32px]]&lt;br /&gt;
|[[Chemist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huddoc.png|32px]]&lt;br /&gt;
|[[Medical Doctor]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudparamedic.png|32px|link=Special:FilePath/Hudparamedic.png]]&lt;br /&gt;
|[[Paramedic]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudviroV2.png|32px|link=Special:FilePath/HudviroV2.png]]&lt;br /&gt;
|[[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudrdV2.png|32px|link=Special:FilePath/HudrdV2.png]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudgenV2.png|32px|link=Special:FilePath/HudgenV2.png]]&lt;br /&gt;
|[[Geneticist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudrobo.png|32px]]&lt;br /&gt;
|[[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudsci.png|32px]]&lt;br /&gt;
|[[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudjanitorV2.png|32px|link=Special:FilePath/HudjanitorV2.png]]&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbarV2.png|32px|link=Special:FilePath/HudbarV2.png]]&lt;br /&gt;
|[[Barman]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchapV2.png|32px|link=Special:FilePath/HudchapV2.png]]&lt;br /&gt;
|[[Chaplain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbotanistV2.png|32px|link=Special:FilePath/HudbotanistV2.png]]&lt;br /&gt;
|[[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudchefV2.png|32px|link=Special:FilePath/HudchefV2.png]]&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudlawyerV2.png|32px|link=Special:FilePath/HudlawyerV2.png]]&lt;br /&gt;
|[[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudbookV2.png|32px|link=Special:FilePath/HudbookV2.png]]&lt;br /&gt;
|[[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudpsychologist.png|32px|link=Special:FilePath/Hudpsychologist.png]]&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhonk.png|32px]]&lt;br /&gt;
|[[Clown]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudmime.png|32px]]&lt;br /&gt;
|[[Mime]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudhelp.png|32px]]&lt;br /&gt;
|[[Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudprisoner.png|32px|link=Special:FilePath/Hudprisoner.png]]&lt;br /&gt;
|[[Prisoner]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudU.png|32px]]&lt;br /&gt;
|Unrecognized Rank&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudno_id.png|32px|link=Special:FilePath/Hudno_id.png]]&lt;br /&gt;
|No ID&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudcentcom.png|32px]]&lt;br /&gt;
|[[CentCom Official]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huddeathcommando.png|32px|link=Special:FilePath/Huddeathcommando.png]]&lt;br /&gt;
|[[Death Squad|Death Commando]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertcommander.png|32px|link=Special:FilePath/Hudertcommander.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Commander]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertengineer.png|32px|link=Special:FilePath/Hudertengineer.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertmedic.png|32px|link=Special:FilePath/Hudertmedic.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Medic]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertsecurity.png|32px|link=Special:FilePath/Hudertsecurity.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Security]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertjanitor.png|32px|link=Special:FilePath/Hudertjanitor.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudertchaplain.png|32px|link=Special:FilePath/Hudertchaplain.png]]&lt;br /&gt;
|[[Emergency Response Team|ERT Chaplain]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:huderpentertainer.png|32px|link=Special:FilePath/Huderpentertainer.png]]&lt;br /&gt;
|[[Emergency Response Team|ERP Entertainer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arrest Status ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudwanted.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Corporate Regulations|Wanted]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudprison.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Corporate Regulations|Prisoner]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudparol.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Corporate Regulations|Parolled]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;padding:12px&amp;quot;|[[File:hudreleased.png|32px]]&lt;br /&gt;
|style=&amp;quot;padding:12px&amp;quot;|[[Corporate Regulations|Released]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blinkhud.gif|32px]]&lt;br /&gt;
|[[Tracking Implant|Tracking Implanted]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:hudchemimplant.gif|32px]]&lt;br /&gt;
|[[Chemical Implant|Chemical Implanted]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical HUD Icons ==&lt;br /&gt;
These are the icons that display over all persons while you are wearing a [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 64px;&amp;quot;|Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:huddoc.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|No Viruses Detected.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudill.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Infections|Bad Virus Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudgood.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Infections|Positive Virus Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Hudxeno.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|[[Alien|Unknown Lifeform Detected]]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[File:Huddead.png|32px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Deceased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15211</id>
		<title>Взлом</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15211"/>
		<updated>2023-05-18T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your tools ==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves]]&#039;&#039;&#039; for mitigating shocks. Hackables have power lines, and cutting/pulsing these without gloves can and will harm you. It&#039;s possible to hack without them, but it will be slow, painful, and you&#039;ll need ointment. Alternatively you can drink [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], which makes you immune to shocks for a short while. &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver]]&#039;&#039;&#039; for opening up panels and the like. A necessary tool.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters]]&#039;&#039;&#039; for cutting and mending wires.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool]]&#039;&#039;&#039; for pulsing wires. Not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler]]&#039;&#039;&#039; can be used as a ghetto alternative to a Multitool and to pulse wires remotely. Attach one to a wire, then use a second signaler to pulse that wire.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints]]&#039;&#039;&#039; for easy peasy wire identification. If you can get it, it contains a map of all the hackable wires when read. It will remove the need for testing wires to find their function.&lt;br /&gt;
&lt;br /&gt;
== Hackables ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s ===&lt;br /&gt;
&lt;br /&gt;
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round &#039;&#039;&#039;FOR EACH DEPARTMENT&#039;&#039;&#039;. E.g. if the orange wire toggles bolts on an airlock in engineering , the same wire will do the same on other airlocks in engineering. Some examples of areas can be found [[#Airlock Area Types|here]]. After opening the hacking window you can read on top which type of airlock you are looking at. &lt;br /&gt;
&lt;br /&gt;
Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring.&lt;br /&gt;
# With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring.&lt;br /&gt;
# Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click &amp;quot;pulse&amp;quot; to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click &amp;quot;cut&amp;quot; to cut a wire. &lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel. &lt;br /&gt;
&lt;br /&gt;
* There are two main power wires and two auxiliary power wires.&lt;br /&gt;
* Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored.&lt;br /&gt;
** If the door is unpowered, it can be opened with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down.&lt;br /&gt;
* Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they&#039;ll be able to use it forever, even without AI connection wire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
|Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
|Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
|Makes door reject everyone if it has any access restriction. Makes it so pulsing the &amp;quot;open&amp;quot; wire will open the door.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
|Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
|Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
|Disables AI control.||Restores AI control.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
|Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
|High chance to shock you, but does not electrify door.||High chance to shock you, but does not electrify door.||Nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
|Disables timer, stopping the door from automatically closing .||Restores door timer.||Toggles door speed (speed light), causing the door to close faster. Can&#039;t be toggled if wire is cut. Off = fast. &lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window at bottom when hacking&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The door bolts look up.||Door bolts are up (not locked).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Door bolts are down (locked).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The test light is on.||Door is powered.&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Door is not powered (can be opened with [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI Connection&lt;br /&gt;
|The AI connection light is on.||AI can control the door and hasn&#039;t hacked it.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||AI either hacked a door or can&#039;t control it.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Door safety is off (can crush people).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Door safety is on (can&#039;t crush people).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timer&lt;br /&gt;
|The timer is powered on.||Door closes automatically. &lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Door doesn&#039;t close automatically. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timing&lt;br /&gt;
|The speed light is on.||Door timing is normal (closes after a delay).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Door timing is reduced (closes without delay).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
|The emergency light is on.||Emergency access is enabled (no access restrictions). &lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Emergency access is disabled (normal access restrictions). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Airlock Area Types ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
* maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
* bridge/...&lt;br /&gt;
* crew_quarters/heads/...&lt;br /&gt;
* teleporter/...&lt;br /&gt;
* gateway/...&lt;br /&gt;
* security/nuke_storage/...&lt;br /&gt;
* ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
* crew_quarters/kitchen/...&lt;br /&gt;
* crew_quarters/bar/...&lt;br /&gt;
* quartermaster/...&lt;br /&gt;
* janitor/...&lt;br /&gt;
* hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
* security/...&lt;br /&gt;
* ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
* engine/...&lt;br /&gt;
* solar/...&lt;br /&gt;
* tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
* medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
* science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
* ai_monitored/storage/satellite/...&lt;br /&gt;
* ai_monitored/turret_protected/...&lt;br /&gt;
* aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC&lt;br /&gt;
* hallway/...&lt;br /&gt;
* crew_quarters/...&lt;br /&gt;
* library/...&lt;br /&gt;
* chapel/...&lt;br /&gt;
* lawoffice/...&lt;br /&gt;
* construction/...&lt;br /&gt;
* storage/...&lt;br /&gt;
* ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Airlock Strategies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you&#039;ve found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.&#039;&#039;&#039; Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute. &lt;br /&gt;
* &#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
* &#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door. &lt;br /&gt;
* &#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* &#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance.&lt;br /&gt;
&lt;br /&gt;
==== Secure airlocks ====&lt;br /&gt;
&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security.&lt;br /&gt;
* &#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
# Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks====&lt;br /&gt;
A few selected airlocks are special &amp;quot;safety airlocks&amp;quot;, which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
# Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
* Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===&lt;br /&gt;
&lt;br /&gt;
# Click on the Autolathe to open it.&lt;br /&gt;
# Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;. &lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.&lt;br /&gt;
&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things:&lt;br /&gt;
#* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#* &#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]] ===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
=== [[Particle Accelerator]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!&lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How To ====&lt;br /&gt;
&lt;br /&gt;
# Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
# Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
# Cut the wire which prompted the statement&lt;br /&gt;
# Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:Emitter_On.gif|64px]] Particle Emitter ===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#* &#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Explodes.||Nothing, u ded.||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode. &lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]. &lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]] ===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
#Four lights:&lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access. &lt;br /&gt;
#Four wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset. &lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
# Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
# Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
# Open.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
# Three wires:&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
# Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).||Toggles safety check. &lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The UV bulb is dim.||Low power. &lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.||High power.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The service light is off.||Safety on.&lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]] ===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.||Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on. &lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The machines bolts look up.||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;].||Power is on. &lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;.||Anti-theft lock is off. &lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.||Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID. &lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;.||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
* Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
* You can emag buttons to remove access restrictions.&lt;br /&gt;
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*# Grab two signalers and adjust their frequencies.&lt;br /&gt;
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
# Cut the bolts wire&lt;br /&gt;
# Cut every other wire except the shock wire&lt;br /&gt;
# Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
* Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
* You can make remote voice-activated bombs:&lt;br /&gt;
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*# Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
* On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BA%D1%81%D0%B5%D0%BD%D0%BE%D0%B1%D0%B8%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=15210</id>
		<title>Руководство по ксенобиологии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BA%D1%81%D0%B5%D0%BD%D0%BE%D0%B1%D0%B8%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=15210"/>
		<updated>2023-05-18T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
&#039;&#039;Looking for info on how to grow creatures in vats? Try the [[Guide to cytology|Guide to Cytology]] instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; more dangerous than making bombs if you don&#039;t know what you are doing. Which is a good reason to read this!&lt;br /&gt;
&lt;br /&gt;
== Home on the Range ==&lt;br /&gt;
&lt;br /&gt;
As a Xenobiologist, you’re not going to get out that much until some late game slimes. And until you get those, you won&#039;t be bothered much either, [[Traitor#Assassination|at]] [[Cult|least]] [[Xenomorph|in]] [[Abductor|theory.]]&lt;br /&gt;
&lt;br /&gt;
So lets get familiar with your new home. As an example, this is what the xenobio lab looks like on Boxstation. &lt;br /&gt;
&lt;br /&gt;
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.&lt;br /&gt;
&lt;br /&gt;
To the south is the slime containment area with six pens. Two (or three on some maps) of these pens start with a baby [[#Grey Slime|grey slime]].&lt;br /&gt;
&lt;br /&gt;
To the north is a special containment pen that&#039;s larger and more secure than the rest. This is ideal for containing and experimenting on [[Alien|other alien lifeforms]] should the station manage to capture/produce one. Usually though, it&#039;s just for storing extra slimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Slime_comp_0.png|64px|class=pixelart]]Using the slime console===&lt;br /&gt;
&lt;br /&gt;
The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!&lt;br /&gt;
It&#039;s strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you&#039;re using as to cut out a lot of unnecessary movement.&lt;br /&gt;
&lt;br /&gt;
===Safety Advice===&lt;br /&gt;
&lt;br /&gt;
Before you start breeding the slimes, you may want a fire extinguisher in your backpack. You&#039;ll rarely meet a ravenous, hungry slime if you&#039;re using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead &#039;&#039;you&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, then this goes doubly so as you&#039;ll be near a lot of slimes, usually before you cull their numbers, and while they&#039;re normally docile towards you whom are effectively their &#039;&#039;God&#039;&#039;, they occasionally grow resentful for their species&#039; exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!&lt;br /&gt;
&lt;br /&gt;
Now that monkeys have regained some sentience, they&#039;ll attack you if you try to manhandle them. It&#039;s &#039;&#039;&#039;strongly advised&#039;&#039;&#039; to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be the guy who tries to harmbaton a slime outbreak.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Breeding slimes ==&lt;br /&gt;
&lt;br /&gt;
=== Feeding ===&lt;br /&gt;
&lt;br /&gt;
Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.&lt;br /&gt;
&lt;br /&gt;
* You can send both monkeys at once into a baby slime&#039;s pen, so you don&#039;t have to think about it until they split.&lt;br /&gt;
* Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re fed enough, after a while the adult slime will split in 4 baby slimes.&lt;br /&gt;
&lt;br /&gt;
=== Culling ===&lt;br /&gt;
&lt;br /&gt;
Time to kill your darlings.&lt;br /&gt;
&lt;br /&gt;
Decide which baby slimes you don&#039;t want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.&lt;br /&gt;
Teleport them onto the kill pen; it&#039;s the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they&#039;re dead and you can pick them up for the next step.&lt;br /&gt;
&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
&lt;br /&gt;
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it&#039;s done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded. &lt;br /&gt;
&lt;br /&gt;
* Upgrading the grinder will make it go faster and give more cores per slime. &lt;br /&gt;
* [[File:Bio_bag.png]] A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.&lt;br /&gt;
&lt;br /&gt;
=== Resource Management ===&lt;br /&gt;
&lt;br /&gt;
==== Monkey Cubes ====&lt;br /&gt;
&lt;br /&gt;
Monkey cubes are the basic material that you&#039;ll need to do xenobiology; without those all you can do is &amp;lt;s&amp;gt;sacrifice intruders&amp;lt;/s&amp;gt; ask for another department&#039;s monkeys. How do you gain more monkey cubes?&lt;br /&gt;
&lt;br /&gt;
* You start with two monkey cube boxes containing 5 each, for a total of 10.&lt;br /&gt;
* The first method you&#039;ll use to get more cubes, is the [[#Grey Slime|Grey Slime]] blood reaction. It will spawn three monkey cubes per extract.&lt;br /&gt;
** Grab a dead monkey from a pen, after a slime has finished eating it. &lt;br /&gt;
** Draw blood from the dead monkey with a syringe. Inject it into a beaker. &lt;br /&gt;
** Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste. &lt;br /&gt;
* After the first few splits, you should aim to create and use either a [[Guide_to_xenobiology#Grey_Crossbreeding|reproductive grey]] or an [[#Metal_Crossbreeding|industrial grey]] [[#Crossbreeding|crossbreed]]. &lt;br /&gt;
* Upgrades are important, make sure to get them early.&lt;br /&gt;
** With an unupgraded slime grinder a baby [[#Grey Slime|grey slime]] will give 3 cubes. &lt;br /&gt;
** Upgrading a slime grinder to T3 parts, which can be achieved after researching high-efficiency parts, will raise that amount to 9. &lt;br /&gt;
* [[File:Bio_bag.png]] Bio bags can store monkey cubes and load the console with them in two simple clicks, so don&#039;t waste time putting them in one by one.&lt;br /&gt;
* Recycling a monkey with the console yields 0.2 monkey cubes without upgrades. &lt;br /&gt;
** If you upgrade the Monkey Recycler, you will get up to 0.8 cubes per monkey with both the recycler and the consoles.&lt;br /&gt;
&lt;br /&gt;
====[[File:Plasma_sheet.gif|64px|class=pixelart]] Plasma ====&lt;br /&gt;
&lt;br /&gt;
Plasma is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the map, which you can grind for 20 liquid form plasma each (usually simply called &amp;quot;plasma&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
* You require a dropper or syringe to inject chems into extracts. A dropper can be activated in hand to toggle it to &#039;&#039;&#039;1u&#039;&#039;&#039;. &lt;br /&gt;
* Most reactions only require 1u of plasma for full effect. &lt;br /&gt;
* You can produce new plasma yourself with either [[#Metal Slime|metal]] or [[#Dark Purple Slime|dark purple slimes]]. These will create metal respectively plasteel and plasma sheets [[File:Plasma_sheet.gif|32px|class=pixelart]].&lt;br /&gt;
** Plasteel bars give 20 iron and 20 plasma each when ground. &lt;br /&gt;
** Pure plasma gives 20 plasma per sheet.&lt;br /&gt;
** Making these reactions requires some plasma to start with, so be careful not to run out before making more sheets.&lt;br /&gt;
* In case you run out, you can either get more from mining, check if the extra plasma sheets [[File:Plasma_sheet.gif|32px|class=pixelart]] that is usually in the [[Testing Lab]], or the [[Experimental Lab]] is still there, or you can ask [[Chemistry]] or [[Engineering]] to give you theirs.&lt;br /&gt;
&lt;br /&gt;
== Friendship and Slimes ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you&#039;ve become their &amp;quot;friend&amp;quot;, a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say &amp;quot;Hello slimes&amp;quot;; all the slimes that consider you their friend will say hello.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Slimes ===&lt;br /&gt;
&lt;br /&gt;
There are some commands you can issue as a slime&#039;s friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends. &amp;lt;br&amp;gt; Each command requires you to include the word &amp;quot;slimes&amp;quot; somewhere in the sentence. List of commands:&lt;br /&gt;
* Hello/hi slimes: Makes the slimes greet you if you are their friend. &lt;br /&gt;
* Follow slimes: Asks the slimes follow you. &lt;br /&gt;
* Stay slimes: Asks the slimes to stay where they are for a while. &lt;br /&gt;
* Stop slimes: Asks the slimes to stop chasing if chasing a target, stop feeding if feeding, or stop following you if they&#039;re following. If they don&#039;t like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they&#039;ll say &amp;quot;Grrr...&amp;quot;. &lt;br /&gt;
* Attack (&#039;&#039;exact target name&#039;&#039;) slimes: Asks the slimes to chase the target to feed on it. They&#039;ll be faster while chasing. Asking them to attack a friend of theirs can upset them.&lt;br /&gt;
&lt;br /&gt;
=== Defending against slimes ===&lt;br /&gt;
&lt;br /&gt;
So either by you not feeding the slime enough, the slime being a dick, or [[Guide_to_xenobiology#Tier_3|reas]][[Guide_to_xenobiology#So_You.27re_a_Traitor|ons]], a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don&#039;t know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous &#039;feeding&#039; attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with {{Disarm}} and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.&lt;br /&gt;
&lt;br /&gt;
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of [[#Red_Slime|red]] extracts enraging slimes and/or [[#Light Pink Slime|light pink]] or [[#Black Slime|black]] extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn&#039;t follow up with [[Guide_to_xenobiology#So_You.27re_a_Traitor|something worse]].&lt;br /&gt;
&lt;br /&gt;
==Slime Mutations==&lt;br /&gt;
&lt;br /&gt;
There are &amp;lt;strike&amp;gt;several&amp;lt;/strike&amp;gt; a fuckload of different flavors of slime. You begin with two or three [[#Grey Slime|grey slimes]] but, you can breed them to catch all the &amp;lt;strike&amp;gt;pokèmon!&amp;lt;/strike&amp;gt; slimes! Each kind of slime has its own powers from its extract.&lt;br /&gt;
&lt;br /&gt;
Every time a slime splits by being fed enough, it has a chance to mutate based on it&#039;s individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you&#039;re breeding [[#Grey Slime|greys]] for monkeys, you&#039;ll want less chance of mutations, and if you want to get [[#Adamantine_Slime|adamantines]], you might want to increase it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; You can increase a slime&#039;s chance of mutation by injecting it with slime mutation potions from [[#Red Slime|red slimes]] and decrease it with slime stability potions from [[#Blue Slime|blue slimes]].&lt;br /&gt;
&lt;br /&gt;
This flowchart shows the results of each slime&#039;s mutations when splitting, with options labeled &amp;quot;2x&amp;quot; having twice the chance of occurring.&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology2.png]]&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: [[Guide_to_chemistry#Mutation_Toxins|The mutation toxins]] from [[#Green_Slime|green extracts]].&lt;br /&gt;
&lt;br /&gt;
You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. Be mindful of reactions that can use both plasma and water though&lt;br /&gt;
&lt;br /&gt;
===Tier 0===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Grey Slime}}&lt;br /&gt;
![[File:slimegrey.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Grey Crossbreeding|Grey Slime]]&lt;br /&gt;
|Creates a new grey slime.&lt;br /&gt;
|Creates three monkey cubes. Useful if you want to do your job for more than five minutes. &lt;br /&gt;
|Fills the extract with [[Guide_to_chemistry#Epinephrine|Epinephrine]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Orange Slime}}&lt;br /&gt;
![[File:slimeorange.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Orange Crossbreeding|Orange Slime]]&lt;br /&gt;
|Creates a small plasma fire after 5 seconds.&lt;br /&gt;
|Fills the extract with Capsaicin Oil, 10u per 1u blood injected at once, up to 100u. Can be turned into [[Guide_to_chemistry#Condensed_Capsaicin|Pepper Spray]] if mixed with ethanol. &lt;br /&gt;
|Creates a cloud of smoke. More water injected at once means bigger smoke, up to max 15 water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Purple Slime}}&lt;br /&gt;
![[File:slimepurple.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Purple Crossbreeding|Purple Slime]]&lt;br /&gt;
|Creates a bottle of slime steroid. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. &lt;br /&gt;
|Fills the extract with [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]]. 5u per 1u blood injected, up to 100u. Similar to [[Guide_to_chemistry#Omnizine|omnizine]], but non toxic to [[Guide_to_races#Jellypeople|jellypeople]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Blue Slime}}&lt;br /&gt;
![[File:slimeblue.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Blue Crossbreeding|Blue Slime]]&lt;br /&gt;
|Fills the extract with [[Guide_to_chemistry#Frost_Oil|frost oil]]. 10u per 1u plasma injected, up to 100u.&lt;br /&gt;
|Creates a slime stabilizer potion. Reduces a slime&#039;s mutation chance by 15 percentage points, and carries through across generations.&lt;br /&gt;
|Creates foam when injected with at least 5u water. It&#039;ll carry any other reagent already inside the slime extract.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Metal Slime}}&lt;br /&gt;
![[File:slimemetal.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Metal Crossbreeding|Metal Slime]]&lt;br /&gt;
|Creates 5 sheets of plasteel and 15 sheets of metal. Grinding plasteel will generate plasma and iron, making it a perfect substitute to [[#Dark Purple Slime|dark purple slimes]].&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates 5 sheets of reinforced glass and 15 sheets of glass.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Yellow Slime}}&lt;br /&gt;
![[File:slimeyellow.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Yellow Crossbreeding|Yellow Slime]]&lt;br /&gt;
|Creates a 5,000 capacity EMP-proof power cell. Does not make machines and cyborgs EMP-proof.&lt;br /&gt;
|Creates an EMP. It&#039;s a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].&lt;br /&gt;
|Causes extract to emit light. They can be squeezed to increase the light emitted.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Dark Purple Slime}}&lt;br /&gt;
![[File:slimedarkpurple.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&lt;br /&gt;
|Creates 3 sheets of Plasma|Solid Plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Dark Blue Slime}}&lt;br /&gt;
![[File:slimedarkblue.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&lt;br /&gt;
|Creates supercooled N2 gas 5 seconds after injection. &lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a three-use chill potion, which fireproofs anything it&#039;s used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Silver Slime}}&lt;br /&gt;
![[File:slimesilver.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Silver Crossbreeding|Silver Slime]]&lt;br /&gt;
|Creates a small amount of random food, bork bork bork. Expect anything from a roburger to death berries.&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a small amount of random drinks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Bluespace Slime}}&lt;br /&gt;
![[File:slimebluespace.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Bluespace Crossbreeding|Bluespace Slime]]&lt;br /&gt;
|Creates a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes.&lt;br /&gt;
|Creates 25 Bluespace Floor Tiles, which speed up movement drastically.&lt;br /&gt;
|Creates a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Sepia Slime}}&lt;br /&gt;
![[File:slimesepia.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Sepia Crossbreeding|Sepia Slime]]&lt;br /&gt;
|Stops local time for 15 seconds, 5 seconds after injection. The user is not immune. &lt;br /&gt;
|Creates 25 Sepia Floor Tiles. They slow movement speed above them.&lt;br /&gt;
|Creates some [[Camera|Film]] and a [[Camera]]. &lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Cerulean Slime}}&lt;br /&gt;
![[File:slimecerculean.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Cerulean Crossbreeding|Cerulean Slime]]&lt;br /&gt;
|Creates a bottle of extract enhancer. When used on an extract it adds one use to it.&lt;br /&gt;
|Creates a one-use blueprint. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Pyrite Slime}}&lt;br /&gt;
![[File:slimepyrite.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Pyrite Crossbreeding|Pyrite Slime]]&lt;br /&gt;
|Creates a can of paint. For the love of all that is holy, &amp;lt;s&amp;gt;don&#039;t&amp;lt;/s&amp;gt; give it to the clown!&lt;br /&gt;
|Creates a random crayon.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:20%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:20%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:20%; background-color:#A06DA0;&#039;   |Water Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:20%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Red Slime}}&lt;br /&gt;
![[File:slimered.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Red Crossbreeding|Red Slime]]&lt;br /&gt;
|Creates a bottle of slime mutation potion. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer.&lt;br /&gt;
|Makes nearby slimes rabid. Has some [[traitor|fun]] uses. If the affected slimes were [[#Pink_Slime|docile]], it removes the docility instead of making them rabid. &lt;br /&gt;
|Creates a bottle of speed potion. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Green Slime}}&lt;br /&gt;
![[File:slimegreen.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Green Crossbreeding|Green Slime]]&lt;br /&gt;
|Fills extract with [[Guide_to_chemistry#Mutation_Toxin|mutation toxin]], 1u per 1u plasma injected. Taking at least 4u will eventually turn you into a random [[Guide to races#Jellypeople|jellyperson]]. What is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Taking more mutation toxin when you&#039;re already a [[Guide_to_races#Jellypeople|jellyperson]] will eventually turn you into another random subspecies.&lt;br /&gt;
|Fills extract with [[Guide_to_chemistry#Stable_Mutation_Toxin|human mutation toxin]], which turns whoever is injected with it into a human. 1u per 1u blood injected.&lt;br /&gt;
|N/A&lt;br /&gt;
|Injecting the extract with radium fills it with [[Guide_to_chemistry#Unstable_Mutation_Toxin|lizard mutation toxin]] instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Pink Slime}}&lt;br /&gt;
![[File:slimepink.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Pink Crossbreeding|Pink Slime]]&lt;br /&gt;
|Creates a bottle of docility potion, which will nullify a slime&#039;s hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. &lt;br /&gt;
|Extract creates a bottle of gender changing potion, which changes the gender of any living, gendered thing it is used on.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Gold Slime}}&lt;br /&gt;
![[File:slimegold.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Gold Crossbreeding|Gold Slime]]&lt;br /&gt;
|Spawns five random dangerous hostile mobs.&lt;br /&gt;
|Spawns three random dangerous mobs. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps!&lt;br /&gt;
|Spawns one random [[Critters#Friendly|friendly critter]]. See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Oil Slime}}&lt;br /&gt;
![[File:slimeoil.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Oil Crossbreeding|Oil Slime]]&lt;br /&gt;
|Creates an explosion after a moment.&lt;br /&gt;
|Fills extract with Corn Oil, about 10u per 1u blood injected. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Black Slime}}&lt;br /&gt;
![[File:slimeblack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Black Crossbreeding|Black Slime]]&lt;br /&gt;
|Fills extract with [[Guide_to_chemistry#Advanced_Mutation_Toxin|advanced mutation toxin]], 1u per 1u plasma injected. Turns you, or [[Traitor|others]], into a sentient [[#Grey Slime|grey]] baby slime. Beware, slimes are still not harmless. This mutation can be prevented with [[Guide_to_chemistry#Frost_Oil|frost oil]], if you are quick enough. Acts instantly on [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Light Pink Slime}}&lt;br /&gt;
![[File:slimelightpink.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Light Pink Crossbreeding|Light Pink Slime]]&lt;br /&gt;
|Creates a bottle of sentience potion, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of [[#Gold Slime|gold slime]] minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a renaming potion.&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Adamantine Slime}}&lt;br /&gt;
![[File:slimeadamantine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Adamantine Crossbreeding|Adamantine Slime]]&lt;br /&gt;
|Creates an adamantine bar. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem&#039;s properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Slimes===&lt;br /&gt;
To attain this rare slime you must breed a slime with a 100% mutation chance! &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#A06DA0; width:125px;&#039;                    |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Plasma Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Blood Reaction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:25%; background-color:#A06DA0;&#039;   |Other Reactions&lt;br /&gt;
|-&lt;br /&gt;
{{anchor|Rainbow Slime}}&lt;br /&gt;
![[File:Rainbow_slime.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;[[#Rainbow Crossbreeding|Rainbow Slime]]&lt;br /&gt;
|&lt;br /&gt;
* Spawns a random slime when injected with less than five units of plasma.&lt;br /&gt;
* Explodes into randomly-colored slime cores when injected with at least five units of plasma.&lt;br /&gt;
|Creates a mind transference potion. You can use it to transfer your mind into a creature. This is &#039;&#039;&#039;not&#039;&#039;&#039; reversible and will result in your old body&#039;s instant death.&lt;br /&gt;
|&lt;br /&gt;
*Extract will explode into randomly-colored slime cores &#039;&#039;&#039;&#039;&#039;with water, plasma, and blood in them&#039;&#039;&#039;&#039;&#039; when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.&lt;br /&gt;
*Spawns a flight potion when injected with 5u of Holy water and 5u Uranium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Lum_extract.png|128px|class=pixelart]]{{anchor|Lum Effects}}Luminescent Effects==&lt;br /&gt;
[[Guide_to_races#Luminescents|Luminescent]]s are one of four types of [[Guide_to_races#Jelly and Slime Mutants|slimefolk]]. Lumis can absorb any slime extract they&#039;re holding, and gain abilities respective to the type of absorbed extract. &lt;br /&gt;
&lt;br /&gt;
(c) means the ability needs to be channeled to work (aka you need to stand still for a while). &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#A06DA0;&#039; |Slime&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:50%; background-color:#A06DA0;&#039;   |Minor Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:50%; background-color:#A06DA0;&#039;   |Major Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 0&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png]]&amp;lt;br&amp;gt;[[#Grey Crossbreeding|Grey Slime]]&lt;br /&gt;
|Spawns a monkey cube into the user&#039;s hand.&lt;br /&gt;
|Spawns a grey baby slime.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeorange.png]]&amp;lt;br&amp;gt;[[#Orange Crossbreeding|Orange Slime]]&lt;br /&gt;
|Infuses the user with capsaicin.&lt;br /&gt;
|Spawns smoke around the user. The smoke will purge chemicals in the user&#039;s body and infuse itself with them. &lt;br /&gt;
|-&lt;br /&gt;
![[File:slimepurple.png]]&amp;lt;br&amp;gt;[[#Purple Crossbreeding|Purple Slime]]&lt;br /&gt;
|Restores blood volume and nutrition.&lt;br /&gt;
|Gives some [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], healing the user.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeblue.png]]&amp;lt;br&amp;gt;[[#Blue Crossbreeding|Blue Slime]]&lt;br /&gt;
|Cures cellular damage, purges the dna, and reduces radiation on the user.&lt;br /&gt;
|Creates foam from the user, infusing itself with the chemicals in the user&#039;s body.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimemetal.png]]&amp;lt;br&amp;gt;[[#Metal Crossbreeding|Metal Slime]]&lt;br /&gt;
|Creates 5 sheets of glass in the user&#039;s hand.&lt;br /&gt;
|Creates 5 sheets of metal in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeyellow.png]]&amp;lt;br&amp;gt;[[#Yellow Crossbreeding|Yellow Slime]]&lt;br /&gt;
|Temporarily increases the user&#039;s light range and intensity.&lt;br /&gt;
|Emits a short-ranged EMP.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimedarkpurple.png]]&amp;lt;br&amp;gt;[[#Dark Purple Crossbreeding|Dark Purple Slime]]&lt;br /&gt;
|Spawns a plasma bar in the user&#039;s hand.&lt;br /&gt;
|Spawns a cloud of plasma around the user.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimedarkblue.png]]&amp;lt;br&amp;gt;[[#Dark Blue Crossbreeding|Dark Blue Slime]]&lt;br /&gt;
|Infuses the user with [[Guide_to_chemistry#Frost_Oil|frost oil]] and [[Guide_to_chemistry#Cryoxadone|Cryoxadone]].&lt;br /&gt;
|Spawns extremely cold air around the user.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimesilver.png]]&amp;lt;br&amp;gt;[[#Silver Crossbreeding|Silver Slime]]&lt;br /&gt;
|Spawns a random food in the user&#039;s hand.&lt;br /&gt;
|Spawns a random drink in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimebluespace.png]]&amp;lt;br&amp;gt;[[#Bluespace Crossbreeding|Bluespace Slime]]&lt;br /&gt;
|Randomly teleports the user a few tiles away.&lt;br /&gt;
|Saves the user&#039;s position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimesepia.png]]&amp;lt;br&amp;gt;[[#Sepia Crossbreeding|Sepia Slime]]&lt;br /&gt;
|Spawns a camera in the user&#039;s hand.&lt;br /&gt;
|Stops time for a few seconds around the user. (c)&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimecerculean.png]]&amp;lt;br&amp;gt;[[#Cerulean Crossbreeding|Cerulean Slime]]&lt;br /&gt;
|Infuses the user with [[Guide_to_chemistry#Salbutamol|salbutamol]], making them able to survive without air for some time.&lt;br /&gt;
|Spawns a large amount of breathable air around the user.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimepyrite.png]]&amp;lt;br&amp;gt;[[#Pyrite Crossbreeding|Pyrite Slime]]&lt;br /&gt;
|Spawns a crayon in the user&#039;s hand.&lt;br /&gt;
|Spawns a spraycan in the user&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimered.png]]&amp;lt;br&amp;gt;[[#Red Crossbreeding|Red Slime]]&lt;br /&gt;
|Infuses the user with [[Guide_to_chemistry#Ephedrine|Ephedrine]], greatly increasing their speed temporarily, while causing side effects such as making you drop held items.&lt;br /&gt;
|Enrages slimes around the user.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegreen.png]]&amp;lt;br&amp;gt;[[#Green Crossbreeding|Green Slime]]&lt;br /&gt;
|Turns the user back into a human.&lt;br /&gt;
|Turns the user into another slime subspecies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimepink.png]]&amp;lt;br&amp;gt;[[#Pink Crossbreeding|Pink Slime]]&lt;br /&gt;
|Switches the user&#039;s gender.&lt;br /&gt;
|Temporarily pacifies creatures around the user, making them nonviolent for some time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegold.png]]&amp;lt;br&amp;gt;[[#Gold Crossbreeding|Gold Slime]]&lt;br /&gt;
|Spawns a friendly mob. (c)&lt;br /&gt;
|Spawns a dangerous mob. If the user is on {{Combat_Mode}} at the moment of use, the mob will be hostile. (c)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeoil.png]]&amp;lt;br&amp;gt;[[#Oil Crossbreeding|Oil Slime]]&lt;br /&gt;
|User vomits slippery oil.&lt;br /&gt;
|User violently explodes. (c)&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeblack.png]]&amp;lt;br&amp;gt;[[#Black Crossbreeding|Black Slime]]&lt;br /&gt;
|Turns the user into a slime. (c)&lt;br /&gt;
|Turns the user into a [[Guide_to_races#Shadowpeople|shadowperson]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimelightpink.png]]&amp;lt;br&amp;gt;[[#Light Pink Crossbreeding|Light Pink Slime]]&lt;br /&gt;
|Spawns a renaming potion, which offers anyone it&#039;s used on the option to choose any new name.&lt;br /&gt;
|Spawns a sentience potion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimeadamantine.png]]&amp;lt;br&amp;gt;[[#Adamantine Crossbreeding|Adamantine Slime]]&lt;br /&gt;
|Temporarily increases the user&#039;s armor, reducing overall damage taken.&lt;br /&gt;
|Turns the user into an adamantine [[golem]]. (c)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#A06DA0; color: white;&#039;|Special&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rainbow_slime.gif]]&amp;lt;br&amp;gt;[[#Rainbow Crossbreeding|Rainbow Slime]]&lt;br /&gt;
|Changes the user&#039;s color randomly.&lt;br /&gt;
|Spawns a random slime core.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbreeding==&lt;br /&gt;
Some slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 extracts of a single color. Not every color combination will work, but the ones that do are in the [[#Crossbreeding|crossbreeding chart]]. If you give one extract to an adult slime, you can then use your Bio Bag [[File:Bio_bag.png]] to feed the last 9. This will cause the slime to boil away into nothing more than a single extract with a unique effect depending on the color you fed it. In total, you can make 154 different types of crossbred extracts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any slime type that is not below is not implemented in game, and will not crossbreed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Reproductive.gif|64px|class=pixelart]]Reproductive===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Grey&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Grayextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reproductive extracts are a sort of condensed version of normal Xenobiology.&lt;br /&gt;
&lt;br /&gt;
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a lot of crossbreeds of one type, making these is really convenient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Burning.gif|64px|class=pixelart]]Burning===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Orange&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Orangeextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Burning extracts are similar to normal extracts, but are primarily offensive in nature.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a hungry slime that will follow your orders and chase targets faster. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a burst of pepper spray smoke. Careful, or you&#039;ll also be affected.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a clump of invigorating gel (works like an autoinjector) containing 30u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] and 9u [[Guide_to_chemistry#methamphetamine|methamphetamine]]. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Instantly destroys walls that are next to the user.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Electrocutes nearby creatures, except the user. 25 damage, 4 range. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes a burst of plasma gas.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a puff of smoke containing 30u [[Guide_to_chemistry#Frost_Oil|frost oil]], freezing everything touched by it. Gives the user 10u [[Guide_to_chemistry#Cryoxadone|cryoxadone]], as well!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports anyone directly next to you as if they were hit by a bluespace crystal.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it (&amp;quot;It smells strange...&amp;quot;), until eaten. Highly poisonous to non-[[Guide_to_races#Slimepeople|slimepeople]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes nearby slimes rabid, and they&#039;ll also attack their friends.&lt;br /&gt;
* [[#Green Slime|Green]] - You grow a lower damage armblade (15 brute) from the hand you used the extract in.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Makes a small beaker with 5 units of [[Guide_to_chemistry#Synthpax|synthpax]] in it, for manual application.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Creates 3 hostile creatures that will not attack the user.&lt;br /&gt;
* [[#Oil Slime|Oil]] - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.  &lt;br /&gt;
* [[#Black Slime|Black]] - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items. &lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Gives everyone in sight 5 units of [[Guide_to_chemistry#Pax|Pax]], bringing combat to a sudden halt.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute. &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Regenerative.gif|64px|class=pixelart]]Regenerative===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Purple&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10 x [[File:Purpleextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs. &lt;br /&gt;
&lt;br /&gt;
In addition, they also provide a different effect depending on the color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Has no additional effect - simply fully heals the target.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Also supplies 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]], keeping the target healed for a bit afterward.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Wets the floor below the target.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Encases the target in a locker, though it is not welded.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges a random, battery-equipped device on the target person to full.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Provides a set of purple clothing to the target if any clothing is missing. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Fireproofs the target&#039;s exosuit and helmet, if available.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Feeds the target more than fully healing normally does.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports the target to where the extract was created.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they&#039;ll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a secondary regenerative core without special effects.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors the target. &lt;br /&gt;
* [[#Red Slime|Red]] - Adds 3u [[Guide_to_chemistry#Ephedrine|Ephedrine]] to the target, speeding them up slightly.&lt;br /&gt;
* [[#Green Slime|Green]] - If used on a [[Guide_to_races#Slimepeople|slimeperson]] or a xenobio slime, they change subspecies or color, respectively.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Gives 4u [[Guide_to_chemistry#Krokodil|Krokodil]] afterwards, to make the person a bit happier.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Flashes everyone in sight when used, like a flashbang without the &#039;&#039;bang&#039;&#039;.&lt;br /&gt;
* [[#Black Slime|Black]] - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - If used on another person it also heals the person holding it.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Boosts the target&#039;s armor for 30 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Temporarily makes the target immortal for 10 seconds, but also pacifistic.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Stabilized.gif|64px|class=pixelart]]Stabilized===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Blue&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Slimecore.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stabilized extracts do not require any reagents or special activation technique.&lt;br /&gt;
&lt;br /&gt;
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don&#039;t work if in a box in a backpack. Having multiple of any of these does not stack, except with metals. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Passively tries to increase or reduce your body temperature to a normal level.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Provides a slow regeneration effect. &lt;br /&gt;
* [[#Blue Slime|Blue]] - Makes you immune to slipping on water, soap or foam. [[Guide_to_chemistry#Space_Lube|Space lube]] and ice such as from [[Guide_to_chemistry#Frost_Oil|frost oil]] are still too slippery though!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Every 30 seconds adds a sheet of material to a random stack in your inventory. These stack. &lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Every 10 seconds, recharges a random device on your person by about 10%. &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Gives you burning fingertips, automatically cooking any microwavable food you hold. &lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Slows the rate at which you lose nutrition.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with [[Research_items#Bag_of_Holding|Bag of Holding]]. &lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Randomly adjusts your speed.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it&#039;s still alive. Does not work if the original dies from decapitation or from being gibbed. &lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you every few seconds. Become a disco ball!&lt;br /&gt;
* [[#Red Slime|Red]] - You are no longer affected by slowdown or other speed changes from equipment.&lt;br /&gt;
* [[#Green Slime|Green]] - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!&lt;br /&gt;
* [[#Pink Slime|Pink]] - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Summons a pet companion when held. If it dies, summons a new one!&lt;br /&gt;
* [[#Oil Slime|Oil]] - If you die while holding this extract, you will violently explode.&lt;br /&gt;
* [[#Black Slime|Black]] - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - You move faster, and anyone in critical condition around you is stabilized with 5u [[Guide_to_chemistry#Epinephrine|Epinephrine]]. You are now an ambulance.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - You gain 5% damage resistance to all types.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Accepts a [[#Purple_Crossbreeding|regenerative]] extract. If you enter critical condition, it will automatically use the extract on you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Industrial.gif|64px|class=pixelart]]Industrial===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Metal&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Metalextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.&lt;br /&gt;
&lt;br /&gt;
The extract is not used up in this reaction, so a clever player can make factories with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces 5 monkey cubes per 2 units of plasma.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Produces a fancy slime zippo lighter for 6 units of plasma.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Produces an autoinjector with 20u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] for 4 units of plasma.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Produces a full fire extinguisher for 10 units of plasma.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Produces 10 metal sheets for 3 units of plasma.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Produces a sheet of plasma for 10 units of plasma, doubling your input.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Produces a one-use fireproofing potion for 6 units of plasma.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Produces a random food or drink item per 1 unit of plasma.&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Produces a synthetic bluespace crystal for 7 units of plasma.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Produces a camera for 2 units of plasma.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Produces a normal extract enhancer for 5 units of plasma.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Produces a can of spraypaint for 2 units of plasma.&lt;br /&gt;
* [[#Red Slime|Red]] - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied. &lt;br /&gt;
* [[#Green Slime|Green]] - Produces a self-use-only autoinjector with 50u [[Guide_to_chemistry#Slime_Jelly|slime jelly]] for 7 units of plasma. Really only useful for [[Guide_to_races#Slimepeople|slimepeople]].&lt;br /&gt;
* [[#Pink Slime|Pink]] - Produces an injector of [[Guide_to_chemistry#Synthpax|synthpax]] and [[Guide_to_chemistry#Space_Drugs|space drugs]] for 6 units plasma.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a random coin for 10 units of plasma.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces an IED for 4 units of plasma&lt;br /&gt;
* [[#Black Slime|Black]] - Produces a fancy pack of [[Guide_to_chemistry#Regenerative_Jelly|regenerative]], slime-brand cigarettes for 6 units of plasma.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a heart-shaped box of candies for 3 units of plasma. D&#039;aww.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Produces one sheet of adamantium for 10 units of plasma.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Produces a random slime extract for 5 units of plasma.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Charged.gif|64px|class=pixelart]]Charged===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Yellow&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Yellowextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness. &lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color. &lt;br /&gt;
* [[#Orange Slime|Orange]] - Instantly makes a large burst of flame for a brief moment.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Creates a packet with 15 units of [[Guide_to_chemistry#Omnizine|omnizine]], rather than [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]].&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Spawns 25 sheets of metal and 10 sheets of plasteel.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Creates a charged 50MJ slime cell (which does not auto-recharge). Charges slower than a bluespace power cell (in cell rechargers). &lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Spawns 10 sheets of plasma.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Spawns a slime cake and 10 random drinks. Enough for a party!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Spawns 10 sheets of bluespace polycrystal.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Creates a camera obscura, which lets you take pictures of ghosts. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Spawns 10 sheets of bananium. Oh god.&lt;br /&gt;
* [[#Red Slime|Red]] - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.&lt;br /&gt;
* [[#Green Slime|Green]] - Lets you pick which slime subspecies you want to turn into, rather than a random selection.&lt;br /&gt;
* [[#Pink Slime|Pink]] - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Spawns 10 hostile mobs, at a slow rate.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.&lt;br /&gt;
* [[#Black Slime|Black]] - Randomizes the user&#039;s species! Careful, you &#039;&#039;can&#039;&#039; end up as a plasma person with this.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium! &lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Spawns 3 living slimes of random colors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Selfsustaining.gif|64px|class=pixelart ]]Self-Sustaining===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Dark Purple&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Dpurpleextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.&lt;br /&gt;
&lt;br /&gt;
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.&lt;br /&gt;
&lt;br /&gt;
===[[File:chilling.gif|64px|class=pixelart]]Chilling===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Dark Blue&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Dblueextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Chilling extracts work like normal extracts, but with primarily defensive uses.&lt;br /&gt;
&lt;br /&gt;
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!&lt;br /&gt;
* [[#Orange Slime|Orange]] - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won&#039;t get burned!&lt;br /&gt;
* [[#Purple Slime|Purple]] - Gives 10u [[Guide_to_chemistry#Regenerative_Jelly|regenerative jelly]] to everyone in the area. Won&#039;t work outside!&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates a breath mask which doesn&#039;t need a tank, and works no matter what air you breathe!&lt;br /&gt;
* [[#Metal Slime|Metal]] - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Recharges the room&#039;s APC by 50%. Useful when you can&#039;t hack the thing open!&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Removes all plasma gas in the room. Doesn&#039;t work outside!&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Creates several ration packs. While they aren&#039;t particularly tasty, they will never get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you after a few seconds. Targets get bubble effects on them and can resist out of it.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user. &lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Creates a pair of Prism Glasses, which let you place colored light crystals at will.&lt;br /&gt;
* [[#Red Slime|Red]] - The inverse of normal red slimes - it pacifies every slime on the screen completely!&lt;br /&gt;
* [[#Green Slime|Green]] - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot. &lt;br /&gt;
* [[#Pink Slime|Pink]] - Creates a pink slime corgi puppy. It has no special properties. &lt;br /&gt;
* [[#Gold Slime|Gold]] - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.&lt;br /&gt;
* [[#Oil Slime|Oil]] - After 5 seconds makes a relatively large, but extremely light explosion.&lt;br /&gt;
* [[#Black Slime|Black]] - Transforms you into a completely random type of golem.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Creates a &amp;quot;Heroine Bud&amp;quot; - a special flower that pacifies whoever wears it on their head. Be careful; it&#039;s addictive, so it can&#039;t be taken off by the wearer!&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Consuming.gif|64px|class=pixelart]]Consuming===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Silver&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Silverextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[#Grey Slime|Grey]] - More filling than other cookies.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Heats you up, and grants immunity to the cold for 10 seconds.&lt;br /&gt;
* [[#Purple Slime|Purple]] - Heals 5 points of every type of damage, even cellular damage.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.&lt;br /&gt;
* [[#Metal Slime|Metal]] - Increases resistance to brute damage for 10 seconds.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Grants immunity to electricity for 30 seconds.&lt;br /&gt;
* [[#Dark Purple Slime|Dark Purple]] - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.&lt;br /&gt;
* [[#Dark Blue Slime|Dark Blue]] - Cools you down, immediately extinguishes you if you are on fire.&lt;br /&gt;
* [[#Silver Slime|Silver]] - When eaten, no matter how much you eat, it will not get you fat!&lt;br /&gt;
* [[#Bluespace Slime|Bluespace]] - Teleports you to a random place in the current area. Be careful when using these outdoors.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Increases the speed at which you perform actions that have progress bars by 5% for a minute.&lt;br /&gt;
* [[#Cerulean Slime|Cerulean]] - Has a 50% chance of spawning another cookie when eaten. Tasty!&lt;br /&gt;
* [[#Pyrite Slime|Pyrite]] - Randomly colors you, as if you ate a crayon.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes a splat of blood on the floor, and restores your blood by about 5%. &lt;br /&gt;
* [[#Green Slime|Green]] - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!&lt;br /&gt;
* [[#Pink Slime|Pink]] - You hug people at random for 30 seconds.&lt;br /&gt;
* [[#Gold Slime|Gold]] - Has a golden coin inside! You&#039;re rich!&lt;br /&gt;
* [[#Oil Slime|Oil]] - Slows anyone next to you for 10 seconds.&lt;br /&gt;
* [[#Black Slime|Black]] - Makes you look like a spooky skeleton for 30 seconds.&lt;br /&gt;
* [[#Light Pink Slime|Light Pink]] - Makes you, and anyone who stays right next to you, pacified for 10 seconds.&lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Increases your resistance to burn damage for 10 seconds.&lt;br /&gt;
* [[#Rainbow Slime|Rainbow]] - Has the effects of a random cookie!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Recurring.gif|64px|class=pixelart]]Recurring===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Cerulean&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Ceruleanextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don&#039;t use it up!&lt;br /&gt;
&lt;br /&gt;
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation.&lt;br /&gt;
&lt;br /&gt;
===[[File:Prismatic.gif|64px|class=pixelart]]Prismatic===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dominant Extract: Pyrite&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10x [[File:Pyriteextract.png|64px|class=pixelart]] → [[File:Randslime.gif|64px|class=pixelart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.&lt;br /&gt;
&lt;br /&gt;
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!&lt;br /&gt;
&lt;br /&gt;
==Design Documents==&lt;br /&gt;
Other charts to be used as a reference in crossbreeding slimes can be found [https://tgstation13.org/wiki/Template:Slime_Crossbreeds here], and [https://docs.google.com/spreadsheets/d/1kcPlMa6wyjcXd55Q33l4pazl12mIog9ytdOTE5TLzZ8/edit#gid=0 here], albeit in different formats than the form used above. For the design document containing planned additions, see [https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0 here].&lt;br /&gt;
&lt;br /&gt;
== So You&#039;re a Traitor ==&lt;br /&gt;
&lt;br /&gt;
What you can get here that can&#039;t be gotten easier elsewhere is an EMP and &amp;lt;strike&amp;gt;random hostile animals which include a few very deadly ones&amp;lt;/strike&amp;gt; CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT&#039;S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have [[#Red Slime|Red Slime]] Essence. Then it&#039;s a party.)&lt;br /&gt;
&lt;br /&gt;
On the plus side, you do have a disposal chute that goes directly to space.  Pretty handy for disposing of evidence, or you can make some interesting grenades. [[Guide_to_chemistry#Advanced_mutation_toxin|Advanced mutation toxin]] with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.&lt;br /&gt;
&lt;br /&gt;
A full guide to ruining someone&#039;s day with slimes:&lt;br /&gt;
&lt;br /&gt;
* [[#Grey Slime|Grey]] - You can make monkey cubes way faster than anything and anyone else on the station. Your biobag can hold 25 cubes, so you can quickly deploy a pack of chimps pretty much anywhere. This probably won&#039;t kill anyone who isn&#039;t an idiot, but monkeys steal people&#039;s weapons and can turn into gorillas if massively irradiated.&lt;br /&gt;
* [[#Red Slime|Red]] - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.&lt;br /&gt;
* [[#Green Slime|Green]] - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they&#039;re a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.&lt;br /&gt;
* [[#Black Slime|Black]] - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.&lt;br /&gt;
* [[#Orange Slime|Orange]] - Ignites a large fire.&lt;br /&gt;
* [[#Blue Slime|Blue]] - Creates frost oil, which can freeze people to death really easily if you manage to get it inside them. You can also make foam grenades without any help from chemistry with this.&lt;br /&gt;
* [[#Yellow Slime|Yellow]] - Huge EMP.&lt;br /&gt;
* [[#Silver Slime|Silver]] - Only way to get real roburgers (with [[Guide_to_chemistry#Nanomachines|nanomachines]]) and motherfucking GATFRUIT.&lt;br /&gt;
* [[#Gold Slime|Gold]] - We all know what this does.&lt;br /&gt;
* [[#Sepia Slime|Sepia]] - Stops time in a small radius, allowing you to wreak many kinds of havoc.&lt;br /&gt;
* [[#Oil Slime|Oil]] - Explosion. &lt;br /&gt;
* [[#Adamantine Slime|Adamantine]] - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with [[#Gold Slime|gold slime]] cores.&lt;br /&gt;
* [[#Light Pink Slime|Light pink]] - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!&lt;br /&gt;
&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!&lt;br /&gt;
* [[#Orange Crossbreeding|Burning]] x grey/gold = WHO LET THE DOGS OUT?&lt;br /&gt;
* The [[#Purple Crossbreeding|regenerative extracts]] can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!&lt;br /&gt;
* Looking to go out with a bang, literally? Take a [[#Blue Crossbreeding|stabilized]] oil with you, hug your target, and kill yourself!&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BA%D1%81%D0%B5%D0%BD%D0%BE%D0%B0%D1%80%D1%85%D0%B5%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=15209</id>
		<title>Руководство по ксеноархеологии</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BA%D1%81%D0%B5%D0%BD%D0%BE%D0%B0%D1%80%D1%85%D0%B5%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=15209"/>
		<updated>2023-05-18T18:23:41Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those &#039;&#039;Strange rocks&#039;&#039; you find when [[Shaft Miner|mining]].  &lt;br /&gt;
&lt;br /&gt;
==The Slow way to do Xenoarch==&lt;br /&gt;
Your hammers allow you to extract the contents of Strange rocks, little by little.  Once you reach the center, you can use your brush to extract the relic, or fossilized item inside.  Fossilized items can be recovered with a &#039;&#039;handheld recoverer.&#039;&#039;  All of them are printable at cargo or science protolathes.&lt;br /&gt;
&lt;br /&gt;
==The Fast way to do Xenoarch==&lt;br /&gt;
As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks.  The rewards are weighted heavily towards useless junk, so more rocks is always better.&lt;br /&gt;
&lt;br /&gt;
==Loot tables==&lt;br /&gt;
For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 69%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Watcher Sinew&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goliath Hide&#039;&#039;&#039;&lt;br /&gt;
| The strong hide of a Goliath.  Miners will love this.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 Bone&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative core&#039;&#039;&#039;&lt;br /&gt;
| Temporaily heals you, but will lose power if not used.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Candle&#039;&#039;&#039;&lt;br /&gt;
| Primitive light source&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Chips&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Raisins&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Cheesie&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Candy&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Tech item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/pipe_dispenser = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/rcd = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/anomaly_neutralizer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/megaphone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bodybag/bluespace = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/relic = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/disk/tech_disk/spaceloot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/raw_anomaly_core/random = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bag_of_holding_inert = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/plumbing = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/mmi/posibrain = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/storage/portable_chem_mixer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/crank = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/self_charge = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Plant item&#039;&#039;&#039;&lt;br /&gt;
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Clothing item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized clothing item.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/clothing/gloves/military/ashwalk = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/gloves/military/claw = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/shamanash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker/legate = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/wraps/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle/cape = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/robe = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/white = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/neck/necklace/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/helmet/gladiator = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Animal item&#039;&#039;&#039;&lt;br /&gt;
| Contains a random item from lavaland fauna.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/stack/sheet/sinew = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/animalhide/goliath_hide = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/bone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/organ/regenerative_core/legion = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken weapon item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/spear/bonespear = 6,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/tribalbow/ashen = 2,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/ammo_casing/caseless/arrow/ash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/claymore/cutlass = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/automatic/pistol = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot/roman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/pneumatic_cannon = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/syringe/rapidsyringe = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Illegal item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Alien item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a alien surgical or construction tool.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10,000 credits&#039;&#039;&#039;&lt;br /&gt;
| Money!&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B0%D0%BD%D0%B0%D0%BC&amp;diff=15208</id>
		<title>Руководство по ранам</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%B0%D0%BD%D0%B0%D0%BC&amp;diff=15208"/>
		<updated>2023-05-18T18:19:53Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = check the contents of this page, Look into replacing those infographics at the top}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
&lt;br /&gt;
Wounds are specific injuries that can happen to people if they accumulate large spikes of damage on a specific limb, or in other words, when they get hurt really bad all at once. Most things regarding them are still WIP and up in the air, but here&#039;s a rough guide on how to deal with them and what&#039;s important about them.&lt;br /&gt;
&lt;br /&gt;
First, some helpful infographics! (Now somewhat outdated)&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/564124572392226838/705626488820596766/Artboard_1w101.png]&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/564124572392226838/705627586595651664/w102.png]&lt;br /&gt;
&lt;br /&gt;
These will give you general insight into how wounds work and how to treat them, but we&#039;ll include a bit more information below.&lt;br /&gt;
&lt;br /&gt;
== Wounds 101: Oh Shit Wat Do ==&lt;br /&gt;
&lt;br /&gt;
So you/someone around you is grievously hurt, and you need advice &#039;&#039;now!&#039;&#039; Here&#039;s each type of wound, what they do, and how to treat each one.&lt;br /&gt;
&lt;br /&gt;
* Bone Wounds: Cause interaction/movement slowdowns depending on the limb&lt;br /&gt;
** Joint Dislocation: Use a bonesetter or get someone to aggo-{{Grab}} you and {{LeftclickCmodeoff}} on you. &lt;br /&gt;
** Hairline Fracture: Get [[Surgery#Repair_bone_fracture_.28hairline.29|surgery]], or apply bone gel followed by surgical tape to the limb and wait. Gauze can splint the wound to lower penalties.&lt;br /&gt;
** Compound Fracture: Same as hairline fracture, but both the [[Surgery#Repair_Compound_Fracture|surgery]] and gel/tape method take longer. Gauze splints will re-enable the limb until it can be healed&lt;br /&gt;
&lt;br /&gt;
* Slash Wounds: Make you bleed, worse cuts bleed faster&lt;br /&gt;
** Rough Abrasion: You can probably ignore it&lt;br /&gt;
** Open Laceration: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several&lt;br /&gt;
** Weeping Avulsion: Lower your bleeding ASAP! Apply emergency medipen and gauze, then apply sutures/cauterization as necessary until down to at least an Open Laceration, if not an Abrasion&lt;br /&gt;
&lt;br /&gt;
* Pierce Wounds: Bleeds slower than slashes but doesn&#039;t clot, chance to lose some blood when hit again in this limb&lt;br /&gt;
** Minor Breakage: Not super important, sutures, gauze, or cautery will fix it&lt;br /&gt;
** Open Puncture: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several&lt;br /&gt;
** Ruptured Cavity: Important to deal with, [[Surgery#Repair_Puncture|Repair Puncture surgery]] is quick and effective, as is just using a cautery, even if you take some burn damage from it. &lt;br /&gt;
&lt;br /&gt;
* Burn Wounds: Attacks deal more damage to this limb, Third Degree and Catastrophic Burns become infected&lt;br /&gt;
** Second Degree: Just apply some ointment or regenerative mesh and wait a bit&lt;br /&gt;
** Third Degree: [[Surgery#Debride_Infected_Flesh|Debriding surgery]] takes care of both infections and flesh healing effectively, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight&lt;br /&gt;
** Catastrophic Burns: Same as Third Degree, but with more urgency&lt;br /&gt;
&lt;br /&gt;
The above steps give you enough info to handle the very basics of &amp;lt;s&amp;gt;CQC&amp;lt;/s&amp;gt; first-aid, allowing you to at least look like you know what you&#039;re doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise, and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you&#039;re ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you&#039;ll get a big readout of what you need to do to fix them up.&lt;br /&gt;
&lt;br /&gt;
== Wounds 305: The Thick of It ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Wounds 305! This is for players who want to learn more about the specifics of wounds, whether you&#039;re a medic looking for the best ways to stabilize and treat them, or a nefarious individual looking for the best ways to deal them. The above information in Wounds 101, combined with use of a wounds scanner in game, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental, and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so.&lt;br /&gt;
&lt;br /&gt;
Wounds are classified by two things: Type, and severity. There are four types (blunt, slashing, piercing, and burn), and three main severities (moderate, severe, and critical). The higher severity a wound is, the more damage it takes to suffer, and the more debilitating it is until treated. &lt;br /&gt;
* BLUNT wounds are broken and dislocated bones, and are dealt by brute attacks that aren&#039;t sharp. These have higher thresholds than cuts or burns and lack the ability to shred jumpsuits, making them harder to deal than the other types. However, they are a bit harder to treat, and are less affected by armor. These have different effects based on where they&#039;re dealt.&lt;br /&gt;
** Arms: Slower interaction speed and longer click cooldowns with that arm.&lt;br /&gt;
** Legs: Walking with that leg gives you a limp.&lt;br /&gt;
** Chest: Further hits to the chest will make you cough up blood. The chest can only suffer Severe and Critical bone wounds.&lt;br /&gt;
** Head: You will suffer temporary brain traumas as long as the wound exists. The head can only suffer Severe and Critical bone wounds.&lt;br /&gt;
&lt;br /&gt;
* SLASHING wounds are cuts and slashes that cause you to bleed and are caused by most sharp weapons like swords and knives. The treatment for all sharp wounds is the same: apply a bandage, medipen, sutures, and maybe cauterize it with a burning tool. The difference in severities is that worse cuts bleed faster, and while a moderate cut isn&#039;t very dangerous, a critical cut is immediately life threatening if left alone.&lt;br /&gt;
** Standard epinephrine medipens and emergency medkit medipens contain coagulant, a special chemical that greatly increases clotting on all open cuts for a short duration. This makes it excellent for stabilizing patients with multiple cuts, or as a way to immediately reduce bleeding after a serious cut is suffered, without fussing with gauze or sutures.&lt;br /&gt;
** Sharp weapons are usually much worse at dealing cuts against armored opponents, even if it&#039;s just a jumpsuit. Sharp weapons can shred jumpsuit protection with a few slashes though, so be sure to bring other armor if going up against sharp objects.&lt;br /&gt;
&lt;br /&gt;
* PIERCING wounds are when an attack pierces your skin, causing internal bleeding, and are caused by most bullets. These are treated the same as slash wounds mostly, except they must be treated in some way to go away due to lack of clotting. In addition, being hit on a limb with a piercing wound will cause more blood to spray from the limb, increasing bloodloss.&lt;br /&gt;
** Piercing wounds can be treated by the [[Surgery#Repair_Puncture|repair puncture surgery]], which can be performed using only a scalpel and a cautery (or welder/lighter/whatever). This is an efficient way to treat piercing wounds without expending resources.&lt;br /&gt;
&lt;br /&gt;
* BURN wounds are a bit more fiddly to treat than the other wound types, as there are two factors to recovery: flesh damage, and infection. Once both are taken care of, the burn will be healed.&lt;br /&gt;
** Flesh damage: This represents the flesh that needs to be healed, and is the only factor relevant for moderate burns. To heal flesh damage, simply apply ointment or regenerative mesh to the affected limb, and wait! Having a bandage applied to the limb will make flesh regeneration much more efficient, and let a little bit of ointment go a long way.&lt;br /&gt;
** Infection: Severe and critical burns will breed infection, with critical wounds becoming infected more quickly. You can see how infected your burn is by inspecting yourself and seeing if there&#039;s any purple text on the wound examine text. Sterilizine, spaceacilling, paramedic UV penlights, and [[Surgery#Debride_Infected_Flesh|debriding surgery]] are all effective ways of reducing infection.&lt;br /&gt;
&lt;br /&gt;
== Other Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
* Jumpsuits offer very slight protection against wounds! If nothing else, your trusty [[assistant|grey jumpsuit]] may very well be the difference between a stray laser shot leaving you mostly unharmed other than the normal burn damage, and suffering debilitating second or third degree burns.&lt;br /&gt;
* Burning and slashing weapons generally are much more effective against completely bare flesh. To help with this, they can also shred basic clothing and jumpsuits, with multiple attacks on a specific limb disabling the clothing&#039;s protection on that limb. The clothing can be repaired with cloth to reenable it. &lt;br /&gt;
* When in doubt, applying gauze to most wounds will either lessen the negative effects of it, or actively speed recovery.&lt;br /&gt;
* Slashing wounds have very low thresholds and are easy to apply, especially against unarmored foes, but contribute little to further wound penalties. Bone wounds are fairly hard to apply, with higher thresholds, but aren&#039;t as affected by armor as cutting or burning wounds and make further wounds a decent bit easier to deal. Piercing wounds only deal a bit of bleeding and make other wounds only slightly easier, but can be applied from distance with guns, making them more of a nice add-on than a primary focus. Burning wounds are very unlikely to be dealt to covered skin, even if it&#039;s only a jumpsuit, but gain very large bonuses against bare flesh. They also apply the highest threshold penalties, making it almost trivial to deal serious slash, pierce, and bone injuries to burnt limbs. &lt;br /&gt;
* If you&#039;re really lazy, you can just throw them in cryo for a long while and they&#039;ll eventually regenerate wounds.&lt;br /&gt;
* Changelings can instantly heal all their wounds and scars through use of fleshmend and regenerate limbs.&lt;br /&gt;
* Regular folk can remove all their scars by ingesting carpotoxin.&lt;br /&gt;
* Neckgrab table slams are brutal, neckgrab table slams by a hulk are even more brutal.&lt;br /&gt;
&lt;br /&gt;
== Appendix 1: Full Wound Listing ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Wounds ===&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Joint Dislocation ====&lt;br /&gt;
* Negative effects: Slightly slower interactions with that limb (arms), slight limp with that limb (legs). Cannot be dealt to the chest or head.&lt;br /&gt;
* Full Treatment: Use a bonesetter on the affected limb.&lt;br /&gt;
* Improvised Treatment: Get a friend to put you in an aggressive {{Grab}}, target the dislocated limb, then interact with you with {{LeftclickCmodeoff}}. They&#039;ll start straining your limb and hopefully pop it back into place. Doing this with {{Combat_Mode}} on will instead try to snap the limb and cause a fracture, but you won&#039;t be able to tell which is which until they succeed!&lt;br /&gt;
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don&#039;t worry, crushing can&#039;t wound you, so all you have to lose is time and some brute damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Severe: Hairline Fracture ====&lt;br /&gt;
* Negative effects: Fairly slower interactions with that limb (arms), sizable limp with that limb (legs), random mild brain traumas (head), chance to cough up blood when hit in chest (chest). Counts as mangled bone for purposes of dismemberment.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Repair_bone_fracture_.28hairline.29|surgery]], requiring a scalpel and a bonesetter/bone gel/sticky tape (one of these). This will instantly repair the bone upon completion.&lt;br /&gt;
* Improvised Treatment: Apply bone gel directly to limb, then apply surgical sticky tape to the limb and wait. It&#039;s much better to have a friend apply these, as self-applying the bone gel can fail and cause you to pass out briefly (consuming one use of bone gel). The chance to fail and pass out is much higher with compound fractures than hairline fractures, though being drunk, on morphine, or in a combat high from  a wound will lower your chance to fail. Lastly, applying the sticky tape will start to regenerate the limb, during which you will randomly take brute/stamina damage around your body. This regeneration period is longer if you apply the surgical tape to yourself, and is also longer for compound fractures than for hairline fractures. After a few minutes, the wound will be gone.&lt;br /&gt;
* Triage Stabilization: You can secure the bone with a &amp;quot;splint&amp;quot; by using medical gauze on it. This will lessen your interaction/limp slowdowns, though you&#039;ll still need to get the bone treated.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Compound Fracture ====&lt;br /&gt;
* Negative effects: If suffered on an arm or leg, the limb is disabled until treated or splinted. If suffered in the head, random severe brain traumas until fixed. If suffered in the chest, significant chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment.&lt;br /&gt;
* Full Treatment: Six step [[Surgery#Repair_Compound_Fracture|surgery]], starting with the standard incise/clamp/retract, and ending with the standard cauterize to close. Step 4 is to reset the bone, and is best done with bonesetters, though surgical sticky tape or standard sticky tape can do in a pinch. Then step five is to repair the fracture, which is done with either bone gel or surgical sticky tape, with normal sticky tape working as an alternative. Truly, &amp;lt;s&amp;gt;duct&amp;lt;/s&amp;gt; surgical sticky tape is a miracle fixer that no self-respecting paramedic should be without.&lt;br /&gt;
* Improvised Treatment: Apply bone gel and surgical sticky tape to the affected limb, same as with hairline fractures. Having a friend help you is even more important than with hairline fractures, as your penalties for successful gel application and tape recovery time are more punishing than for hairlines.&lt;br /&gt;
* Triage Stabilization: You can still secure the bone with gauze, same as hairlines. In addition, a splint will reenable the limb, though you still have severe penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slash Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* Unlike dislocations and fractures which have different properties at different severities, slashing wounds all function the same and use the same treatments, just with different levels of severity and urgency. As such, their mechanics are described below, and each severity will have a short note for how to approach them.&lt;br /&gt;
* Cuts are based off a blood_flow counter that increases with wound severity. Every tick, you lose that much blood, and your blood flow is modified based on a few factors noted below. When your slash&#039;s flow goes below a certain threshold, it is demoted to the next lowest severity, but while it is possible to increase blood flow, you cannot raise the severity directly by doing so. The factors for modifying your bleeding rate are:&lt;br /&gt;
** Clot rate: Moderate and severe cuts will slowly clot naturally on their own (severe more slowly than moderate), while critical cuts slowly open up more over time. Just another reason that reducing the severity of cuts as soon as possible is important!&lt;br /&gt;
** Bandaging: Wrapping the cut with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed.&lt;br /&gt;
** Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts.&lt;br /&gt;
** Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don&#039;t have any available, you can cauterize the cut with anything that can light a cigarette. It&#039;ll hurt a bit, but you won&#039;t use up any consumables. &lt;br /&gt;
** More Slashes: Not only can further slash attacks upgrade the wound severity, they&#039;ll also directly increase the blood flow by a percentage of the damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Remember: A stitch in time saves nine!&#039;&#039;&#039; Your blood_flow is both a tracker for how serious your wound is, as well as how much blood you lose &#039;&#039;every tick&#039;&#039;, so sinking it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing one or two sutures/cauterizations can make a big difference in the total amount of blood lost by the time the wound is healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Rough Abrasion ====&lt;br /&gt;
* Notes: Not very threatening on their own, and will seal themselves up shortly if not made worse. While you won&#039;t lose much blood by leaving them to clot on their own, they&#039;re very vulnerable to further attacks which can cause more severe slashes and other wounds. &lt;br /&gt;
&lt;br /&gt;
==== Severe: Open Laceration ====&lt;br /&gt;
* Notes: Worth worrying about, at the very least you should get it bandaged or apply a few sutures or cauterizations before you lose too much blood. As noted above, reducing blood flow is better done sooner rather than later, and if you&#039;re not busy dealing with an actively hostile environment or treating patients in worse conditions, you should be prioritizing reducing the cut to moderate severity before losing too much blood.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Weeping Avulsion ====&lt;br /&gt;
* Notes: While moderate and severe slashes usually aren&#039;t immediate matters of life and death, critical slashes are by far the most dangerous wound you can suffer. Not only have you likely suffered large amounts of damage to your limb, you&#039;re also losing blood at a dizzying rate that is actively getting worse rather than better. Either wrap up what you&#039;re doing within the next minute, or run and hide for a bit to treat yourself before too long passes. Your top priority, whether you&#039;re treating someone with a critical slashes or are the patient yourself, should be to do everything you can to lower your bleeding, starting with applying bandages and sticking yourself with a medipen, followed by sutures or cauterization. Otherwise, you&#039;ll be flirting with passing out before too long.&lt;br /&gt;
* Also note that critical slashes count as mangling flesh, which means that if you have this, you&#039;re pretty close to getting this bodypart severed entirely. Just another reason to get it fixed ASAP!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Pierce Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* Like slashing wounds, these mostly cause bleeding. Unlike slashing wounds, these require manual treatment in order to stop bleeding, though they&#039;re not nearly as pressing. Also, lowering the bleeding rate will not demote it to a lower tier wound.&lt;br /&gt;
** Bandaging: Wrapping the pierce with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed.&lt;br /&gt;
** Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts.&lt;br /&gt;
** Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don&#039;t have any available, you can cauterize the cut with anything that can light a cigarette. It&#039;ll hurt a bit, but you won&#039;t use up any consumables. &lt;br /&gt;
* &#039;&#039;&#039;Remember: A stitch in time saves nine!&#039;&#039;&#039; Your blood_flow is both a tracker for how serious your wound is, as well as how much blood you lose &#039;&#039;every tick&#039;&#039;, so sinking it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing one or two sutures/cauterizations can make a big difference in the total amount of blood lost by the time the wound is healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Minor Breakage ====&lt;br /&gt;
* Notes: Causes a little bit of bleeding, but not to the point that you should interrupt what you&#039;re doing to fix it by itself. Simply suture, cauterize, or gauze at your convenience.&lt;br /&gt;
&lt;br /&gt;
==== Severe: Open Puncture ====&lt;br /&gt;
* Notes: Still not super serious, but remember that every blow to this limb can cause you to lose extra blood from the hole in it. For reference, the base bloodflow here is a bit higher than a moderate slash. If you have a surgical drapes, a hemostat/scalpel, and a cautery, the [[Surgery#Repair_Puncture|Repair Puncture]] surgery is very quick (simply incise, hemo/scalpel, cautery/anything hot, repeat 2 &amp;amp; 3 until treated, close surgery) and effective at treating piercing wounds.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Ruptured Cavity ====&lt;br /&gt;
* Notes: Almost every hit to this bodypart will cause you to lose additional blood, and you&#039;re bleeding at the rate of a severe slash. Not pretty! While not as immediately life threatening as a critical slash, this is still a very big issue and should be treated rapidly. At this point, the [[Surgery#Repair_Puncture|Repair Puncture]] surgery is likely your best option.&lt;br /&gt;
* Also note that critical pierces count as mangling flesh, which means that if you have this, you&#039;re pretty close to getting this bodypart severed entirely. Just another reason to get it fixed ASAP!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Burn Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* While you can technically get burn wounds from any burning type weapon, in reality the mixture of a general lack of high damage burning melee weapons and the high thresholds required to deal burn wounds means that the vast majority of these will come from lasers. In addition, since undirected/general damage don&#039;t qualify for wounds, you cannot suffer serious burns from being set on fire or being exposed to space. Lava can though, so I&#039;ve heard...&lt;br /&gt;
* Unlike cutting wounds, serious burns have very high threshold penalties (the highest of all three types in fact). This means a limb suffering from bad burns is almost trivial to cause bone wounds in, and the penalty for a moderate burn is actually higher than the threshold for a moderate cut, meaning any sharp attack that does enough damage to roll wounds (5 force) will automatically cause an abrasion, if not worse, without strong armor. Combined with the fact that burns increase all incoming damage on that limb, lasers make for an excellent way to soften up lightly armored/unarmored targets for melee fighting.&lt;br /&gt;
* Burn wounds will slowly heal their flesh as long as the limb has &amp;lt; 10 burn damage, the burn has no infection, and the patient is fed.&lt;br /&gt;
&lt;br /&gt;
Burns from exposure:&lt;br /&gt;
&lt;br /&gt;
When your body temperature is over the 400.5 K (126.8 C, 260.3 F) threshold you have a chance to gain a burn wound, the longer you are exposed the more likely you will gain a burn wound on a random limb. All burn wounds from exposure to high temperatures slowly progress to even more severe burns if the temperature is high enough.&lt;br /&gt;
&lt;br /&gt;
Temperature thresholds for increasing wounds&lt;br /&gt;
* 400.5 K (126 C, 260 F) Moderate: Second Degree Burns&lt;br /&gt;
* 800.5 K (526 C, 980 F) Severe: Third Degree Burns&lt;br /&gt;
* 3200.5 K (2926 C, 5300 F) Critical: Catastrophic Burns&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Second Degree Burns ====&lt;br /&gt;
* Negative effects: Fairly easier to deal wounds to this limb, take 10% damage on incoming attacks on this limb.&lt;br /&gt;
* Full Treatment: Slap on some ointment or regenerative mesh and wait a bit.&lt;br /&gt;
&lt;br /&gt;
==== Severe: Third Degree Burns ====&lt;br /&gt;
* Negative effects: Significantly easier to deal serious wounds to this limb, 20% extra damage on incoming attacks on this limb, slow infection.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Debride_Infected_Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.&lt;br /&gt;
* Improvised Treatment: Miner&#039;s Salve is fairly effective at both healing flesh damage and sanitizing any infection. &lt;br /&gt;
&lt;br /&gt;
==== Critical: Catastrophic Burns ====&lt;br /&gt;
* Negative effects: The limb is incredibly easy to cripple with serious wounds, takes 30% extra damage on incoming attacks, and becomes a hotbed of infection.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Debride_Infected_Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.&lt;br /&gt;
* Improvised Treatment: Miner&#039;s Salve is fairly effective at both healing flesh damage and sanitizing any infection.&lt;br /&gt;
&lt;br /&gt;
== Appendix 2: Wounding Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounding table&lt;br /&gt;
|-&lt;br /&gt;
|Wound Name&lt;br /&gt;
|Threshold Minimum&lt;br /&gt;
|Threshold Penalty&lt;br /&gt;
|Base Atk Force*&lt;br /&gt;
|-&lt;br /&gt;
|BLUNT&lt;br /&gt;
|-&lt;br /&gt;
|Joint Dislocation&lt;br /&gt;
|35&lt;br /&gt;
|(+15)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Hairline Fracture&lt;br /&gt;
|50&lt;br /&gt;
|(+30)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Compound Fracture&lt;br /&gt;
|115&lt;br /&gt;
|(+50)&lt;br /&gt;
|~25 force&lt;br /&gt;
|-&lt;br /&gt;
|SLASH&lt;br /&gt;
|-&lt;br /&gt;
|Rough Abrasion&lt;br /&gt;
|20&lt;br /&gt;
|(+10)&lt;br /&gt;
|~10 force&lt;br /&gt;
|-&lt;br /&gt;
|Open Laceration&lt;br /&gt;
|50&lt;br /&gt;
|(+25)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Weeping Avulsion&lt;br /&gt;
|80&lt;br /&gt;
|(+40)&lt;br /&gt;
|~18 force&lt;br /&gt;
|-&lt;br /&gt;
|PIERCE&lt;br /&gt;
|-&lt;br /&gt;
|Minor Breakage&lt;br /&gt;
|30&lt;br /&gt;
|(+10)&lt;br /&gt;
|~20 force (.38, medium-close range buckshot, autorifle)&lt;br /&gt;
|-&lt;br /&gt;
|Open Puncture&lt;br /&gt;
|50&lt;br /&gt;
|(+25)&lt;br /&gt;
|~25 force (.38 close range, buckshot close range, L6 SAW)&lt;br /&gt;
|-&lt;br /&gt;
|Ruptured Cavity&lt;br /&gt;
|100&lt;br /&gt;
|(+40)&lt;br /&gt;
|~30 force (repeated .38 close, buckshot close range, most repeated large guns)&lt;br /&gt;
|-&lt;br /&gt;
|BURNS&lt;br /&gt;
|-&lt;br /&gt;
|Second Degree Burns&lt;br /&gt;
|40&lt;br /&gt;
|(+30)&lt;br /&gt;
|Lasers!&lt;br /&gt;
|-&lt;br /&gt;
|Third Degree Burns&lt;br /&gt;
|80&lt;br /&gt;
|(+40)&lt;br /&gt;
|Lasers!!&lt;br /&gt;
|-&lt;br /&gt;
|Catastrophic Burns&lt;br /&gt;
|140&lt;br /&gt;
|(+80)&lt;br /&gt;
|Lasers!!!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Base Attack Force: Assuming a weapon/attack has 0 wound bonuses (cutting weapons may need more vs armor, less vs flesh), how much force it will take to have a decent chance at dealing this wound assuming either no existing wounds, or only the lower tier version of this wound type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Note that some wounds, critical bone wounds especially, may require multiple types of active wounds to be feasible. &lt;br /&gt;
* Burning wounds are simply listed as Atk Force &amp;quot;Lasers!&amp;quot; since lasers are the main source of them by far anyway. Continually lasering the same limb with no armor will probably deal critical burns within a half dozen shots, maybe plus a few.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=Guide_to_Wound_Tending&amp;diff=15207</id>
		<title>Guide to Wound Tending</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=Guide_to_Wound_Tending&amp;diff=15207"/>
		<updated>2023-05-18T18:19:43Z</updated>

		<summary type="html">&lt;p&gt;LeeroyBelcher: removed Category:Guides; added Category:Руководства using HotCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bobmed is a port of the work of Ryll-Ryll on TG station. Currently this is only my spin on his work, and if i failed to answer something here, &#039;&#039;&#039;[[Guide to Wounds]]&#039;&#039;&#039; will probably have you covered.&lt;br /&gt;
&lt;br /&gt;
This guide assumes you know the general basics of medicine. If you don&#039;t, please follow the yogstation guide, since it most closely resembles our medicine, and if you have any doubts not explained here, please ask mentors and fellow players for help!&lt;br /&gt;
* Limbs are separated. Arms and hands are no longer fused together like a fucking abomination and will be wounded separately. To remove a hand from an arm, you can simply cut it with a sharp object, assuming it has been dismembered. Other limb mechanics follow as normal.&lt;br /&gt;
* Limbs can be wounded. Wounds are treated differently depending on type, severity, and location.&lt;br /&gt;
* Wounds have different severities. It progresses like this: Trivial, moderate, severe, critical.&lt;br /&gt;
* Armor protects from wounds not based on their brute/burn value, but rather on a specific &amp;quot;wound&amp;quot; value.&lt;br /&gt;
* Dismemberment is no longer pure RNG. Limbs can only be dismembered if the skin, muscle and bone are mangled, unless the weapon overrides these mechanics and simply delimbs without any checks (this can happen with the crucible and the executioner sword). Dismemberment is highly lethal, because it applies a very severe wound on the parent bodypart that is hard to cure and bleeds a lot (assuming the bodypart is a right hand, the parent bodypart is the right arm). The skin of a limb is considered mangled if the limb has a slash/pierce wound of moderate severity or above. The muscle is considered mangled if the limb has a slash/pierce wound of severe severity or above. The bone is considered mangled if the limb has a blunt wound of severity severe or above. You do not need to use multiple types of weapons to cause dismemberment, as if the muscle is already mangled then the limb will start rolling (inefficiently) for blunt wounds. Therefore, with enough effort, you can always delimb a damaged limb.&lt;br /&gt;
* Blood loss is limb and wound based. Limbs will only bleed if they are wounded, and bleeding is only stopped on a limb-by-limb basis. If a patient has two wounds, you need to gauze both to stop the bleeding.&lt;br /&gt;
* The cryo cell is not a cure all. It will not cure wounds of severity above moderate, and it will take an horrendous amount of cryoxadone/pyroxadone as well as time to cure moderate and below wounds. Use cryo cells to treat base damage, but you should cure wounds via other means.&lt;br /&gt;
&lt;br /&gt;
== The tools ==&lt;br /&gt;
The health analyzer has 3 functions: Scanning normal damage, scanning wounds, and scanning chemicals. &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; carry one as a doctor, since it will tell you &#039;&#039;&#039;EXACTLY&#039;&#039;&#039; how to deal with any kind of wound with very explicit and verbose text. Got  it?&lt;br /&gt;
&lt;br /&gt;
Surgery is common and very necessary. The computer will tell you exactly each step once you start a surgery on a patient, so just follow it thoroughly, don&#039;t be a bumbling idiot. Surgery requires the patient to be anesthized in some form, or it will be very likely to fail on each step and mutilate your patient - the most common ways to anesthize are: Nitrogen tank + mask, miner&#039;s salve and morphine.&lt;br /&gt;
&lt;br /&gt;
And finally, &#039;&#039;&#039;DO NOT ATTEMPT SELF SURGERY, IT NEVER ENDS WELL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To treat wounds, you will need chems. Here is a comprehensive list:&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Corticosteroids:&#039;&#039;&#039; Treats scars. Can be made with: 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Fibrin:&#039;&#039;&#039; Treats any kind of wound by reducing bleeding and doing effects based on the wound type. Won&#039;t cure wounds right away, but are a life saving grace to reduce their effects and severity while you deal with the other problems the patient has. Application should be done via patch, splashing it on the patient like a complete asshole, or squishing it via a bottle of space cleaner or with any spray thing. 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Biomeat:&#039;&#039;&#039; This is used to create biomass for cloning. Normal slabs of meat only give 50 biomass, biomeat slabs give 100 (for comparison, you need 300 biomass to clone a single person). 8 blood, 10 cryoxadone, 20 synthflesh, 2 nutriment (1 slab)&lt;br /&gt;
&lt;br /&gt;
== The types of wounds ==&lt;br /&gt;
&lt;br /&gt;
== Blunt ==&lt;br /&gt;
Blunt wounds are caused by, blunt weapons like batons and baseball bats. These wounds currently are all related to bones, but most of the time they are not highly lethal (in a short period of time) and should not be prioritized over other injuries. Dislocations are the moderate wound and can be easily fixed with a bone setter, or simply grabbing the patient and helpfully interacting with the dislocated limb. If you are the victim, you can also do a far cry move and relocate your limbs manually - this may hurt you, and it is recommended for someone else to relocate the limb, although the bone setter has no differences between applying on yourself or someone else. To relocate your own limb, simply examine yourself and click on the highlighted wound text. All limbs can be dislocated, except the head. Bone gel can be used to cure even the worst fractures, but it takes time, is painful and is not as efficient as actual surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; Contrary to what you might believe, fractures do not cause organ damage (yet). They impact performance and usability of the limb, but as stated before, are not extremely lethal in a short period of time.&lt;br /&gt;
&lt;br /&gt;
== Burn ==&lt;br /&gt;
Burn wounds are normally caused by lasers and fire. These wounds are bad because they can very quickly progress and get worse, and on top of that they have a nasty nasty tendency to get infected. To treat these wounds, you need to use regenerative mesh and medicine that treats burn damage. To avoid the limb getting infected and septic, use spaceacilin, sterilizine and alcohol, as well as proper gauze. The wound will only go away once it&#039;s &amp;quot;destroyed flesh&amp;quot; is reduced to 0 along with the infection, you cannot just cure it while it&#039;s septic. Septic limbs will not only become unusable, but also cause toxin damage over time and make the limb much more susceptible to dismemberment (REALLY bad). To top it off, limbs with burn wounds are more vulnerable to all types of damage, so curing burns should be prioritized if the patient has no critical slash or pierce wounds. If the wound proves too hard to treat via the aforementioned methods, use surgery.&lt;br /&gt;
&lt;br /&gt;
== Slash ==&lt;br /&gt;
Slash wounds are normal caused by sharp weaponry of all kinds. These wounds are pretty common and not very hard to treat, but high severity ones may prove to be extremely lethal very quickly mostly due to blood loss. To treat these, you have two options: Cauterization and suturing. Suturing tends to be more effective and is thus recommended, but any item that has burning properties can potentially be used to treat a slash wound (even an energy gun!). Slash wounds are only cured once all of their bleeding is completely stopped, and if they are severe they can be demoted to lower wounds when treated instead of being simply done with. If the wound is very severe and treating it proves to be ineffective, go to the surgery room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; As an EMT, do &#039;&#039;&#039;not&#039;&#039;&#039; drag patients across the station completely carefree. This will only cause tons of bleeding to the patient and worsen the situation. Use roller beds, chairs, anything but dragging the miserable body across the floor like the maniac you are. To top it off: Corpses will clot bleeding over time and thus bleed less and &amp;quot;cure&amp;quot; over time. You still shouldn&#039;t drag corpses on the floor like a maniac.&lt;br /&gt;
&lt;br /&gt;
== Pierce ==&lt;br /&gt;
Pierce wounds are very similar in function to slash wounds, and are normally caused by bullets or spiky things. Most of the information above applies, really. Not much else to say.&lt;br /&gt;
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== Dismemberment ==&lt;br /&gt;
Dismemberment is pretty much a variation of a critical slash wound. Just treat it VERY quickly, the only caveat is that you aim at the parent limb (interpret it as healing the stump) instead of the lost limb. If you are able to just attach the lost limb right away, good, because attaching the appropriate limb will instantaneously remove the dismemberment wound.&lt;br /&gt;
&lt;br /&gt;
* If someone has completely lost a limb, you can bug science to research a limb grower to replace it... or you can harvest limbs from humanized monkeys or just get them a cybernetic one from robotics.&lt;br /&gt;
&lt;br /&gt;
== Embedding ==&lt;br /&gt;
Embedding has been reworked. This is mostly a nice thing for coders since the code is way better and more comprehensible, but the practical effects for players are:&lt;br /&gt;
&lt;br /&gt;
** Bullet shrapnels can embed&lt;br /&gt;
** Some things can embed without being harmful and damaging over time&lt;br /&gt;
** Some things can embed and not ever fall off without intervention, be it surgery or far crying it off&lt;br /&gt;
** Some things can embed and are completely impossible to be removed without surgery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a patient comes up to you full of embedded buckshot because security used the shotgun you know why: straight to surgery. You can use the &amp;quot;remove embedded object&amp;quot; surgery to remove every single embedded thingie in a given limb, the operation does not need to be repeated, just like organ manipulation you stay on the removal step (until there is nothing to remove or you close the surgery).&lt;br /&gt;
&lt;br /&gt;
== Scars ==&lt;br /&gt;
Limbs can get scarred. Any wound when cured will leave a scar. Scars can be treated with corticosteroids, and they can be hidden by clothing that covers the bodypart they are on. Like mentioned above, scars currently can be treated with corticosteroids.&lt;br /&gt;
&lt;br /&gt;
* Scars are purely visual, and do not impact you in any purpose beyond identification&lt;br /&gt;
&lt;br /&gt;
== Cloning ==&lt;br /&gt;
Cloning takes biomass. For this, you need to get meat slabs and slap them on the pod respective pod. Not only that, but cloning takes 1000 credits and 300 biomass a person, and is therefore very costly. Always avoid cloning when it is not necessary, treat your patients best you can. If the medbay budget cannot support a cloning process and you direly need to clone someone, get a card with an associated bank account and change the paying account of the cloning computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Changing the paying account requires the ID and password of the bank account (if applicable). If you fail to input those 3 times, you will be set to arrest and security will be alerted. Don&#039;t commit bank fraud!&lt;br /&gt;
&lt;br /&gt;
== Surgery changes ==&lt;br /&gt;
All surgeries that create incisions will also cause bleeding as long as that incision is left open,incisions are usually patched up with a cauterizer , but if it doesn&#039;t work use a suture.&lt;br /&gt;
&lt;br /&gt;
Organ manipulation now allows for organ healing , chronic organs can be revived using Sterilizer spray , and then further healed using Synthflesh spray(The most effective) , or sutures/regenerative meshes.&lt;br /&gt;
&lt;br /&gt;
== Mein lieben!==&lt;br /&gt;
The health analyzer will be able to tell you when an organ is significantly damaged or just completely rancid. To fix this situation, here is the easy solution:&lt;br /&gt;
&lt;br /&gt;
* Organ manipulation surgery on the limb the damaged organs are located on.&lt;br /&gt;
* If the organs are completely rancid, apply sterilizine/spaceacilin/space cleaner via any kind of reagent holder, otherwise skip to the next step.&lt;br /&gt;
* Apply synthflesh with any kind of reagent holder OR use bruise packs/ointment/regenerative mesh/sutures to heal the organs.&lt;br /&gt;
&lt;br /&gt;
This is of course the lazy way and only works with fully organic organs, but it is efficient and very quick.&lt;br /&gt;
&lt;br /&gt;
* Other alternatives are:&lt;br /&gt;
** Organ harvesting monkeys&lt;br /&gt;
** Replacing rancid organs with cybernetic ones from science&lt;br /&gt;
&lt;br /&gt;
== The snowflakes ==&lt;br /&gt;
&lt;br /&gt;
Not every wound type applies to every species. Only organic species with skin can have scars, so insectoids and IPCs are completely off.&lt;br /&gt;
&lt;br /&gt;
Any synthetic species will receive every type of wound described above, but the treatments are different (still detailed by the health analyzer) and the wounds have different effects. For this reason, medical doctors are not expected to treat them - These should be handled by robotics instead. If you bring a synthetic person that is pleading for their life to robotics but the roboticist refuses to help, do the following:&lt;br /&gt;
** Pass a link to this guide via LOOC&lt;br /&gt;
** Report this behavior to the admins&lt;br /&gt;
&lt;br /&gt;
== Being malicious ==&lt;br /&gt;
So you want to be very very evil huh? Here are a few tips:&lt;br /&gt;
** Dislocated limbs can be &amp;quot;untreated&amp;quot;. Simply aggressive grab and harm intent interact with the affected limb, this will start a loop of you trying to break the poor victim&#039;s limb.&lt;br /&gt;
** Higher force means higher severity of wounds. DPS is no longer such a deciding factor in combat, as it might be more effective to give someone a very deep cut than several small ones.&lt;br /&gt;
** Buckshot rounds embed quite easily, and .38 revolvers can use DumDum rounds (gotten via cargo or research) that ALWAYS embed, at the cost of damage.&lt;br /&gt;
** Burn wounds are the best at making limbs more vulnerable, because a charred limb will receive increased damage from all sources. An energy gun is great for softening up your target!&lt;br /&gt;
** Breaking bones on the head can cause brain traumas very easily, which only go away when the wound is cured. These traumas are always bad ones.&lt;br /&gt;
** Armor is limb based. If somebody is wearing an armor vest and helmet, it is much more effective to aim for say, their hands!&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t get it! ==&lt;br /&gt;
Use the health analyzer to get info for each wound, ask  for help in LOOC by your fellow crewmembers, ask for helps on mentorhelp, and if desperate ask for help in OOC without breaking metagaming rules.&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>LeeroyBelcher</name></author>
	</entry>
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