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	<title>SS220 Skyrat Wiki (SS13) - Вклад [ru]</title>
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		<title>Взлом</title>
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		<updated>2023-09-11T08:51:25Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: Поправка для правильного отражения оглавления.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
==Ваши инструменты==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves|Insulated Gloves&amp;lt;small&amp;gt;(изолированные перчатки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов. &lt;br /&gt;
&lt;br /&gt;
Как альтернатива, вы можете выпить [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], делает вас неуязвимым к ударам тока на короткое время &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver|Screwdriver&amp;lt;small&amp;gt;(отвёртка)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для вскрытия панелей. Полезный инструмент.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters|Wirecutters&amp;lt;small&amp;gt;(кусачки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для резки(Cut) и соединения(Mend) проводов.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool|Multitool&amp;lt;small&amp;gt;(мультитул)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler|Signaler&amp;lt;small&amp;gt;(сигналлер)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints|Station blueprints&amp;lt;small&amp;gt;(чертежи станции)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.&lt;br /&gt;
&lt;br /&gt;
==Взлом==&lt;br /&gt;
&lt;br /&gt;
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]][[Airlock|Шлюзы]]===&lt;br /&gt;
&lt;br /&gt;
Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены &#039;&#039;&#039;ДЛЯ КАЖДОГО ОТДЕЛА&#039;&#039;&#039;. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, &#039;&#039;&#039;НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ&#039;&#039;&#039;. Примеры областей можно найти [[Hacking|здесь]]. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов относится тот который вы сейчас ломаете. &lt;br /&gt;
&lt;br /&gt;
Помните, что отключение питания двери приведет к прекращению работы всего остального. &lt;br /&gt;
#Держа [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] в руках, откройте панель шлюза, чтобы обнажить провода управления.&lt;br /&gt;
#С помощью [[Engineering_items#Multitool|мультитула&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачек&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]], или просто руки, кликните по панели, чтобы получить доступ к проводам.&lt;br /&gt;
#Держа [[Engineering_items#Multitool|мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]] в активной руке, нажмите &amp;quot;pulse&amp;quot; чтобы подать импульс на провод, или держа [[Engineering_items#Wirecutters|кусачки&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]] нажмите &amp;quot;cut&amp;quot; чтобы разрезать провод.&lt;br /&gt;
#Снова возьмите [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] чтобы закрутить панель обратно.&lt;br /&gt;
&lt;br /&gt;
*В шлюзе имеются два основных и два дополнительных провода питания.&lt;br /&gt;
*Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.&lt;br /&gt;
**Когда дверь обесточена, её можно открыть при помощи [[Engineering_items#Crowbar|Ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], если конечно блокировочные ригели двери, так называемые болты не выдвинуты.&lt;br /&gt;
*Отключение провода контроля [[AI|ИИ]] приведёт к невозможности взаимодействия с этой дверью [[ИИ]] и [[Киборг|киборгов]]. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Название&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Основное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает основное питание. Может ударить током, но не электризует дверь.||Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь.||Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Резервное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает резервное питание. Может ударить током, но не электризует дверь.||Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь.||Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканирование ID карты)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open&amp;lt;small&amp;gt;(открытие),&amp;lt;/small&amp;gt; дверь распахнётся.||Восстанавливает прежний режим работы сканера ID||Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Опускает болты||Ничего...||Меняет положение болтов, но только если на двери есть питание.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
&amp;lt;small&amp;gt;(Индикатор положения болтов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения.||Возвращает индикацию в рабочее состояние.||Переключает индикацию, но не сами болты.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
&amp;lt;small&amp;gt;(Открытие)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Ничего...||Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan&amp;lt;small&amp;gt;(сканирование ID)&amp;lt;/small&amp;gt; перерезан.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Отключает синтетикам возможность управления дверью.||Возвращает синтетикам возможность управления дверью.||На мгновение отбирает у ИИ контроль.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высоковольтная линия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током.||Снимает электрификацию.||Электризует дверь на 30 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высковольтый механизм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|С высокой вероятностью бьёт взломщика током, но не электризует дверь.||С высокой вероятностью бьёт взломщика током, но не электризует дверь.||Ничего...&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит. ||Возвращает датчик в рабочее положение.||Переключает режим датчика.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа. ||Возвращает таймер в рабочее положение.||Переключает время до закрытия. &lt;br /&gt;
Выкл - долгое закрытие&lt;br /&gt;
Вкл - быстрое закрытие&lt;br /&gt;
Невозможно переключить, если провод обрезан.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Пустышка (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Ничего||Из панели управления вылезет механическая рука и даст вам карту капитана. Или нет...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Определяем состояние двери по индикаторам в панели&lt;br /&gt;
!Название лампочки&lt;br /&gt;
!Статус&lt;br /&gt;
!Это значит что...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The door bolts look up.||Болты подняты (открыто).&lt;br /&gt;
|-&lt;br /&gt;
| The door bolts have fallen!||Болты опущены (блокировка).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The test light is on.||Есть питание&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Дверь обесточена (можно открыть при помощи [[Engineering_items#Crowbar|лома&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt; &lt;br /&gt;
|The AI connection light is on.||ИИ контролирует дверь в штатном режиме.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||ИИ не может контролировать дверь.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(Датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Датчик присутствия отключен (дверь крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Датчик присутствия включен (дверь не крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timer&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The timer is powered on.||Дверь может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Дверь не может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
| The speed light is on.||Дверь на долгой задержке (закрывается через время).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Дверь на короткой задержке (закрывается как только через неё прошли).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Аварийный доступ&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(не имеет провода в панели))&amp;lt;/small&amp;gt;&lt;br /&gt;
|The emergency light is on.||Включен аварийный доступ (дверь откроется даже тому у кого нет карты).&lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Аварийный доступ отключен (дверь проверяет доступ на карте). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Типы территорий шлюзов ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(переводу не подлежит)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
*maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
*bridge/...&lt;br /&gt;
*crew_quarters/heads/...&lt;br /&gt;
*teleporter/...&lt;br /&gt;
*gateway/...&lt;br /&gt;
*security/nuke_storage/...&lt;br /&gt;
*ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
*crew_quarters/kitchen/...&lt;br /&gt;
*crew_quarters/bar/...&lt;br /&gt;
*quartermaster/...&lt;br /&gt;
*janitor/...&lt;br /&gt;
*hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
*security/...&lt;br /&gt;
*ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
*engine/...&lt;br /&gt;
*solar/...&lt;br /&gt;
*tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
*medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
*science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
*ai_monitored/storage/satellite/...&lt;br /&gt;
*ai_monitored/turret_protected/...&lt;br /&gt;
*aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC &lt;br /&gt;
*hallway/...&lt;br /&gt;
*crew_quarters/...&lt;br /&gt;
*library/...&lt;br /&gt;
*chapel/...&lt;br /&gt;
*lawoffice/...&lt;br /&gt;
*construction/...&lt;br /&gt;
*storage/...&lt;br /&gt;
*ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Методика открытия шлюзов==== &lt;br /&gt;
&lt;br /&gt;
*Используйте &#039;&#039;&#039;[[Engineering_items#Multitool|Мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]&#039;&#039;&#039; чтобы поднять болты, в случае, если они опущены. Затем найдите провод основного питания. Пульсируйте провода мультитулом, чтобы найти нужный. Если вас ударило током, проще будет закрыть панель и перейти к следующей двери. Когда вы находите провод питания, дверь отключается, воспользуйтесь [[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]] чтобы открыть её. Опционально, вы можете опустить болты пока дверь открыта, чтобы заблокировать её в открытом состоянии, до тех пор, пока её не придут чинить. &lt;br /&gt;
*&#039;&#039;&#039;Используйте [[Engineering_items#Multitool|Мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]чтобы оставить дверь открытой на минуту.&#039;&#039;&#039; Для этого сначала найдите и подайте импульс на главный провод питания, затем подождите 10 секунд и посмотрите, включится ли дополнительное питание. Если оно не включилось, перейдите к другой двери и подайте импульс на провод основного питания там. Затем подойдите к двери, которую вы хотите взломать, подайте импульс на провод основного и дополнительного питания, а затем подденьте ее [[Engineering_items#Crowbar|Ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], после данной манипуляции дверь будет стоять открытой минуту.&lt;br /&gt;
* &#039;&#039;&#039;Гетто хакинг.&#039;&#039;&#039; Суть данного приёма заключается в том, чтобы бездумно резать провода, пока не найдёте тот, который отвечает за болты. Запомнив провод болтов, режьте на других дверях все провода кроме болтового и открывайте дверь ломом. Учтите, что без перчаток вы очень скоро получите пару нагетсов вместо рук. Раздобудьте защиту.&lt;br /&gt;
*Открывая двери, не забудьте перед отключением питания убедиться что болты подняты. После отключения питания вы больше не сможете их поднять и дверь станет одним целым со стеной.&lt;br /&gt;
* &#039;&#039;&#039;Создайте непреодолимое препятствие:&#039;&#039;&#039; опустите болты, перережьте все провода, заварите дверь наглухо. Ву-а-ля, вас ненавидит весь экипаж, в особенности если у них нет изоляционных перчаток..&lt;br /&gt;
*&#039;&#039;&#039;Дистанционно управляйте дверью&#039;&#039;&#039; прикрепив к ней [[General_items#Remote_Signaling_Device|сигналлер&amp;lt;small&amp;gt;(signaler)&amp;lt;/small&amp;gt;]]. Сигналлер подаёт импульс на провод к которому присоединён. На ваше усмотрение, вы можете делать много разных разностей, дистанционно управляя дверьми.&lt;br /&gt;
&lt;br /&gt;
====Защищённые шлюзы====&lt;br /&gt;
&lt;br /&gt;
Некоторые шлюзы имеют защиту от взлома, в виде листа прочного материала между крышкой панели и проводами. Степень защиты можно определить осмотрев шлюз. Всего их три:&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Малая защита&#039;&#039;&#039;&lt;br /&gt;
Просто шлюз с панелью. Взламывается без дополнительных действий &lt;br /&gt;
*&#039;&#039;&#039;Средняя защита&#039;&#039;&#039;&lt;br /&gt;
Чтобы защитить панель шлюза, примените &#039;&#039;&#039;два листа металла&#039;&#039;&#039; на шлюзе с открытой панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Не меняет уровень прочности самой двери.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам такой двери нужно:&lt;br /&gt;
#Открыть панель  &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Срезать лист защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Продолжайте как на двери с малой защитой.&lt;br /&gt;
&lt;br /&gt;
*Высокая защита&lt;br /&gt;
Чтобы максимально защитить панель шлюза, примените &#039;&#039;&#039;два листа пластали&#039;&#039;&#039; на шлюзе с открытой панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Прочность двери умножается на 1,5, при такой защите.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам такой двери нужно:&lt;br /&gt;
#Открыть панель  &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Перекусить высоковольтную сетку &#039;&#039;&#039;[[Engineering_items#Wirecutters|кусачками&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]]&#039;&#039;&#039;. Очевидно, что вас ударит током, если делать это без перчаток.&lt;br /&gt;
#Срезать лист внешней защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039;  [[File:Welder.png]].&lt;br /&gt;
#Удалить срезанный лист  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Срезать лист внутренней защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Удалить срезанный лист  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Продолжайте как на двери с малой защитой.&lt;br /&gt;
&lt;br /&gt;
====Шлюзы с аварийным открытием====&lt;br /&gt;
Некоторые отдельные шлюзы являются специальными &amp;quot;шлюзами с аварийным открытием&amp;quot;, что означает, что их можно открыть голыми руками, после задержки, в обесточенном состоянии, а не с помощью [[Engineering_items#Crowbar|ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]. Некоторые шлюзы в отсеках общественного пользования обладают такой опцией.&lt;br /&gt;
&lt;br /&gt;
===[[File:ModernAPC.png|64px|link=APC]] [[APC|АПЦ(&amp;lt;small&amp;gt;APC)&amp;lt;/small&amp;gt;]]===&lt;br /&gt;
&lt;br /&gt;
Контролирует электропитание в назначенном помещении. Все АПЦ могут управляться через компьютеры мониторинга питания, независимо от состояния блокировки, так что надейтесь, что тот, кто возится с питанием, не обращает на это внимания.&lt;br /&gt;
&lt;br /&gt;
#Возьмите [[Screwdriver|&#039;&#039;&#039;Отвертку&amp;lt;small&amp;gt;(screwdriver)&amp;lt;/small&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;[[File:Screwdriver_tool.png]]&#039;&#039;&#039; в руки, нажмите на АПЦ, чтобы открыть панель и обнажить проводку.&lt;br /&gt;
# Свободной рукой получите доступ к проводам.&lt;br /&gt;
#&#039;&#039;&#039;[[Engineering_items#Multitool|Мультитулом&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]&#039;&#039;&#039;пульсируйте провода, чтобы узнать что они делают, а &#039;&#039;&#039;[[Engineering_items#Wirecutters|кусачками&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]]&#039;&#039;&#039; режьте.&lt;br /&gt;
#[[Screwdriver|&#039;&#039;&#039;Закрутите&amp;lt;small&amp;gt;(screwdriver)&amp;lt;/small&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;[[File:Screwdriver_tool.png]] &#039;&#039;&#039;панель на место, после получения желаемого (см. таблицу ниже) результата.&lt;br /&gt;
&lt;br /&gt;
*Блокировка крышки АПЦ не позволит получить доступ к аккумулятору. Крышка автоматически блокируется при закрытии. Открывать и закрывать крышку можно  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
*Блокировка интерфейса АПЦ не позволит никому им пользоваться, в том числе снимать блокировку крышки. Тем не менее, открыть панель отвёрткой всегда можно. Блокировка снимается любой ID-картой с [[Станционный инженер|инженерным]] доступом.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Назначение&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает питание. Может ударить током. ||Включает питание. Может ударить током.||Отключает питание на две минуты. Разрежьте и соедините провод, чтобы восстановить питание сразу.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканнер ID)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает возможность переключить режим блокировки с помощью ID-карты || Возвращает сканнер в прежнее состояние||Снимает блокировку АПЦ на &#039;&#039;&#039;30сек.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
&amp;lt;small&amp;gt;(Управление ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]]. || Возвращает контроль для синтетиков||На &#039;&#039;&#039;мгновение&#039;&#039;&#039; отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]].&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Определяем состояние АПЦ по индикаторам в панели&lt;br /&gt;
!Индикатор&lt;br /&gt;
!Состояние индикатора&lt;br /&gt;
! Означает что:&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The interface light is red.||АПЦ заблокирован&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||АПЦ разблокирован&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The short indicator is on.||АПЦ не работает&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off. ||АПЦ работает&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI control&lt;br /&gt;
|The AI connection light is off.||ИИ утратил контроль над этим АПЦ&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||ИИ управляет этим АПЦ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe|Автолат&amp;lt;small&amp;gt;(Autolathe)&amp;lt;/small&amp;gt;]] === &lt;br /&gt;
&lt;br /&gt;
#Кликните по автолату, &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039; чтобы открыть панель.&lt;br /&gt;
#Тут всего два провода, которые нас интересуют. Первый - питание, его лучше не трогать, второй - ограничитель. Вот как раз ограничитель и нужно отключить. Свидетельством отключения ограничителя служит горящий синий индикатор в панели индикаторов. Остальные провода ничего не делают, но могут ударить током.&lt;br /&gt;
&lt;br /&gt;
После взлома автолата вы можете пробавляться с [[Autolathe|некоторыми новыми опциями]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Назначение&lt;br /&gt;
!Обрезать&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Питание (индикатор красный, если выключено)&lt;br /&gt;
| Отключение питания||Включение питания|| rowspan=&amp;quot;3&amp;quot; |Эффект как от обрезания, но только на &#039;&#039;&#039;30сек.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Электрификация (Индикатор зелёный, если включено)&lt;br /&gt;
|Электрификация||Выключение электрификации&lt;br /&gt;
|-&lt;br /&gt;
!Взломанные опции (Индикатор голубой, если включено)&lt;br /&gt;
|&#039;&#039;&#039;Удачный взлом!&#039;&#039;&#039;||Выключает взломанные функции&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm|Воздушная сигнализация&amp;lt;small&amp;gt;(Air Alarm)&amp;lt;/small&amp;gt;]]===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;.&lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#* &#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
! Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control &lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm &lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it. &lt;br /&gt;
&lt;br /&gt;
#With a screwdriver in hand, click on the camera.&lt;br /&gt;
#You can now do one of two things: &lt;br /&gt;
#*&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]]===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg: &lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
# [[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
! Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
! Law sync module&lt;br /&gt;
| Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link &lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light &lt;br /&gt;
|Toggles the borg&#039;s camera. ||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
| Resets the borg&#039;s module so it can pick another one.|| Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing ||--- ||--- || ---&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name &lt;br /&gt;
! Cutting&lt;br /&gt;
&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
! Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]]===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
===[[Particle Accelerator]]===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles! &lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand. &lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
# Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing &lt;br /&gt;
|-&lt;br /&gt;
!Power &lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off. &lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
! Interface&lt;br /&gt;
| Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing. ||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How To====&lt;br /&gt;
&lt;br /&gt;
#Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
#Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
#Cut the wire which prompted the statement&lt;br /&gt;
#Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
===[[File:Emitter_On.gif|64px]] Particle Emitter===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
#Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
#With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
#CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#*&#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#*&#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#*&#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#*&#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate &lt;br /&gt;
|Stops the countdown.||Nothing.|| Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay &lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Explodes.||Nothing, u ded. ||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
! Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.|| Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode.&lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].&lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
# Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]]===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking! &lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# Button to toggle speaker on/off.&lt;br /&gt;
# Four lights: &lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access.&lt;br /&gt;
#Four wires: &lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#* &#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
! Contraband&lt;br /&gt;
|Nothing. ||Nothing.|| Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===  &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
#Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
#Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
#Open.&lt;br /&gt;
&lt;br /&gt;
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]=== &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
#Three wires: &lt;br /&gt;
#*&#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#*&#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
#Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
| Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
! Cutting&lt;br /&gt;
! Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).|| Toggles safety check.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name &lt;br /&gt;
!Status&lt;br /&gt;
! Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Power&lt;br /&gt;
|The UV bulb is dim.||Low power.&lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.&lt;br /&gt;
|High power. &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
|The service light is off. ||Safety on. &lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tesla_coil.gif|64px]] Tesla Coil===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]]===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.|| Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.|| Toggles bolts if power is on.&lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
| Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
! Shows that &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bolts&lt;br /&gt;
|The machines bolts look up. ||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power &lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;]. ||Power is on.&lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;. ||Anti-theft lock is off.&lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.|| Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID.&lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;. ||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
*Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
*To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
*Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
*You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
*You can emag buttons to remove access restrictions.&lt;br /&gt;
*Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
*If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*#Grab two signalers and adjust their frequencies.&lt;br /&gt;
*#Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*#You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
*A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
*If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
*Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
#Cut the bolts wire&lt;br /&gt;
#Cut every other wire except the shock wire&lt;br /&gt;
#Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
*Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
*Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
*The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
*Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
*You can make remote voice-activated bombs:&lt;br /&gt;
*#Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*#Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*#Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
*On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15902</id>
		<title>Взлом</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15902"/>
		<updated>2023-09-08T13:46:34Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: Частичный перевод &amp;quot;тела статьи&amp;quot; сохранение №2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
==Ваши инструменты==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves|Insulated Gloves&amp;lt;small&amp;gt;(изолированные перчатки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов. &lt;br /&gt;
&lt;br /&gt;
Как альтернатива, вы можете выпить [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], делает вас неуязвимым к ударам тока на короткое время &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver|Screwdriver&amp;lt;small&amp;gt;(отвёртка)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для вскрытия панелей. Полезный инструмент.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters|Wirecutters&amp;lt;small&amp;gt;(кусачки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для резки(Cut) и соединения(Mend) проводов.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool|Multitool&amp;lt;small&amp;gt;(мультитул)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler|Signaler&amp;lt;small&amp;gt;(сигналлер)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints|Station blueprints&amp;lt;small&amp;gt;(чертежи станции)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.&lt;br /&gt;
&lt;br /&gt;
==Взлом==&lt;br /&gt;
&lt;br /&gt;
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]][[Airlock|Шлюзы]]===&lt;br /&gt;
&lt;br /&gt;
Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены &#039;&#039;&#039;ДЛЯ КАЖДОГО ОТДЕЛА&#039;&#039;&#039;. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, &#039;&#039;&#039;НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ&#039;&#039;&#039;. Примеры областей можно найти [[Hacking|здесь]]. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов относится тот который вы сейчас ломаете. &lt;br /&gt;
&lt;br /&gt;
Помните, что отключение питания двери приведет к прекращению работы всего остального. &lt;br /&gt;
#Держа [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] в руках, откройте панель шлюза, чтобы обнажить провода управления.&lt;br /&gt;
#С помощью [[Engineering_items#Multitool|мультитула&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачек&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]], или просто руки, кликните по панели, чтобы получить доступ к проводам.&lt;br /&gt;
#Держа [[Engineering_items#Multitool|мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]] в активной руке, нажмите &amp;quot;pulse&amp;quot; чтобы подать импульс на провод, или держа [[Engineering_items#Wirecutters|кусачки&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]] нажмите &amp;quot;cut&amp;quot; чтобы разрезать провод.&lt;br /&gt;
#Снова возьмите [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] чтобы закрутить панель обратно.&lt;br /&gt;
&lt;br /&gt;
*В шлюзе имеются два основных и два дополнительных провода питания.&lt;br /&gt;
*Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.&lt;br /&gt;
**Когда дверь обесточена, её можно открыть при помощи [[Engineering_items#Crowbar|Ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], если конечно блокировочные ригели двери, так называемые болты не выдвинуты.&lt;br /&gt;
*Отключение провода контроля [[AI|ИИ]] приведёт к невозможности взаимодействия с этой дверью [[ИИ]] и [[Киборг|киборгов]]. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Название&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Основное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает основное питание. Может ударить током, но не электризует дверь.||Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь.||Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Резервное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает резервное питание. Может ударить током, но не электризует дверь.||Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь.||Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканирование ID карты)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open&amp;lt;small&amp;gt;(открытие),&amp;lt;/small&amp;gt; дверь распахнётся.||Восстанавливает прежний режим работы сканера ID||Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Опускает болты||Ничего...||Меняет положение болтов, но только если на двери есть питание.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
&amp;lt;small&amp;gt;(Индикатор положения болтов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения.||Возвращает индикацию в рабочее состояние.||Переключает индикацию, но не сами болты.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
&amp;lt;small&amp;gt;(Открытие)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Ничего...||Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan&amp;lt;small&amp;gt;(сканирование ID)&amp;lt;/small&amp;gt; перерезан.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Отключает синтетикам возможность управления дверью.||Возвращает синтетикам возможность управления дверью.||На мгновение отбирает у ИИ контроль.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высоковольтная линия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током.||Снимает электрификацию.||Электризует дверь на 30 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высковольтый механизм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|С высокой вероятностью бьёт взломщика током, но не электризует дверь.||С высокой вероятностью бьёт взломщика током, но не электризует дверь.||Ничего...&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит. ||Возвращает датчик в рабочее положение.||Переключает режим датчика.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа. ||Возвращает таймер в рабочее положение.||Переключает время до закрытия. &lt;br /&gt;
Выкл - долгое закрытие&lt;br /&gt;
Вкл - быстрое закрытие&lt;br /&gt;
Невозможно переключить, если провод обрезан.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Пустышка (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Ничего||Из панели управления вылезет механическая рука и даст вам карту капитана. Или нет...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Определяем состояние двери по индикаторам в панели&lt;br /&gt;
!Название лампочки&lt;br /&gt;
!Статус&lt;br /&gt;
!Это значит что...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The door bolts look up.||Болты подняты (открыто).&lt;br /&gt;
|-&lt;br /&gt;
| The door bolts have fallen!||Болты опущены (блокировка).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The test light is on.||Есть питание&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Дверь обесточена (можно открыть при помощи [[Engineering_items#Crowbar|лома&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt; &lt;br /&gt;
|The AI connection light is on.||ИИ контролирует дверь в штатном режиме.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||ИИ не может контролировать дверь.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(Датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Датчик присутствия отключен (дверь крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Датчик присутствия включен (дверь не крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timer&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The timer is powered on.||Дверь может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Дверь не может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
| The speed light is on.||Дверь на долгой задержке (закрывается через время).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Дверь на короткой задержке (закрывается как только через неё прошли).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Аварийный доступ&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(не имеет провода в панели))&amp;lt;/small&amp;gt;&lt;br /&gt;
|The emergency light is on.||Включен аварийный доступ (дверь откроется даже тому у кого нет карты).&lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Аварийный доступ отключен (дверь проверяет доступ на карте). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Типы территорий шлюзов &amp;lt;small&amp;gt;&#039;&#039;(переводу не подлежит)&#039;&#039;&amp;lt;/small&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
*maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
*bridge/...&lt;br /&gt;
*crew_quarters/heads/...&lt;br /&gt;
*teleporter/...&lt;br /&gt;
*gateway/...&lt;br /&gt;
*security/nuke_storage/...&lt;br /&gt;
*ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
*crew_quarters/kitchen/...&lt;br /&gt;
*crew_quarters/bar/...&lt;br /&gt;
*quartermaster/...&lt;br /&gt;
*janitor/...&lt;br /&gt;
*hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
*security/...&lt;br /&gt;
*ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
*engine/...&lt;br /&gt;
*solar/...&lt;br /&gt;
*tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
*medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
*science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
*ai_monitored/storage/satellite/...&lt;br /&gt;
*ai_monitored/turret_protected/...&lt;br /&gt;
*aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC &lt;br /&gt;
*hallway/...&lt;br /&gt;
*crew_quarters/...&lt;br /&gt;
*library/...&lt;br /&gt;
*chapel/...&lt;br /&gt;
*lawoffice/...&lt;br /&gt;
*construction/...&lt;br /&gt;
*storage/...&lt;br /&gt;
*ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Методика открытия шлюзов==== &lt;br /&gt;
&lt;br /&gt;
*Используйте &#039;&#039;&#039;[[Engineering_items#Multitool|Мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]&#039;&#039;&#039; чтобы поднять болты, в случае, если они опущены. Затем найдите провод основного питания. Пульсируйте провода мультитулом, чтобы найти нужный. Если вас ударило током, проще будет закрыть панель и перейти к следующей двери. Когда вы находите провод питания, дверь отключается, воспользуйтесь [[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]] чтобы открыть её. Опционально, вы можете опустить болты пока дверь открыта, чтобы заблокировать её в открытом состоянии, до тех пор, пока её не придут чинить. &lt;br /&gt;
*&#039;&#039;&#039;Используйте [[Engineering_items#Multitool|Мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]чтобы оставить дверь открытой на минуту.&#039;&#039;&#039; Для этого сначала найдите и подайте импульс на главный провод питания, затем подождите 10 секунд и посмотрите, включится ли дополнительное питание. Если оно не включилось, перейдите к другой двери и подайте импульс на провод основного питания там. Затем подойдите к двери, которую вы хотите взломать, подайте импульс на провод основного и дополнительного питания, а затем подденьте ее [[Engineering_items#Crowbar|Ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], после данной манипуляции дверь будет стоять открытой минуту.&lt;br /&gt;
* &#039;&#039;&#039;Гетто хакинг.&#039;&#039;&#039; Суть данного приёма заключается в том, чтобы бездумно резать провода, пока не найдёте тот, который отвечает за болты. Запомнив провод болтов, режьте на других дверях все провода кроме болтового и открывайте дверь ломом. Учтите, что без перчаток вы очень скоро получите пару нагетсов вместо рук. Раздобудьте защиту.&lt;br /&gt;
*Открывая двери, не забудьте перед отключением питания убедиться что болты подняты. После отключения питания вы больше не сможете их поднять и дверь станет одним целым со стеной.&lt;br /&gt;
* &#039;&#039;&#039;Создайте непреодолимое препятствие:&#039;&#039;&#039; опустите болты, перережьте все провода, заварите дверь наглухо. Ву-а-ля, вас ненавидит весь экипаж, в особенности если у них нет изоляционных перчаток..&lt;br /&gt;
*&#039;&#039;&#039;Дистанционно управляйте дверью&#039;&#039;&#039; прикрепив к ней [[General_items#Remote_Signaling_Device|сигналлер&amp;lt;small&amp;gt;(signaler)&amp;lt;/small&amp;gt;]]. Сигналлер подаёт импульс на провод к которому присоединён. На ваше усмотрение, вы можете делать много разных разностей, дистанционно управляя дверьми.&lt;br /&gt;
&lt;br /&gt;
====Защищённые шлюзы====&lt;br /&gt;
&lt;br /&gt;
Некоторые шлюзы имеют защиту от взлома, в виде листа прочного материала между крышкой панели и проводами. Степень защиты можно определить осмотрев шлюз. Всего их три:&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Малая защита&#039;&#039;&#039;&lt;br /&gt;
Просто шлюз с панелью. Взламывается без дополнительных действий &lt;br /&gt;
*&#039;&#039;&#039;Средняя защита&#039;&#039;&#039;&lt;br /&gt;
Чтобы защитить панель шлюза, примените &#039;&#039;&#039;два листа металла&#039;&#039;&#039; на шлюзе с открытой панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Не меняет уровень прочности самой двери.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам такой двери нужно:&lt;br /&gt;
#Открыть панель  &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Срезать лист защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Продолжайте как на двери с малой защитой.&lt;br /&gt;
&lt;br /&gt;
*Высокая защита&lt;br /&gt;
Чтобы максимально защитить панель шлюза, примените &#039;&#039;&#039;два листа пластали&#039;&#039;&#039; на шлюзе с открытой панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Прочность двери умножается на 1,5, при такой защите.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам такой двери нужно:&lt;br /&gt;
#Открыть панель  &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Перекусить высоковольтную сетку &#039;&#039;&#039;[[Engineering_items#Wirecutters|кусачками&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]]&#039;&#039;&#039;. Очевидно, что вас ударит током, если делать это без перчаток.&lt;br /&gt;
#Срезать лист внешней защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039;  [[File:Welder.png]].&lt;br /&gt;
#Удалить срезанный лист  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Срезать лист внутренней защиты с помощью &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сварки&amp;lt;small&amp;gt;(welding tool)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Удалить срезанный лист  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Продолжайте как на двери с малой защитой.&lt;br /&gt;
&lt;br /&gt;
====Шлюзы с аварийным открытием====&lt;br /&gt;
Некоторые отдельные шлюзы являются специальными &amp;quot;шлюзами с аварийным открытием&amp;quot;, что означает, что их можно открыть голыми руками, после задержки, в обесточенном состоянии, а не с помощью [[Engineering_items#Crowbar|ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]. Некоторые шлюзы в отсеках общественного пользования обладают такой опцией.&lt;br /&gt;
&lt;br /&gt;
===[[File:ModernAPC.png|64px|link=APC]] [[APC|АПЦ(&amp;lt;small&amp;gt;APC)&amp;lt;/small&amp;gt;]]===&lt;br /&gt;
&lt;br /&gt;
Контролирует электропитание в назначенном помещении. Все АПЦ могут управляться через компьютеры мониторинга питания, независимо от состояния блокировки, так что надейтесь, что тот, кто возится с питанием, не обращает на это внимания.&lt;br /&gt;
&lt;br /&gt;
#Возьмите [[Screwdriver|&#039;&#039;&#039;Отвертку&amp;lt;small&amp;gt;(screwdriver)&amp;lt;/small&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;[[File:Screwdriver_tool.png]]&#039;&#039;&#039; в руки, нажмите на АПЦ, чтобы открыть панель и обнажить проводку.&lt;br /&gt;
# Свободной рукой получите доступ к проводам.&lt;br /&gt;
#&#039;&#039;&#039;[[Engineering_items#Multitool|Мультитулом&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]]&#039;&#039;&#039;пульсируйте провода, чтобы узнать что они делают, а &#039;&#039;&#039;[[Engineering_items#Wirecutters|кусачками&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]]&#039;&#039;&#039; режьте.&lt;br /&gt;
#[[Screwdriver|&#039;&#039;&#039;Закрутите&amp;lt;small&amp;gt;(screwdriver)&amp;lt;/small&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;[[File:Screwdriver_tool.png]] &#039;&#039;&#039;панель на место, после получения желаемого (см. таблицу ниже) результата.&lt;br /&gt;
&lt;br /&gt;
*Блокировка крышки АПЦ не позволит получить доступ к аккумулятору. Крышка автоматически блокируется при закрытии. Открывать и закрывать крышку можно  &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
*Блокировка интерфейса АПЦ не позволит никому им пользоваться, в том числе снимать блокировку крышки. Тем не менее, открыть панель отвёрткой всегда можно. Блокировка снимается любой ID-картой с [[Станционный инженер|инженерным]] доступом.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Назначение&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает питание. Может ударить током. ||Включает питание. Может ударить током.||Отключает питание на две минуты. Разрежьте и соедините провод, чтобы восстановить питание сразу.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканнер ID)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает возможность переключить режим блокировки с помощью ID-карты || Возвращает сканнер в прежнее состояние||Снимает блокировку АПЦ на &#039;&#039;&#039;30сек.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
&amp;lt;small&amp;gt;(Управление ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]]. || Возвращает контроль для синтетиков||На &#039;&#039;&#039;мгновение&#039;&#039;&#039; отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]].&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Определяем состояние АПЦ по индикаторам в панели&lt;br /&gt;
!Индикатор&lt;br /&gt;
!Состояние индикатора&lt;br /&gt;
! Означает что:&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The interface light is red.||АПЦ заблокирован&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||АПЦ разблокирован&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The short indicator is on.||АПЦ не работает&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off. ||АПЦ работает&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI control&lt;br /&gt;
|The AI connection light is off.||ИИ утратил контроль над этим АПЦ&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||ИИ управляет этим АПЦ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe|Автолат&amp;lt;small&amp;gt;(Autolathe)&amp;lt;/small&amp;gt;]] === &lt;br /&gt;
&lt;br /&gt;
#Кликните по автолату, &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой&amp;lt;small&amp;gt;(screwdriver&amp;lt;/small&amp;gt;]]&amp;lt;small&amp;gt;)&amp;lt;/small&amp;gt; [[File:Screwdriver_tool.png]]&#039;&#039;&#039; чтобы открыть панель.&lt;br /&gt;
#Тут всего два провода, которые нас интересуют. Первый - питание, его лучше не трогать, второй - ограничитель. Вот как раз ограничитель и нужно отключить. Свидетельством отключения ограничителя служит горящий синий индикатор в панели индикаторов. Остальные провода ничего не делают, но могут ударить током.&lt;br /&gt;
&lt;br /&gt;
После взлома автолата вы можете пробавляться с [[Autolathe|некоторыми новыми опциями]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Назначение&lt;br /&gt;
!Обрезать&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Питание (индикатор красный, если выключено)&lt;br /&gt;
| Отключение питания||Включение питания|| rowspan=&amp;quot;3&amp;quot; |Эффект как от обрезания, но только на &#039;&#039;&#039;30сек.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Электрификация (Индикатор зелёный, если включено)&lt;br /&gt;
|Электрификация||Выключение электрификации&lt;br /&gt;
|-&lt;br /&gt;
!Взломанные опции (Индикатор голубой, если включено)&lt;br /&gt;
|&#039;&#039;&#039;Удачный взлом!&#039;&#039;&#039;||Выключает взломанные функции&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm|Воздушная сигнализация&amp;lt;small&amp;gt;(Air Alarm)&amp;lt;/small&amp;gt;]]===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;.&lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#* &#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
! Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control &lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm &lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it. &lt;br /&gt;
&lt;br /&gt;
#With a screwdriver in hand, click on the camera.&lt;br /&gt;
#You can now do one of two things: &lt;br /&gt;
#*&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]]===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg: &lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
# [[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
! Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
! Law sync module&lt;br /&gt;
| Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link &lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light &lt;br /&gt;
|Toggles the borg&#039;s camera. ||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
| Resets the borg&#039;s module so it can pick another one.|| Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing ||--- ||--- || ---&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name &lt;br /&gt;
! Cutting&lt;br /&gt;
&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
! Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]]===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
===[[Particle Accelerator]]===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles! &lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand. &lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
# Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing &lt;br /&gt;
|-&lt;br /&gt;
!Power &lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off. &lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
! Interface&lt;br /&gt;
| Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing. ||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How To====&lt;br /&gt;
&lt;br /&gt;
#Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
#Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
#Cut the wire which prompted the statement&lt;br /&gt;
#Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
===[[File:Emitter_On.gif|64px]] Particle Emitter===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
#Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
#With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
#CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#*&#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#*&#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#*&#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#*&#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate &lt;br /&gt;
|Stops the countdown.||Nothing.|| Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay &lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Explodes.||Nothing, u ded. ||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
! Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.|| Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode.&lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].&lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
# Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]]===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking! &lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# Button to toggle speaker on/off.&lt;br /&gt;
# Four lights: &lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access.&lt;br /&gt;
#Four wires: &lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#* &#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
! Contraband&lt;br /&gt;
|Nothing. ||Nothing.|| Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===  &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
#Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
#Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
#Open.&lt;br /&gt;
&lt;br /&gt;
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]=== &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
#Three wires: &lt;br /&gt;
#*&#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#*&#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
#Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
| Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
! Cutting&lt;br /&gt;
! Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).|| Toggles safety check.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name &lt;br /&gt;
!Status&lt;br /&gt;
! Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Power&lt;br /&gt;
|The UV bulb is dim.||Low power.&lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.&lt;br /&gt;
|High power. &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
|The service light is off. ||Safety on. &lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tesla_coil.gif|64px]] Tesla Coil===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]]===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.|| Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.|| Toggles bolts if power is on.&lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
| Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
! Shows that &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bolts&lt;br /&gt;
|The machines bolts look up. ||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power &lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;]. ||Power is on.&lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;. ||Anti-theft lock is off.&lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.|| Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID.&lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;. ||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
*Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
*To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
*Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
*You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
*You can emag buttons to remove access restrictions.&lt;br /&gt;
*Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
*If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*#Grab two signalers and adjust their frequencies.&lt;br /&gt;
*#Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*#You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
*A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
*If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
*Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
#Cut the bolts wire&lt;br /&gt;
#Cut every other wire except the shock wire&lt;br /&gt;
#Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
*Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
*Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
*The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
*Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
*You can make remote voice-activated bombs:&lt;br /&gt;
*#Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*#Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*#Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
*On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15901</id>
		<title>Взлом</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15901"/>
		<updated>2023-09-08T07:01:33Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: Плашка &amp;quot;требуется перевод&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
==Ваши инструменты==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves|Insulated Gloves&amp;lt;small&amp;gt;(изолированные перчатки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов. &lt;br /&gt;
&lt;br /&gt;
Как альтернатива, вы можете выпить [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], делает вас неуязвимым к ударам тока на короткое время &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver|Screwdriver&amp;lt;small&amp;gt;(отвёртка)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для вскрытия панелей. Полезный инструмент.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters|Wirecutters&amp;lt;small&amp;gt;(кусачки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для резки(Cut) и соединения(Mend) проводов.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool|Multitool&amp;lt;small&amp;gt;(мультитул)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler|Signaler&amp;lt;small&amp;gt;(сигналлер)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints|Station blueprints&amp;lt;small&amp;gt;(чертежи станции)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.&lt;br /&gt;
&lt;br /&gt;
==Взлом==&lt;br /&gt;
&lt;br /&gt;
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]][[Airlock|Шлюзы]]===&lt;br /&gt;
&lt;br /&gt;
Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены &#039;&#039;&#039;ДЛЯ КАЖДОГО ОТДЕЛА&#039;&#039;&#039;. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, &#039;&#039;&#039;НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ&#039;&#039;&#039;. Примеры областей можно найти [[Hacking|здесь]]. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов вы относитесь. &lt;br /&gt;
&lt;br /&gt;
Помните, что отключение питания двери приведет к прекращению работы всего остального. &lt;br /&gt;
#Держа [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] в руках, откройте панель шлюза, чтобы обнажить провода управления.&lt;br /&gt;
#С помощью [[Engineering_items#Multitool|мультитула&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачек&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]], или просто руки, кликните по панели, чтобы получить доступ к проводам.&lt;br /&gt;
#Держа [[Engineering_items#Multitool|мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]] в активной руке, нажмите &amp;quot;pulse&amp;quot; чтобы подать импульс на провод, или держа [[Engineering_items#Wirecutters|кусачки&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]] нажмите &amp;quot;cut&amp;quot; чтобы разрезать провод.&lt;br /&gt;
#Снова возьмите [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] чтобы закрутить панель обратно.&lt;br /&gt;
&lt;br /&gt;
*В шлюзе имеются два основных и два дополнительных провода питания.&lt;br /&gt;
*Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.&lt;br /&gt;
**Когда дверь обесточена, её можно открыть при помощи [[Engineering_items#Crowbar|Ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], если конечно блокировочные ригели двери, так называемые болты не выдвинуты.&lt;br /&gt;
*Отключение провода контроля [[AI|ИИ]] приведёт к невозможности взаимодействия с этой дверью [[ИИ]] и [[Киборг|киборгов]]. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Название&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Основное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает основное питание. Может ударить током, но не электризует дверь.||Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь.||Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Резервное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает резервное питание. Может ударить током, но не электризует дверь.||Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь.||Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканирование ID карты)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open&amp;lt;small&amp;gt;(открытие),&amp;lt;/small&amp;gt; дверь распахнётся.||Восстанавливает прежний режим работы сканера ID||Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Опускает болты||Ничего...||Меняет положение болтов, но только если на двери есть питание.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
&amp;lt;small&amp;gt;(Индикатор положения болтов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения.||Возвращает индикацию в рабочее состояние.||Переключает индикацию, но не сами болты.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
&amp;lt;small&amp;gt;(Открытие)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Ничего...||Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan&amp;lt;small&amp;gt;(сканирование ID)&amp;lt;/small&amp;gt; перерезан.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Отключает синтетикам возможность управления дверью.||Возвращает синтетикам возможность управления дверью.||На мгновение отбирает у ИИ контроль.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высоковольтная линия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током.||Снимает электрификацию.||Электризует дверь на 30 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высковольтый механизм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|С высокой вероятностью бьёт взломщика током, но не электризует дверь.||С высокой вероятностью бьёт взломщика током, но не электризует дверь.||Ничего...&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит. ||Возвращает датчик в рабочее положение.||Переключает режим датчика.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа. ||Возвращает таймер в рабочее положение.||Переключает время до закрытия. &lt;br /&gt;
Выкл - долгое закрытие&lt;br /&gt;
Вкл - быстрое закрытие&lt;br /&gt;
Невозможно переключить, если провод обрезан.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Пустышка (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ничего...||Совсем ничего...||Что-то... А нет. Тоже ничего...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Определяем состояние двери по индикаторам в панели&lt;br /&gt;
!Название лампочки&lt;br /&gt;
!Статус&lt;br /&gt;
!Это значит что...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The door bolts look up.||Болты подняты (открыто).&lt;br /&gt;
|-&lt;br /&gt;
| The door bolts have fallen!||Болты опущены (блокировка).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The test light is on.||Есть питание&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Дверь обесточена (можно открыть при помощи [[Engineering_items#Crowbar|лома&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt; &lt;br /&gt;
|The AI connection light is on.||ИИ контролирует дверь в штатном режиме.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||ИИ не может контролировать дверь.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(Датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Датчик присутствия отключен (дверь крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Датчик присутствия включен (дверь не крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timer&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The timer is powered on.||Дверь может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Дверь не может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
| The speed light is on.||Дверь на долгой задержке (закрывается через время).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Дверь на короткой задержке (закрывается как только через неё прошли).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Аварийный доступ&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(не имеет провода в панели))&amp;lt;/small&amp;gt;&lt;br /&gt;
|The emergency light is on.||Включен аварийный доступ (дверь откроется даже тому у кого нет карты).&lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Аварийный доступ отключен (дверь проверяет доступ на карте). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Airlock Area Types====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
*maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
*bridge/...&lt;br /&gt;
*crew_quarters/heads/...&lt;br /&gt;
*teleporter/...&lt;br /&gt;
*gateway/...&lt;br /&gt;
*security/nuke_storage/...&lt;br /&gt;
*ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
*crew_quarters/kitchen/...&lt;br /&gt;
*crew_quarters/bar/...&lt;br /&gt;
*quartermaster/...&lt;br /&gt;
*janitor/...&lt;br /&gt;
*hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
*security/...&lt;br /&gt;
*ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
*engine/...&lt;br /&gt;
*solar/...&lt;br /&gt;
*tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
*medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
*science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
*ai_monitored/storage/satellite/...&lt;br /&gt;
*ai_monitored/turret_protected/...&lt;br /&gt;
*aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC &lt;br /&gt;
*hallway/...&lt;br /&gt;
*crew_quarters/...&lt;br /&gt;
*library/...&lt;br /&gt;
*chapel/...&lt;br /&gt;
*lawoffice/...&lt;br /&gt;
*construction/...&lt;br /&gt;
*storage/...&lt;br /&gt;
*ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Airlock Strategies==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you&#039;ve found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
*&#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.&#039;&#039;&#039; Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute.&lt;br /&gt;
* &#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
*&#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door.&lt;br /&gt;
* &#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
*&#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance.&lt;br /&gt;
&lt;br /&gt;
====Secure airlocks====&lt;br /&gt;
&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security. &lt;br /&gt;
*&#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
#Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
#Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
#Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks====&lt;br /&gt;
A few selected airlocks are special &amp;quot;safety airlocks&amp;quot;, which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.&lt;br /&gt;
&lt;br /&gt;
===[[File:ModernAPC.png|64px|link=APC]] [[APC]]===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
#Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
*Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
*Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock! ||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card. || Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
| Disables AI control. || Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
! Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off. ||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] === &lt;br /&gt;
&lt;br /&gt;
#Click on the Autolathe to open it.&lt;br /&gt;
#Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
| Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.|| Short (~30 secs) toggle on. &lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]]===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;.&lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#* &#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
! Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control &lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm &lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it. &lt;br /&gt;
&lt;br /&gt;
#With a screwdriver in hand, click on the camera.&lt;br /&gt;
#You can now do one of two things: &lt;br /&gt;
#*&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]]===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg: &lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
# [[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
! Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
! Law sync module&lt;br /&gt;
| Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link &lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light &lt;br /&gt;
|Toggles the borg&#039;s camera. ||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
| Resets the borg&#039;s module so it can pick another one.|| Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing ||--- ||--- || ---&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name &lt;br /&gt;
! Cutting&lt;br /&gt;
&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
! Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]]===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
===[[Particle Accelerator]]===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles! &lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand. &lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
# Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing &lt;br /&gt;
|-&lt;br /&gt;
!Power &lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off. &lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
! Interface&lt;br /&gt;
| Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing. ||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How To====&lt;br /&gt;
&lt;br /&gt;
#Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
#Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
#Cut the wire which prompted the statement&lt;br /&gt;
#Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
===[[File:Emitter_On.gif|64px]] Particle Emitter===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
#Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
#With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
#CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#*&#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#*&#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#*&#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#*&#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate &lt;br /&gt;
|Stops the countdown.||Nothing.|| Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay &lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Explodes.||Nothing, u ded. ||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
! Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.|| Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode.&lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].&lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
# Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]]===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking! &lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# Button to toggle speaker on/off.&lt;br /&gt;
# Four lights: &lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access.&lt;br /&gt;
#Four wires: &lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#* &#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting &lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
! Contraband&lt;br /&gt;
|Nothing. ||Nothing.|| Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===  &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
#Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
#Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
#Open.&lt;br /&gt;
&lt;br /&gt;
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]=== &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
#Three wires: &lt;br /&gt;
#*&#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#*&#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
#Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
| Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
! Cutting&lt;br /&gt;
! Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).|| Toggles safety check.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name &lt;br /&gt;
!Status&lt;br /&gt;
! Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Power&lt;br /&gt;
|The UV bulb is dim.||Low power.&lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.&lt;br /&gt;
|High power. &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
|The service light is off. ||Safety on. &lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tesla_coil.gif|64px]] Tesla Coil===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]]===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.|| Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.|| Toggles bolts if power is on.&lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
| Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
! Shows that &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bolts&lt;br /&gt;
|The machines bolts look up. ||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power &lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;]. ||Power is on.&lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;. ||Anti-theft lock is off.&lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.|| Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID.&lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;. ||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
*Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
*To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
*Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
*You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
*You can emag buttons to remove access restrictions.&lt;br /&gt;
*Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
*If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*#Grab two signalers and adjust their frequencies.&lt;br /&gt;
*#Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*#You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
*A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
*If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
*Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
#Cut the bolts wire&lt;br /&gt;
#Cut every other wire except the shock wire&lt;br /&gt;
#Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
*Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
*Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
*The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
*Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
*You can make remote voice-activated bombs:&lt;br /&gt;
*#Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*#Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*#Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
*On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15900</id>
		<title>Взлом</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%92%D0%B7%D0%BB%D0%BE%D0%BC&amp;diff=15900"/>
		<updated>2023-09-08T06:55:16Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: Частичный перевод &amp;quot;тела статьи&amp;quot; на русский язык.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ваши инструменты==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves|Insulated Gloves&amp;lt;small&amp;gt;(изолированные перчатки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов. &lt;br /&gt;
&lt;br /&gt;
Как альтернатива, вы можете выпить [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], делает вас неуязвимым к ударам тока на короткое время &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver|Screwdriver&amp;lt;small&amp;gt;(отвёртка)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для вскрытия панелей. Полезный инструмент.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters|Wirecutters&amp;lt;small&amp;gt;(кусачки)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для резки(Cut) и соединения(Mend) проводов.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool|Multitool&amp;lt;small&amp;gt;(мультитул)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler|Signaler&amp;lt;small&amp;gt;(сигналлер)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints|Station blueprints&amp;lt;small&amp;gt;(чертежи станции)&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.&lt;br /&gt;
&lt;br /&gt;
==Взлом==&lt;br /&gt;
&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]][[Airlock|Шлюзы]]===&lt;br /&gt;
&lt;br /&gt;
Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены &#039;&#039;&#039;ДЛЯ КАЖДОГО ОТДЕЛА&#039;&#039;&#039;. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, &#039;&#039;&#039;НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ&#039;&#039;&#039;. Примеры областей можно найти [[Hacking|здесь]]. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов вы относитесь. &lt;br /&gt;
&lt;br /&gt;
Помните, что отключение питания двери приведет к прекращению работы всего остального. &lt;br /&gt;
#Держа [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] в руках, откройте панель шлюза, чтобы обнажить провода управления.&lt;br /&gt;
#С помощью [[Engineering_items#Multitool|мультитула&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачек&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]], или просто руки, кликните по панели, чтобы получить доступ к проводам.&lt;br /&gt;
#Держа [[Engineering_items#Multitool|мультитул&amp;lt;small&amp;gt;(multitool)&amp;lt;/small&amp;gt;]] [[File:Multitool.png]] в активной руке, нажмите &amp;quot;pulse&amp;quot; чтобы подать импульс на провод, или держа [[Engineering_items#Wirecutters|кусачки&amp;lt;small&amp;gt;(wirecutters)&amp;lt;/small&amp;gt;]] [[File:Wirecutters.png]] нажмите &amp;quot;cut&amp;quot; чтобы разрезать провод.&lt;br /&gt;
#Снова возьмите [[Engineering_items#Screwdriver|отвёртку&amp;lt;small&amp;gt;(Screwdriver)&amp;lt;/small&amp;gt;]] [[File:Screwdriver_tool.png]] чтобы закрутить панель обратно.&lt;br /&gt;
&lt;br /&gt;
*В шлюзе имеются два основных и два дополнительных провода питания.&lt;br /&gt;
*Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.&lt;br /&gt;
**Когда дверь обесточена, её можно открыть при помощи [[Engineering_items#Crowbar|Ломика&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]], если конечно блокировочные ригели двери, так называемые болты не выдвинуты.&lt;br /&gt;
* Отключение провода контроля [[AI|ИИ]] приведёт к невозможности взаимодействия с этой дверью [[ИИ]] и [[Киборг|киборгов]]. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Провода&lt;br /&gt;
!Название&lt;br /&gt;
!Перерезание&lt;br /&gt;
!Соединение&lt;br /&gt;
!Импульс&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Основное питание (2 провода))&amp;lt;/small&amp;gt; &lt;br /&gt;
|Отключает основное питание. Может ударить током, но не электризует дверь.||Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь.||Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Резервное питание (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает резервное питание. Может ударить током, но не электризует дверь.||Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь.||Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.&lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
&amp;lt;small&amp;gt;(Сканирование ID карты)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open&amp;lt;small&amp;gt;(открытие),&amp;lt;/small&amp;gt; дверь распахнётся.||Восстанавливает прежний режим работы сканера ID||Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Опускает болты || Ничего...||Меняет положение болтов, но только если на двери есть питание.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
&amp;lt;small&amp;gt;(Индикатор положения болтов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения.|| Возвращает индикацию в рабочее состояние.|| Переключает индикацию, но не сами болты.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
&amp;lt;small&amp;gt;(Открытие)&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ничего...|| Ничего...||Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan&amp;lt;small&amp;gt;(сканирование ID)&amp;lt;/small&amp;gt; перерезан. &lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает синтетикам возможность управления дверью.||Возвращает синтетикам возможность управления дверью.|| На мгновение отбирает у ИИ контроль.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высоковольтная линия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током.||Снимает электрификацию. ||Электризует дверь на 30 секунд. &lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Высковольтый механизм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|С высокой вероятностью бьёт взломщика током, но не электризует дверь.||С высокой вероятностью бьёт взломщика током, но не электризует дверь. ||Ничего...&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит.||Возвращает датчик в рабочее положение. ||Переключает режим датчика.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа.||Возвращает таймер в рабочее положение.||Переключает время до закрытия. &lt;br /&gt;
Выкл - долгое закрытие&lt;br /&gt;
Вкл - быстрое закрытие&lt;br /&gt;
Невозможно переключить, если провод обрезан.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
&amp;lt;small&amp;gt;(Пустышка (2 провода))&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ничего...|| Совсем ничего...|| Что-то... А нет. Тоже ничего...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Определяем состояние двери по индикаторам в панели&lt;br /&gt;
!Название лампочки&lt;br /&gt;
!Статус &lt;br /&gt;
!Это значит что...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Bolts&lt;br /&gt;
&amp;lt;small&amp;gt;(Болты/ригели)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The door bolts look up.|| Болты подняты (открыто).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Болты опущены (блокировка).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
&amp;lt;small&amp;gt;(Питание)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The test light is on.|| Есть питание&lt;br /&gt;
|-&lt;br /&gt;
| The test light is off. ||Дверь обесточена (можно открыть при помощи [[Engineering_items#Crowbar|лома&amp;lt;small&amp;gt;(crowbar)&amp;lt;/small&amp;gt;]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI Connection&lt;br /&gt;
&amp;lt;small&amp;gt;(Контроль ИИ)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The AI connection light is on.||ИИ контролирует дверь в штатном режиме.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||ИИ не может контролировать дверь.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
&amp;lt;small&amp;gt;(Датчик присутствия)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Датчик присутствия отключен (дверь крошит экипаж).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Датчик присутствия включен (дверь не крошит экипаж). &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timer&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt;&lt;br /&gt;
|The timer is powered on.|| Дверь может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off. || Дверь не может закрыться сама.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Timing&lt;br /&gt;
&amp;lt;small&amp;gt;(Реле времени)&amp;lt;/small&amp;gt; &lt;br /&gt;
|The speed light is on.||Дверь на долгой задержке (закрывается через время).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Дверь на короткой задержке (закрывается как только через неё прошли). &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
&amp;lt;small&amp;gt;(Аварийный доступ&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(не имеет провода в панели))&amp;lt;/small&amp;gt; &lt;br /&gt;
|The emergency light is on. ||Включен аварийный доступ (дверь откроется даже тому у кого нет карты).&lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Аварийный доступ отключен (дверь проверяет доступ на карте).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Airlock Area Types====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
*maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
*bridge/...&lt;br /&gt;
*crew_quarters/heads/...&lt;br /&gt;
*teleporter/...&lt;br /&gt;
*gateway/...&lt;br /&gt;
*security/nuke_storage/...&lt;br /&gt;
*ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
*crew_quarters/kitchen/...&lt;br /&gt;
*crew_quarters/bar/...&lt;br /&gt;
*quartermaster/...&lt;br /&gt;
*janitor/...&lt;br /&gt;
*hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
*security/...&lt;br /&gt;
*ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
*engine/...&lt;br /&gt;
*solar/...&lt;br /&gt;
*tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
*medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
*science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
*ai_monitored/storage/satellite/...&lt;br /&gt;
*ai_monitored/turret_protected/...&lt;br /&gt;
*aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC &lt;br /&gt;
*hallway/...&lt;br /&gt;
*crew_quarters/...&lt;br /&gt;
*library/...&lt;br /&gt;
*chapel/...&lt;br /&gt;
*lawoffice/...&lt;br /&gt;
*construction/...&lt;br /&gt;
* storage/...&lt;br /&gt;
*ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Airlock Strategies==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you&#039;ve found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
*&#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.&#039;&#039;&#039; Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute.&lt;br /&gt;
*&#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
*&#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door.&lt;br /&gt;
*&#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
*&#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance.&lt;br /&gt;
&lt;br /&gt;
====Secure airlocks====&lt;br /&gt;
&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security. &lt;br /&gt;
*&#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
#Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Proceed as normal. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
#Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
#Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
#Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
#Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
#Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks====&lt;br /&gt;
A few selected airlocks are special &amp;quot;safety airlocks&amp;quot;, which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.&lt;br /&gt;
&lt;br /&gt;
===[[File:ModernAPC.png|64px|link=APC]] [[APC]]===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
#Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
*Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
*Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
! ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock &lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.|| AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]]=== &lt;br /&gt;
&lt;br /&gt;
# Click on the Autolathe to open it.&lt;br /&gt;
#Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
! Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
# Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;.&lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.|| Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.|| Nothing ||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it. &lt;br /&gt;
&lt;br /&gt;
#With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things: &lt;br /&gt;
#*&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#*&#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]]===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg: &lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
# [[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
# [[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name &lt;br /&gt;
! Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
! Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync. ||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.|| Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.|| Disables lockdown. ||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
! Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
# See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
! Name &lt;br /&gt;
!Cutting&lt;br /&gt;
&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor. ||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.|| &#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]]===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
===[[Particle Accelerator]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles! &lt;br /&gt;
&lt;br /&gt;
# Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores. ||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength &lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores. ||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing &lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How To====&lt;br /&gt;
&lt;br /&gt;
#Set up the Particle Accelerator&lt;br /&gt;
#Screwdriver the monitor open&lt;br /&gt;
#Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
#Cut the wire which prompted the statement&lt;br /&gt;
#Pulse the wires from up to down except for the limit wire&lt;br /&gt;
#Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
===[[File:Emitter_On.gif|64px]] Particle Emitter===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
#Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
#With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
#CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#*&#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#*&#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#*&#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#*&#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#*&#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay &lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Explodes.||Nothing, u ded. ||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
! Mending&lt;br /&gt;
! Pulsing &lt;br /&gt;
|-&lt;br /&gt;
! Activate&lt;br /&gt;
| Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.|| &amp;quot;The bolts spin in place for a moment.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Proceed &lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom &lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode.&lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].&lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]]===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking! &lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
# Four lights: &lt;br /&gt;
#* &#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access.&lt;br /&gt;
#Four wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light). ||Restores. ||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Activates the access restriction.||Nothing|| Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
! Shock&lt;br /&gt;
| Causes the machine to electrocute people (shown by an orange light). ||Restores. ||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===  &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.&lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vaultsafe.png|64px]] Safe===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
#Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
#Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
#Open.&lt;br /&gt;
&lt;br /&gt;
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]=== &lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
#Three wires: &lt;br /&gt;
#*&#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#*&#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
#Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending &lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off. &lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
| Nothing.||Nothing. || Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name &lt;br /&gt;
! Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
| Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim). ||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).|| Restores safety check (Service light off = safety on). ||Toggles safety check.&lt;br /&gt;
|-&lt;br /&gt;
! High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
! Nothing (2 wires)&lt;br /&gt;
|Nothing.|| Nothing.||Nothing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status &lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The UV bulb is dim.|| Low power. &lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing. ||High power.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Safety&lt;br /&gt;
|The service light is off.||Safety on.&lt;br /&gt;
|-&lt;br /&gt;
| The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tesla_coil.gif|64px]] Tesla Coil===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]]===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
! Pulsing &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.||Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on.&lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock.&lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Bolts&lt;br /&gt;
|The machines bolts look up.||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power&lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;].||Power is on.&lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;.||Anti-theft lock is off.&lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.||Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID.&lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;.||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
*Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
*To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
*Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
*Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
*Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
*You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
*There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
*You can emag buttons to remove access restrictions.&lt;br /&gt;
*Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
*If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
*You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
*As a traitor engineer, you could easily do the following:&lt;br /&gt;
*#Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*#Grab two signalers and adjust their frequencies.&lt;br /&gt;
*#Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*#You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
*A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
*If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
*Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
#Cut the bolt lights wire&lt;br /&gt;
#Cut the bolts wire&lt;br /&gt;
#Cut every other wire except the shock wire&lt;br /&gt;
#Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
*Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
*Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
*The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
*You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
*Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
*You can make remote voice-activated bombs:&lt;br /&gt;
*#Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*#Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*#Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
*On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15898</id>
		<title>Гайд по продвинутому строительству</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15898"/>
		<updated>2023-09-07T15:24:59Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = This page needs a formatting overhaul and the styling could be a little less boring}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
= Machine Construction Steps =&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of April 3rd, 2020. &#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Chemical Heater (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
Removed from /tg/station Feb, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences. &lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use button on finished machine&#039;s UI to switch)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electrolyzer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Electrolyzer_machine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Electrolyzer &amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Electrolite_stockpart.gif]]Electrolites&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with h2o in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -&amp;gt; 2H2 + O2.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;quot;Upgrading the parts will increase the amount of converted H2O and the efficiency of the cell&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine)                                                 &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ctrl-click it&#039;&#039;&#039; to toggle autogrow mode; a power hungry mode helping with maintaining the plant. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alt-click it&#039;&#039;&#039; to empty its internal chemical tank. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of chemicals the tray can hold  (from default 10 units). &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheet-meister 2000 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetifier.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert slabs of raw [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roulette Table ==&lt;br /&gt;
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roulette_wheel_spinning.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 &#039;&#039;&#039;Can not be constructed.&amp;lt;br&amp;gt;Only available from a special beacon in bar storage. &lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Start by swiping it with an ID. That ID becomes the &amp;quot;house&amp;quot;, where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be able to reset owner and let someone else become the &#039;&#039;&#039;house&#039;&#039;&#039; you must [[Hacking#Roulette_Table|hack]] the machine. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                  &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
Removed from /tg/station Aug, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanite Machinery==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Nanite Chamber]] ===&lt;br /&gt;
[[File:Nanite chamber control console menu.png|thumb|450px|right|This is the menu you see if clicking the nanite chamber control console when a nanite-implanted person is inside the connected nanite chamber. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Chamber (Machine Board)&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting non-synchronised (non-cloud) [[Guide_to_Nanites|nanites]], as well as modifying options of already implanted nanite swarms. Must be operated by a second person with an adjacent [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]] (they link automatically). Click the nanite chamber to open it, click-drag a person to put them into the chamber, and then click the console for a menu. With a subject in the chamber, start by clicking &amp;quot;Implant Nanites&amp;quot;. This will implant a nanite swarm in the subject. These nanites will not have any programs yet, so they do nothing except generate nanite volume. To install programs you will need to use a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other options in this machine:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety Threshold&#039;&#039;&#039;: See [[Guide_to_Nanites#Volume|Guide to Nanites]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lock Chamber&#039;&#039;&#039;: Traps the person inside. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destroy Nanites&#039;&#039;&#039;: Quickly and cleanly removes a nanite cluster from a person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Able to see more details about nanite programming, like specific codes and timers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Public Nanite Chamber]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Guide_to_Nanites#Implanting|implant]] [[Guide_to_Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synced to. If you don&#039;t multitool the board it will default to cloud 1. You must install programs on same backup cloud with a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]] to get functional nanites. Does not need a [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Obtaining_programs|Nanite Program Hub]] ===&lt;br /&gt;
[[File:Nanite_program_hub_menu_medical.png|thumb|300px|right|This is the menu you see after clicking the nanite program hub and then clicking the &amp;quot;Medical Nanites&amp;quot; category. Certain nodes much be researched before the programs become visible here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_program_hub.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Program Hub (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a nanite program disk, click a nanite program category and click a [[Guide_to_Nanites#Nanite_Types|nanite program]] to put that program on the disk. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Customizing_Programs|Nanite Programmer]] ===&lt;br /&gt;
[[File:Nanite_programmer_menu.png|thumb|300px|right|This is the menu you see when clicking the nanite programmer after inserting a disk containing the &amp;quot;Electromagnetic Resonance&amp;quot; program. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_programmer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Programmer (Machine Board)&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a disk with [[Guide_to_Nanites#Nanite_Types|nanite program]] on it to [[Guide_to_Nanites#Customizing_Programs|modify]] its programming. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] and if an operating computer is built within line of sight of it, it will automatically connect to the stasis bed. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can&#039;t go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Epinephrine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Morphine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Convermol|Convermol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Libital|Libital]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Aiuri|Aiuri]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nano manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Oculine|Oculine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Inacusiate|Inacusiate]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pico manipulator also adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Multiver|Multiver]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutadone|Mutadone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mannitol|Mannitol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Salbutamol|Salbutamol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Femto manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Omnizine|Omnizine]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators&#039;&#039;&#039; unlock a larger selection of chemicals (see above).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medical Kiosk ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_kiosk_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)&lt;br /&gt;
 1x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
 1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
(Use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say &amp;quot;You&#039;re alive.&amp;quot;), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039;&lt;br /&gt;
**At tier 2 or higher the machine will show radiation levels and tell if the patient has any phobias. &lt;br /&gt;
**At tier 3 or higher the machine will also show brain damage, cellular damage and traumas. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medipen Refiller ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medipen_refiller.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases max volume of reagents in the machine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. &amp;lt;s&amp;gt;Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Message_server_anim.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Station links to adjacent to hub and console automatically)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gigabeacon.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Boozeomat.gif|64x64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.png|64x64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Restocking Unit&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Robotics_vendor.gif]]Custom Vendor===&lt;br /&gt;
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -&amp;gt; wire -&amp;gt; wrench -&amp;gt; board -&amp;gt; restocking unit -&amp;gt; screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use a custom vendor:&#039;&#039;&#039;&lt;br /&gt;
# Use your ID on it to link it to your account and make you the owner. &lt;br /&gt;
# Click the custom vendor and it will let you set a name and description. &lt;br /&gt;
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. &lt;br /&gt;
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. &lt;br /&gt;
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More information:&#039;&#039;&#039;&lt;br /&gt;
*As the owner you can dispense the inserted items for free. &lt;br /&gt;
*The vendor is hard to destroy, but not indestructable. &lt;br /&gt;
*When destroyed the custom vendor will explode and spread its contained items all over the place. &lt;br /&gt;
*It can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.&lt;br /&gt;
&lt;br /&gt;
== Vend-a-Tray ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vend-a-tray.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)&lt;br /&gt;
 1x Card Reader&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you put a single item up for display and sale. Must be registered to a person&#039;s account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arcanevend-a-trayUIv1.png]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scannergate.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skill_station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Skill Station (Machine Board)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.  &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better micro-lasers:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15897</id>
		<title>Гайд по строительству</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=15897"/>
		<updated>2023-09-07T15:23:53Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
Для выполнения работы [[Station Engineer|станционного инженера]] вам потребуются знания о том, как строить и разбирать определённые постройки.&lt;br /&gt;
&lt;br /&gt;
== Основные инструменты ==&lt;br /&gt;
&lt;br /&gt;
Перед тем, как заняться постройкой или разборкой чего-либо, вам потребуется раздобыть несколько важных инструментов. &lt;br /&gt;
&lt;br /&gt;
Они могут быть найдены в любом синем [[General items#Mechanical Toolbox|ящике с инструментами]]. Также их можно изготовить в [[Autolathe|Автолате]] или купить в [[YouTool|автомате YouTool]]. &lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar|Монтировка]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver|Отвёртка]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Сварочный аппарат]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters|Кусачки]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench|Гаечный ключ]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Материалы ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
Чтобы построить что-либо, вам потребуются материалы. Заметьте, что большинство материалов может использоваться для строительства стен, шлюзов, напольной плитки, стульев, столов и статуй.&lt;br /&gt;
=== Металл ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Постройка различных сооружений, начиная от каркаса станции и заканчивая элементами декора&lt;br /&gt;
|strategy = Используйте в активной руке, чтобы начать строительство&lt;br /&gt;
|description = &#039;&#039;&#039;Конструкции, которые можно собрать из металла, используя его в руке:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 лист)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 лист)&lt;br /&gt;
*[[#Chairs|Chair]] (1 лист)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (иначе - офисные кресла) (5 листов)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 листа)&lt;br /&gt;
*[[#Beds|Bed]] (2 листа)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 лист)&lt;br /&gt;
*[[#Lockers|Closet]] (2 листа)&lt;br /&gt;
*[[Canister]] frame (5 листов) ([https://github.com/tgstation/tgstation/pull/50330 может быть использована для сборки канистр 0-3 уровней])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 лист)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 лист)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 листа) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 листов)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 листов) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 листов)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 листа)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 листа) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 листов)&lt;br /&gt;
*Meatspike frame (5 листов) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 листов)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 лист)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 листа) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 лист) &lt;br /&gt;
*[[#APC|APC frame]] (2 листа)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 листа) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 листа) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 листа) &lt;br /&gt;
*[[#Button|Button frame]] (1 лист) &lt;br /&gt;
*[[#Door|Iron Door]] (20 листов)&lt;br /&gt;
*Floodlight frame (5 листа)&lt;br /&gt;
*Voting box (15 листов)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 лист). Используется вместе со [[#Mortar|ступкой]] для [[Guide_to_Ghetto_Chemistry|гетто]] измельчения реагентов. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 листа)&lt;br /&gt;
*Shower Frame (2 листа) &lt;br /&gt;
*Sink Frame (1 лист) &lt;br /&gt;
*Toilet (1 лист) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Прочие вещи, использующие металл:&#039;&#039;&#039;&lt;br /&gt;
*Скейтборд (skateboard) из основы для скутера (scooter frame) - скутер без руля. (5 листов)&lt;br /&gt;
*[[#Tables|Металлический стол]] при использовании на каркасе стола (table frame). (1 лист)&lt;br /&gt;
*Постройка стены при использовании на перекрытии (wall girders). (2 листа)&lt;br /&gt;
*Починка повреждённых стен. (1 лист)&lt;br /&gt;
*Добавление брони к основе турели (turret frame). (5 листов)&lt;br /&gt;
*Пополнение материалов в Фабрикаторе экзоскелетов, Автолате или Протолате/Технолате. (2000 единиц за лист)&lt;br /&gt;
&amp;lt;br&amp;gt;Подробнее смотри в [[#Constructions|Постройки]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Как получить металл:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Переплавьте железную руду в [[Mining#The_Ores|шахтёрской печи]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Стекло и Армированное стекло ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass or Plasmaglass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Plasma Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Glass.png]] &#039;&#039;&#039;glass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Print &#039;&#039;Plasma + Glass alloy&#039;&#039; from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Plasma_glass.png]] &#039;&#039;&#039;plasma glass&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
=== Плазма ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_sheet.gif&lt;br /&gt;
 |foundin = From mining and some other sources. &lt;br /&gt;
 |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Plasma sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plasma:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma:&#039;&#039;&#039;&lt;br /&gt;
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Пласталь ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Iron alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
=== Стержни ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
=== Напольная плитка ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
=== Серебро ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Золото ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Уран ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титаниум ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Титаниумовое стекло ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
=== Пластитаниум ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Пластитаниумовое стекло===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
=== Алмазы ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Бананиум ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Доски ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Кожа===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Ткань ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
===Пластик===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
===Картон===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
=== Песок ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Песчанник ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Песчаные блоки ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Мясо ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Постройки ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Пол===&lt;br /&gt;
&lt;br /&gt;
==== Строительная решётка ====&lt;br /&gt;
Краеугольный камень любого типа сооружения, может быть установлена на тайлах космоса.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Требуемые материалы&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|Инструкция по строительству&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Используйте стержень на тайле космоса.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по разборке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Примените &#039;&#039;&#039;кусачки&#039;&#039;&#039;, чтобы срезать решётку (вернётся стержень).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Рабочий помост ====&lt;br /&gt;
Та же решётка, но на него можно укладывать кабеля.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Требуемые материалы&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|Инструкция по строительству&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Используйте стержень на строительной решётке (Lattice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по разборке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Используйте &#039;&#039;&#039;кусачки&#039;&#039;&#039;, чтобы срезать помост (вернётся 2 стержня).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Обшивка ====&lt;br /&gt;
Стандартная поверхность, по которой можно прокладывать трубы и проводку. Все напольные покрытия и стены устанавливаются поверх обшивки.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Требуемые материалы&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|Инструкция по строительству&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Используйте плитку (Floor tile) на строительной решётке (Lattice).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по разборке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Используйте &#039;&#039;&#039;лом&#039;&#039;&#039; на &#039;&#039;повреждённой&#039;&#039; обшивке, в ином случае - невозможно разобрать.&lt;br /&gt;
&lt;br /&gt;
Может быть разобрана с помощью [[RCD|РЦД]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по починке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Используйте &#039;&#039;&#039;сварочный аппарат&#039;&#039;&#039; на повреждённой обшивке, чтобы восстановить её.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Стальное напольное покрытие ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
Стандартное напольное покрытие, используемое в общественных зонах, и именно поэтому отсутствующее в технических тоннелях.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Требуемые материалы&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|Инструкция по строительству&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Используйте плитку (Floor tile) на обшивке (Plating).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по разборке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Используйте &#039;&#039;&#039;лом&#039;&#039;&#039; на плитке, чтобы снять её. Если она была &#039;&#039;повреждена&#039;&#039;, плитка не вернётся.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Деревянное напольное покрытие ====&lt;br /&gt;
Роскошное напольное покрытие, используемое в библиотеке и других подобных местах.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Требуемые материалы&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|Инструкция по строительству&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|Инструкция по разборке&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Инструменты&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, {{Combat_Mode}}]] required)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.gif|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[ID]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
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		<title>Станционный инженер</title>
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		<updated>2023-09-07T11:42:18Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_engineer.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Station Engineer&lt;br /&gt;
 |access = Engineering, Power Equipment, Tech Storage, External airlocks, Construction Vacant Office, Maintenance, Telecoms.&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Engineer]]&lt;br /&gt;
 |duties = Start the Supermatter, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because Security is lazy.&lt;br /&gt;
 |guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Guide_to_the_Supermatter|Supermatter Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]],&lt;br /&gt;
 |requirements = Fix hull breaches, fix cables/[[Engineering_items#Equipment|APCs]] if power goes out in an area. Know how [[Solars]] and [[Engineering_items#Equipment|SMES]] work. &#039;&#039;&#039;Resist the temptation to run off with a modsuit at roundstart.&#039;&#039;&#039;}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
== Вы - инженер==&lt;br /&gt;
&lt;br /&gt;
По сути, вы - ассистент на стероидах, которому с начала смены доступны изоляционные перчатки. Тем не менее, ваше влияние на станцию как во благо, так и во вред, гораздо выше, нежели у простого пассажира. От остальных членов экипажа станции вас отличает то, что вы наиболее приспособлены для конструирования предметов и механизмов, ремонта повреждённых конструкций, а также являетесь лучшим членом экипажа для миссий в холодном космосе, за пределами обшивки уютной станции.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Основные навыки:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Запуск двигателя, без уничтожения станции&lt;br /&gt;
* Ремонт повреждённых шлюзов и механизмов&lt;br /&gt;
* Взлом техники и шлюзов&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Продвинутые навыки:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Обнаружение и ликвидация саботажа и его последствий&lt;br /&gt;
* Настройка и ремонт телекоммуникаций &lt;br /&gt;
* Выведение двигателя из аварийной опасности&lt;br /&gt;
* Знать достаточно об атмосфере, чтобы остановить плазмафлуд&lt;br /&gt;
&lt;br /&gt;
=== Инженерный этикет ===&lt;br /&gt;
Первым делом осмотритесь в инженерном отделе и посмотрите, сколько у вас коллег-инженеров. Если их много, то вам, вероятно, не стоит хватать все, что не прибито. Не ссорьтесь из-за костюмов. Не пытайтесь влезть в дело, к которому кто-то уже приступил: попытка заполнить плазменные баки одновременно с другим человеком обычно заканчивается заполнением плазмой инженерного отсека, а попытка одновременно настроить двигатель суперматерии(СМ, на местном жаргоне)  часто оказывается смертельно опасной.&lt;br /&gt;
&lt;br /&gt;
Будьте вежливы и учтивы, и к вам часто будут относиться хорошо. Ну, или ругайте людей за их некомпетентность или медлительность, только не обижайтесь, когда коллеги бросят ваш холодный труп, не предприняв ни единой попытки помочь, когда ядерные оперативники снесут вам голову на солярах.&lt;br /&gt;
 &lt;br /&gt;
=== Инженерное оборудование ===&lt;br /&gt;
Инженерам приходится носить с собой множество оборудования для выполнения различных задач. Работа значительно облегчается, если иметь при себе все необходимое, чтобы не приходилось постоянно бегать в инженерный отсек для выполнения каждого этапа ремонта.&lt;br /&gt;
 &lt;br /&gt;
Вот список удобных предметов, которые можно взять с собой, чтобы быть готовым к ситуациям на станции:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#FF9D00; width:125px;&amp;quot; |Предмет&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FF9D00; width:38%;&amp;quot; |Описание&lt;br /&gt;
! style=&amp;quot;background-color:#FF9D00; width:125px;&amp;quot; |Предмет&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FF9D00; width:38%&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:T-ray.gif]]&amp;lt;br&amp;gt;T-ray Scanner&lt;br /&gt;
&amp;lt;small&amp;gt;(Т-лучевой сканнер)&amp;lt;/small&amp;gt;&lt;br /&gt;
|При его активации под полом подсвечиваются провода и трубы, а также существа, обитающие в трубах. Может работать как в руках, так и находясь в кармане или на поясе.&lt;br /&gt;
![[File:EngiScanners.png]]&amp;lt;br&amp;gt;Engineering Scanner Goggles&lt;br /&gt;
&amp;lt;small&amp;gt;(Инженерные очки-сканер)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Удобные очки с двумя режимами работы. Мезонный режим: позволяет видеть строения и местность сквозь стены. Т-лучевой режим: позволяет видеть объекты под полом, такие как кабели и трубы.&lt;br /&gt;
Они также защитят вас от галлюцинаций, вызванных нахождением рядом с суперматерией.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Multitool.png]]&amp;lt;br&amp;gt;Multitool&lt;br /&gt;
&amp;lt;small&amp;gt;(Мультитул)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Многофункциональное устройство, предназначенное для взлома или настройки оборудования. Может взаимодействовать почти со всем, у чего есть техническая панель с проводами. Более подробно про применение можно почитать в [[Hacking|руководстве по взлому]].  &lt;br /&gt;
![[File:IGloves.png]]&amp;lt;br&amp;gt;Insulated Gloves&lt;br /&gt;
&amp;lt;small&amp;gt;(Изолированные перчатки)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Эти малютки защищают вас от удара током. Инженеры работают с безумным количеством электрооборудования, и можно легко попасть в критическое положение, если подключиться к основной линии двигателя, забыв надеть перчатки. Всегда берите с собой пару перчаток. Несколько пар валяется в инженерном отсеке, а еще больше - в электротехническом шкафу. Держите шкаф под замком, если не хотите, чтобы клоун и мим украли все оставшиеся пары.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WeldingHelmet.png]]&amp;lt;br&amp;gt;Welding helmet/Goggles&lt;br /&gt;
&amp;lt;small&amp;gt;(Сварочная маска/очки)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Возьмите его с собой, чтобы не ослепнуть при сварке. Хорошей заменой могут стать сварочные очки или сварочный противогаз. Кроме того, для защиты глаз можно использовать инженерный МОДкостюм.&lt;br /&gt;
![[File:Analyzer.png]]&amp;lt;br&amp;gt;Analyzer&lt;br /&gt;
&amp;lt;small&amp;gt;(анализатор)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Может быть использован для анализа состава и условий атмосферы или показать что находится в трубе и баллоне. Анализатор может быть присоединён к камере охраны, чтобы превратить её в ИКСрей камеру. Так же сканер оказывает незаменимую помощь в обезвреживании [[Random events#Anomalies|аномалий]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Material pouch.png]]&amp;lt;br&amp;gt;Material pouch&lt;br /&gt;
&amp;lt;small&amp;gt;(Сумка для листов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Небольшая сумка, вмещающая два стака выбранного вами материала. Позволяет удобно тягать с собой материалы. В сумке занимает меньше места, нежели разложенные без неё материалы.&lt;br /&gt;
![[File:Construction bag.png]]&amp;lt;br&amp;gt;Construction bag&lt;br /&gt;
&amp;lt;small&amp;gt;(строительная сумка)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Удобная сумка, в которую можно поместить большое количество строительных материалов, таких как электроника, кабели и различные платы. Удобная сумка, которую можно держать в кармане, и в которой можно хранить материалы на случай, если что-то пойдет не так.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OxygenTank.png]]&amp;lt;br&amp;gt;Oxygen tank&lt;br /&gt;
&amp;lt;small&amp;gt;(кислородный баллон)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Кислородный баллон с большой ёмкостью позволит дольше дышать без дозаправки. Необходим для выхода в открытый космос или входа в пробитый отсек. Максимальное давление после заправки составляет 1013 кПа, если не проявить знаний законов физики.&lt;br /&gt;
![[File:Engi modsuit.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Engineering MODsuit&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(инженерный МОДкостюм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Модульный скафандр с выдвижными частями. Он обеспечивает защиту от холодного вакуума космоса, а также от тепла и радиации и защищает глаза от сварки. В разложенном состоянии сковывает движения, но защищает от почти любой среды. В сложенном состоянии висит на спине как рюкзак, позволяя хранить в себе предметы. МОД подлежит апгрейдам.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rcd 0.png]]&amp;lt;br&amp;gt;Rapid Construction Device (RCD)&lt;br /&gt;
&amp;lt;small&amp;gt;(РЦД)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Лучший друг ленивого инженера. С помощью этого устройства и его более совершенных аналогов можно построить все - стены, окна, мебель, почти всё что пожелаете, если оснастить его соответствующими модернизациями.&lt;br /&gt;
![[File:Rpd.png]]&amp;lt;br&amp;gt;Rapid Piping Device (RPD) (РПД)&lt;br /&gt;
|Устройство, работающее аналогично РЦД, но с трубами. Значительно упрощает жизнь вам и атмосферным техникам, позволяя восстанавливать или проводить системы разнообразных труб.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png|64px]] Выполнение вашего долга ==&lt;br /&gt;
 &lt;br /&gt;
=== [[Руководство по суперматерии|Пуск двигателя]] ===&lt;br /&gt;
Это чрезвычайно важная задача. К счастью, она до смешного проста. Убедитесь, что вы точно следуете [[Руководство по суперматерии|инструкциям]]. Инженер, случайно выпустивший на волю ярость суперматерии, - не самый уважаемый человек.&lt;br /&gt;
&lt;br /&gt;
=== [[Solars|Солнечные панели]] ===&lt;br /&gt;
Прочитайте руководство, запаситесь проводами, скафандром и баллоном. Удачи!&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to construction|Строительство и ремонт]] ===&lt;br /&gt;
Дыра в стене? Разбита напольная плитка? Какой-то идиот разбил окно, чтобы попасть в медблок? Люди жалуются на электрифицированные двери? Оборваны кабели, ведущие к АПЦ? Сами АПЦ поджарены? Прошло более тридцати секунд смены? Ответ на два или более из этих вопросов всегда положительный.&lt;br /&gt;
&lt;br /&gt;
=== Восстановление электропитания ===&lt;br /&gt;
Солнечные панели и двигатель всегда смогут обеспечить станцию питанием. Но на этом ваши задачи не заканчиваются. Всегда следите за состоянием проводки на станции. Если хотя-бы один инженер будет время от времени проверять кабели на обрывы, вероятность каскадного отключения отсеков будет существенно снижена. Помните, без вас эта станция бы уже давно развалилась. В случае же когда что-то всё таки пошло не так, а это происходит почти всегда, и экипаж жалуется на отключения - в первую очередь обратитесь к консоли мониторинга электропитания, если её ещё не засосало в разъярённую пасть Лорда Сингулы, которого вы выпустили, пока играли в нарды в техах.&lt;br /&gt;
&lt;br /&gt;
Посмотрите [[Guide to power|руководство]] по электрификации, если хотите узнать как это работает и как это чинить.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Советы==&lt;br /&gt;
=== Двигатель и энергия ===&lt;br /&gt;
&lt;br /&gt;
* Инженерный МОД имеет защиту от радиации 60%.МОД [[Главный Инженер|СЕ]] защищает от радиации на 90%. [[Атмосферный техник|Атмосферный]] МОД блокирует 25% радиации. МОДы [[Директор Исследований|РД]] и [[Главный Врач|СМО]] - 60%.Таким образом, при работе с суперматерией, лучше используйте противорадиационный костюм. &lt;br /&gt;
* Выводы питания с двигателя могут быть подключены непосредственно к общей бортовой системе питания станции, в обход СМЕСов. Сие действие приведёт к огромному скачку резервной мощности в системе. В случае электризации двери в таких условиях, она может нанести огромный ущерб тому кто её коснётся, что может быть [[Предатель|кому-то]] даже и на руку.&lt;br /&gt;
* Прибыли через полчаса от начала смены и никто до сих пор не дал питание?  В таком случае вы можете &amp;lt;s&amp;gt;уйти в крио&amp;lt;/s&amp;gt; подключить к центральным СМЕСам источник резервного питания в виде генератора P.A.C.M.A.N.&lt;br /&gt;
*Генераторы типа P.A.C.M.A.N могут вмещать по 450 листов соответствующего топлива после полной модернизации. Ниже приведены типы топлива и максимальная производительность:&lt;br /&gt;
** Генератор  P.A.C.M.A.N (Plasma) = 60000 W&lt;br /&gt;
** Генератор  S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** Генератор  M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
* Зарядные устройства отдают энергию вставленным ячейкам быстрее, чем забирают ее у АПЦ, то есть генерируют энергию из ничего, и вы можете чередовать две ячейки и поддерживать АПЦ в рабочем состоянии вечно! Чудеса космической техники.&lt;br /&gt;
&lt;br /&gt;
=== Строительство ===&lt;br /&gt;
&lt;br /&gt;
* Чтобы добиться максимального обзора от камеры наблюдения, достаточно разместить по одной камере через каждые пятнадцать плиток. Если между ними есть стена, используйте анализатор на сборке после того, как приварите ее к стене, чтобы создать рентгеновскую камеру. В противном случае отсчитайте семь плиток от того места, где предыдущая камера исчезает из поля зрения, и постройте камеру там.&lt;br /&gt;
* Камеры видеонаблюдения можно модернизировать, используя определенные предметы: анализаторы наделяют камеру рентгеновским зрением, что позволяет ей наблюдать за зонами технического обслуживания; датчики движения отправляют ИИ уведомление, если кто-то прошёл под камерой. Плазменные листы делают камеру защищенной от ЭМИ.&lt;br /&gt;
* Держа плату шлюза в руках, вы можете редактировать доступы, которые потребует будущий шлюз от проходящего мимо человека. Это необходимо, если вы строите новые шлюзы для [[Bridge|мостика]], или [[Armory|оружейки]]. &lt;br /&gt;
* Для большинства операций по строительству/разборке (добыча полезных ископаемых, откручивание стульев/столов, разрушение стен) можно щелкнуть на нескольких местах вокруг себя, чтобы разобрать или построить несколько объектов одновременно.&lt;br /&gt;
* Окна можно устанавливать непосредственно на решетки, используя для этого лист стекла/армированного стекла.&lt;br /&gt;
* Вы также можете отколоть 4 плитки пола и сварить их вместе, чтобы получить металлический лист, который можно отшлифовать для получения железа. Стекло для кремния. Армированное стекло - металл и кремний. Дерево - углерод.&lt;br /&gt;
* Чтобы снять деревянный пол, не сломав его, можно воспользоваться отверткой.&lt;br /&gt;
* Провода одного цвета можно легко превратить в провода другого цвета, если у вас есть хотя бы один кусок нужного вам цвета: Можно переложить провода из стопки другого имеющегося у вас цвета, чтобы изменить их цвет. В конце концов, это не влияет на свойства провода и вы можете без зазрений совести менять их цвета по своему усмотрению.&lt;br /&gt;
* Нужно настроить СМ, а на смене нет СЕ и ИИ? Не проблема, просто отключите АПЦ отвечающий за питание двери ведущей к нужной комнате и откройте её ломом. Учтите что насосы и фильтры тоже будут отключены.&lt;br /&gt;
* Если сможете взломать вендомат YouYool, сможете найти в нём улучшенную горелку. Кто знает какой стаф смогут выдать другие вендоматы, если их взломать...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Убойная инженерия ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;...Как остановить огромного ублюдка, который решил разорвать меня на мелкие кусочки, подобравшись сзади? *выстрел* Вот ответ...&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Быть инженером-предателем может быть как самым легким, так и самым трудным занятием на станции. С одной стороны, вы можете побывать практически везде на станции и иметь легкий доступ к инструментам, чтобы избавиться от надоедливых дверей (или стен) на своем пути. Кроме того, многие члены экипажа и глазом не моргнут, увидев инженера в реактивном ранце или стоящего в отверстии в стене. Любопытные члены экипажа обычно отправляются восвояси, фразой о том что вы занимаетесь инженерными работами (&amp;quot;Мне это нужно для ремонта повреждений корпуса, капитан!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
С другой стороны, инженерам не хватает оружия. Однако, вы не лишены его полностью. Из всякого хлама можно быстро собрать себе станпрод, кабельные стяжки и полно прочих игрушек для сотворения пакостей. Бонусом, у вас есть доступ к тех тоннелям, где вы можете быстро и безопасно перемещаться, не вызывая подозрений.&lt;br /&gt;
&lt;br /&gt;
И наконец, если вы действительно ненавидите эту станцию, в ваших руках есть вся мощь суперматерии. Умелый инженер достаточно быстро может сделать станцию непригодной для жизни.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Советы инженеру-предателю&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* К АПЦ Телекомов можно подключить дистанционный сигналлер, что позволит отключить связь на всей станции по щелчку пальцев. (Следите за назойливым ИИ)&lt;br /&gt;
* Со старта смены вы имеете все инструменты, позволяющие вам взломать любую дверь и снести любую преграду на вашем пути.&lt;br /&gt;
* Вы можете печатать платы ИИ в своём отделе, после того как они будут исследованы, или украсть их из хранилища.&lt;br /&gt;
* Вы можете отправить СМ в сингулярность. Просто можете.... Знайте это...&lt;br /&gt;
* У вас есть свободный доступ в космос. В космосе гораздо проще спрятать контрабанду или трупы.&lt;br /&gt;
* С помощью РЦД вы можете манипулировать структурой станции как угодно. В ваших нечестивых руках РЦД может творить по настоящему ужасные вещи.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
	<entry>
		<id>https://skyrat.ss220.space/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=15895</id>
		<title>Станционный инженер</title>
		<link rel="alternate" type="text/html" href="https://skyrat.ss220.space/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=15895"/>
		<updated>2023-09-07T11:32:29Z</updated>

		<summary type="html">&lt;p&gt;Thunderbolt2405: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
== Вы - инженер==&lt;br /&gt;
&lt;br /&gt;
По сути, вы - ассистент на стероидах, которому с начала смены доступны изоляционные перчатки. Тем не менее, ваше влияние на станцию как во благо, так и во вред, гораздо выше, нежели у простого пассажира. От остальных членов экипажа станции вас отличает то, что вы наиболее приспособлены для конструирования предметов и механизмов, ремонта повреждённых конструкций, а также являетесь лучшим членом экипажа для миссий в холодном космосе, за пределами обшивки уютной станции.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Основные навыки:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Запуск двигателя, без уничтожения станции&lt;br /&gt;
* Ремонт повреждённых шлюзов и механизмов&lt;br /&gt;
* Взлом техники и шлюзов&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Продвинутые навыки:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Обнаружение и ликвидация саботажа и его последствий&lt;br /&gt;
* Настройка и ремонт телекоммуникаций &lt;br /&gt;
* Выведение двигателя из аварийной опасности&lt;br /&gt;
* Знать достаточно об атмосфере, чтобы остановить плазмафлуд&lt;br /&gt;
&lt;br /&gt;
=== Инженерный этикет ===&lt;br /&gt;
Первым делом осмотритесь в инженерном отделе и посмотрите, сколько у вас коллег-инженеров. Если их много, то вам, вероятно, не стоит хватать все, что не прибито. Не ссорьтесь из-за костюмов. Не пытайтесь влезть в дело, к которому кто-то уже приступил: попытка заполнить плазменные баки одновременно с другим человеком обычно заканчивается заполнением плазмой инженерного отсека, а попытка одновременно настроить двигатель суперматерии(СМ, на местном жаргоне)  часто оказывается смертельно опасной.&lt;br /&gt;
&lt;br /&gt;
Будьте вежливы и учтивы, и к вам часто будут относиться хорошо. Ну, или ругайте людей за их некомпетентность или медлительность, только не обижайтесь, когда коллеги бросят ваш холодный труп, не предприняв ни единой попытки помочь, когда ядерные оперативники снесут вам голову на солярах.&lt;br /&gt;
 &lt;br /&gt;
=== Инженерное оборудование ===&lt;br /&gt;
Инженерам приходится носить с собой множество оборудования для выполнения различных задач. Работа значительно облегчается, если иметь при себе все необходимое, чтобы не приходилось постоянно бегать в инженерный отсек для выполнения каждого этапа ремонта.&lt;br /&gt;
 &lt;br /&gt;
Вот список удобных предметов, которые можно взять с собой, чтобы быть готовым к ситуациям на станции:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#FF9D00; width:125px;&amp;quot; |Предмет&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FF9D00; width:38%;&amp;quot; |Описание&lt;br /&gt;
! style=&amp;quot;background-color:#FF9D00; width:125px;&amp;quot; |Предмет&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FF9D00; width:38%&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:T-ray.gif]]&amp;lt;br&amp;gt;T-ray Scanner&lt;br /&gt;
&amp;lt;small&amp;gt;(Т-лучевой сканнер)&amp;lt;/small&amp;gt;&lt;br /&gt;
|При его активации под полом подсвечиваются провода и трубы, а также существа, обитающие в трубах. Может работать как в руках, так и находясь в кармане или на поясе.&lt;br /&gt;
![[File:EngiScanners.png]]&amp;lt;br&amp;gt;Engineering Scanner Goggles&lt;br /&gt;
&amp;lt;small&amp;gt;(Инженерные очки-сканер)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Удобные очки с двумя режимами работы. Мезонный режим: позволяет видеть строения и местность сквозь стены. Т-лучевой режим: позволяет видеть объекты под полом, такие как кабели и трубы.&lt;br /&gt;
Они также защитят вас от галлюцинаций, вызванных нахождением рядом с суперматерией.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Multitool.png]]&amp;lt;br&amp;gt;Multitool&lt;br /&gt;
&amp;lt;small&amp;gt;(Мультитул)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Многофункциональное устройство, предназначенное для взлома или настройки оборудования. Может взаимодействовать почти со всем, у чего есть техническая панель с проводами. Более подробно про применение можно почитать в [[Hacking|руководстве по взлому]].  &lt;br /&gt;
![[File:IGloves.png]]&amp;lt;br&amp;gt;Insulated Gloves&lt;br /&gt;
&amp;lt;small&amp;gt;(Изолированные перчатки)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Эти малютки защищают вас от удара током. Инженеры работают с безумным количеством электрооборудования, и можно легко попасть в критическое положение, если подключиться к основной линии двигателя, забыв надеть перчатки. Всегда берите с собой пару перчаток. Несколько пар валяется в инженерном отсеке, а еще больше - в электротехническом шкафу. Держите шкаф под замком, если не хотите, чтобы клоун и мим украли все оставшиеся пары.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WeldingHelmet.png]]&amp;lt;br&amp;gt;Welding helmet/Goggles&lt;br /&gt;
&amp;lt;small&amp;gt;(Сварочная маска/очки)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Возьмите его с собой, чтобы не ослепнуть при сварке. Хорошей заменой могут стать сварочные очки или сварочный противогаз. Кроме того, для защиты глаз можно использовать инженерный МОДкостюм.&lt;br /&gt;
![[File:Analyzer.png]]&amp;lt;br&amp;gt;Analyzer&lt;br /&gt;
&amp;lt;small&amp;gt;(анализатор)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Может быть использован для анализа состава и условий атмосферы или показать что находится в трубе и баллоне. Анализатор может быть присоединён к камере охраны, чтобы превратить её в ИКСрей камеру. Так же сканер оказывает незаменимую помощь в обезвреживании [[Random events#Anomalies|аномалий]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Material pouch.png]]&amp;lt;br&amp;gt;Material pouch&lt;br /&gt;
&amp;lt;small&amp;gt;(Сумка для листов)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Небольшая сумка, вмещающая два стака выбранного вами материала. Позволяет удобно тягать с собой материалы. В сумке занимает меньше места, нежели разложенные без неё материалы.&lt;br /&gt;
![[File:Construction bag.png]]&amp;lt;br&amp;gt;Construction bag&lt;br /&gt;
&amp;lt;small&amp;gt;(строительная сумка)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Удобная сумка, в которую можно поместить большое количество строительных материалов, таких как электроника, кабели и различные платы. Удобная сумка, которую можно держать в кармане, и в которой можно хранить материалы на случай, если что-то пойдет не так.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OxygenTank.png]]&amp;lt;br&amp;gt;Oxygen tank&lt;br /&gt;
&amp;lt;small&amp;gt;(кислородный баллон)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Кислородный баллон с большой ёмкостью позволит дольше дышать без дозаправки. Необходим для выхода в открытый космос или входа в пробитый отсек. Максимальное давление после заправки составляет 1013 кПа, если не проявить знаний законов физики.&lt;br /&gt;
![[File:Engi modsuit.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Engineering MODsuit&amp;lt;/small&amp;gt;&amp;lt;small&amp;gt;(инженерный МОДкостюм)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Модульный скафандр с выдвижными частями. Он обеспечивает защиту от холодного вакуума космоса, а также от тепла и радиации и защищает глаза от сварки. В разложенном состоянии сковывает движения, но защищает от почти любой среды. В сложенном состоянии висит на спине как рюкзак, позволяя хранить в себе предметы. МОД подлежит апгрейдам.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rcd 0.png]]&amp;lt;br&amp;gt;Rapid Construction Device (RCD)&lt;br /&gt;
&amp;lt;small&amp;gt;(РЦД)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Лучший друг ленивого инженера. С помощью этого устройства и его более совершенных аналогов можно построить все - стены, окна, мебель, почти всё что пожелаете, если оснастить его соответствующими модернизациями.&lt;br /&gt;
![[File:Rpd.png]]&amp;lt;br&amp;gt;Rapid Piping Device (RPD) (РПД)&lt;br /&gt;
|Устройство, работающее аналогично РЦД, но с трубами. Значительно упрощает жизнь вам и атмосферным техникам, позволяя восстанавливать или проводить системы разнообразных труб.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png|64px]] Выполнение вашего долга ==&lt;br /&gt;
 &lt;br /&gt;
=== [[Руководство по суперматерии|Пуск двигателя]] ===&lt;br /&gt;
Это чрезвычайно важная задача. К счастью, она до смешного проста. Убедитесь, что вы точно следуете [[Руководство по суперматерии|инструкциям]]. Инженер, случайно выпустивший на волю ярость суперматерии, - не самый уважаемый человек.&lt;br /&gt;
&lt;br /&gt;
=== [[Solars|Солнечные панели]] ===&lt;br /&gt;
Прочитайте руководство, запаситесь проводами, скафандром и баллоном. Удачи!&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to construction|Строительство и ремонт]] ===&lt;br /&gt;
Дыра в стене? Разбита напольная плитка? Какой-то идиот разбил окно, чтобы попасть в медблок? Люди жалуются на электрифицированные двери? Оборваны кабели, ведущие к АПЦ? Сами АПЦ поджарены? Прошло более тридцати секунд смены? Ответ на два или более из этих вопросов всегда положительный.&lt;br /&gt;
&lt;br /&gt;
=== Восстановление электропитания ===&lt;br /&gt;
Солнечные панели и двигатель всегда смогут обеспечить станцию питанием. Но на этом ваши задачи не заканчиваются. Всегда следите за состоянием проводки на станции. Если хотя-бы один инженер будет время от времени проверять кабели на обрывы, вероятность каскадного отключения отсеков будет существенно снижена. Помните, без вас эта станция бы уже давно развалилась. В случае же когда что-то всё таки пошло не так, а это происходит почти всегда, и экипаж жалуется на отключения - в первую очередь обратитесь к консоли мониторинга электропитания, если её ещё не засосало в разъярённую пасть Лорда Сингулы, которого вы выпустили, пока играли в нарды в техах.&lt;br /&gt;
&lt;br /&gt;
Посмотрите [[Guide to power|руководство]] по электрификации, если хотите узнать как это работает и как это чинить.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Советы==&lt;br /&gt;
=== Двигатель и энергия ===&lt;br /&gt;
&lt;br /&gt;
* Инженерный МОД имеет защиту от радиации 60%.МОД [[Главный Инженер|СЕ]] защищает от радиации на 90%. [[Атмосферный техник|Атмосферный]] МОД блокирует 25% радиации. МОДы [[Директор Исследований|РД]] и [[Главный Врач|СМО]] - 60%.Таким образом, при работе с суперматерией, лучше используйте противорадиационный костюм. &lt;br /&gt;
* Выводы питания с двигателя могут быть подключены непосредственно к общей бортовой системе питания станции, в обход СМЕСов. Сие действие приведёт к огромному скачку резервной мощности в системе. В случае электризации двери в таких условиях, она может нанести огромный ущерб тому кто её коснётся, что может быть [[Предатель|кому-то]] даже и на руку.&lt;br /&gt;
* Прибыли через полчаса от начала смены и никто до сих пор не дал питание?  В таком случае вы можете &amp;lt;s&amp;gt;уйти в крио&amp;lt;/s&amp;gt; подключить к центральным СМЕСам источник резервного питания в виде генератора P.A.C.M.A.N.&lt;br /&gt;
*Генераторы типа P.A.C.M.A.N могут вмещать по 450 листов соответствующего топлива после полной модернизации. Ниже приведены типы топлива и максимальная производительность:&lt;br /&gt;
** Генератор  P.A.C.M.A.N (Plasma) = 60000 W&lt;br /&gt;
** Генератор  S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** Генератор  M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
* Зарядные устройства отдают энергию вставленным ячейкам быстрее, чем забирают ее у АПЦ, то есть генерируют энергию из ничего, и вы можете чередовать две ячейки и поддерживать АПЦ в рабочем состоянии вечно! Чудеса космической техники.&lt;br /&gt;
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=== Строительство ===&lt;br /&gt;
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* Чтобы добиться максимального обзора от камеры наблюдения, достаточно разместить по одной камере через каждые пятнадцать плиток. Если между ними есть стена, используйте анализатор на сборке после того, как приварите ее к стене, чтобы создать рентгеновскую камеру. В противном случае отсчитайте семь плиток от того места, где предыдущая камера исчезает из поля зрения, и постройте камеру там.&lt;br /&gt;
* Камеры видеонаблюдения можно модернизировать, используя определенные предметы: анализаторы наделяют камеру рентгеновским зрением, что позволяет ей наблюдать за зонами технического обслуживания; датчики движения отправляют ИИ уведомление, если кто-то прошёл под камерой. Плазменные листы делают камеру защищенной от ЭМИ.&lt;br /&gt;
* Держа плату шлюза в руках, вы можете редактировать доступы, которые потребует будущий шлюз от проходящего мимо человека. Это необходимо, если вы строите новые шлюзы для [[Bridge|мостика]], или [[Armory|оружейки]]. &lt;br /&gt;
* Для большинства операций по строительству/разборке (добыча полезных ископаемых, откручивание стульев/столов, разрушение стен) можно щелкнуть на нескольких местах вокруг себя, чтобы разобрать или построить несколько объектов одновременно.&lt;br /&gt;
* Окна можно устанавливать непосредственно на решетки, используя для этого лист стекла/армированного стекла.&lt;br /&gt;
* Вы также можете отколоть 4 плитки пола и сварить их вместе, чтобы получить металлический лист, который можно отшлифовать для получения железа. Стекло для кремния. Армированное стекло - металл и кремний. Дерево - углерод.&lt;br /&gt;
* Чтобы снять деревянный пол, не сломав его, можно воспользоваться отверткой.&lt;br /&gt;
* Провода одного цвета можно легко превратить в провода другого цвета, если у вас есть хотя бы один кусок нужного вам цвета: Можно переложить провода из стопки другого имеющегося у вас цвета, чтобы изменить их цвет. В конце концов, это не влияет на свойства провода и вы можете без зазрений совести менять их цвета по своему усмотрению.&lt;br /&gt;
* Нужно настроить СМ, а на смене нет СЕ и ИИ? Не проблема, просто отключите АПЦ отвечающий за питание двери ведущей к нужной комнате и откройте её ломом. Учтите что насосы и фильтры тоже будут отключены.&lt;br /&gt;
* Если сможете взломать вендомат YouYool, сможете найти в нём улучшенную горелку. Кто знает какой стаф смогут выдать другие вендоматы, если их взломать...&lt;br /&gt;
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==[[File:Doubleagent.gif]] Убойная инженерия ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;...Как остановить огромного ублюдка, который решил разорвать меня на мелкие кусочки, подобравшись сзади? *выстрел* Вот ответ...&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
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Быть инженером-предателем может быть как самым легким, так и самым трудным занятием на станции. С одной стороны, вы можете побывать практически везде на станции и иметь легкий доступ к инструментам, чтобы избавиться от надоедливых дверей (или стен) на своем пути. Кроме того, многие члены экипажа и глазом не моргнут, увидев инженера в реактивном ранце или стоящего в отверстии в стене. Любопытные члены экипажа обычно отправляются восвояси, фразой о том что вы занимаетесь инженерными работами (&amp;quot;Мне это нужно для ремонта повреждений корпуса, капитан!&amp;quot;).&lt;br /&gt;
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С другой стороны, инженерам не хватает оружия. Однако, вы не лишены его полностью. Из всякого хлама можно быстро собрать себе станпрод, кабельные стяжки и полно прочих игрушек для сотворения пакостей. Бонусом, у вас есть доступ к тех тоннелям, где вы можете быстро и безопасно перемещаться, не вызывая подозрений.&lt;br /&gt;
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И наконец, если вы действительно ненавидите эту станцию, в ваших руках есть вся мощь суперматерии. Умелый инженер достаточно быстро может сделать станцию непригодной для жизни.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;Советы инженеру-предателю&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* К АПЦ Телекомов можно подключить дистанционный сигналлер, что позволит отключить связь на всей станции по щелчку пальцев. (Следите за назойливым ИИ)&lt;br /&gt;
* Со старта смены вы имеете все инструменты, позволяющие вам взломать любую дверь и снести любую преграду на вашем пути.&lt;br /&gt;
* Вы можете печатать платы ИИ в своём отделе, после того как они будут исследованы, или украсть их из хранилища.&lt;br /&gt;
* Вы можете отправить СМ в сингулярность. Просто можете.... Знайте это...&lt;br /&gt;
* У вас есть свободный доступ в космос. В космосе гораздо проще спрятать контрабанду или трупы.&lt;br /&gt;
* С помощью РЦД вы можете манипулировать структурой станции как угодно. В ваших нечестивых руках РЦД может творить по настоящему ужасные вещи.&lt;br /&gt;
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{{Jobs&lt;br /&gt;
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[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Thunderbolt2405</name></author>
	</entry>
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