Корпоративный закон

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Notice: Last updated on 07/02/2021

Preface

Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.

According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.

Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.

General Overview

Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.

Injunctions

Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.

Injunction Specifics
Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
• Injunctions may not last over thirty minutes.
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical

Treatment.

• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.

Crime Tiers

1. Minor: Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.

2. Medium: Crime that warrant detainment. Sentences are usually ten minutes.

3. Major: Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.

4. Exceptional: Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.

5. Capital: Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.

Criminal Offenses

Quick Code Reference

Code 1XX - Minor 2XX - Medium 3XX - Major 4XX - Exceptional 5XX - Capital
01 Battery Assault (ABH) Aggravated Assault (GBH) Murder Annihilation
02 Damage to the Station Creating a Workplace Hazard Sabotage Grand Sabotage Terrorism
03 Disorderly Conduct Rioting Inciting a Riot Unwarranted Mutiny
04 Petty Theft Robbery Theft Grand Theft
05 Drug Possession Narcotics Distribution Manslaughter Enemy Of The Station
06 Animal Cruelty Violating an Injunction Assault of an Officer
07 Abuse of Equipment Abuse Of Confiscated Equipment Sexual Assault
8 Rubbernecking Overreach of Executive Powers
09 Trespassing Eavesdropping Major Trespass
10 Possession of a Weapon Possession of A Restricted Weapon
11 Unlawful Imprisonment Unlawful Imprisonment Of An Officer
12 Insubordination Escaping Confinement
13 Medical Malpractice



Processing Standards.

Brigging Procedure

This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.

Brig Procedures

• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.

• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and enter their crimes into the security records.

• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.

Prison Procedures

• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.

• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.

• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. Note: martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.

• Ensure the prisoner enters the prison. Optional: Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.

• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.

Execution Procedures

Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.


All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.


Executions may be done either by lethal injection or by firing squad.

Lethal injection:

1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner must be buckled in a suitable execution room and allowed their final words.

3. The medical professional proceeds now with the administration of the lethal injection.

4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.

Firing squad:

1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner should be escorted to a suitable location and allowed their final words.

3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.

4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".

Dealing with Riots

Station Riots:

Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.


Detailed Crime Information.

Minor Crimes


Battery - 101

To use physical force against someone without intent to seriously injure the target.
'Penalties: 5 minute sentence or 100 credit fine upon first offence.
Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.

OOC Notes: This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.


Damage to Station Infrastructure - 102

To deliberately damage the station or station property to a minor degree with malicious intent.
Penalties: 5 minute sentence or 100 credit fine upon first offence.
Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.

OOC Notes: This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.


Disorderly Conduct - 103

To be intentionally and publicly belligerent, offensive or in general - a nuisance.
Penalties: 100 credit fine
Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.

OOC Notes: This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station


Petty Theft - 104

To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
Penalties: 100 credit fine & confiscation or return of stolen item(s)
Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery

OOC Notes: Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)


Drug Possession - 105

To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.
Penalties: 100 credit fine & confiscation
Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.

OOC Notes: This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant 'magically' ending up with some of it.


Animal Cruelty - 106

To Inhumanely injure, torture or otherwise abuse animals.
Penalties: 5 minute sentence & 100 credit fine
This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?

OOC Notes: This is ideally meant to punish people who randomly kill station pets.


Abuse of Equipment - 107

To utilize security/non-lethal equipment in an illegitimate fashion.
Penalties: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head
The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people

OOC Notes: Try and go for people abusing things in a way that's actually harmful.


Rubbernecking - 108

Observing a scene of an accident, crime or emergency in an unduly manner.
Penalties: Forceful removal from the area & 100 credit fine
The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.

OOC Notes: Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.


Trespass - 109

To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
Penalties: Forceful removal from the area & 100 credit fine
Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.

OOC Notes: Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.



Moderate Crimes


Assault (Actual Bodily Harm) - 201

To use excessive physical force against someone without the apparent intent to kill them.
Penalties: 10 minutes brig. Reparation of any medical costs.
This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.

OOC Notes: You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.


Creating A Workplace Hazard - 202

To endanger the crew or station through negligent but not highly destructive actions.
Penalties: 10 minutes brig or 500 credit fine. Demotion if only the Captain or the perpetrator's head of department requests it.
This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn't usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.

OOC Notes: This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.


Rioting - 203

To engage or encourage riotous behaviour among yourself and fellow crewmates.
Penalties: 10 minutes brig.
People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.

OOC Notes: Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.


Robbery - 204

To steal items from another's person via force or other forms of coercion such as threats
Penalties: 10 minutes brig, return of stolen items.
Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.

OOC Notes: Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.


Narcotics Distribution - 205

To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.
Penalties: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.
Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.

OOC Notes: This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.


Violating an Injunction - 206

To refuse to follow an injunction.
Penalties: 10 minutes brig.\
Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.

OOC Notes: Used to punish people who deliberately go out of their way to void their injunction.


Abuse of Confiscated Equipment - 207

To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.

OOC Notes: This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life


Overreach of Executive Powers - 208

To over-reach your executive powers as a head of staff.
Penalties: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.
Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.

OOC Notes: This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.

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Eavesdropping - 209

To listen into private security, command or central command communications without proper authorisation.
Penalties: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.
To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.

OOC Notes: This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.


Possession of a Weapon - 210

To be in possession of a dangerous item that is not part of one's job.
Penalties: 5 minutes brig, 250 credit fine, confiscation of weapon.
Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.

OOC Notes: Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).


Unlawful Imprisonment 211

To unlawfully detain and hold a person without their consent; or lawful reasoning.
Penalties: 10 minutes brig.
Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.

OOC Notes: Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?


Insubordination - 212

To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.

OOC Notes: This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).


Medical Malpractice - 213

To unethically operate, treat or otherwise injure a patient; or reveal private information.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.

OOC Notes: This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.


Major Crimes


Aggravated Assault (Grevious Bodily Harm) - 301

To use excessive physical force resulting in severe or life-threatening harm
Penalties: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.
Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.

OOC Notes: Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. Attempted murder doesn't actually require bodily harm, but you must be able to prove intent. If you can't justify it to an admin, don't charge attempted murder.


Sabotage - 302

To damage or destroy a notable amount of station assets.
Penalties: 15 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.

OOC Notes: Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.


Inciting a Riot - 303

Deliberately inciting riotous behaviour among crewmembers.
Penalties: 15 minutes brig.
This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.

OOC Notes: Use this to punish ringleaders versus random people involved in the riot; intent is important once more.


Theft - 304

To hinder the crew via theft of station assets in a way that results in a detrimental outcome.
Penalties: 15 minutes brig.
This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)

OOC Notes: This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)


Manslaughter - 305

To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.
Penalties: 15 minutes brig.
Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.

OOC Notes: Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. IT IS IMPORTANT TO NOTE: Intent to provide aid(such as them using their epipen on the victim) must be present.


Assault of an Officer - 306

To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.
Penalties: 15 minutes brig.
Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)

OOC Notes: Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly


Sexual Assault - 307

To sexually ingress upon ones person without consent.
Penalties: 15 minutes brig. 30 minutes confinement for rape.
Sexual assault, such as forcefully groping/rubbing someone for 5+ minutes against their will, would be 15 minutes. Full-on rape would be 30 minutes.

OOC Notes: Use this in good faith. Sexual harassment/molestation, like a single ass slap, should go under battery. Overzealous security officers beware.


Major Trespass - 309

Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.
Penalties: 15 minutes brig.
Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.

OOC Notes: Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.


Possession of A Restricted Weapon - 310

To possess a deadly or otherwise restricted item.
Penalties: 15 minutes brig. Confiscation of weapon.
Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.

OOC Notes: This is usually reserved for players who loot the armory or traitor weapons.


Escaping Confinement - 312

Breaking out of imprisonment or attempting to break others out of confinement.
Penalties: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.
You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.

OOC Notes: Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.



Exceptional Crimes



Murder - 401

To use excessive physical force with intention to cause death, or to actually cause death.
Penalties: 30 minutes confinement.
Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.

OOC Notes: This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.


Grand Sabotage - 402

To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.
Penalties: 30 minutes confinement if accidental, permanent confinement if not.
See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.

OOC Notes: The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.


Grand Theft - 404

To steal items of extreme value, or top secret information and/or documents.
Penalties: 30 minutes confinement.
Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.

OOC Notes: This is not solely for stealing "antag objectives".


Enemy Of The Station - 405

Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information
Penalties: Notes Required: Please read the notes by expanding this table.
Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.

OOC Notes: This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.


Capital Crimes

Disclaimer

All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.


Annihilation - 501

Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.
Penalties: Execution upon discretion of the captain, otherwise, permanent confinement.
This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is only applied on instances where a victim cannot be revived because they have been destroyed. This does not count towards DNR people.

OOC Notes: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.


Terrorism - 502

To create mass-destruction and/or terror for a political, racial, ideological or religious cause.
Penalties: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.
This is specifically and only for what it is defined for. This is for terrorism, which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.

OOC Notes: If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.


Unjustified Mutiny - 503

To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
Penalties: Permanent confinement. Execution can be authorised by the Captain.
Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.

OOC Notes: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.

Special Situations and Modifiers

Situation Notes Modifier
Violently Resisting Arrest This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running. Add ten minutes onto the suspect's sentence for each battery and/or assault they committed during their resistance.
Non-Violently Resisting Arrest Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent. Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.
Station-Wide Threat If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.
Cooperation with Prosecution and/or Security Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.
Self Defense Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle. Instant release.
Deconversion This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. Instant release and expungement of any crimes committed whilst under converted.
Incapable of Secure Confinement This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
Aiding and Abbeting This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care The same sentence as the criminal they are aiding
Breaking and Entering This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&E and Restricted Trespass? An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.