Взлом: различия между версиями

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== Your tools ==


[[File:IGloves.png|link=Insulated Gloves]] '''[[Insulated Gloves]]''' for mitigating shocks. Hackables have power lines, and cutting/pulsing these without gloves can and will harm you. It's possible to hack without them, but it will be slow, painful, and you'll need ointment. Alternatively you can drink [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], which makes you immune to shocks for a short while.
{{Требуется перевод}}
==Ваши инструменты==


[[File:Screwdriver_tool.png|link=Screwdriver]] '''[[Screwdriver]]''' for opening up panels and the like. A necessary tool.
[[File:IGloves.png|link=Insulated Gloves]] '''[[Insulated Gloves|Insulated Gloves<small>(изолированные перчатки)</small>]]''' для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов.  


[[File:Wirecutters.png|link=Wirecutters]] '''[[Wirecutters]]''' for cutting and mending wires.
Как альтернатива, вы можете выпить [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], делает вас неуязвимым к ударам тока на короткое время


[[File:Multitool.png|link=Multitool]] '''[[Multitool]]''' for pulsing wires. Not necessary for most hacking, but makes life a lot easier.
[[File:Screwdriver_tool.png|link=Screwdriver]] '''[[Screwdriver|Screwdriver<small>(отвёртка)</small>]]''' для вскрытия панелей. Полезный инструмент.


[[File:Signaler.png|link=Signaler]] '''[[Signaler]]''' can be used as a ghetto alternative to a Multitool and to pulse wires remotely. Attach one to a wire, then use a second signaler to pulse that wire.
[[File:Wirecutters.png|link=Wirecutters]] '''[[Wirecutters|Wirecutters<small>(кусачки)</small>]]''' для резки(Cut) и соединения(Mend) проводов.


[[File:Blueprint.png|link=Station blueprints]] '''[[Station blueprints]]''' for easy peasy wire identification. If you can get it, it contains a map of all the hackable wires when read. It will remove the need for testing wires to find their function.
[[File:Multitool.png|link=Multitool]] '''[[Multitool|Multitool<small>(мультитул)</small>]]''' для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.


== Hackables ==
[[File:Signaler.png|link=Signaler]] '''[[Signaler|Signaler<small>(сигналлер)</small>]]''' можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.


=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s ===
[[File:Blueprint.png|link=Station blueprints]] '''[[Station blueprints|Station blueprints<small>(чертежи станции)</small>]]''' содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.


Both internal and external access airlocks are hackable. Wires are randomized at the start of each round '''FOR EACH DEPARTMENT'''. E.g. if the orange wire toggles bolts on an airlock in engineering , the same wire will do the same on other airlocks in engineering. Some examples of areas can be found [[#Airlock Area Types|here]]. After opening the hacking window you can read on top which type of airlock you are looking at.
==Взлом==


Remember, cutting power to the door will stop everything else from working.
===[[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]][[Airlock|Шлюзы]]===


# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring.
Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены '''ДЛЯ КАЖДОГО ОТДЕЛА'''. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, '''НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ'''. Примеры областей можно найти [[Hacking|здесь]]. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов относится тот который вы сейчас ломаете.  
# With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring.
# Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click "pulse" to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click "cut" to cut a wire.
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel.  


* There are two main power wires and two auxiliary power wires.
Помните, что отключение питания двери приведет к прекращению работы всего остального.
* Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored.
#Держа [[Engineering_items#Screwdriver|отвёртку<small>(Screwdriver)</small>]] [[File:Screwdriver_tool.png]] в руках, откройте панель шлюза, чтобы обнажить провода управления.
** If the door is unpowered, it can be opened with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down.
#С помощью [[Engineering_items#Multitool|мультитула<small>(multitool)</small>]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачек<small>(wirecutters)</small>]] [[File:Wirecutters.png]], или просто руки, кликните по панели, чтобы получить доступ к проводам.
* Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they'll be able to use it forever, even without AI connection wire.
#Держа [[Engineering_items#Multitool|мультитул<small>(multitool)</small>]] [[File:Multitool.png]] в активной руке, нажмите "pulse" чтобы подать импульс на провод, или держа [[Engineering_items#Wirecutters|кусачки<small>(wirecutters)</small>]] [[File:Wirecutters.png]] нажмите "cut" чтобы разрезать провод.
#Снова возьмите [[Engineering_items#Screwdriver|отвёртку<small>(Screwdriver)</small>]] [[File:Screwdriver_tool.png]] чтобы закрутить панель обратно.
 
*В шлюзе имеются два основных и два дополнительных провода питания.
*Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.
**Когда дверь обесточена, её можно открыть при помощи [[Engineering_items#Crowbar|Ломика<small>(crowbar)</small>]] [[File:Crowbar.png]], если конечно блокировочные ригели двери, так называемые болты не выдвинуты.
*Отключение провода контроля [[AI|ИИ]] приведёт к невозможности взаимодействия с этой дверью [[ИИ]] и [[Киборг|киборгов]]. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Провода
!Name
!Название
!Cutting
!Перерезание
!Mending
!Соединение
!Pulsing
!Импульс
|-
|-
!Main Power (2 wires)
!Main Power (2 wires)
|Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again).  
<small>(Основное питание (2 провода))</small>
|Отключает основное питание. Может ударить током, но не электризует дверь.||Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь.||Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.
|-
|-
!Auxiliary Power (2 wires)
!Auxiliary Power (2 wires)
|Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again).  
<small>(Резервное питание (2 провода))</small>
|Отключает резервное питание. Может ударить током, но не электризует дверь.||Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь.||Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.
|-
|-
!ID Scan
!ID Scan
|Makes door reject everyone if it has any access restriction. Makes it so pulsing the "open" wire will open the door.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it.
<small>(Сканирование ID карты)</small>
|Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open<small>(открытие),</small> дверь распахнётся.||Восстанавливает прежний режим работы сканера ID||Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.
|-
|-
!Bolts
!Bolts
|Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered.
<small>(Болты/ригели)</small>
|Опускает болты||Ничего...||Меняет положение болтов, но только если на двери есть питание.
|-
|-
!Bolt Lights
!Bolt Lights
|Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights.
<small>(Индикатор положения болтов)</small>
|Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения.||Возвращает индикацию в рабочее состояние.||Переключает индикацию, но не сами болты.
|-
|-
!Open
!Open
|Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut.
<small>(Открытие)</small>
|Ничего...||Ничего...||Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan<small>(сканирование ID)</small> перерезан.
|-
|-
!AI Connection
!AI Connection
|Disables AI control.||Restores AI control.||''Very briefly'' disables AI control.
<small>(Контроль ИИ)</small>
| Отключает синтетикам возможность управления дверью.||Возвращает синтетикам возможность управления дверью.||На мгновение отбирает у ИИ контроль.
|-
|-
!High Voltage Ground (the "shock" wire)
!High Voltage Ground (the "shock" wire)
|Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.
<small>(Высоковольтная линия)</small>
|Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током.||Снимает электрификацию.||Электризует дверь на 30 секунд.
|-
|-
!High Voltage Circuit (2 wires)
!High Voltage Circuit (2 wires)
|High chance to shock you, but does not electrify door.||High chance to shock you, but does not electrify door.||Nothing.
<small>(Высковольтый механизм)</small>
|С высокой вероятностью бьёт взломщика током, но не электризует дверь.||С высокой вероятностью бьёт взломщика током, но не электризует дверь.||Ничего...
|-
|-
!Safety
!Safety
|Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety.
<small>(датчик присутствия)</small>
|Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит. ||Возвращает датчик в рабочее положение.||Переключает режим датчика.
|-
|-
!Timing
!Timing
|Disables timer, stopping the door from automatically closing .||Restores door timer.||Toggles door speed (speed light), causing the door to close faster. Can't be toggled if wire is cut. Off = fast.  
<small>(Реле времени)</small>
|Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа. ||Возвращает таймер в рабочее положение.||Переключает время до закрытия.
Выкл - долгое закрытие
Вкл - быстрое закрытие
Невозможно переключить, если провод обрезан.
|-
|-
!Nothing (2 wires)
!Nothing (2 wires)
|Nothing.||Nothing.||Nothing.
<small>(Пустышка (2 провода))</small>
|Ничего...||Ничего||Из панели управления вылезет механическая рука и даст вам карту капитана. Или нет...
|}
|}


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Status window at bottom when hacking
|+ Определяем состояние двери по индикаторам в панели
!Name
!Название лампочки
!Status
!Статус
!Means
!Это значит что...


|-
|-
!rowspan="2"|Bolts
! rowspan="2" |Bolts
|The door bolts look up.||Door bolts are up (not locked).
<small>(Болты/ригели)</small>
|The door bolts look up.||Болты подняты (открыто).
|-
|-
|The door bolts have fallen!||Door bolts are down (locked).
| The door bolts have fallen!||Болты опущены (блокировка).
|-
|-
!rowspan="2"|Power
! rowspan="2" |Power
|The test light is on.||Door is powered.
<small>(Питание)</small>
|The test light is on.||Есть питание
|-
|-
|The test light is off.||Door is not powered (can be opened with [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]).
|The test light is off.||Дверь обесточена (можно открыть при помощи [[Engineering_items#Crowbar|лома<small>(crowbar)</small>]] [[File:Crowbar.png]]).
|-
|-
!rowspan="2"|AI Connection
! rowspan="2" |AI Connection
|The AI connection light is on.||AI can control the door and hasn't hacked it.
<small>(Контроль ИИ)</small>
|The AI connection light is on.||ИИ контролирует дверь в штатном режиме.
|-
|-
|The AI connection light is off.||AI either hacked a door or can't control it.
|The AI connection light is off.||ИИ не может контролировать дверь.
|-
|-
!rowspan="2"|Safety
! rowspan="2" |Safety
|The 'Check Wiring' light is on.||Door safety is off (can crush people).
<small>(Датчик присутствия)</small>
|The 'Check Wiring' light is on.||Датчик присутствия отключен (дверь крошит экипаж).
|-
|-
|The 'Check Wiring' light is off.||Door safety is on (can't crush people).
|The 'Check Wiring' light is off.||Датчик присутствия включен (дверь не крошит экипаж).
|-
|-
!rowspan="2"|Timer
! rowspan="2" |Timer
|The timer is powered on.||Door closes automatically.  
<small>(Реле времени)</small>
|The timer is powered on.||Дверь может закрыться сама.
|-
|-
|The timer is powered off.||Door doesn't close automatically.  
|The timer is powered off.||Дверь не может закрыться сама.
|-
|-
!rowspan="2"|Timing
! rowspan="2" |Timing
|The speed light is on.||Door timing is normal (closes after a delay).
<small>(Реле времени)</small>
| The speed light is on.||Дверь на долгой задержке (закрывается через время).
|-
|-
|The speed light is off.||Door timing is reduced (closes without delay).
|The speed light is off.||Дверь на короткой задержке (закрывается как только через неё прошли).
|-
|-
!rowspan="2"|Emergency light<br>(Has no hackable wire)
! rowspan="2" |Emergency light<br>(Has no hackable wire)
|The emergency light is on.||Emergency access is enabled (no access restrictions).  
<small>(Аварийный доступ</small>
<small>(не имеет провода в панели))</small>
|The emergency light is on.||Включен аварийный доступ (дверь откроется даже тому у кого нет карты).
|-
|-
|The emergency light is off.||Emergency access is disabled (normal access restrictions).  
|The emergency light is off.||Аварийный доступ отключен (дверь проверяет доступ на карте).  
|}
|}




==== Airlock Area Types ====
====Типы территорий шлюзов ====


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<small>''(переводу не подлежит)''</small>
Click expand to see a list of EXAMPLES of airlock area subtypes:
Click expand to see a list of EXAMPLES of airlock area subtypes:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
MAINT
MAINT
* maintenance/...
*maintenance/...


COMMAND
COMMAND
* bridge/...
*bridge/...
* crew_quarters/heads/...
*crew_quarters/heads/...
* teleporter/...
*teleporter/...
* gateway/...
*gateway/...
* security/nuke_storage/...
*security/nuke_storage/...
* ai_monitored/nuke_storage/...
*ai_monitored/nuke_storage/...


SERVICE
SERVICE
* crew_quarters/kitchen/...
*crew_quarters/kitchen/...
* crew_quarters/bar/...
*crew_quarters/bar/...
* quartermaster/...
*quartermaster/...
* janitor/...
*janitor/...
* hydroponics/...
*hydroponics/...


SECURITY
SECURITY
* security/...
*security/...
* ai_monitored/security/armory/...
*ai_monitored/security/armory/...


ENGINEERING
ENGINEERING
* engine/...
*engine/...
* solar/...
*solar/...
* tcommsat/...
*tcommsat/...


MEDBAY
MEDBAY
* medical/...
*medical/...


SCIENCE
SCIENCE
* science/...
*science/...


AI
AI
* ai_monitored/storage/satellite/...
*ai_monitored/storage/satellite/...
* ai_monitored/turret_protected/...
*ai_monitored/turret_protected/...
* aisat/...
*aisat/...


PUBLIC
PUBLIC  
* hallway/...
*hallway/...
* crew_quarters/...
*crew_quarters/...
* library/...
*library/...
* chapel/...
*chapel/...
* lawoffice/...
*lawoffice/...
* construction/...
*construction/...
* storage/...
*storage/...
* ai_monitored/storage/eva/...
*ai_monitored/storage/eva/...
</div>
</div>
</div>
</div>


==== Airlock Strategies ====
====Методика открытия шлюзов====  


* '''Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open'''. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you've found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.
*Используйте '''[[Engineering_items#Multitool|Мультитул<small>(multitool)</small>]] [[File:Multitool.png]]''' чтобы поднять болты, в случае, если они опущены. Затем найдите провод основного питания. Пульсируйте провода мультитулом, чтобы найти нужный. Если вас ударило током, проще будет закрыть панель и перейти к следующей двери. Когда вы находите провод питания, дверь отключается, воспользуйтесь [[Engineering_items#Crowbar|ломом<small>(crowbar)</small>]] [[File:Crowbar.png]] чтобы открыть её. Опционально, вы можете опустить болты пока дверь открыта, чтобы заблокировать её в открытом состоянии, до тех пор, пока её не придут чинить.  
* '''Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.''' Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn't go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute.  
*'''Используйте [[Engineering_items#Multitool|Мультитул<small>(multitool)</small>]] [[File:Multitool.png]]чтобы оставить дверь открытой на минуту.''' Для этого сначала найдите и подайте импульс на главный провод питания, затем подождите 10 секунд и посмотрите, включится ли дополнительное питание. Если оно не включилось, перейдите к другой двери и подайте импульс на провод основного питания там. Затем подойдите к двери, которую вы хотите взломать, подайте импульс на провод основного и дополнительного питания, а затем подденьте ее [[Engineering_items#Crowbar|Ломом<small>(crowbar)</small>]] [[File:Crowbar.png]], после данной манипуляции дверь будет стоять открытой минуту.
* '''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
* '''Гетто хакинг.''' Суть данного приёма заключается в том, чтобы бездумно резать провода, пока не найдёте тот, который отвечает за болты. Запомнив провод болтов, режьте на других дверях все провода кроме болтового и открывайте дверь ломом. Учтите, что без перчаток вы очень скоро получите пару нагетсов вместо рук. Раздобудьте защиту.
* '''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power, since you can't bolt/unbolt an unpowered door.  
*Открывая двери, не забудьте перед отключением питания убедиться что болты подняты. После отключения питания вы больше не сможете их поднять и дверь станет одним целым со стеной.
* '''Create a pain-in-the-ass-obstacle''' by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.
* '''Создайте непреодолимое препятствие:''' опустите болты, перережьте все провода, заварите дверь наглухо. Ву-а-ля, вас ненавидит весь экипаж, в особенности если у них нет изоляционных перчаток..
* '''Remotely pulse an airlock''' by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance.
*'''Дистанционно управляйте дверью''' прикрепив к ней [[General_items#Remote_Signaling_Device|сигналлер<small>(signaler)</small>]]. Сигналлер подаёт импульс на провод к которому присоединён. На ваше усмотрение, вы можете делать много разных разностей, дистанционно управляя дверьми.


==== Secure airlocks ====
====Защищённые шлюзы====


Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock's security level, examine it.
Некоторые шлюзы имеют защиту от взлома, в виде листа прочного материала между крышкой панели и проводами. Степень защиты можно определить осмотрев шлюз. Всего их три:<br>  
There are 3 levels of airlock security:<br>
*'''Малая защита'''
* '''Normal security'''
Просто шлюз с панелью. Взламывается без дополнительных действий
Normal airlocks, they have no additional security.
*'''Средняя защита'''
* '''Medium security'''
Чтобы защитить панель шлюза, примените '''два листа металла''' на шлюзе с открытой панелью.<br>
To create a medium security airlock, use 2 sheets of '''metal''' on a normal airlock with an open panel.<br>
Не меняет уровень прочности самой двери.<br>
No change in door resistance.<br>
Чтобы получить доступ к проводам такой двери нужно:
To access the wire panel, you need to:
#Открыть панель  '''[[Engineering_items#Screwdriver|отвёрткой<small>(screwdriver</small>]]<small>)</small> [[File:Screwdriver_tool.png]]'''.
# Open the panel with a '''[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]'''.
#Срезать лист защиты с помощью '''[[Engineering_items#Welding_Tool|сварки<small>(welding tool)</small>]]''' [[File:Welder.png]].
# Slice through the wires' protection with a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]].
#Продолжайте как на двери с малой защитой.
# Proceed as normal.


* '''High security'''
*Высокая защита
To create a high security airlock, use 2 sheets of '''plasteel''' on a normal airlock with open panel.<br>
Чтобы максимально защитить панель шлюза, примените '''два листа пластали''' на шлюзе с открытой панелью.<br>
Armor is multiplied by 1.5, making the door harder to destroy through brute force.<br>
Прочность двери умножается на 1,5, при такой защите.<br>
To access the wire panel, you need to:
Чтобы получить доступ к проводам такой двери нужно:
# Open the panel with a '''[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]'''.
#Открыть панель  '''[[Engineering_items#Screwdriver|отвёрткой<small>(screwdriver</small>]]<small>)</small> [[File:Screwdriver_tool.png]]'''.
# Cut through the '''electrified''' protective grille with '''[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]'''. If you don't wear insulated gloves, you may get shocked.
#Перекусить высоковольтную сетку '''[[Engineering_items#Wirecutters|кусачками<small>(wirecutters)</small>]] [[File:Wirecutters.png]]'''. Очевидно, что вас ударит током, если делать это без перчаток.
# Slice through the outer layer of plasteel using a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]].
#Срезать лист внешней защиты с помощью '''[[Engineering_items#Welding_Tool|сварки<small>(welding tool)</small>]]''' [[File:Welder.png]].
# Remove the outer plasteel layer with a '''[[Engineering_items#Crowbar|crowbar]]''' [[File:Crowbar.png]].
#Удалить срезанный лист  '''[[Engineering_items#Crowbar|ломом<small>(crowbar)</small>]]''' [[File:Crowbar.png]].
# Slice through the inner layer of plasteel using a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]].
#Срезать лист внутренней защиты с помощью '''[[Engineering_items#Welding_Tool|сварки<small>(welding tool)</small>]]''' [[File:Welder.png]].
# Remove the inner plasteel layer with a '''[[Engineering_items#Crowbar|crowbar]]''' [[File:Crowbar.png]].
#Удалить срезанный лист  '''[[Engineering_items#Crowbar|ломом<small>(crowbar)</small>]]''' [[File:Crowbar.png]].
# Proceed as normal.
#Продолжайте как на двери с малой защитой.


====Safety Airlocks====
====Шлюзы с аварийным открытием====
A few selected airlocks are special "safety airlocks", which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.
Некоторые отдельные шлюзы являются специальными "шлюзами с аварийным открытием", что означает, что их можно открыть голыми руками, после задержки, в обесточенном состоянии, а не с помощью [[Engineering_items#Crowbar|ломика<small>(crowbar)</small>]] [[File:Crowbar.png]]. Некоторые шлюзы в отсеках общественного пользования обладают такой опцией.


=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===
===[[File:ModernAPC.png|64px|link=APC]] [[APC|АПЦ(<small>APC)</small>]]===


Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention.
Контролирует электропитание в назначенном помещении. Все АПЦ могут управляться через компьютеры мониторинга питания, независимо от состояния блокировки, так что надейтесь, что тот, кто возится с питанием, не обращает на это внимания.


# Screwdriver in hand, click on APC to open the panel and expose the wiring.
#Возьмите [[Screwdriver|'''Отвертку<small>(screwdriver)</small>''']] '''[[File:Screwdriver_tool.png]]''' в руки, нажмите на АПЦ, чтобы открыть панель и обнажить проводку.
# Click with an empty hand to access the wiring.
# Свободной рукой получите доступ к проводам.
# Fiddle with the wires by pulsing to test each one and cutting what you need to.
#'''[[Engineering_items#Multitool|Мультитулом<small>(multitool)</small>]] [[File:Multitool.png]]'''пульсируйте провода, чтобы узнать что они делают, а '''[[Engineering_items#Wirecutters|кусачками<small>(wirecutters)</small>]] [[File:Wirecutters.png]]''' режьте.
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power).
#[[Screwdriver|'''Закрутите<small>(screwdriver)</small>''']] '''[[File:Screwdriver_tool.png]] '''панель на место, после получения желаемого (см. таблицу ниже) результата.


* Cover lock prevents the APC from opening. If it's off, you can use a crowbar to open the APC.
*Блокировка крышки АПЦ не позволит получить доступ к аккумулятору. Крышка автоматически блокируется при закрытии. Открывать и закрывать крышку можно  '''[[Engineering_items#Crowbar|ломом<small>(crowbar)</small>]]''' [[File:Crowbar.png]].
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.
*Блокировка интерфейса АПЦ не позволит никому им пользоваться, в том числе снимать блокировку крышки. Тем не менее, открыть панель отвёрткой всегда можно. Блокировка снимается любой ID-картой с [[Станционный инженер|инженерным]] доступом.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Провода
!Name
!Назначение
!Cutting
!Перерезание
!Mending
!Соединение
!Pulsing
!Импульс
|-
|-
!Power (2 wires)
!Power (2 wires)
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must ''cut and mend'' the wire to restore power.
<small>(Питание (2 провода))</small>
|Отключает питание. Может ударить током. ||Включает питание. Может ударить током.||Отключает питание на две минуты. Разрежьте и соедините провод, чтобы восстановить питание сразу.
|-
|-
!ID lock
!ID lock
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.
<small>(Сканнер ID)</small>
|Отключает возможность переключить режим блокировки с помощью ID-карты || Возвращает сканнер в прежнее состояние||Снимает блокировку АПЦ на '''30сек.'''
|-
|-
!AI control
!AI control
|Disables AI control.||Restores.||''Very briefly'' disables AI control.
<small>(Управление ИИ)</small>
| Отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]]. || Возвращает контроль для синтетиков||На '''мгновение''' отключает возможность управления для [[ИИ]] и [[Киборг|киборгов]].
|}
|}
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Status window
|+Определяем состояние АПЦ по индикаторам в панели
!Name
!Индикатор
!Status
!Состояние индикатора
!Shows that
! Означает что:
|-
|-
!rowspan="2"|Lock
! rowspan="2" |Lock
|The interface light is red.||APC is locked.
|The interface light is red.||АПЦ заблокирован
|-
|-
|The interface light is green.||APC is unlocked.
|The interface light is green.||АПЦ разблокирован
|-
|-
!rowspan="2"|Power
! rowspan="2" |Power
|The short indicator is on.||APC is not working.
|The short indicator is on.||АПЦ не работает
|-
|-
|The short indicator is off.||APC is working.
|The short indicator is off. ||АПЦ работает
|-
|-
!rowspan="2"|AI control
! rowspan="2" |AI control
|The AI connection light is off.||AI/borgs can't interact with APC.
|The AI connection light is off.||ИИ утратил контроль над этим АПЦ
|-
|-
|The AI connection light is on.||AI/borgs can interact with APC.
|The AI connection light is on.||ИИ управляет этим АПЦ
|}
|}


=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===
===[[File:autolathe.png|64px|link=Autolathe]] [[Autolathe|Автолат<small>(Autolathe)</small>]] ===  


# Click on the Autolathe to open it.
#Кликните по автолату, '''[[Engineering_items#Screwdriver|отвёрткой<small>(screwdriver</small>]]<small>)</small> [[File:Screwdriver_tool.png]]''' чтобы открыть панель.
# Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.
#Тут всего два провода, которые нас интересуют. Первый - питание, его лучше не трогать, второй - ограничитель. Вот как раз ограничитель и нужно отключить. Свидетельством отключения ограничителя служит горящий синий индикатор в панели индикаторов. Остальные провода ничего не делают, но могут ударить током.
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they're safe to hack.


Have fun accessing some [[Autolathe|new options]].
После взлома автолата вы можете пробавляться с [[Autolathe|некоторыми новыми опциями]].


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Провода
!Name
!Назначение
!Cutting
!Обрезать
!Mending
!Mending
!Pulsing
!Pulsing
|-
|-
!Power (shows red light if off)
!Питание (индикатор красный, если выключено)
|Power off.||Power on.||Short (~30 secs) toggle off.
| Отключение питания||Включение питания|| rowspan="3" |Эффект как от обрезания, но только на '''30сек.'''
|-
|-
!Electrocution (shows green light if on)
!Электрификация (Индикатор зелёный, если включено)
|Electrocution.||Off.||Short (~30 secs) toggle on.
|Электрификация||Выключение электрификации
|-
|-
!Hacked options (shows blue light if on)
!Взломанные опции (Индикатор голубой, если включено)
|Options on.||Off.||Short (~30 secs) toggle on.
|'''Удачный взлом!'''||Выключает взломанные функции
|}
|}


=== [[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]] ===
===[[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm|Воздушная сигнализация<small>(Air Alarm)</small>]]===


Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.
Строка 295: Строка 324:
#Three lights:
#Three lights:
#*''The Air Alarm is '''locked/unlocked'''.''
#*''The Air Alarm is '''locked/unlocked'''.''
#*''The Air Alarm is '''working properly!/offline'''.''
#*''The Air Alarm is '''working properly!/offline'''.''  
#*''The 'AI control allowed' light is '''on/off'''.''
#*''The 'AI control allowed' light is '''on/off'''.''
#Five wires:
#Five wires:
#*'''Access wire''': ''Pulsing'' toggles the interface's ID lock. ''Cutting'' locks the interface permanently until ''mended''.  
#*'''Access wire''': ''Pulsing'' toggles the interface's ID lock. ''Cutting'' locks the interface permanently until ''mended''.
#*'''Siphon wire''': ''Pulsing'' toggles PANIC SIPHON on/off.
#*'''Siphon wire''': ''Pulsing'' toggles PANIC SIPHON on/off.
#*'''Power wire''': ''Pulsing'' disable the Air Alarm for 30(?) seconds, you can ''cut'' and ''mend'' the wire if in a hurry. ''Cutting'' the disables the Air Alarm until mended.
#*'''Power wire''': ''Pulsing'' disable the Air Alarm for 30(?) seconds, you can ''cut'' and ''mend'' the wire if in a hurry. ''Cutting'' the disables the Air Alarm until mended.
#*'''AI Control wire''': ''Pulsing'' will disable AI Control for 30(?) seconds. ''Cutting'' the wire disables the AI control until 30(?) seconds after mended.
#* '''AI Control wire''': ''Pulsing'' will disable AI Control for 30(?) seconds. ''Cutting'' the wire disables the AI control until 30(?) seconds after mended.
#*'''Alarm wire''': ''Cutting'' starts the alarm, ''pulsing'' resets the alarm.
#*'''Alarm wire''': ''Cutting'' starts the alarm, ''pulsing'' resets the alarm.
#Screwdriver to close wiring.
#Screwdriver to close wiring.
Строка 310: Строка 339:
|+Wires
|+Wires
!Name
!Name
!Cutting
!Cutting  
!Mending
!Mending  
!Pulsing
!Pulsing
|-
|-
Строка 317: Строка 346:
|Disables power.||Restores.||Disables power. Can be restored with mending.
|Disables power.||Restores.||Disables power. Can be restored with mending.
|-
|-
!Access
! Access
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.
|-
|-
Строка 323: Строка 352:
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.
|-
|-
!AI control
!AI control  
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.
|-
|-
!Alarm
!Alarm  
|Starts the alarm.||Nothing||Resets the alarm.
|Starts the alarm.||Nothing||Resets the alarm.
|}
|}


=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===
===[[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s===
{{anchor|Cameras}}
{{anchor|Cameras}}


The malfunctioning AI cannot siphon your air if you disable its eyes.
The malfunctioning AI cannot siphon your air if you disable its eyes.


Cameras do not have a wire panel, simply click on the camera with the tools to hack it.
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.  


# With a screwdriver in hand, click on the camera.
#With a screwdriver in hand, click on the camera.
# You can now do one of two things:
#You can now do one of two things:  
#* '''Wirecutters''': ''Cutting'' an open camera will disable the camera, ''mending'' it will re-enable the camera.<br> This will make a camera show up as "(deactivated)" in the camera list.
#*'''Wirecutters''': ''Cutting'' an open camera will disable the camera, ''mending'' it will re-enable the camera.<br> This will make a camera show up as "(deactivated)" in the camera list.
#* '''Multitool''': ''Pulsing'' will toggle the camera's vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.
#*'''Multitool''': ''Pulsing'' will toggle the camera's vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.


The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.


=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===
===[[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]]===


Use these tools in this order to hack a borg:
Use these tools in this order to hack a borg:  
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel
#[[File:Crowbar.png]] Crowbar the panel open
#[[File:Crowbar.png]] Crowbar the panel open
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]])
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]])
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand
# [[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires
Строка 365: Строка 394:
!Name
!Name
!Purpose
!Purpose
!Cutting
! Cutting
!Mending
!Mending
!Pulsing
! Pulsing
|-
|-
!Law sync module
! Law sync module
|Borg laws get updated when their master AI's laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg's AI. ''Borg gently chimes.''
| Borg laws get updated when their master AI's laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg's AI. ''Borg gently chimes.''
|-
|-
!Intelligence link
!Intelligence link  
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.
|-
|-
!Camera light
!Camera light  
|Toggles the borg's camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. ''Borg's camera lense focuses loudly.''
|Toggles the borg's camera. ||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. ''Borg's camera lense focuses loudly.''
|-
|-
!Lockdown indicator
!Lockdown indicator
Строка 382: Строка 411:
|-
|-
!Reset module hardware <br>''(marked "Reset Module")''
!Reset module hardware <br>''(marked "Reset Module")''
|Resets the borg's module so it can pick another one.||Resets the Cyborg's module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. ''Borg's module servos twitch.''
| Resets the borg's module so it can pick another one.|| Resets the Cyborg's module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. ''Borg's module servos twitch.''
|-
|-
!Two dummy wires
!Two dummy wires
|Nothing||---||---||---
|Nothing ||--- ||--- || ---
 
|}
|}


Строка 394: Строка 424:
It's also a dick move to blow a non rogue borg. Think of it as chopping someone's arms and legs off; you'll get bwoink'd unless you did it for a good reason.
It's also a dick move to blow a non rogue borg. Think of it as chopping someone's arms and legs off; you'll get bwoink'd unless you did it for a good reason.


=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===
===[[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]]===
{{anchor|MULE}}
{{anchor|MULE}}


Строка 406: Строка 436:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+Wires
!Name
!Name  
!Cutting
! Cutting
 
!Mending
!Mending
!Pulsing
!Pulsing
Строка 420: Строка 451:
|One or more cut = disables PDA control.||Restores.||''You hear a radio crackle.'' -message.
|One or more cut = disables PDA control.||Restores.||''You hear a radio crackle.'' -message.
|-
|-
!Safety
! Safety
|Disables safety, awakens thirst for blood. <br>(DON'T DO THIS UNLESS YOU'RE A TRAITOR OR WANT TO DIE)||Restores.||''The external warning lights flash briefly.'' -message.
|Disables safety, awakens thirst for blood. <br>(DON'T DO THIS UNLESS YOU'RE A TRAITOR OR WANT TO DIE)||Restores.||''The external warning lights flash briefly.'' -message.
|-
|-
Строка 427: Строка 458:
|}
|}


=== {{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===
==={{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]]===


Who wants to unlock [[Quartermaster#Contraband|contraband]]?
Who wants to unlock [[Quartermaster#Contraband|contraband]]?
Строка 439: Строка 470:
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)


=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]] ===
===[[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]]===


Unhappy with your requests priority level? Crank it up to 'EXTREME'!  
Unhappy with your requests priority level? Crank it up to 'EXTREME'!  
Строка 447: Строка 478:
#Close the panel with your crowbar.
#Close the panel with your crowbar.


=== [[Particle Accelerator]] ===
===[[Particle Accelerator]]===


[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]




What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!  


#Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
#Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.  
#*'''Power wire''': ''Pulsing'' toggles the PA on or off, ''cutting'' it will disable the PA and stop it from turning on.
#*'''Power wire''': ''Pulsing'' toggles the PA on or off, ''cutting'' it will disable the PA and stop it from turning on.
#*'''Strength wire''': ''Pulsing'' increases the strength of the PA, ''cutting'' it will set the strength to 0 and prevent people turning it up.
#*'''Strength wire''': ''Pulsing'' increases the strength of the PA, ''cutting'' it will set the strength to 0 and prevent people turning it up.
Строка 461: Строка 492:
#*'''Limit wire''': ''Cutting'' will allow the PA to be turned up to strength 3. When ''pulsed'' it will make a large whirring noise.
#*'''Limit wire''': ''Cutting'' will allow the PA to be turned up to strength 3. When ''pulsed'' it will make a large whirring noise.
#*'''Nothing wire''': Will do nothing, it's just here to make it harder.
#*'''Nothing wire''': Will do nothing, it's just here to make it harder.
#Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again.
# Close the panel for the PA to then work again. '''IMPORTANT:''' Don't forget to scan the parts again.


You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!
Строка 470: Строка 501:
!Cutting
!Cutting
!Mending
!Mending
!Pulsing
!Pulsing  
|-
|-
!Power
!Power  
|Disables power.||Restores.||Toggles power on/off.
|Disables power.||Restores.||Toggles power on/off.  
|-
|-
!Strength
!Strength
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.
|-
|-
!Interface
! Interface
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.
| Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.
|-
|-
!Limit
!Limit
Строка 485: Строка 516:
|-
|-
!Nothing
!Nothing
|Nothing.||Nothing.||Nothing.
|Nothing.||Nothing. ||Nothing.
|}
|}


==== How To ====
====How To====


# Set up the Particle Accelerator
#Set up the Particle Accelerator
# Screwdriver the monitor open
# Screwdriver the monitor open
# Pulse the wires from up to down until you get the prompt stating that there's a whirring sound
#Pulse the wires from up to down until you get the prompt stating that there's a whirring sound
# Cut the wire which prompted the statement
#Cut the wire which prompted the statement
# Pulse the wires from up to down except for the limit wire
#Pulse the wires from up to down except for the limit wire
# Set up the tesla
# Set up the tesla


Can easily be done in <30 seconds
Can easily be done in <30 seconds


=== [[File:Emitter_On.gif|64px]] Particle Emitter ===
===[[File:Emitter_On.gif|64px]] Particle Emitter===


There is only one wire: Pulse it to fire the emitter.
There is only one wire: Pulse it to fire the emitter.


=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===
===[[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]]===


A bomb! Are you a bad enough dude?
A bomb! Are you a bad enough dude?


# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
#Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You'll still be killed, but at least you'll leave a cloneable corpse.
#If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You'll still be killed, but at least you'll leave a cloneable corpse.
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.
#Screwdriver in hand, click on the bomb to open the panel and expose the wiring.
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
#With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
#CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
#* '''Boom wire''': ''Pulsing'' will explode the bomb instantly if the bomb is live and ''cutting'' will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
#*'''Boom wire''': ''Pulsing'' will explode the bomb instantly if the bomb is live and ''cutting'' will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
#* '''Bolt wire''': ''Pulsing'' will hint at this wire's function, ''cutting'' will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
#*'''Bolt wire''': ''Pulsing'' will hint at this wire's function, ''cutting'' will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
#* '''Delay wire''': ''Pulsing'' will add time to the clock of the bomb, giving you a little more breathing room.
#*'''Delay wire''': ''Pulsing'' will add time to the clock of the bomb, giving you a little more breathing room.
#* '''Proceed wire''': ''Pulsing'' will reduce the clock, making your life that much harder. ''Cutting'' this wire while the bomb is live will explode the bomb!
#*'''Proceed wire''': ''Pulsing'' will reduce the clock, making your life that much harder. ''Cutting'' this wire while the bomb is live will explode the bomb!
#* '''Activate wire''': ''Pulsing'' a bomb that isn't live will start the countdown and ''cutting'' a bomb that IS live will stop the countdown. If you've identified this wire, you've won!
#* '''Activate wire''': ''Pulsing'' a bomb that isn't live will start the countdown and ''cutting'' a bomb that IS live will stop the countdown. If you've identified this wire, you've won!


Строка 527: Строка 558:
!Pulsing
!Pulsing
|-
|-
!Activate
!Activate  
|Stops the countdown.||Nothing.||Adds time to the timer. "The bomb seems to hesitate for a moment."
|Stops the countdown.||Nothing.|| Adds time to the timer. "The bomb seems to hesitate for a moment."
|-
|-
!Delay
!Delay  
|Nothing.||Nothing.||Adds time to the timer. "The bomb chirps."
|Nothing.||Nothing.||Adds time to the timer. "The bomb chirps."  
|-
|-
!Bolt
!Bolt
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||"The bolts spin in place for a moment."
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||"The bolts spin in place for a moment."
|-
|-
!Proceed
!Proceed  
|Explodes.||Nothing, u ded.||Reduces time on the timer! "The bomb buzzes ominously!"
|Explodes.||Nothing, u ded. ||Reduces time on the timer! "The bomb buzzes ominously!"
|-
|-
!Boom
!Boom
Строка 545: Строка 576:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+NOT LIVE Bomb Wires
|+NOT LIVE Bomb Wires
!Name
! Name
!Cutting
!Cutting
!Mending
!Mending
Строка 554: Строка 585:
|-
|-
!Delay
!Delay
|Nothing.||Nothing.||"The bomb chirps."
|Nothing.||Nothing.||"The bomb chirps."  
|-
|-
!Bolt
!Bolt
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||"The bolts spin in place for a moment."
|Releases the bolts (if they were activated) so that the bomb can be moved.|| Nothing.||"The bolts spin in place for a moment."
|-
|-
!Proceed
!Proceed  
|Nothing.||Nothing.||"The bomb buzzes ominously!"
|Nothing.||Nothing.||"The bomb buzzes ominously!"
|-
|-
Строка 568: Строка 599:
====How to remove a bomb payload====
====How to remove a bomb payload====
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:
#Make sure the bomb is not active. If it's counting down, cutting wires can make it explode.  
#Make sure the bomb is not active. If it's counting down, cutting wires can make it explode.
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].  
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]].
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.


=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===
===[[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===


For an awesome way to go out! These do not need to be opened with a screwdriver first.  
For an awesome way to go out! These do not need to be opened with a screwdriver first.  


#Only has one type of wire:
# Only has one type of wire:
#*'''Explode wire''': When ''cut'', it explodes. When ''pulsed'', it explodes!
#*'''Explode wire''': When ''cut'', it explodes. When ''pulsed'', it explodes!
You can attach a [[Signaler]] to make a remote bomb.
You can attach a [[Signaler]] to make a remote bomb.
Строка 589: Строка 620:
|-
|-
!Explode (2 wires)
!Explode (2 wires)
|Explodes.||Nothing.||Explodes.
|Explodes.||Nothing.||Explodes.  
|}
|}


=== [[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]] ===
===[[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]]===


The only thing worth hacking!
The only thing worth hacking!  


#Click on the vending machine to open it.
#Click on the vending machine to open it.
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.
#Button to toggle speaker on/off.
# Button to toggle speaker on/off.
#Four lights:
# Four lights:  
#*''The orange light is off.''Indicates the machine is electrified when on.
#*''The orange light is off.''Indicates the machine is electrified when on.
#*''The red light is '''blinking/off'''.'' Blinking indicate that it is working normally, off means it's in firing mode.
#*''The red light is '''blinking/off'''.'' Blinking indicate that it is working normally, off means it's in firing mode.
#*''The green light is '''off/on'''.'' Indicate that contraband is available when on.
#*''The green light is '''off/on'''.'' Indicate that contraband is available when on.
#*''A '''purple/yellow''' light is on.'' Purple means access restrictions are on. Yellow means anyone can access.  
#*''A '''purple/yellow''' light is on.'' Purple means access restrictions are on. Yellow means anyone can access.
#Four wires:
#Four wires:  
#*'''Firing wire''': If ''pulsed'' will fire stuff at people contentiously until pulsed again. ''Cutting'' causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
#*'''Firing wire''': If ''pulsed'' will fire stuff at people contentiously until pulsed again. ''Cutting'' causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
#*'''Contraband wire''': ''Cutting'' does nothing. When ''pulsed'' toggles availability of illegal or rare goods, also toggles the green light on/off.
#* '''Contraband wire''': ''Cutting'' does nothing. When ''pulsed'' toggles availability of illegal or rare goods, also toggles the green light on/off.
#*'''Access wire''': When ''pulsed'' it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
#*'''Access wire''': When ''pulsed'' it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.
Строка 613: Строка 644:
|+Wires
|+Wires
!Name
!Name
!Cutting
!Cutting  
!Mending
!Mending
!Pulsing
! Pulsing
|-
|-
!Firing
!Firing
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.
|-
|-
!Contraband
! Contraband
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).
|Nothing. ||Nothing.|| Toggles illegal/rare goods availability on/off (shown by a green light).
|-
|-
!Access
!Access
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).
|Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).
|-
|-
!Shock
!Shock
Строка 630: Строка 661:
|}
|}


=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===
===[[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe===


#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.  
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.
#Screwdriver the panel shut.
#Screwdriver the panel shut.
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.
#Punch the same code and click E to unlock.  
#Punch the same code and click E to unlock.
<br>
<br>
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it's locked. Alt-click an unlocked briefcase/safe to open it.
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it's locked. Alt-click an unlocked briefcase/safe to open it.


=== [[File:Vaultsafe.png|64px]] Safe ===
===[[File:Vaultsafe.png|64px]] Safe ===


A safe can be opened by doing the following while holding a [[stethoscope]]:
A safe can be opened by doing the following while holding a [[stethoscope]]:
# Spin the dial in one direction until you hear a "tink", "krink", or "plink" from the safe.
#Spin the dial in one direction until you hear a "tink", "krink", or "plink" from the safe.
# Spin the dial in the other direction until you hear a "tonk", "krunk", or "plunk" and a "Spring", "Sprang", "Sproing", "Clunk", or "Krunk" from the safe.
#Spin the dial in the other direction until you hear a "tonk", "krunk", or "plunk" and a "Spring", "Sprang", "Sproing", "Clunk", or "Krunk" from the safe.
# Open.
#Open.


=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===
===[[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]]===  


# Screwdriver in hand, click on the radio.
#Screwdriver in hand, click on the radio.
# The usual radio use panel will pop up, but now with access to the wiring.
# The usual radio use panel will pop up, but now with access to the wiring.
# Three wires:
#Three wires:  
#* '''Output wire''': ''Pulsing'' toggles the speaker on/off. ''Cutting'' disables the speaker without showing it.
#*'''Output wire''': ''Pulsing'' toggles the speaker on/off. ''Cutting'' disables the speaker without showing it.
#* '''Input wire''': ''Pulsing'' toggles the microphone on/off. ''Cutting'' disables the microphone without showing it.
#*'''Input wire''': ''Pulsing'' toggles the microphone on/off. ''Cutting'' disables the microphone without showing it.
#* '''Dummy wire''': ''Pulsing'' turns the microphone and speaker off, but turns them on if they are both off already. ''Cutting'' does nothing.
#* '''Dummy wire''': ''Pulsing'' turns the microphone and speaker off, but turns them on if they are both off already. ''Cutting'' does nothing.
# Screwdriver again to close the wires.
#Screwdriver again to close the wires.
Interestingly, [[Tracking Beacon]]s also count as radios.
Interestingly, [[Tracking Beacon]]s also count as radios.


Строка 672: Строка 703:
|-
|-
!Dummy
!Dummy
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.
| Nothing.||Nothing.||Toggles both the microphone and speaker on/off.
|}
|}


=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===
===[[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]]===


Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner "shitcurity" shouts coming out when the HALT-feature is used.
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner "shitcurity" shouts coming out when the HALT-feature is used.
Строка 683: Строка 714:
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].


=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===
===[[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]]===


The thing nobody remembers <s>to check</s>.
The thing nobody remembers <s>to check</s>.
Строка 692: Строка 723:
|+Wires
|+Wires
!Name
!Name
!Cutting
! Cutting
!Mending
! Mending
!Pulsing
!Pulsing


Строка 701: Строка 732:
|-
|-
!Safety
!Safety
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).||Toggles safety check.  
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).|| Toggles safety check.
|-
|-
!High Voltage Circuit
!High Voltage Circuit
Строка 712: Строка 743:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Status window
|+Status window
!Name
!Name  
!Status
!Status
!Shows that
! Shows that
|-
|-
!rowspan="2"|Power
! rowspan="2" | Power
|The UV bulb is dim.||Low power.  
|The UV bulb is dim.||Low power.
|-
|-
|The UV bulb is glowing.||High power.
|The UV bulb is glowing.
|High power.  
|-
|-
!rowspan="2"|Safety
! rowspan="2" |Safety
|The service light is off.||Safety on.
|The service light is off. ||Safety on.  
|-
|-
|The service light is on.||Safety off.
|The service light is on.||Safety off.
Строка 730: Строка 762:
The wires may all get cut after decontaminating on high power, or mended if already cut.
The wires may all get cut after decontaminating on high power, or mended if already cut.


=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===
===[[File:Tesla_coil.gif|64px]] Tesla Coil===


Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!




=== [[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]] ===
===[[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]]===
Hacking this can '''not''' help you cheat the odds of winning, but you can do a few other things.  
Hacking this can '''not''' help you cheat the odds of winning, but you can do a few other things.  


Строка 741: Строка 773:


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|+Wires
|+ Wires
!Name
!Name
!Cutting
!Cutting
!Mending
!Mending  
!Pulsing
!Pulsing


|-
|-
!Shock
!Shock
|Shocks you and can disable power.||Restores power.||Shocks you.
|Shocks you and can disable power.||Restores power.|| Shocks you.
|-
|-
!Bolts
!Bolts
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on.  
|Drops bolts even if power is off.||Nothing.|| Toggles bolts if power is on.
|-
|-
!Reset Owner
!Reset Owner
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock.  
| Shocks you.||Nothing.||Resets owner and removes anti-theft lock.  
|-
|-
!Vend Prize
!Vend Prize
Строка 765: Строка 797:
!Name
!Name
!Status
!Status
!Shows that
! Shows that  
|-
|-
!rowspan="2"|Bolts
! rowspan="2" | Bolts
|The machines bolts look up.||Not anchored.
|The machines bolts look up. ||Not anchored.
|-
|-
|The machines bolts have fallen!||Anchored.  
|The machines bolts have fallen!||Anchored.
|-
|-
!rowspan="2"|Power
! rowspan="2" |Power  
|The main circuit is "on"].||Power is on.  
|The main circuit is "on"]. ||Power is on.
|-
|-
|The main circuit is "off"].||Power is off.
|The main circuit is "off"].||Power is off.
|-
|-
!rowspan="2"|Lock
! rowspan="2" |Lock
|The main system lock appears to be "off".||Anti-theft lock is off.  
|The main system lock appears to be "off". ||Anti-theft lock is off.
|-
|-
|The main system lock appears to be "on".||Anti-theft lock is on.
|The main system lock appears to be "on".|| Anti-theft lock is on.
|-
|-
!rowspan="2"|Linked Owner
! rowspan="2" |Linked Owner
|The account balance system appears to be "disconnected".||Nobody has taken ownership by swiping their ID.  
|The account balance system appears to be "disconnected".||Nobody has taken ownership by swiping their ID.
|-
|-
|The account balance system appears to be connected to "''Name''".||Machine is linked to "''Name's''" ID and account.  
|The account balance system appears to be connected to "''Name''". ||Machine is linked to "''Name's''" ID and account.
|-
|-
|}
|}
Строка 791: Строка 823:
==Tips==
==Tips==
* You can get 1000 watt powercells out of space heaters for your evil needs.
* You can get 1000 watt powercells out of space heaters for your evil needs.
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.
*Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you've accidentally electrified a door, or shorted APC power.
*To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you've accidentally electrified a door, or shorted APC power.
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you've just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you've just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.
* Singularity’s EMP can be abused to short out lockers.
*Singularity’s EMP can be abused to short out lockers.
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with <s>if you want to be banned</s> '''if you're an antagonist.'''
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with <s>if you want to be banned</s> '''if you're an antagonist.'''
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on.
*You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on.
* There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.
* There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.
* You can emag buttons to remove access restrictions.
*You can emag buttons to remove access restrictions.
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.
*Wall-mounted flashers and portable flashers can be disabled with wirecutters.
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals.
*If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals.
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun.
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun.
* As a traitor engineer, you could easily do the following:
* As a traitor engineer, you could easily do the following:
*# Go to a room, like a construction room, and find the APC's wire that shorts out the power.
*# Go to a room, like a construction room, and find the APC's wire that shorts out the power.
*# Grab two signalers and adjust their frequencies.
*#Grab two signalers and adjust their frequencies.
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC's power wire, which you found before. Close the APC and leave no traces.
*#Go to telecomms, in a hardsuit, and attach a signaler to the APC's power wire, which you found before. Close the APC and leave no traces.
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.
*#You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It'll block everything and most engineers don't know how to fix it.
*A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It'll block everything and most engineers don't know how to fix it.
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it'll take over ten minutes if they're experienced with how tcomms works. It'll probably force a shuttle call.
*If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it'll take over ten minutes if they're experienced with how tcomms works. It'll probably force a shuttle call.
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!
*Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
*If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
*If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
#Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
# Cut the bolt lights wire
# Cut the bolt lights wire
# Cut the bolts wire
#Cut the bolts wire
# Cut every other wire except the shock wire
#Cut every other wire except the shock wire
# Cut the shock wire
#Cut the shock wire
:This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue.
:This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue.
* Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand....
*Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand....
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.
*If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to "Pete", "beat", "chick", "chicky", "boom". Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.
*Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to "Pete", "beat", "chick", "chicky", "boom". Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn't do anything on pulse when the bomb isn't live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).
*The secret to hacking syndi bombs effectively is to remember that the only wire that doesn't do anything on pulse when the bomb isn't live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).
* You can wrench syndibombs to the ground so they can't be immediately picked up and spaced.
* You can wrench syndibombs to the ground so they can't be immediately picked up and spaced.
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.
*Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.
* You can make remote voice-activated bombs:
*You can make remote voice-activated bombs:
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.
*#Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.
*#Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.
*# Now the grenade/bomb will blow up once you speak the code-word!
*#Now the grenade/bomb will blow up once you speak the code-word!
* On a similar note, you can keep a 'revenge bomb' on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using '#'), to activate the bomb, and make your killer regret his actions.
*On a similar note, you can keep a 'revenge bomb' on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using '#'), to activate the bomb, and make your killer regret his actions.
 
 


[[Category:Guides]]
[[Категория:Руководства]]

Текущая версия от 07:34, 5 марта 2024

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Эта статья содержит непереведенную информацию.


Ваши инструменты

IGloves.png Insulated Gloves(изолированные перчатки) для полного гашения ударов током. Взламываемые устройства имеют силовые линии, и их перерезание/соединение без перчаток может нанести вам вред. Можно взламывать и без них, но это будет медленно, болезненно, и вам понадобится мазь от ожогов.

Как альтернатива, вы можете выпить Energy drink.pngGrey Bull, делает вас неуязвимым к ударам тока на короткое время

Screwdriver tool.png Screwdriver(отвёртка) для вскрытия панелей. Полезный инструмент.

Wirecutters.png Wirecutters(кусачки) для резки(Cut) и соединения(Mend) проводов.

Multitool.png Multitool(мультитул) для дачи импульса(Pulse) по проводам. Не обязателен для большинства взломов, но очень упрощает жизнь.

Signaler.png Signaler(сигналлер) можно использовать как колхозную альтернативу мультитулу и для дистанционной подачи импульсов на провода. Прикрепите(attach) один из них к проводу, а затем используйте второй сигналлер для подачи импульсов на этот провод.

Blueprint.png Station blueprints(чертежи станции) содержат в себе информацию о всех проводах во взламываемых устройствах. Крайне полезная вещь, если вы не хотите заниматься ручным перебором всех проводов во всех устройствах.

Взлом

Door.png Glassdoor.png Airlock2.pngШлюзы

Взлому поддаются как внутренние, так и внешние шлюзы. Провода магическим образом меняются местами в начале каждой смены ДЛЯ КАЖДОГО ОТДЕЛА. Например, если оранжевый провод переключает болты на шлюзе в инженерном отделе, то этот же провод будет делать то же самое на других шлюзах, НО ТОЛЬКО В ЭТОМ ЖЕ ОТДЕЛЕ. Примеры областей можно найти здесь. Открыв окно взлома, вы можете прочитать сверху, к какому типу шлюзов относится тот который вы сейчас ломаете.

Помните, что отключение питания двери приведет к прекращению работы всего остального.

  1. Держа отвёртку(Screwdriver) Screwdriver tool.png в руках, откройте панель шлюза, чтобы обнажить провода управления.
  2. С помощью мультитула(multitool) Multitool.png, кусачек(wirecutters) Wirecutters.png, или просто руки, кликните по панели, чтобы получить доступ к проводам.
  3. Держа мультитул(multitool) Multitool.png в активной руке, нажмите "pulse" чтобы подать импульс на провод, или держа кусачки(wirecutters) Wirecutters.png нажмите "cut" чтобы разрезать провод.
  4. Снова возьмите отвёртку(Screwdriver) Screwdriver tool.png чтобы закрутить панель обратно.
  • В шлюзе имеются два основных и два дополнительных провода питания.
  • Отключение любого основного провода питания (импульсом или перекусыванием) приведет к тому, что резервное (aux) питание заработает через 10 секунд. Отключение как основного, так и вспомогательного провода питания приведет к потере питания двери до тех пор, пока не будет восстановлено основное или вспомогательное питание.
    • Когда дверь обесточена, её можно открыть при помощи Ломика(crowbar) Crowbar.png, если конечно блокировочные ригели двери, так называемые болты не выдвинуты.
  • Отключение провода контроля ИИ приведёт к невозможности взаимодействия с этой дверью ИИ и киборгов. Однако, они всё равно смогут взломать эту дверь рано или поздно. Процесс занимает около минуты, позволяя синтетикам пользоваться дверью, даже если соответствующий провод отключен.
Провода
Название Перерезание Соединение Импульс
Main Power (2 wires)

(Основное питание (2 провода))

Отключает основное питание. Может ударить током, но не электризует дверь. Восстанавливает основное питание шлюза. Может ударить током, но не электризует дверь. Отключает основное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.
Auxiliary Power (2 wires)

(Резервное питание (2 провода))

Отключает резервное питание. Может ударить током, но не электризует дверь. Восстанавливает резервное питание шлюза. Может ударить током, но не электризует дверь. Отключает резервное питание на минуту. Повторный импульс в течение минуты не даст никаких эффектов.
ID Scan

(Сканирование ID карты)

Дверь отказывает в доступе всем без исключений, если на её плате есть хоть какие-то ограничения. Однако, если в таком состоянии дать импульс на провод open(открытие), дверь распахнётся. Восстанавливает прежний режим работы сканера ID Дверь будет пищать и мигать лампочками, будто к её пытается открыть кто-то без доступа.
Bolts

(Болты/ригели)

Опускает болты Ничего... Меняет положение болтов, но только если на двери есть питание.
Bolt Lights

(Индикатор положения болтов)

Отключает индикацию состояния болтов. Делая невозможным визуальное определение их положения. Возвращает индикацию в рабочее состояние. Переключает индикацию, но не сами болты.
Open

(Открытие)

Ничего... Ничего... Открывает дверь, но только если на плате управления конкретной двери не установлено никаких ограничений, либо провод ID scan(сканирование ID) перерезан.
AI Connection

(Контроль ИИ)

Отключает синтетикам возможность управления дверью. Возвращает синтетикам возможность управления дверью. На мгновение отбирает у ИИ контроль.
High Voltage Ground (the "shock" wire)

(Высоковольтная линия)

Наэлектризовывает дверь. Является защитным механизмом от взлома. При попытке любых взаимодействий с дверью, оная бьёт током взломщика и искрит, привлекая внимание. Чем больше резервная мощность в электросети станции, тем сильнее удар током. Снимает электрификацию. Электризует дверь на 30 секунд.
High Voltage Circuit (2 wires)

(Высковольтый механизм)

С высокой вероятностью бьёт взломщика током, но не электризует дверь. С высокой вероятностью бьёт взломщика током, но не электризует дверь. Ничего...
Safety

(датчик присутствия)

Отключает датчик присутствия, позволяя двери закрываться, даже если в ней кто-то стоит. Возвращает датчик в рабочее положение. Переключает режим датчика.
Timing

(Реле времени)

Отключает таймер, отвечающий за закрытие двери. После открытия дверь больше не закроется, пока её не закроют в ручную, при наличии соответствующего доступа. Возвращает таймер в рабочее положение. Переключает время до закрытия.

Выкл - долгое закрытие Вкл - быстрое закрытие Невозможно переключить, если провод обрезан.

Nothing (2 wires)

(Пустышка (2 провода))

Ничего... Ничего Из панели управления вылезет механическая рука и даст вам карту капитана. Или нет...
Определяем состояние двери по индикаторам в панели
Название лампочки Статус Это значит что...
Bolts

(Болты/ригели)

The door bolts look up. Болты подняты (открыто).
The door bolts have fallen! Болты опущены (блокировка).
Power

(Питание)

The test light is on. Есть питание
The test light is off. Дверь обесточена (можно открыть при помощи лома(crowbar) Crowbar.png).
AI Connection

(Контроль ИИ)

The AI connection light is on. ИИ контролирует дверь в штатном режиме.
The AI connection light is off. ИИ не может контролировать дверь.
Safety

(Датчик присутствия)

The 'Check Wiring' light is on. Датчик присутствия отключен (дверь крошит экипаж).
The 'Check Wiring' light is off. Датчик присутствия включен (дверь не крошит экипаж).
Timer

(Реле времени)

The timer is powered on. Дверь может закрыться сама.
The timer is powered off. Дверь не может закрыться сама.
Timing

(Реле времени)

The speed light is on. Дверь на долгой задержке (закрывается через время).
The speed light is off. Дверь на короткой задержке (закрывается как только через неё прошли).
Emergency light
(Has no hackable wire)

(Аварийный доступ (не имеет провода в панели))

The emergency light is on. Включен аварийный доступ (дверь откроется даже тому у кого нет карты).
The emergency light is off. Аварийный доступ отключен (дверь проверяет доступ на карте).


Типы территорий шлюзов

(переводу не подлежит)

Click expand to see a list of EXAMPLES of airlock area subtypes:

MAINT

  • maintenance/...

COMMAND

  • bridge/...
  • crew_quarters/heads/...
  • teleporter/...
  • gateway/...
  • security/nuke_storage/...
  • ai_monitored/nuke_storage/...

SERVICE

  • crew_quarters/kitchen/...
  • crew_quarters/bar/...
  • quartermaster/...
  • janitor/...
  • hydroponics/...

SECURITY

  • security/...
  • ai_monitored/security/armory/...

ENGINEERING

  • engine/...
  • solar/...
  • tcommsat/...

MEDBAY

  • medical/...

SCIENCE

  • science/...

AI

  • ai_monitored/storage/satellite/...
  • ai_monitored/turret_protected/...
  • aisat/...

PUBLIC

  • hallway/...
  • crew_quarters/...
  • library/...
  • chapel/...
  • lawoffice/...
  • construction/...
  • storage/...
  • ai_monitored/storage/eva/...

Методика открытия шлюзов

  • Используйте Мультитул(multitool) Multitool.png чтобы поднять болты, в случае, если они опущены. Затем найдите провод основного питания. Пульсируйте провода мультитулом, чтобы найти нужный. Если вас ударило током, проще будет закрыть панель и перейти к следующей двери. Когда вы находите провод питания, дверь отключается, воспользуйтесь ломом(crowbar) Crowbar.png чтобы открыть её. Опционально, вы можете опустить болты пока дверь открыта, чтобы заблокировать её в открытом состоянии, до тех пор, пока её не придут чинить.
  • Используйте Мультитул(multitool) Multitool.pngчтобы оставить дверь открытой на минуту. Для этого сначала найдите и подайте импульс на главный провод питания, затем подождите 10 секунд и посмотрите, включится ли дополнительное питание. Если оно не включилось, перейдите к другой двери и подайте импульс на провод основного питания там. Затем подойдите к двери, которую вы хотите взломать, подайте импульс на провод основного и дополнительного питания, а затем подденьте ее Ломом(crowbar) Crowbar.png, после данной манипуляции дверь будет стоять открытой минуту.
  • Гетто хакинг. Суть данного приёма заключается в том, чтобы бездумно резать провода, пока не найдёте тот, который отвечает за болты. Запомнив провод болтов, режьте на других дверях все провода кроме болтового и открывайте дверь ломом. Учтите, что без перчаток вы очень скоро получите пару нагетсов вместо рук. Раздобудьте защиту.
  • Открывая двери, не забудьте перед отключением питания убедиться что болты подняты. После отключения питания вы больше не сможете их поднять и дверь станет одним целым со стеной.
  • Создайте непреодолимое препятствие: опустите болты, перережьте все провода, заварите дверь наглухо. Ву-а-ля, вас ненавидит весь экипаж, в особенности если у них нет изоляционных перчаток..
  • Дистанционно управляйте дверью прикрепив к ней сигналлер(signaler). Сигналлер подаёт импульс на провод к которому присоединён. На ваше усмотрение, вы можете делать много разных разностей, дистанционно управляя дверьми.

Защищённые шлюзы

Некоторые шлюзы имеют защиту от взлома, в виде листа прочного материала между крышкой панели и проводами. Степень защиты можно определить осмотрев шлюз. Всего их три:

  • Малая защита

Просто шлюз с панелью. Взламывается без дополнительных действий

  • Средняя защита

Чтобы защитить панель шлюза, примените два листа металла на шлюзе с открытой панелью.
Не меняет уровень прочности самой двери.
Чтобы получить доступ к проводам такой двери нужно:

  1. Открыть панель отвёрткой(screwdriver) Screwdriver tool.png.
  2. Срезать лист защиты с помощью сварки(welding tool) Welder.png.
  3. Продолжайте как на двери с малой защитой.
  • Высокая защита

Чтобы максимально защитить панель шлюза, примените два листа пластали на шлюзе с открытой панелью.
Прочность двери умножается на 1,5, при такой защите.
Чтобы получить доступ к проводам такой двери нужно:

  1. Открыть панель отвёрткой(screwdriver) Screwdriver tool.png.
  2. Перекусить высоковольтную сетку кусачками(wirecutters) Wirecutters.png. Очевидно, что вас ударит током, если делать это без перчаток.
  3. Срезать лист внешней защиты с помощью сварки(welding tool) Welder.png.
  4. Удалить срезанный лист ломом(crowbar) Crowbar.png.
  5. Срезать лист внутренней защиты с помощью сварки(welding tool) Welder.png.
  6. Удалить срезанный лист ломом(crowbar) Crowbar.png.
  7. Продолжайте как на двери с малой защитой.

Шлюзы с аварийным открытием

Некоторые отдельные шлюзы являются специальными "шлюзами с аварийным открытием", что означает, что их можно открыть голыми руками, после задержки, в обесточенном состоянии, а не с помощью ломика(crowbar) Crowbar.png. Некоторые шлюзы в отсеках общественного пользования обладают такой опцией.

ModernAPC.png АПЦ(APC)

Контролирует электропитание в назначенном помещении. Все АПЦ могут управляться через компьютеры мониторинга питания, независимо от состояния блокировки, так что надейтесь, что тот, кто возится с питанием, не обращает на это внимания.

  1. Возьмите Отвертку(screwdriver) Screwdriver tool.png в руки, нажмите на АПЦ, чтобы открыть панель и обнажить проводку.
  2. Свободной рукой получите доступ к проводам.
  3. Мультитулом(multitool) Multitool.pngпульсируйте провода, чтобы узнать что они делают, а кусачками(wirecutters) Wirecutters.png режьте.
  4. Закрутите(screwdriver) Screwdriver tool.png панель на место, после получения желаемого (см. таблицу ниже) результата.
  • Блокировка крышки АПЦ не позволит получить доступ к аккумулятору. Крышка автоматически блокируется при закрытии. Открывать и закрывать крышку можно ломом(crowbar) Crowbar.png.
  • Блокировка интерфейса АПЦ не позволит никому им пользоваться, в том числе снимать блокировку крышки. Тем не менее, открыть панель отвёрткой всегда можно. Блокировка снимается любой ID-картой с инженерным доступом.
Провода
Назначение Перерезание Соединение Импульс
Power (2 wires)

(Питание (2 провода))

Отключает питание. Может ударить током. Включает питание. Может ударить током. Отключает питание на две минуты. Разрежьте и соедините провод, чтобы восстановить питание сразу.
ID lock

(Сканнер ID)

Отключает возможность переключить режим блокировки с помощью ID-карты Возвращает сканнер в прежнее состояние Снимает блокировку АПЦ на 30сек.
AI control

(Управление ИИ)

Отключает возможность управления для ИИ и киборгов. Возвращает контроль для синтетиков На мгновение отключает возможность управления для ИИ и киборгов.
Определяем состояние АПЦ по индикаторам в панели
Индикатор Состояние индикатора Означает что:
Lock The interface light is red. АПЦ заблокирован
The interface light is green. АПЦ разблокирован
Power The short indicator is on. АПЦ не работает
The short indicator is off. АПЦ работает
AI control The AI connection light is off. ИИ утратил контроль над этим АПЦ
The AI connection light is on. ИИ управляет этим АПЦ

Autolathe.png Автолат(Autolathe)

  1. Кликните по автолату, отвёрткой(screwdriver) Screwdriver tool.png чтобы открыть панель.
  2. Тут всего два провода, которые нас интересуют. Первый - питание, его лучше не трогать, второй - ограничитель. Вот как раз ограничитель и нужно отключить. Свидетельством отключения ограничителя служит горящий синий индикатор в панели индикаторов. Остальные провода ничего не делают, но могут ударить током.

После взлома автолата вы можете пробавляться с некоторыми новыми опциями.

Провода
Назначение Обрезать Mending Pulsing
Питание (индикатор красный, если выключено) Отключение питания Включение питания Эффект как от обрезания, но только на 30сек.
Электрификация (Индикатор зелёный, если включено) Электрификация Выключение электрификации
Взломанные опции (Индикатор голубой, если включено) Удачный взлом! Выключает взломанные функции

AirAlarm.gif Воздушная сигнализация(Air Alarm)

Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.

  1. Screwdriver to exposes wires.
  2. Click to display Air Alarm interface and Wiring interface.
  3. Three lights:
    • The Air Alarm is locked/unlocked.
    • The Air Alarm is working properly!/offline.
    • The 'AI control allowed' light is on/off.
  4. Five wires:
    • Access wire: Pulsing toggles the interface's ID lock. Cutting locks the interface permanently until mended.
    • Siphon wire: Pulsing toggles PANIC SIPHON on/off.
    • Power wire: Pulsing disable the Air Alarm for 30(?) seconds, you can cut and mend the wire if in a hurry. Cutting the disables the Air Alarm until mended.
    • AI Control wire: Pulsing will disable AI Control for 30(?) seconds. Cutting the wire disables the AI control until 30(?) seconds after mended.
    • Alarm wire: Cutting starts the alarm, pulsing resets the alarm.
  5. Screwdriver to close wiring.

Disabled Air Alarms will show no lights.

Wires
Name Cutting Mending Pulsing
Power Disables power. Restores. Disables power. Can be restored with mending.
Access Locks the interface completely until mended. Unlocks. Toggles interface ID lock on/off.
Siphon Starts PANIC SIPHON Nothing Toggles PANIC SIPHON on/off.
AI control Disables AI control. Restores after ~30 secs delay. Temporarily (~30 secs) disable.
Alarm Starts the alarm. Nothing Resets the alarm.

Security Camera.gif Security Cameras

The malfunctioning AI cannot siphon your air if you disable its eyes.

Cameras do not have a wire panel, simply click on the camera with the tools to hack it.

  1. With a screwdriver in hand, click on the camera.
  2. You can now do one of two things:
    • Wirecutters: Cutting an open camera will disable the camera, mending it will re-enable the camera.
      This will make a camera show up as "(deactivated)" in the camera list.
    • Multitool: Pulsing will toggle the camera's vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.

The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.

Generic borg.pngEngborg.png Cyborgs

Use these tools in this order to hack a borg:

  1. Id regular.png ID Card, Emag.png Emag or just ask the Cyborg to unlock its panel
  2. Crowbar.png Crowbar the panel open
  3. Emag.png Optional: Emag the cyborg and skip to "Afterwards" (does not work if its AI is malfunctional)
  4. Hud-hands.gif Remove the power cell by clicking the borg with an empty hand
  5. Screwdriver tool.png Screwdriver to expose wires
  6. Wirecutters.png Wirecutters or Multitool.png Multitool to manipulate wires

Afterwards:

  1. Screwdriver tool.png Screwdriver to cover wires
  2. Power cell.png Replace the power cell
  3. Crowbar.png Crowbar the panel shut
  4. Id regular.png Lock the panel with an ID Card. Cyborgs cannot lock their own panel.

Borgs have seven wires; five working ones and two duds:

Name Purpose Cutting Mending Pulsing
Law sync module Borg laws get updated when their master AI's laws do. Only works when AI link/slaving is active. Stops the borg from receiving law updates from its AI. Re-enables LawSync. Synchronizes laws with the borg's AI. Borg gently chimes.
Intelligence link Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync. Unslaves the borg from its current AI and disables LawSync. Nothing. You have to pulse the wire to slave a borg. Allows you to pick an AI for the borg to be slaved to.
Camera light Toggles the borg's camera. Toggles the camera status and kicks out anyone using it. Same as cutting. Same as cutting. Borg's camera lense focuses loudly.
Lockdown indicator Locks down the borg. Can also be done with a robotics console. Enables lockdown. Disables lockdown. Toggles lockdown status.
Reset module hardware
(marked "Reset Module")
Resets the borg's module so it can pick another one. Resets the Cyborg's module and prevents it from selecting a new one. Allows the borg to pick a new module. Nothing. Borg's module servos twitch.
Two dummy wires Nothing --- --- ---

An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.

Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.

It's also a dick move to blow a non rogue borg. Think of it as chopping someone's arms and legs off; you'll get bwoink'd unless you did it for a good reason.

MULE.gif MULEbot

No better way to get away from it all with a joyride on a MULE! And run over some people with it too.

  1. Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID.
  2. Unscrew the maintenance panel with the screwdriver.
  3. See the table below and hack what you want.
  4. Screw the panel back on.
Wires
Name Cutting Mending Pulsing
Power (2 wires) One or both cut = disables power. Restores. The charge light flickers. -message.
Motor (2 wires) One cut = increases speed slightly.
Other cut = increases speed greatly.
Both cut = disables motor.
Restores. The drive motor whines briefly. -message.
Radio (4 wires) One or more cut = disables PDA control. Restores. You hear a radio crackle. -message.
Safety Disables safety, awakens thirst for blood.
(DON'T DO THIS UNLESS YOU'RE A TRAITOR OR WANT TO DIE)
Restores. The external warning lights flash briefly. -message.
Load Allows non-standard cargo (people, cyborgs, and other bots). Disables. The load platform clunks. -message.

Supply Shuttle Console.pngSupply Shuttle Console

Who wants to unlock contraband?

This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an Emag. Also lets you sell non-bounty organs (for tiny prices).

  1. Disassemble the Supply Shuttle Console with your screwdriver, crowbar and wirecutters
  2. Grab the supply computer circuitboard
  3. Multitool it and set its receiver to the appropriate spectrum
  4. Put it back in and reassemble the console. You can now order and sell contraband!

(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)

Requests Console.gifRequests Console

Unhappy with your requests priority level? Crank it up to 'EXTREME'!

  1. Crowbar the requests console panel open.
  2. Use your screwdriver to enable the hidden priority level.
  3. Close the panel with your crowbar.

Particle Accelerator

ParticleAccelerator.gif


What safer way to release the singularity than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!

  1. Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
  2. Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
    • Power wire: Pulsing toggles the PA on or off, cutting it will disable the PA and stop it from turning on.
    • Strength wire: Pulsing increases the strength of the PA, cutting it will set the strength to 0 and prevent people turning it up.
    • Interface wire: Interface wire will stop people being able to use the control computer. Pulsing will toggle this, cutting will turn it off until mended.
    • Limit wire: Cutting will allow the PA to be turned up to strength 3. When pulsed it will make a large whirring noise.
    • Nothing wire: Will do nothing, it's just here to make it harder.
  3. Close the panel for the PA to then work again. IMPORTANT: Don't forget to scan the parts again.

You can also attach a Signaler to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!

Wires
Name Cutting Mending Pulsing
Power Disables power. Restores. Toggles power on/off.
Strength Sets strength to 0 and prevents people from turning it up. Restores. Increases the strength.
Interface Stops people from being able to use the control computer. Restores. Toggles interface off/on.
Limit Allows PA to be turned up to strength 3. Restores. Makes a large whirring noise.
Nothing Nothing. Nothing. Nothing.

How To

  1. Set up the Particle Accelerator
  2. Screwdriver the monitor open
  3. Pulse the wires from up to down until you get the prompt stating that there's a whirring sound
  4. Cut the wire which prompted the statement
  5. Pulse the wires from up to down except for the limit wire
  6. Set up the tesla

Can easily be done in <30 seconds

Emitter On.gif Particle Emitter

There is only one wire: Pulse it to fire the emitter.

Syndicate Bomb.gif Syndicate Bomb

A bomb! Are you a bad enough dude?

  1. Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
  2. If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You'll still be killed, but at least you'll leave a cloneable corpse.
  3. Screwdriver in hand, click on the bomb to open the panel and expose the wiring.
  4. With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
  5. CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
    • Boom wire: Pulsing will explode the bomb instantly if the bomb is live and cutting will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
    • Bolt wire: Pulsing will hint at this wire's function, cutting will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
    • Delay wire: Pulsing will add time to the clock of the bomb, giving you a little more breathing room.
    • Proceed wire: Pulsing will reduce the clock, making your life that much harder. Cutting this wire while the bomb is live will explode the bomb!
    • Activate wire: Pulsing a bomb that isn't live will start the countdown and cutting a bomb that IS live will stop the countdown. If you've identified this wire, you've won!

Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There's a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires.

LIVE Bomb Wires
Name Cutting Mending Pulsing
Activate Stops the countdown. Nothing. Adds time to the timer. "The bomb seems to hesitate for a moment."
Delay Nothing. Nothing. Adds time to the timer. "The bomb chirps."
Bolt Releases the bolts (if they were activated) so that the bomb can be moved. Nothing. "The bolts spin in place for a moment."
Proceed Explodes. Nothing, u ded. Reduces time on the timer! "The bomb buzzes ominously!"
Boom Explodes. Nothing, u ded. Explodes.
NOT LIVE Bomb Wires
Name Cutting Mending Pulsing
Activate Nothing. Nothing. Starts the countdown.
Delay Nothing. Nothing. "The bomb chirps."
Bolt Releases the bolts (if they were activated) so that the bomb can be moved. Nothing. "The bolts spin in place for a moment."
Proceed Nothing. Nothing. "The bomb buzzes ominously!"
Boom Makes the bomb unusable. Restores. Nothing.

How to remove a bomb payload

To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:

  1. Make sure the bomb is not active. If it's counting down, cutting wires can make it explode.
  2. Open the bomb with a screwdriver Screwdriver tool.png.
  3. Click the bomb with wirecutters Wirecutters.png and cut all wires.
  4. Use a crowbar Crowbar.pngon the bomb to pry out the payload.

C4.gif Plastic Explosives (C4)

For an awesome way to go out! These do not need to be opened with a screwdriver first.

  1. Only has one type of wire:
    • Explode wire: When cut, it explodes. When pulsed, it explodes!

You can attach a Signaler to make a remote bomb.

Wires
Name Cutting Mending Pulsing
Explode (2 wires) Explodes. Nothing. Explodes.

Boozeomat.gif Vendsec.gif Vendmed.gif Vendcoffee.png Vending Machines

The only thing worth hacking!

  1. Click on the vending machine to open it.
  2. Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.
  3. Button to toggle speaker on/off.
  4. Four lights:
    • The orange light is off.Indicates the machine is electrified when on.
    • The red light is blinking/off. Blinking indicate that it is working normally, off means it's in firing mode.
    • The green light is off/on. Indicate that contraband is available when on.
    • A purple/yellow light is on. Purple means access restrictions are on. Yellow means anyone can access.
  5. Four wires:
    • Firing wire: If pulsed will fire stuff at people contentiously until pulsed again. Cutting causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
    • Contraband wire: Cutting does nothing. When pulsed toggles availability of illegal or rare goods, also toggles the green light on/off.
    • Access wire: When pulsed it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.
    • Shock wire: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.
Wires
Name Cutting Mending Pulsing
Firing Causes the machine to fire stuff at people (turns off red blinking light). Restores. Toggles firing on/off.
Contraband Nothing. Nothing. Toggles illegal/rare goods availability on/off (shown by a green light).
Access Activates the access restriction. Nothing Toggles the access restriction(purple/yellow light).
Shock Causes the machine to electrocute people (shown by an orange light). Restores. Electrifies the machine for 30 seconds.

Secure.png Safe.png Secure Briefcase, Wall Safe

  1. Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
  2. Multitool the (briefcase/safe) until you get a confirmation that the memory is reset.
  3. Screwdriver the panel shut.
  4. If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.
  5. Punch the same code and click E to unlock.


Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it's locked. Alt-click an unlocked briefcase/safe to open it.

Vaultsafe.png Safe

A safe can be opened by doing the following while holding a stethoscope:

  1. Spin the dial in one direction until you hear a "tink", "krink", or "plink" from the safe.
  2. Spin the dial in the other direction until you hear a "tonk", "krunk", or "plunk" and a "Spring", "Sprang", "Sproing", "Clunk", or "Krunk" from the safe.
  3. Open.

Station Bounced Radio.png Wallradio.png Radio/Intercom

  1. Screwdriver in hand, click on the radio.
  2. The usual radio use panel will pop up, but now with access to the wiring.
  3. Three wires:
    • Output wire: Pulsing toggles the speaker on/off. Cutting disables the speaker without showing it.
    • Input wire: Pulsing toggles the microphone on/off. Cutting disables the microphone without showing it.
    • Dummy wire: Pulsing turns the microphone and speaker off, but turns them on if they are both off already. Cutting does nothing.
  4. Screwdriver again to close the wires.

Interestingly, Tracking Beacons also count as radios.

Wires
Name Cutting Mending Pulsing
Output Disables speaker. Restores. Toggles speaker on/off.
Input Disables microphone. Restores. Toggles microphone on/off.
Dummy Nothing. Nothing. Toggles both the microphone and speaker on/off.

Security Gas Mask.png Security Gas Mask

Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner "shitcurity" shouts coming out when the HALT-feature is used.

Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can't be reset once you wirecut it.

Turn the setting to BEEPSKY MODE by using an Emag.png Emag.

Suit Storage Unit.png Suit Storage Unit

The thing nobody remembers to check.

Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver.

Wires
Name Cutting Mending Pulsing
Hack Increases decontamination power (The UV bulb is glowing). Restores low decontamination power (The UV bulb is dim). Toggles decontamination power (unless wire is cut).
Safety Disables safety check, letting you decontaminate living people (Service light on = safety off). Restores safety check (Service light off = safety on). Toggles safety check.
High Voltage Circuit Spark effect. Spark effect. Spark effect.
Nothing (2 wires) Nothing. Nothing. Nothing.
Status window
Name Status Shows that
Power The UV bulb is dim. Low power.
The UV bulb is glowing. High power.
Safety The service light is off. Safety on.
The service light is on. Safety off.

The wires may all get cut after decontaminating on high power, or mended if already cut.

Tesla coil.gif Tesla Coil

Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!


Файл:Roulette wheel spinning.gif Roulette Table

Hacking this can not help you cheat the odds of winning, but you can do a few other things.

Remove the top with a welding tool Welder.png to be able to access the wires. Afterwards reattach the top by using the welding tool Welder.png again.

Wires
Name Cutting Mending Pulsing
Shock Shocks you and can disable power. Restores power. Shocks you.
Bolts Drops bolts even if power is off. Nothing. Toggles bolts if power is on.
Reset Owner Shocks you. Nothing. Resets owner and removes anti-theft lock.
Vend Prize Shocks you, dispenses 10% of the owner's account balance and triggers anti-theft lock. Nothing. Shocks you, dispenses 20% of the owner's account balance and triggers anti-theft lock.
Status window
Name Status Shows that
Bolts The machines bolts look up. Not anchored.
The machines bolts have fallen! Anchored.
Power The main circuit is "on"]. Power is on.
The main circuit is "off"]. Power is off.
Lock The main system lock appears to be "off". Anti-theft lock is off.
The main system lock appears to be "on". Anti-theft lock is on.
Linked Owner The account balance system appears to be "disconnected". Nobody has taken ownership by swiping their ID.
The account balance system appears to be connected to "Name". Machine is linked to "Name's" ID and account.

Tips

  • You can get 1000 watt powercells out of space heaters for your evil needs.
  • Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.
  • To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you've accidentally electrified a door, or shorted APC power.
  • Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you've just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.
  • Singularity’s EMP can be abused to short out lockers.
  • Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with if you want to be banned if you're an antagonist.
  • You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on.
  • There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.
  • You can emag buttons to remove access restrictions.
  • Wall-mounted flashers and portable flashers can be disabled with wirecutters.
  • If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals.
  • You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun.
  • As a traitor engineer, you could easily do the following:
    1. Go to a room, like a construction room, and find the APC's wire that shorts out the power.
    2. Grab two signalers and adjust their frequencies.
    3. Go to telecomms, in a hardsuit, and attach a signaler to the APC's power wire, which you found before. Close the APC and leave no traces.
    4. You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.
  • A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It'll block everything and most engineers don't know how to fix it.
  • If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it'll take over ten minutes if they're experienced with how tcomms works. It'll probably force a shuttle call.
  • Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!
  • If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.
  • If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:
  1. Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)
  2. Cut the bolt lights wire
  3. Cut the bolts wire
  4. Cut every other wire except the shock wire
  5. Cut the shock wire
This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue.
  • Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand....
  • If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.
  • Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to "Pete", "beat", "chick", "chicky", "boom". Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.
  • The secret to hacking syndi bombs effectively is to remember that the only wire that doesn't do anything on pulse when the bomb isn't live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).
  • You can wrench syndibombs to the ground so they can't be immediately picked up and spaced.
  • Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.
  • You can make remote voice-activated bombs:
    1. Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.
    2. Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.
    3. Now the grenade/bomb will blow up once you speak the code-word!
  • On a similar note, you can keep a 'revenge bomb' on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using '#'), to activate the bomb, and make your killer regret his actions.