Контрабанда

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Paper.png Rough Draft

This document may not be entirely accurate with our current policies. Please be mindful that this may change.


This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.

Stealth Items Minor Contraband Major Contraband Ambiguous
Energy Dagger, un-used
Implants (any)
Chameleon gear
Agent ID
Sleepy Pen
Dehydrated Carp
Energy Dagger, if used
Miniature Energy gun
Makarov, small-arm pistols
Mini E-bow
Jaws of life
Spears
Airlock overide card
Cryptographic Sequencer
Teleportation Batons
Syndicate hardsuits
Contractor Hardsuits
Rifles, Snipers, Machine guns
Combat Shotguns
C4 charges, explosives, bombs
Energy Swords / Rapiers
357 Revolver
Advanced Energy gun
Ian
Holoparasite
Martial Art Scrolls
Security equipment
Riot Darts
Security Batons
Pepperspray
Syndicate Radio Keys
Suspicious Duffelbag
Stealth Items Minor Contraband Major Contraband Ambiguous
Ideally, Security shouldn't be searching for -any- of this stuff, and won't know about it, unless someone is -extremely- obvious with it. Pretty obvious stuff that people shouldn't be walking around with unless they have a permit, or it's a part of their job. Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff. People using these things shouldn't automatically get pinned with Possession Charges. Some are obvious, some are not.
Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered ""Minor Contraband"" at best.
In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.

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