Руководство по ксеноархеологии: различия между версиями

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Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those ''Strange rocks'' you find when mining.
Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those ''Strange rocks'' you find when mining.


==The Slow way to do Xenoarch==
==The Slow way to do Xenoarch==
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===Tier 1===
===Tier 1===
{| class="wikitable"  
{| class="wikitable"  style="width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;"
|-
|-
! Item
! scope="col" style='width:150px; background-color:#ea907d;'|Item  
! Description
! scope="col" style='width:150px; background-color:#ea907d;'|Description
! Spawn weight
! scope="col" style='width:150px; background-color:#ea907d;'|Spawn weight
|-
|-
| Useless Relic
| '''Useless Relic'''
| Sellable at cargo, or reseachable for tech points.
| Sellable at cargo, or reseachable for tech points.
| 5
| 5
|-
|-
| Watcher Sinew
| '''Watcher Sinew'''
| Useful in primitive crafting.
| Useful in primitive crafting.
| 1
| 1
|-
|-
| Goliath Hide
| '''Goliath Hide'''
| The strong hide of a Goliath.  Miners will love this.
| The strong hide of a Goliath.  Miners will love this.
| 1
| 1
|-
|-
| 1 Bone
| '''1 Bone'''
| Useful in primitive crafting.
| Useful in primitive crafting.
| 1
| 1
|-
|-
| Regenerative core
| '''Regenerative core'''
| Temporaily heals you, but will lose power if not used.
| Temporaily heals you, but will lose power if not used.
| 1
| 1
|-
|-
| Candle
| '''Candle'''
| Primitive Light
| Primitive light source
| 1
| 1
|-
|-
| Empty Chips
| '''Empty Chips'''
| Trash
| Trash
| 1
| 1
|-
|-
| Empty Raisins
| '''Empty Raisins'''
| Trash
| Trash
| 1
| 1
|-
|-
| Empty Cheesie
| '''Empty Cheesie'''
| Trash
| Trash
| 1
| 1
|-
|-
| Empty Candy
| '''Empty Candy'''
| Trash
| Trash
| 1
| 1
|}
|}
===Tier 2===
===Tier 2===
{| class="wikitable"  
{| class="wikitable" style="width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;"
|-
|-
! Item
! scope="col" style='width:150px; background-color:#ea907d;'|Item  
! Description
! scope="col" style='width:150px; background-color:#ea907d;'|Description
! Spawn weight
! scope="col" style='width:150px; background-color:#ea907d;'|Spawn weight
|-
|-
| Broken Tech item
| '''Broken Tech item'''
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Raw item list</div>
<div class="mw-collapsible-content">
/obj/item/pipe_dispenser = 1,
<br>/obj/item/construction/rcd = 1,
<br>/obj/item/anomaly_neutralizer = 1,
<br>/obj/item/megaphone = 1,
<br>/obj/item/bodybag/bluespace = 1,
<br>/obj/item/relic = 1,
<br>/obj/item/disk/tech_disk/spaceloot = 1,
<br>/obj/item/raw_anomaly_core/random = 1,
<br>/obj/item/bag_of_holding_inert = 1,
<br>/obj/item/construction/plumbing = 1,
<br>/obj/item/mmi/posibrain = 1,
<br>/obj/item/storage/portable_chem_mixer = 1,
<br>/obj/item/stock_parts/cell/crank = 1,
<br>/obj/item/stock_parts/cell/self_charge = 1,
</div></div>
| 1
| 1
|-
|-
| Broken Plant item
| '''Broken Plant item'''
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.
| 1
| 1
|-
|-
| Broken Clothing item
| '''Broken Clothing item'''
| A Fossilized clothing item.
| A Fossilized clothing item.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Raw item list</div>
<div class="mw-collapsible-content">
/obj/item/clothing/gloves/military/ashwalk = 1,
<br>/obj/item/clothing/gloves/military/claw = 1,
<br>/obj/item/clothing/head/shamanash = 1,
<br>/obj/item/clothing/shoes/jackboots/ashwalker = 1,
<br>/obj/item/clothing/shoes/jackboots/ashwalker/legate = 1,
<br>/obj/item/clothing/shoes/wraps/ashwalker = 1,
<br>/obj/item/clothing/suit/ashwalkermantle = 1,
<br>/obj/item/clothing/suit/ashwalkermantle/cape = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/robe = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker/white = 1,
<br>/obj/item/clothing/neck/necklace/ashwalker = 1,
<br>/obj/item/clothing/head/helmet/gladiator = 1,
<br>/obj/item/clothing/under/costume/gladiator/ash_walker = 1,
</div></div>
| 1
| 1
|-
|-
| Broken Animal item
| '''Broken Animal item'''
| Contains cells for use with Cytology.
| Contains a random item from lavaland fauna.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Raw item list</div>
<div class="mw-collapsible-content">
/obj/item/stack/sheet/sinew = 1,
<br>/obj/item/stack/sheet/animalhide/goliath_hide = 1,
<br>/obj/item/stack/sheet/bone = 1,
<br>/obj/item/organ/regenerative_core/legion = 1,
</div></div>
| 1
| 1
|-
|-
| Useless Relic
| '''Useless Relic'''
| Sellable at cargo, or reseachable for tech points.
| Sellable at cargo, or reseachable for tech points.
| 3
| 3
|}
|}


==Tier 3==
===Tier 3===
{| class="wikitable"  
{| class="wikitable" style="width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;"
|-
|-
! Item
! scope="col" style='width:150px; background-color:#ea907d;'|Item  
! Description
! scope="col" style='width:150px; background-color:#ea907d;'|Description
! Spawn weight
! scope="col" style='width:150px; background-color:#ea907d;'|Spawn weight
|-
|-
| Broken weapon item
| '''Broken weapon item'''
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Raw item list</div>
<div class="mw-collapsible-content">
/obj/item/spear/bonespear = 6,
<br>/obj/item/gun/ballistic/tribalbow/ashen = 2,
<br>/obj/item/ammo_casing/caseless/arrow/ash = 1,
<br>/obj/item/claymore/cutlass = 1,
<br>/obj/item/gun/ballistic/automatic/pistol = 1,
<br>/obj/item/shield/riot = 1,
<br>/obj/item/shield/riot/roman = 1,
<br>/obj/item/pneumatic_cannon = 1,
<br>/obj/item/gun/syringe/rapidsyringe = 1,
</div></div>
| 3
| 3
|-
|-
| Broken Illegal item
| '''Broken Illegal item'''
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.
| 1
| 1
|-
|-
| Broken Alien item
| '''Broken Alien item'''
| Contains either a alien sugical or construction tool.
| Contains either a alien surgical or construction tool.
| 1
| 1
|-
|-
| 10,000 credits
| '''10,000 credits'''
| Money!
| Money!
| 1
| 1
|}
|}

Версия от 16:39, 6 января 2022

Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those Strange rocks you find when mining.

The Slow way to do Xenoarch

Your hammers allow you to extract the contents of Strange rocks, little by little. Once you reach the center, you can use your brush to extract the relic, or fossilized item inside. Fossilized items can be recovered with a handheld recoverer. All of them are printable at cargo or science protolathes.

The Fast way to do Xenoarch

As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks. The rewards are weighted heavily towards useless junk, so more rocks is always better.

Loot tables

For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.

Tier Chance
1 69%
2 28%
3 3%

Tier 1

Item Description Spawn weight
Useless Relic Sellable at cargo, or reseachable for tech points. 5
Watcher Sinew Useful in primitive crafting. 1
Goliath Hide The strong hide of a Goliath. Miners will love this. 1
1 Bone Useful in primitive crafting. 1
Regenerative core Temporaily heals you, but will lose power if not used. 1
Candle Primitive light source 1
Empty Chips Trash 1
Empty Raisins Trash 1
Empty Cheesie Trash 1
Empty Candy Trash 1

Tier 2

Item Description Spawn weight
Broken Tech item A Fossilized high-tech item. RCDs, RPDs, even Megaphones.
Raw item list

/obj/item/pipe_dispenser = 1,
/obj/item/construction/rcd = 1,
/obj/item/anomaly_neutralizer = 1,
/obj/item/megaphone = 1,
/obj/item/bodybag/bluespace = 1,
/obj/item/relic = 1,
/obj/item/disk/tech_disk/spaceloot = 1,
/obj/item/raw_anomaly_core/random = 1,
/obj/item/bag_of_holding_inert = 1,
/obj/item/construction/plumbing = 1,
/obj/item/mmi/posibrain = 1,
/obj/item/storage/portable_chem_mixer = 1,
/obj/item/stock_parts/cell/crank = 1,
/obj/item/stock_parts/cell/self_charge = 1,

1
Broken Plant item Contains plants exclusive to xenoarch! Questionable usefullness, but guaranteed novelty. 1
Broken Clothing item A Fossilized clothing item.
Raw item list

/obj/item/clothing/gloves/military/ashwalk = 1,
/obj/item/clothing/gloves/military/claw = 1,
/obj/item/clothing/head/shamanash = 1,
/obj/item/clothing/shoes/jackboots/ashwalker = 1,
/obj/item/clothing/shoes/jackboots/ashwalker/legate = 1,
/obj/item/clothing/shoes/wraps/ashwalker = 1,
/obj/item/clothing/suit/ashwalkermantle = 1,
/obj/item/clothing/suit/ashwalkermantle/cape = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/robe = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker/white = 1,
/obj/item/clothing/neck/necklace/ashwalker = 1,
/obj/item/clothing/head/helmet/gladiator = 1,
/obj/item/clothing/under/costume/gladiator/ash_walker = 1,

1
Broken Animal item Contains a random item from lavaland fauna.
Raw item list

/obj/item/stack/sheet/sinew = 1,
/obj/item/stack/sheet/animalhide/goliath_hide = 1,
/obj/item/stack/sheet/bone = 1,
/obj/item/organ/regenerative_core/legion = 1,

1
Useless Relic Sellable at cargo, or reseachable for tech points. 3

Tier 3

Item Description Spawn weight
Broken weapon item Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun
Raw item list

/obj/item/spear/bonespear = 6,
/obj/item/gun/ballistic/tribalbow/ashen = 2,
/obj/item/ammo_casing/caseless/arrow/ash = 1,
/obj/item/claymore/cutlass = 1,
/obj/item/gun/ballistic/automatic/pistol = 1,
/obj/item/shield/riot = 1,
/obj/item/shield/riot/roman = 1,
/obj/item/pneumatic_cannon = 1,
/obj/item/gun/syringe/rapidsyringe = 1,

3
Broken Illegal item Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk. 1
Broken Alien item Contains either a alien surgical or construction tool. 1
10,000 credits Money! 1