Руководство по химии: различия между версиями

Материал из SS220 Skyrat Wiki (SS13)
Перейти к навигации Перейти к поиску
imported>Capsaicinz
Нет описания правки
imported>Stonetear
м (saving/testing my work on the lewd chems.)
Строка 1: Строка 1:
<!--
<nowiki>{{:tgstationwiki:Guide_to_chemistry}}</nowiki>
Invisible comment for wiki editors:


How to make a recipe recursive (giving it multi-level mouseover tooltips):
==Skyrat Chemistry==
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil
But wait, there's more!  Skyrat has a number of unique chemicals that can be made.
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like.
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} <- Replace modafinil with the actual chem name.  


Finished.
===Sexy Drugs===
 
ShadowQuill, who originally added this feature May 2019, made another guide here:
https://tgstation13.org/wiki/Template:RecursiveChem
 
- Angust Nov 16 2019
-->
{{Speech
|name=Tippo Felangus, the Chemist
|text=Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next.
<i>Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so...</i>
|image=[[File:Chemist action.png|64px|right]]
}}
 
 
 
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. See [[Chemical recipes]] for simplified step-by-step instructions on how to make complicated chemicals (sometimes outdated), and for info about using the dispenser's ''recipe recording'' function. For grenade making see [[Grenade|Grenades]]. If you don't have a [[#Chemistry_Dispensers|chem dispenser]], see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]].<br>
 
'''Chemistry is in the middle of an expansion, so recipes are likely to change (though, the reagents will likely remain the same). It's also recommended you read the guide on how to handle reactions, or use the help/quick tutorial button on the chem heater (now renamed reaction chamber).'''
 
== Handling reactions ==
 
For returning players - reactions now work over time. In general reaction rate is tied to temperature and in some cases the presence of an optional catalyst. In general, Purity is tied to the purity of your reagents, and how far away from optimal your pH is. It's important to note that the basic reaction is a one size fits all while each reaction is updated over a batch of updates, so it's unlikely that they'll cause too much trouble for you. Keep your pH within 5-9 and bare in mind all reactions are exothermic now.
 
For a quick crash course in mechanics, the help button on the chem heater (now renamed the reaction chamber) will get you up to speed by guiding you through a calomel reaction. There's an achievement too if you complete it with a 100% purity product!
 
=== Temperature ===
 
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat. An overheated reaction will reduce the yield of your reaction by default, and other reactions can have special effects when they get too hot. The rate in which a reaction heats up is faster the hotter it is, be careful to not lose control, and run if you do.
 
=== Reaction rates ===
The easiest way to speed a reaction up is to heat the reaction up, but if you're looking for other ways, such as for plumbing, having an optional catalyst (such as palladium synthate catalyst for medicines) at it's required volume will also speed it up. Finally, one other alternative is to use tempomyocin on a reaction to suddenly give it a boost.
 
=== Power of Hydrogen (pH) ===
 
Every chemical has an innate pH, which can be seen by pressing the cog on the dispenser. The pH of the beaker is the sum of the pHes in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it's likely the pH will begin to drift, and must be compensated for either with buffer reagents or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyze function can give an insight into what pH you should be aiming for (Not in yet). Highly impure compounds are liable to affect your reaction too thus it is prudent to set your pH before reacting, as an overly impure reaction will drag the purity down of all other reagents with it.
 
Presently, the pH meter on the machines have a higher accuracy than normal to help players accumulate.
 
=== Purity ===
 
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it'll split into the impure chem. If it is highly impure, it will invert all of the product into the inverse chem. By default, an impure chem will reduce your total effective volume when administered, and cause slight liver damage. If your purity is too pure, but you still complete the reaction, it will 100% convert into the inverse chem, which will cause slight toxin damage. If you fail the reaction from purity, the reaction will crash out into a viscous sludge, which causes nutritional damage. The impure, inverse and failed chems are all given below and differ on a reagent basis, and in the case of drinks, their impure and inverse chem is water.
 
=== Optional catalysts ===
 
For some reactions, an optional catalyst can be added to modify the reaction of a whole group slightly. At present, the only optional catalyst is palladium synthate catalyst, which speeds up the rate of all medicine reactions.
 
=== Competitive reactions ===
 
These reactions are ones that compete with each other (aka equilibrium reactions) and will go back and forth depending on the conditions of the beaker. At present the only competing reaction is tempomyocin and Purity tester reagent, but more will be put in soon.
 
==== General tips ====
 
* Make sure your pH is correct before heating up the reaction. If it's not reacting, this is usually the problem. After the reaction has started, however, it will keep going past the limits, <b>producing 0% purity product</b>.
* Keeping your reaction in the heater to cool it can be a very effective way to deal with exothermic reactions.
* You can adjust the pH of a reaction easily by using a dropper with buffer. Using a dropper on a heater will adjust the pH of the beaker within.
* Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.
* You can abort reactions by crashing the temperature and hoping it's not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.
* Upgrading the heater and the dispenser will improve their ability to detect pH.
* For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.
* Temperature of buffers will change the temperature of whatever you're adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!
 
== Tools and Machinery ==
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
 
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate, and higher power capacity. If you run out of power, you can disassemble the dispenser with a screwdriver and crowbar, and rebuild it by first putting the circuit board back, and then the remaining parts. Use a full power cell [[File:Power_cell.png]] instead of the old one. Then, screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].
 
'''Available chemicals''':
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see what chemicals are available:
<div class="mw-collapsible-content">
'''Normal''':
* Hydrogen
* Oxygen
* Silicon
* Phosphorus
* Sulfur
* Carbon
* Nitrogen
* Water
* Lithium
* Sugar
* Sulphuric acid
* Copper
* Mercury
* Sodium
* Iodine
* Bromine
* Ethanol
* Chlorine
* Potassium
* Aluminum
* Radium
* Fluorine
* Iron
* Welding fuel
* <s>Silver</s> Removed Oct, 2020.
* Stable plasma
 
'''Upgraded (tier 4 matter manipulator)''':
* Acetone
* Ammonia
* Ash
* Diethylamine
* Oil
* Saltpetre
 
'''Emagged''':
* Space Drugs
* Morphine
* Toxin
* Carpotoxin
* Miner's Salve
</div>
</div>
 
'''Upgradeable parts''':
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see upgrades:
<div class="mw-collapsible-content">
* '''Better matter bins:''' greater power efficiency per unit dispensed.
* '''Better capacitor:''' faster recharging speed.
* '''Better power cell:'''  larger maximum power capacity.
* '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manipulatorss, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s>
 
</div>
</div>
 
=== [[File:Chemical_Heater.png|Chemical Heater]] Reaction Chamber ===
 
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers, and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display. Some chemical reactions will require you to heat the reagents in a reaction chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature. Don't forget you can use droppers directly on reaction chambers to add/draw to/from as well! This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]), you can just set it to a very high temperature to avoid this. <br><br>'''Due to a rounding bug, you sometimes need to heat chemicals 1 degree higher than the recipe says.'''<br><br>Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine.
 
An upgraded reaction chamber gives you more tools and information about the reactions held within it.
* At level 2, the pH meter will flash if any of the reactions are outside of the optimal pH.
* At level 3, the reaction chamber will be able to follow your reaction progress in real time.
* At level 4, the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
 
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===
 
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br>Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
 
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===
 
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br>
 
'''Upgradeable parts''':
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see upgrades:
<div class="mw-collapsible-content">
* '''Manipulator''': Unlocks the higher range settings.
* '''Matter bin''': Increases maximum capacity.
* '''Capacitor''': Increases efficiency.
</div>
</div>
 
=== pH paper ===
 
pH paper can tell you the rough pH by putting it into the beaker. The color of the strip will indicate what the pH is.
 
=== Buffer reagents ===
 
Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissipate into a mixture, unless stabilizing agent is added.
 
=== Chemical analyzer ===
 
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to test purity (the other bring the purity tester, which will tell you if the reagent is inverse). Researchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.
 
===Plumbing===
On some maps, the [[Chemist|chemists]] have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry_Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide_to_plumbing|Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.
 
==Metabolism==
When a reagent enters a bloodstream, it will start to "tick" (aka "cycle") about every 2 seconds. These are called "life ticks", and are not to be confused with server ticks/tickrate. When this happens, the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolised separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs," which means they don't have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.
 
==Active Pure Chemicals==
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium require you to grind mineral sheets to acquire.
*'''Chlorine''': Causes 1 brute damage per tick to a random body part.
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases the speed of [[Surgery|surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.
*'''Fluorine''': Causes 1 toxin damage per tick.
*'''Iron''': Slowly restores blood volume.
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
*'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
*'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
*'''Water''': Slightly generates blood volume.
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on.
 
===Catalysts===
{{Anchor|Catalyst}}When a reagent in a recipe is marked "(catalyst)" it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.
 
== Components ==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.<br>
 
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general.


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66; width:150px;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Chemical properties
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#515151;background-color:white">?</span>
!style='background-color:#FFEE88;'|{{anchor|Crocin}}Crocin<span style="color:#FFADFF;background-color:white"></span>
|{{RecursiveChem/Ash}}
 
|<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
<br>pH: ?<span style="color:#23b36e;background-color:white"></span>
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.
|<br>2 Parts Carbon<br>2 Parts Hydrogen<br>1 Part Water
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#2D2D2D;background-color:white">?</span>
|{{RecursiveChem/Oil}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes.
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#AF14B7;background-color:white">?</span>
|{{RecursiveChem/Acetone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Ingredient in many recipes.
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]]  [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone_Oxide|Acetone Oxide]] and [[#Neurine|Neurine]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">?</span>
|{{RecursiveChem/Diethylamine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|A very potent [[Guide_to_hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes.
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#E7EA91;background-color:white">?</span>
|{{RecursiveChem/Phenol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Ingredient in many recipes.
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Libital|Libital]], [[#Higadrite|Higadrite]] and [[#Modafinil|Modafinil]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia <span style="color:#404030;background-color:white">?</span>
|{{RecursiveChem/Ammonia}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 1 to 12 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|An effective [[Guide_to_hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4)
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Diethylamine|Diethylamine]], [[#Aiuri|Aiuri]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre <span style="color:#60A584;background-color:white">?</span>
|{{RecursiveChem/Saltpetre}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Works as a [[Guide_to_hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5)
<div class="toccolours mw-collapsible mw-collapsed">
Used in:
<div class="mw-collapsible-content">
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]].
</div>
</div>
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride <span style="color:#FFFFFF;background-color:white">?</span>
|{{RecursiveChem/Sodium Chloride}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Commonly known as table salt, Sodium Chloride is often used to season food.<br>
Special uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye <span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Lye}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Ingredient in [[#Soap|Soap]].
|-
!style='background-color:#FFEE88;'|Lye (Alternate Recipe) <span style="color:#FFFFD6;background-color:white">?</span>
|{{RecursiveChem/Lye_Alt}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3)
|-
!style='background-color:#FFEE88;'|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide <span style="color:#FFFFD6;background-color:white">?</span>
|{{RecursiveChem/Hydrogen Peroxide}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Burns people on touch.
|-
!style='background-color:#FFEE88;'|{{anchor|Pentaerythritol}}Pentaerythritol <span style="color:#FFFFD6;background-color:white">?</span>
|{{RecursiveChem/Pentaerythritol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Results in 2 units instead of 5.
|-
!style='background-color:#FFEE88;'|{{anchor|Acetaldehyde}}Acetaldehyde <span style="color:#FFFFD6;background-color:white">?</span>
|{{RecursiveChem/Acetaldehyde}}
|<b>Min react temp:</b> 450K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone Oxide}}Acetone Oxide <span style="color:#FFFFD6;background-color:white">?</span>
|{{RecursiveChem/Acetone Oxide}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Burns people badly on touch. (Results in 2 units instead of 4)
|-
!style='background-color:#FFEE88;'|{{anchor|Wittel}}Wittel <span style="color:#FFFFFF;background-color:white">?</span>
|{{RecursiveChem/Geyser}}
|N/A
|A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make [[#Gravitum|Gravitum]].
|-
!style='background-color:#FFEE88;'|{{anchor|Hyper-Plasmium Oxide}}Hyper-Plasmium Oxide <span style="color:#470750;background-color:white">?</span>
|{{RecursiveChem/Geyser}}
|N/A
|N/A
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic_Stabilizer|Exotic Stabilizer]].
|'''Description''' Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.
|<b>Rate:</b> ?u/tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Exotic Stabilizer}}Exotic Stabilizer <span style="color:#180000;background-color:white">?</span>
!style='background-color:#FFEE88;'|{{anchor|Hexacrocin}}Hexacrocin<span style="color:#FF2BFF;background-color:white">▮</span>
|{{RecursiveChem/Exotic_Stabilizer}}
<br>pH: ?<span style="color:#23b36e;background-color:white">▮</span>
|2 Parts Carbon<br>2 Parts Hydrogen<br>
|N/A
|N/A
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]].
|'''Description:'''Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animalsAddiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas
|-
|}
 
== Reaction agents ==
 
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Acidic buffer}}Acidic buffer<span style="color:#fbc314;background-color:white">?</span>
|2 parts [[#Sodium|Sodium]]<br>2 parts [[#Hydrogen|Hydrogen]]<br>2 parts [[#Ethanol|Ethanol]]<br>2 parts [[#Water|Water]]<br>
|<br><b>Min react temp:</b> 250K <br><b>Overheat temp:</b> 9999K <br><b>pH range:</b> 0 to 14 <br><b>Min purity:</b> 0.3 <br>Mildly H+ producing
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another. 
|-
!style='background-color:#FFEE88;'|{{anchor|Basic buffer}}Basic buffer<span style="color:#3853a4;background-color:white">?</span>
|3 parts [[#Ammonia|Ammonia]]<br>2 parts [[#Chlorine|Chlorine]]<br>2 parts [[#Hydrogen|Hydrogen]]<br>2 parts [[#Oxygen|Oxygen]]
|<br><b>Min react temp:</b> 250K <br><b>Overheat temp:</b> 9999K <br><b>pH range:</b> 0 to 14 <br><b>Min purity:</b> 0.3 <br>Mildly H+ consuming
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another.  
|-
!style='background-color:#FFEE88;'|{{anchor|Purity Tester Reagent}}Purity Tester Reagent<span style="color:#3853a4;background-color:white">?</span>
|{{RecursiveChem/Purity Tester Reagent}}
|<b>Required temp:</b>below 800K <br><b>Overheat temp:</b> none <br><b>Optimal pH range:</b> 2 to 12 <br><b>Min purity:</b> 0.25 <br>minorly H+ producing
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.
|-
!style='background-color:#FFEE88;'|Tempomyocin<span style="color:#3853a4;background-color:white">?</span>
|{{RecursiveChem/Tempomyocin}}
|<b>Required temp:</b> 50K <br><b>Overheat temp:</b> 500K <br><b>Optimal pH range:</b> 5 to 8 <br><b>Min purity:</b> 0.35 <br>H+ producing<br><b>Dangerous</b>
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin's purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.
|-
!style='background-color:#FFEE88;'|{{anchor|Prefactor a}}Prefactor a<span style="color:#3853a4;background-color:white">?</span>
|{{RecursiveChem/Prefactor a}}
|<b>Required temp:</b>below 800K <br><b>Overheat temp:</b> none <br><b>Optimal pH range:</b> 2 to 12 <br><b>Min purity:</b> 0.25 <br>Very Endothermic
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.
|-
!style='background-color:#FFEE88;'|{{anchor|Prefactor b}}Prefactor b<span style="color:#3853a4;background-color:white">?</span>
|{{RecursiveChem/Prefactor b}}
|<b>Required temp:</b> 50K <br><b>Overheat temp:</b> 500K <br><b>Optimal pH range:</b> 5 to 8 <br><b>Min purity:</b> 0.35 <br>Extremely Endothermic<br>minor H+ producing<br>Dangerously volitile
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.
|}
 
== Medicines{{anchor|Medicines}} ==
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
 
Some medicines have special suffixes to specify which damage types they are meant to treat:<br>
 
*Brute = -ibital
*Burn = -uri
*Oxy  = -mol
*Tox  = iver
*Organ = -rite
<br>
 
Many reagents can also be overdosed and/or cause addiction, leading to a negative outcome. An overdose/addiction will happen when moment the bloodstream (not stomach) gets the exact listed amount of units or above in it. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the bloodstream. If an addiction occurs, the negative effects will only start occuring some time ''after'' the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out. Be sure to monitor how many units someone have in their bloodstream.
 
See [[guide to medicine|Guide to Medicine]] for more information on what to use and when.
 
===Medicine Changes===
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery#Tend_Wounds|surgery]] has been made much easier. <br>
 
During development many more changes may follow. <br>
 
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[#Removed_Medicines|Removed Medicines]] section. This is also a small service to servers using old /tg/code, which is still widely used.
 
==== Optional catalysts for ALL medicine reactions ====
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst<span style="color:#FFEE88;background-color:white">?</span>
|{{RecursiveChem/Palladium synthate catalyst}}
|<b>Required temp:</b> 320K <br><b>Overheat temp:</b> 800K <br><b>Optimal pH range:</b> 5 to 6 <br><b>Min purity:</b> 0 <br>H+ producing<br>Very exothermic
|This will cause all medicines reacted in the same beaker to react faster, with it's speed equal to the purity of the catalyst (up to 2x, though it is still limited by it's maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.
|-
|}
 
===Core Healing Medicines===
These healing drugs may be considered to be cheap or commonly available "core" drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren't available. These are also known as ''"Category 2 Cobbychems". ''
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Libital}}Libital<span style="color:#ECEC8D;background-color:white">?</span>
|{{RecursiveChem/Libital}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute
|Medicine for treating brute damage. Each tick heals 3 brute and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Helbital}}Helbital<span style="color:#9400D3;background-color:white">?</span>
|{{RecursiveChem/Helbital}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute
|Heals brute faster the more base damage you have. No side effects if in hardcrit.<br>
* If not in crit: Heals (dmg/50) brute and deals 2 suffocation.
* If in softcrit: Heals (dmg/47) brute and deals 1 suffocation.
* If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.
Overdose applies a semi-blinding curse.  
Overdose applies a semi-blinding curse.  
|0.2 units per tick
|<b>Rate:</b> ?u/tick
|35 Units
<br><b>OD:</b> 25u
|-
!style='background-color:#FFEE88;'|{{anchor|Trophazole}}{{anchor|Probital}}Probital<span style="color:#FFFF6B;background-color:white">?</span>
|{{RecursiveChem/Probital}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute
|Heals 2.25 brute per tick but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special  [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide_to_food_and_drinks#Food|food]] you eat into [[Guide_to_food_and_drinks#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick.
Overdose deals 3 stamina AND:
* If stamina dmg over 80: Causes [[Status_Effects#Drowsiness|drowsiness]].
* If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds.
Was originally named '''Trophazole'''.
|0.2 units per tick
|20 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Aiuri}}Aiuri<span style="color:#8C93FF;background-color:white">?</span>
|{{RecursiveChem/Aiuri}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Burn
|Medicine for treating burn damage. Each tick heals 2 burn and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lenturi}}Lenturi<span style="color:#6171FF;background-color:white">?</span>
|{{RecursiveChem/Lenturi}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Burn
|Used to treat burns but slows you down and hurts stomach while it's in your system. Each tick heals 3 burn and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Rhigoxane}}{{anchor|Hercuri}}Hercuri<span style="color:#F7FFA5;background-color:white">?</span>
|{{RecursiveChem/Hercuri}}
|<b>Cold reaction</b><br><b>Min react temp:</b> 47K <br><b>Overheat temp:</b> 5K <br><b>pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.25 <br>Endothermic<br>Mildly H+ consuming
|Burn
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you).
* If burn is over 50: Heals 2 burn.
* If burn is under 50: Heals 1.25 burn.
Overdose cools you down even more. Was originally named  '''Rhigoxane'''.
|0.2 units per tick
|25 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Granibitaluri}}Granibitaluri<span style="color:#E0E0E0;background-color:white">?</span>
|{{RecursiveChem/Granibitaluri}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute and Burn
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage.
|0.2 units per tick
|50 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}{{anchor|Instabitaluri}}Synthflesh<span style="color:#FFEBEB;background-color:white">?</span>
|{{RecursiveChem/Synthflesh}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute, burn
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 66% of brute and burn damage healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 brute and burn). <br>[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Multiver}}Multiver<span style="color:#000000;background-color:white">?</span>
|{{RecursiveChem/Multiver}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Seiver}}Seiver<span style="color:#000000;background-color:white">?</span>
|{{RecursiveChem/Seiver}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Radiation or Toxin
|Heals radiation or toxin depending on the temperature of the chem when it's in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25% of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Deals a scaling amount of [[Guide_to_medicine#Organ_table|heart]] damage based on rads and toxin healed.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Syriniver}}{{anchor|Thializid}}Syriniver<span style="color:#8CDF24;background-color:white">?</span>
|{{RecursiveChem/Syriniver}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|
'''tl;dr:''' Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. <br>
<div class="toccolours mw-collapsible mw-collapsed">
Click expand for long description.
<div class="mw-collapsible-content">
When [[#Inject|injected]] (syringe or IV-drip), the following happens:
* Instantly heals toxin damage equal to 1.5x the injected amount, up to 3 toxin. A minimum of 0.6u must be injected for any effect.
* Transforms up to 80% of the drug into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp.
 
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):
* Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster.
* Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]).
 
If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named '''Thializid'''.
</div>
</div>
|0.3 units per tick
|6 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Tirimol}}Tirimol<span style="color:#FF6464;background-color:white">?</span>
|{{RecursiveChem/Tirimol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Suffocation
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 3 suffocation and deals 2 stamina damage per tick. Causes [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it's out.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Convermol}}Convermol<span style="color:#FF6464;background-color:white">?</span>
|{{RecursiveChem/Convermol}}
|<b>Min react temp:</b> 370K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Suffocation
|Quickly converts suffocation damage into toxin damage, with a 5:1 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem.
|0.2 units per tick
|35 Units
|-
|-
|}
|}
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any).
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid<span style="color:#D2D2D2;background-color:white">?</span>
|{{RecursiveChem/Salicyclic Acid}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage.
|0.2 units per tick
|25 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#1E8BFF;background-color:white">?</span>
|{{RecursiveChem/Oxandrolone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Burn
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage.
|0.2 units per tick
|25 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">?</span>
|{{RecursiveChem/Salbutamol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Suffocation
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
|0.1 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#CC23FF;background-color:white">?</span>
|{{RecursiveChem/Regenerative Jelly}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|All four basic types
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. Also turns your hair purple!
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">?</span>
|{{RecursiveChem/Pentetic Acid}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Radiation, toxin
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#1D3535;background-color:white">?</span>
|{{RecursiveChem/Atropine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Crit, all basic types
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]].
|0.1 units per tick
|35 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">?</span>
|{{RecursiveChem/Calomel}}
|<b>Min react temp:</b> 374K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Purge
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">?</span>
|{{RecursiveChem/Cryoxadone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|All four basic types and cellular
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">?</span>
|{{RecursiveChem/Pyroxadone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|All four basic types and cellular
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#3D3DC6;background-color:white">?</span>
|{{RecursiveChem/Clonexadone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Cellular
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]].
|0.6 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">?</span>
|{{RecursiveChem/Rezadone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Cellular
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked.  If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot.
|0.4 units per tick
|30 Units
|-
|}
===Unique Healing Medicines===
These healing drugs perform niche functions that help against less common ailments.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">?</span>
|{{RecursiveChem/Mutadone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Mutations
|Instantly removes your genetic mutations. Hulks hate it!
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#A0A0A0;background-color:white">?</span>
|{{RecursiveChem/Mannitol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brain
|Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units).
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#C0C0C0;background-color:white">?</span>
|{{RecursiveChem/Neurine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#BAA15D;background-color:white">?</span>
|{{RecursiveChem/Potassium Iodide}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Radiation
|Reduces low radiation damage very effectively.
|0.8 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">?</span>
|{{RecursiveChem/Saline-Glucose Solution}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute, burn, blood loss
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle.
|0.2 units per tick
|60u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">?</span>
|{{RecursiveChem/Ephedrine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Stun
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%.
|0.2 units per tick
|30 Units
|25 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">?</span>
|{{RecursiveChem/Diphenhydramine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Histamine Overdose
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]].
|0.2 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#404040;background-color:white">?</span>
|{{RecursiveChem/Oculine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Eye
|Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#606060;background-color:white">?</span>
|{{RecursiveChem/Inacusiate}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Ear
|Rapidly repairs damage to the patient's ears to cure deafness, assuming the source of said deafness isn't from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. (Results in 2 units instead of 3)
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">?</span>
|{{RecursiveChem/Epinephrine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Crit
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.
|0.1 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">?</span>
|{{RecursiveChem/Antihol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Alcohol
|Purges 3u alcoholic drinks from someone's bloodstream each tick, as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">?</span>
|Found in NanoMed Plus
|N/A
|Sugar Dependency
|Increases sugar depletion.
|0.2 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">?</span>
|{{RecursiveChem/Strange Reagent}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Death
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn't work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. <br>In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well.
|0.5 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">?</span>
|{{RecursiveChem/Synaptizine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Hallucination Decrease
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#E1F2E6;background-color:white">?</span>
|{{RecursiveChem/Spaceacillin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.
|0.04 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">?</span>
|{{RecursiveChem/Miner's Salve}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Improvised Patch Healing Chem
|Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. <br>1u heals roughly 1.5 burn+brute.
|0.16 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">?</span>
|{{RecursiveChem/Modafinil}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Sleep
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_food_and_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.<br>No chance for addiction but very finicky OD.
|0.02-0.08 units per tick
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">?</span>
|{{RecursiveChem/Morphine}}
|<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Damage slowdown
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does '''not''' remove slowdown from wearing a [[Clothing_and_Accessories#Hardsuits|hardsuit]]. You'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].<br>
<br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6)
|0.2 units per tick
|30 Units
|25 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">?</span>
|{{RecursiveChem/Haloperidol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Anti-Drug and Light Sedative
|Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50).
|0.16 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#DB90C6;background-color:white">?</span>
|{{RecursiveChem/Leporazine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Body temperature
|This keeps a patient's body temperature stable.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Higadrite}}Higadrite<span style="color:#F49797;background-color:white">?</span>
|{{RecursiveChem/Higadrite}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Liver failure
|Protects from toxin damage caused by liver failure.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#07E79E;background-color:white">?</span>
|{{RecursiveChem/Psicodine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Phobias and Mood
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.
|0.1 units per tick
|30 units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">?</span>
|{{RecursiveChem/Energized Jelly}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Stun
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Penthrite}}Penthrite<span style="color:#F5F5F5;background-color:white">?</span>
|{{RecursiveChem/Penthrite}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 10 <br><b>Min purity:</b> 0.25 <br>Mildly exothermic<br>Mildly H+ consuming
|Heart, crit
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)
|0.2 units per tick
|50 units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite<span style="color:#bb2424;background-color:white">?</span>
|{{RecursiveChem/Sanguirite}}
|N/A
|Bleeding
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage.
|0.1 units per tick
|20 units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel<span style="color:#863333;background-color:white">?</span>
|{{RecursiveChem/Pulped_Banana_Peel}}
|N/A
|Bleeding
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage.
|0.4 units per tick
|20 units
|N/A
|-
|}
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Changeling Adrenaline}}Changeling Adrenaline<span style="color:#C1151D;background-color:white">?</span>
|[[Changeling|Changelings]]
|Stun
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. <br>If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this.
|0.4 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Changeling Haste}}Changeling Haste<span style="color:#AE151D;background-color:white">?</span>
||[[Changeling|Changelings]]
|Speed
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick.
|1 unit per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">?</span>
|{{RecursiveChem/Omnizine}}
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick.
|0.1 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Protozine}}Protozine<span style="color:#DCDCDC;background-color:white">?</span>
|{{RecursiveChem/Geyser}}
|Brute, burn, toxin and suffocation
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting.
|0.1 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Godblood}}Godblood<span style="color:#DCDCDC;background-color:white">?</span>
|{{RecursiveChem/Godblood}}
|Brute, burn, toxin and suffocation
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that's not really a concern.
|0.1 units per tick
|150 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">?</span>
|{{RecursiveChem/Honey}}
|Brute, burn, toxin and suffocation
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system.
|1 unit per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#FFAF00;background-color:white">?</span>
|{{RecursiveChem/Earthsblood}}
|All damage types
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it's in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured.
|0.4 units per tick (static)
|25 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Silibinin}}Silibinin<span style="color:#FFFFD0;background-color:white">?</span>
|{{RecursiveChem/Silibinin}}
|Liver damage
|Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage.
|0.6 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers<span style="color:#9423FF;background-color:white">?</span>
|{{RecursiveChem/Polypyrylium_Oligomers}}
|Lung damage
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage.
|0.1 units per tick
|50 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor<span style="color:#FFBE00;background-color:white">?</span>
|Eating [[#Probital|Probital]]
|Brute
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food_and_drinks#Food|food]] you eat turns into [[Guide_to_food_and_drinks#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit.
|0.025 units per tick
|10 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver<span style="color:#DFD54E;background-color:white">?</span>
|Injecting [[#Syriniver|Syriniver]]
|Toxin
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]].
|0.1 units per tick
|25u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Muscle Stimulant}}Muscle Stimulant<span style="color:#C8A5DC;background-color:white">?</span>
|Strange seeds
|Slowdown
|Makes you ignore slowdowns from being hurt.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico<span style="color:#C8A5DC;background-color:white">?</span>
|Strange seeds, Abductor's operating table injects this too
|Heart and liver failure
|Removes the need for heart and liver.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">?</span>
|[[Syndicate_Items#Stimpack|Syndicate uplink]]
|Stun
|Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]].
|0.2 units per tick
|60 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites<span style="color:#78008C;background-color:white">?</span>
|[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]
|All damage types
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and  3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don't confuse with the programmable [[Guide_to_Nanites|Nanites]].
|0.4 units per tick
|30 Units
|N/A
|-
|}
====Removed Medicines====
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.
<div class="toccolours mw-collapsible mw-collapsed">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|How to get
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">?</span>
|Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Bicaridine}}
|Brute
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.
|0.4 units per tick
|30u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">?</span>
|Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Kelotane}}
|Burn
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.
|0.4 units per tick
|30u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">?</span>
|Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Anti-Toxin}}
|Toxin
|Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.
|0.4 units per tick
|30u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">?</span>
|Was completely removed from /tg/ July 2019.<br>{{RecursiveChem/Tricordrazine}}
|All types
|Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.
|0.4 units per tick
|30u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">?</span>
|Was completely removed from /tg/ Aug 2019.<br>[[Cyborg#Medical|Medical cyborg]] hypospray and other sources<br>
|Suffocation
|Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots.
|0.4 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">?</span>
|Was replaced with [[#Multiver|Multiver]] Aug 2019.<br>{{RecursiveChem/Charcoal}}
|Toxin
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]].
|0.2 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">?</span>
|Was replaced with [[#Aiuri|Aiuri]] Aug 2019.<br>{{RecursiveChem/Silver Sulfadiazine}}
|Burn
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.
|0.4 units per tick
|45u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">?</span>
||Was replaced with [[#Libital|Libital]] Aug 2019.<br>{{RecursiveChem/Styptic Powder}}
|Brute
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.
|0.4 units per tick
|45u
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">?</span>
|Was renamed [[#Convermol|Convermol]] Aug 2019.<br>{{RecursiveChem/Perfluorodecalin}}
|Suffocation
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don't heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed.
|0.1 units per tick
|35 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sanguibital}}Sanguibital<span style="color:#ECEC8D;background-color:white">?</span>
|Was replaced with [[#Helbital|Helbital]] Sept 2019.<br>{{RecursiveChem/Sanguibital}}
|Brute
|One of the first "Cobbychems". Only existed on /tg/ for a short while. Removed by Cobby because it wasn't ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem.
|0.2 units per tick
|35 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ichiyuri}}Ichiyuri<span style="color:#C8A5DC;background-color:white">?</span>
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.<br>{{RecursiveChem/Ichiyuri}}
|Burn
|One of the first "Cobbychems". Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn't fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it's been in your system.
|0.2 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Fiziver}}Fiziver<span style="color:#000000;background-color:white">?</span>
|Was replaced with [[#Seiver|Seiver]] Oct 2019.<br>{{RecursiveChem/Fiziver}}
|Toxin
|One of the first "Cobbychems". Removed by Cobby because ''Fiziver didn't see much use and I grew to dislike the overall damage mods''. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it's been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect.
|0.1 units per tick
|11 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F49797;background-color:white">?</span>
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. <br>{{RecursiveChem/Corazone}}
|Liver
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for "heart" it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure.
|0.4 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#6B372E;background-color:white">?</span>
|Was removed in June, 2020.
|Brute, burn
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will <s>deal</s> heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold.
|0.4 units per tick
|3 Units
|N/A
|-
|}
</div>
== Narcotics ==
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">?</span>
|Grown in tobacco or found in cigarettes.
|N/A
|Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly.
|0.05 units per tick
|15 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">?</span>
|{{RecursiveChem/Krokodil}}
|<b>Min react temp:</b> 380K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie.
|0.2 units per tick
|20 Units
|15 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">?</span>
|{{RecursiveChem/Crank}}
|<b>Min react temp:</b> 390K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, at the beginning of withdrawal every tick will deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time.
|0.2 units per tick
|20 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">?</span>
|{{RecursiveChem/Methamphetamine}}
|<b>Required temp:</b> 372K <br><b>Overheat temp:</b> 380K <br><b>Optimal pH range:</b> 6.5 to 7.5 <br><b>Min purity:</b> 0.5 <br>Exothermic nature is tied to purity<br>H+ producing
|Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.<br>If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body.
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems.
|0.3 units per tick
|20 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">?</span>
|{{RecursiveChem/Bath Salts}}
|<b>Min react temp:</b> 374K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Makes the subject immune to [[Status_Effects#Sleep|sleep]] and [[Status_Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.<br>If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.<br>If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.
|0.2 units per tick
|20 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">?</span>
|{{RecursiveChem/Aranesp}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick.
|0.2 units per tick
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">?</span>
|{{RecursiveChem/Happiness}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".
|0.2 units per tick
|20 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">?</span>
|{{RecursiveChem/Space Drugs}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]].
|0.2 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pump-Up}}Pump-Up<span style="color:#e38e44;background-color:white">?</span>
|{{RecursiveChem/Pump-Up}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Doesn't affect [[Status_Effects#Disables|stuns]] from other sources. 15% chance to cause loss of breath, and 5% to cause some [[Status_Effects#Jitteriness|jitter]]. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to [[Status_Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[File:Pump_up_injector.png|link=Special:FilePath/Pump_up_injector.png]]. (Results in 5 parts instead of 7)
|1.2 units per tick
|30 Units
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Tar}}Maintenance Tar<span style="color:#000000;background-color:white">?</span>
|{{RecursiveChem/Maintenance_Tar}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. <br>(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)
|0.2 units per tick
|30 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Sludge}}Maintenance Sludge<span style="color:#203d2c;background-color:white">?</span>
|{{RecursiveChem/Maintenance_Sludge}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4)
|0.8 units per tick
|25 Units
|10 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Maintenance_Powder}}Maintenance Powder<span style="color:#ffffff;background-color:white">?</span>
|{{RecursiveChem/Maintenance_Powder}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8)
|0.2 units per tick
|15 Units
|6 Units
|-
|}
==Pyrotechnics==
The manipulation of fire and matter.    <br>
===Explosive Strength===
For chemicals which are explosive, you may notice an 'explosive strength' listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a 'modifier', which adds a flat amount to the size of the explosion. By default the outer 'light impact' radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn't have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.
Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash_Powder|Flash Powder]] or [[#Liquid_Dark_Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">?</span>
|{{RecursiveChem/Stabilizing Agent}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">?</span>
|{{RecursiveChem/Fluorosurfactant}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Smoke}}
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Smoke Powder}}
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Flash Powder}}
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">?</span>
|{{RecursiveChem/Phlogiston}}
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">?</span>
|{{RecursiveChem/Napalm}}
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Sonic Powder}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">?</span>
|{{RecursiveChem/Pyrosium}}
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15.
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">?</span>
|{{RecursiveChem/Cryostylane}}
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15.
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}{{anchor|CLF3}}{{anchor|clf3}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">?</span>
|{{RecursiveChem/Chlorine Trifluoride}}
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however.
|4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">?</span>
|{{RecursiveChem/Sorium}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">?</span>
|{{RecursiveChem/Liquid Dark Matter}}
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">?</span>
|{{RecursiveChem/Meth Explosion}}
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}{{anchor|Gunpowder}}Gunpowder<span style="color:#000000;background-color:white">?</span>
|{{RecursiveChem/Gunpowder}}
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status_Effects#Hallucinations|hallucinations]] and [[Status_Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named '''Black Powder'''.
|0.05 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">?</span>
|{{RecursiveChem/Nitroglycerin}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|RDX}}RDX<span style="color:#808080;background-color:white">?</span>
|{{RecursiveChem/RDX}}
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid_Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn't for the modifiers. )(Results in 1 unit instead of 4)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|TaTP}}TaTP<span style="color:#808080;background-color:white">?</span>
|{{RecursiveChem/TaTP}}
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Penthrite Explosion}}Penthrite Explosion<span style="color:#808080;background-color:white">?</span>
|{{RecursiveChem/Penthrite Explosion}}
|An explosive reaction involving [[#Penthrite|Penthrite]]. Explodes on heating to 315k. Has an explosive strength of 0.2
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
|{{RecursiveChem/Explosion}}
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. Has an explosive strength of 0.05
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
|{{RecursiveChem/Holy Explosion}}
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
|{{RecursiveChem/EMP}}
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing_and_Accessories#Earpieces|headsets]], stuns [[Cyborg|cyborgs]], disables [[Guide_to_construction#Security_Camera|security cameras]], messes with [[Surgery#Cybernetic_Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|{{RecursiveChem/Bee Explosion}}
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn't work in grenades.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">?</span>
|{{RecursiveChem/Teslium}}
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
|{{RecursiveChem/Tesla Shock}}
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">?</span>
|{{RecursiveChem/Thermite}}
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested.
|0.4 units per tick
|}
==Other Reagents==
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[Grenade|grenades]], but some can be quite dangerous.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
|-
!style='background-color:#FFEE88;'|{{anchor|Baldium}}Baldium<span style="color:#ECB2CF;background-color:white">?</span>
|{{RecursiveChem/Baldium}}
|<b>Min react temp:</b> 395K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid<span style="color:#A86B45;background-color:white">?</span>
|{{RecursiveChem/Barber's Aid}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#0000CC;background-color:white">?</span>
|{{RecursiveChem/Bluespace_Dust}}
|N/A
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|BZ Metabolites}}BZ Metabolites<span style="color:#FAFF00;background-color:white">?</span>
|Breathe [[Guide_to_Atmospherics#BZ|BZ gas]]
|N/A
|Does nothing unless you're a [[Changeling|changeling]]. Slowly drains a [[Changeling|changeling's]] chemical storage, and makes them unable to communicate on the changeling hivemind channel.
|0.08 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#7A4E33;background-color:white">?</span>
|{{RecursiveChem/Concentrated Barber's Aid}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
|{{RecursiveChem/Candle}}
|<b>Min react temp:</b> 374K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates a red candle for use in decoration or rituals. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide<span style="color:#B0B0B0;background-color:white">?</span>
|{{RecursiveChem/Carbon Dioxide}}
|<b>Min react temp:</b> 777K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Carpet}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber's Aid|Barber's Aid]].<br>
Can be mixed 1:1 with other chemicals to create different types of carpet:<br>
<div class="toccolours mw-collapsible mw-collapsed">
Click expand for list of recipes.
<div class="mw-collapsible-content">
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet<br>
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet<br>
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet<br>
[[Guide_to_food_and_drinks#Green_Beer|Green Beer]]: Green Carpet<br>
[[Guide_to_food_and_drinks#Orange_Juice|Orange Juice]]: Orange Carpet<br>
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet<br>
[[#Liquid_Gibs|Liquid Gibs]]: Red Carpet<br><br>
Some of the above carpet chemicals can be further refined:<br>
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet<br>
Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet
</div>
</div>
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Colorful Reagent}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[Grenade|grenade]] for a "rainbow bomb".
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">?</span>
|{{RecursiveChem/Condensed Capsaicin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Also known as "pepper spray". A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. <br>
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Life}}
|N/A
|Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Life (Friendly)}}
|N/A
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3)
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers
|{{RecursiveChem/Cellulose}}
|N/A
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated_Suture|Medicated Sutures]].
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Cellulose Carbonization}}Cellulose Carbonization
|{{RecursiveChem/Cellulose_Carbonization}}
|<b>Min react temp:</b> 512K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Turns [[#Cellulose|cellulose]] into carbon.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
|{{RecursiveChem/Corgium}}
|N/A
|Creates your own Corgi!
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Color Powder}}Color Powder<span style="color:#DA0000;background-color:white">?</span>
|Grow [[Guide_to_hydroponics#Rainbow_Bunch|Rainbow Bunch]]
|N/A
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name "color powder".
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Crayon Powder}}Crayon Powder<span style="color:#DA0000;background-color:white">?</span>
|Grind a [[General_items#Crayon|crayon]]
|N/A
|A variety of [[#Color_Powder|Color Powder]] that works the same except it can't color mobs. There are several different crayon powder colors.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#ADB5DB;background-color:white">?</span>
|{{RecursiveChem/Cryptobiolin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Causes [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]].
|0.6 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">?</span>
|{{RecursiveChem/Drying Agent}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">?</span>
|{{RecursiveChem/Foaming Agent}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">?</span>
|{{RecursiveChem/Firefighting Foam}}
|<b>Cold reaction</b><br><b>Min react temp:</b> 200K <br><b>Overheat temp:</b> 5K <br><b>pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Very endothermic<br>Mildly H+ consuming
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Glitter}}Glitter<span style="color:#FFFFFF;background-color:white">?</span>
|Prize from [[Computers#Arcade_Machines|arcade machines]]
|N/A
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]].
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#D3B913;background-color:white">?</span>
|{{RecursiveChem/Glycerol}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Gravitum}}Gravitum<span style="color:#ff0000;background-color:white">?</span>
|{{RecursiveChem/Gravitum}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Makes you completely weightless as long as it's in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff.
|0.04 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Growth Serum}}Growth Serum<span style="color:#ff0000;background-color:white">?</span>
|{{RecursiveChem/Growth_Serum}}
|N/A
|Makes you larger as long as it's in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Hollow Water}}Hollow Water<span style="color:#ff0000;background-color:white">?</span>
|{{RecursiveChem/Geyser}}
|N/A
|Identical to water, but will turn water into holy water when mixed with it.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#E07DDD;background-color:white">?</span>
|{{RecursiveChem/Impedrezene}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause [[Status_Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">?</span>
|{{RecursiveChem/Quantum Hair Dye}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">?</span>
|1 part Sugar<br>1 part Banana Juice
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Causes you to laugh. (Results in 10 units instead of 2)
|instant
|-
!style='background-color:#FFEE88;'|{{anchor|Magillitis}}Magillitis<span style="color:#00f041;background-color:white">?</span>
|[[Syndicate_Items#Magillitis_Serum_Autoinjector|Syndicate uplink]]
|N/A
|Turns monkeys and humans into gorillas after 10 cycles.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|N/A
|Creates a slab of chemically processed meat. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
|{{RecursiveChem/Metal Foam}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Metalgen}}Metalgen
|{{RecursiveChem/Metalgen}}
|Randomized!
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Metalgen Imprint}}Metalgen Imprint
|{{RecursiveChem/Metalgen Imprint}}
|N/A
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don't have a liquid form. Silicon will work for glass.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Nanomachines}}Nanomachines<span style="color:#535E66;background-color:white">?</span>
|Roburgers from [[Guide_to_xenobiology#Silver_Slime|silver slime extracts]]
|N/A
|Inflicts a [[Infections#Simple_Diseases|disease]] which turns the victim into a [[Cyborg|cyborg]] with [[Asimov#Core_AI_Modules|Asimov laws]]. The disease can be cured with an injection of copper.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent<span style="color:#664B63;background-color:white">?</span>
|{{RecursiveChem/Smart Foaming Agent}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Required to make [[Guide_to_chemistry#Smart_Metal_Foam|smart metal foam]]. (Results in 3 units instead of 5)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam
|{{RecursiveChem/Smart Metal Foam}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide<span style="color:#808080;background-color:white">?</span>
|{{RecursiveChem/Nitrous Oxide}}
|<b>Min react temp:</b> 525K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status_Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status_Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere.
|0.6 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Solidification}}Silver Solidification
|{{RecursiveChem/Silver Solidification}}
|N/A
|Solidifies a large amount of liquid Silver into a bar. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
|{{RecursiveChem/Gold Solidification}}
|N/A
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
|{{RecursiveChem/Plasma Solidification}}
|N/A
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Uranium Solidification}}Uranium Solidification
|{{RecursiveChem/Uranium Solidification}}
|N/A
|Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
|{{RecursiveChem/Plastic Sheets}}
|N/A
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical_items#Large_Water_Bottle|plastic bottles]] [[File:large_water_bottle.png]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Romerol}}Romerol<span style="color:#123524;background-color:white">?</span>
|[[Syndicate_Items#Romerol|Syndicate uplink]]
|N/A
|Romerol adds a zombie infection tumor (festering ooze) to the victims' heads. When those victims die, they will revive as [[Zombie#Romerol_Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol_Tumor|surgery]].
|instant
|-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">?</span>
|{{RecursiveChem/Royal Bee Jelly}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#202040;background-color:white">?</span>
|[[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]
|N/A
|Makes you randomly twitch, drool, moan and gasp.
|0.1 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
|{{RecursiveChem/Soap}}
|N/A
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">?</span>
|{{RecursiveChem/Space Cleaner}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints).
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">?</span>
|{{RecursiveChem/Spray Tan}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">?</span>
|{{RecursiveChem/Space Lube}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait.  (Results in 4 units instead of 3)
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#D0EFEE;background-color:white">?</span>
|{{RecursiveChem/Sterilizine}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
|{{RecursiveChem/Synthmeat}}
|N/A
|Creates a slab of synthetic meat.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Medicated Suture}}[[File:Medicated_suture.png|link=Special:FilePath/Medicated_suture.png]] Medicated Suture
|{{RecursiveChem/Medicated_Suture}}
|N/A
|Creates a [[Medical_items#Medicated_Suture|Medicated Suture]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png|link=Special:FilePath/Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh
|{{RecursiveChem/Advanced_Regenerative_Mesh}}
|N/A
|Creates an [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mourning_Poultice}}[[File:Mourning_poultice.png|link=Special:FilePath/Mourning_poultice.png]]Mourning Poultice
|{{RecursiveChem/Mourning_Poultice}}
|N/A
|Creates a [[Medical_items#Mourning_Poultice|Mourning Poultice]].
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Organic Slurry}}Organic Slurry<span style="color:#545000;background-color:white">?</span>
|{{RecursiveChem/Organic_Slurry}}
|N/A
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status_Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">?</span>
|{{RecursiveChem/Pax}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work.
|0.1 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">?</span>
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|N/A
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|N/A
||Makes the target [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">?</span>
|Gondola Meat
|N/A
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim's body and slowly turns them into a Gondola. Can be cured with [[#Condensed_Capsaicin|Condensed Capsaicin]].
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97ee63;background-color:white">?</span>
|{{RecursiveChem/Liquid_Electricity}}
|N/A
|Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder
|{{RecursiveChem/Monkey_Powder}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4)
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Electrolysis}}Electrolysis
|{{RecursiveChem/Electrolysis}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Turns the ingredients into 3u hydrogen and 1.5u oxygen.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Scream}}Scream
|{{RecursiveChem/Scream}}
|N/A
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Extractification}}Slime Extractification
|{{RecursiveChem/Slime_Extractification}}
|N/A
|The mixture condenses into a [[Guide_to_xenobiology#Grey_Slime|grey slime extract]].
|N/A
|}
===Virology Recipes===
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">?</span>
|{{RecursiveChem/Virus Rations}}
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2)
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">?</span>
|{{RecursiveChem/Virus Food}}
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">?</span>
|{{RecursiveChem/Mutagenic Agar}}
|Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2)
|-
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">?</span>
|{{RecursiveChem/Sucrose Agar}}
|Used to get a [[Infections|virus]] symptom of level 4.
|-
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">?</span>
|{{RecursiveChem/Weakened Virus Plasma}}
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5.
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">?</span>
|{{RecursiveChem/Virus Plasma}}
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2)
|-
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">?</span>
|{{RecursiveChem/Decaying Uranium Gel}}
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2)
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">?</span>
|{{RecursiveChem/Unstable Uranium Gel}}
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6)
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">?</span>
|{{RecursiveChem/Stable Uranium Gel}}
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21)
|-
!style='background-color:#FFEE88;'|{{anchor|Blood Duplication}} Blood Duplication<span style="color:#B31008;background-color:white">?</span>
|{{RecursiveChem/Blood Duplication}}
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it's easy to produce and allows you to infinitely create blood for use in chemfactories.
|}
There are also chemicals that do nothing, which can be found in [[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}.
===Mutation Toxins===
Obtainable through [[Guide_to_xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide_to_races|races]]. It only takes 1u to start the transformation.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin<span style="color:#5EFF3B;background-color:white">?</span>
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you're already a slimeperson this will randomly change your subspecies. Used to be named ''Slime Mutation Toxin''.
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">?</span>
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Lizardpeople|lizardperson]].
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">?</span>
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Human|human]].
|0.2 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">?</span>
|[[Guide_to_xenobiology#Black_Slime|Black slimes]]
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide_to_food_and_drinks#Frost_Oil|Frost Oil]].
|0.2 units per tick
|}
== Toxins{{anchor|Toxins}} ==
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having  2u in the bloodstream and 10u in the stomach means the purge doesn't happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:200px; style='background-color:#FFDD66;'|Reaction conditions
! scope="col" style='background-color:#FFDD66;'|Damage dealt
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">?</span>
|{{RecursiveChem/Toxin}}
|N/A
|Toxin
|Will deal 1.5 toxin damage per tick.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food<span style="color:#D6D6D8;background-color:white">?</span>
|From eating poorly made food
|N/A
|Toxin
|Will deal 0.5 toxin damage per tick.
|0.1 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">?</span>
|{{RecursiveChem/Chloral Hydrate}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Stun, Toxin
|A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status_Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5)
|0.6 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">?</span>
|{{RecursiveChem/Mindbreaker Toxin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Hallucinations
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status_Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3)
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">?</span>
|{{RecursiveChem/Mute Toxin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Speech
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">?</span>
|{{RecursiveChem/Mime's Bane}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Gestures
|Makes the subject unable to gesticulate.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">?</span>
|{{RecursiveChem/Bone Hurting Juice}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Stamina Damage
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide_to_wounds#Bone_Wounds|hurting bones]].
|0.4 units per tick
|50 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">?</span>
|{{RecursiveChem/Mulligan Toxin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Identity
|Randomizes the subject's appearance.
|Infinite
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">?</span>
|{{RecursiveChem/Lexorin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Suffocation
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status_Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u [[#Histamine|histamines]].
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|N/A
|Cardiac Arrest
|Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">?</span>
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries
|N/A
|Stamina Damage
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">?</span>
|Peacekeeper Cyborgs
|N/A
|Stamina Damage
|Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage.
|0.6 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|N/A
|Radiation
|Cause significant radiation damage over time (4 per tick). It's metabolized very slowly.
|0.05 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|N/A
|Stun and Suffocation
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.
|0.1 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">?</span>
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart
|N/A
|Knockout and Stamina
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|0.3 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">?</span>
|{{RecursiveChem/Sulfonal}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Knockout and Toxin
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly.
|0.05 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">?</span>
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|N/A
|Delayed Toxin Damage
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">?</span>
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|N/A
|Toxin Damage
|Deals 2.5 toxin damage per tick.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Bungotoxin}}Bungotoxin<span style="color:#EBFF8E;background-color:white">?</span>
|{{RecursiveChem/Bungotoxin}}
|N/A
|Heart Damage
|Deals 3 [[Guide_to_medicine#Organ_table|heart]] damage per tick. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lead Acetate}}Lead Acetate<span style="color:#EBFF8E;background-color:white">?</span>
|{{RecursiveChem/Lead_Acetate}}
|N/A
|Brain and ear damage
|Deals 1 brain and [[Guide_to_medicine#Organ_table|ear]] damage per tick. Tiny chance to cause confusion.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">?</span>
|{{RecursiveChem/Unstable Mutagen}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Mutations
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]].  Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">?</span>
|{{RecursiveChem/Lipolicide}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Weight Loss
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">?</span>
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|N/A
|Toxin and breath loss
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]].
|0.024 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|N/A
|Paralyzation, Oxygen, and Toxin
|[[Status_Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.
|0.05 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">?</span>
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]]
|N/A
|Brute, toxin, oxyloss and eyesight
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.
|0.1 units per tick
|30 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">?</span>
|{{RecursiveChem/Formaldehyde}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites
|N/A
|Brute, toxin
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Fake Beer}}Fake Beer<span style="color:#664300;background-color:white">?</span>
|{{RecursiveChem/Fake_Beer}}
|N/A
|Knockout
|Instantly puts the victim to [[Status_Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage.
|0.6 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">?</span>
|{{RecursiveChem/Fentanyl}}
|<b>Min react temp:</b> 674K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin, brain
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep.
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">?</span>
|{{RecursiveChem/Cyanide}}
|<b>Min react temp:</b> 380K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin, oxyloss
|Deals 1.25 toxin damage per tick, with 8% chance to [[Status_Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly.
|0.05 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">?</span>
|{{RecursiveChem/Carpotoxin}}
|N/A
|Toxin
|Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food_and_drinks#Seafood|imitation carpmeat]].
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">?</span>
|{{RecursiveChem/Zombie Powder}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Fake death, stun
|If [[#Ingest|ingested]] instantly [[Status_Effects#Unconscious|knocks people out]] (CURRENTLY [https://github.com/tgstation/tgstation/issues/54959 BUGGED]), and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status_Effects#Confusion|confused]] and [[Status_Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15)
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">?</span>
|{{RecursiveChem/Ghoul Powder}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Fake death
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Itching Powder}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]].
|0.2 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">?</span>
|Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland)
|N/A
|Conditional death
|Instantly gibs fat people when ingested.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">?</span>
|{{RecursiveChem/Slime Jelly}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|The base reagent for slime based chemicals. Grinding [[Guide_to_xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">?</span>
|{{RecursiveChem/Heparin}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Bleeding
|A powerful anticoagulant. All open [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the victim has a [[Guide_to_Wounds#Slash_Wounds|bleeding wound]].
|0.08 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium<span style="color:#AC88CA;background-color:white">?</span>
|{{RecursiveChem/Rotatium}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. <br>Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes.
|0.24 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">?</span>
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|N/A
|Toxin
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses.
|0.4 units per tick
|29 Units
|-
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">?</span>
|{{RecursiveChem/Anacea}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin and Purges Medicines
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick.
|0.032 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">?</span>
|{{RecursiveChem/Fluorosulfuric Acid}}
|<b>Min react temp:</b> 380K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Corrosion
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. "Acidpower" 42.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Nitric Acid}}Nitric Acid<span style="color:#5050FF;background-color:white">?</span>
|{{RecursiveChem/Nitric Acid}}
|<b>Min react temp:</b> 480K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Corrosion
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. "Acidpower" 5.  (Results in 2 units instead of 3)
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">?</span>
|{{RecursiveChem/Weed Killer}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|Kills weeds and causes 1 toxin damage per tick to humans.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">?</span>
|{{RecursiveChem/Pest Killer}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick.
|0.4 units per tick.
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">?</span>
|{{RecursiveChem/Plant-B-Gone}}
|<b>Min react temp:</b> 100K <br><b>Overheat temp:</b> 900K <br><b>Optimal pH range:</b> 5 to 9 <br><b>Min purity:</b> 0.3 <br>Mildly exothermic<br>Mildly H+ consuming
|Toxin
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick.
|0.4 units per tick
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Hot_Ice_Slush}}Hot Ice Slush<span style="color:#724cb8;background-color:white">?</span>
|{{RecursiveChem/Hot_Ice_Slush}}
|N/A
|Toxin
|Heats you up, deals 3 toxin damage and increases the plasma volume of [[Xeno|xenos]]. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K).
|0.4 units per tick
|N/A
|}
== Lavaland Chemicals ==
Found primarily in Lavaland flora.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in
! scope="col" style='background-color:#FFDD66;'|Type
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
|-
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">?</span>
|Mushroom Cap (Inocybe), from tall mushrooms
|Food
|20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">?</span>
|{{RecursiveChem/Tinea_Luxor}}
|Food
|Makes the consumer glow.
|0.4 units per tick
|-
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">?</span>
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Food
|80% chance to heal 1 burn and 1 brute damage each tick.
|0.4 units per tick
|-
|}
==Reagent Delivery{{anchor|Reagent Delivery}}==
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.
===Delivery types===
There are 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. <br>
====Ingest====
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.
====Inject====
On inject the reagent simply enters the target's bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.
====Vapor====
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.
====Touch====
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
====Patch====
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all  "patch" components are also "touch" components.
===Smoke vs foam vs others===
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br>
====Pills====
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren't added to bloodstream instantly. <br>
====Syringes====
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br>
====Patches====
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
====Cigarettes====
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
====[[#Smoke|Smoke]]====
{{Anchor|Smoke_effect}}
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). <br>
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
====[[#Fluorosurfactant|Foam]]====
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br>
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
====Splashing====
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
====Spraying====
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br>
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! [[Guide_to_food_and_drinks#Drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.
[[Category:Guides]]

Версия от 19:44, 6 октября 2021

{{:tgstationwiki:Guide_to_chemistry}}

Skyrat Chemistry

But wait, there's more! Skyrat has a number of unique chemicals that can be made.

Sexy Drugs

Name Formula Reaction conditions Description Chemical properties
Crocin


pH: ?


2 Parts Carbon
2 Parts Hydrogen
1 Part Water
N/A Description Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac. Rate: ?u/tick
Hexacrocin


pH: ?

2 Parts Carbon
2 Parts Hydrogen
N/A Description:Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals. Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas

Overdose applies a semi-blinding curse.

Rate: ?u/tick


OD: 25u