Контрабанда

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Версия от 16:44, 9 сентября 2022; imported>Quacks (Added rules table and categorized this page.)
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Политики Skyrat
Paper.png Rough Draft

This document may not be entirely accurate with our current policies. Please be mindful that this may change.


Неопасная контрабанда («B»)
Artifical Intelligence Detector
Multitool.png
Chameleon Gear
Syndibox.png
Clandestine Device
Chameleon projector.gif
Codespeak Manual
Red book.png
Decoy Nuclear Authentication Disk
NuclearDisk.gif
Foam Riot Dart
Foambox riot.png
Raw Telecrystal
Tc.png
Smuggler Satchel
Smuggler.png
SyndEye PDA app
Camera Bug.gif
Syndicate Documents
Documents.png
Universal Syndicate Suppressor
Universal suppressor.png
Опасная контрабанда («A»)
Agent ID Card
Id regular.png
Banana Grenade
Banana-grenade.gif
Binary Translator Key
Binary encryption.png
Box of Gorilla Cubes
Monkey Cube Box.png
Brainwashing Surgery Program
Disk.gif
Briefcase Launchpad
Briefcase launchpad.gif
Dangerous Literature
CQC manual.png
Dangerous Poison
Bottle16.png
Dart Pistol
Dart pistol.png
Dehydrated Space Carp
Carp plush.png
EMP Flashlight
Flashlight.png
EMP Implant
Injector.png
Energy Dagger
Edagger.gif
EZ Clean Bundle
Grenade.png
Gloves of the North Star
BGloves.png
Hacked AI Upload Module
Circuitboard.png
Haunted Magic Eightball
Eightball.png
Holoparasite Injector
Combat Stimulant Injector.png
Illegal PDA viruses
Virusdisk.png
KA Pressure Mod
Modkit.png
Makarov
Makarov.png
Modified Syringe Gun
Sgun.png
Mulligan
Syringe.png
Protocol CRAB-17 Phone
Roboticistpda.png
Radio Jammer
Radio jammer.png
Radioactive Microlaser
Healthanalyzer.png
Reagent Dartgun
Regeantdartgun.png
Reverse Bear Trap
Reversebeartrap.png
Sleepy Pen
Pen.png
Slipocalypse Clusterbang
Clusterbang.png
Storage Implant
Injector.png
Throwing Weapons
Tstar.png
Toy Guns w/ Riot Darts
Toy makarov.png
Особо опасная контрабанда («S»)
Australicus Slime Mutator
Syringe.png
Biohazard Grenades
Grenade.png
Biohazardous Chemical Sprayer
Cleaner.png
Blast Cannon
Loaded blastcannon.png
Clown Bomb
Clown bomb.gif
Clown Car
Clowncar.png
Concealed Weapon Bay
M w b.png
Contractor Baton
Contractor baton extended.png
Contractor MOD
Contractor mod.png
Contractor Uplink
ContractorUplink.gif
Cryptographic Sequencer
Emag.gif
Dangerous Knowledge
Scroll.png
Energy Melee
ESword.png
Explosive Implants
Injector.png
Freedom Implant
Injector.png
His Grace
Green toolbox.png
Holoparasite
Guardianspirits.gif
Hypnotic Flash
Flash.gif
Illegal Delivery Grenades
Delivery grenade.gif
Magillitis Serum Autoinjector
Syringe.png
Mini Energy Crossbow
Ebow.png
Modified ID Card
Doorjack.gif
Pizza Bomb
Pizza bomb.gif
Power Beacon
Beacon.gif
Power Sink
Powersink.gif
Powerfist
Powerfist.png
Powerful Explosives
X4.png
Proximity Mine
Wetfloorsign.png
Radio Implant
Injector.png
Reverse Revolver
Revolver.png
Romerol
Bottle12.png
Stealth Implant
Injector.png
Syndicate Detonator
Big red button.png
Syndicate Encryption Key
Syndicate encryption.png
Syndicate Firearms
Sniper.png
Syndicate MOD
Syndicate mod.png
Syndicate Uplink
Normalpda.gif
Uplink Implant
Injector.png
Wizard Equipment
Wizardsuit.png


Usage Notes

  • Any weapon being brandished or misused can be considered mid-level contraband
  • Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
  • It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
  • Do not stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.
  • The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
  • Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
  • Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
  • Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.

Exemptions and specific details

  • Ammunition - Anyone with a weapons license is exempt, naturally.
  • Armour Vests - Security, the HoP, the Captain, and the bartender are all exempt.
  • Flashes - Heads of staff and roboticists are exempt.
  • Jaws of Life - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
  • Recreational Drugs - Space drugs and anything of similar effect
  • Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
  • Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
  • Any Firearm (without a license) The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
  • Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
  • Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.


Основная информация