Space-Law: различия между версиями

Материал из SS220 Skyrat Wiki (SS13)
Перейти к навигации Перейти к поиску
imported>Hogberg
Нет описания правки
imported>Hogberg
Нет описания правки
Строка 1: Строка 1:
==Preface==
==Preface==
'''Station Control and Conflict Management Regulations''' (Space Law) '''SCCMR''', colloquially known as ‘Space Law’, is Nanotrasen’s corporate law. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
'''Station Control and Conflict Management Regulations''' (Space Law) '''SCCMR''', colloquially known as ‘Space Law’, is Nanotrasen’s corporate law. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
'''SCCMR''' is not secret. The Head of Security & Centcom OFficials have in-depth knowledge of '''SCCMR'''. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of '''SCCMR'''. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
<br>
<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>
=== Quick Crime Code Reference Sheet ===
=== Quick Crime Code Reference Sheet ===
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
Строка 64: Строка 58:
<BR>
<BR>
----
----
'''SCCMR''' is not secret. The Head of Security & Centcom OFficials have in-depth knowledge of '''SCCMR'''. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of '''SCCMR'''. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
<br>
<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>


==Injunctions==
==Injunctions==
Строка 108: Строка 107:
Everyone is innocent until proven guilty. The standards for evidence increases with the severity of the crime. If an officer prevents a crime from occurring, the suspect has still committed the crime. Of course, murder being stopped results in attempted murder.
Everyone is innocent until proven guilty. The standards for evidence increases with the severity of the crime. If an officer prevents a crime from occurring, the suspect has still committed the crime. Of course, murder being stopped results in attempted murder.
When someone is convicted of aiding and abetting, take the original suspect’s crime tier and give them the minimum sentence for that tier. Aiding someone accused of rape is a <span style="color:red">High-Level Felony</span>, thus should receive a thirty minute punishment.
When someone is convicted of aiding and abetting, take the original suspect’s crime tier and give them the minimum sentence for that tier. Aiding someone accused of rape is a <span style="color:red">High-Level Felony</span>, thus should receive a thirty minute punishment.


===Criminal Codes===
===Criminal Codes===
Строка 120: Строка 120:
<span style="color:brown">Codes 400-499 are Capital Offences and start with imprisonment until transfer.
<span style="color:brown">Codes 400-499 are Capital Offences and start with imprisonment until transfer.


<BR>


==Misdemeanours==
==Misdemeanours==

Версия от 12:56, 10 июля 2020

Preface

Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Space Law’, is Nanotrasen’s corporate law. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.

Quick Crime Code Reference Sheet

Code 1XX - Minor 2XX - Medium 3XX - Major 4XX - Capital
01 Trespassing Insubordination Sexual Assault Annihilation
02 Petty Theft Violating an injunction Sabotage of Infrastructure Terrorism
03 Battery Assault Manslaughter
04 Vandalism Medical Malpractice Grand Theft
05 Breaking and Entering Creating a workplace hazard Murder & Attempted Murder
06 Rubbernecking Overreach of executive powers Mutiny
07 Animal Cruelty Eavesdropping Escaping Confinement
08 Disorderly Conduct



SCCMR is not secret. The Head of Security & Centcom OFficials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.

Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.


Injunctions

Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.

Injunctions have some terms:

• Injunctions may not prohibit work assignments.

• Injunctions may not last over thirty minutes.

• Injunctions may not prohibit the suspect from accessing essential services, such as medical treatment.

• Injunctions listed as a penalty require only the arresting officer’s approval.

• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).

• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.

Corporate Regulations

Regulations are classed in one of four severity levels.

Misdemeanour - Petty crimes that aren’t usually worth dedicating resources to imprisoning them nor is the crime severe enough to warrant imprisonment.

Standard Felony - Crimes that warrant imprisonment. These always start at a minimum of ten minutes punishment, regardless of any sentencing modifiers.

High-Level Felony - Also regarded as a ‘severe felony’ or ‘heavy felony’. Crimes under this section are serious and may potentially warrant permanent imprisonment till transfer. Crimes usually start at twenty minutes, however, modifiers can reduce this.

Capital Offence - Committing a capital offense usually results in permanent imprisonment, consensual cyborgification or execution.

Sentencing

Misdemeanours operate on the two strikes and you’re out principle. After committing two separate misdemeanours, any further misdemeanours are automatically upgraded to Standard Felonies thus meaning they automatically get a ten minute minimum sentence.

A misdemeanour may be punished with a fine for immediate release. The time it takes to process the suspect is part of the punishment.

A Standard Felony starts at ten minutes and can never go below it. Each past felony relating to previous crimes should add ten minutes to the minimum sentence.

A High-Level Felony starts at thirty minutes and can never go below it. For each past High-Level felony, add thirty minutes to the minimum sentence.

A Capital Offence starts at permanent imprisonment until transfer. Plea deals can change the minimum sentence to sixty minutes.

Everyone is innocent until proven guilty. The standards for evidence increases with the severity of the crime. If an officer prevents a crime from occurring, the suspect has still committed the crime. Of course, murder being stopped results in attempted murder. When someone is convicted of aiding and abetting, take the original suspect’s crime tier and give them the minimum sentence for that tier. Aiding someone accused of rape is a High-Level Felony, thus should receive a thirty minute punishment.


Criminal Codes

Also known as ‘criminal tiers’.

Codes 100-199 are misdemeanours.

Codes 200-299 are Standard Felonies and start with ten minutes imprisonment.

Codes 300-399 are High-Level Felonies and start with thirty minutes imprisonment.

Codes 400-499 are Capital Offences and start with imprisonment until transfer.


Misdemeanours

A misdemeanour should remain private and can be expunged with good behaviour. In accordance with Standard Operating Procedures, many misdemeanours can be outright ignored during Red Alert.

101 - Trespassing

Description & Conditions: To be in an area one has no access to, no legitimate access or failure to remove oneself after permission to occupy premises has been revoked. Crew members with access to the area may grant permissions to stay or revoke rights to stay, even when the occupied area is publically accessible (such as the bar or medbay lobby), with the department head having an absolute veto right on the matter. Trespassing never applies to maintenance or public hallways.

Penalties: 500 credit fine.


102 - Petty Theft

Description & Conditions: Acquiring something from an area one has no access to and doing so without consent. Or creating a shortage of locale-specific items.

Penalties: 500 credit fine. Confiscation and return of stolen item(s).

OOC Notes: Newbie officers beware - this is the most common "innocent until proven guilty" mistake because simply owning something from a foreign department does not yet prove that it was acquired without consent. The "locale-specific items" refer to a lot of things that are meant to stay in a place instead of on-person, this includes fire-extinguishers, surgical tools, various engineering equipment, etc.


103 - Battery

Description & Conditions: To cause or threaten minor physical harm to others or to have unwanted physical contact with someone regardless of the outcome. The victim may request that no punishment be given.

Penalties: 500 credit fine.

OOC Notes: Whenever someone is forced into critical condition (100 damage), battery becomes assault regardless of intent. Continual hugging or headpatting can count as battery if the suspect continues after being requested to stop. Threats count as battery, regardless of how dire they are. Stamcrit (140 stamloss) is battery and not assault.


104 - Vandalism

Description & Conditions: Deliberately causing damage and/or defacing the station, property of the station, or property of friendly corporation(s).

Penalties: 500 credit fine in addition to paying the cost of any items destroyed.

OOC Notes: Ignore this crime on red alert. Breaking into medical on red alert to get a medkit to save someone’s life should never be punished. Littering counts as defacing the station.


105 - Breaking and Entering

Description & Conditions: Entering areas the suspect is not authorised to be in by force.

Penalties: 500 credit fine. Removal from the area and seizure of any stolen goods.


106 - Rubbernecking

Description & Conditions: Observing a scene of an accident, crime or emergency in an unduly manner. The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.

Penalties: Forceful removal from the area, optional 500 credit fine.

OOC Notes: This exists to help crew do their jobs without having to read everyone's comments or obstruct through their sheer physical presence, medbay staff may also utilize this to prevent people from stealing their job, as is very common. Example: an engineer arrives after an assistant at a meteor hull breach because they are the "professional responder", they may order the assistant to vacate the area, even if they were trying to help initially. Even after officers and onlookers arrive, they may be ordered and warned to stay away, as meteor breaches are a pure engineering emergency in most cases. Apart from that first responding engineer, only the CE may decide who's rubbernecking or not. Obstructing arrest by actively aiding a criminal’s evasion of arrest is considered aiding and abetting.


107 - Animal Cruelty

Description & Conditions: Inflicting suffering upon animals without research or foodservice intent.

Penalties: 500 credit fine.

OOC Notes: The chaplain may have a hard time performing animal sacrifices this way. The chef stealing Ian to make hamburgers is intentionally left up to interpretation.


108 - Disorderly Conduct

Description & Conditions: Engaging in sexual acts in public, being inadequately dressed, being drunk on duty. Staff that are given alcohol as a radiation treatment are never to be punished under this law, however, they can be held until adequately sober if necessary.

Penalties: 500 credit fine. Drunk people can be held until adequately sober in a holding cell. Repeated drunkenness can result in compulsory psychological evaluation. Nude people can be forcefully covered up and dressed.

OOC Notes: Species that have genitalia covered by fur can be punished by this law. It is intentionally left vague to allow in-character roleplayed racism to occur. If you arrest someone in cloning or surgery for nudity, you’re consenting to the probable security ban.

Standard Felony

Punishments for a Standard Felony usually start at ten minutes and increase by an additional ten minutes based on severity. Remember this as a rule of thumb. The Warden, Head of Security and Captain (or acting) may request psychological evaluations if deemed necessary and facilities are available. The aforementioned people can decide to conditionally release suspects with no penalty if they receive a psychological evaluation.

201 - Insubordination

Description & Conditions: Ignoring a reasonable order from a superior officer, such as a head of staff.

Penalty: Demotion upon the discretion of the superior officer, Stacks with creating a workplace hazard. Ten minute sentences are optional for this if demotion occurs. Always let the superior officer

OOC Notes: This requires orders to be reasonable. A superior officer cannot spew out ‘reasonable’ orders in the hopes of catching someone out to demote them. Your job is not to determine if the superior officer is giving reasonable orders. Your job is to assist in the demotion, not play judge. Inform the suspect in LOOC that they should ahelp if they feel that the superior officer requesting a demotion is metagrudging them or being unreasonable. You may request an investigation into the superior officer’s conduct. This law should be used to weed out people who refuse to perform the duties they signed up for. Incompetence is not punishable by anything other than demotion at the discretion of the superior officer.


202 - Violating an injunction

Description & Conditions: Violating the terms of an injunction.

Penalties: For a Standard Felony, an injunction violation starts at ten minutes imprisonment. For a High-Level Felony, an injunction starts at twenty minutes imprisonment. Injunctions may have more severe punishments if the original injunction was authorised and stamped by the Warden, Head of Security or Captain (or acting).

OOC Notes: Injunctions are meant for people that harass others such as by constantly stalking, abuse their privileges such as constantly trash talk on the radio, or otherwise "walk the line" on legalities. One could technically tell a clown to stop making jokes on the radio, but it would be poor form. To help prevent ridiculous injunctions, it has to be an agreement between both the HoS and the Captain, except for the penalty ones.


203 - Assault

Description & Conditions: Causing grievous bodily harm to someone. Putting the victim in critical condition, causing loss of limb or organ failure. The victim may request that no punishment be given.

Penalties: Ten minutes baseline. Add ten minutes with assault with intent.

OOC Notes: Critical condition is 100 damage. Stamcrit (140 stamloss) is not included. If the suspect stops attacking somewhere between soft crit and hard crit (150 damage), it is not attempted murder. If the suspect is continuously attacking a suspect in critical and is only stopped by others or an officer, you can reasonably assume it is attempted murder.


204 - Medical Malpractice

Description & Conditions: Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.

Penalties: Mandatory demotion. If malpractice causes unrevivable death, charge for manslaughter. With provable intent, this is annihilation.

OOC Notes: Patients cannot waive off their consent retrospectively, there must be proof that they resisted before or during the treatment. Without prior knowledge, unconscious patients always consent. This is not exclusive with crimes that may be caused during the malpractice, but additional charges should be reserved for severe cases where for instance someone was receiving surgery against their will (assault). This may also be used for deceptive or outright incompetent doctors for "betraying the trust of the patient", however, just making a mistake is no grounds for malpractice.


205 - Creating a workplace hazard

Description & Conditions: Endangering the crew through negligent behaviour, greatly inconveniencing the workflow, failure to follow safety precautions - without malicious intent. These charges do not replace offences that may result from the hazard.

Penalty: Ten minutes imprisonment. Optional demotion at the discretion of the suspect’s superior officer.

OOC Notes: Examples include accidental leaks for negligent behaviour, building obstructions in hallways for workflow inconveniences, forgetting to lock security lockers for safety precautions. If a person runs into an electrified door because the engineer did not put up a warning sign it is both assault/battery and a workplace hazard.


206 - Overreach of executive powers

Description & Conditions: Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power.

Penalty: 15 minutes. 30 minutes and mandatory demotion for repeat offenders. Confiscation of items that are involved in the offence.

OOC Notes: This is both to prevent powergaming ICly and to have a precursor to mutiny. Examples would be HoP's involving themselves in security situations for "acts beyond designated profession", the warden trying to coordinate the security team when being told not to by the HoS for "disrespecting the command chain", general doomsday prepping or unauthorized all-access IDs for "excessive amassing of power".


207 - Eavesdropping

Description & Conditions: To listen into private security, command or central command communications without proper authorisation.

Penalty: Confiscation of the relevant encryption keys, up to 1000 credits fine. No more than ten minutes.

OOC Notes: Only the Captain (or acting), Head of Security (or acting) may authorise distribution and usage of security encryption keys. Only the Captain (or acting) can authorise command-included encryption keys. Heavily relax enforcement of this law on red alert if it can be proved that the crime was not done with malicious intent. Setting up a hidden microphone counts as eavesdropping.

High-Level Felony

A High-Level Felony starts at 30 minutes imprisonment and goes up to permanent imprisonment until transfer. The suspect’s superior officer should be informed and the crime may be used as ground for demotion. The Warden, Head of Security and Captain (or acting) may request psychological evaluations if deemed necessary and facilities are available. The aforementioned people can decide to conditionally release suspects with no penalty if they receive a psychological evaluation.


301 - Sexual Assault

Description & Conditions: To aggressively attack someone with sexual intent and/or rape them without explicity informed consent from the other party.

Penalties: Thirty minutes imprisonment minimum. Rape starts at sixty minutes and ends in permanent imprisonment. An restraining order should be given as an injunction.

OOC Notes: You should first resolve the matter in LOOC if you feel uncomfortable with how a sexual scene is being forced onto your character. Be civil. If that fails, contact staff. These matters need to be resolved or agreed upon OOCly, as sexual assault is a purely roleplaying crime. Remember that sexual harassment, such as ass slaps or groping, does not equate to sexual assault. Sexual harassment is not covered by SCCMR; however, If you wish to prosecute a sexual harasser, use an injunction. It is a highly flexible roleplaying tool. Remember, if anything sexual is done to your character without your OOC consent, voice your discomfort in a firm but civil manner. If that fails, contact staff immediately. You are allowed to intervene in a kidnapping attempt. This continues to hold true, even if the perpetrator is able to escape successfully to a private area with the victim, given that they were discovered during the kidnapping process. No LOOC consent is needed to break up the scene other than compliance with our roleplaying and escalation standards. On the other hand, if you accidentally stumble across a scene in a private area, treat it like a private ERP scene as stated in our ERP policy.


302 - Sabotage of Station Infrastructure

Description & Conditions: To be maliciously destructive to the station, its assets or its general workflow. Hoarding engineering or atmospheric hardsuits during Supermatter Crystal delamination is sabotage.

Penalties: Thirty minutes imprisonment minimum, depending on the severity, up to sixty minutes. In extreme cases, such as causing a supermatter delamination intentionally (where intention can be proved), permanent imprisonment until transfer can be requested.

OOC Notes: Pay attention to the intent. An accidental gas leak is a workplace hazard, but intentionally filling a room with plasma is sabotage. Causing hull breaches, panic syphons or any sort of destruction with the potential to harm turns a workplace hazard or simple vandalism into sabotage of station infrastructure. Destroying borgs that are suspected rogue is fine, but without greater reason, it counts as "malicious destruction of assets". Being destructive to "general workflow" describes strategically cutting/shutting off power in an area, blocking an area off, but also more clever forms of sabotage such as dismantling the cloner. Taking a hardsuit for yourself or hiding it is just theft, but taking all hardsuits or tossing them away is robbing the station of a basic function and is, therefore, sabotage of the infrastructure, that is why intent is important.


303 - Manslaughter

Description & Conditions: To cause death without malicious intent.

Penalties: Thirty minutes imprisonment minimum.

OOC Notes: Both intent, causality and context of the situation are important here. Remember that it is up to you as an officer, not up to the victim to prove that they were malicious. Manslaughter comes in many forms, from causing an accident to excessive self-defence scenarios. When processing a manslaughter suspect ask yourself these questions: How direct is the involvement of the suspect to justify this? (Is it suspect causes X that causes death, or is it suspect causes X scenario that causes Y that leads to death?) What was the suspect trying to achieve? (How much did they go out of their way to attack the victim?) How, if at all, are they justifying the death of the victim? (Was keeping the victim inside a burning room an attempt to kill them, or to prevent the spread of the fire?).


304 - Grand Theft

Description & Conditions: Stealing items of extreme value. These items are the supermatter and/or slivers of it, the on-board station self destruct device and/or it’s core, the station blueprints, or copies of it and unauthorised copies of multiple research nodes. Attempting to steal large chunks of the station’s minerals is considered Grand Theft.

Penalties: Thirty minutes imprisonment minimum. Recommended sixty minutes, permanent imprisonment until transfer optional.

OOC Notes: The Captain’s medal is not grand theft despite it being a traitor objective. It’s a medal. Not a nuclear bomb core nor copies of experimental and Nanotrasen-owned research.


305 - Murder & Attempted Murder

Description & Conditions: Causing death deliberately or attempting to deliberately cause death with intent.

Penalties: Thirty minutes baseline with aggravated attempted murder. Forty minutes for non-aggravated attempted murder minimum. Sixty minutes minimum for murder. Permanent imprisonment until transfer is optional and encouraged when the suspect has multiple felonies. Tracking and/or chemical impacts are mandatory either before imprisonment or upon release.

OOC Notes: Using lethal non-blunt equipment is proof of intent to kill. You cannot non-lethally buckshot someone in the face.


306 - Mutiny

Description & Conditions: Serious incitement to mutiny is treated as mutiny. A revolt against command staff is mutiny. The crime can be excused when command staff are woefully incompetent and unfit for duty when Central Command deems the mutiny just. Rioting can be considered mutiny, but should result in lighter punishments, especially if justified.

Penalties: Permanent imprisonment until transfer. Mutineers are considered ‘political prisoners’ and should not be executed where possible to allow Central Command and/or Lopland to interrogate the suspect. Mutineers can be pardoned to a minimum of thirty minutes, however, leaders of the mutiny may not.

OOC Notes: Delivering mutineers to Central is for roleplay; you are not required to keep mutineers alive if they repeatedly attempt to break out of prison. Central deeming mutinies just refers to OOC admins. If there is a mutiny led by two people with five accomplices, holding the five accomplices until round end isn’t always justified.


307 - Escaping Confinement

Description & Conditions: Breaking out of imprisonment or attempting to break others out of confinement.

Penalties: Upgrade the suspect’s sentence to permanent imprisonment until transfer. Upon committing this crime on the second time, a suspect can be considered too violent to contain and may be given capital punishment with proper authorisation.

OOC Notes: Always give suspects a chance to escape prison. Instantly executing someone who tries to break out once or locking them in a 1x1 is incredibly unfun, give them a single chance to escape, if they try again, you don’t have to break your back to contain them and can request an execution. Approach escaping with good faith. If the suspect attempts to escape non-violently once, do not instantly go for executions unless the station is at Red Alert due to other threats that require security’s full attention. You are not permitted to lock people in a 1x1 inescapable room with no timer and leave them there.

Capital Offence

Tracking and/or chemical implants are mandatory at this level. Only the Captain (or acting) can authorise an execution. Requests for executions must go up the chain of command. The Head of Security must agree to the execution, however, the Captain (or acting) can overrule this as needed. Execution should only be considered if necessary. According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely noticed on the frontiers. Suspects can request consensual only cyborgification as an alternative capital punishment to execution. Capital criminals are never to be resurrected, regardless of the circumstances of their death. The Head of Security (or acting) must authorise a Capital Offence sentence.


401 - Annihilation

Description & Conditions: Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.

Penalties: Permanent imprisonment until transfer. Capital punishment may be requested.

OOC Notes: Suspects must be informed that if the victim’s brain has been hidden, their punishment can be downgraded to murder if the suspect cooperates and reveals the location of the brain. Gibbing a victim, especially with bombs, is annihilation if they do not have a cloning record.


402 - Terrorism

Description & Conditions: To create mass-destruction and/or terror with intent in a malicious way. Penalties: Permanent imprisonment until transfer. Capital punishment may be requested. OOC Notes: Nuclear Operatives may be charged with this. Being a Syndicate Agent or Pirate doesn’t mean the suspect is a terrorist.

Modifiers & Special Situations

Situation Notes Modifier
Station-Wide Threat If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.
Cooperation with Prosecution and/or Security Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.
Repeat Offender If a convict continues to be an issue to security staff they may receive harsher punishments depending on the severity of the crime, on a second or third strike their sentence may be increased to permanent imprisonment Follow the sentencing procedure. For every previous Standard Felony, add ten minutes to the minimum sentence time. For every previous High-Level Felony, add thirty minutes to the minimum sentence time.
Self Defense Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle. Instant release.
Deconversion This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. Instant release and expungement of any crimes committed whilst under converted.
Escaping Prison This refers to escaping prison, not a holding cell. Attempts to escape don't count without clear evidence and intent. A space carp breaking the window isn't clear evidence and intent of prisoners trying to escape via space. Upgrade the crime tier and add the minimum sentence of the new crime tier onto the punishment. Act in GOOD FAITH. Do not push for execution if a suspect attempts to escape ONCE. If they try to escape again, you are free to push for execution!
Incapable of Secure Confinement This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)

Execution Procedures

Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.

Executions may be done either by lethal injection or by firing squad.

Lethal injection:

1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner must be buckled in a suitable execution room and allowed their final words.

3. The medical professional proceeds now with the administration of the lethal injection.

4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.

Firing squad:

1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner should be escorted to a suitable location and allowed their final words.

3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.

4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".

Dealing with Riots

Station Riots:

Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.

Dealing with Prison Riots:

You have control over power, atmosphere and have multiple entry points. There are countless ways to put down riots. Unwrench distribution from the prison and the rest of the station, push N2O in. Suck air out of hallways to funnel prisoners into certain areas. Suit up with riot gear to negate a bit over half of melee damage against you, with the addition of random chance to negate a melee attack entirely with the shield. Use flashbangs, tear gas, DRAGnets and disablers. Secure prisoners in a safe location.

A Dummies Guide to Good Faith and Roleplaying

Taking the time out of your day to roleplay as a realistic character in a real setting is the best way to get people to act in good faith towards you.

Here's a helpful guide to being a lovely person:

• If someone's speech bubble (text indicator) up? If so, refrain from attacking. If they aren't moving whilst the bubble is up, cease mechanical combat. Don't pop up the bubble, bait someone else to pop up theirs, then start running. That's called acting in bad faith and will result in you being treated harshly.

• Are you a prisoner? ACT LIKE IT! Sorry, but if you're yelling "Shitsec!" and yelling for the manager, you're a bad roleplayer. Any half-decent roleplayer will clock you as one and easily identify you're making a fuss because you're OOCly angry because you weren't pampered hard enough. If you've yelled "Shitsec!" at an officer as a roundstart prisoner and you're reading this, there's still hope!

Situation I'm tough! I'm meek!
I've been arrested, I'm in the holding cell and I'm about to be sentenced. It's reasonable to display apathy, but actually convey this apathy ICly so people don't think you're just a jerk OOCly. Emote, emote, emote! Keep any insults suited towards the security player's character, don't scream "Shitsec!". That's uncreative and will be taken as OOC anger. Try harder, make a remark about their character's species or something. Time to become a nervous wreck! Use Ctrl + WASD to make your sprite face different directions and Ctrl + Shift + WASD to pixel-shift your character. This is an amazing way of using pure body language to show your fear. Pixel-shift away very slightly to physically back away from the big scary security person.
I've been stopped by security around the station.
I'm roundstart prisoner, and security is demanding to search me. They're going to baton me if I don't hand over my bag! Throw your bag at them and cooperate grudgingly or be dismissive, take the baton then cooperate. Don't yell for the fucking manager. Find a way to be uppity ICly. You can go for the classic "my lawyer will hear about this!" if you really want to give that entitled vibe. Clutch to your bag like it's precious, or drop it and just take a few steps back.
A security officer told me to stop and is asking me a question