Предметы Синдиката: различия между версиями

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='''Nuclear Strike Team'''=
=Ассортимент аплинка Ядерного Оперативника=
'''NOTE  Some of this gear is available to normal traitors due to the increased TC uplink.'''
<br>Ниже будет список вещей которые могут купить [[Ядерный оперативник|Ядерные Оперативники]] в своём аплинке.
 
{| class=" mw-collapsible" border="1" style="border-top-right-radius:10px; border-top-left-radius:10px; border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
== Bundles and Telecrystals ==
! colspan="3" style="background:#160202" | Weapon Kits
 
|-
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
! style="background:#160202; width: 13%" |Название
 
! style="background:#160202; width: 7%" |Цена
===Bioterror bundle===
! style="background:#160202; width: 50%" |Описание
{{anchor|Bioterror_bundle}}
|-
{{Item
|Core Equipment Box (Essential)
|bgcolor1 = #cccccc
|22 ТК
|bgcolor2 = #cccccc
|This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
|name = Bioterror bundle
|-
|image = Duffle_syndiemed.png
|[[file:Tc.png|64 px]]<br>Bulldog Shotgun Case (Moderate)
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
|8 ТК
|usedfor = Getting all you need to commit several war crimes.
|A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
|strategy = Start a biological disaster, and spread chaos among the crew.
|-
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
|[[file:Tc.png|64 px]]<br>Ansem Pistol Case (Easy/Spare)
}}
|8 ТК
 
|A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors. Comes with three spare magazines.
===Bulldog bundle===
|-
{{anchor|Bulldog_bundle}}
|[[file:Tc.png|64 px]]<br>C-20r Submachine Gun Case (Easy)
{{Item
|14 ТК
|bgcolor1 = #cccccc
| A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
|bgcolor2 = #cccccc
|-
|name = Bulldog bundle
|[[file:Syndibox.png|64 px]]<br>Energy Shield and Sword Case (Very Hard)
|image = Duffle_syndie.png
|14 ТК
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
|A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
|usedfor = Getting a well rounded shotgun kit.
|-
|strategy = Shoot people with it.
| [[file:Crate.png|64 px]]<br>CQC Equipment Case (Very Hard)
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].
|14 ТК
}}
|Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
 
|-
===C-20r bundle===
| [[file:Crate.png|64 px]]<br>Syndicate Revolver Case (Moderate)
{{anchor|C-20r_bundle}}
|14 ТК
{{Item
|Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357.
|bgcolor1 = #cccccc
|-
|bgcolor2 = #cccccc
|Dardo-RE Rocket Propelled Grenade Launcher (Hard)
|name = C-20r bundle
|14 ТК
|image = Duffle_syndie.png
|A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
|-
|usedfor = Getting a classic and reliable gun.
|L6 Squad Automatic Weapon (Moderate)
|strategy = Shoot people with it.
|18 ТК
|description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].
|A fully-loaded Scarborough Arms belt-fed machine gun. This deadly weapon has a 50-round box chambered for 7.12x82mm ammunition.
}}
|-
 
|M-90gl Carbine Case (Hard)
===Cybernetic Implant Bundle===
| 18 ТК
{{anchor|Cybernetic Implant Bundle}}
|A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs.
{{Item
|-
|bgcolor1 = #cccccc
|Anti-Materiel Sniper Rifle Briefcase (Hard)
|bgcolor2 = #cccccc
|18 ТК
|name = Cybernetic Implant Bundle
|An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
|image = Duffle_syndiemed.png
|-
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|Double-Bladed Energy Sword Case (Very Hard)
|usedfor = Implanting your team.
|18 ТК
|strategy = Implant it in your team.
|A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
|-
}}
| Grenadier's Belt and Grenade Launcher Kit (Hard)
 
|18 ТК
===Medical bundle===
|A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
{{anchor|Medical_bundle}}
|-
{{Item
|Surplus SMG Case (Flukie)
|bgcolor1 = #cccccc
|2 ТК
|bgcolor2 = #cccccc
|A horribly outdated automatic weapon. Why would you want to use this? Comes with...rations.
|name = Medical bundle
|}
|image = Duffle_syndiemed.png
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
|foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
! colspan="3" style="background:#160202" | Additional and Unique Ammunition
|usedfor = Getting a rounded medical kit.
|-
|strategy = Become a combat medic to keep your team up and running.
! style="background:#160202; width: 13%" |Название
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe, and a combat hypospray loaded with:
! style="background:#160202; width: 7%" |Цена
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]
! style="background:#160202; width: 50%" |Описание
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]
|-
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]
|12g Buckshot Drum (Bulldog)
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]
|2 ТК
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.  
|An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
}}
|-
 
|[[file:Stechkin.png|64 px]]<br>12g Slug Drum (Bulldog)
===Sniper bundle===
|2 ТК
{{anchor|Sniper_bundle}}
|An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
{{Item
|-
|bgcolor1 = #cccccc
|10mm Handgun Magazine (Ansem)
|bgcolor2 = #cccccc
|2 ТК
|name = Sniper bundle
|An additional 8-round 10mm magazine, compatible with the Ansem pistol.
|image = Briefcase.png
|-
|foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
|.45 SMG Magazine (C-20r)
|usedfor = Getting all you need to start sniping.
|2 ТК
|strategy = Become a long-range sniper.
|An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
|-
}}
| .357 Speed Loader (Revolver)
 
|2 ТК
===Spetsnaz Pyro bundle===
| A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Operatives get a discount from most of our agents!
{{anchor|Spetsnaz_Pyro_bundle}}
|-
{{Item
|7mm Box Magazine (L6 SAW)
|bgcolor1 = #cccccc
|2 ТК
|bgcolor2 = #cccccc
|A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
|name = Spetsnaz Pyro bundle
|-
|image = Duffle_syndie.png
|223 Toploader Magazine (M-90gl)
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
|2 ТК
|usedfor = Getting all you need to watch the <s>world</s>station burn.
|An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.  
|-
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
| 40mm Grenade Box (M-90gl)
}}
|2 ТК
 
|A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
== Conspicuous and Dangerous Weapons ==
|-
 
|.50 BMG Surplus Magazine Box (AMSR)
===Bulldog Shotgun===
|7 ТК
{{anchor|Bulldog_Shotgun}}
|A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.
{{Item
|-
|bgcolor1 = #cccccc
|.50 BMG Magazine (AMSR)
|bgcolor2 = #cccccc
|2 ТК
|name = Bulldog Shotgun
|An additional standard 6-round magazine for use with .50 sniper rifles.
|image = Bulldog.png
|-
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|.50 BMG Disruptor Magazine (AMSR)
|usedfor = Killing/Stunning people.
|2 ТК
|strategy = A robust shotgun. Holds a wide selection of ammo types.
|A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. Put your enemies and their alarm clock to sleep today!
|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
|-
}}
|10mm Armour Piercing Magazine (Ansem)
 
|4 ТК
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
|An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
|-
 
|.45 Armor Piercing SMG Magazine (C-20r)
====Ammo-12g Stun Slug====
| 4 ТК
{{anchor|Ammo-12g_Stun_Slug}}
|An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.
{{Item
|-
|bgcolor1 = #cccccc
|84mm HEAP Rocket (Rocket Launcher)
|bgcolor2 = #cccccc
|4 ТК
|name = Stun Slug Drum Magazine
|A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies.
|image = StunSlug.png
|-
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
|7mm (Armor Penetrating) Box Magazine (L6 SAW)
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
| 4 ТК
|strategy = Lock and load.
| A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
|-
}}
| .50 BMG Penetrator Magazine (AMSR)
 
|4 ТК
====Ammo-12g Buckshot====
|A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
{{anchor|Ammo-12g_Buckshot}}
|-
{{Item
|10mm Hollow Point Magazine (Ansem)
|bgcolor1 = #cccccc
|4 ТК
|bgcolor2 = #cccccc
|An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour.
|name = Buckshot Drum Magazine
|-
|image = BuckshotBull.png
|.45 Hollow Point SMG Magazine (C-20r)
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|4 ТК
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are more damaging but ineffective against armour.
|strategy = Lock and load.
|-
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
| 7mm (Hollow-Point) Box Magazine (L6 SAW)
}}
|4 ТК
 
| A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
====Ammo-12g Slugs====
|-
{{anchor|Ammo-12g_Slugs}}
|12g Dragon's Breath Drum (Bulldog)
{{Item
|3 ТК
|bgcolor1 = #cccccc
|An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
|bgcolor2 = #cccccc
|-
|name = Slug Drum Magazine
|10mm Incendiary Magazine (Ansem)
|image = BuckshotBull.png
|3 ТК
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|-
|strategy = Lock and load.
|.45 Incendiary SMG Magazine (C-20r)
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
|4 ТК
}}
|An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.  
 
|-
====Ammo-12g Dragon's Breath====
|7mm (Incendiary) Box Magazine (L6 SAW)
{{anchor|Ammo-12g_Dragon's_Breat}}
| 3 ТК
{{Item
|A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
|bgcolor1 = #cccccc
|-
|bgcolor2 = #cccccc
|.50 BMG Incendiary Magazine (AMSR)
|name = Dragon's Breath Drum Magazine
|3 ТК
|image = DragonBreathBull.png
|A 6-round magazine of incendiary ammo. Sets your enemies ablaze, along with everyone else next to them!
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|-
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|12g Meteorslug Shells (Bulldog)
|strategy = Lock and load.
|5 ТК
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
|An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
}}
|-
 
|.357 Phasic Speed Loader (Revolver)
====Ammo-12g Breaching====
| 5 ТК
{{anchor|Ammo-12g_Breaching}}
|A speed loader that contains seven additional .357 Magnum phasic rounds; usable with the Syndicate revolver. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
{{Item
|-
|bgcolor1 = #cccccc
|.357 Heartseeker Speed Loader (Revolver)
|bgcolor2 = #cccccc
|3 ТК
|name = Breaching Drum Magazine
|A speed loader that contains seven additional .357 Magnum heartseeker rounds; usable with the Syndicate revolver. Able to veer straight into targets! Don't miss a shot with heartseeker! As seen in the hit NTFlik horror-space western film, Forget-Me-Not! Brought to you by Roseus Galactic!
|image = BreachingBull.png
|-
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|7mm (Match) Box Magazine (L6 SAW)
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|5 ТК
|strategy = Lock and load.
|A 50-round magazine of 7mm ammunition for use in the L6 SAW; you didn't know there was a demand for match grade precision bullet hose ammo, but these rounds are finely tuned and perfect for ricocheting off walls all fancy-like.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
|-
}}
|.223 Toploader Phasic Magazine (M-90gl)
 
|5 ТК
====Ammo-12g Bundle====
| An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
{{anchor|Ammo-12g_Bundle}}
|-
{{Item
|.50 BMG Marksman Magazine (AMSR)
|bgcolor1 = #cccccc
|5 ТК
|bgcolor2 = #cccccc
|A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound...
|name = Drum Magazine Bundle
|-
|image = Duffle_syndie.png
|Surplus SMG Magazine (Surplus)
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
|1 ТК
|usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
|A cylindrical magazine designed for the PP-95 SMG.
|strategy = Lock and load.
|}
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
}}
! colspan="3" style="background:#160202" | Reinforcements
 
|-
</div>
! style="background:#160202; width: 13%" |Название
<hr>
! style="background:#160202; width: 7%" | Цена
 
! style="background:#160202; width: 50%" |Описание
===C-20r Submachine Gun===
|-
{{anchor|C-20r_Submachine_Gun}}
|Operative Reinforcements
{{Item
|35 ТК
|bgcolor1 = #cccccc
|Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
|bgcolor2 = #cccccc
|-
|name = C-20r Submachine Gun
|Syndicate Assault Cyborg
|image = C20r.png
|35 ТК
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
|usedfor = Killing people.
|-
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
|Syndicate Medical Cyborg
|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
|35 ТК
}}
|A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
 
|-
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
|Syndicate Saboteur Cyborg
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
|35 ТК
 
|A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
====.45 Ammo====
|-
{{anchor|.45_Ammo}}
|Disposable Sentry Gun
{{Item
|16 ТК
|bgcolor1 = #cccccc
|A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.
|bgcolor2 = #cccccc
|}
|name = .45 Ammo
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
|image = 45Mag.png
! colspan="3" style="background:#160202" |Mech Reinforcement
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|-
|usedfor = Loading a C-20r SMG.
! style="background:#160202; width: 13%" |Название
|strategy = Lock and load.
! style="background:#160202; width: 7%" |Цена
|description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
! style="background:#160202; width: 50%" |Описание
}}
|-
 
|Dark Gygax Exosuit
====.45 Ammo Bundle====
| 60 ТК
{{anchor|.45 Ammo Bundle}}
|A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.
{{Item
|-
|bgcolor1 = #cccccc
|[[file:9mm_magazine.png|64px]]<br>Mauler Exosuit
|bgcolor2 = #cccccc
|100 ТК
|name = .45 Ammo Bundle
|A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
|image = Duffle_syndie.png
|-
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|[[file:9mm_magazine_AP.png|64px]]<br>Mech Support Kit Bag
|usedfor = Loading several C-20r SMGs.
|4 ТК
|strategy = Lock and load.
| A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
|description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
|-
}}
|[[file:9mm_magazine_hollow.png|64px]]<br>Mauler Ammo Bag
 
|6 ТК
</div>
|A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit.
<hr>
|}
 
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
===L6 Squad Automatic Weapon===
! colspan="3" style="background:#160202" |Base Keys
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
|-
{{Item
! style="background:#160202; width: 13%" |Название
|bgcolor1 = #cccccc
! style="background:#160202; width: 7%" |Цена
|bgcolor2 = #cccccc
! style="background:#160202; width: 50%" |Описание
|name = L6 SAW
|-
|image = L6machinegun.png
|Syndicate Ordnance Laboratory Access Card
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|15 ТК
|usedfor = Mowing people down.
|Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
|-
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
|Syndicate Bio-Weapon Laboratory Access Card
}}
|15 ТК
 
|In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.  
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
|-
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
|Syndicate Chemical Plant Access Card
 
|15 ТК
====1.95x129mm Box Magazine====
| For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
{{anchor|1.95x129mm _Box_Magazine}}
|-
{{Item
|Lopez's Access Card
|bgcolor1 = #cccccc
|5 ТК
|bgcolor2 = #cccccc
|Hungry? So is everyone in Firebase Balthazord. Lopez is a great cook, don't get me wrong, but he's stubborn when it comes to the meal plans. Sometimes you just want to pig out. Listen, don't tell anyone, ok? I picked this out of his pocket during this morning's briefing. He's been looking for it since. Take it, get into the fridge, and cook up whatever you need before he gets back. And remember: DON'T TELL ANYONE!
|name = Ammo-5.56x45mm
|}
|image = A762.png
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
! colspan="3" style="background:#160202" |Bundles
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|-
|strategy = Lock and load.
! style="background:#160202; width: 13%" |Название
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
! style="background:#160202; width: 7%" | Цена
}}
! style="background:#160202; width: 50%" |Описание
 
|-
====1.95x129mm (Hollow-Point) Box Magazine====
|Random Item
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
|? ТК
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
}}
 
====1.95x129mm (Armor Penetrating) Box Magazine====
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 9 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
}}
 
====1.95x129mm (Incendiary) Box Magazine====
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Incendiary) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
}}
 
</div>
<hr>
 
===Sniper Rifle===
{{anchor|Sniper Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper Rifle
|image = Sniper.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Killing people from far away.
|strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
 
====.50 Magazine====
{{anchor|.50 Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
}}
 
====.50 Soporific Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Soporific Magazine
|image = Sniper_ammo_sleep.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
}}
 
====.50 Penetrator Magazine====
{{anchor|.50 Penetrator Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Penetrator Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
}}
 
</div>
<hr>
 
===Surplus Rifle===
{{anchor|Surplus Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle
|image = Surplus_rifle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Arming someone cheaply.
|strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
}}
 
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
 
====Surplus Rifle Clip====
{{anchor|Surplus Rifle Clip}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle Clip
|image = Surplus_ammo.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Loading the Surplus Rifle.
|strategy = Lock and load.
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}
 
</div>
<hr>
 
===M-90gl Carbine===
{{anchor|M-90gl Carbine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = M-90gl Carbine
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = Versatile crowd control.
|strategy = Combine it with an energy shield.
|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
}}
 
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">
 
====5.56mm Toploader Magazine====
{{anchor|5.56mm Toploader Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 5.56mm Toploader Magazine
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Lock and load.
|description = It's a magazine. Every time you call it a clip, god, kills a kitten.
}}
 
====40mm HE Grenade====
{{anchor|40mm HE Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 40mm HE Grenade
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Insert into the M-90gl Carbine. Do not throw.
|description = These grenades do not fit in regular grenade launchers.
}}
 
</div>
<hr>
 
===Flamethrower===
{{anchor|Flamethrower}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flamethrower
|image = Flamethrower.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Setting things on fire.
|strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
}}
 
===Toy Submachine Gun===
{{anchor|Toy Submachine Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft SMG
|image = Fake_c20r.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
===Toy Machine Gun===
{{anchor|Toy Machine Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft LMG
|image = Fake_SAW.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
====Box of Riot Darts====
{{anchor|Box of Riot Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of Riot Darts
|image = Foambox_riot.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading toy weapons.
|strategy = Lock and load.
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
}}
 
===84mm Rocket Propelled Grenade Launcher===
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Rocket Propelled Grenade Launcher
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Blowing holes into mechs, walls and people.
|strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
}}
 
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
 
====84mm HE Rocket====
{{anchor|84mm HE Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HE Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the RPG.
|strategy = Land a direct hit to dismember and kill the unfortunate target.
|description = A low-yield anti-personnel HE rocket.
}}
 
====84mm HEDP Rocket====
{{anchor|84mm HEDP Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HEDP Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the RPG.
|strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
|description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
}}
 
</div>
<hr>
 
 
 
===Biohazardous Chemical Sprayer===
{{anchor|Biohazardous_Chemical_Sprayer}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Biohazardous Chemical Sprayer
|image = Bio_chem_sprayer.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Extreme Crowd Control.
|strategy = Shoots dangerous poisons.
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}
 
 
 
== Grenades and Explosives ==
 
===Bioterror Foam Grenade===
{{anchor|Bioterror Foam Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chemical Foam Grenade
|image = Grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Emits extremely debilitating foam.
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}
 
===Buzzkill Grenade Box===
{{anchor|Buzzkill Grenade Box}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buzzkill Grenade Box
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Covering the station in BEEEEEES.
|strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
}}
 
===Fungal Tuberculosis Grenade===
{{anchor|Fungal Tuberculosis Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Fungal Tuberculosis Grenade
|image = Box.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Biological Warfare.
|strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.
}}
 
===Grenadier's Belt===
{{anchor|Grenadier's Belt}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 22 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
}}
 
===Syndicate Detonator===
{{anchor|Syndicate Detonator}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Detonator<br>"Big red button"
|image = Big red button.png
|foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
|usedfor = Detonating all syndicate bombs at once.
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}
 
===Viscerator Delivery Grenade===
{{anchor|Viscerator Delivery Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
}}
 
 
==Stealthy and Inconspicuous Weapons==
 
===CQC Manual===
{{anchor|CQC Manual}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 'Old Manual'
|image = CQC_manual.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals.
|usedfor = Remembering the basics of tactical Close-Quarters Combat.
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
|description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill as Cooks can use in the kitchen, except anywhere. <br>
Your punches do bonus damage, and your grabs will start as aggressive.
You can combo attacks by switching intents while hitting. Possible Combos:
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).
}}
 
==Stealth and Camouflage Items==
 
===Stealthy No-Slip Chameleon Shoes===
{{anchor|Stealthy No-Slip Chameleon Shoes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stealthy No-Slip Chameleon Shoes
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals
|usedfor = Not slipping.
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = Aside from the name, these work exactly the same as regular noslips.
}}
 
 
==Space Suits and Hardsuits==
 
===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.
}}
 
===Shielded  Hardsuit===
{{anchor|Shielded  Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Shielded Hardsuit (Blood-red Hardsuit)
|image = Syndi_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.
}}
 
==Devices and Tools==
 
===Blood-Red Magboots===
{{anchor|Blood-Red Magboots}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Blood-Red Magboots
|image = Syndi_magboots.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
}}
 
===Assault Pod Targeting Device===
{{anchor|Assault Pod Targeting Device}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Assault Pod Targeting Device
|image = Gangtool_red.png
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|usedfor = Dropping on the station with style.
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}
 
===Energy Shield===
{{anchor|Energy_Shield}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}
 
===Medbeam Gun===
{{anchor|Medbeam Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Medbeam Gun
|image = Medgun.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
}}
 
===Syndicate Medical Supply Kit===
{{anchor|Syndicate Medical Supply Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Medical Supply Kit
|image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}
 
===Syndicate Sentience Potion===
{{anchor|Syndicate Sentience Potion}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Sentience Potion
|image = Intell_potion.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Giving intelligence and a radio implant to an animal.
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
}}
 
==Implants==
 
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
 
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}
 
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}
 
===Microbomb Implant===
{{anchor|Microbomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Microbomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}
 
===Macrobomb Implant===
{{anchor|Macrobomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Macrobomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}
 
===Reviver Implant===
{{anchor|Reviver Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reviver Implant
|image = Chest_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Recovering from crit.
|strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}
 
===Thermal Vision Implant===
{{anchor|Thermal Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}
 
===X-Ray Vision Implant===
{{anchor|X-Ray Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}
 
==Support==
Mechs, cyborgs and new troops, for when you feel you're understaffed.
 
===Dark Gygax===
{{anchor|Dark Gygax}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Gygax
|image = DarkGygax.png
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Has thrusters for space-maneuverability.
}}
 
===Dark Mauler===
{{anchor|Dark Mauler}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Mauler
|image = DarkMarauder.png
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
}}
 
===Syndicate Cyborg===
{{anchor|Syndicate Cyborg}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Cyborg
|image = Syndieborg.png
|foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
* The assault module contains:
** A [[Security_items#Flash|flash]];
** An [[#Energy_Sword|energy sword]];
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer;
* The medical module contains:
** A [[Security_items#Flash|flash]];
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
** Medical Gauze;
** A defibrillator;
** A [[#Medbeam_Gun|Medbeam Gun]];
** A health analyzer;
** Surgery tools (The surgical saw can be toggled to be an energy sword);
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer.
 
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
}}
 
===Reinforcements===
{{anchor|Reinforcements}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reinforcements
|image = Generic_nukesyndie.png
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|usedfor = Support.
|strategy = Increase your team size by adding another operative.
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
}}
 
 
==(Pointless) Badassery==
 
===Broken Chameleon Kit===
{{anchor|Broken Chameleon Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Broken Chameleon Kit
|image = Changeling.gif
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Complimenting your Syndicate balloon.
|strategy = Put this on and demonstrate your robustness.
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
}}
 
===Centcom Official Costume===
{{anchor|Centcom Official Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Centcom Official Costume
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Playing them like a fiddle.
|strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
|description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.
}}
 
===Clown Costume===
{{anchor|Clown Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Costume
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
|strategy = Wearing this will be enough to terrify most crew members.
|description = Contains a complete [[Clown]] outfit.
}}


|Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
|-
|1 Raw Telecrystal
|1 ТК
|A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|-
|5 Raw Telecrystals
|5 ТК
| Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|-
|20 Raw Telecrystals
|20 ТК
|Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|-
|Cybernetic Implants Bundle
|20 ТК
| A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
|-
|Medical bundle
|25 ТК
|The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments.
|-
|Spetsnaz Pyro bundle
|30 ТК
|For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
|-
|[[file:Syringe.png|64px]]<br>Syndicate Induction Kit
|10 ТК
|Met a fellow syndicate agent on the station? Kept some TC in reserve just in case? Or are you communicating with one via the Syndicate channel? Get this kit and you'll be able to induct them into your operative team via a special implant. Additionally, it contains an assortment of useful gear for new operatives, including a space suit, an Ansem pistol, two spare magazines, and more! *NOT* for usage with Reinforcements, and does not brainwash the target!
|-
|Syndicate Outlaw Kit
|18 ТК
|There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. Now you can be just like 'em! This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. A lighter is also included, though you must supply your own smokes.
|}
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Conspicuous Weapons
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
|Box of Throwing Weapons
|3 ТК
|A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
|-
|Feral cat grenade
|5 ТК
|This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!
|-
|Energy Sword
|8 ТК
| The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
|-
|Gloves of the North Star
|8 ТК
|These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
|}
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Stealthy Weapons
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
| Romerol
|25 ТК
|A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
|-
| Dehydrated Space Carp
|1 ТК
|Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
|-
|Energy Dagger
|2 ТК
|A dagger made of energy that looks and functions as a pen when off.
|-
|Poison Kit
|6 ТК
|An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
|-
|Suppressor
|3 ТК
|This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
|-
|Syndicate Holster
|1 ТК
|A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
|-
|Telescopic Baton
|2 ТК
|A telescopic baton, exactly like the ones heads are issued. Good for knocking people down briefly.
|}
{| class="mw-collapsible" border="1" style="border-bottom-right-radius:10px; border-bottom-left-radius:10px; border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Explosives
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
|Slipocalypse Clusterbang
|3 ТК
|A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
|-
|Composition C-4
|1 ТК
|C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
|-
|Bag of C-4 explosives
|8 ТК
|Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
|-
|EMP Grenades and Implanter Kit
|2 ТК
| A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
|-
|Buzzkill Grenade Box
|15 ТК
|A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.
|-
|Fungal Tuberculosis Grenade Box
|15 ТК
|A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
|-
|Viscerator Delivery Grenade Box
|15 ТК
|A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
|-
|Syndicate Detonator
|1 ТК
|The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
|-
|Pizza Bomb
|6 ТК
|A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
|-
|Bag of X-4 explosives
|4 ТК
|Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
|-
|Syndicate Minibomb
|6 ТК
|The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
|-
|Syndicate Bomb
|11 ТК
|The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
|-
|Syndicate EMP Bomb
|7 ТК
|A variation of the syndicate bomb designed to produce a large EMP effect.
|}
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Stealth Gadgets
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
| No-Slip Chameleon Shoes
|4 ТК
|These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
|-
|Agent Identification Card
| 2 ТК
|Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
|-
|Chameleon Projector
|7 ТК
|Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
|-
|Codespeak Manual
|3 ТК
|Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
|-
|EMP Flashlight
|4 ТК
|A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
|-
|Radio Jammer
|5 ТК
|This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
|-
|Smuggler's Satchel
| 1 ТК
|This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
|-
| GLA Brand Mail Counterfeit Device
|1 ТК
|Device that actually able to counterfeit NT's mail. This device also able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration optionality for your needs.
|}
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Misc. Gadgets
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
|Syndicate Soap
|1 ТК
|A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
|-
|Syndicate Surgery Duffel Bag
|4 ТК
| The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
|-
| Syndicate Encryption Key
| 2 ТК
| A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
|-
|Syndicate Tome
|5 ТК
|Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
|-
|Tram Remote Control
|2 ТК
|When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction!
|-
|Thermal Imaging Glasses
|4 ТК
| These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
|-
|Adaptive Cardboard Cutouts
|1 ТК
|These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
|-
|Chest Rig
|1 ТК
|A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
|-
| Airlock Authentication Override Card
|3 ТК
|A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
|-
| Decoy Nuclear Authentication Disk
|1 ТК
| It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
|-
|Full Syndicate Toolbox
|1 ТК
|The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
|-
|Binary Translator Key
|5 ТК
|A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
|-
|Cryptographic Sequencer
|4 ТК
| The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
|-
|Stimpack
|5 ТК
|Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
|-
|Super Pointy Tape
| 1 ТК
|An all-purpose super pointy tape roll. The tape is built with hundreds of tiny metal needles, the roll comes with in 5 pieces. When added to items the item that was taped will embed when thrown at people. Taping people's mouthes with it will hurt them if pulled off by someone else.
|-
|Hypnotic Flash
|7 ТК
|A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
|-
|Hypnotic Grenade
| 12 ТК
|A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers.
|-
|Polarized Contact Lenses
|3 ТК
|High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
|-
|Syndicate Climbing Hook
| 1 ТК
|High-tech rope, a refined hook structure, the peak of climbing technology. Only useful for climbing up holes, provided the operation site has any.
|-
|Medbeam Gun Module
|15 ТК
|A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
|-
|Assault Pod Targeting Device
| 30 ТК
|Use this to select the landing zone of your assault pod.
|-
|Syndicate Jaws of Life
|4 ТК
|Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
|-
|Syndicate Combat Medic Kit
|4 ТК
|This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
|-
|Syndicate Combat Medical Suite
|15 ТК
|This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
|-
|Syndicate Sentience Potion
| 4 ТК
|A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
|-
|Cybersun 'Scalpel' NIF-Cutter
|3 ТК
|A modified version of a NIFSoft remover that allows the user to remove a NIFSoft and have a blank copy of the removed NIFSoft saved to a disk.
|-
| Guerilla Gloves
| 2 ТК
| A pair of highly robust combat gripper gloves that excels at performing takedowns at close range, with an added lining of insulation. Careful not to hit a wall!
|-
|Ammo Pouch
|1 ТК
|A small yet large enough pouch that can fit in your pocket, and has room for three magazines.
|-
|Glue
|3 ТК
|A cheap bottle of one use syndicate brand super glue. Use on any item to make it undroppable. Be careful not to glue an item you're already holding!
|-
|Syndicate Cyborg Upgrade
|5 ТК
|A marvel of modern syndicate technology; a syndicate borg hijacker. Allowing for the use of extremely powerful repair nanites, building equipment and otherwise useful upgrades to the standard saboteur modules. Due to its relatively experimental nature, it will only work on cyborgs which have already been jailbroken by an electromagnetic sequencer.
|-
|Power Sink
|11 ТК
|When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
|-
|Syndikush Green Crack cart
|5 ТК
|A cheap Chinese vape cart that contains a potent combination of THC and stimulants. Not made with real crack.
|-
|Hacked AI Law Upload Module
|4 ТК
|When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
|}
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Space Suits
|-
! style="background:#160202; width: 13%" | Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
| Elite Syndicate MODsuit
|8 ТК
|An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
|-
|MODsuit Energy Shield Module
|8 ТК
|An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
|-
|MODsuit Advanced EMP Shield Module
|5 ТК
|An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
|-
|MODsuit Injector Module
|2 ТК
|An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity.
|-
|MODsuit Holster Module
|2 ТК
| A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.
|-
|Pre-Loaded Syndicate Intellicard
|12 ТК
|A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...
|-
|Syndicate AI Upgrade
|4 ТК
|...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range.
|-
|Syndicate Space Suit
| 4 ТК
|This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
|-
|MODsuit Thermal Visor Module
|3 ТК
| A visor for a MODsuit. Lets you see living beings through walls.
|-
|MODsuit Night Visor Module
|2 ТК
| A visor for a MODsuit. Lets you see clearer in the dark.
|-
|MODsuit Chameleon Module
| 2 ТК
| A MODsuit module that lets the suit disguise itself as other objects.
|-
|MODsuit Plate Compression Module
|2 ТК
|A MODsuit module that lets the suit compress into a smaller size. Not compatible with storage modules or the Infiltrator MODsuit.
|-
|MODsuit Anti-Slip Module
|2 ТК
|A MODsuit module preventing the user from slipping on water.
|-
|Standard Armor Vest
|1 ТК
|A slim Type I armored vest that provides decent protection against most types of damage.
|-
|Syndicate Helmet
| 2 ТК
|An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern.
|-
|Bulletproof Armor Vest
| 3 ТК
|A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
|}
[[Category:Objects]]
[[Category:Objects]]
{| class="mw-collapsible" border="1" style="border-color: black; color:#D80A0A; background:#210505; text-align:center; width:100%"
! colspan="3" style="background:#160202" |Implants
|-
! style="background:#160202; width: 13%" |Название
! style="background:#160202; width: 7%" |Цена
! style="background:#160202; width: 50%" |Описание
|-
|Freedom Implant
|5 ТК
|Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
|-
|Internal Syndicate Radio Implant
|4 ТК
|An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
|-
|Stealth Implant
| 8 ТК
|This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
|-
| Storage Implant
|8 ТК
|An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
|-
|Uplink Implant
| 4 ТК
| An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
|-
| Box of Deathrattle Implants
|4 ТК
|A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
|-
|Microbomb Implant
| 2 ТК
|An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
|-
|Macrobomb Implant
|20 ТК
| An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
|-
|Tactical Deniability Implant
|6 ТК
|An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
|-
|Reviver Implant
|8 ТК
|This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
|-
|Thermal Eyes
|8 ТК
|These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
|-
|X-ray Vision Implant
|8 ТК
|These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
|-
| CNS Rebooter Implant
|8 ТК
|This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
|}

Текущая версия от 10:48, 7 апреля 2024

Предметы синдиката

Все нижеперечисленные предметы можно получить при помощи аплинка будучи предателем.

Как мне их получить?

Для того что бы получить доступ к этим предметам их для начало нужно купить, так? а что бы их купить нужно активировать аплинк который может находиться в ПДА, наушнике или импланте в зависимости от того что вы выбрали в настройках персонажа

  • Аплинк в ПДА: Для его активации нужно ввести специальный код в месте для настройке звуку получения сообщений в мессанджере.
  • Аплинк в наушнике: Для его активации нужно настроить наушник на определённую частоту.
  • Аплинк в импланте(Стоит 4 ТК): Просто активация при помощи кнопки в левом верхнем углу экрана.


Скидки

В самой нижней вкладке аплинка под названием Discounts. Там можно найти случайно выбранные предметы со скидкой, скидки уникальны для каждого аплинка. Это крайне помогает когда не знаешь что купить или когда у тебя мало ТК. Даже не надейся на скидку в 80% на маулера в аплинке ядерных оперативников (но это возможно).

Contract Kit


"Contract Kit"
  • Нахождение: Ordered via syndicate uplink, costs 20 telecrystals.
  • Использование: Completing kidnapping contracts for TC-rewards.
  • Стратегия: A high risk, high reward choice for a traitor who wants a real challenge.
Описание

20+ players only
The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, chameleon jumpsuit and mask, agent card, three randomly selected low cost items, and a unique, electrified baton. Can include items from nuke ops.

Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the ninja jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by Nanotrasen, taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID.

Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from.

Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location.

The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.

Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts.

Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:

  • Contractor Pinpointer - 1 Rep: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units.
  • Fulton Extraction Kit - 1 Rep: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.
  • Reinforcements - 2 Rep: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself.
  • Blackout - 3 Rep: Cuts station power for a short duration.

Ассортимент аплинка предателя

Ниже представлен ассортимент обычного аплинка предателя (временно без вещей для конкретных должностей)

Bundles
Название Цена Описание
Random item Зависит от выпавшего предмета Приобретает случайный предмет доступный в аплинке. Полезно когда у тебя осталась пара ТК или ты не определился с тактикой
Tc.png
1 Raw telecrystal
1 ТК Один телекристал в его сырой форме, его можно передать другому агенту или вернуть в свой аплинк
Tc.png
5 Raw telecrystals
5 ТК Пять телекристалов в их сырой форме, их можно передать другому агенту или вернуть в свой аплинк
Tc.png
20 Raw telecrystals
20 ТК Двадцать телекристалов в их сырой форме, их можно передать другому агенту или вернуть в свой аплинк
Syndibox.png
Syndi-kit Tactical
20 ТК Представляет из себя ящик с заранее заготовленным набором синдиката что в общей стоимости может стоить более 25 ТК. Полезно тогда когда ты не знаешь что выбрать. Синдикат предоставляет максимум один набор на агента
Crate.png
Syndiate Surplus Crate
20 ТК Предоставляет ящик доставляемый ПОДом снабжения с случайными вещами общей стоимостью в 50 ТК. Полезно для выхода за заданный бюджет но также это очень опасная покупка так как во первых там может попасться как имплантер с адреналином, двойной энерго-меч и нескользящие ботинки так и полный ящик мыла, во-вторых его стоит заказывать подальше от любопытных ушей поскольку ПОД создаёт громкий шум при падении. Синдикат предоставляет максимум один ящик на агента.
Crate.png
United Surplus Crate
20 ТК Предоставляет ящик доставляемый ПОДом снабжения с случайными вещами общей стоимостью в 125 ТК. Как и обычный ящик позволяет сильно выйти за заданный бюджет НО требует ключ который покупается отдельно за 20 ТК, следовательно для его открытия нужно будет Убить обьединиться с другим агентом. Синдикат предоставляет максимум один ящик на агента.
United Surplus Crate Key 20 ТК Ключ от обьединёного ящика синдиката, в обиночку не представляет ничего ценного, но если уговорить другого агента купить обьединёный ящик синдиката, можно будет серьёзно выйти в плюс так как при общей трате в 40 ТК вы оба получаете ящик с предметами общей стоимостью в 125 ТК. Синдикат предоставляет максимум один ключ на агента.
Conspicious Weapon
Название Цена Описание
Toy gun.png
Toy Pistol with Riot Darts
2 ТК Безобидно выглядящий игрушечный пистолет заряженный дротиками что крайне эффективно выводит цель из строя
Файл:Stechkin.png
Makarov Pistol
7 ТК Компактный пистолет использующий патроны диаметром в 9 мм по 8 в магазине, к нему можно присоединить глушитель
Syndibox.png
Box of Throwing Weapons
3 ТК Коробка с сюрикенами и усиленными болами. Сюрикены это очень эффективное метательное оружие которое к тому же может застрять в части тела, а болы могут сильно замедлить того в кого они попадут
Revolver.png
Syndicate Revolver
13 ТК Револьвер модернизированный Waffle CO. Может держать до 7-ми патронов .357 Magnum
Syndicate Minibomb.gif
Feral cat grenade
5 ТК Граната содержащая 5 диких котов находящихся в стазисе. После активации коты пробуждаются и нападают на тех кому не посчастливилось стоять рядом. ОСТОРОЖНО: Коты не обучены отличать своих от врагов
Файл:Toy SMG.png
Toy Submachine Gun
4 ТК Полностью заряженный ПП bullpup марки Donksoft что стреляет дротиками по 20 штук в магазине
ESword.png
Energy Sword
8 ТК Энерго-меч это холодное оружие с лезвием из чистой энергии. В сложенном состоянии он может поместиться даже в кармане а при активации он издаёт громкий характерный звук
Powerfist.png
Power Fist
6 ТК Силовой кулак это металисечкое устройство с поршневой системой работающей за счёт присоединяемого газового баллона. При атаке поршень выдвигается для нанесения более серьёзных повреждений. Гаечным ключём можно отрегулировать количество используемого газа чтобы либо наносить больше единичного урона либо наносить больше ударов. Баллон может быть отсоединён отвёрткой
Файл:Northstar gloves.png
Gloves of North Star
8 ТК Эти перчатки позволяют носящему производить крайне быстрые удары в рукопашную. Не влияет на удары предметами и мощными кулаками халка
DoubleESword.png
Double-Bladed Energy Sword
13 ТК Двойной энерго-меч наносит больше урона нежели его одиночная версия, отражает энергетические снаряды и может защитить от прочих ударов и толкания. Требует обе руки для держания
Guardianspirits.gif
Holoparasites
18 ТК Голопаразиты это нано-машины способные проецировать физические голограммы что живут за счёт носителя, разделяют с ним весь полученный урон и в большинстве случаев не могут отдаляться от него слишком далеко. Взамен они могут совершать самые разные действия в зависимости от типа.
Stealthy Weapons
Название Цена Описание
Dart pistol.png
Dart Pistol
4 ТК Миниатюрная версия шприцемёта. Он стреляет почти бесшумно и имеет маленький размер
Carp plush.png
Dehydratated Space Carp
1 ТК С виду это просто плюшевая игрушка в виде карпа, но стоит пролить на него немного воды и она превратится в настоящего карпа! Перед оживлением используй его в руке что бы он знал кого трогать не стоит
Edagger.gif
Energy Dagger
2 ТК Энерго-кинжал выглядящий и функционирующий как ручка пока неактивен
Syndibox.png
Poison Kit
6 ТК Ассортимент самых разных токсинов и ядов упакованных в компактной коробке. Поступает вместе со шприцом для более точного использования
Universal suppressor.png
Suppressor
3 ТК Глушитель приглушает звук выстрелов оружия на котором он установлен. Может быть установлен на многие ручные баллистические пистолеты такие как: Макаров, АП Стечкин и C-20r. Не может быть установлен на револьверы и энергетическое оружие
Файл:Holster.png
Syndicate Holster
1 ТК Устройство позволяющее незаметно носить пистолеты за счёт технологий хамелеона. А ещё благодаря ему можно круто вытаскивать пистолет
Pen.png
Sleepy Pen
4 ТК Шприц замаскированный под полностью функционирующую ручку, заполнен смесью наркотиков включающую сильный анестетик и химикатов что не позволяют жертве говорить. Ручка содержит одну дозу смеси и после использования может быть заполнена любыми другими химикатами. Стоит отметить что перед тем как жертва уснёт она сможет передвигаться и сопротивляться
Syndibox.png
Boxed Origami Kit
4 ТК Коробка содержащая инструкцию по созданию мастерских оригами в частности самолётиков с идеальной аеродинамикой (и пробивной способностью) из самой обычной бумагой
Ebow.png
Miniature Energy Crossbow
10 ТК Миниатюрный арбалет способный поместится даже в кармане. Синтезирует и выпускает снаряды наполненные ослабляющим токсином которые наносят урон и выводят цель из строя. Он может синтезировать бесконечное количество снарядов но требует время на перезарядку.
Contractor baton extended.png
Contractor Baton
7 ТК Компактная дубинка специализированная под нужды контрактников Синдиката. При ударе выпускает слабый эклектический импульс способный как ослабить жертву так и затронуть электронику киборгов оглушая их.
Telescopic Baton.png
Telescopic Baton
2 ТК Самая обычная телескопическая дубинка, идентичная тем что есть у глав департаментов. Полезна для сбивания цели с ног.
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Martial Arts Scroll
17 ТК Свиток содержащий секреты древней техники боевых искусств. Изучив его ты станешь мастером рукопашного боя и сможешь отражать пули голыми руками! но также ты будешь обязан отказаться от нечестивого дальнобойного вооружения.
Ammunition
Название Цена Описание
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Box of Riot Darts
2 ТК Коробка вмещающая 40 дротиков Donksoft для заполнения магазинов способных вмещать их.
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9mm Handgun Magazine
1 ТК Дополнительный магазин для макарова с восемью обычных 9 миллиметровых патронов
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9mm Armour Piercing Magazine
2 ТК Дополнительный магазин для макарова с восемью 9 миллиметровых патронов с повышенной пробивной способностью за счёт пониженного урона.
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9mm Hollow Point Magazine
3 ТК Дополнительный магазин для макарова с восемью 9 миллиметровых патронов с повышенным уроном за счёт пониженной пробивной способности.
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9mm Incendiary Magazine
2 ТК Дополнительный магазин для макарова с восемью 9 миллиметровых патронов способных зажечь цель но наносят пониженный урон
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.357 Speed Loader
4 ТК Speedloader содержащий семь дополнительных патрона для револьвера .357 Magnum. Могут быть заряжены в револьвер синдиката
Explosives
Название Цена Описание
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Slipocalypse Clusterbang
3 ТК Традиционная кассетная граната забитая мылом синдиката. Полезна в любых ситуациях!
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Composition C-4
1 ТК Стандартная взрывчатка использующаяся преимущественно для подрыва стен но также может быть установлена на любой предмет или даже человека с минимальным таймером в 10 секунд. Альтернативно может быть использована для создания химической начинки для бомбы.
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Bag of C-4 explosives
8 ТК Сумка содержащая 10 взрывчаток C-4. Для тех случаев когда нужно снести действительно много стенок.
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EMP Grenades and Implanter Kit
2 ТК Коробка в которой находятся пять ЭМИ гранат и ЭМИ имплант с тремя использованиями.
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Pizza Bomb
6 ТК Коробка от пиццы со встроенной бомбой которую требуется настроить открыв коробку в первый раз. После остаётся лишь соблазнить жертву бесплатной пиццей и бум. Пиццу что приходит вместе с коробкой можешь оставить на потом
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Bag of X-4 explosives
4 ТК Сумка содержащая 3 взрывчатки X-4. Они идентичны C-4 за исключением одного момента, их взрыв - направленный, а значит целесообразно и более безопасно будет использовать именно их для подрыва стен так как пострадают лишь те кто будет за стеной.
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Syndicate Minibomb
6 ТК Знаменитая мини-бомба синдиката, имеет пяти секундную задержку перед взрывом, а при взрыве создаёт небольшую дырку в обшивке и наносит приличный урон тем кому не посчастливилось попасть под взрыв.
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Syndicate Bomb
11 ТК Бомба синдката, устройство способное создать сильную разруху. Её таймер можно настроить в ручную, но минимальное время до взрыва - 90 секунд. Бомбу можно закрепить гаечным ключом для того чтоб её никто не унёс. После покупки для начала прилетит маячок и только после его активации появляется сама бомба. Не смотря на то что минимальное время перед взрывом - 90 секунд его можно спровоцировать вручную, цепочкой взрывов или перерезанием проводов, что немного опаснее. Стоит отметить что эту бомбу могут разминировать перерезав нужный провод.
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Syndicate EMP Bomb
7 ТК Идентична обычной бомбе синдиката, но вместо большого БУМ создаёт мощный ЭМИ импульс.
Stealth Gadgets
Название Цена Описание
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No-Slip Chameleon Shoes
2 ТК Ботинки с нескользящей поверхностью оснащённые технологией хамелеона
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Agent Identification Card
2 ТК Карта предотвращающая слежение со стороны ИИ, способная поменять имя, трим и должность в любом месте, а так же способная копировать доступы с других карт (до 5 делений).
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Artificial Inteligence Detector
1 ТК Устройство замаскированное под мультитул, начинает гореть красным когда обнаруживает что ближайшие камеры просматриваются ИИ.
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Chameleon Kit
2 ТК Набор вещей с технологией "Хамелеон" позволяющей мгновенно поменять внешний вид предмета. Полезно для смены личности и маскировки
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Chameleon Projector
7 ТК Прожектор что проецирует голограмму вокруг использовавшего, маскируя его под заранее просканированный предмет или бычок от сигареты.
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Codespeak Manual
3 ТК Учебник Кодового языка что очень популярен среди агентов синдиката. При помощи него можно либо самому научиться говорить на нём, либо ударить им кого то по лбу и научить его этому сложному набору несвязанных слов языку
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EMP Flashlight
4 ТК Миниатюрный, самозаряжающийся дивайс замаскированный под фонарик. Позволяет пустить направленный ЭМИ импульс на короткой дистанции, полезен для отключения гарнитур, шлюзов и тд. Если ударить жертву этим фонариком то импульс будет направлен на неё.
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Mulligan
4 ТК Раскрылся? Офицеры уже у тебя на хвосте? Тогда вколи этот замечательный шприц и полностью измени свою внешность.
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Radio Jammer
5 ТК Этот прибор блокирует радиосвязь в небольшом радиусе вокруг себя. Бинарный канал силиконов им не затрагивается.
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Smuggler's Satchel
1 ТК Компактная сумка для хранения вещей, может поместиться как в рюкзаке так и под плиткой! (говорят что некоторые агенты забывают где они спрятали свою сумку так что может тебе повезёт найти чужой тайник) Поступает с ломом и напольным покрытием внутри.
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GLA Brand Mail Counterfeir Device
1 ТК Приспособление для подделывания почты. с его помощью можно закладывать в письма ловушки. Подобная ловушка будет "активировать" предмет внутри конверта. встроенный микро-компьютер позволяет более точно настраивать конверт.
Disable Telecomms 4 ТК После покупки, в систему телекомуникаций будет внедрён вирус временно отключая возможность связи при помощи гарнитур
Trigger Stationwide Blackout 6 ТК После покупки, в инженерную систему энерго-контроля будет внедрён вирус, временно отключая ЛКП на станции.
Fake Announcement 3 ТК Прибор позволяющий издать оповещение на всю станцию
Misc. Gadgets
Название Цена Описание
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Syndicate Soap
1 ТК Красное и ароматное мыло синдиката, идеально для подтирания улик или поддержки чистоты своей униформы.
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Syndicate Surgery Duffel Bag
4 ТК Спортивная сумка полная хирургических инструментов. Полезно когда мед жадничает и отказывается делиться своими инструментами.
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Syndicate Encryption Key
2 ТК Ключ шифрования, дающий доступ к закрытому каналу общения синдиката и позволяющий прослушивать все остальные каналы станции. Так же этот ключ шифрования предотвращает попадание под эффект радиоглушилки.
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Syndicate Tome
5 ТК Книга идентичная библии священника, за исключением того что её владелец выбирается укусом пальцев использовавшего эту книгу в руках.
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Tram Remote Control
2 ТК После подключения к траму, это устройство позволяет дистанционно управлять его маршрутом и предоставляет доступ к другим настройкам полезным для сбивания людей.
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Thermal Imagining Glasses
4 ТК Очки способные замаскироваться под любые другие аксесуары на глаза. Позволяют видеть живых существ сквозь стены
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Adaptive Cardboard Cutouts
1 ТК Картонные фигуры с покрытием предотвращающем изменение цвета при нанесении, поэтому при покраске они выглядят как живые.
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SyndEye Program
1 ТК Диск с приложением "SyndEye" позволяющее получить доступ к камерам наблюдения прямо на своём ПДА, к тому же при помощи этого приложения можно найти конкретного человека на камерах.
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Chest Rig
1 ТК Разгрузка с семью карманами, полезна как для хранения инструментов так и для оружия
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Airlock Authentification Override Card
3 ТК Карта способная взломать шлюз открыв его и сломав плату, после чего требующая время на перезарядку.
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Decoy Nuclear Authentification Disk
1 ТК Самый обычный диск замаскированный под диск ядерной аутентификации, им можно заменить оригинал в случае если нужно его украсть для наших нужд. И не пытайся притащить его вместо оригинала, мы свой товар всегда узнаем.
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F.R.A.M.E. disck
4 ТК После установки в ПДА, позволяет пять раз отправить сообщение с вирусом через мессенджер делая КПК получателя аплинком с нулём ТК сразу активируя его. Ты получишь код для активации нового аплинка, так как он будет полностью рабочим и его баланс даже можно пополнить.
Failsafe Uplink Code 1 ТК После активации аплинка, он моментально самоуничтожится
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Full Syndicate Toolbox
1 ТК Ящик с инструментами покрашенный в чёрно красные цвета, содержит обычные инструменты и боевые перчатки что защищают руки как от повреждений так и от электрических разрядов, позволяя стрелять не снимая перчатки как если бы это были обычные изоляционные перчатки.
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Radioactive Microlaser
3 ТК Микролазер замаскированный под обычный медицинский сканер. После использования облучает цель мощным потоком радиации, что через небольшой промежуток времени выводит жертву из строя. Имеет два режима работы: Intensity который регулирует силу выпущенной радиации и wavelenght который регулирует время перед действием эффекта.
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Binary Translator Key
5 ТК Ключ шифрования позволяющий слышать бинарный канал силиконов
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Cryptografic Seqencer
4 ТК В простонародье "Емаг", позволяет получать доступ к любой электронике а в некоторых случаях даже добавляет некоторые функции или убирает безопасный режим работы. К примеру если просканировать консоль связи то можно связаться со своим командованием и запросить новые цели, или заказать пиццу. Экспериментируйте!
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Stimpack
5 ТК Инструмент многих героев синдиката, при введении делает почти невосприимчивым к оглушениям примерно на 5 минут.
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Super Pointy Tape
1 ТК Супер клейкая лента поступающая в 5 кусочках за раз. При обматывании ей любого предмета придаёт ему свойство прилепляться при кидании в людей. Так же если заклеить ей чей-то рот то при оттирании этой клейкой ленты он слегка повредится.
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Hypnotic Flash
7 ТК Модифицированный флэшер позволяющий гипнотизировать жертву. После вспышки дурманит жертву и позволяет задать ей любую команду которую она будет обязана выполнять
Hypnotic Grenade 12 ТК Модифицированная свето-шумовая граната, эффект идентичен гипно-флешеру
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Polarized Contact Lenses
3 ТК Контактные линзы заглушающие яркий свет от сварки или вспышки свето-шумовых гранат
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Syndicate Climbing Hook
1 ТК Альпинистский крюк сделанный по последним технологиям карабканья на скалы. Полезно только в местах в которых можно провалиться в дыру (любой карте с мульти-z уровнями станции, к примеру IceBox)
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Cybersun 'Skalpel' NIF-Cutter
3 ТК Улучшенная версия вырезателя NIFа позволяющий сохранить данные вырезанного NIFа сохранённые на диске.
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Syndicate Jaws of Life
3 ТК Инструмент полностью повторяющий функционал челюстей жизни NanoTrasen перекрашенный в характерные для синдиката цвета
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Guerella Gloves
2 ТК Боевые перчатки позволяющие оглушить или схватить жертву рывком в её сторону, полезны на коротких дистанциях, так же имеют изоляционное покрытие. С ними лучше не врезаться в стены
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Ammo Pouch
1 ТК Мешочек для хранения запасных магазинов который помещается в твоём кармашке.
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Glue
3 ТК Баночка ОЧЕНЬ клейкого клея, при нанесении его на предмет не позволяет уронить его (так как он буквально приклеен к рукам).
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Syndicate Cyborg Upgrade
5 ТК Что может быть лучше того что бы взломать киборга? сделать его на 100% синдикатским! если вставить его в УЖЕ взломанного Емагом киборга то он станет синдикатским киборгом с инструментарием на все случаи жизни, от маскировочного модуля, до строительных инструментов и лечащих нанитов
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Syndicate Combat Medic Kit
4 ТК Аптечка покрашенная в красно чёрное, содержит инжекторы атропина для стабилизации из критического состояния, пластыри для лечения и нити с регенеративными пластырями. Так же в ней можно найти базовые хирургические инструменты.
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Power Sink
11 ТК После установки на провода и активации, начинает высасывать энергию из сети вызывая массовое отключение питания. Крайне большой предмет что не помещается в большинстве сумок. После набора достаточного количества энергии взрывается
Syndikush Green Crack cart 5 ТК Картридж для вэйпа содержащий THC и стимулянты. В действительности не содержит крэк
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Hacked AI Law Upload Module
4 ТК При использовании на консоли загрузки законов ИИ позволяет задать более приоритетный закон.
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Power Beacon
10 ТК Посте прикрепления к проводке и активации, будет притягивать любую гравитационную сингулярность и теслу. Как и Power Sink не может быть помещён в большинство сумок из за размеров. При заказе вместо самого маяка поступает маяк для указания места его телепортации, просто используй его в руке и энерго-маяк появится.
Space Suits
Название Цена Описание
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Syndicate MODsuit
8 ТК Стандартный кроваво-красный МОДсьют синдиката. Предоставляет среднюю защиту и ряд встроенных модулей
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Infiltrator MODsuit
6 ТК Уникальный в своём роде МОД расположенный на поясе для меньшей заметности. Разработан для полного скрытия личности носящего, при активации делает невозможным распознание голоса, просмотр карты даже если она расположена на поясе, взамен на нём отсутствует герметизация. Отличный мод для скрытой деятельности на станции
Syndicate Space Suit 4 ТК В отличии от версии NanoTrasen, эта чёрно красная ЕВА более компактная и помещается даже в рюкзаке и имеет держатели для оружия.
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MOdsuit Thermal Vision Module
2 ТК Модуль на МОДсьюты, позволяет видеть живых существ сквозь стены при активации
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MODsuit Night Vision Module
2 ТК Модуль на МОДсьют, позволяет видеть в темноте при активации
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MODsuit Chameleon Module
2 ТК Модуль на МОДсьют, позволяет маскировать свой МОД под любую другую сумку
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MODsuit Plate Compression Module
2 ТК
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MODsuit Anti-Slip Module
2 ТК Модуль на МОДсьют, не позволяет носителю поскальзываться как при ношении нескользящих ботинок
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Standart Armour Vest
1 ТК Обычный бронежилет, предоставляет малую защиту от всех типов уона
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Syndicate Helmet
2 ТК Невероятно крепкий шлем с защитой от космоса, покрашен в красто чёрные цвета
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Bulletprof Armour Vest
3 ТК Броня защищающая от баллистических выстрелов и взрывов на довольно высоком уровне
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Elite Syndicate MODsuit
16 ТК Улучшенная версия стандартного МОДа Синдиката покрашенная в чёрные цвета. Предоставляет улучшенную защиту и огнестойкость на ряду с повышенной мобильностью в отличии от стандартного МОДа Синдиката.
Implants
Название Цена Описание
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Freedom Implant
5 ТК Имплант позволяющий освободиться от таких сдерживающих предметов как: Стяжки, наручники и даже болы! У импланта всего 4 заряда перед тем как он станет бесполезным и самоуничтожится
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Internal Syndicate Radio Implant
4 ТК Имплант дающий пользователю внутреннюю рацию идентичную гарнитурам, по необходимости может быть отключен для использования наушника.
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Stealth Implant
8 ТК Имплант позволяющий стать полностью невидимым, при активации создаёт коробку-хамелеон которая моментально закрывается и маскируется, при дезактивации импланта коробка исчезает. Стоит быть осторожным при использовании этого импланта, так как другие могут заметить коробку если будут слишком близко
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Storage Implant
8 ТК Имплант вживляющий в пользователя блюспейс-карман вмещающий два предмета обычного размера
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Uplink Implant
4 ТК Имплант вживляющий в владельца полноценно работающий аплинк без телекристалов поэтому перед тем как им пользоваться нужно будет пополнить баланс твёрдыми телекристалами. В отличии от аплинка в гарнитуре или пда данный сложнее обнаружить невооружённым глазом (офицеры поймут что у вас имплант аплинка только при его удалении)

Ассортимент аплинка Ядерного Оперативника


Ниже будет список вещей которые могут купить Ядерные Оперативники в своём аплинке.

Weapon Kits
Название Цена Описание
Core Equipment Box (Essential) 22 ТК This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
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Bulldog Shotgun Case (Moderate)
8 ТК A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
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Ansem Pistol Case (Easy/Spare)
8 ТК A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors. Comes with three spare magazines.
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C-20r Submachine Gun Case (Easy)
14 ТК A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
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Energy Shield and Sword Case (Very Hard)
14 ТК A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
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CQC Equipment Case (Very Hard)
14 ТК Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
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Syndicate Revolver Case (Moderate)
14 ТК Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357.
Dardo-RE Rocket Propelled Grenade Launcher (Hard) 14 ТК A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!
L6 Squad Automatic Weapon (Moderate) 18 ТК A fully-loaded Scarborough Arms belt-fed machine gun. This deadly weapon has a 50-round box chambered for 7.12x82mm ammunition.
M-90gl Carbine Case (Hard) 18 ТК A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs.
Anti-Materiel Sniper Rifle Briefcase (Hard) 18 ТК An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
Double-Bladed Energy Sword Case (Very Hard) 18 ТК A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
Grenadier's Belt and Grenade Launcher Kit (Hard) 18 ТК A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
Surplus SMG Case (Flukie) 2 ТК A horribly outdated automatic weapon. Why would you want to use this? Comes with...rations.
Additional and Unique Ammunition
Название Цена Описание
12g Buckshot Drum (Bulldog) 2 ТК An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
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12g Slug Drum (Bulldog)
2 ТК An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
10mm Handgun Magazine (Ansem) 2 ТК An additional 8-round 10mm magazine, compatible with the Ansem pistol.
.45 SMG Magazine (C-20r) 2 ТК An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
.357 Speed Loader (Revolver) 2 ТК A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Operatives get a discount from most of our agents!
7mm Box Magazine (L6 SAW) 2 ТК A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
223 Toploader Magazine (M-90gl) 2 ТК An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
40mm Grenade Box (M-90gl) 2 ТК A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
.50 BMG Surplus Magazine Box (AMSR) 7 ТК A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.
.50 BMG Magazine (AMSR) 2 ТК An additional standard 6-round magazine for use with .50 sniper rifles.
.50 BMG Disruptor Magazine (AMSR) 2 ТК A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. Put your enemies and their alarm clock to sleep today!
10mm Armour Piercing Magazine (Ansem) 4 ТК An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.
.45 Armor Piercing SMG Magazine (C-20r) 4 ТК An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.
84mm HEAP Rocket (Rocket Launcher) 4 ТК A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies.
7mm (Armor Penetrating) Box Magazine (L6 SAW) 4 ТК A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
.50 BMG Penetrator Magazine (AMSR) 4 ТК A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
10mm Hollow Point Magazine (Ansem) 4 ТК An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour.
.45 Hollow Point SMG Magazine (C-20r) 4 ТК An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are more damaging but ineffective against armour.
7mm (Hollow-Point) Box Magazine (L6 SAW) 4 ТК A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
12g Dragon's Breath Drum (Bulldog) 3 ТК An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
10mm Incendiary Magazine (Ansem) 3 ТК An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.
.45 Incendiary SMG Magazine (C-20r) 4 ТК An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.
7mm (Incendiary) Box Magazine (L6 SAW) 3 ТК A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
.50 BMG Incendiary Magazine (AMSR) 3 ТК A 6-round magazine of incendiary ammo. Sets your enemies ablaze, along with everyone else next to them!
12g Meteorslug Shells (Bulldog) 5 ТК An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
.357 Phasic Speed Loader (Revolver) 5 ТК A speed loader that contains seven additional .357 Magnum phasic rounds; usable with the Syndicate revolver. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
.357 Heartseeker Speed Loader (Revolver) 3 ТК A speed loader that contains seven additional .357 Magnum heartseeker rounds; usable with the Syndicate revolver. Able to veer straight into targets! Don't miss a shot with heartseeker! As seen in the hit NTFlik horror-space western film, Forget-Me-Not! Brought to you by Roseus Galactic!
7mm (Match) Box Magazine (L6 SAW) 5 ТК A 50-round magazine of 7mm ammunition for use in the L6 SAW; you didn't know there was a demand for match grade precision bullet hose ammo, but these rounds are finely tuned and perfect for ricocheting off walls all fancy-like.
.223 Toploader Phasic Magazine (M-90gl) 5 ТК An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
.50 BMG Marksman Magazine (AMSR) 5 ТК A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound...
Surplus SMG Magazine (Surplus) 1 ТК A cylindrical magazine designed for the PP-95 SMG.
Reinforcements
Название Цена Описание
Operative Reinforcements 35 ТК Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
Syndicate Assault Cyborg 35 ТК A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
Syndicate Medical Cyborg 35 ТК A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
Syndicate Saboteur Cyborg 35 ТК A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
Disposable Sentry Gun 16 ТК A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.
Mech Reinforcement
Название Цена Описание
Dark Gygax Exosuit 60 ТК A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.
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Mauler Exosuit
100 ТК A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
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Mech Support Kit Bag
4 ТК A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
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Mauler Ammo Bag
6 ТК A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit.
Base Keys
Название Цена Описание
Syndicate Ordnance Laboratory Access Card 15 ТК Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.
Syndicate Bio-Weapon Laboratory Access Card 15 ТК In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
Syndicate Chemical Plant Access Card 15 ТК For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
Lopez's Access Card 5 ТК Hungry? So is everyone in Firebase Balthazord. Lopez is a great cook, don't get me wrong, but he's stubborn when it comes to the meal plans. Sometimes you just want to pig out. Listen, don't tell anyone, ok? I picked this out of his pocket during this morning's briefing. He's been looking for it since. Take it, get into the fridge, and cook up whatever you need before he gets back. And remember: DON'T TELL ANYONE!
Bundles
Название Цена Описание
Random Item ? ТК Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
1 Raw Telecrystal 1 ТК A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
5 Raw Telecrystals 5 ТК Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
20 Raw Telecrystals 20 ТК Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
Cybernetic Implants Bundle 20 ТК A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
Medical bundle 25 ТК The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments.
Spetsnaz Pyro bundle 30 ТК For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
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Syndicate Induction Kit
10 ТК Met a fellow syndicate agent on the station? Kept some TC in reserve just in case? Or are you communicating with one via the Syndicate channel? Get this kit and you'll be able to induct them into your operative team via a special implant. Additionally, it contains an assortment of useful gear for new operatives, including a space suit, an Ansem pistol, two spare magazines, and more! *NOT* for usage with Reinforcements, and does not brainwash the target!
Syndicate Outlaw Kit 18 ТК There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. Now you can be just like 'em! This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. A lighter is also included, though you must supply your own smokes.
Conspicuous Weapons
Название Цена Описание
Box of Throwing Weapons 3 ТК A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
Feral cat grenade 5 ТК This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!
Energy Sword 8 ТК The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
Gloves of the North Star 8 ТК These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
Stealthy Weapons
Название Цена Описание
Romerol 25 ТК A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
Dehydrated Space Carp 1 ТК Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
Energy Dagger 2 ТК A dagger made of energy that looks and functions as a pen when off.
Poison Kit 6 ТК An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
Suppressor 3 ТК This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
Syndicate Holster 1 ТК A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
Telescopic Baton 2 ТК A telescopic baton, exactly like the ones heads are issued. Good for knocking people down briefly.
Explosives
Название Цена Описание
Slipocalypse Clusterbang 3 ТК A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
Composition C-4 1 ТК C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
Bag of C-4 explosives 8 ТК Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
EMP Grenades and Implanter Kit 2 ТК A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
Buzzkill Grenade Box 15 ТК A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.
Fungal Tuberculosis Grenade Box 15 ТК A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
Viscerator Delivery Grenade Box 15 ТК A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
Syndicate Detonator 1 ТК The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
Pizza Bomb 6 ТК A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
Bag of X-4 explosives 4 ТК Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
Syndicate Minibomb 6 ТК The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
Syndicate Bomb 11 ТК The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
Syndicate EMP Bomb 7 ТК A variation of the syndicate bomb designed to produce a large EMP effect.
Stealth Gadgets
Название Цена Описание
No-Slip Chameleon Shoes 4 ТК These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
Agent Identification Card 2 ТК Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
Chameleon Projector 7 ТК Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
Codespeak Manual 3 ТК Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
EMP Flashlight 4 ТК A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
Radio Jammer 5 ТК This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
Smuggler's Satchel 1 ТК This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
GLA Brand Mail Counterfeit Device 1 ТК Device that actually able to counterfeit NT's mail. This device also able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration optionality for your needs.
Misc. Gadgets
Название Цена Описание
Syndicate Soap 1 ТК A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
Syndicate Surgery Duffel Bag 4 ТК The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
Syndicate Encryption Key 2 ТК A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
Syndicate Tome 5 ТК Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
Tram Remote Control 2 ТК When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction!
Thermal Imaging Glasses 4 ТК These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
Adaptive Cardboard Cutouts 1 ТК These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
Chest Rig 1 ТК A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
Airlock Authentication Override Card 3 ТК A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
Decoy Nuclear Authentication Disk 1 ТК It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
Full Syndicate Toolbox 1 ТК The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
Binary Translator Key 5 ТК A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
Cryptographic Sequencer 4 ТК The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
Stimpack 5 ТК Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
Super Pointy Tape 1 ТК An all-purpose super pointy tape roll. The tape is built with hundreds of tiny metal needles, the roll comes with in 5 pieces. When added to items the item that was taped will embed when thrown at people. Taping people's mouthes with it will hurt them if pulled off by someone else.
Hypnotic Flash 7 ТК A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
Hypnotic Grenade 12 ТК A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers.
Polarized Contact Lenses 3 ТК High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
Syndicate Climbing Hook 1 ТК High-tech rope, a refined hook structure, the peak of climbing technology. Only useful for climbing up holes, provided the operation site has any.
Medbeam Gun Module 15 ТК A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
Assault Pod Targeting Device 30 ТК Use this to select the landing zone of your assault pod.
Syndicate Jaws of Life 4 ТК Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
Syndicate Combat Medic Kit 4 ТК This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
Syndicate Combat Medical Suite 15 ТК This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
Syndicate Sentience Potion 4 ТК A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
Cybersun 'Scalpel' NIF-Cutter 3 ТК A modified version of a NIFSoft remover that allows the user to remove a NIFSoft and have a blank copy of the removed NIFSoft saved to a disk.
Guerilla Gloves 2 ТК A pair of highly robust combat gripper gloves that excels at performing takedowns at close range, with an added lining of insulation. Careful not to hit a wall!
Ammo Pouch 1 ТК A small yet large enough pouch that can fit in your pocket, and has room for three magazines.
Glue 3 ТК A cheap bottle of one use syndicate brand super glue. Use on any item to make it undroppable. Be careful not to glue an item you're already holding!
Syndicate Cyborg Upgrade 5 ТК A marvel of modern syndicate technology; a syndicate borg hijacker. Allowing for the use of extremely powerful repair nanites, building equipment and otherwise useful upgrades to the standard saboteur modules. Due to its relatively experimental nature, it will only work on cyborgs which have already been jailbroken by an electromagnetic sequencer.
Power Sink 11 ТК When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
Syndikush Green Crack cart 5 ТК A cheap Chinese vape cart that contains a potent combination of THC and stimulants. Not made with real crack.
Hacked AI Law Upload Module 4 ТК When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
Space Suits
Название Цена Описание
Elite Syndicate MODsuit 8 ТК An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
MODsuit Energy Shield Module 8 ТК An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
MODsuit Advanced EMP Shield Module 5 ТК An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
MODsuit Injector Module 2 ТК An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity.
MODsuit Holster Module 2 ТК A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.
Pre-Loaded Syndicate Intellicard 12 ТК A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...
Syndicate AI Upgrade 4 ТК ...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range.
Syndicate Space Suit 4 ТК This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
MODsuit Thermal Visor Module 3 ТК A visor for a MODsuit. Lets you see living beings through walls.
MODsuit Night Visor Module 2 ТК A visor for a MODsuit. Lets you see clearer in the dark.
MODsuit Chameleon Module 2 ТК A MODsuit module that lets the suit disguise itself as other objects.
MODsuit Plate Compression Module 2 ТК A MODsuit module that lets the suit compress into a smaller size. Not compatible with storage modules or the Infiltrator MODsuit.
MODsuit Anti-Slip Module 2 ТК A MODsuit module preventing the user from slipping on water.
Standard Armor Vest 1 ТК A slim Type I armored vest that provides decent protection against most types of damage.
Syndicate Helmet 2 ТК An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern.
Bulletproof Armor Vest 3 ТК A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
Implants
Название Цена Описание
Freedom Implant 5 ТК Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
Internal Syndicate Radio Implant 4 ТК An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
Stealth Implant 8 ТК This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
Storage Implant 8 ТК An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
Uplink Implant 4 ТК An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
Box of Deathrattle Implants 4 ТК A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
Microbomb Implant 2 ТК An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
Macrobomb Implant 20 ТК An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
Tactical Deniability Implant 6 ТК An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
Reviver Implant 8 ТК This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
Thermal Eyes 8 ТК These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
X-ray Vision Implant 8 ТК These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
CNS Rebooter Implant 8 ТК This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.