Guide to plumbing trs
Это руководство в первую очередь будет полезно Химикам, или кому-либо еще, кто заинтересован в постройке мини завода.
Вкратце: Система для постройки трубопровода - это устройство для создание фабрик для автоматического производства больших количеств химикатов.
Базовые знания
Трубопровод(plumbing) - это система для создания химических заводов. Трубопровод(plumbing) - неточное название, поскольку вы будете строить химические заводы, а не прокладывать трубы по всей станции как инженеры.
Трубопровод(plumbing) состоит из трех основных частей: поставщика, самих труб и потребителя. Поставщик подает нужные химикаты через сеть труб к нужной машине, которая требует их. Компонентные машины имеют различные по цвету коннекторы, к которым автоматически подключается трубопровод; Красный - вход, синий - выход. Устройство может быть как поставщиком, так и потребителем. Машины, расположенные рядом друг с другом, могут быть подключены без Труб между ними.
Максимальное количество перемещаемых химикатов, это 10 юнитов за 2 секунды.
Fluid Ducts
Их можно найти в Автолате или в помещении для постройки самого завода. Нажмите по тайлу с трубой в руках, чтобы установить её. Щелкнув по трубам в активной руке левой кнопкой мыши, вы можете изменить их цвет и слой, разные цвета и слои не будут автоматически соединяться друг с другом. Вы можете принудительно соединить два разных цвета, перетащив их друг к другу щелчком мыши, удерживая гаечный ключ (wrench). Вы также можете соединить разные слои с помощью многослойной трубы (Layer manifold fitting), которая создается в крафт меню в разделе "Atmospherics".
Чтобы открутить установленный трубопровод и взять его обратно в руки воспользуйтесь гаечным ключом.
Physics
Plumbing physics might not be quite as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.
If a machine holds 5 water, 5 sugar, and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for Floating Point Errors advanced factories.
Machinery
Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or medical tech-fab. These machines can be deconstructed by welding. The ducting layer can be changed by using a layer-mode plunger on it (click in-hand and use alt to cycle through layers).
Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.
Synthesizer
These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going since the synthesizer only stores one dose.
Reaction Chamber
Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contaminants.
Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.
Acclimator
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something as well. It won't empty till it reaches the target temperature, which takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and the target temperature to 379 means it will heat to 379 but start the emptying phase at 375.
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimator to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.
The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.
Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.
Chemical Grinder
Use a conveyor belt to feed this with plants. It will extract their reagents.
Filter
A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.
Splitter
Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.
Disposer
The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.
Note that chemical reactions can occur inside the disposer.
Chemical Press
This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.
Chemical Bottler
Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side opposite its input direction and dispenses them towards its input direction (where the red pipe is).
Chemical Fermenter
Plumbing version of the fermentation barrel. Turns plants into various types of booze.
Tank
Technically not a machine, the tank simply holds up to 400u of any chemicals.
Input
Accepts manual chemical input. Pour something into it from a container to add something new to the system.
Output
Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.
Liquid Pump
Can be wrenched to geysers in-order to extract chemicals. Does not need to be powered.
Chemical Beacon
Essentially a plumbing teleporter. Chemical Beacons send their reagents to a Chemical Recipient they've been connected with. To connect: Hit the Chemical Recipient with a multitool and then all subsequent Chemical Beacons with that same multitool. Multiple Chemical Beacons can be used with one Chemical Recipient. Note that the Chemical Recipient is bluespace tech and needs to be printed from the medlathe and constructed. Chemical Beacons do not need power, but Chemical Recipients do. Ideal for transporting geyser chems.
Equipment
In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.
Plumbing Constructor
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.
The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.
Can also be constructed in a medical tech-fab.
Plunger
All of the basic plumbing machinery can be plunged to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.
You can use the plunger in-hand to toggle to layer mode. You can now select a layer with alt and turn machinery to that layer.
Geysers
Scattered around lavaland are geysers, a limitless source of chemicals.
Geysers are dormant by default and must be activated with a reinforced plunger. You can buy reinforced plungers from the medical vendor.
Once activated, the geysers will start producing a single chemical. As of writing, geysers can pick from Clf4, Wittel, Hollow Water and Protozine, Wittel being a 1 in 27 chance of occurring. Guide to Chemistry is very updated, simply look for chemicals that are created by geysers for the most recent overview.
Tips for your Industrial Revolution
- Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
- Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
- If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!